LD33 August 21–24, 2015

In The Spirit Of The Compo

I’ve started a github repo for my compo code, and I’m currently using it to make a little engine as warm-up. I may scrap everything I have, or keep bits of it, but if I remember the rules correctly I think I’m supposed to publish all my pre-existing code before the compo starts.

https://github.com/stett/LD33

Super minimal. Using Love2D with anim8 and a slightly modified version of SECS. I also included SECL, but I’m not sure I’ll end up using it, since I’m mostly relying on SECSy entities and systems for now.

Started using it to build a discrete hex-based physics estimator (it certainly can’t be called a simulator…)

LD33

 

I’m in! also hopefully my profile page works now!

I’m just writing a post so that my profile page works. If you haven’t written a post like this, it’ll just say “NOT FOUND” when you go to your profile. Which is sad. So, that’s why I’m typing this. Hello.

I’m in, no idea whats gonna happen but why not.

Love these events but never had time to join in, this time though its a different matter as I have made the time for it.

Will be using Unity and will choose the other software at the start of the event.

Good Luck to all!

I finished my first game to get ready for the dare!

Exit Stage Left!

Give it a try if you wanna have an excessive amount of fun thrown at ya face. Feedback appreciated.

 

Can’t wait to jam it out with my friends it should be a hoot!

Tags: first, game

Comments

TEQ
19. Aug 2015 · 14:05 UTC
Good job finishing your first game. Bit of advice, even though it may seem obvious to you the creator, you should consider the people playing. It took me about 2 minutes to figure out I needed to double jump and hit the purple square to start the game. Other than that, keep up the good work and have a blast with the Jam this weekend.

I’m in

Hi everybody,

its going to be my first game jam. I’m so excited to see if i can start and finish a project in two days.

here are my tools:

Unity, visual studio, photoshop, etc.

wish you all the best.

I’m In

Hi all, after some time i’ll be back.

I’m going to join in this LudumDare. My tools as always:

LibGdx
Photoshop
IntelliJ

And thats it.

Thx and see you in the weekend

First LD!

Hi everybody,

is my first LD, let’s get fun!

 

I will use Unity in LD, and try to use StrangeIoC framework.

I’m in

Probably going with WebGL (using ThreeJS).

Have fun! 😀

I’m in

For the first time! I’ll be using Unity, Audacity and Blender/Inkscape/Gimp.

I’m in!!

I was in LD32 jam and i will be again in ld33 jam. As the last time i will make the game using c++11 and SLD2. But i am going with emscripten this time and try make it to run in browsers :)

  • Engine: Bearengine (i made this one)
  • Language: C++11 + emscripten + android
  • IDE: Code::Blocksl
  • Graphics: Paint

gl hf!

Tags: LD #33, LD33

I’m In

This is my first time participating in a Ludum Dare
I’ve managed to make a game in under 6 hours before, but it was small and I had planned out the game before the 6 hours.
Here are the tools that I’m gonna be using,

Game Engine: GameMaker Studio Pro/Clickteam Fusion 2.5 Pro (UNDECIDED)
Art: Photoshop, Paint.NET
Audio: FL Studio 12, Sfxr, Bfxr
Screencast: OBS
I won’t be streaming, but I will be recording it and making a timelapse!

 

Good luck to all!

I’m In

I’ll be joining in on the compo again this year.

Language: html, javascript, / jquery, canvas

Engine: phaser.io

IDE: vim

Location: Atlantic Beach, FL

Graphics: Paint, GIMP

 

 

We’re jammIN’

I’m in for the jam along with my cousin and another colleague from work. We’ll be joining the Johannesburg real world gathering organised by Make Games SA on Saturday and Sunday.

We’ll be using the following:

  • Language: C#
  • Engine: Unity 5
  • Graphics: GIMP & InkScape, we’ll likely use some free game art if we can find anything applicable to the game we end up making
  • Sound: BFXR & Audacity, possibly recording some of our own audio

Looking forward to this one as it’ll be our second time using Unity and I’ve done a tech demo or two since the LD32, so we have a much better idea what we’re doing this time around.

First post, and I’m in again

It’s my first post here, and it’s so exiting to share my enjoy with you !

I’m in for the 4th or 5th time, but it’s the first time, I will use my own framework.

Music : LMMS and Audacity

Graphics : Inkscape and Gimp

OS : Linux or maybe Windows I don’t know, I prefer Linux (XUbuntu)

Language : Java

Game Engine : SCEngine (use LWJGL 2.9.3) my framework

Good luck all !

I’m In

First time doing Ludum Dare, although not the first time doing a game jam. I am really excited to get started as I haven’t really made anything of note in the last few months.

Tools:

Language : C(GCC)

Text editor : Notepad++

Graphical editor: GIMP

Music : LMMS

OS : Windows

Libraries : SDL2, SDL_Image, SDL_Mixer, SDL_ttf and jansson.

Best of luck to everybody taking part!

I’m In!

This will be my first time entering the game jam possibly with the help of some friends. I have never actually made a game I could say was complete so this might be my first which will be interesting, but it will be fun to take part anyway.

Good luck everyone! :)

LD33 wallpaper

Throwing in my own wallpaper :)

preview1920x1080

DOWNLOAD 1920×1080 | DOWNLOAD 1280×800

Tags: wallpaper

Comments

commanderstitch
19. Aug 2015 · 15:47 UTC
Wow so color psycadelic.
19. Aug 2015 · 16:46 UTC
How was the wallpaper generated? I can guess at several approaches, from genetic algorithms to noise, so we must be told your recipe :)

We’re In!

