LD33August 21–24, 2015

Completed..! In about 4 hours..!

I started really late… I probably should not have started at all, I have work in 4 hours…

But I have a game enough to play…!

My game has two takes on the theme which I will explain when I can submit the game…

Art suffered a fair amount, but here is a screenshot anyway..!

Monster

Hugzilla Lives

Screen Shot 2015-08-23 at 11.49.29 AM

I fixed the eye code, and started working on the real level art. I don’t think I’m going to finish the game though.

In the process, I discovered a neat blender trick to texture things like a tilemap, just learning that was worth the whole weekend alone/

But anyways, it’s coming along..

Play Hugzilla!

FINISHED :)

SC1 SC2 SC3 You can play my entry http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=52490

Making some progress…

On just about all accounts, my game is probably gonna suffer. But considering how crazy life has been, I’m just glad to be even trying to make a game in 48/72 hours. Here’s a screenshot of the first level.

LD33ScreenShot0

Hope everyone is having fun!

Bombercat progress

BomberCatTitle

ld33b

(animated .gif)

 

[ ✓ ] Game title
[ ✓ ] Player moveset(kinda XD)
[ ✓ ] Non-monster entities moveset
[ ✓ ] Losing conditions
[ ✓ ] Visuals(as much as I can XD), minus non-monster entities (XD XD)

I doubt I’ll have time to properly design levels, so I’m going to take the score attack route. I also have to make a HUD of sorts, and a menu. Plus, I’m starving :(.

Tags: journal, progress

Nearing the end

Even though we are doing the jam, out time commitments mean this will likely be our last update before submission one.

For those following progress new features include :

  • one fully complete level
  • bonus drops including dummies(pacifiers) and bombs
  • improved AI
  • improved graphics and sounds
  • improved game balance

Current version playable here

Only a couple of hours maybe less of free time, but were just happy that we have something playable and game-ish for our first attempt.

5

Finally!

I finally figured out my beam recoil mechanics in this fuc*ing annoying blender game engine!

I have 6 hours to make levels and publish it all, wish me luck!

About 6-ish hours left

I’m so much farther than I’ve ever gotten in any jam ever. I haven’t had any big blocks and I’m on track to finish tonight.

But I had some problems… the game doesn’t really have a clear goal and I could have been done by now if I actually had a design. Oh well.

This morning I got pretty much all the important pieces together

  • Got enemies and boss’ spawning depending on how much you’ve destroyed
  • Got the Item system in
  • The map now basses its city “RNG” by placing patterns based on .png images

and this after noon is going to be tidying things up and adding more items, enemies, music and sound.

I may not be able to get all features I want in, like map heights, but that’s fine.

Unity 2015-08-23 12-00-56-70.avi

Carrot vs Rabbit

It’s really in a fledgling stage and I have about 3 hours left that I am able to work on it… 😐 but hey I thought I’d show off some of my stuff.

Rabbit and the carrot

That Fateful Night complete!

jb5Fvjr

 

That Fateful Night is my entry into Ludum Dare 33, and my second game made for Ludum Dare!

A short video demonstrating (most) of the intro

Click Here to go to the Entry Page!

That Fateful Night (TFN for short) follows the story of an enigmatic person who just so happens to break into a house and murder a little girl’s parents. Completely and utterly horrendous, their child discovers the incident just after it occurred.

From there, it is up to you as the killer to locate the fleeing girl and try to stop her from snitching! If you can’t though, that’s okay (Because it will never happen), but you can take out revenge on her before the police arrive. The parting words at the end differ depending on your actions in the game, so experiment a little (but not too much (please don’t break my game!)).

Over the past 40 hours I have had a lot of fun making this little monstrosity of a game come to life. The concept changed a little bit over the course of development, but for the most part, it was rather smooth sailing. My favourite part of the experience was seeing and hearing the intro sequence come together. The Sine wave scream fits so perfectly.

I hope you enjoy playing!

