LD34 December 11–14, 2015

Day 1 progress

I may have taken a number of hours trying to figure out how to use the theme, but I finally settled on a game about controlling a school of fish.

day1ld34

Made enough headway today, and will jump back into it bright and early tomorrow.

Wow progress

pewpew(click image for gameplay)

Done:

  • Player movement (one button, direction changes when you hit wall)
  • Pew pew bullets (other button) -> 2 buttons!!
  • Bullet collision detection
  • Player & enemy growing/shrinking (enemy at the top grows with random time, shrinks when you hit it, you shrink when you get hit.

Todo:

  • Better enemy AI (this is very basic, if you hadn’t noticed)
  • Fancy art (this is all placeholder stuff) + add background
  • Make menu if there’s enough time
  • Make points system
  • Camera shake, particles… all depending on time

 

Milestone 2: physics

View post on imgur.com

So physics was quick to come up. I don’t like how it works, but it works and I’ve wasted enough time, so let’s continue on. (You can’t tell in a static pic, but he is jumping)

  1. Get tiling in fission_engine to work again
  2. Get physics working in fission_engine
  3. Draw MC
  4. Draw mystic tree
  5. Add mystic tree to back ground
  6. Parallax mystic tree
  7. Add enemies
  8. Add weapon attacks
  9. Add mystic tree growth
  10. Add health?
  11. Add levels
  12. Add end game
  13. Polish

we have to go deeper

15-05

Now the ants can do some digging and expand the colony, now I’m going to have to add either particles or some kind of path finding, after I’ve made the digging a little more robust.

Comments

vortex
12. Dec 2015 · 13:15 UTC
you should put the contrast of dark and bright brown up…

I’m squinting at my monitor XD

Kind of half in

unfortunately the themes have left me a little cold but to be honest I thought that might be the case when the final list was posted a couple days ago. Trying to find time around kids and housework is tough enough at the best of times, taking the time for a theme that does nothing for me when I have a game I am already working on that I am really passionate about (Mechonomic Boom, coming January 2016 – end of shameless plug) seems a far bigger ask.

But I want to play and rate games and realise that making one is the price of admission so.

Theme-Growing

Working Title – Rosebud

Engine – Unity

Graphics – Paint/pixel art

Sound – Cross that bridge when I come to it

Game Blurb – Shmup where you play as a Rosebud trying to grow as big as possible, collecting sun to power up and avoiding various {insert Enemy Types Here} score based on height grown

We are in

So we are in. Inside. You know. Doing the thing! Interwebs!

Using Unity. And other Internet Things.

sgade and me are doing Programming Operations und theporenta is our Creative Graphic Thing.

Comments

theporenta
12. Dec 2015 · 13:25 UTC
Creative Graphic Things <3

GAP closed!

track is now a perfect circle (radius 80m)
3_virtualroad
5_virtualroad_GAP_closed

this was due to fixing the editor
4_VR_editor

Obtuse Angels are in!

Our first Ludum Dare under an official name :). We were looking forward to this date to make something nice for you guys. And to play your games afterwards. See you on Monday!

Obtuse Angels

First Crash!…

Heading to lunch now after a very productive morning. Here is footage of my first crash! 😉

 

 

 

Enjoy!

 

 

Could have gone better…

So, after a couple of hours making my game in JavaScript, I decided it wasn’t for me this time. I have now decided that it would be a good idea to finally learn OpenGL and make a game in the process. So here goes…

Ludum Dare/First OpenGL game here we go…

Nomads! Grow your horde!

steppes

No coding yet… just a concept art to see what the idea looks like.

Lead your tribesmen and goats across the steppes. Grow your horde by trade or conquest!

First Layout

It’s our first layout. i’m still trying to illustrate our abstract mechanic

Captura de tela 2015-12-12 11.17.02

AND an early animation attack, still wip

attack_wip02

so far that mechanich is ready to play, on the blocks but no fun yet

 

UPDATES ON TWITCH

 

First Screenshot

Hello Folks,

Here you can see my first screenshot. Currently there are no real textures but a lot of the gameplay is done.

early

Tags: dungeon, ld34, screenshot

I’m in…

I’m a little late to the show, but let’s see what I can come up with.

