LD33August 21–24, 2015

Ludum Dare Jam Progress

very much enjoying my first ludum dare.  I have a friend working on a high score system, and another friend working on the music.

click the gif for mayhem!

LD33-005

Status Report (24h)

“Just run Anya, and take this elven knife with you… Use it only to protect yourself… now run!”

24h

Things running better than expected, could be smoothier though. Getting core features done, then actually make the level, some more assets (BGM, SFX, maybe an extra shader), and then polishment!

First day over

Well I have idea what to made, have basic graphics and some scripts working. Polisihing and making things work something is my plan for tomorrow. Till then, here is gif of my progress.

ezgif.com-gif-maker (1)

 

(you have to click it to see it move, idk why is that happening)

Good night, and good luck to all who are still working!

 

Ups and downs

Sometimes development flies by and you get so much done in so little time! You start to think, “Oh wow, we not only we’ll be able to finish but also we’ll manage to add some polish and some extra stuff!”.

And then you hit a wall and the rhythm drastically slows down and you don’t even know if you’ll finish at all.

Oh well, gotta keep going!

Untitled Horror – Hours #25

Our electricity went down a few hours and now our internet is still not up! Woo! (Writer’s Note: I’m using crappy 3G phone internet for this)

Anyway we decided to create another horror game on gamejam! The theme “You are the Monster” is so perfect, we hope we can make you guys guess a lot of its interpretation on our game about “You” and “The Monster”.

The game itself take place on a 360 car environment stuck in a forest. There will be little explanation and you have to try a few things to implicitly know what happens and ultimately escape to safer place. We’re almost there for the assets and now we’re going to merge the mechanics around and test it. Audio is still on the works, thank god it’s now already morning-almost noon or it’s going to be scary hearing the effects around.

firstEnjoy our WIP!

 

First thing from my game…a song…I think

So, the first thing I did for my game was part of the soundtrack. Just recorded a few tracks with the guitar on an iPad, using AmpKit, exported to FLStudio and did a quick mix. It’s shitty, because I’m a bad composer, guitar player and producer, but it’s here. :)

And, again, Good Luck for everyone! 😛

Halfway Post

You are the Meteor!

EDIT! — Already had to restart the server, ya’ll killed the countdown!

DOUBLE EDIT! — Yes you can cheat with the console, fixin’ that when I think of a good way…
Added a high score table so you have more motivation to cheat play!

I’m trying to add end game logic and sprinkles asap but I’m taking a break.

-=-=-=-
You are the monster?

You are the Meteor!

Really! All of you! (or you can make an account and be a wizard/warlock)

 

Screen Shot from earlier:
Screenshot from 2015-08-22 11:01:59

http://youarethe.meteor.com/   <—— Current Deploy! Click it! Try it! Live Multiplayer!

Comments

AlariSilver
23. Aug 2015 · 00:24 UTC
If I weren’t too busy making my game, I’d make an autoclicker for this 😛
oxysoft
23. Aug 2015 · 01:56 UTC
setInterval(function() {

for (i = 0; i < 30; i++) {

$('.code').click();

$('.buy').click();

}

}, 20);

Probably done for

Well I ran into one of the strangest bugs in Construct 2 that brought development to a screeching halt for about 2 to 3 solid hours. The detriment of time this has caused has basically ruled out any possibility of me getting this game done.

But I don’t want to stop! I’m going to abandon the idea and abandon Construct for Unity 5. While I’m not counting on getting anything done – I just want to use the rest of this opportunity to make a game. I have a basic idea for a defense game where you play as goblins and you build various rooms to thwart invading adventurers.

Wish me luck!

Comments

Xanderzoo
23. Aug 2015 · 02:46 UTC
Good luck! :)

Day one progress

You play as the 1980’s golfing legend Billy “The Monster” Samuels as you pick up the clubs for one last hurrah to try and pay off some of your booze and gambling debts…..

– infinite procedural mini golf courses
– online mingleplayer, play along with the last 100 people to challenge each hole
– what else, not sure yet ask me again in 24h time!!

Infection Spreading!

infection

Don’t get bit!

You’ll turn into one of those things!

Feeling a bit overwhelmed by how much more needs to get added to make this into a “game”, but slow and steady progress is at least something.  Might have made a classic scope mistake this time.

We’ll see if I’m a zombie by the end.

Ludum Dare to Believe Season 5 SUBMISSION FORM!

Hello all you beautiful game developers, artists, musicians, and enthusiasts!

The Button Masher Bros. are back and we’re ready to highlight our favorite games made in Ludum Dare 33!

