LD33 August 21–24, 2015

Feeling really good about my game

It’s 95% finished. I’d be perfectly happy releasing it now, and I still have a day to polish it. :) I think I’m doing much better than last time.

And… I’m… done! The Omnipotent Program

My game is finally finished! This one was an ambitious project and however different it has become from what I originally imagined I am pretty happy with it.

screenshot6

The game’s called “The Omnipotent Program” (disclaimer: the title screen looks a lot more alive than it does in the

screenshot above).

The game is about a program that controls what happens in the world of games. In this particular game, where players battle against a troll in a castle, the program has become aggravated due to the fact that the player always seems to win eventually. He decides it’s time to even out the playing field and let the enemy win.

However, the only explanation that the program can come up with for why the player always wins is because HE is the PLAYER. Because of this, he can see only to SWITCH the PLAYER and the ENEMY… YOU become the MONSTER.

He thinks that once the enemy becomes the player, he will finally be able to win.

Let’s see what the results will be…

I’ve also added a secret minigame into the game for those who find the core game a bit too “restrictive”. The minigame will have the player collect 10 “bits”. Upon collecting 10 bits, the player enters GOD MODE, with infinite jumping and projectiles that are the nemesis of all non-player/non-OP(Omnipotent Program) objects.

That’s all! It’s sad that Ludum Dare is over, but the next one will come around soon. The next one’s probably going to be my last for a while as I have some very important tests in the mid-year… :(

 

Good luck to all of those who are still working!

you are the MONSTER TRUCK!!

promo

I finished my first ever Ludum Dare!

It’s a Local/4-Player Monster Truck racing game. A homage to Ivan ‘Ironman’ Stewart’s Super Off Road in the arcade (who remembers those steering wheels?? :) and maybe a splash of Micro Machines on the Amiga/Megadrive.

Also, I like a good pun. Bring some friends, it’s multi player only 😀

play here (unity player soz)

It’s been great jamming with y’all and seeing your progress on Twitter.

All the best with your games,
@dlmrky

The Home Stretch

Getting close to finishing now. I’ve had to cut my game scope significantly after wasting half of yesterday, but the core gameplay works well and is really fun. Enjoy a gif of Monsters Reversed!

monsters_reversed

background complete

Here’s the fully polished background our artist has been working on

BG-Copy2

Plus we got a killer OST just beggin to be played, and oh it will, just not now 😉

I´m done too

Our jam project was already released and i added some minor changes. (for example fox sound) It`s already too late and i have to work tomorrow, so i wish you all have fun with ludum dare 33. Wish i had more time for this ludum dare, but i think next time, cause i have so many work at my new home. Hope you will like the soundtrack.

And dont forget to vote http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=25277 click newest release for fox sounds

2nd Ludum Dare Complete

This is my second Ludum Dare entry and I am satisfied with my progress. The first one was with RPG Maker and this one was with GDevelop. I have a decent understanding of some of the basic game logic of game development because of these small competitions. I’ll probably do a better post after the competition is complete.

Here is my finished game’s entry link!

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=51253

 

Next competition I hope to learn Unity or more likely I may use python and pygame.

GUPPERS PROGRESS

day 2, got some more GUPPERS AI working!!!gupage_zpshqyccm9h

Vision

vision

 

The ever beloved limited field of vision!

And menu with attacks!

Game is pretty far away from fun still, but I am switching over to the Jam (getting a little animation help anyway, and now there’s more time).

Monster Academy

Submitted my game for LD33!

 

PLAY Monster Academy

 

 ma00

 

ma02

I’m afraid it’s too simple as a game, but I tried to make it funny and with rhythm. Music took me too much time..

Hope you have some fun with it, try it! :)

Dreams of greater things…

So I decided to be inspired by the Dark Brotherhood quest in Oblivion. The one where you kill all the competition participants in that house. Also Agatha Christie and Then There Were None. Hitman games also had this sort of gameplay.

You play a sneaky murderer that kills everybody but doesn’t get noticed or found out.

Aim high, right? Well, it was a little bit too challenging. I made the 3D assets well in time–It’s just that various complications building the project with Unity 3D made my project grind to a halt. At the moment I’m stuck trying to marry Navmesh agents with Rigidbodies and it’s not looking very pretty. Debugging sure takes the majority of my time. If everything just went smoothly I might be already done.