CONTROLS:

A/D: Move left/Right
W: Enter door/Climb Stairs
E: Interact
Press LMB: Use Axe (Holding for a second gives a faster and larger swipe)
A/D + RMB: Dash (Used for evading attacks (bullets, pesky knives))

New update

Hello Jammers! What about your projects?

Our Kaiju Tycoon is progressing well, that’s a piece of Sancta Sanctorum of Kaijumaster…Do you recognize our little friend? It’s his favorite pet!

capturaKaijuTycoon

Tags: Kaiju, Kaiju Tycoon, Kaijus

Gameplay Sorted!

I’ve got cutscenes, gameplay and menu sorted. I think the last main thing I have to deal with is audio, which I’ve asked a friend to help make some so the game will be a Jam entry.

Tags: cutscenes, gameplay, jam, LD33

Recreation!

After 3 hours of searching the bug of the map loader I noticed my map file has been damaged somehow.

So I turn my PC off and started an recreation half hour.

This is the product of it (the skateboard):

 

IMAG0003

So, my fellows, make some productive stuff in your rest time!

Have good luck for the deadline!

Finished my first Ludum Dare

That’s it. I just finished my first Ludum Dare.

It was a really stunning experience. I learned so much in the last two days and never had such a motivation to finish something.

I created a game. From scratch. In. 48. hours. F*** YEAH! :)

I’m really looking forward to play many of your games tomorrow.
If you want to play my game, you can find it here: *Ludum Dare Hype*

I hope everyone had as much fun as i had. :)

Im in! WIP Pics

You are the monstermap

 

Making lots of progress. :)

In MONSTER you play as a high-tech human-hunting creature from outer space. Use the Deconstruction Cannon to kill, and the Molecular Construction Cannon to build.

~ELD

Almost done…

Nearing completion of my game, finished the gameplay, (basically a dungeon crawler, where the player is the dungeon, and tries to kill a player AI). Now adding music/sound and better graphics.

Wew

Making some music and two of the tracks are turning out to be rather gloomy for my usual music… Whatever, I guess. They work.

looking more like a game

got vertical matching working, and have the code for horizontal matching, just need to merge the matches so it doesn’t try to delete things twice. I am starting to get a clearer picture on how the game is going to progress too (will have to draw a bunch more stuff so that there is actually progression).

PICO-8_0

Eagle eyed viewers will notice that I have replace the coin with a smaller coin, and the dog with a rat. This is so there will actually be matching progression. Three small coins will make a big one.

PacGhost is done!

One round of Pacman.
You control the ghosts.
Catch Pacman before he wins!

Entry-Page

Update :)

Got almost everything working now. Still got so much to do though to bring it all together…. haven’t even thought about music and sfx yet :/

Screenshot_3

Monster Truck vs Aliens is finished!

I’m finished! After the last Ludum Dare (when I crashed and burned) I had nightmares before this weekend (about someone stealing my supplies). Anyway, this is the idea:

An alien invasion has trapped civilians inside their houses. Your mission is to rescue as many of them as you can with the help of a Saab 900 Monster Truck.

Playable here: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=35585

start_screen

 

screen_2

screen_4

We’re in and so is Spoody !

My friend and I are in and making good progress on Spoody.

spoodytemp

You see, Spoody is an ugly spider. But Spoody has a tender heart. This is why Spoody is eating every mosquitoes before they bite the kid sleeping in the room.

Title screen

Last few hours for me. Title screen is ready, here is a preview:

screenshot2

Now to actually finish the game itself :/ It still lacks an ending, suggestions are welcome 😛

Latest version available here: http://softwarebakery.com/games/ld33/

The Monstrousest Monster: Tech Support update 2

game menu

Huge thanks to fire219 and and pet (the nerd without a website) for making some neat pixel art style graphics for our tech support (seriously don’t question it, tech support reps are monsters) game. Thanks to them, and a little effort from kfarwell and myself, we have a nice, charming menu with some useless buttons :)

As far as game-play goes, there’s not much yet, but we still have approx. 1 day and 5 hours to implement that by the end of the Jam. At least we have funny dialogue. Head over to http://ld33.kfarwell.org/game to track our progress.