We know it is early, but we wanted to get this form out now, so you all have it ready to go!

SEASON 5 SUBMISSION FORM

As the entries poor in, we know that is will be impossible for us to check out them all.

That’s where you come in! We need you to send us your favorite entries! (AND YES, SELF-PROMOTIONS ARE OKAY!)

In the form you’ll notice we have 5 lines available for submission! If you have more than 5 games to submit, simply refresh the document and submit again!

IT’S NEVER BEEN EASIER TO BELIEVEEEEE!

….

We’ll be sure to post again once the submission deadline arrives, so don’t fret if you don’t have much to submit yet!

We are extremely excited to bring you Season 4 of Ludum Dare to Believe and we wish all of the contestants the very best!

 

P.S.

In case you missed the first 4 seasons of Ludum Dare to Believe, you can check it out here:

(SEASON 1) (SEASON 2) (SEASON 3)

and SEASON 4

 

Looking forward to seeing what you guys have in store for us and making some new friends!

XOXOX

Button Masher Bros.

Screenshot

Oh, and a rough, early sprite-work screenshot!

Note: The monster is carrying that pile of meat…

LD33 Screenshot 1 &quot;Kawaiii!&quot;

LD33 Screenshot 1 “Kawaiii!”

Alright, I’m out

The theme’s bull, the heat in London’s crippling and I’ve got a cough that hasn’t budged in two weeks. I can’t get enthusiastic because of the theme, can’t work quickly in the heat, and being ill is making me irritable about everything. I hate dropping out, especially for pissy little things, but sometimes it’s just not to be.

Good luck to everyone else!

Comments

Treeaza
23. Aug 2015 · 02:44 UTC
I know that feeling. I dropped out partially because of the theme too.

I’m In

I don’t have much time to work on the game but ill try and make the compo.  If i actually finish it will be my first LD, but it might just join my other half-baked attempts at game jams.  Ill probably end up being forced to enter in the jam due to time constraints.  Good luck to everyone!

What’s up guys?
I present to you our game: Inhumanoids. It’s an web/mobile action game where you control a monster and have to smash every human and vehicles in a city. Kill civilians, tanks and planes!
We are a team of two, one programmer and one artist, and we are using Unity.
Bellow a small gif of our art:

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */

Looks like a spankler, lol!

See ya!

Tags: LD #33, ldjam, ludumdare33

Comments

venatiodecorus
23. Aug 2015 · 03:05 UTC
looks inappropriate :3

Om nom nom, people

http://friendlycat.com.au/Games/ld33/

Drag things up into the trees and eat them.

The dangling mechanic feels fun. Not sure where the game is in here yet though.

Any ideas?

Curse me being late every time!

Due to my vacation lasting an extra night, I had to start late on my project… ALMOST A WHOLE 24 HOURS!!!! You ALL know how deadly that can be for a project!

HOWEVER! I’m working diligently on my project no name yet but it looks like I can finish it no problem in 24 hours which will be one hell of a feat for me. Lets hope nothing goes SUPER wrong! (because it totally will go wrong)

Im also streaming on twitch! (As I do when I join the LDJams) So come Join me! I love chatting about random things it helps ease the stress!

Ohh and im using Unity Gimp and BFXR for sounds(Music if I have time)

GameOver Random_0 Random_1 Random_2 Random_3

SO MANY ASSETS MADE IN THE LAST HOUR I THINK IT’S THE COFFEE BUT I’M NOT SURE TIME SEEM SLOW AND EVERYTHING IS SLOW

LD33 Progress

I started working on my entry for LD33 after all, and although it still seems highly unlikely that I’ll finish it in time, I’ll go with it for as long as it’s fun. Maybe the jam deadline is more reasonable…

The concept goes like this: you’re Blobby the dragon, hoarding your treasure in a dark(ish) dungeon. From time to time, greedy adventurers stumble into your halls, attempting to steal your gold and gems. This aggression will not stand (man), and you’ll have to move fast and burn them with your fire before they reach your stash.

Anyhow, here’s a progress shot, and short explanation of what I’m doing:
shot02

I’m experimenting with making a procedural “dragon” head & neck, out of metaballs and meta-bezier-curves plus a couple of strategically placed detail objects (like horns). Moving the mouse will move the end points of a bezier curve (see shot above), thus moving the dragon’s head and neck around. Clicking the mouse will make it shoot fire (particles), burning the adventurers, which more than likely will just mindlessly charge directly towards the dragon.

Btw, not using any 3rd party code or engines for this. It’s all more or less from scratch with OpenGL, using some of my own, free software libraries. All the geometry so far is procedurally generated.