Now as it is, my game does have a three story house, and various things. The gameplay just is very barebones and consists of shooting people with banana peels. A simple mechanic of making people slip into a banana peel and fall over the edge may include unforeseen complications. Like, what is a root bone. Oh, it may have been a good idea to build my character rigs with those, but oh well, maybe I will do without…

Anyhow. It looks like I won’t make it in time. It was a nice try. Would have been cool to actually make it to the finish line.

edit: If you click the picture you can see the animation. I don’t know how to GIF.

ezgif.com-gif-maker

And once again, what was once a Compo entry has now become a Jam entry

I hate doing this because I will be judged against teams and loose rules while I made the game very strictly following Competition guidelines. But I haven’t even gotten to the ‘theme’ part of my game yet so no point in submitting until I have something decent. I do have a somewhat valid excuse in that I’m using a platform (Phaser), language (TypeScript) and IDE (VS Code) that are completely new to me though, and I have learned a TON of stuff! Fingers crossed for a more productive evening and Monday!

We did it!

We actually did it! After the last LDs were not really our lucky ones, with no entry at all, we managed it to complete our game in around 30 hours (Starting late on Saturday).

It was again an amazing experience and we look forward to play and rate your games in the next days!

It’s awesome to be part of such a nice community!

But now => Bed 😀

8372-shot2-1440367461

 

Loch Ness is done

Ok, people, Loch Ness is done. There’s so much more I wanted to implement (and some of it is really close), but I must sleep, too.

Hope the result will be fun for at least a couple of you.

I’m super happy I could participate today.

HALP MEH

SITUATION: I am new to Unity. I have a gameObject that needs to disappear when the player touches it– but ONLY when the player gameObject is playing a certain animation state. I haven’t figured out how to get the colliding player’s animation state. Anyone experienced with Unity can help?

Comments

Vantaug
23. Aug 2015 · 22:40 UTC
Use Animation.IsPlaying to check if the animation is playing.
folex70
23. Aug 2015 · 22:43 UTC
Or

All for One: Update 7

Deadline closing in. Gotta finish, gotta finish. If you’re reading this and you haven’t submitted then fucking get to it. Come on man, you can do it!

 

Poor Gus. He didn’t deserve this.

07

Evil parrot progress !!!!1!

 

 

finally my “evil papagali” shoots fireballs with his mouth

i’m very happy with results, i continue working for finish a stage and send!
thanks ludum dare!

evilpapagali4

 

evilpapagali5

GAME DONE. RECORD TIME, BABY!

I mean I’ll probably add more to it for the Jam but for now it is DONE. I’m really happy with how this one went, I picked an idea and stuck with it the whole time. I’ll write a post mortem on what I did with the game later. Right now it’s time for me to relax for a bit, and then inevitably think of that one little detail I just have to change at the last minute! YAY!

draggydraggydraggydraggy

Happy belated submission

Link to my game

I finished my game and uploaded it last night, but I’m only just realising that oft got to say anything about it in a post.

For my first Ludum Dare, I built ‘Pac-Ghost’, a variation on the classic pac-man formula, where you play as the ghost instead of as pac-man himself. I had a blast making it, and you’ll definitely be seeing me again next dare!

I’m pleasantly surprised with the amount of polish I was able to get onto the game. It plays pretty well as far as balance goes as well, but I did not have time to implement any sort of scoring system. I was unfortunately limited with the time I could spend on the game, because here in Australia,it is currently Monday morning, and I have to be at school, which really left me with only about 36 hours, but I still managed to make something I can be proud of.

Till next time,
-zagony

Dis-o-rder is out!

My game is up!

Play Dis-o-rder here.

This game is entered in the Jam because I worked with a team. I had to submit it today, because I don’t have any time tomorrow. A postmortem is coming soon!

output_nbsqoP

Lost a lot of today to yet more family visit, because I’m a selfish jerk.

So I suppose that this is a summary of the day.

Still to do:

  • Polish off possession
  • Fix collision issues (my ghost has decided bit wants to be a real boy boy start smashing his face into walls, stupid solid sysyem)
  • Add two more types of soldier and a tank
  • Add the ability to die
  • Create soul system
  • Source SFX and music

Animations arent likely to be a thing.

Finally here is the GIF of the coolest thing achieveable in my game as of yet.

4

Good luck compo people with your final hours, I’ve already seen and played some amazing things!

Taha

MonsterHide is now online !

Monster Hide is now available to you, dear lumdumdare testers !

Play MonsterHide

Capture d'écran 2015-08-23 22.13.40

As a developer, I’m very very now to graphics stuff, at least doing them myself.  But I think the gameplay is quite fun, let me know about it !

About the process I used during the development :

  • draw/animate in ASEPrite (export should be improved !)
  • Level editing into Tiled
  • Spritesheet packaging using texturepacker
  • Import all of that with homemade parsers.