Demo Done!!!

This is my first LDJ and am super pumped to show you the demo build! Currently it is lacking a real challenge, but will be implemented tonight by adding some harder buildings, making it so I can increase the hunger loss rate. Even though my original partner had to leave after the first night, the game still came out much better than I thought I would!

Try it hereHouseIcon

Finally Done

8

I’m not very proud over my performance this LD, but hey at least I made something. maybe it would’ve been beter if I got some sleep to, now I just gotta submit, and go to bed, so good night and good luck to everyone still working the last hours and the jamers!

The stress is real!

I decided I wanted to submit this time around as I feel I have a unique idea for the theme, however, I have a very limited amount of time left.

My question to you guys is, should I continue and maybe submit a very small entry just to show off my theme idea? Is it worth it?

I’m interested to know your views! :)

IndigoWolf

Comments

InklingNL
23. Aug 2015 · 20:04 UTC
Submit a smaller game, as there’s so little time left. Don’t rush a bigger game.
matthewd673
23. Aug 2015 · 20:07 UTC
JUST DO IT

Time for the Sacrifice

Join the dark cult, and get ready to choose who will be the next to be sacrificed in honour of Chernobog! May the village live in peace, protected by His greatness.

Agent Moloch, Undercover

Game title: “Agent Moloch, Undercover”

Idea:

Agent Moloch is on an undercover mission. He is an agent of Infernal Liberation Agency and his mission is to recruit as many souls as possible. Even though his intentions are good, he must remain undercover and recruit souls only one at a time.

Gameplay:

You play as Moloch and you need to find lonely people on the streets. You offer them something they want and they will follow you. Then you go somewhere away from people and consume them. If you are seen offering something by an outstander, they become suspicious. If you are seen consuming someone, people come even more suspicious. After enough suspicion you’ll lose your cover and the mission has failed.

There’s still a lot to do but I’m sure I’ll finish the main gameplay mechanics in time.
Progress so far: https://www.youtube.com/watch?v=x0sHvh_uDnE

BUUURN MADAFAKAAA

One of 8 Slime powers!

Submitted Game Yay :D

Finally done and submitted!. It’s been a very hard ludum dare but i’ve got through it.

Video:

Play Game

Here’s my finished Compo entry

https://www.khanacademy.org/computer-programming/bopem/6094518330982400

It’s a sort-of 1.5D platformer.

Any help with this?

Apparently there’s a missing close bracket here but I can’t find it. If you’re not doing anything, would you mind helping me out? Thanks!

(Fans * RRandom( GetItemValue( “Ini++ v1.5 Object 2”, “Skills”, “Posting Ability”, 1 )-1
* 0.1 + 6, 10 ) * 0.1) + Subscribers
* RRandom( (GetItemValue( “Ini++ v1.5 Object 2”, “Skills”, “Posting Ability”, 1 )-1) * 0.2 + 9, 10 ) * 0.1
* Min(Last Post, Best Last Post )
* 10.0 / ( Best Last Post * 10.0 )
* RRandom(100 – Min(Ceil((( Y Bottom( “Buzzwords” ) – Y Top( “Buzzwords” ) )* 100.0 )
/ (( Y Bottom( “Quality” ) – Y Top( “Quality” ) ) + ( Y Bottom( “Length” )
– Y Top( “Length” ) ) + ( Y Bottom( “Buzzwords” ) – Y Top( “Buzzwords” ) )) ), 96 ), 100 ) * 0.01

Edit: Found a ton of misplaced brackets in there at line 3. Thanks to the two who replied for the help!