Chomp

 

I decided it was time to throw on some monstery details to the player species.

Attacking is.. kind of in.. I need something more visual around the character during the attack and the hit detection needs some tweaking.

chomp

hello

so i spent a while mulling over an idea but now i have something i think i really like and i’m gonna work tonight to see it through

Slight progress

 

This is going to be cool tomorrow.  Also, free beer tomorrow.

Sea4

The super-quick monster.

I’m sitting in front of my screen at 10.00pm on a Saturday night, with almost no time to code on Sunday. Which logically means I have 2-3 hours to make my LD game!

So I’m running with the first idea that came to mind:

Daily Times : Giant monster destroys city!

Here’s the first 20 minutes of modelling in blender (and 10 minutes of posting):

001_modelling

Wish me luck!

 

Is this how you’re supposed to Twine?

ld33-twineprogress

No, really, I haven’t used Twine before. Is it supposed to look like this?

At least I’m up to 6,500 words apparently. Which isn’t a bad number (I think), but the story progress is nowhere near where I want it to be, since I only have 11-12 hours left to work on it (I have stuff to do tomorrow morning :( )

Tags: Twine

Progress after day one

This is my progress after day 1. Most mechanics are in. You have to scare the people to death. You can only do this when you are behind them so they can’t see you. If they see you they will attack!

Still a lot to do but it’s getting there.

Tags: 2D, game progress, phaser

Halfway Progress Update

Well, the compo is a little over halfway done. Hopefully I’ll be able to finish my game in time to submit for the compo, if not, I guess I’ll take a little more time and submit for the jam.

Here’s an incredibly exciting screenshot:

early4This was originally going to be a stealth game, but it turned into more of a puzzle game with stealth elements. I have mixed feelings on the hud as a whole, but I really like the (functioning!) radar.

I still have to implement attacks for both the player and enemies, add more levels, add dialog for the story, add saving/loading, add some other story stuff, and add sound/music. I think I can do this.

Tags: LD33, progress, progress update

LD33 Progress

Mechanics are mostly done, need to finish up one more piece. Other than that, I’ve made significant progress and finally an LD where I’ve started using Blender for more things than cubes or spheres :-) Still need to add sfx and music, and need to create a few levels beyond my test level. I’m also hoping to do some more Blender stuff as far as creating furnishings for the rooms etc to make it look better, if I have time.

I know screenshots of the menus are never exciting, however I’ve setup a scene using assets from the levels so it’s relevant I guess. Guess where monsters live? That’s right, under your bed and in the closet!

Pic01

Things are Shaking up

 

YOU ARE THE METEOR!

meteor-logo

Found out how I’m going to get some motion going!

http://elrumordelaluz.github.io/csshake/

I’m in that limbo where I need to take a break but keep thinking of new things to add–

But really– avoiding the task at hand: End Game Logic.

You are the monster theme. progress#2

“you have been sent to the earth to accomplish an important mission. here you are a monster, people hates you, but in your planet you’re a normal dude. so … it can be difficult.”

progress:

-intro cutscenes: completed.

-firsts gameplay scenes: completed.

and… have to do a lot of work still (i’m not an artist, so make art take me a lot of time).

tomorrow: MUSIC and SOUNDS DAY 😀 (if i finish the code stuff tonight).

title: i have a couple of ideas but nothing defined yet.

 

 

Tags: HaXeFlixel, im in ld33, LD33, pyxeledit

It’s alive!

“Aaaaaoooooooooooooooooooooooo…….”

Showofff

Don’t Ludum Dare at night, it makes you see funny things…

– Kakureta

This took over 24 hours.

So… finishing my game does NOT look good if it took all my free time over the last 24 hours just to get this working:

screenshot2

Comments

jacobblockman
23. Aug 2015 · 06:09 UTC
Thats why you use a premade engine xD
inkajoo
23. Aug 2015 · 06:16 UTC
I know that feeling. The pressure is too much to code with a clear head. Best to use something that already exists, as anybody’ll tell you.

Day two continues

Day two has progressed nicely. We have the core of the game done and the artwork mountain is slowly getting hacked away.  As we wind down for the evening, here’s a little piece of eye-candy for you guys.

King Teaser

I’m not going to finish

It’s true

I have a very basic enginey thing, but no way I’m going to get decent gameplay in. Don’t know whether to keep working on it during the time allotted, or cut my losses and do productive things instead.