I’m sorry for the lack of sound and some of tiles are quite terrible, but I’m now confident to improve myself for the next JAM.

 

Have a good monster journey =)

Graphics!

Not much time left! Do I replace the remaining placeholder graphics or do some music? Ahhh! I don’t know!
Screen Shot 2015-08-23 at 23.42.31

 

Comments

23. Aug 2015 · 22:57 UTC
do music! Music is much more of a pleasant surprise when rating LD games, it’ll make your entry really stand out!

Problems With Being Solo

After lots of hard work, I’ve realized that I could get this game finished within the 48 hours for the first competition, but the only problem is that since I’m not part of a team, I’ve had to use other people’s sprites and sounds. Because of this, I’m not technically allowed to enter in the solo competition which really annoys me. My game is nearly ready to be uploaded and played, be ready for the awesomeness of my game 😀

Screenshots:

screenshot_1

screenshot_2

 

I’ll have to put some pants on tomorrow…

…and I need to go back to office, which is why I can’t finish my game :(

The AI is not sophisticated at all (I wanted to work more on it, but ran out of time), I also wanted to add some nicer graphics and a toplist. Meh.

But Sir Pantless is waiting for you. Go catch him! And beware of his smelly farts!

Screenshot 2015-08-24 00.39.27

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=15282

Good night!

 

Day 2 report

And that’s an other day ending for the crew, here is a a litlle peek at our progress of the day (click the image below to view the animation)

KillKillKill

Comments

A_K_
23. Aug 2015 · 23:08 UTC
!!! Ammmazing atmosphere

EVERYONE CHECK AND RATE MY GAME YALL

So I finished the game. It’s submitted to jam but I already finished!

 

Goto my profile and click my submission. Thanks all

 

<3

Acerio

Finally, my game is ready !

After too many cups of tea, I’ve finally finished my game, I hope you’ll like it =)
Now I’m going to sleep

Uhg

I spent a bit too much time today procrastinating, and don’t have any time left to work on my game.

It’s the most complete thing I’ve ever made for LD, but I made it a little to big and have a lot of loose ends to tie up.

I may have time to work on it tomorrow but I’m not entirely sure.

I skimmed over the rules and didn’t see anything about this, but can I submit to the compo and if I have time to work on it tomorrow; take it out of the compo and put it into the jam?

Monster Truck Monster

Aghhhhh, last minute rush to make some levels!

This is my Rainbow Road 😉

level

Status: Panicking!

There’s 2 hours left and there’s still a lot left to do…

It’s still doable… somehow… I think… XD

Beast Of The Woods — Finished

Finished with 2 hours to spare!

Beast Of The Woods

beastofthewoods2

You must stalk and kill humans that venture into your woods.  If they see you, they’ll shoot you.  Can you kill all 18 of them?

I had a lot of fun with this one, and I think it’s one of my best entries to date.  Enjoy!

You will not pass!

A guy guarding his house from a monster 😀ES3EAP

Good Night

Finally! my game is done.

I wanted to post it in compo, but i guess my SFX are not really home made, so…

I hope you guys will enjoy my game, i had fun doing it! You can try it here

screen

Have a good night, and enjoy your creation AND you process !

Oh God.

Sans titre image

I think I may make it… Some changes, I’m almost down yay x)

 

Oh god this game is so crappy

Lots of pretty scenery

Screen Shot 2015-08-23 at 4.03.09 PM

Well, I got a bunch of level geometry built and you can hug buildings now, so that’s cool. Unfortunately I don’t think I’ll have time to add any enemies or anything like that.. so it will be a cool tech demo but not much of a game. That’s ok.

Hugzilla playable

I could try to add some enemies real quick, or just polish up what’s there now. Not sure what I will do with the last two hours..

 

Compo or Jam?

I’m working on my game alone and definitely will not finish on time. SO what do you think is better: to submit an unfinished Compo game (lacks audio, some features, gameplay polish &balance)  and then make a post-compo version of it or to work one more day to make a Jam submission?

Progress so far:

ALEX-PC-2015-aug-23-009

Comments

Finlal
23. Aug 2015 · 23:26 UTC
Jam.

Would be more fair.
24. Aug 2015 · 00:16 UTC
Go for the jam, I’ve done that before and I think you’ll feel better if you can finish your game properly

Done ! Best Ludum Dare Ever, but certainly not based on the quality of my game

OK, my game is now done. And I’m astonished by the knowledge I gained in the past 48 hours. It’s the first time I use Unity3D for a gamejam and the first time ever I try to make a 3D game. The result may appear childish, and it certainly is, but I learned :

  • to make a GameObject move in 3D, and Jump
  • material
  • to move the camera to follow the player
  • to use collider and collision
  • to use Blender to design the meshes
  • to use GUI
  • to animate parts of an object
  • …

The game is here : click ! (problem with WebGL and the keyboard… will see this later)

Have a great night and good luck for those finishing their game.