I’ll be using HaxeFlixel, FlashDevelop, PaintShop Pro X4, Audacity and Bosca Ceoil.

Idle thing Update #1

Hi, it’s time to eat.

You can see my progress here.

I’m late!

Oops, I’m late!

I’ll try to learn Pixi.js and use CoffeeScript. Let see if I can manage to get something done…

Physics and stuff

ld34_2
So, stuff moves now.
We have a first and second player, one at the top and one at the bottom. They both compete for the blobs in the middle and grow, but slow down when they consume them. Both players move along their tracks continuously.

Comments

12. Dec 2015 · 15:44 UTC
I foresee a Feynman diagram! 😀

I’m in!

First time participating in ludum dare and i hope that i will have a lot of fun. :I

I’m more or less using game-maker studio to do everything with the exception of making some sounds in the bfxr website.

Best of luck to everyone!

Enter First Robot

Hey,

Mission: Get up 3 am (SAST time), start game

Getting There:

robot proto

mrrobot


Almost:

sleep

Growing plants…

…or growing trucks? Anyway, up at 7AM on a Saturday :S #eurotrash. Brainstorming until 9AM, came up with ideas like growing crops on Mars and various crazy things, but ended up with growing trucks. I have no idea where this is going to end up…

 

growing trucks wip 1

 

What I learned from the last competitions was to spend more time making the game fun. So the idea is to make something more simple and then spend a lot of more time making it more fun!

Lasers!

Second update inbound!

  • Lazzzzeeeerrsss!!!!1!!1!!!
  • Asteroids!

Fancy gif:

GGPG_Update_2

 

Good Morning LD Jammers!

I had a bit of a slow start last night, but I’ve officially settled on my interpretation of the theme. You’ll be controlling a giant snowball in a made-up winter sport where two teams of runners try to complete laps around a track, while you try to consume them in your ever growing ball. There’s another little twist I have planned, but I don’t want to spoil it just yet.

On another note, if you still need some music to listen to while programming, drop on by https://www.dubtrack.fm/join/ludum-dare! It’s like an ongoing music radio station where everybody on the site gets to take turns playing their music. It’s a great way to interact with the community, hear some new songs, and share some of your old favorites.

Early Control Test

Started a little later than hoped. So far have tested simple two button control mechanic for a puzzle game where the player controls the direction of gravity by rotating the screen rather than controlling the player directly(the player is the ball).

 

controltest

In and going Mono

After too much brainstorming I finally got an idea. Gonna create a game where you move digaonally foward on a hex grid trying to get to the end. I’m gonna try to push what I learned by using MonoGame this time around. I will use some basic scripts I made learning mono game so I don’t have to do basic stuff like a input manager again.

https://dl.dropboxusercontent.com/u/15042740/X_Scripts.zip

Potbelly Parasite Progress Day One

What a day! Geekwuv and I made good progress on our take on the theme: A parasite growing in the stomach of a dislikable real estate agent, Dayne.

The parasite can hear everything Dayne and people around him say, and even what he thinks. We started voicing all the parts today, and given we are not actors at all, the results are hilarious, perhaps for all the wrong reasons.

We’ve also gone with 2 button controls, left clicking shoots at antibacterial enemies which reduce your growth if they make contact with you, while right click attracts food towads the parasite and increases  growth.

Working game art for Potbelly Parasite

Working game art for Potbelly Parasite

Tomorrow we continue to populate the rest of the art assets and finish recording the audio!

Piggy pig

Something very screwy is happening with unity’s ability to create working builds. So in the meantime a short video with annotations.

Omar!

I Guys! I present you Omar the garbage collector!!
He’s our star!

Omar

Omar

Sweaty Omar

Sweaty Omar

Stay tuned for more updates! 😉

Gege&Lollo&Sere&Albe

I’m in!

