LD33 August 21–24, 2015

as mentioned earlier I’m still in

And it looks like I’ll still be using a custom engine, aside from a 2 day struggle with emscripten just refusing to work and some… err, minor setbacks I’m still somehow on schedule

The rendering code I need has been written, I need to write some more complex shaders and some AABB bounding box intersection code for physics but other than that I’ve written almost the entire engine (well, I still have sound support but that’s optional 😛 I can always just rush in mp3 support for looping bgm and not use sound effects, that works I hope).

Now if emscripten would just accept my std::vectors that’d be lovely, of all the things that break one of the critical data structures has to be one of them. bloody hell.

And I wrote such nice shader compilation code too (ha! told you I’d use shaders) :/

Ah well, I filed a bug report, if it’s not an emscripten bug it sure as hell is a documentation bug, I read it cover to cover and nowhere did it say that vectors are defunct.
I suppose I should convert my logging function to use C style arrays instead of vectors, I can’t really test my code without the debug logging (and it would never be invoked during normal gameplay so that’s fine, the only way it would be invoked is if shader compilation or linking failed; something that won’t happen past release because I test my shaders :3)

Ah well so far so good, I really enjoy crunch time; so much gets done.

I’m number one. You’re number two. We’re criminals at large, but I’m at larger than you.

That’s a quote from the most excellent Muppet movie Muppets: Most Wanted, and it has nothing to do with this compo entry announcement. I just can get the songs out of my head.

Editor: Sublime Text
Language: Haxe 3
API/FrameworksFlaxen (HaxePunkAsh-HaxeOpenFL)
GitHub Version Control: Base Code and Game Source
Visuals: Photoshop, FilterForge, possible Pixen
Audio: Audacity, Bfxr, Renoise w/VST plugins
Animal: Bad frog! Bad frog!
Fräulein: Evilen froggen! Evilen froggen!

Thank you, Kermit, no more questions.

Tags: Ash, Flaxen, haXe, haxepunk, LDCompo

We’re in!

This is going to be the first Ludum Dare Jam for us and we are pretty excited!

Palapapaa and myself will do the code, Lysero will be doing the graphics and Nemix (Soundcloud) will do the audio if he finds time this weekend.

We will use the Phaser HTML5/Javascript framework like a lot of other people as far I could see :p

 

Good luck everyone!

I’m in!

I’m in, with mah team!!

Starting the Jam on the train home

My SO will be out of town for the weekend, which means I will have a good amount of time to be a bum and do LD33 all weekend.

Language: Javascript

Frameworks: PIXI.js

Editors: Sublime Text and Chrome inspector

Tools: Git, Pickle (but I might switch to Pyxel), Audacity + Other random sound generator I find

Ideas: None 😀

I’m in!

Whoop! First jam! Stoked to be part of this!

I’m In

doing the jam thing with fire219, krourke and some nerd without a website

first ludum dare for us except fire219 who helped with some of these entries

 

  • Engine: BLOAT
  • Language: js
  • Libraries: BLOAT
  • Text editor: acme, vim
  • Graphics: gimp
  • Audio: lmms
  • VCS: owncloud (best vcs)
  • OS: gahnoo loonix

I’m in

I’m in for the 7th time

Usually I use game maker, but this time I am going to use Unity with some little framework on top of it.
Framework has most of the stuff needed to create a game(states, timers, random tool, platformer controller, camera control etc, some base particle effects).

Other than that I will probably use photoshop or inkscape for graphics, jfxr for creating sound effects and bosca ceoil for music.

Hope A World in the Skies theme will not be selected, even though it is awesome, it seems to be so restrictive…

Good luck and have fun!

3rd Time The Charm – I’m in

2 days or so before doing the LD for the 3rd time now, this time not doing the compo, but the jam instead.

Still going to use the fairly unique Quake modding tools as my platform, hopefully I can whip something fun and more polished than before.

I’m in (I’ll try)

Hi people

Let’s go again! In middle of PhD thesis is hard but I love it and I always try :-)

I’ll create an art game, I’m sure about it.