A Battle for the Graveyard

Game has ben submitted ! And you know what that means ? Game is READY TO BE PLAYED !

I hope you’ll have fun with my one keyboard multiplayer game !

And good luck to all the coders and artists still working on their projects !

ld33-final-00 ld33-final-01

 

Oh, the game is there !

Finish Line!

The last features are being added and maybe, only maybe, there is enough time to polish it.

Here are some screenshots of the Game:

screenshot01
screenshot02

First capture, not finished yet, it goes for jam.

 

My internet connection is not enough to upload videos.

I’m using:

-Unity3D

-Inkscape

-lmms

 

I’m not an artist, but the gameplay is pretty cool. 😉

PD: Yes, the monster is the big black thing… maybe a spaceship…maybe not.

capture1

I’m done

Ohh no… It’s far from done. But I had to call this a day so the compo ends for me now.

Here’s my submission: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=40781

Pure java. I was really stupid to think that I was able to make such a complex idea in 48 hours without any engines. Well the result is a really short, buggy but actually a fun game. If I used an engine it would have been so much better. Next time I think I’ll team up with developer friends for the jam so I can concentrate on just the programming and I’ll be able to use my own game engine.

Come on compo people who are still in! You can do it! And also have fun jam people! 😀

Kitten Killer! – FINISHED!

7468-shot0-1440355354

 

It’s now all finished, and you can play it on the submission page, or on itch.io.

You basically have to kill kittens, which obviously makes you a monster right? So fitting the theme perfectly :P.

I made a video of the gameplay you can view below:

I’m @chrishannah on Twitter, and cryptix in the IRC.

FearOverTheCity Release !!!

End of time for me !! The game is downloadable at this link.

My first time in the Ludum Dare Competition !! I have meet other French in this competition and it is really fun !

I hope and wish you as much pleasure as I had to code the game

capture4capture7-23082015-23_36

Go to The profile of the game !

Comments

23. Aug 2015 · 23:38 UTC
Félicitations Afenda ! 😉

The Cure Uploaded!

The Cure


Now ready to play! Check it out if you have the time! 😀

 

 

 

 

 

Tags: LD #33, TheCure

Comments

Teekeks
23. Aug 2015 · 23:33 UTC
The art reminds me of the pokemon games ^^

It’s Done!

Title_cap

My first LDjam and I’m done! Time to go grocery shopping!

Things are looking better

So with very little time left, my game is almost playable and apparently recording sounds for a monster/lab experiment(failure) is much more fun than you would expect.

Creating The Monster – Finished(ish)

My 2nd Ludum Dare done, and first time entering the compo (Good Luck me!)

I decided to take the Virtual Pet genre, and strip it to its basics. This ended up reminding me of spinning multiple plates, and making sure none of them fall. Then I added a weird “win” state, because feature-creep I guess?

My only problem in development this time came at the end (figures…). When testing it in the editor, and even playing on the Web, or on Android, it runs fine. In Standalone .exe version however, the buttons don’t work properly. The area to click on is to the left of the buttons, in some cases more than others.

Nevertheless, I’ve uploaded every version (and hopefully have done the source code correctly). I’ll try to fix the Standalone version ASAP, but for now, I sleep.

Game available at: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=35501

Tags: android, LD33, PC, web

Some progress

Technically it is a game now.

ld33_ss2

 

Finished my game – Sock Monster!

I did not have a lot of time for this competition but I am proud of the game I was able to create: Sock Monster.

This is the first time I had entered Ludum Dare but I have made games before. I knew that time would be very tight and so I opted to make the simplest game I could possibly get away with.

The design for the game is simple. You play the “monster under the bed” a child’s bedroom. Your goal is to steal their socks while dodging cats “radar”.

I tossed around many ideas for the game such as having the cats chase you, or having the lights turn on during the game and having all of the graphics turn into the “daytime” versions, but these ideas would have taken more time than I had for creating the game.

Here is a screenshot of the game I did manage to make:

SockMonster_Dare2

If you get caught in the cat’s light beam then you lose health. If you lose all of your health then you lose a life and start under the bed. As you collect socks you become faster and gain a little health, but the cats also become stronger with faster beam sweeps and further range.