Comments

MattWithers
23. Aug 2015 · 20:11 UTC
I found you were missing an opening bracket, not a missing close one. This should have enough
23. Aug 2015 · 20:11 UTC
You should format it so it makes sense:

Fans * RRandom( GetItemValue( “Ini++ v1.5 Object 2”, “Skills”, “Posting Ability”, 1 )-1)

* 0.1 + 6, 10 ) * 0.1 + Subscribers

* RRandom(( (GetItemValue( “Ini++ v1.5 Object 2”, “Skills”, “Posting Ability”, 1 )-1 * 0.2 ) + 9, 10 ) * 0.1)

* Min(Last Post, Best Last Post )

* 10.0 / ( Best Last Post * 10.0 )

* RRandom(100 – Min(Ceil((( Y Bottom( “Buzzwords” ) – Y Top( “Buzzwords” ) )* 100.0 )

/ (( Y Bottom( “Quality” ) – Y Top( “Quality” ) ) + ( Y Bottom( “Length” )

– Y Top( “Length” ) ) + ( Y Bottom( “Buzzwords” ) – Y Top( “Buzzwords” ) )) ) ), 96 ), 100 ) * 0.01

#LudumDareKC 33 update #5

I left at 8:30 AM to sleep and arrived back at ArtsTech at 1:30 PM. My good friend from the Kansas City Video Game Developers meetup, Andy Gainey, was nice enough to record some drum tracks for our game’s theme song I wrote, “Attack of the 50 ft Cows”, to replace my crappy sequenced drum loop. Justin’s back and Xander is still chugging away at coding the mechanics.

I’d like to take this opportunity to introduce Team 2, which I haven’t had a chance to talk about yet. Team 2 consists of coders Andy Gainey, Nathan Walker, and musician Luke Shredder. For their Ludum Dare project, they are making some kind of Lovecraftian Angry Birds.

Even though Ludum Dare jam goes on longer, our plan is to quit at 9 PM tonight, because some of us have jobs to be at on Monday. 6 hours to go!

Tags: #LudumDareKC

I am done!

cover

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=34284

No web sorry folks. I couldn’t get web export to work.

5 hours left…

The deadline is really close and I already have a finished game, but I desperately need more levels and even more game mechanics to make it really fun and interesting… I’ll try doing that in the 5 hours left.screen3

Level complete!

On to a title screen, music, and sfx!

 

Irresistable Tentacles

The eldritch monstrosity waves its tentacles to command a brainwashed mortal to play music.

Commanding a possessed mortal to play music for the overlord

Racing the Clock

The deadline is approaching. Five hours remain.

I’m closing in on completion. This is going to be close. I’ve scrapped a few features (diplomacy, magic). But most systems are in place.

I just added the Monster Lair sub-screen. Mostly for a simple inventory. Also added the Witch’s Scry ability.

ld-33_screen_proto_5

Back to work!

 

Good Luck Everyone,

Charles K.

 

How’re you submitting your Unity3d game?

Quick one:

Are you using WebGL?

Or sticking to Web Player?

Or just doing offline builds in OSX/Win/Linux?

Or GameJolt (with combinations of above?)

Or Itch.io (with combinations of above?)

Or carrier pigeons?

Or still everything?

 

(I’d do a poll if I could, could you, on here?)

Comments

23. Aug 2015 · 20:22 UTC
Using WebGL; hoping to build at least a Windows version out as well.
unitycoder_com
23. Aug 2015 · 20:22 UTC
i’ll submit all those (webgl as main, then webplayer, win+osx+linux)
23. Aug 2015 · 20:24 UTC
I’ve always just done Webplayer versions, but I might do a WebGL version this time too.
Josh Riley
23. Aug 2015 · 20:31 UTC
I’ll def do windows and web player (clearly marked as unity web player to avoid frustrating chrome users). I tested a GL build yesterday, and it was a little sluggish, and the frame was slightly off center, but I may add one of those and mark it as expiremental on the game page.

Procedural Maps Generator Done ?? Game Progressing Quick

 

I done the procedural maps generator for my game, This is set on “12 turns” but it’ll be even more longer at each level to make the game more long.

Also done Ennemy behaviour (move between differents predefinied vector3, saw player, run over the player, catch it to make the game over, etc)

Procedural

I’ve submitted!