We had a blast during LD #32 and decided to jam again for LD #33! Previously, I’ve stuck to Python and C++, but this time we’re branching out to something web-playable – namely, Javascript using Phaser.

Being totally new to both, however, we thought it wise (and it was) to do a  warmup last weekend. And with the overlapping GBJam as our theme, we kind of hit two birds with one stone. Check out what we came up with over on gamejolt why not :)

We’re pumped and ready to go – happy jamming, everyone!

as mentioned earlier I’m still in

And it looks like I’ll still be using a custom engine, aside from a 2 day struggle with emscripten just refusing to work and some… err, minor setbacks I’m still somehow on schedule

The rendering code I need has been written, I need to write some more complex shaders and some AABB bounding box intersection code for physics but other than that I’ve written almost the entire engine (well, I still have sound support but that’s optional 😛 I can always just rush in mp3 support for looping bgm and not use sound effects, that works I hope).

Now if emscripten would just accept my std::vectors that’d be lovely, of all the things that break one of the critical data structures has to be one of them. bloody hell.

And I wrote such nice shader compilation code too (ha! told you I’d use shaders) :/

Ah well, I filed a bug report, if it’s not an emscripten bug it sure as hell is a documentation bug, I read it cover to cover and nowhere did it say that vectors are defunct.
I suppose I should convert my logging function to use C style arrays instead of vectors, I can’t really test my code without the debug logging (and it would never be invoked during normal gameplay so that’s fine, the only way it would be invoked is if shader compilation or linking failed; something that won’t happen past release because I test my shaders :3)

Ah well so far so good, I really enjoy crunch time; so much gets done.

I’m number one. You’re number two. We’re criminals at large, but I’m at larger than you.

That’s a quote from the most excellent Muppet movie Muppets: Most Wanted, and it has nothing to do with this compo entry announcement. I just can get the songs out of my head.

Editor: Sublime Text
Language: Haxe 3
API/FrameworksFlaxen (HaxePunkAsh-HaxeOpenFL)
GitHub Version Control: Base Code and Game Source
Visuals: Photoshop, FilterForge, possible Pixen
Audio: Audacity, Bfxr, Renoise w/VST plugins
Animal: Bad frog! Bad frog!
Fräulein: Evilen froggen! Evilen froggen!

Thank you, Kermit, no more questions.

Tags: Ash, Flaxen, haXe, haxepunk, LDCompo

We’re in!

This is going to be the first Ludum Dare Jam for us and we are pretty excited!

Palapapaa and myself will do the code, Lysero will be doing the graphics and Nemix (Soundcloud) will do the audio if he finds time this weekend.

We will use the Phaser HTML5/Javascript framework like a lot of other people as far I could see :p

 

Good luck everyone!

I’m in!

I’m in, with mah team!!

Starting the Jam on the train home

My SO will be out of town for the weekend, which means I will have a good amount of time to be a bum and do LD33 all weekend.

Language: Javascript

Frameworks: PIXI.js

Editors: Sublime Text and Chrome inspector

Tools: Git, Pickle (but I might switch to Pyxel), Audacity + Other random sound generator I find

Ideas: None 😀

I’m in!

Whoop! First jam! Stoked to be part of this!

I’m In

doing the jam thing with fire219, krourke and some nerd without a website

first ludum dare for us except fire219 who helped with some of these entries

 

  • Engine: BLOAT
  • Language: js
  • Libraries: BLOAT
  • Text editor: acme, vim
  • Graphics: gimp
  • Audio: lmms
  • VCS: owncloud (best vcs)
  • OS: gahnoo loonix

I’m in

I’m in for the 7th time

Usually I use game maker, but this time I am going to use Unity with some little framework on top of it.
Framework has most of the stuff needed to create a game(states, timers, random tool, platformer controller, camera control etc, some base particle effects).

Other than that I will probably use photoshop or inkscape for graphics, jfxr for creating sound effects and bosca ceoil for music.

Hope A World in the Skies theme will not be selected, even though it is awesome, it seems to be so restrictive…

Good luck and have fun!

3rd Time The Charm – I’m in

2 days or so before doing the LD for the 3rd time now, this time not doing the compo, but the jam instead.

Still going to use the fairly unique Quake modding tools as my platform, hopefully I can whip something fun and more polished than before.

I’m in (I’ll try)

Hi people

Let’s go again! In middle of PhD thesis is hard but I love it and I always try :-)

I’ll create an art game, I’m sure about it.

My tools:

  • Engine: GameMaker Studio with HTML5 extension (I’m curious to use Phaser)
  • Graphics: GIMP/Inkscape + Spritter Pro
  • Music: cgMusic
  • Sounds: Bfxr, Audacity, free sounds
  • Cloud Storage: Dropbox
  • Git: BitBucket

A message from voxel

Depending on whether I go 2D or 3D I’ll be using:

Haxe with OpenFL; Asesprite

or

Unity; Blender

or

Quiet sobs of failure under the blanket of shame

Here we go again

I’m in for the second time!

I’ll be using Java with a custom engine, Waffle 2, the newest version of the custom framework I used last LD, this time with hardware rendering. Waffle 2 is based on LWJGL3.

Apart from that, I’ll be using GIMP (and Blender if necessary) for my art assets, and Reason for the music. Sounds will probably be done with sfxr.

This time I’ll not be alone at home, I’ll be at Goutye‘s, but we’ll work on our own games separately.

I’m really looking forward to this LD. 😀 GLHF everybody!

I should be in, probably

Assuming I don’t go see Joan Jett and the Blackhearts or something.

