LD31 December 5–8, 2014

I’m in

This will be my third Ludum Dare and hopefully my second success. My first one was Jam and it went good (not the results which were just mediocre but the developement phase). So I tried Compo last time and failed cause of lack of time and an internet connection the last day. So i’ll try Compo again.

Tools:

– Code: C++ (Compiler: gcc; IDE: Code::Blocks)
– Graphics: Paint.net
– Music: Dont know, probably I’ll have no time for anything else than autotracker
– SFX: bfxr

Good luck to everyone.

Im In

Im In. My last entry didn’t go so well, so hopfully this time will be better!

 

game engine: Unity3d or udk

ide: notepad++

3d: modeling blender

2d texturing: photoshop

I’m definitely in!

Last LD I did a little 2D puzzle game, but I’ve been working on writing my own 3D Game-Engine since then, so maybe I’ll be able to put that to use and make a 3D game this coming LD!

 

Here are my tools:

Library/Engine ~ My Own / LWJGL

Language ~ Java

Graphics ~ Photoshop

Audio ~ FL Studio, Audacity

 

I can’t wait, and good luck to everybody!!

I am in! Seriously hope I don’t get Sick for the 3rd Time

So short story, the last LD I was in was 28, Beneath the Surface. between then and now Ive missed 2 LDs because I got INTENSLY sick the day before and had to rest all Saturday. So I couldn’t even start until sunday/monday depending on when I was feeling slightly better. So FINGERS CROSSED I don’t get sick again!

Like my last LD here are my Tools

  • Eclipse – IDE
  • Java – Language
  • libGDX – Library
  • Gimp – Graphics
  • openCanvas – also Graphics
  • BFXR – Sound effects
  • Audacity – Audio Editing
  • LMMS – Music (If I can figure it out in time)

I will also be streaming, a few people have already seen my channel in the Twitch Widget in the corner! http://www.twitch.tv/snowdrama

I also Created a countdown widget to use in streams!

https://dl.dropboxusercontent.com/u/21736488/LD_Widget/index.html

How to use it after the break: 

Ok So here’s how to use the widget:


OBS Intructions 1: The way I personally do my widget is using the CLR Browser plugin, all you need to do is add the URL from above into the URL under the CLR Browser setup

1) install the CLR browser from here:  https://obsproject.com/forum/resources/clr-browser-source-plugin.22/
2
)once installed properly add a new source to your Scene
3)Paste the dropbox link into the URL field
4)Set the Width and Height to 500 width 150 height
5)Done! Hit Ok and it should appear in your stream(hit preview to check and Edit scene to resize and move it around)


OBS Instructions 2: There is another way though I don’t find it as Ideal because you must leave a browser window open.

1)Open the dropbox link in a new new browser window make sure the widget is visable(you can resize the window to take less space)
2)Add a new Window Capture
3)Set the window to the open browser
4)Check the sub region button and use the select region button
5)Adjust the region to show the widget.
6)That Should be it! Hit Ok and the region should show up in the stream!
P.S. This should also work for any stream that allows window capture like XSplit


For anyone interested in how it works, or want’s to see my AWFUL code, here is a link to an offline version just extract the 2 files to a folder and open the index file in an IDE or Notepad. Awesomely, if you remove all the variables and logic, its a really nice setup for those interested in making HTML5 games(I actually started making an HTML5 game for the js13k jam and just used the framework for the widget)

https://dl.dropboxusercontent.com/u/21736488/LD_Widget/OfflineLD_Widget.rar

Hope someone finds this useful! If you decide to use it, leave a comment with a link to your stream! I’d love to check it out!

Connected We Run Post LD30

My entry for Ludum Dare 30 was Connected We Run an endless platformer game.

connected werun_1

 

The post LD30 version of the game is available on Gamejolt

Connected We Run on Gamejolt

 

Major Changes as I remember them:

-Inverted the players

-Vastly improved platform generation (Now the jumps are possible most of the time)

-Implemented difficulties at various levels. difficulties decide how fast the platforms start at, increase speed at, and the generation speed of new platforms.

-Use of the Gamejolt API for Highscore tables, and achievements.

 

 

A large part of doing a post compo version of this game was to test out Gamejolt, and decide if it was something I wanted to use for Ludum Dare. It is, it will make the Highscore table much simpler, because as so many people pointed out on my compo version, the Highscore table on my website is not secured against out of range scores. Achievements are also something I would like to have in my Ludum Dare games,  and Gamejolt makes achievements easy to implement.