Second Ludum Dare i will be participating in, haven’t done this in some time so i hope i can finish.

I will be working on the game with Haxe, Kha and a home made library.

And the best part is that i already have an idea to use both themes. (I will do a SHMUP, wish me luck).

Lets do this!

Mr. Brian woke up

Captura de pantalla (6)

What happens here?

Progress so far.

Since this is my first LD, I decided to stay simple. Here’s a very primitive version of a Pong-like game I am working on, and I am trying to use both the “2 button” and “growing” themes.

Get the ball into the rotating “cup”. The hole in the floor grows, making it more difficult. I’m still thinking I need to add a lot more obstacles. Ummm… yeah!

screenshot

LD34 Im in

This time it will be an 3d RPG dungeon

 

ld34

Comments

12. Dec 2015 · 14:09 UTC
i <3 unity
12. Dec 2015 · 14:11 UTC
Although my Unity has been stuck on “Updating License” for 20 minutes now, so maybe I shouldn’t <3 unity. :)

A little late but it’s worth a go.

I’m aware I’m a bit late but I think I’ll try to tackle the growing theme using LibGDX.

First thoughts are some sort of game based around bonsai but at this point it’s all up in the air.

I’m In?

I’m in, I think.  We’re suppose to say that right?

OpenGL craziness!

Hey, peeps! I’m using LWJGL 2.9.3 to create my game, based on the theme “Growing”! It’s a challenging game, and the graphics are really simple. I’m gonna add lighting, which is going to make everything look a lot prettier. Look forward to playing my game! Here’s a pic for you dudes:

http://i.imgur.com/7PNgwtL.png

It’s definitely a work in progress 😛

 

progress 5

gonna sleep now

white

Farming Fun

Hey! You guys are really going crazy with this compo :) I’ve seen some really amazing stuff, so good work and keep on!

I’m working on a farming game with a friend. We’re still on an early phase but I hope it starts snowballing from here. The final product will be some sort of economic sim + tower defense incremental game.

Here’s a sneak peak of the harvesting, still using programming art:

http://s1.webmshare.com/ZaaOy.webm

This update was brought to you by procrastination.

Quick Update.

I have implemented a Main menu and audio managing. Busy working on the first level, most of the work done on it will carry over to the others. I am planning 6 levels at the moment two per difficulty, may add more if time allows. My original plan was to use Unity terrains to create the levels but they dont allow the slopes I need. My current plan is to use planes and manually align them. Does anyone know of a simpler and more efficient method to create a ski slope type model or level?

Also I am going to have to write a chase cam, so will have to check tutorials and the unity example project for that.

Also going to work on a way to make a object increase in Scale based on distance travelled.

Also I might have to switch to the Jam as I need a snow texture for the game to make sense but I am currently not able to make a decent looking snow texture, maybe there is a quick tutorial on making one.

A small hint as to what my game is about, the title of the game is “The snowball effect”.

LordSkaven/Lukas

It’s a start

PICO-8_0

Since I live in Europe I only woke up a couple of hours ago after a good night’s sleep, so here’s my progress after about 3 hours of tinkering.

The basic game idea is:

  • You are an unfortunate plant living far below the surface and your goal is to reach the surface.
  • In order to “climb”, you shoot a seed. This kills the current flower, but if the seed lands safely on a platform a child sprouts and carries on your legacy.
  • If the seed is destroyed, you lose!
  • Reaching certain milestones (say 50 meters) lets you pick and choose between upgrades, such as controlling the seed’s trajectory mid-flight or making it more resistant to damage.
  • The entire game is controlled using only the left and right arrow keys and what each button or button combination does depends on context.

So far I’ve only got the very basics down, but most of the core foundations are in place so hopefully the pace should pick up from here on out.

Comments

12. Dec 2015 · 14:21 UTC
woo! sounds really interesting. good luck!

Concept – First Level of The Game

First Level

First Level

This is the concept of the first level of my game. You control the character that leaves the red trail. He moves by himself and it’s your job to rotate him pressing the mouse button. You can also use a super turbo to go faster! Each level have 4 objectives (including a secret objective).