Comments

DrunkenOrc
23. Aug 2015 · 03:54 UTC
You could consider going for the jam instead? You get an extra 24 hours.
Snail_Man
23. Aug 2015 · 03:55 UTC
I suppose, but I don’t know if even that will be enough time, and I do have some things I have to do on Monday. I guess I’ll see how I’m feeling tomorrow morning.

Make a Backup NOW

Just a friendly reminder on the morning of day 2. Make a backup of your game right now and store it on a different device. Just in case! Takes only a few seconds and can save games (pun intended)!

Meanwhile I’ll go on and try to figure out what to do with what I created yesterday :) Have fun!

Preview for my entry

ld33

Not sure if gonna to finish, need good vibes guys!

A curiosity…

So how many of you have used Nietzsche’s famous admonishment against becoming that which you fight, thanks to this theme?

Comments

23. Aug 2015 · 04:20 UTC
Really interesting!
Zaeche
23. Aug 2015 · 04:29 UTC
Not going to lie, kind of used it as a springboard – in a tongue-in-cheek sort of way – but at the rate I’m going I’ll probably only have a snazzy character controller and little else, ha ha …

I’m out :(

Well its a sad thing to say, but I knew I would be pushing it to try and finish this. And in the end I wouldn’t be happy with what I could have done. I hope to play many cool games soon, but you won’t be playing mine.

Screen Shot 2015-08-22 at 11.50.26 PM

 

Basically you would have played as bowser and had to kill many tiny running mario’s.

Here is my rough attempt at making something in 3d. It has no head… :/

Screen Shot 2015-08-22 at 11.50.07 PM

 

Stretch goals would have been to have different kinds of mario’s, Fire breath, and a number of other upgrade ideas I had.

Thought it would have been cool trying to stop 30+ mario’s trying to hit that axe at once, but we won’t see that dream come true in the next 24 hours.

And probability like 50 other people are doing the same thing anyways…

 

– F

Comments

Flygamer101
23. Aug 2015 · 04:00 UTC
Well, I did the same thing as you, but I still had about 30 hours to finish. Sorry to hear that your out ;( Better Luck Next Time!
23. Aug 2015 · 04:12 UTC
Nice concept anyway!
BtheDestroyer
23. Aug 2015 · 04:16 UTC
Well at least you tried! And I hope this doesn’t discourage you from participating in future events!
PostmortemGames
23. Aug 2015 · 04:42 UTC
You’ve still got time. I’d recommend scrapping the 3D idea and sticking to 2D sprites, like the original mario. Grab some mario and bowser sprites, alter them so that it’s legal to use, and then make a game. With nearly 2 days left I’m sure you could come up with something.
23. Aug 2015 · 05:26 UTC
No prob, you’ll be back.

I really feel out of place

Less than a day left, and all i managed to come up was this.

Comments

23. Aug 2015 · 04:19 UTC
Nice :)
23. Aug 2015 · 05:27 UTC
Woah! Is this a trickster spirit? Nice work!

Preview I: Vid

Remade this in couple hours. Looking good, but I’m really behind

Baby S’tan first gameplay screencast

Result of ~26 hours work. You already can see beginnings of gameplay ’bout omnivorous baby S’tan.

Tags: gameplay, LD33

Comments

23. Aug 2015 · 05:22 UTC
Haha, this is great! Can’t wait to play it. Faved.

This is all I have

lving room

I really hope I finish my ludum dare entry this time, but this is all I have done so far.

I guess I’m doing okay considering I was out most of the day and this is one fourth of the screen, but I still have a lot of thing to do.

Wish me luck, I’ll need it.

 

 

Tags: 2D, clickteam fusion, screenshot

First lines of code.

They don’t do much, but I’ve started on the random city generation. It’s going to be pretty simple because I don’t have a lot of time.

In fact at this rate it probably won’t even be a game, but I’m okay with that. Playing with procedural generation is fun :).

002_city

Comments

23. Aug 2015 · 05:23 UTC
Nice. Proc gen in the bag and you can do all sorts of roguelikes. Keep goin!

Bit of a GUI going

(sorry 7mb gif –^)

Click below for a smoother, smaller version on gfycat

http://gfycat.com/ClassicBlueJackrabbit

 

Anyone else have thousand ideas and don’t know which to choose?

Well, I’m pretty confident I’ve chosen wrong :)

nonetheless, first screen:

grindemard

till tomorrow!

GL y’all 😀

Comments

scumbly
23. Aug 2015 · 04:44 UTC
Gorgeous! Bit difficult to see the shirt against the background (I thought it was a decapitated head on the ground!) but the art style is stellar!
23. Aug 2015 · 05:03 UTC
I actually have a version with decapitated head :)

Thsnk you kindly… 😉

Belated “I’m In”

Hi there!
Long time no see!
I am back and ready to make a game!
I am starting a bit late as I have had a lot of work to do lately and just have not had the time to commit to this jam as I had wanted.