Stuff I might use:
-Javascript
-HTML5
-Flash
-Twine
-ChoiceScript
-PHP
-Inform
-x86 Assembler (probably not, but it’s possible…)

Tags: im in, LD33

Compo compo compo

I’m hoping to actually complete a game – the aim is the compo but the jam is always a nice fallback option.

I’m mainly writing this to get a profile page (thanks iostream!)

Good luck to everyone!

LD33 Wallpaper

I made the wallpaper in blender. I hope that you like it 😛

 

 

https://twitter.com/FlixGagne

http://ludumdare.com/compo/2015/08/19/flix-wallpaper-33/

 

BTW : don’t know if the image will appear, I am noob whit wordpress and LD :/

Tags: blender, wallpaper

I’m in too!

I thought I had another week before Ludum started, looks like I done goofed.

Phrack: A 90s Phreaking Adventure Game

Welcome to the world of Phrack where you play a young teen who must scam and steal their way to infamy.

I don’t want the game to have a lot of “backstory”, it’s a game about a juvenile delinquent after all :)

It’ll hopefully have three parts, depending on how much time it takes me to poorly code everything and get my art assets together. “The Great Escape” where the player has to sneak out of the house undetected, “Hold the Phone”, where the player has to successfully hack an 80/9os era payphone, and “Chasing Paper”, where the player has to get a guy in the alley to turn their cable back on by retrieving some… items.

Possible inventory items:

SquawkMan Cassette Player, Blue Box (ready-made), Exacto Blade, Electrical Tape

I really have no idea what I’m doing 😀 But that’s okay.

I’m gonna enter again!

Heya people! I’m gonna enter solo for the second time ever! Not really sure what tools I’ll be using yet, but probably Unity 5 and Photoshop for the most part, alongside whatever assets I can get for free for artwork and music.
Good luck everybody!

I’m in !!

It’s finally time for another LD!!

Time to see if i learned from my mistakes and hopefully finish a game this time(fingers crossed).

Tools:

Code:AS3 using FlashDevelop with the FlashPunk library.

Art:Paint.net.

Music:Bosca Ceoil(or whatever will help me create bearable music)

Sound:as3sfxr.

Good luck to all of you : )

i am entering

since the last time i entered (which was a failure since i did not finish my game), i finished college, became a professional game developer, and finished a few games.

so maybe it will go better this time? i don’t know. i hope so. i took friday and monday off so that i won’t be exhausted when it starts and so that i will have enough time to do the jam if i dont finish in time for the main compo.

i’ll be using js and rolling my own engine i think, but maybe unity and c# if the theme really seems like it would be better 3d.

Im In

This will be my second ludum dare. I haven’t done one in a while so I’m excited to get going.

I will be using GIMP and Unity 5.

Good luck and have fun everyone. 😀

-Nalozyc

I’m in.

This will be my first ever game jam, so hopefully I embarrass myself.

I also hope this is how one is supposed to register for this event.

Tools:

  • Code: C#
  • Engine: Unity 5
  • Graphics: GIMP and possibly Blender
  • Music: I have no Idea
  • Sounds: Audacity

I have no idea what I am doing.

Tags: LD33

Comments

terpin
19. Aug 2015 · 18:11 UTC
The first one always sucks the most I think! Just hang in there :)
19. Aug 2015 · 18:21 UTC
An I’m in post is about the closest thing to registering for LD that there is.

I am in! First time!

Dear developers and gamers,

I am very happy to finally (without catch block) participate on this beautiful event.  I know ludum dare since a couple of years and I always wanted to join. As we all now sometimes life has other plans with us, but now I hope the time has come to open a new chapter for ludum dare. For my self I am a software developer since a couple of years now and I hope I will use my experience in the right way.

For your information here is my skillset and tools I maybe are going to use:

  • C#
  • Unity 3D
  • Blender 3D
  • Gimp
  • Real guitar

I really hope I will be able to include some real music from the guitar, since music is a beautiful element in games.

 

I wish you all good luck and a lot of fun during the hours of hard competition and hopeful not too many bugs. 😉

 

Many Greetings,

schw3de

Here Goes

I’m excited for sure! Hope the theme’s at least doable this time. <3

Tags: DAE, LD33

Comments

terpin
19. Aug 2015 · 18:27 UTC
The last theme was bullshit, honestly. “UNUSUAL WEAPON!”, exploration games be damned :(

probably in

And probably going to be using Unity (2D) and paint.net

We are: [√] In [ ] Out

Here we are again, our second time on LudumDare Jam!

And now, Rodrigo and Zanoni will be developing a game on this issue (if not much drunk to do anything).

This time we will use UnrealEngine on c++ for the development, and try to not make the same mistakes from the last time.

For other things, we will do the same as before; use open assets at the begin (opting-out from the graphics/audio category, if so), and make sprites/audio if the time allow us (this time we will try hard to accomplish this).. So, for graphics, GIMP/inkscape , sound/music with FL Studio/Audacity/sfxr. The UnrealEngine is already running on my Linux box, but we will use MacOS/Windows as fallback, if needed. For the code, private git repo until the deadline, and github after. And as we will need to still alive, coffee, bacon and beer will do the job, as usual.

Monster Kill

Neat.

Other tools include Trello for ideas and task tracking, IRC and our Twitter account for updates on our progress.

Let’s go!

Tags: dbo, jam

I’m in! Again!

Well, I’m in, and this time I’m feeling more prepared than ever before! This time, I have a well-defined idea of what I’ll be doing: a top-down, turn-based, stealth game.