Jumping in after 12 hours!

Hi everyone!

So unfortunately I had to work today (yeah, on a Saturday… :/), but now I’m finally free and I decided to jump in even though 12 hours have already passed. I will have to make a super simple game super fast then. :)

I already have an idea in mind that uses both of the themes. I hope it will be fun and I can manage to complete it in the remaining time.

Also, I’ll be using a fully free, open source stack this time around! Here are the specifics:

  • Fedora Workstation is my OS
  • Atom is my text editor
  • Gimp and Inkscape are my graphics editors
  • Gulp, Babel and Browserify are my tools to help me compile my code and make it runnable in a browser.

Good luck everyone and have fun!

Tags: im in, jam, javascript, ld34

Entering late but ready to go!

Got started last night but needed some sleep before doing real work. (Also forgot to enter.) I’m using Unity with some Photoshop and Blender probably.

Good luck to everyone out there!

Making Progress

So my game is using both themes. The game is similar to the bacteria phase of Spore where you have to eat the smaller enemies and avoid the larger ones.

You are growing by feeding on the other animals and you control your character by using the left and right arrows to turn.

LD34 SS_001

Not the most advanced game but I’m hopefully going to be able to add more polish than previous LD games.

Tags: ld34, progress, screenshot

Decisions…

the tale of john wane pic 1 Make the right choice or you will regret it make the wrong one and you will forget it

Designing the main character

Artwork of the main character

Artwork of the main character

This is our first attempt in character designing, and that’s definitely far from perfect. But thats the best we can do on paint and without any graphics skills. The motivation is still here ! 😀

Tags: artwork, character design

Better late than never

Throwing my hat in 12 hours into the mix, late as usual! Lets see where we go from here.

Milestone 3: other things in the sky

View post on imgur.com

After a brief bug where the AI function didn’t work, I’ve gotten other things to appear on the screen. They chill with you, moving back and forth. Soon, you’ll be able to feed them to the mystic tree, but I have some thinking about how to do that.

  1. Get tiling in fission_engine to work again
  2. Get physics working in fission_engine
  3. Draw MC
  4. Draw mystic tree
  5. Draw souls
  6. Add mystic tree to back ground
  7. Parallax mystic tree
  8. Add enemies
  9. Add weapon attacks
  10. Add mystic tree growth
  11. Add health?
  12. Add levels
  13. Add end game
  14. Polish

Retro Style – Text Console

I am making a retro-style point and click dungeon crawler thingy-ma-bob. I’m gonna party like it’s 1993!

I am using the growing theme but I don’t know if I should I use the 2 button controls theme as well.

I’ve got a basic text console up and running and now on to creating art for the sprites.

002

Tags: ld34, point-and-click, retro, software rendering

Well… I’ve made a start at least

Started a bit late since I’m in the UK and I didn’t want to stay up all night. Here’s a screenshot of what I have so far:

My LD34 Game So Far!

I know it looks like a crappy Asteroids clone right now, but there will be more to it, I promise!

P.S. I am doing the Two Button Controls theme :)

Finally…

For the past 3 hours I have been attempting to get git working on my old windows 7 laptop. Lets just say it didn’t go well…
But Now, finally, I can begin working on the “game that may be” (Official title)….

Note: Two themes? Two themes??? One theme is hard enough, let alone two.

Tags: Git, java, lwjgl

Comments

Lighthousegames
12. Dec 2015 · 14:37 UTC
Well im managing and im on a very poor laptop with a new engine i dont know how to use!

12 hours mark!

Hi everyone!

Pfew, I’ve been working non-stop for 12 hours and I have to admit I’m feeling like it’s gonna be manageable this time!

Some simple art have been made, most of the physics… I’m gonna start adding some enemies soon!

I’m working on Notepad++, Clip Studio Paint and doing all of it from the top with Javascript and a little JQuery.