I created my game in Game Maker Studio because it is a good tool for rapid game programming. I wrote most of the game using the GML scripting language. I created the text used on the title screen and win/loss screens in Inkscape. The music was created in Music Creator 7, and the sound files were created using a mix of Voxel Voice Changer, Audacity, and Bxfr.

The most technically involved part of the game was making the lightbeam. Game Maker does not have a drawing function for drawing a pie shape so it is created using the primitive drawing features and a triangle fan. I added an alpha blend to the beam to make it semi-transparent.

If you want to play my little entry, here is the link to the game and source: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=57695

Enjoy!

It’s too late?

Well, after a little brainstorming, we decided to make a little rampage-like cube-looking game.

You know, monsters, cities, hungry… but with little more than one day to work. It will be difficult, but we will do it.

3 people, blender and unity 😉

 

ludumDare33image01

Our monster v.0.1

I’m done!

With just about 1/4 of the given time I managed to create this simple little text adventure. It’s far from perfect and the sound effects are lousy, but you know, it has to do. Also managed to keep it in

pure HTML and CSS.

Any feedback you can come up with is welcome!

Good luck everyone!

Click here to view the game!

frokes

A boy and his monster

I doubt that we’ll finish this in time…but this is what we were able to come up with so far – a controllable monster/cat/squid and his boy companion that follows him around everywhere.

Even though it won’t be ready in time for tomorrow, I’m sure we’ll keep working on it till it’s done.  It’s been too much fun so far not to.

cat_kid

Welcome back, operator 20c109.

 

After 48 hours of social obligations and attempts to keep a regular sleep schedule, I have finished my entry, HOST.

BEGIN NEW MESSAGE
===================
Welcome back, operator 20c109.
Please be aware, your employment is currently under review due to inability to meet scheduled objectives, as well as excessive physical and emotional damage to hosts.
Today’s host objective is GO TO WORK.
Falure to meet this goal with all hosts will likely result in termination.
——————-
END NEW MESSAGE

Your superiors are monitoring you, do not fail to meet your scheduled objective.

 

 

Play Now!

 

 

 

Progress!

What kind of monster could move this gracefully!?

So Close…

An hour to go and I’m still working on it. It’s close. It still might happen.

I have the Battle System in place. A few more things to finish there. Then random events and win/loss conditions.

Here’s a sample battle with the Giant and his bandits vs. the Local Hero Boy and his pitchfork mob:

 

ld-33_screen_proto_7

Good Luck to All!

Charles K.

Comments

Raspadsistema
24. Aug 2015 · 00:38 UTC
Don’t give up, and btw you still got an extra hour to pack things up.

Just finished!

I just finished my game and it’s uploaded you can find it here.

I wish everyone good luck finishing their game.

Finished And Uploaded My Game

Bad Art, Ok Gameplay, And Terrible Idea. The idea is you are a harsh dictator who eats your own citizens to limit the population. Get to 1000 to unlock the You Are a Monster Level.

Monster.io

NFWTZJ gif

Here is a gif of our game NFWTZJ: Nobody Messes With The Zombie Jesus

NFWTZJ

Its a juggling simulator that aims to be easy to pick for people who already know how to juggle 3 balls in real life and a crazy game for the rest.

The game requires you to have good hands syncronization, and the control schema used to control them is the same as the PC version of Tony Hawks Pro Skater 3: WASD + Arrow Keys

  • A and D to move left hand
  • W or S (as you feel more comfortable) to throw the ball with left hand
  • Left and Right to move right hand
  • Up or Dow (as you feel more comfortable)  to throw the ball with right hand

In the android version you will drag and move each hand, and release to throw.

The title of the game was inspired by this Big Lebowski scene: https://www.youtube.com/watch?v=IONyLZn0pLI

Tags: #animatedgif, gif, LD33

Comments

Sergi Montaner
24. Aug 2015 · 00:09 UTC
For some reason the gif is not being played properly unless you open it.

Anyone han any idea what could be happening?

Looks like this is going to have to be a Jam entry…

With less than an hour to go, and still several things to implement before the game is really a game, there’s no way I can make the deadline.  Dang it!  Hopefully can find lots of time to work on it tomorrow.

I went with an idea that needed a ton of backend work to even be playable and testable.  That is one big thing with Ludum Dare – it seems like it’s really important to get the “core gameplay” done in a day.  I should have just gone with a really basic top-down or sidescroller!

Hopefully I will be able to somewhat finish “Lair”, a game where you build traps, possess monsters, and cast spells to stop heroes from infiltrating your lair.  I at least got the basic UI done, about 75% of a tutorial, and pretty cool “hero AI”.

Aberrant is a game, now

Figured I’d put up a quick post before drifting into a post-jam coma. Finished my game! It’s called Aberrant.