I’ve been playing a lot of Metal Gear lately, so this game will be inspired by the series. Sneak around enemy camps, avoiding guards and cameras, stealing intel, finding equpment as you go! Or at least, that’s what I’m currently planning. It may be slightly out of scope for a weekend, but we’ll see!

Once again, I’ll be entering the solo competition. My tools:

Haxe + OpenFL + Haxepunk – my language and engine of choice (currently)

Sublime – the best text editor

sfxr – it makes sounds

Audacity – it edits sounds

Gimp – for the art

Coffee – for the mind

 

Good luck everyone, and remember to have fun!

Tags: im in, LD33, stealth, tools

About time to say “I’m In”!

Going to participate this weekend for the second time. Hopefully I can improve from last LD and raise my scores (and actually finish the game).

Tools of the Trade:

  • Unity (3d or 2d… Never worked in 2d, but 3d modeling was a beeatch of a time consumer last time with my limited knowledge)
  • Blender… well – see above…
  • Photoshop/Gimp
  • Whatever else I realize I need to use for sounds/graphics…
  • Buckets of Coffee
  • Junk Food
  • And… most importantly – a positive mindset!

I’m in, baby!

Flying solo this time :)

Using: Unity, GraphicsGale, Bosca Ceoil and CFXR.

To get into the mood, I drew BLOOD PEPESH, COMMUNIST VAMPIRE! (now with 100% more retro shaders! buy one get one free! offer void where not applicable!)

BLOOD PEPESH, COMMUNIST VAMPIRE!

I’m in?

I mean… I’m in! I think.
The engine I previously used has failed on me. So I’m going to give a new engine a try: Pixi.js!

Here’s everything I’ll be using.

Engine! Pixi.js
Language! Javascript
Sounds! sfxr
Music! Uh… I’ll… try to figure something out.
Art! Piskel

…and now I’ll have to learn how to use Pixi.js in a bit more than 2 days.

I’m hopefully in

Provided I can hit a deadline before the weekend, I’m in!

Will be using, Unity 5, Photoshop, BFXR

Good luck!

“We” are in

Hello, it will be our debut in Ludum Dare, together with Sadai:

sadai

(Sadai is after ‘Sad Ai’).

Our tools:

  • ubuntu (although its bloated 😉
  • eclipse (lets do not talk about being bloated),
  • libgdx (hm),
  • aseprite (although never used it huh),
  • gimp (zero artistic creative, same amount of talent),
  • renoise (we have a license lol),
  • ardour (this one crashes all the time),
  • coffe with soy milk (thats delicious),
  • snacks, fridge,
  • neurofunk around 175bpm (thats truly awesome),
  • night hours (days are busy).

We tried previously participate for a try using sfml and c++, but then we found playing with c++ much more exciting and developing than work on game itself 😉 So, hopefully game will be finished (Sadai wants to play main character’s role). For sure the fun expected.

New to Ludum Dare…

All new to Ludum dare, I have always had my mind made up to make a video game but I haven’t ever gotten around to it.  I think it might be good to enter… but after looking around I am a bit taken back on what I need to actually do to enter…  do I need to sign up anywhere or does just posting that I am in count?

 

Thinking about entering the Compo as it would force me to create it all myself from scratch ( I definitely don’t think my first game will be good or anything but it will be a great jumpstart into me actually pursuing my dream).   But I don’t understand how I would submit my entry, is it just a post here?  I am thinking its just posting screenshots and then links to the code and such here?  Is that correct?

Anyways I plan on making a HTML5 game (Javascript+CSS)… from scratch.  Will be hosting it via Github (source code as a html page)… is that normal?  This would be rather than actually hosting in on a webserver… forcing someone to download the whole page as a package and running it locally.

Comments

ChronusZ
19. Aug 2015 · 19:46 UTC
You “sign up” when you submit your game at the end :)
K.Chplr
19. Aug 2015 · 20:02 UTC
I’d advice you not to make people download your game from github and run it locally.
19. Aug 2015 · 20:17 UTC
Hi there, and welcome! ChronusZ is correct is saying that you just submit your game when you finish it at the end. Normally there is a submission period AFTER the deadline ends for about an hour, so you’ll have a little time at the end to put in all the game info and take screenshots and whatnot.

We are in!

We are in! We being @Teamboring(Sandy), @NickSProud and myself.

This is my second Ludum Dare, my first was #32 with AlexDJones. The last one went amazingly well so this one should at least be fun.

I will be doing some programming and trying to keep us on track, Sandy will help me code and Nick is going to try his hand at 3D modelling. I suspect whoever has the idea to get us going is taking charge of the design aspects.

It may change but currently we are planning on using Unreal Unity and Blender, potentially putting the code on Github for remote sharing.

Just like Alex said before:

tumblr_mhagnkouRv1r3i7aho1_250

Alan

Tags: wearein

I’m in.

For the third time, I’m in for the compo.

Last time was a failure as I did not manage to find an interesting idea matching the theme and quickly bailed out. This time I’ll do something to the finish no matter what, even if it means being completely off topic.

Tools of the trade : JavaScript / FL Studio / Audacity / Gimp / Blender / Git(hub) / Pen and paper

Good luck everyone !

Im in :)

Hello my name is lighthousegames aka chase and i would gladly like to say that im in for the first time my game might not be impressive but ill give it a try.

I am new to coding and very new to unity and i’m only so old that people wouldn’t believe in me and i’m sorry if i’m wasting your time and if you are reading this i guess you should know my age i’m 10 years old that’s why i might not be the most impressive but i am making an fps and i’ve heard jams improve your skills so i’m gonna give it a try.