If you’re tired of making your awesome game, try mine for a minotaur two. (It’s a pun because the game is called minotaur). Good luck!

http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=54522

Making Progress…slowly…concerned

We’re making some good progress, albeit slower than I anticipated, maybe due to not planning ahead enough.

Either way, I’m not so sure that we’ll finish in time due to work constraints really, but we’re going to try to finish tonight (PST).

My other main concern is that since we decided to make a multiplayer-only game, that it might not get enough plays.

Done! Ready to infect some people?

I AM DONE. Done with my game, Virus, done with this Ludum Dare.
It has been a great one, and I’m looking forward to the next one.

Anyway, there’s still one thing I fear, like every time – the fear of the game being unbalanced, the graphics looking even worse to others than to me, audio not playing, or something else in that direction.
That fear is hard to come by on my own, so I need your help.

Please help me test this thing!

I would be more than happy if you could visit my game (here is the Entry Page) and give me crucial feedback in these few remaining hours.
If you do, I’ll gladly give your game a vote as soon as that’s possible.

Have fun whatever you’re doing, be it finishing up your own game or looking through the ones made by others!

Tags: compo, entry, help, java, LD33, play, submission, test, virus

Finished and submitted!

Finally, my game They Dug To Deep is finished. I won’t write much about it, there’s some information on the game page, and a post mortem will be written at a later stage. For now, enjoy the game here.

I’m tired now, time to go to bed. Goodnight everybody, and good luck during the last few compo hours of Ludum Dare 33!

Comments

MCRewind
23. Aug 2015 · 20:43 UTC
So, I downloaded it and tried to play but it just shows a grey screen with a white floor and when i pressed space there was a jump sound but no character was visable.

RIP in piece

So, I’m calling it a night/weekend/7am-on-a-Monday?

I didn’t complete anywhere near what I hoped to (though that was my own fault for forgetting I can’t art), but I did get something simple made.
Sure, I could probably have done it better in a couple hours now if I wanted, but working with a rapidly-shifting scope is what makes this interesting!

Next time, I’ll definitely plan around my capabilities concerning art, and will scope my ideas better.

Here’s a link if you’re interested: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=15130

Source is included, cause that’s what the comp is for, but I’d recommend against looking at it. It’s not pretty.

WebGL is still pretty bad, too, so the local builds are the way to go if looking for performance.

Well, I guess all I can do now is sleep, then play some submissions.
I’ll have to learn art for next Ludum Dare!

Comments

MCRewind
23. Aug 2015 · 20:48 UTC
Well. I killed some green people then got killed by red people, 10/10 would blue person again :)

LD33 Progress Update 7

I am totally exhausted here and am writing really shoddy code at the moment. Been working on putting in interface elements and I’m too tired to design things sensibly. It works but only just:

interface now works

 

Units can be selected for construction with either the number keys or by clicking on their portraits on the bottom menu. p to pause, h to hide menu. No end game state or main menu.

I’m going to call it a night now, I really don’t think this has enough done to be worth entering into the compo. It will probably be better off as a Jam entry with some of the assets my friends have been making.

I guess I can link to the game as it is at the moment: Demo

It would be nice to get some feedback on the framework before I start adding graphics and sound.

Done and submitted.

It was super fun to be involved again! It’s always a great challenge, and exposes you to the entire process of game development.

 

Screen Shot 2015-08-24 at 5.30.51 am

Behind the scenes

Screen Shot 2015-08-24 at 5.31.09 am

Our brave lad begins his adventure

Comments

Gas
23. Aug 2015 · 20:45 UTC
I love your vending machines! Amazing :)
cjke.7777
23. Aug 2015 · 20:46 UTC
Thanks Gas! Goodluck!

Game submitted

Submitted for jam, time left, we the 3 of us are working tomorrow so we have just submitted.

The premise is you are an orc, that eats and mutilates babies for bonus points.

It’s a side-scrolling platformer, with the usual enemies trying to hinder you, and occasional random drops.