 

ss_01

(The title screen is probably the prettiest part of the game)

For whatever reason the first idea that came to me was to do something like The Thing, except where you’re the Thing and have to hide it from others while killing in secret.

I think there’s a lot of potential in this idea, though I’m not quite sure I did it justice. As usual with LD I drastically overscoped initially (it’ll have a cast of characters dynamically living within a base! with daily schedules! and goal-based AI! …yeah, ok, how about “some guys path around a room”) but I think it does still manage to create moments that capture the feel I was going for.

ss_02

One thing that worked very well was little chat snippets for the NPCs. I was surprised how much “some guys pathing in a room” came alive when they started talking a little. It also gave me a chance to push a little bit of story telling (such as telling the player who they are meant to be at the start) during gameplay, which unusual since the characters driving the story are technically the enemies/obstacles.

ss_03

I had planned to use the last few hours to cram in another level or two, but wisely I decided to upload a version before hand, and once again hit into another problem I had with scope control, which is assuming ‘admin’ tasks take zero time. Lost an hour and most of my ability to focus on grabbing screenshots, uploading various builds and working out why the windows build kept insisting on defaulting to full screen mode.

Overall, pretty happy with the way this turned out.

 

If you’d like to play it, you can do so here

Nailed is Done!

My first Ludum Dare is done, and I finished the game. And while it’s not what I imagined at the beginning, it’s still a game.

And I did all the sound and artwork myself! Drew on graph paper, took a picture, used Adobe Shape to tweak the lines, moved to Galaxy Note to color it, then moved it to my Mac for final tweaks and placement. I’m not an artist, but it was fun. :)

Nycto, 1st Ludum Dare

I never got past creating the super simple tutorial levels. There’s no sound effects, other than the title screen music, because gDevelop decided go “oh, i don’t do sounds only music, but if you play more than one piece of music in the compiled version, I will throw unhandled exceptions, but oh, i will work just fine in the preview.”

Screenshot

anyway, it’s my first ludum dare, maybe someone will think it’s sort of cool. It’s been both fun and a nightmare. anyway good night to all of you and good luck.

Here’s a link: https://github.com/RothranAgnos/Nycto if you’re still interested even after reading that. or if you can fix the sound bug within the next half hour.

Link to Entry:

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=55976

Submitted MEnotaur… but it’s sadly unfinished.

Entry link here:  MEnotaur

As I explain the the entry description, I was not able to get sprites rendering correctly, which kept me from completing the game.  I decided to submit it anyway, though, mostly because I though there might be a couple people interested in the Cow Vision effect I was able to implement.

Hopefully the rest of you had better luck than I did this weekend!

I’m going to try to do my fair share of judging, but my hopes are not high – I’m moving to Taiwan next week so I don’t have much time!   AAAH!  Why am I sitting here coding, I should be packing!

Tags: awesome, cow, Failure, FPS, javascript, LD33, ray-casting, Taiwan

Meteor Strike!

meteor-logo

YOU ARE THE METEOR

Last moment fiddling. But it resembles my idea now.

Might only be fun when you more than one person is playing–

Still I had a blast making it and will continue to polish it for the last rush!

jalu – ludum dare 33

just finished with submission. was a bit tight with the deadline but accomplished it. Solo developer 😀

Spent too much time making multiplayer

Biggest takeaway, spent too much time developing multiplayer and fixing rendering bugs. Should have spent more time making an actual game!

Anyway, it’s done! Go kill all the humans (and invite your friends, its multiplayer!) http://33.joe-kent.com/

Screen Shot 2015-08-23 at 8.14.49 PM

Getting there…

So today we integrated the story and started putting in some artwork. Still a lot more to do tomorrow but should be ok for the compo deadline tomorrow. Here’s a screenshot.

LDScreen1

Yeay I did it!!

I have finished my first game jam and I made it to the compo (either way it was either compo or nothing, I won’t have time to work on it tomorrow and today it’s already sooo late…)

I’m so happy I made it.
It’s a simple arcade game where you play a zombie killing humans : BRAAAINS.
The theme is not very original, but I couldn’t come up with a better one. *sigh*

I really enjoyed making it and I hope you will enjoy playing.

zombifier_icon

Trollhammer!

And Trollhammer is finished!

You play the part of Troll, a large and simple troll who is hunting down humans for his dinner.

Trollhammer

I’m pleased with the way it’s turned out (although I have just discovered a very minor, albeit funny, bug, aaargh!), especially the graphics. They’re not my strong suit, I’m much better at programming and music, but these have turned out OK.

Trollhammer Game Play

Have a play and let me know what you think!