ENGINE: Unity

Art: Sumopaint

Model engine: Blender

I hope that you aren’t making fun of me because im only so old and i probably cant code that well but ill give at a try just for the sake of learning! Spacemanmale.blend

I’m in.

For the first time, I’ll be joining in Ludum Dare. Have a team of 5, and we’re looking forward to doing our best!

Everyone…

༼ ºل͜º ༽ºل͜º ༽ºل͜º ༽ …I’m getting in here! ༼ ºل͜º༼ ºل͜º༼ ºل͜º ༽

Maybe I’m in

have a lot of work, but depending on which theme will win (Pluto, pluto, plutooooo) I’d give a try! :) and test some HaxeFlixel dev features!

I’m In!

First Ludum Dare.

My Tools:

Engine: Completely from scratch.

Language: Python (python FTW!)

Editor/IDE: PyCharm

Graphics: Photoshop CS6

Music/Sounds: Whatever generator I can find

I’m in.

This will be my first game jam, hope it goes well.

Comments

HacksawUnit
19. Aug 2015 · 20:41 UTC
Best of luck!
19. Aug 2015 · 22:06 UTC
Welcome to Ludum Dare, and good luck!

I’m in

Not sure yet if I’ll do jam or ld.

Tools: flixel-gdx + ashley component system (java) -> GWT -> Browser

We’re In!

On behalf of everyone at Alliware., I’d like to say we’re in!

Allow me to introduce the team to you.


Our Team

  • Phar
    • Our main developer/programmer and founder of Alliware.
  • Sinsorium
    • Alliware’s wonderfully talented artist.
  • Cainsith and Stealthfox
    • These two jokesters are our QA division.
  • Myself (Spork)
    • I’m in charge of Sound Production and Public Relations.

Our Tools

We will be using a variety of tools including:

  • Unity
  • Visual Studio
  • Notepad++
  • mspaint
  • BFXR
  • FL Studio
  • Possibly more!

We look forward to the challenge and we wish everyone good luck!

For more information about Alliware., visit alliware site link

I’m in, as always

This will be my 12th entry to Ludum Dare and I haven’t missed one. 4 years! It’s a long time. When I started, I’d barely programmed at all beyond a few tweaks here and there, I’ve done freelance gamedev, worked in NFC payments and now making websites for an awesome local company.

I’m hosting a party of sorts at my house this weekend, gamedev, beer and pizza will be happening. I hope to enjoy myself and create something good! I’m not always pleased with what I make, but I always see Ludum Dare as a worthwhile venture, and I’ve always come out of it learning something new, be it about coding, art, project/team management and even myself.

I hope to never miss a single one, as sad as it sounds, it’s one of the most important things in my life.

Comments

19. Aug 2015 · 21:10 UTC
I’ve always wondered but are you actually allowed to work in teams in the official Ludum Dare. Many people have told me yes and no. Could you possibly tell me?
sudorossy
04. Nov 2015 · 13:27 UTC
Yes, but you enter the ‘jam’ not the main compo. Jam has more relaxed rules. Main compo is 1 person only

In x3

We are in!
We arrived with a team of three to be part of this amazing experience !

Here are the members of our team !
Matheus Sampaio – (programmer) ,
Bianca Zanette – (artist) ,
Gustavo Morche – (translator and Game Designer).

Tags: in

I’m in again!

DDRKirby(ISQ) here!  That’s right, I’m joining LD again!

Here are my personal goals for LD this time around:

Skip my Friday social dance event to focus on LD – Usually every LD I do I always start behind on time because I go to a weekly dance event on friday night.  Well, not this time!  Just gonna focus on LD this time, and actually get a fresh start alongside everyone else. :)  Hopefully this will lead to me having a little more time too, since 48 hours is super tight already, as we all know.

If possible, do something using a 4-color palette – The past couple of LDs I’ve kept on wanting to do something with “a simple and clean art style, probably using basic shapes and subtle effects”, but I think I’m over that and I actually really want to try using the style that I did for Ripple Runner again, using 4 shades as in the good ol Game Boy days.  I’d actually love to create something that is reminiscent of A Kitty Dream…I know that isn’t strictly 4 colors, but I think that aesthetic is something that I’m really into right now, using pixel art and simple colors to create beautiful spaces.

Do something small so I can focus on aesthetics – I’ve never tried focusing on aesthetics before in an LD game but I want to attempt to do it, ratings be damned!  Of course, I may end up getting sidetracked and just do another rhythm-based game where you really get into the music, but I think I’d like to make it a goal to just make something that just looks and sounds great, rather than concentrating so much on the actual gameplay.  Easier said than done, of course–you still have to have an interesting game at the end of the day ;P

Tools I’ll be using:

  • Haxe and HaxePunk, with FlashDevelop as my IDE
  • FL Studio and LabChirp for music and sound.
  • GIMP for art
  • Tiled (potentially) for map editing

TODOs left before the start of compo:

  • Check out updates to HaxePunk and associated libs, make sure everything is up to date and compatible.
  • Download Tiled and its associated HaxePunk loader, make a sample project where I’m loading things from a Tiled map, because there’s a good chance (?) I’ll need a proper map editor.  Make sure there are no kinks in the process.  Reminder to self that when I was doing Rhythm Gunner I think pixelmasks were having some issues so I need to check on that again.
  • Get some rest :)

Tags: im in, LD33

Comments

Robot Souls Games
19. Aug 2015 · 21:21 UTC
Dang. Trying to make us jealous by saying you go to a social dance event?

I’m in!

So, my first Ludum Dare, I’m very excited. I’m a CS student from Holland.

The tools I will use:

Visual studio – Programming

Xna – Engine

Paint.net/ pickle – Sprite making

Sfxr / garage band – Music / sound

Hopefully I will finish something small and see lots of your games!