Had a blast on our first Ludum Dare, we had limited time, and limited experience in our chosen language and framework(javacript/phaser) so very happy we got something playable ready and submitted.

Enjoy

 

Play submission here

Frankenstein’s Monsters, Inc. Released

Frankenstein’s Monsters, Inc. is done. Huzzah!! Give it a go at http://atkinssj.itch.io/ld33-frankensteins-monsters-inc (Playable as HTML5 in browser, or as a Java download.)

Had a small panic last-minute when I had to rewrite some things for the HTML5 build to work, but it’s all sorted now.

To everyone still working: You can do it! 😀

Tags: final, LD33, screenshot

Oh… It shapes slowly up :P

Status4_1

After I finally made the particle effects and their textures, I tried to balance the game… Which wasnt really exciting yet…

Status5_4 Status5_3 Status5_2 Status5_1

 

Thus I added a special fire tornado, a lifebar in which you can see when you can use your “special attack”, than redid the back and foreground textures…

Also now the Back/Foregrounds can change their color according to the “width” of the Storm…

When the Fire tornado is available the the tornado gets clouds… Sooo yeah funn 😛

Comments

KingGames
23. Aug 2015 · 21:43 UTC
Maybe the clouds should always be the and a fire starts swirling around the tornado/cloud.

Jammin

So I met up with my friend Saturday after a day of spoiling my mum for her birthday. We brainstormed a lot of stuff, but realised that we needed an animation software, so after getting home late today, I started the animation software.. I can build and pose the skeleton, but it isnt set to keyframe or save yet.. when it auto tweens, I’ll think about inserting it into a game.. :)

IMAG1827

Mega Maria!

Here’s my entry and post-mortem for LD33. The theme was absolutely AWESOME. I had ample ideas to work with.

Given the time constraints of both the compo ans my personal life, I choose the simplest idea I had: the (admittedly short) life through the eyes of the Super Mario villain the Goomba. To not infringe upon the Mario franchise too heavily, the main Goomba-squashing character is played by Mega Maria!

What went well: Writing the AI of our bug-stomping heroine was way more fun than I had thought it would be. Also, Sounds and Music!

Even better if: The (an/pro)tagonist could use power-ups.

Tools used:

  • Unity 2D / C# as the main engine
  • Paint.Net for graphics
  • BRFX for soud, OpenMTP for the music.
  • All code and assets created from scratch.

Go play it!

Procedural detective game!

I’m working on a procedural detective game. No screenshots yet, but I have code to generate a puzzle, make sure it’s solvable, and figure out who’s the monster.

Now adding programmer graphics! Be very afraid.

Done, finally

 

I got some lack of ideas but I managed to somehow rush it.

Here is the link if you are interested

Simple Like

ss

Monster Is A Relative Term…

This is my 2nd Ludum dare, and it has been quite a success. I feel like I did a pretty decent job on the art, and I had fun with this! Plus I’ve created the greatest character ever, Some guy who beats on on a little kid all day long, so this has been a good weekend overall.

Investigative game progress report

We decided to do a little story based game with focus on investigation. It’s been fun and we’re learning a lot! 😀

LD33progressprint

Comments

panda
23. Aug 2015 · 21:29 UTC
Cool, another detective story! Welcome to the club! Your graphics are a world above mine, congrats!

I’ve finished it

Screen Shot 2015-08-23 at 22.32.19

Yay! My game is finished! However, it’s not something I’m really proud of. I haven’t put much energy into it, by far not as much as the last Ludum Dare. I didn’t feel very motivated -probably because of the theme-, but I did finish it, and I hope people have fun playing it. I had fun making too, but I’ll hopefully be more energetic next Ludum Dare.

