LD34 December 11–14, 2015
Yaaaarn
Your Isometric World Needs YOU!
Ok, my isometric world is coming on great. Here’s a quick screenshot so I can explain what’s going on:
So I added a few new things, and there’s actually some (very shallow) gameplay aspects now. As seen above, there is a new type of building that is red and looks very evil. That’s the AI building. Basically the idea is that you race against the AI to take over as much land as you can with your buildings, while making the buildings bigger and generating more income in order to make new buildings. See that space rocket? The end goal is to stop that from setting off as those people are on an evil mission to space.
I added some detail at the bottom where there’s that sand colour. That’s probably going to be a beach for decoration. The shading from grass to dirt to sand makes the mainland pop up slightly, giving a nice 3D effect.
That yellow area is the player’s ‘cursor’. Pressing space will build a building in that area, pressing space on an area with an existing building will increase its height.
More to come, good luck everybody!
Fail to Plan and Flan to Pail, as my rather senile grandmother always said
Ludum Dare theme(s): “2-button controls” and “Growing”. Apparently there was a tie, and these two work pretty well together.
This time around the team consists of me (jack of all trades), Mark (programmer), Chris (programmer/designer), Andrew (pixel artist), John (other artist), and possibly maybe Zachary if he has time to kick out some tunes. Definitely a full house, and I think we’ve picked an idea that will scale with a team this size pretty well.
We spent last night after the reveal brainstorming and exploring different ideas, with the express intention of not writing a single line of code until this morning, after we’d made sure our idea was solid enough. Now that I’ve rebooted, I think the idea is quite solid, if a bit weak in the “growing” aspect.
Still waiting for everyone to wake up, and I unfortunately have to run a shift today at work, but things are looking good so far.
GameApi VolleyBall
Planet on fire!
Our Bad Cloud is going to grow and destroy the whole planet! BWA HA HA HA HA HA HA HA!
http://douglascaetano.com/bad_cloud_01.mp4My 3rd ever game
14 yrs old, working on my third game I have ever made and hey, why not just do ludum dare? game idea: 2 buttons and growing. You start out with two buttons, and collect more in game abilities, unlocking more keys to control the charector. Working on pixel art rn, here’s what i’ve got
Comments
We’re in!
Love Apple Games gamedev team is in for the jam! Our team consists of Boris van Schooten (tmtg.net) and Val Jones (val_hax).
Our tools of choice:
- jgame.js (a WebGL 2D game library)
- Gimp, Inkscape for graphics
- Audacity, sfxr, possibly lmms for sound/music
Good luck everyone!
IM IN
The title says it all.
Stavros the Davros
Crashteroids
Getting Ambitious
So we decided that since we were starting LD34 this year with some pre-existing code…Forever Humble PDX is going to attempt to make 2 games.
Project management is one of my specialties, so I’ve split our guys up into two teams, Tonal Recall Games & Skinny Jean Death Studios. My son is programming on both projects (he’s 14, this is his 4th LD)….as if just getting one working wasn’t going to be hard enough.
We chose to go with 2 button controls, however there really wasn’t any specifics to this theme. We’ve seen some people are making games that utilize both buttons on the mouse, but still incorporate mouse movement as well, so we are taking the aporoach that the d-pad doesn’t count.
Both of our projects will be made for use with gamepad only.
One of them is being designed with NES controller design…so it will function with d-pad and two buttons. The other is keeping to xbox/ps controller design….using only the analog sticks to control.
The artists are hard at work, the programmers are kicking ass….I’m heading off to the studio to get some music done.
Wishing everyone the best of luck!
~Forever Humble PDX
The LD34 Young Horses Pitch Graveyard
Now that Octodad: Dadliest Catch is all finished up we decided to have some fun and try our hands at a full team Ludum Dare. The only hard part about this is we had a crazy amount of pitches between the 7 of us, and it took about 3 hours to pick the one we wanted to go with. We’ll be sure to share our progress on that with you once we’ve got something to show, but for now here are some of the funnier or more interesting pitches that didn’t make the cut. – PTibz
- Bearcut – Shave a bear whose hair is constantly growing.
- Growing a garden of toenails.
- A growing sense of unease.
- Student debt as a growing being that lives on your back.
- You’re on a date and you keep getting taller, and taller…and taller.
- You’ve been put in an arranged marriage and have to grow your love so you don’t end up miserable.
- The scent coming from your growing abs makes the person you’re trying to attract grow fond of you.
- Sew your parents together instead of becoming batman.
- You left something in the fridge too long and it’s grown into something else all together.
- Inflation fetish
- Kids are mean to a mall Santa and he gets plastic surgery to increase the size of his lap to please them.
- Growing resentment
- Customize a wrestler’s entrance theme to min max their fanbase.
- Having lots of growths on your body, and they make you more famous. Turn into Akira monster on purpose for fans and hold a concert.
- A hole in an airplane hull grows and grows. Plug it!
- Trump’s popularity and body growing out of control.