-See you in 2 days :)

Comments

FacticiusVir
19. Aug 2015 · 21:55 UTC
If you’re used to XNA, have you tried MonoGame? It’s the same API, but still actively maintained and supports cross-platform builds.

This may be a nooby question, but

When does the Jam start and finish, and in what timezone?

Comments

SetArray
19. Aug 2015 · 21:10 UTC
Look at the counter, count the day and time that it is from what the counter says, and that’s the day and time that the jam and compo start.
Donni11
19. Aug 2015 · 21:11 UTC
It starts August 21st-24th, in 2 days from now. I’m not sure which timezone through…
snake302
19. Aug 2015 · 21:13 UTC
22.08.15 01:00 GMT +0

or

22.08.15 04:00 GMT +3 (Moscow)

This is a good Ludum Dare to start participating!

Hello! I knew of LD long ago, but every time I either forgot of starting date of had some urgent tasks at my full-time job. But this time is a perfect moment to get involved.

I’ll make a Flash game to prove that it’s still alive :)

BTW, once, when I was late to the LD which theme was “10 seconds”, I made a game “11 seconds“, and it became daily 2nd on NewGrounds.

 

I’m in again!

I’ll be joining for my fourth Ludum Dare!

My arsenal:

Language: Java

Library: LWJGL

Graphics: Paint.NET, Photoshop CS6

Audio: No clue yet

Comments

WubAlliance
19. Aug 2015 · 21:15 UTC
LWJGL FTW!

This is a post by me

A human. Lets hope I can finish the game

SKT team is in !

Good news, everyone !

Today our little team from France is officially in. We’ll all get together in my house for the three days so, here you go, mini real-life event !

Let me introduce us :


Antoine avatar

Antoine

I will be doing some programming, the music and the sounds and I’ll probably take part in the game design and that kind of stuff I also have some photoshop wisardry that I could use… maybe.

marjorie Avatar

Marjorie

I will focus primarily on graphics but I should take part in game design, level design and all those things, I might also throw in a bit of code.

thomas avatar

Thomas

I should focus mainly on code and will take part in game design and all those good things … If we are desperate, I can draw a square pretty good …


 

What we will be using :

  • Javascript with Phaser, on diverse IDEs (Notepad++ and  Sublime Text mainly)
  • A dangerous mixture of PaintTool SAI, Photoshop, Photofiltre (dear lord) and maybe a little PyxelEdit
  • Cubase and Bfxr for the sound
  • Annnnnd that should be all … oh Wamp for testing and Git for uploading … you might also find trace amount of Tiled depending on what we go for…

So here we are, thanks for reading !

We wish you all a great LD, may your ideas be plentyfull, and your code free of bugs !

See you around 😀

Tags: hello world, in, SKT

One more

It’s my first LD. The tools i will use:

-Unity3d

-PiskelApp and Photoshop CS5

-bfxr and sfxr

Good luck this weekend for everybody!!

I’m in.

This will be my first LD.

 

If any artist wants to team up, I need sprite tilesets and characters.

Fifth Ludum Dare, let’s go!

Can’t wait! Everyone seems to be making these posts so I thought I’d hop on the bandwagon.

Language: Java

IDE: Eclipse

Graphics: Paint.NET

Audio: bfxr, and other 8bit-related things

I really hope to make a tron-style game, and some of the themes look awesome such as mind control/dream related

themes; these will give me a chance to try out (and fail) with using some image filters.

Good luck to everyone!

First time on LD

This is my first time trying my luck on LD, can anyone give me tips on what to do first, common mistakes everyone does or something alike?

 

also i’m looking for an artist if anyone is interested please leave a reply .

Comments

Joseaper
19. Aug 2015 · 22:30 UTC
Here are my tips(They may not all be useful):
19. Aug 2015 · 22:34 UTC
Welcome!
RobotHoboDanceParty
19. Aug 2015 · 22:39 UTC
What to do first, PLAN, just try and get the main idea of your game on paper or something before you begin making it. Also try to talk with people or ask for testers if you can during the Ludum Dare, this will help greatly for ideas and parts you may need to work on/fix.
Wevel
19. Aug 2015 · 22:40 UTC
Something else not already mentioned is that you might only want to have placeholder art, fx or music so you can get a working game rather than spending more time on them and not having a playable game.
doos
19. Aug 2015 · 22:43 UTC
Don’t make it too complicated, and simplify everything.. prioritise and do the important stuff first. Good luck! There’s a book out with more info.. :)

I SAID HEY

what’s going on?

Chaoslab /wave

Hello fellow entrants.  Here is a sprite sheet of a current “work in progress”.

Sprite_sheet

Looking forward to Ludum Dare #33.  :-)

Welcome to Ludum Dare 33!

Hi everyone, and Welcome to Ludum Dare 33! Lets get down to business!

CLICK ME!

Click the image above to Vote for Ludum Dare 33’s Theme! The highest rated theme will be revealed on Friday August 21st at 9:00 PM EDT (6:00 PM PDT, or Saturday 01:00 UTC).

Results from Rounds 1-4 are here.

Future Stuff

If you caught the announcement 4 weeks ago, you’d know that I’ve been busy. We’re not ready to use the new site just yet, but the plan is to run December’s Ludum Dare event on the new site.

If you want to learn of the madness coming to a Ludum Dare near you, check this out:

http://ludumdare.com/…/starship-the-new-ludum-dare-in-great-detail/

Keynote! Hosted by Ratking

FOR SCIENCE! Dr. Ratking is here to get you HYPED for the upcoming Ludum Dare:

That’s it from me. Let’s get this Ludum Dare ball rolling!