Flying Spagetti Monster Idle Clicker!

My jam entry is up: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=27370

 

A few in progress shots of the order I did things in:

  1. Skeleton layout
  2. 1Layout

  3. Button Handcursor And Satisfying number animation complete with formatting of dummy info
  4. 2HandcursorAndNumberAnimation

  5. Stats Popup
  6. 3StatsPopup

  7. Dynamic Button inserts and Tooltips
  8. 4DynamicButtonInsertAndTooltips

  9. Button content updates
  10. 5ButtonContentLiveSite

  11. Logic working on everything
  12. 6LogicWorksCostsGrayedTitleBarUpdates

  13. Real art
  14. 7RealArtIsFun

  15. Floaty Text!!!!!!
  16. 8FloatyTextInAllBrowsers

  17. Toast Popups and Save load
  18. 9ToastPopupsAndSaveLoad

  19. Win condition
  20. 10WinMenu

  21. Final  including weird css bug fixes.
  22. 11Final

 

 

What happens when you’re really tired and google for transparent images because you’re trying to figure out a really dumb IE fading bug:
DumbShitToGoogleFor

I’ll add more details on my blog about the process here later http://www.MollyJameson.com

My Game is Finally Done!

screenshot1

 

You can try it now using this link

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=54954

Mega Mall Lawyer – Day 2

As day 2 comes to an end to me, it’s time for another progress report – and progress has been good! So good, in fact, that I theoretically could submit the game for the Compo. More on why I won’t later.

A small recap on what the game is about:

You are a new employee at Mega Corp Inc., a company with its eyes set on creating a new Mega Mall. One problem: they don’t own the land yet. That’s why you are here: it is your task to buy all the properties of an unnamed neighbourhood, using a budget that is just too small, a deadline that is just too close by, and from people who really rather would see you relocated to Antarctica.

 

When I signed off for the day yesterday, I had an overview where you could see all the houses, see details on the owners, buy houses and see them transformed into construction sites. Mega Mall Lawyer Game

 

Compare yesterday’s screenshot to that of today.

Mega_Mall_Lawyer_Day2_1

 

Contains some differences, doesn’t it?

The primary visual difference is that the game view has been cleaned and spruced up somewhat. I have made the locations of homes somewhat less erratic, and I have added some streets to make it seem more like a proper neighbourhood. Furthermore, there are now a few houses with the ‘sold’ notice on top of them – this is because Construction Sites now have actual in-game influence: a construction site directly lowers the worth on surrounding homes, as well as increase the willingness of the owner to sell. To make sure that a sold building doesn’t immediately start devaluing everything around it, there is now a week delay before a home becomes a construction site.

By the way, if you are getting a SimCity vibe, well, it wasn’t intended, but you aren’t the only one.

 

The second big visual difference is the colours on the buttons. Actions now have a cooldown – this means that when you use an action, you can not use that action again for a few days, depicted by the slowly turning green of the buttons. The lengths of these periods differ per action.

 

But those are just the visuals; let’s start talking mechanics:

The actions on the lower bar have now been properly implemented. The first four are rather similar: each have a chance at reducing the price of the home as well as increasing the willingness of the owner to sell – this can of course backfire and do the opposite. The differences between these actions are how likely they will work for personalities. Negotiating with a Paranoid home owner will have a low rate of success, while deceiving that owner will have a very high rate of success (the reasoning being that if you talk to a paranoid person as though you think exactly as how they do, they are easily convinced by you). That being said, deceiving a paranoid owner better not fail on you (5% chance this happens), because if it does, their price skyrockets and their willingness drops like a brick (failing in this situation has a very high chance at resulting in the biggest swings possible: a 50% price increase and 50 points of Willingness lost).

The odd one out is the fifth action: the lawsuit. The lawsuit has a very high failure rate (80%), but if successful, you outright get the home without costs. But if you fail, the willingness of the owner to do business immediately drops to zero, and regardless of the outcome, you get a 20 point hit on the reputation of the company.

Speaking about reputation, that is one of the three scores that has been really fleshed out today. There are three scores in the game that you will be graded on after finishing a game:

  • Reputation
  • Remaining Budget
  • Bonus

Reputation is how the public view the company you work at. It doesn’t directly impact you during the game, but it works as a multiplier for your final score – the higher the reputation, the better. If you end the game with a reputation score beneath the 20, you are fired. Reputation is increased by offering a good price and negotiations, and decreased by Muscle, Threaten, and Deceive. Lawsuit instantly knocks off 20 reputation points.