Regardless, I will be doing the jam and it will be a Twine game in accordance with the theme. I have a few ideas and I intend to get a completed game done, hopefully with music and some other tasteful things.

Starting Work on Graphics

Introducing Maduse, one of the monsters players can play as:

maduse

 

As someone who mainly programs and only very rarely does art, I’m pretty happy with what I have. This probably took a total of 3 or 4 hours from start to finish, with a lot of the time just spent on learning how to be a better pixel artist. I revised Maduse’s sprite pretty heavily. This is what I had 1 hour in:

maduse_old

Comments

Connors
23. Aug 2015 · 04:48 UTC
Hey, that’s a huge improvement from “1 hour in” to “finished”. You’re doing fine with the pixel art, you should keep practicing after the Compo is over. :)
ReactorScram
23. Aug 2015 · 04:56 UTC
Kinda like the purple hair but the red and green scales look really good.

Background almost done, basic animations done

screen1

Just the start of the background, I need to add a lake in the background that flow slowly

I have the basic attack but I need to work more on them

Comments

scumbly
23. Aug 2015 · 04:43 UTC
Great style!!

I’m in trouble

So with just 15 hours to go, all I currently have is this:

View post on imgur.com

Now to turn this into a game somehow D:

Progress

Got some sound work to do as well as add some more graphics / polish up some animations, but it’s coming along smoothly.

Comments

23. Aug 2015 · 05:10 UTC
Oooo nice effect there. This should be an excellent 2D giant game. Good work! Followed.

Enemies galore

I’ve got basic movement and collision detection, and now have enemies. They move at random now and I haven’t implemented combat yet, but it is starting to feel more like a game now.

 

PICO-8_3

This is my first time playing with PICO-8, but I like it.

I got this

Well,

lack of time on saturday, and attendance of beer festival last night which turned out to be too good and left me with a hangover and a question how the hell will I finish my game in time, even with simplistic one-button game idea that I have. I’ll keep trying is all I can say, I got this so far. Aye got dis:

gargoylegif

Tags: #animatedgif, #gargoyle

Day 1 Overview!

Day 1 is over and I got a lot done! This game turned out to be MUCH bigger than I planned, in fact, it’s my biggest project yet! Although it is a big game, I’m moving along quite smoothly, and I will be done very soon.

Here is a W.I.P. link: https://scratch.mit.edu/projects/73781114/#player

To-Do List:

– Add knights

–  Add The King

– Add functionality of ghostling

– Debug

Facts:

– Final Name: Ghost Fortress

– Currency: Inguo (pronouced ing-gwo)

Tags: scratch

Starting LD 33 late!

For this LD, I’m gonna use unity, paint.net, tiled, and other standard programs.

The game is gonna be 2d hunted house type of game, still sorting it out.

Almost looks like a game! Woo!

wip4

Started adding some UI. Pac-man can eat the energizer and the player will turn blue and move slower, and Pac-man’s AI will change to try and eat the player. Next up I need to add in the conditions for winning and losing, which will probably be a headache (but a fun one none the less!)

-zagony

DAT.NOT.MY.GAME! About game mechanics

Header0

So what our game is?

The player can move around the limited area where lots of enemies try to kill him. The player is defenceless and can only dodge.

When the player collects some helpful items, he reaches the power ans gets the ability to kill the enemies for a short time.

For moving from level to level the player must find some keys.

This is the basic, but not the total idea:)

1

Just a bit over a day in

Still not looking all too impressive, but a  lot of the base is there!

End of the day

For my first game, I have to say it’s all coming together! It’s just a simple story line game with very little involved. I’ve been struggling the most on simple movement and the art. monsters monsters01

Nosso jogo

Sem Título-1    med e mac

 

O nosso jogo é o seguinte, a menina foi dormir e sonha que é um monstro…e vira uma Meduza atras de maças

monstros.

Desenvolvedores : Theresinha, Guilherme, Larissa e Lenon

U r teh munster

My game is coming along great. I have menus, win conditions, saves etc all working already. I will spend the rest of the time making more levels and different types of victims that you can kill.

The game is a mixture of 2d and 3d art.

I wanted to make a parody kind of game, so I chose to have a Speakonia voiceover (subtitles working just great :)))))))  ) and I am also proud to present the most advanced feature in “U r teh munster” – Xvidya HairDorks Technology.