Tags: keynote

In am I, hmm?

Well, my first plan was to make a game for the BBC MICRO (ATOM) though I’ve not really learnt as much machine code as I thought I would on my hardware.. :)

I’d really like to take part in a team meetup if there are any in Leicestershire,  Nottinghamshire or failing that, England. I’ve searched the local hackspaces, but caint find nothin.. :/

In Again

This will hopefully be my 7th LD game.

Will be using some base code I’ve been refining over the last few competitions (and in my spare time), it’s available here.

Code: C using SDL2 and OpenGL, Visual Studio 2013 for IDE and compiler.
Art: Paint.net mostly, maybe Spine and TexturePacker
Sound: BFXR, Audacity, and autotracker.py

Hello everyone :)

Hello there !

I’ll be part of the 33th Ludum Dare this week. This will be my first LD.
I’m a French “game-developer” (I try to do my best :x). I have a Twitch channel (wRadion) and I’ll be streaming my progress live.

Tools I’m using :

  • Engine : Monogame/XNA
  • Langage : C#
  • Audio : as3sfxr, FL Studio
  • Graphics : Photoshop

If anyone has some tips for my first LD, feel free to comment !

Good luck to everyone and have fun !

Thanks,
wRadion

Comments

taviandir
19. Aug 2015 · 23:21 UTC
Hello!

I’m in for the first time ever :D

After lurking at LD for about 2 years now, I finally decided to participate 😛

Will be using Unity, some horrible programmer art and self voice acting. Oh and I might even stream :)

Second time, I’m in.

I will be using GameMaker Studio, sfxr, and either the default sprite creator in GM or paint.net, both of which are way to fancy for my skill level.

First Ludum Dare for PFC!

Its coming up fast, and we’ve held out as long as we can before making this post in case anything crops up to stop us taking part. The team at Pangean Flying Cactus is officially in! This is our first time taking part in Ludum Dare (we planned to try it in April, but school deadlines got in the way), and will hopefully result in the first game that we actually finish as a team! Over the past two years we’ve built many demos and gadgets to develop our skills, and come up with tons of ideas, and now we feel we’re finally ready to produce something with a little polish.

Our Team:

  • Dean James – Dean will primarily handle the coding / development side of things, researching and messing around with mechanics and functions to make the game work and, hopefully, remain fun!
  • Sam Mottram – I will be responsible for the creative side of the project, creating sprites, tiles and backgrounds, working on level designs, and developing any story elements the game may have. If need be, I will support Dean on the programming side, or work on sound and music development (the area I’m least comfortable in).

Tools of the Trade:

  • Engine / Editor – Stencyl
  • Graphics – GIMP, PyxelEdit, GraphicsGale, TileStudio (Possibly Krita)
  • Sound – BFXR
  • Music – Bosca Ceoil, LMMS

Follow Along:

We will be posting updates on development to our official (and brand-spanking new!) social media outlets on Facebook and Twitter, and I (Sam) will be streaming the creative side of things over Twitch on my personal account.

We wish everyone taking part all the best, and look forward to trying out all the amazing games that will surely come out of this. Good luck!

We’re in, GET HYPE!

We’ve been preparing our codebase for the past week: tweaking libraries, fixing bugs, etc. Now that we’re only two days away, it’s time to GET HYPE! For our jam entry, We’ll be using the following tools:

Framework: LÖVE3D (a 3D extension of the LÖVE framework)
Language: Lua
Editor: Atom
Graphics: Blender
Audio: BFXR

We will be streaming all 72 hours of development on Twitch, so check us out!

You can check out our GitHub, Twitter (@LandonManning, @shakesoda), and dev blog as well!

You can also check out our LD32 entry here.

Armageddon

There have been many powerful developers throughout the millennia.

But ages of Ludum Dare have begun to tear the fabric of the realms. The critical point has finally been reached.

It was foreseen that developers would one day grow too powerful and too numerous.

If left unchecked, their intensifying development would weaken and shatter the realms and bring about the apocalypse.

The Elder Gods demanded a safeguard put in place to avoid total destruction. One that would make use of the developers’ insatiable bloodlust.

Like moths to flame, they would be drawn to battle. At the apex of destruction, alliances will be broken, and old hatreds will be revived.

At last, it has come to this final battle.


Armageddon has begun.

LD33

A new participant has entered the Ludum Dare #33

Hello,
I am new to Ludum Dare and it will be my first public (and solo) GameJam. I will use Unity, sfxr, GraphicsGale, Tiled and Tiled2Unity. I am a programmer and I hope to make a Game you can enjoy even a little :).

Happy Ludum!

Count me in!

Looking forward to my first time in Ludum Dare! Been teaching myself Unity for a couple months now and this is a good a time as any to see what I can do under a deadline. It will be good motivation to take something from start to finish. :)

 

Comments

Treeaza
19. Aug 2015 · 23:39 UTC
Welcome and good luck! :)

Every Year

Ludumdare never fails to sneak up on me haha!

Be Gentle.

Hello!

This will be my first attempt. I’ve been wanting to do this for a while, but finally decided to give this a shot.

I’ve never done a compo  like this, so I’m shooting to just finish something on time. Wish me luck!

I’ll need it! I think I’ll be using Construct 2 / bfxr / Gimp and about 40 pots of Coffee.

P.S.

I’ll take any advice you veteran’s out there can throw at me!

Comments

Lynx
20. Aug 2015 · 00:05 UTC
You’ll have a great time, this is one of the best communities of devs out there for honest support and kind critics to help you improve, even after the 48 hours are over.