Done…..Monster Of All Trades

Compo Entry finished, kept it simple (2 kids and a Game Jam do not make light work) but it as my own work (if without sound) http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=53023. Its a 1 player card game where you play through a story deck of cards and use your own deck to overcome different encounters using the 3 tools at any monsters disposal, being scary, being spooky or being cuddly. Didn’t get to blog much about the progress so added some art below.  In the end weren’t we all monsters……

 

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */

Tags: 3d unity, card games, compo, final, LD33, pixelart, YouAre

Fragmented Reality

Just finished! I would’ve liked more time (who wouldn’t?) to add a bit more polish, but I don’t think I can do anything useful in the four hours that remain. Best case scenario is that I don’t break something, so it’s time to put it out there and move on.

In Fragmented Reality, you’re tasked with escaping the mind of a madman. Can you break free of his dream?

Fragmented Reality Screenshot

Fragmented Reality Screenshot 2

I struggled with this theme initially, and went back and forth between two games before settling on this one. I think I made the right choice, but I wasted a lot of time. To accommodate, I had to scale back the artwork from my original vision.

This was my third LD and I think I’m starting to learn how to optimize my workflow.

just about done!

and with four hours to spare, no less!
I’m pretty happy with how my final product came out, but I’m going to spend these last few hours continuing to test and tweak it so that it’s perfect for submission hour. Here’s a little screenshot to whet your appetite in the meantime:

please_stop

TickTack time is a monster

finally the game is something playable, now you are some crazy cientist that for some reason made medieval weapons for cells.

screen2It was quite a challenge to create a flexible IA with evolution patterns, at thebeggining the bugs in the game made it quite funny, but when it stated to grow those funny bugs became a headache… So here we are, with a lot of little funny friends with axes 😀 pick your favourites, train them and try to get them to the top in the evolution chain!

Tags: amebawarfare

In again…?

I was out… I was in again… then out… then in again…. now I am in…. I guess :)

The Facts:

1 Monster

50 Tiny pixel people as “the angry Mob!”

1 Level

 

Oh and just look at that tiny “Angry mob torch” Crazy!

fire

 

My first entry to ludum dare; Monster Twins!

monstertwins2

This is a puzzle platformer with it own kinky twist. One of the twins defies physics and hangs around ceiling like it’s nobody’s problem. :) It was fun to make. I wish I had started making it earlier so it would be much longer. But anyway you take what you get. 😉

Monster Twins

Tags: 2D, bluered, bros, brothers, compo, Doors, final, gems, keys, LD33, Ludum Dare, monster, pixelart, platform, platformer, puzzle, twins

Rogue RPG

Just uploaded and posted my entry for the compo!

Check it out at http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=57595

 

Screenshots and all included

Its a game about being a rogue and climbing back up to the surface in order to kill the king that banished you to the dungeons!

Enjoy and rate ples  .-.

Finally Finished.

Capture1 Capture2 Monster2

 

After some frustration with my gun mechanics and Generated map, I finally have the game playable. But felt something was missing. So I added blood and limited vision. Everything a zombie survival game needs.

 

I am gonna try and make another game tommoroy in 8 hours. Any theme suggestions?

Because Orcs are Cool

Game Progress – the ideia is stealth gameplay mode.

N

Comments

folex70
24. Aug 2015 · 21:05 UTC
looks good! i want to play this!

Moloch rises

I’m done! That is I have finished working, but I don’t really have a finished product.

The basic mechanic works*, the game ends in two conditions (win and lose) and the graphics are beautiful.

But it only has one map, tons of stuff to implement and feels very unfinished. What matters is that I learned a lot from Unity and I had fun.
Huge thanks to bradur who basically knew everything I asked and helped immensely!

I have a short video on the previous post. I won’t post another one since it didn’t change much. Here is the previous post: http://ludumdare.com/compo/2015/08/23/agent-moloch-undercover/

And here’s the entry http://ludumdare.com/compo/ludum-dare-33/?uid=40135

*It might not seem like it does.

Final hours…

Game on itch.io!

Finally i made something playable.
Still do not have one spritesheet.
And I couldn’t make another set of characters for second player.
Maybe later after compo…

Moster Kings

Comments

KeyboardCat
23. Aug 2015 · 21:39 UTC
I’m in the same case, I will not have time to finish everything… But we have made something, it’s already good :)

And Im done!