As you can see each pixel simulates a part of teh munster's hairstyle.

Xvidya HairDorks Technology in all it’s glory

 

Teh munster has plenty of that good old sweg so he can use his hair as deadly weapons. I even wrote a song for Teh Munster, about his huge amounts of unprecendented sweg. I will be hosting the game on http://asado.itch.io/

Comments

Thalikoth
23. Aug 2015 · 06:17 UTC
Do we have to disable Xvidya HairDorks to be able to play at 60fps?

Boss battle

ludum4

Well, this is what the final fight is going to look like, and other than adjusting the colors of the text bubbles this is probably what it’s going to look like at release.

I spent waaaay too much time on the background 😀

A level1… it was time

I’ve just finished level 1 (was too busy drawing) so it’s time to build some really hard puzzle levels.

ld33_08

Mistakes were made

I’ve been working on a rhythm game, and things had been going fine, and then it all fell apart. Turns out that trying to use an event-based system on a game timer for tracking the beat doesn’t really work. I don’t know why I hadn’t thought the try tracking the audio playback directly in Unity (reference: http://ludumdare.com/compo/2014/09/09/an-ld48-rhythm-game-part-2/).

Lesson re-learned: Pre-production is important, even for a jam. Be sure to take some time to plan out and research before just diving in. (But it’s so much more fun to just dive in! Until you get halfway through and things are all messy…). Also, I keep thinking that source control won’t be necessary for a jam, and then I always miss having it.

So, I yield for this LD. I like the idea I had and want to try it again with a correct audio framework, but I don’t think there’s quite enough time now to start over. Well, that’s not true, but I’m putting some excessive amount of pride on this jam and want to submit nothing rather than something “sub-par” (don’t be like me!). Maybe I’ll make three tiny games tomorrow to make up for it.

Good luck and keep going! Remember that finishing anything is an accomplishment in and of itself. You’re doing better than me. 😉

Royal Jelly Roller

It’s a game about being a slime and doing slime things! Mechanics mostly done, just got to set up a few more things and start making levels.roll-roll-roll

 

Ludum Dare Progress Report

Howdy y’all! I’ve made some good progress on the game I’m working on for Ludum Dare 33! I might even have time to add secrets. So far I need to work on my scene transitions as well as create a Result game to show the player their progress through the game.

Here’s a gif of what I made!

The_Banana_Eater_Ludum_Dare_33_Preview

Late start

I probably won’t be able to finish this but I decided to join in the last minute!

My first concept was to make a game where you controlled an octopus arm, but then it just became a snake somehow.

I want to do something similar to Rampage but top-down, unfortunately this would take more time than what I have so I’m just going to simplify everything.

Here’s the mockup I’ve been working on for the last couple hours.

2015-08-23_02-36-50

Whodunnit?

start

Our first case is done and ready to play! We’d love it if you gave it a try and told us what you think!

Play it here!

You can click on the characters to ask them questions, and you can use/show evidence to people by clicking on the evidence then on a person.

Give us any feedback here, or on our stream. We’ve still got lots of work to do, so come watch us!

http://twitch.tv/LiteralGames

For my sanity I must bow out.

Waahhhhh!!!  :(  Oh well.  I’ve made up my mind to quit before I go crazy.

 

Screenshot 2015-08-23 01.22.41

Chronolapse:

https://www.dropbox.com/s/fzuvua68dgoxay0/timelapse_2015-08-23_00-37-52.avi?dl=0

You need balls to use your own game engine for LD.  But it is a super bad idea to implement engine features during LD.  It is one thing to plan on coding a dialog system or something.  But, if, as in my case, you struggle through super technical problems, such as converting data formats and dealing with external libraries and editors … you might want to front-load that stuff or go another way.  There aren’t enough hours in the day!!!

dragana ivane dragan

The Eternal Spring was going to be about a young man named Dragan who is led on by a strange being through the area surrounding his village in order to reveal a disturbing secret and complete a ritual of sorts which will save Dragan’s village.  Since not that many people are gonna read this (and they’re all themselves devs) and to show how it follows the theme I’ll spill it … the secret is that Dragan’s greed restarted the cycle, both killing everyone and creating the possibility for them to live on.  To complete the cycle, Bad Timeline’s Dragan must become a monster, travel back in time, lead himself to the Eternal Spring, and then kill himself to give his energy to the Spring, which protects the village from a plague.  (It’s a time paradox – the only way he found the spring in the first place was by being led by himself in monster form.)  Because of the Eternal Spring’s 5-dimensional powers, a Good Timeline (without Dragan restarting the cycle and everyone dying) is allowed to branch off.  All the while he’s been trying to find his girlfriend Dragana, which is his main motivation for following Monster Dragan, who’s nicknamed Ivane.