I am in! #33

For the first time, I will participate in this awesome adventure!

 

My Tools of choice:

Engine/Editor: Eclipse with the libGDX engine
Graphics: Gimp and my trusty graphics tablet
Audio: Audacity and Bfxr

I will try to livestream all 48 hours but may have to turn it off again due to bad internet connections.

Media with updates:
I will post some screenshots and such over at my Twitter account @Teekeks
As explained above, I will most likely also livestream on Twitch: http://www.twitch.tv/teekeks42

Lets hope that this will be a successful first entry into Ludum Dare.

I’m in!

I will use Haxe and OpenFl, maybe HaxeFlixel, but that depends on the game.

I will probaly use some of my libs https://github.com/juakob

Tentatively in

Busy this weekend, will try and make a little 3 hour game or something, depending on the theme.

Engine: LOVE2D

Editor: Notepad++

Sound: Bfxr?

I’ll probably be reusing a couple of my lua libraries, located at github.com/deltaf1/love-libraries. These are libraries for things such as 2D vctor manipulation and basic gamestate switching. Not sure If I’m entering in Compo or jam, but that’s my basecode declared if I enter the compo.

First time for everything

With this being my first Ludum Dare and the first game I plan to finish, my jam for this jam is of course “Dare to be Stupid”.

Giving it another Shot.

Last time compo I was so excited to participate, I was ready way in advance. I worked out the bugs in my library ahead of time, which is opensource and available for everyone to download (http://bitbucket.org/dduvall/love-fw) which includes some simple game mechanics and screens for reference. I started working on the project and quickly lost interest in my game idea when it came to creating the artwork and audio. I was so focused on the programming (I am a software engineer after all) that I completely ignored the artistic portion of game development. Seeing a game that is playable and contains no audio or art is rather boring (depending on the type of game, I love me some “Zork” every now and again)

I guess what I am saying is, I have worked on my graphic skills a little, and researched some tools for audio on linux (I will most likely record audio from my keyboard, and just manipulate it with Ardour and Audacity) This time focusing little on the programming. I absolutely hate ugly code, but this weekend is not about pretty and correct code. This weekend is about creating something, warts and all. A game, something playable and interactive, creative and thoughtful. I will try my best to not give up and call it quits. Even if 10 hours into my project I think the idea is lame, or if I loose interest in the project or theme all together. I will finish and submit something. (Even if it sucks balls, I will finish this)

My setup:

  • Operating System: Ubuntu 15.04 Something went wrong D: I have to switch to windows when I get home >.<
  • Audio Equipment & Software: Alesis Interface io4, Yamaha Clavinova CVP-305, Wechter Pathmaker Thinline, Renoise or Ardour, Audacity, Bfxr, & FreeSound.org (For samples)
  • Graphics Equipment & Software: Huion H610PRO & Gimp 2.8
  • Game Engine: Love2D + love-fw (my own library on top of love2d, for entity management etc.)
  • Dev Tools: ZeroBrain Studio, don’t forget to donate if you use it 😉 it’s awesome
  • Food & Drink: Hot Pockets, Pizza, Water and COFFEE! Pots and Pots of Coffee.
  • Sleep: Little to None, Sleep is for the weak 😛 (And those without insomnia)

Wish me luck.

I’m In

I’m in.

This is my second full Ludum Dare (have also done a few Mini LD’s). Last time I was sick the whole weekend, so I made about the least ambitious game in history. I’m really looking forward to seeing what I can do now that I don’t feel like complete garbage.

-Unity3d
-Visual Studio
-Bosca Ceoil / BFXR / Audacity
-ArtRage / Pickle / GIMP
-Coffee / Black Tea
-Donuts / More Donuts

We’re In!

This will be my friend and I’s first Ludum Dare and we’re hyped to participate! I’d also like to mention I’ll be streaming during most of the development process at https://twitch.tv/firewolf11567. And the entire stream will be recorded and posted at https://youtube.com/firewolf11567.

 

Our Team:

  • John “DjKira” – I will be doing all of the programming, general development, research, and art during the duration of this jam.
  • Drew “Darobs” – Drew will be helping me out during the designing process and will be creating all of the music

Tools of the Trade:

  • Engine – Unity3D
    We’ll be using the Unity Engine during this jam due to us having the most experience in the engine.
  • Programming Language – C#
  • Graphics – Photoshop CC, Blender
  • Sound – Audacity
  • Music – FLStudio

I’m In! Third time’s the charm :)

This is my third Ludum Dare! I can’t believe I’ve done a year’s worth of these things already, since my first in December…

I’ll be using Unity (as always), Visual Studio (much better than MonoDevelop), GIMP, Pyxel Edit, maybe Blender (most likely not, 3D is somewhat out of my reach for a 48-hour project), FL Studio (if I can figure out how to use it in time) and Bfxr.

The plan is to get up just before the theme is announced (which is 2am here in England, so I’ll be waking up around midnight!), then I’ll wallow around in a mess of sleeplessness, sloppy code, various empty food wrappers and depleted beverage containers for 48 hours. Maybe I’ll even have a game done by the end…

Happy loo-dum-dah-ray-ing , everyone!

I’m *so* in

Once more, I shall Dare to Ludum. This time I made sure that nothing gets in my way so I can Ludum properly.

Weapons of choice:

  • Unity or HaxeFlixel, depends on the idea.
  • Paint.net
  • Blender
  • Sketch-Up
  • GarageBand
  • sfxr or some derivative like cfxr

And that’s pretty much it. Hope you all have a great Ludum Dare :)