LETS DO THIS! SO PUMPED!

I am in. Lets do this. Not going to get distracted by tornadoes this time. Unless there are snownados. Oh God…

Offensive Defense is out now!

Remember my october challenge?

Well, my game is out now! You can try it, and if you like it, you can buy it! If you don’t, you don’t! 😀
I’ll be posting how it was to create my first commercial game sometime later.
I’m also looking forward to LD 31!
And, as always, I’d like your opinion!

Give it a go here!

Here’s a mediocré trailer:

I am in… If I make Garage48 GameDev + LD31 work :)

Last year in December I participated as part of http://ludumdare.com/compo/author/teammightyfingers/
And sadly was traveling on both April and August LDs
Am planing to participate in LD31 for a while, buuut.

Garage48 GameDev
Recently found out that Garage48 comes to Riga, and not with usual “Build a startup in 48 hours” but a GameDev one http://garage48.org/riga
It works like that, you come, pitch game idea and gather a team to make a game over next 48 hours from ~100 people come from business, development and design backgrounds.
Super fun, almost as fun as LD(but I like LD more) but makes it easier to gather teams and is very well organized.

Problem is, it starts Friday 6PM locally, while LD starts something like Saturday 4AM which 8 hours later…

So far idea is to go to Garage48 and pitch about LudumDare trying to gather a team to participate in both, then go to sleep, wake up 6AM and start brainstorming game for Garage48 and LudumDAre theme.

What I plan to use
Like last year plan to use something that outputs HTML games + packaging them as mobile apps is a bonus
Here is a nice website found recently that has same game with sources made on many of JavaScript game frameworks/engines.
http://www.jsbreakouts.org/
Do plan to do it with WebGL as canvass is limited to just sprites drawing.

JavaScript + WebGL
WebStorm as IDE
Photoshop for graphics
Was thinking to use one of Autotrackers but this post contains lot of other cool apps I am playing with right now :)
http://ludumdare.com/compo/2012/12/19/automatic-music-composition-tools/

And that’s about it.
Is anyone else combining LudumDare with some other GameDev event, gathering?

I’m Most Likely In

I may or may not have the entire time to work, but I am going to try my hardest to make a project in C++ (as I’m trying to learn it).

I might use Visual studio, but if anyone knows of a better C++ game programming software that is free, please tell me!

Comments

20. Nov 2014 · 23:14 UTC
Just make sure to distribute the C++ redists for whichever VS you use.

Last year I came across a problem when many people couldn’t run my game because they were missing the redist and the error message was very unhelpful.
DhantonGames
21. Nov 2014 · 11:37 UTC
You should try QtCreator. It’s open source, and it’s almost as good as VS. Good luck! 😀

PREP TIEM

So. I haven’t done LD for quite some time. It IS bad. And that’s why I’m gonna prepare for Ludum Dare #31.

My current plans (to which I’m not going to strictly stick yet – I’m still considering them) are:
– Try to not limit myself to using TGF2 or MMF2 for development for few reasons. I haven’t touched those programs for a long while and their exporters aren’t perfect (I don’t really look forward to watching over the compatibility…).
– Try doing a browser game. Be it an applet, HTML5 game or anything else that runs in a browser. This should get lazy people’s attention. If I’m doing this, then I’m going probably to use HTML5 with JavaScript, without any third-party libraries.
– Try doing a game with randomly generated content. And while I love level development, I feel like randomly generated maps would give a game a better lifetime. And be more fun as well, probably.
– Try doing some actual streaming. While this didn’t work in the past, I was able to stream something few days ago without any problems. That means no excuses this time!
– I have no idea what to do with timelapsing. While the idea sounds fun, and shows the development process in a short video, it’s still something I wasn’t able to figure out (and I’m not exactly looking forward to it). I’m probably going to give up on this. The streams will be archived, so there’s still that alternative to watch.
– I’m probably still going to use the other stuff I always used for game development, such as paint.NET and sfxr/bfxr. If I’m doing a HTML5 game, I’m going to use Notepad++ as editor.

Those two weeks are going to pass quickly, so these won’t change too much probably… There’s nothing else to do than to wait for the actual compo then, I guess? 😀

I’m in

This will be my fourth Ludum Dare in a row.