This is the furthest I’ve gotten in LD so far.  I learned a lot.   I would have switched engines but I really don’t know any other engine well enough to not feel just as stressed out.  Mine might have been fine but I thought I could use Tiled to make my maps but I don’t even have Tiled importer code and it’s just too much.  Also Allegro is refusing to play .oggs… (???)

 

I actually spent a decent amount of time off the computer designing on paper, and made a sweet project management grid on my whiteboard.

2015-08-22 01.03.05 2015-08-22 01.03.13 2015-08-22 01.53.01 2015-08-22 01.53.06 2015-08-23 00.52.26 2015-08-23 00.52.42 2015-08-23 00.52.53 2015-08-23 00.53.03 2015-08-23 00.54.52 2015-08-23 00.54.59-1 2015-08-23 00.55.06-2 2015-08-23 00.55.14-2

The graphics were going to be an improved version of some mockups I did for an early version of the same game which was at the time was meant for the NES!  At the time the story was really, really nebulous, and doing Ludum Dare allowed me to really focus and flesh it out, in particular making Dragan’s innately “monstrous” qualities (and he looks so normal!) a central part of the plot was thanks to the theme.  The game’s backgrounds would have looked like this, but better:

overworld castle-1

temple-2 temple-1

 

Of course for the Jam I blocked out a really crappy world map in an hour, and it probably would have been released in that state given how challenging it would have been to turn the story into a manageable number of game events and script them.  But I don’t know when or if I was gonna even GET to that point with all the technical hurdles. :/

Tonight or tomorrow I might do some deadline-free art and music.  If I do I’ll post ’em!

Comments

23. Aug 2015 · 05:43 UTC
Nice work!
FacticiusVir
23. Aug 2015 · 05:56 UTC
Kudos – I’ve been using my own engine for the last few LDs, it’s extra work over using a mature engine but using it “in anger” really helps polish the API. I’ve also had to drop out of this event, but the free day is a good chance to work on some new engine features instead.
23. Aug 2015 · 06:05 UTC
Looks cool, though. I really like the crow gas mask guy design.

Compo – Crossy Chasm

http://www.stencyl.com/game/play/31910

I spent waaaaaay too much time on the graphics today.

Good things:
– The wave system is almost complete, you can choose your next wave when you die.
– Respawning is complete, you respawn after 10 seconds.
– I have 5 wave types. They are fairly well balanced in speed, hitpoints and spawn rate.

Bad things:
– I don’t think I have time to really incorporate the idle mechanics I had planned.
– I don’t have time to make multiple levels with different level design/terrain
– I definitely don’t have time to make an action system. I wanted to have “soldier towers” where little dudes spawn to fight you.

Final things that I think I can accomplish:
– I have 8-way animations for the main character. I should have time to include those.
– The “user” will be laughing at and taunting the monsters (you).
– I want to have the “user” creating new archer towers as he gets money.
– Finally, I want to have some powerups for the monsters…

Oh yeah, and music if I can slap down a nice battle drum beat.

Tags: compo, journal, Ludum Dare, progress

29 Hours in… pretty much awesome.

Minion Studios here, we’re on a two-man jam and are progressing very well! Anyway, we gotta get back to it, here’s a gif or something.

LD33_in_dev

On to Core Gameplay!

With 19 hours left in the Compo, I am about to start work on core gameplay. There is still a lot to do, but I’m in a better position now.

The Action [Strategy > Move] was more complicated than I envisioned, but it is done. The code is hairy, but it can handle a variety situations and is robust enough to endure bad input (like ‘moving’ to your current region). Complicating this are flying monsters (Dragon, maybe Witch), that can move 2 regions per action.

I’ve also added temporary Lair (blank triangular blob) and Player icons.

ld-33_screen_proto_4

It is time to move on. The rest of the actions won’t be too complex (I hope). The ‘Tyranny’ group and remaining ‘Strategy’ actions are fairly straightforward. The Kidnap/Random toggle will be interesting. Most of the ‘Supremacy’ actions will be a challenge. I may drop Research. Blight will be a magic spell instead.

However, it’s the NPC relations and random events that will be the most challenging. There’s a lot going on there.

All-in-all, this is the ‘meat’ of the game and I look forward to making it happen.

The original schedule that I had planned on is now off the table. I’m programming and adding assets as needed.