Here is my entry: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=55353

Its called MMO BOSS BATTLE and I created it in around 16 to 20 hours. A little buggy!

Had a great time working on this, time for sleep…

ss

 

Making SLOW Progress

Well, at least now the game is kinda taking shape. There is a “working” dialogue system (with extremely clunky and unreadable code) and most of the UI works. Now all I need to do is setup different characters that the player can steal from interact with and then polish the game off. At least I have another 24 hours to finish this!

There’s some typos that need to be fixing. Just wish I coded the dialogue system better!

Comments

gomomma
24. Aug 2015 · 01:22 UTC
Jam or Compo? If Compo whats the name?

Dropping out (Again :( )

Well its beaten me again. if i had the hours id lost due to issues (and tripped fuses!) i might of just scraped it. So why do i punish myself for a compo where you win nothing. Well I’ve learned Spriter, a really good (Humble Bundle purchased) animation package. I’ve learned how to do decent shading in Inkscape, finally. Ive also learned that preparedness means sod all if the gods are against you

Roll on December for the next one

Looking forward to trying your games guys.
Best of luck

Mattpattie Bowing out

Comments

23. Aug 2015 · 22:01 UTC
Really, just submit a half-finished game. You do not need to give a full product.

Moon Werewolf is finished!

Finished my 4th Ludum Dare game. YAY :)
All hail to Ludum Dare and crappy weather outside…

Play and vote : http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=20097
Enjoy 😀

Tags: LD33, unity

Day 2 is nearly up!

We’ve made some good progress today and have a game which is somewhat playable. Matt has got a number of enemies chasing the player around the map, and the player can fight back by throwing fireballs to kill them. The aim is simply to survive as long as you can with enemies spawning more and more quickly.

On the art side I’ve continued building the arena and adding a variety of decorations. There’s now a castle in the top-left corner, which is where the game will start with you having just broken out of the keep. I also added a waterfall which you can walk underneath and some paths to generally guide the player around.

map3

We are using Cubiquity for UE4 for all the voxel stuff but the map is currently static. We’re hitting various issues with collision meshes and navigation meshes which we are working around with dirty hacks. We’d quite like to make the environment destructible but this will further complicate the collision and navigation problems, so we’re not sure if that will happen as there’s lots of other things to do!

Comments

23. Aug 2015 · 22:04 UTC
Still looks gorgeous. Good luck to you.

Nice Monster done!

This is a playthrough of my entry “Nice Monster” (original title, right?).  you play as all of the monsters in a platformer level (simultaneously), trying to guide the “player” to the goal of the level, since they aren’t helping much (they’re just jumping up and down over and over).

 

This is my first game created with “PICO-8”, which is a all-inclusive “retro console” for playing and making your own games.  It’s kinda like an old 80’s PC development environment.  the tools are really fun and I had a blast using it.  I’ll definitely make more games using it in the future.

Overall the game idea is solid and I think what I finished gets the point across.  it’s VERY hard right now, and is severely short on content as well.  However I was happy that I got to do some art and sound effects, and even stub in a simple intro story sequence, probably my favorite part of the game :)

 

I Finished a game

So many awesome looking games already being submitted; I have a hard time saying anything at all. (Well done everybody).

My goal was to finish a game. I can, proudly, say that this time I did that. This is a solo game. Was built using only js/jquery/webgl. Really simple. But its complete enough to call it a game. Check out My GAME here!

Gosh darn it, Unity3D!

Yeah for some odd reason Unity3d refuses to build the new version. I can’t upload the old one because it is broken. So I may not be able to upload :( Also Windows says the file was built in July… WAT?! I have repeatedly tried to export but it keeps exporting the old version. If anyone has tips please let me know!

Comments

AlceX
23. Aug 2015 · 22:10 UTC
Huh… have you tried restarting your computer? Usually that’s how I deal with weird bugs like this…