I’m also streaming here if you want to watch me work or give me some advice: http://www.twitch.tv/andreaunlimited

Good luck everyone, and have fun!

Andréa

2015-12-12_14h18_05

Comments

Lighthousegames
12. Dec 2015 · 14:35 UTC
Doing good!
12. Dec 2015 · 14:39 UTC
I am so jealous of your art

Day 1 screenshots

Screen Shot 2015-12-12 at 3.42.47 PM

early screenshot

Screen Shot 2015-12-12 at 4.09.28 PM

good for a background photo

Screen Shot 2015-12-12 at 11.24.43 PM

currently…

we love trees.

working on this unnamed game as a two-member team!

 

Altering my ‘I’m in’ post to ‘maybe’

I have a lot of Computing coursework that we are forced to do in VB6(!) with little to no teaching involved, but had taken the weekend off. Unfortunately we’ve been given a suddenly-much-closer- deadline, so now I’ll be spending the day doing that, and in the evening if I make good progress, I’ll try and make a very little game. Definitely won’t be my best entry, especially since I’m too stressed to think of ideas!

 

Good luck to you all, wish I could partipate more, I absolutely adore the Ludum Dare. :(

Taha

Comments

HaYouDidntThinkOfThisName
12. Dec 2015 · 14:39 UTC
It must be the time for it – we have to do our coursework in python.
AnaglyphCoding
12. Dec 2015 · 14:55 UTC
We have to do our coursework in Small Basic D: with extremely little teaching involved. Good thing I already had a year of experience as a programmer before I started course. Our coursework is nearly over but we will be moving on to Linux coursework soon.
HaYouDidntThinkOfThisName
12. Dec 2015 · 15:01 UTC
Small Basic – Ouch. Yeah I was also a programmer before I started, which was probably a mistake because people would constantly come up to me asking me me to fix this or why doesn’t this work.

maintaining our sanity

valk unit lawyer update2

valk unit lawyer update2

only thing we won’t have is music. also making a fake news ticker is harder than i expected.

If anyone is interested in helping us out with music/sound give us as shout out at oz2mura at gmail com, especially if you’re a fan of phoenix wright stuff.

 

The game is comming along nicely

Everything is going well and the game playable right now, but it still needs
some menues and other stuff, like a new background!
I have even made the music, but not anything else sound wise

And yes, those are touch controlls!

Day 1

 

 

 

 

 

 

 

Screenshot 01

Technically, this is the morning of day 2, but it doesn’t look much different from last night. So far we have our movement, but the attack doesn’t do anything and besides there aren’t any enemies to attack. One of us is working on a chiptune, I’m getting the gameplay together, and the other two are drawing enemies.

Comments

12. Dec 2015 · 14:45 UTC
I are jelly of your art

Working to dead

Ummmm…. 14 hours without stop. As I wanted to learn phaser this weekend, I have doing a platformer (there are very good tutorials) and using monochrome graphics to don’t lose time with details.

STELLAR NINJA DX should be like this, tomorrow…

img1 img2 img3 img4

 

Basic Mechanics Done!

The first 12 hours are gone and I’ve just finished the basic game mechanics – protecting from meteors and collecting bonuses.

recording3

Next steps (today):

  • Setup winning conditions
  • Add ship health and losing conditions
  • Implement speed growth

Tomorrow:

  • Add large breakable asteroids
  • Add enemies shooting from above
  • Sounds
  • Music
  • Splash screen, game over screen

How’s your progress?

Player Movement and Progress!

Ludum Dare GIF 1

You need to click the GIF to see it by the way.

I think this is going GREAT. 4th Ludum Dare’s the charm!

I’m in , and a photoshop mockup to start

 

wasn’t sure I was going to be in this time due to personal time constraints ; but I came up with an idea over night of what I hope is a simple enough idea I can get it going without too much effort.