To Do List:

  1. Finish Actions
  2. Message/Dialog Boxes.
  3. Monster and Lair sub-screens
  4. Battle screen
  5. Top Bar
  6. Random Events
  7. Ally/Enemy relations.
  8. Monster select/creation

Good Luck Everyone!

Charles K.

 

Just a random thing

If you’re looking for videos to watch/listen to in the background, check out GamesDoneQuick. SGDQ just happened so there’s a ton of new speedruns to watch.

Preview

You have to kill your target to kill your biggest enemy… Payne BlackgAME pREVIEW

Coins Dropping Sound Effect

Created this by repeatedly overlapping recordings of me dropping one of my guitar picks on my keyboard then raising the pitch 2 semitones.

http://puu.sh/jLhY5/6151b3bc57.wav

Comments

HuvaaKoodia
23. Aug 2015 · 06:27 UTC
You did try dropping coins first, right?
08. Jan 2019 · 19:32 UTC

Nearly Finished The Game

Since I started this game, I’ve been working on the core gameplay and how everything will work. I haven’t even thought about any graphics or sound because that’s not what’s important. My philosophy is that I’d rather hand in a good game with bad graphics than a bad game with good graphics. So far, there’s no sound and everything is colored squares and circles.

Current Features:

  • Day and night cycle
  • Lighting
  • Basic character stuff (moving, collision with wall, ect.)
  • Enemies (All they do at the moment is wander around if chase you if you get in their line of sight)
  • Since I’m a vampire/demon (haven’t decided yet), you take damage if you’re in the sun
  • Hunger
  • Basic user interface (health and hunger bars)
  • Sneaking

Features To Be Added:

  • Enemies attacking
  • Advanced UI (Start menu, options, how to play)
  • Save and load

And once I’ve finished the game, I’m going to add graphics and sound :) I’m not going to bother adding a screenshot, unlike others have done, because it’s just a bunch of circles and squares and you won’t be able to get much, if any, information about the game out of it.

Bit off more than I can chew

Welp, I bit of more than I can chew with my first idea (a kind of final fantasy style where you’re kidnapped by a scientist, turned into a monster then forced to kill innocents that attack you out of fear on your quest for revenge), I had it fairly fletched out but I just couldn’t figure out managing the battle. Therefore I’ve decided just to hit the hay, wake up in the morning and start working on my new idea of a Mario style game except you’re controlling bowser trying to steal the princess back from Mario. Hopefully I can get it done in time to submit for the jam, I doubt I’ll make the compo.

Comments

23. Aug 2015 · 06:32 UTC
Getting to see Bowser’s side sounds really fun! I hope you finish this game!

Morning

So im on the second day of this ld, I have maybe 15 hours to work with, and that should be enough.
Yesterday I got free tickets to LCS (League of Legends Summer playoffs), and I wouldn´t get that chance again, but now I really have to work hard again!

Good Luck everyone!

Comments

23. Aug 2015 · 07:47 UTC
So no LCS for you today? 15 hours is pretty doable for putting something out there if you really simplify and focus – almost two working days. Good luck!

First LD, starting to take shape!

LD33 Progress

It’s my first Ludum Dare, so I decided to go small and retro with a text adventure. Pulling together everything is a fun challenge!

18h to go, i can finally start

Sooo, after having as always other things to do i could not start this LD until now, i was thinking a bit about the theme yesterday, but the trouble with this one is that all the ideas i had were depending a lot on good Gfx, and that is definitely not my strong suit.

So i am finally going to recycle some of the mechanics from my last entry and will create a simple ‘try to escape the guards and get back home’ thingy.

I mean i still have 18h, right!? Ehem. Well, not really enough time…

Lets see how that goes and how efficient i can be.

So goeth forth and codeth :)

Tags: late start

As Deepak Chopra taught us, quantum physics means anything can happen at any time for no reason. Also, eat plenty of oatmeal and animals never had a war. Who’s the real animals?

Progress! So my game is going to be an RTS-lite, in the setting of a Zelda-esque top-down action title. You are the middle management hired to bring a standard evil dungeon up to profitability, mostly by keeping those pesky heroes from constantly liberating all of your–excuse me, your new boss’s–various magical MacGuffins. You must manage your resources, keep your minions employees from going on strike, and, of course, eliminate would-be heroes with great prejudice.

Here you can see the tile detection chugging along; you’ll be able to put some traps or generators on the ground, and other traps embedded in the walls. Also shown is one of the fantastic LPC Sprites controlled with wasd, courtesy of Open Game Art.

So yeah. I’m real optimistic, just have to keep chugging along.