Remaining Budget is the money that you end the game with. It is possible for this number to be beneath zero – in fact, that is very likely. When you start the game (in the current balancing), your budget is 75% of all homes together. Pick your battles smart, intimidate the right personalities, turn the right homes into construction zones, and it may just be possible that you end the game with a positive balance. 10% of the remaining balance is added up to your final score prior to the reputation multiplier.

Bonus is the amount of money you receive for successfully being all the houses – this is completely dependent on how many houses there are in the game. You get 10k per house, but you lose 10k every month. This basically means that you get one month for every home. If your bonus is 0 at the end of the game, your slow ass is fired, regardless of how much money or reputation you got saved up.

Mega_Mall_Lawyer_Day2_2

 

Other functionalities that I have added are an about screen and audio support. All-in-all, the game is pretty much done, requiring only some finetuning in the balance. I did consider joining the Compo (there currently is some time left for that), but I don’t have any idea where to begin with creating music. Truth is, I will have to rely on some third party, such as the YouTube Audiolibrary, so that would disqualify me (I’d rather not submit a soundless game). On the other hand, I now get a day extra to improve the existing feature set, as well as implement a few more small ideas I had.

 

Gee, this post got a little longer than I intended. Oh well. See you in day 3 for a final update and the submission of the game.

I won’t make it.

My game have so many bugs that i can’t find a way to resolve all of them in this short time.  I think i’m out of the compo :-( .

i aimed too much on a story focused game, and that takes a lot of time. my error.

I’m not sad (or not so much), i worked a lot this two days and was an incredible experience :-) i’ll try my best again the next time.

if you want to play my game its current state, clone my repo: https://github.com/camiloei/LD33 it’s a haxeflixel project.

see you later LDJAM, Gnight and good luck to everyone!

Tags: 48hcompo, HaXeFlixel, LD33

Dario Vs. Bewzer

Hey everyone! Here is my Ludum Dare game.

Dario Vs. Bewzer is a parody made by @njinwezen for Ludum Dare #33. The theme was “You are the monster”. In this game 2 players compete against each other. One controls the fearsome Bewzer and the other controls the nimble Dario.

Download for free here

The graphics are pretty bad. :’) I had a party on Saturday so I made this in like 24 hours. Pretty proud of it though.

Requirements:

-Xbox 360 controller

-Someone to play with

http://kjoebgames.com

Schermafbeelding 2015-08-24 om 01.17.25

Schermafbeelding 2015-08-24 om 01.17.41

 

Cool Alien Dudes is Almost Done!

I’m actually somewhat proud of this one. I hope you’ll all have fun playing as some monstrously cool aliens!

coolAlienScreenshot

There’s the title screen.

coolAlienScreenshot2

There’s more than one UFO to choose from!

coolAlienScreenshot3

…aliens count as monsters, right?

Umm

A question for experienced Ludum Darers – what happens with games which are finished late? I gather they are not liable for competition and thats fine by me, but do you still get to officially submit them using the form or not?

Also, this “extra hour” being mentioned, is it in fact one extra hour after the deadline, meaning there is still an hour and a half left for submissions? It might help to enrich my unfinished game with crappy sound effects. Thanks.

screen1

Comments

24. Aug 2015 · 00:32 UTC
I’m not sure if you can’t physically submit with the form after the deadline but there is an extra hour for submission yes, meaning we have an hour and a half left. That’s usually what happens anyway, I assume it hasn’t changed.
Josh Riley
24. Aug 2015 · 00:36 UTC
Yeah, you can always submit by tomorrow night as a Jam entry if you need more time. I think it’s designed that way intentionally, so you still have something to enter if you don’t make the first deadline.
Raspadsistema
24. Aug 2015 · 02:35 UTC
Thanks you for help, I decided to stay true to the concept and post what I made so far within deadline.

Gelan’s Quest

gelan5

Done :-)

 

Random dungeon creation!

Random dungeon creation is going strong! Here’s a screenshot of my little goblin king chillin in his randomly generated domain.

 

Goblin_King_In_Random_Dungeon

Game Finished

I’ve just submitted my game.

I had to cut some things off of the original idea, but for my first game jam I am really happy for having completed it.

Hope you can have some fun with it.

MonsterFree02

You can play it here: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=55753

Comments

24. Aug 2015 · 00:43 UTC
Don’t forget to linkify your links, otherwise they wont be clickable. In the wordpress wysiwyg editor you can click the link icon.

HorrorBeast!

I’VE CREATED A MONSTER ! !

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=41005

horrorbeast1horrorbeast2

Toggle between sidescrolling and FPS in your hunt for human blood.

Try it on http://gamejolt.com/games/horrorbeast/88188