 

I made a quick mockup in photoshop..and yes I will probably do a combo of both themes.  My character will have to navigate a hazard course with the two buttons ..and they grow over time making it more difficult.

proto_1

I still have to decide what  I want the two buttons to do exactly .. “up/down” or  “forward/jump” .. and I’m considering doing stuff like in many games if you double click a button maybe thats jump so I could have B1=LEFT  B2 = RIGHT ,  double click B2= JUMP RIGHT, double click B1=Jump left

The only reason this isn’t fully decided is because I’m envisioning it as sort of an infinite side scroll runner in one direction … so why the need for the left facing controls? Makes no sense so seems like a waste of button.. except for the use case of the player needing to pause/stop or slow down the movement rate to the right to time / avoid hazards?

 

 

The rules don’t seem to call out the need to expose your entire stack any longer just that you make it yourself.. in any case tools I’m likely to use:

 

  • Unity 5.3
  • Photoshop/Illustrator
  • Spriter (will be later if I have time to polish up a better looking char w/ animations)
  • bxfr
  • Music/Sound production apps on my iPad
  • Audacity
  • a template unity project I have that has my base menu system already system (main menu, play, credits) to bootstrap quickly
  • I’d like to use MasterAudio plugin for Unity but the need to share sourcecode makes that difficult as its a paid audio library.  I’ll only kick that in if it reaches a certain complexity level that I want MasterAudio to handle it for me

I think that’s about it but I reserve the right to use other tools I own if needed :)

Useless concept things (but we know what to do now!)

Hi! we spent a lot of time thinking about our first game, so many possibilities burning in our heads.
I’m Nayla Novotny, one of the artists of RedBricks and my ideas were kind of… weird, i think? I like weird, gore, disturbing and sinister games like “The Cat Lady” or “Dreaming Mary”, so sorry people who are not sick and want cute and innocent games x__x .

Soo.. I thought about the player being a little girl who wants to eat another kids avoiding old people.

concept3 concept1 concept2

Now we have another idea (less creepy, but I think it can be  nice to play and beautiful).

Still no real idea but some code…

I still don’t know what to do after half a day.

But I improved my engine with some objects, floor levels… I have something in mind regarding “two buttons control” but not sure it will be fun. I’ll give a try.

For now, I’m almost spending all my time making the isometric assets, I’m so bad and no experience with this. I will limit the visuals to avoid waste my time.

Capture1

Hormones in da head

Comments

OkaDoka
12. Dec 2015 · 15:00 UTC
Hmmm, I’m interested. Can’t way to see how the things on the screen interact with each other.

Twelve hours in, so far so good.

I am entering the Game Jame with my friend Lclc98. This is our first time participating in the Ludum Dare, and our game that we create is actually going to be our first public release of a game. So far things have been very exciting, and we have accomplished a lot more then I had expected.

We are roughly twelve hours into the Game Jam, so I thought it would be cool to show off some of what we have so far, and briefly mention the concept we are going with. For the theme, we decided to borrow elements from both of the themes. The player starts out with two keys, but as they progress through the game, the amount of keys they have access to will start to grow. The idea of growing is (hopefully) going to be used in other areas of our game as well.

View post on imgur.com

The above image is a screenshot from the first area in our game. The idea is that there will be multiple rooms which contain a bunch of things such as puzzles, traps and monsters to fight. I should also mention that I am not that good with creating texture assets, however I am trying my best to keep them at an acceptable quality. We are also working on a few songs for our game, however this one is the only one that is ready to present publicly. https://dl.dropboxusercontent.com/u/38575752/files/Darkhax%20-%20WIP(LD34).wav I am not sure what we are going to name it, or how it is going to be used. I am thinking it might be used for the title screen, however that is still undecided.

Due to the type of game we are working on, there is a lot of groundwork that needs to be put in place before we can start showing everything off. Now that we have a sizable portion of the foundation done, progression is starting to ramp up a bit, which is nice :)

And then…

They overslept. Gonna get to work now so we have something to show for it later on today.

I’m in

It’s not much but it’s something.

If I finish, this should be a stealth game in which you can either assassinate your enemies, or walk around them. With every kill, the final boss grows and learns new special abilites, so in the end, if you’ve killed a lot of enemies, you’ll have a hard boss waiting for you.