My tools:

  • Engine: GameMaker Studio with HTML5 extension (I’m curious to use Phaser)
  • Graphics: GIMP/Inkscape + Spritter Pro
  • Music: cgMusic
  • Sounds: Bfxr, Audacity, free sounds
  • Cloud Storage: Dropbox
  • Git: BitBucket

A message from voxel

Depending on whether I go 2D or 3D I’ll be using:

Haxe with OpenFL; Asesprite

or

Unity; Blender

or

Quiet sobs of failure under the blanket of shame

Here we go again

I’m in for the second time!

I’ll be using Java with a custom engine, Waffle 2, the newest version of the custom framework I used last LD, this time with hardware rendering. Waffle 2 is based on LWJGL3.

Apart from that, I’ll be using GIMP (and Blender if necessary) for my art assets, and Reason for the music. Sounds will probably be done with sfxr.

This time I’ll not be alone at home, I’ll be at Goutye‘s, but we’ll work on our own games separately.

I’m really looking forward to this LD. 😀 GLHF everybody!

I should be in, probably

Assuming I don’t go see Joan Jett and the Blackhearts or something.

Stuff I might use:
-Javascript
-HTML5
-Flash
-Twine
-ChoiceScript
-PHP
-Inform
-x86 Assembler (probably not, but it’s possible…)

Tags: im in, LD33

Compo compo compo

I’m hoping to actually complete a game – the aim is the compo but the jam is always a nice fallback option.

I’m mainly writing this to get a profile page (thanks iostream!)

Good luck to everyone!

LD33 Wallpaper

I made the wallpaper in blender. I hope that you like it 😛

 

 

https://twitter.com/FlixGagne

http://ludumdare.com/compo/2015/08/19/flix-wallpaper-33/

 

BTW : don’t know if the image will appear, I am noob whit wordpress and LD :/

Tags: blender, wallpaper

I’m in too!

I thought I had another week before Ludum started, looks like I done goofed.

Phrack: A 90s Phreaking Adventure Game

Welcome to the world of Phrack where you play a young teen who must scam and steal their way to infamy.

I don’t want the game to have a lot of “backstory”, it’s a game about a juvenile delinquent after all :)

It’ll hopefully have three parts, depending on how much time it takes me to poorly code everything and get my art assets together. “The Great Escape” where the player has to sneak out of the house undetected, “Hold the Phone”, where the player has to successfully hack an 80/9os era payphone, and “Chasing Paper”, where the player has to get a guy in the alley to turn their cable back on by retrieving some… items.

Possible inventory items:

SquawkMan Cassette Player, Blue Box (ready-made), Exacto Blade, Electrical Tape

I really have no idea what I’m doing 😀 But that’s okay.

I’m gonna enter again!

Heya people! I’m gonna enter solo for the second time ever! Not really sure what tools I’ll be using yet, but probably Unity 5 and Photoshop for the most part, alongside whatever assets I can get for free for artwork and music.
Good luck everybody!

I’m in !!

It’s finally time for another LD!!

Time to see if i learned from my mistakes and hopefully finish a game this time(fingers crossed).

Tools:

Code:AS3 using FlashDevelop with the FlashPunk library.

Art:Paint.net.

Music:Bosca Ceoil(or whatever will help me create bearable music)

Sound:as3sfxr.

Good luck to all of you : )

i am entering

since the last time i entered (which was a failure since i did not finish my game), i finished college, became a professional game developer, and finished a few games.

so maybe it will go better this time? i don’t know. i hope so. i took friday and monday off so that i won’t be exhausted when it starts and so that i will have enough time to do the jam if i dont finish in time for the main compo.

i’ll be using js and rolling my own engine i think, but maybe unity and c# if the theme really seems like it would be better 3d.

Im In

This will be my second ludum dare. I haven’t done one in a while so I’m excited to get going.

I will be using GIMP and Unity 5.

Good luck and have fun everyone. 😀

-Nalozyc