I’m in
I have no time this weekend… Ahhh, fuck it, I am in.
First participation.
I will use:
Language: Java with libGDX Framework or C# with Unity Engine
Graphics: Paint.net and GIMP
Audio: Audacity
See you
I have no time this weekend… Ahhh, fuck it, I am in.
First participation.
I will use:
Language: Java with libGDX Framework or C# with Unity Engine
Graphics: Paint.net and GIMP
Audio: Audacity
See you
First time to participate to a LD.
Will be using Unity, Photoshop, Audacity, Sfxr.
Good luck everybody and have a nice LD 
I’m not in.
LOLJK!
Language: Haxe
Frameworks: Flixel, Lycan (available on my github)
Audio: Reaper
Art: PyxelEdit
Programming : Haxe + openfl + custom LD Starter (https://bitbucket.org/Lythom/ldtemplate) OR Javascript + ReactJS (depending on how heavy I rely on UI)
Graphics : Paint.NET + plugin “Alpha Mask” + plugin “Curves+” (and other plugins in pack)
Sounds : Anything I can find (still haven’t found a proper workflow for music and sounds) but mostly Audacity.
I plan to explore a progression gameplay using words semantic (in english). I wish the theme we’ll allow me to get there !
Have fun everyone =)
First time I’m actually available when it’s on, so will be entering with a small team.
Expect to fail hard, being first one, and not free the whole period. But should be fun either way 
Language: C#
Engine: XNA
IDE: Visual Studio
Graphics: MSPaint, Whatever else I have laying around on my laptop
Sound: bfxr
Other: Pizza, lot’s of pizza
This is my third attempt and hopefully my first success! Going to try and make something as simple as possible this time.
Tools:
Language and IDE: C++ and Code::Blocks
Graphics Library: SFML
Graphics Design: Paint.net, Photoshop, Inkscape
Music: Likely Autotracker and possibly FL Studio
Sound Effects: likely BFXR
The last time I did a ludum dare flash was still the go to language (imo). However maybe not the case anymore. Unity tempts me, but chrome and its npapi disapproval, hmm, less tempting.
Code/framework: JS + Phaser
Music: Who am I kidding I never get around to music
SFX: bfxr
Graphics: Photoshop
Did a dry run with phaser to get comfortable with the toolset and quick setup. Ended up using a yeoman generator which is handy. See le gif (I promise the framerate is better irl):
Tags: im in ld33, LD33
Even though I’ll only have one of the weekend days available, I will try!
Language: C# 6
Libraries: OpenTK, ObjectTK (awesome)
IDE: Visual Studio 2015
Graphics: Paint.NET, Blender
Sound: Whatever I can find that works
Other: 10kg of desperation
Sadly I will not have my second screen available for this one!
This is my second time entering, but hopefully my first success.
Language: Java
Engine: either LWJGL or nothing, depending on my idea
IDE: Eclipse
Graphics: Paint.NET
Modelling: Blender
Music/Sounds: FL Studio, Audacity
I’m really excited for this. Good luck to everyone!
This will be my fifth Ludum Dare in a row. Hoping for the best and we’ll see what happens. I’ll be happy to just have people play whatever I make and hopefully beat some of my past scores.
Once again I’ll be tweeting my progress as I go.
Good luck everyone.
I think I am. If there is enough time on the weekend.
My tools of choice will be:
Unity + Visual Studio,
Photoshop,
Adobe Audition for Audio
Reaper for Music, if necessary
Blender for 3D if necessary
I have a few basic helper scripts in C# for Unity which I will probably use. They are over here: http://github.com/talecrafter/GameJamFramework
Wish all of you a great idea and then the luck and determination of making it through! Huzzah!
What title said.
I’ve done game jams before, but never followed through with an LD. This time I’m actually doing it, I swear!
Weapons of choice
Engines/Frameworks: Unreal 4 (C++, 3D) | LibGDX (Java, 2D) | Phaser (JS, Web)
Editors: Visual Studio | Eclipse | Notepad++
Graphics: Paint.NET
AudioFX: BFXR, Audacity
… using pure js.
Maybe this time will be the one…
Im In
Language: Game Maker
Graphics: Photoshop, Spriter
Audio: Music Maker, FL
Or rather we are. We are legion.
I’m in again (5th time already), and the one man army Chien Loco will be posting a new game sometime in Sunday :). As usual, tools will be:
See you guys in the comments section later :D.
I’ll probably LD it up this weekend! This will be the first LD I’ve done since learning Game Maker. Previously I used to use C#/XNA, and it was a bit of a hassle just setting up the infrastructure for any game I worked on, even though I got really good at it. I use many more user friendly (and mostly free) tools now, including but not limited to:
Since I am able to build prototypes for games much faster with these tools than before, I should be able to make a much better game. We’ll see! Good luck everyone!
Second time in, and now feel I understand my tools MUCH better this time around. I am still working on my game from Ludum Dare 31, but learned a lot since last year. 😀
Engines/Frameworks: Unity 5.0
Graphics: Inkscape, Photoshop
AudioFX: BFXR
Nabebeast mode na ako! This is my first time to join in this kind of event.