As usual, I’ll be using

  • Gamemaker: Studio
  • Jfxr
  • FL Studio
  • A never ending supply of sugar

In other news, I’ve finished the commercial version of The Sun and Moon! I’ll try to write a post mortem about the process and my experiences with it soon.

Yeah, probably!

December 5-8? Sure! It’ll be my second time joining an LD.

And it’ll be my first time trying to use Haxepunk/OpenFL to make a game. It’ll be good practice. Haxepunk looks super useful for making cross-platform games.

I’m in!

This will be my second Ludum Dare, my first I made a space hacking game which I’m still working on!

I am using the following:

Language: Java
IDE: Eclipse
Graphics: Photoshop
Sound: Jfxr and Audacity
Map Software: Tiled (if needed)
Time Lapse: Chronolapse

Last Ludum Dare I streamed all my progress over at Twitch and will be doing the same for this LD.

Good luck everyone!

I’m In

This will be my first Ludum Dare.

Programming: C++ (code::blocks) and SFML

Graphics: GIMP

Audio: Audacity and MuseScore

I’m considering streaming my game’s creation but I’m inexperienced with streaming software.

We’re In!

We’re In!

Team:
Dylan Cassels: coder, project lead/coordinator.
Trent Hart: coder, sanity checker(for the humans).
CKirk: sfx/sound, backup coder.(for when we break one of the main ones)
Aleyarie: pretty pictures.

Tools:
Construct 2 or Game Maker sandbox – code
GIMP – art
paper – art, design docs, eldritch runes
Bfxr – sfx
autotracker – sound
Braaaiiinnns… – RAM and sustenance
COFFEE!!! – RAM and sustenance
absurd numbers of gametunes remix albums – fun place to work

Dylan Cassels: 4th(5th?) Ludum Dare
Trent: 2nd Ludum Dare
Aleyarie: 3rd Ludum Dare
CKirk: 2nd Ludum Dare

=================
personal note:
I like to think of this team as a “greatest hits” album, all the great people who I love to work with in one big crew :)
hopeing for a game that is not just a good LD game, but a good game in general! we’ll see how that works out, no matter what goes down, It’ll be fun and we’ll learn a lot.
=================

happy jamming, Ludum Dare! I love you all!,
-Mr.Cassels

What should I use?

 

 

JavaScript programmer here… I’ve usually started from scratch for the JavaScript/HTML/CSS games I’ve made for Ludum Dare in the past. But I’m thinking of starting with some kind of framework this time around. Community — What do you recommend?

Phaser or Unity?

 

PS- I’m in! Regardless of framework/tools…

Comments

21. Nov 2014 · 07:47 UTC
I say Phaser, especially if you’re traditionally a from-scratch-er. I find the visual componentized nature of unity makes me feel very removed from the structure of my code, and I’m a code thinker, not a visual thinker so I need that structure.
rsergiu2003
21. Nov 2014 · 10:18 UTC
well, depends very much what you want to achieve, if you want to focus on the game and create great content you should go for unity…. if you are more of a code guy maybe pick something else. I go with unity because I can focus on the game not loose time with “engine” stuff….
tjxx
21. Nov 2014 · 13:11 UTC
I would agree to both comments above. Although developing with Unity is a bit quicker and you can create some amazing content in record time, it does abstract you away from the actual code piece a little. By this I mean that for the majority of your time in the Unity interface you are going to be stuck looking at the visual side of it. Phaser is a HTML5 game engine which uses javascript so I personally feel that you would enjoy that a little more and be more comfortable using it since you have a strong javascript background.

I’m in, hopefully

This will be my first Ludum Dare, and if everything goes according to plan, i will be partaking.

My tools:

Programming: Java(Eclipse as IDE).

Sound: sfxr

Image Editor: Paint.NET

I will be streaming over at Twitch

 

I’m in for LD31

This time I might try Construct 2, we’ll see.

Other tools will be Adobe CC and FL Studio. And this time I really want to make sounds by smacking things together and recording it with my phone, but as per usual the fallback is sfxr.

Tags: compo, im in LD31

DANCE DANCE DANCE

Yeah, it’s not Ludum Dare related, but it’s still game-jam related, and I DO WHAT I WANT!

 

COUNTER HELIX