I actually didn’t think that the tiles would look so good in the end. I’m quite happy about that. This is my first time entering, and I’ll only be entering the Jam

What I’m using:

  • Stencyl
  • LMMS
  • GIMP
  • sfxr
  • Google (for inspiration)
  • twitch (so I’m not bored while working)

 

Green will be replaced by the player and blue by the general enemy.

The Rats devour everything

Well on my way on this game.

The idea is, that you’re a rat in a castle. You must avoid all the castle staff, while trying to free your rat friends from various places. The more rats you have in your swarm, the more you’re able to eat. The end goal is to eat the Fat King on his throne.

I have almost all the mechanics working. Now it’s time to make some art, and the rats themselves.

kitchen

Tags: Game Maker

Roadblocks

Not a complete stop in development for the team but a reasonable stop for me. It has started to snow and all the power in my village has gone.

 

Fingers crossed everything  comes back online. I would hate for my LD to be over so quickly.

12 hours into the competition(I slept over 8 of them)

nothing too special about my game. We are making a game combining the themes(“Growing” and “Two Buttons”) friend will join me later, doing the art and help me with the dialogues.

my friday was very busy, so I passed out with only 2 hours into the competition.

we hope have many things added,but the time is not at our side.

Ludum Dare 34 First Moments

16 buttons

2 buttons easily becomes 16 if you just except player to press something 4 times for each action.

Selecting 1 out of 16 items

LD34screen1300

Anyway I slept right after the theme announcement and I’m still kind of sleepy and feel like I’m working super slowly.

 

 

Anybody out there using Unity 5.3?

The bloody autocomplete in MonoDevelop JS code doesn’t work at all. It seriously breaks my workflow and googling it didn’t help.

Did anyone solve this or is everyone using God Damn C# ?

Comments

12. Dec 2015 · 15:13 UTC
You can’t use Visual Studio for Javascript? It works great for C#.

End of Day 1 Update

Off to sleep. Current progress looks like this:

night1

Okay, so, doesn’t look promising I know, but we have:

A tree that uses l-systems to grow.
An animated bird.A button that swaps between growing the tree’s height vs growing new branches.

Tomorrow should bring a whole new button, fruit, flowers, butterflies, and caterpillars. Maybe after showering I’ll draw some more crap vector art.

I’m fairly concerned, but as I’m not 100% sure what the game is about yet, there’s a whole lot of room for cutting features. Whether it will still be a ‘game’ at the end is a bit iffy though.

Started late…

Felt a bit cocky today and didn’t set an alarm to wake up bright and early on my first day of Ludum Dare.

Big mistake.. I’ve lost something like 5 hours, more than intended, because of that :-/ (

 

But I’m finally starting make some progress. I’m using both themes but primarily “Two button controls” right now…

ld34Core

Comments

VitasaMode
12. Dec 2015 · 15:37 UTC
Despite the late start this looks promising.

A progress image

We’re terribly behind our schedule, but here’s a screenshot that looks like the French flagUntitled

Off to a great start!

movement, shield and eating of trash

Movement, shield and eating of trash showcased here. Got some core stuff done on this little guy. Can’t wait to refine and add more features tomorrow. I couldn’t showcase the dashing effect cause the giffing tool would glitch out :(

 

Note: If the Gif isn’t working just click on the image itself.

Any comments are appreciated :)

Inside me

Hello,

I’m in this time, those two themes gave me an idea, and I’ve got some time.

I started at 1:30pm UTC approximatively, it’s been two hours and a half now I work on it. For once, there will be some scenario in this game, it’s the main goal I gave myself actually !

I can’t spoil you, so here’s only a first animated screenshot of it, no story yet.

LudumDare32-12dec-1551

I’m very late

Picture about how is the main character:

Player warrior

(Sorry the Google Translator’s english 😛 )

Spinning Things

Theme: Two Button Controls

firsttestld34

My second Ludum Dare.

I’ve learned one thing so far:

Drawing circles is hard.

Concept

Ok! So it took way too much time to get an idea that I like that is also within my reach (darned theme tie) but I finally got one!

The concept is that you are that enzyme that replicates DNA and you’ve got to… replicate DNA! You’ll be shown a series of DNA letters * and, one by one, you’ll have to choose between two letters to match. I feel like this fits both themes “Growing” and “2 button controls”.

Once I get this core done I’ll add some crappy graphics and sounds. But the #1 goal is to ship this so it might be all there is.

I have about 4 ideas where to go from there but scope creep has always been my #1 enemy so I won’t even try until I have the core done. I want to be able to say “Ship it!” :-)

A late start, but advancing well

I slept late, but intentionally. I had decided to focus on building a story, because lately I’ve felt a bit frustrated about storytelling. I wanted to go without making any graphics or fancy mechanics in order to get full focus on the story, so I decided to use Twine2. It seems the text adventure will have two different endings, with some stuff happening in between. If I’m prolific enough, I might be able to finish this today. Or then I’m just being way too positive. 😀

ld34

Sorry, I’ve blurred the spoilers (everything). 😀

Giving up (probably)

Well… Theme is great, my idea is amazing but… Depression punched me too hard today. I am totally out of mood, without energy to do anything so… I try to empty my mind for a while and if i will feel better and if i have some time, i try again.

Sorry for that…

 

Comments

RyanMan56
12. Dec 2015 · 15:45 UTC
I understand the feeling, I hope you feel better soon! Expressing yourself through a creative means helps me 90% of the time :)

Message me if you need somebody to talk to.
Gas
12. Dec 2015 · 15:46 UTC
Sorry dude, hoping you feel better soon!
ZeffiesMC
12. Dec 2015 · 15:50 UTC
I hope you manage to beat depression, I dealt with it most of my life and I’m just barely feeling like I’m getting out of its grip recently. Forcing myself to do something creative helped me, but not everyone is the same. Good luck.
swellbastion
12. Dec 2015 · 15:56 UTC
I’m sure almost every ludum darer knows how you feel. The biggest challenge is not the logic, programming, or planning, but not giving up. And don’t feel bad if you do give up, that’s very common and does not mean you will never make games again.
Druid
12. Dec 2015 · 15:58 UTC
Thanks for support guys :) If i feel better after sleep, i try to make something again. But you know… Even if i taking pills, some days are shittier than others.

progress so far for My 3rd entry LD

 

 

Im taking both theme 2 button only and Growing

the main concept is endless runner with 2 button -> jump and attack

the sword can be growing when kill enemy and change to more powerfull

download

Started my game!

 

 

 

 

Twinbots splash screen

I’ll use the two buttons theme and maybe the growing one. Hope I have time to make more than 10 levels 😛

Making progress

Look mom! A planet!

 

Base mechanics are there (but probably still need a lot of fine-tuning), also need to replace some placeholder graphics (mainly planet, ugly circles, and the star background, previously created asset).

Update VI: Stats Working!

Now the game works! Just needs features. We have money used to buy buildings, power used to make them, population, the amount, (WIP)food which is consumed faster the greater the population, and Pollution, which affects people/landscape.

Update VI

Grow-O-Land (LD34 compo game progress)

Grow-O-Land is a video game that grows itself from the early DOS era to the Indie Renaissance era, featuring:

– many video game and computer science references through and thorough the course of the game, including:
– Guile’s Theme goes with Everything!
– General Protection Faults
– Earthworm Jim-style cow jokes
– Windows 98 Blue Screens
– Grow-O-Land’s Tyrian 2000-like 2000 edition, adding one episode to the game!
– Sudden gameplay changes!
– Grow-O-Land CD edition, adding another 2 episodes to the game!
– Irritating Portal-style puzzles!
– AngROS!
– Even an Evoland reference made its way here! (hint: look closer at the game’s title and premise)

End of day 1: Pigeon and Green

Got the basic idea working. One key is to fly the pigeon and the other key is to grow the tree.

gameplay