- Trump keeps getting louder and his toupee bigger until it consumes everything.
- JOHN CENA
- You’re a bunch of minions and there’s one minion who’s legs are fuck it I lost it
- Dogs are growing inside of you and you will die if you can’t get them out. The dogs are famous dogs that have died in films but have come back for revenge. Air Bud etc.Growing need to poop
- Every time you see food you like your eyes grow larger.
- Growing need to poop
- Arm flailing tube man, gotta get pumped. Find air sources to suck on in order to inflate yourself.
- You can’t stop peeing, you have to find things to pee in other than the ground. Your stream gets stronger and stronger until it cuts things.
- Sew together all the dead parents to make one giant parent.
- File down your foot corns that won’t stop growing.
- Genital metaphor keeps growing, cause of puberty. “My cupcake keeps getting so big and hairy. Who is going to want to eat this cupcake?”
- Baby Jesus gets Huge.
- Prune but you’re preparing your plumbus.
- Run a popsicle stand, but it keeps getting deeper every time you sell one.
- Growing copyright claims from Disney.
- Lemonade stand gets so big you become Scarface.
- Family dinner. Your family is growing more racist over time. You are growing drunker as you sit at the table.
- Teen blob – puberty is Akira.
- Lab grown dildos, pork butts, or feets.
- Honey I Shrunk the Kids, but Rick Moranis is getting bigger.
- The movie Big, but he is a child in a giant man’s body.
- Babies inside the bodies of bros.
- Top Gun, gotta high five your flight buddies, but your hand keeps getting bigger.
- Two dogs in Lady and the Tramp kissing, but the spaghetti keeps growing and growing making it hard to kiss.
- Willy Wonka esque character that has outgrown their own chocolate factory.
- The Antarctic ice caps are growing, so climate change isn’t real.
- Your facebook feed is growing, you have to type positive comments to keep them pruned down.
- Grow your collection of erotic pogs.
- Getting a pile of rejections from awards that you’re trying to submit to.
- Scooping piles of poop as dinosaurs poop into it, keep it from growing too big and drowning you.
- Horses are pooping into the parade lane, scoop it up before it reaches the marching band.
- Collecting pets and gluing them together to form one giant, ultimate pet.
- Pooman Centipet – You are a dog walker who can’t afford to feed all the pets. Figure out how to feed them all. You don’t have poop bags, so figure out how to feed them so no poop comes out. The poo man really wants to get the poo, so make sure the rob him of his joy by leaving no poo. Centipet but creating an ecosystem of poop and food travel. Mini Metro but with pooping dogs.
- Impress people with your fancy, pretty toenails
- Steal people’s toenails while they’re walking so you can eat them. Walk somebody around by selectively growing their toenails.
- Designer genitals
- Pimple pals
- You can control which way the car windows roll, fight your kid to keep the windows up. Things are trying to get in the windows of the car.
- You’re really itchy, you gotta scratch your body and send skin flakes shooting everywhere.
- You’re at the doctor, but you don’t have enough skin to cover your body. Gotta move your skin from one place to another to fool the doctor.
- Depending on which shirt button is done or undone, stuff changes. Chest hair grows depending on which of your buttons is undone. Use your chest hair to soak up water, use a slick chest to slip by.
- A guy is trying to button up his pants, needs to get water into his pants from a drinking fountain button.
- You are the president at a press conference. You are a giraffe? You have to keep your head in front of the microphone so that everybody can hear your speech. There are a lot of microphones, and you gotta move to the mic that is hot.
Progress
Nap Time
It’s getting early, might be time for a nap.
Here is an update of the progress now. You can actually get a score! Edited game difficulty setting, multiplier, added some pretty particles, menu, restart. Gif appears slower than game.
Tomorrow, music, graphic edits, different game mechanics etc.
![[Update #2]](http://ludumdare.com/compo/wp-content/uploads/2015/12/Update_2_0.gif)
[Update #2]
Tags: spin-circle
12 hour progress
Let’s Grow a Beard! … and have bees in it!
So I just finished the prototype. You are a guy with grown beard and bees in it. You can walk or give attack command to the bees. Some enemies run from you, some want to kill you.
You can also watch my livestream here:
… and play current version here: http://games.stanov.cz/ludum-dare-34
Some progress
So my plan is to make a tycoon growing game.
Well atlaset thats the current plan.
Currently I have a tilemap setup, and some basic movement and tile selection.
Next up is adding a catalog and planting plants
Link: here
12ish hour report!
Dwarf Rage
Game for both categories: Growing, Two buttons control
Button 1: Move left
Button 2: Move right
Growing: Rage of our dwarf which gives him more speed and strength to overcome bigger obstacles
Tags: DwarfRage
I’m belatedly in… a bit.
Just got up
Got a nice 8 hours of sleep…
Blockout Raw Gameplay
Prototyping stuff while we create the assets

RPG update
Le gif

Progress 4
My First Update Post
[Team Danecan] Tweet system somewhat there now
So yeah, Percy is back from being stuck in hell. So he came back to code.
We got the tweet boxes to show up. Now we just need to texture them, and add more components to them.
After that. we’ll be adding the actual game part. Even though tweets are a large part of the game. 😛

It looks more like a metro application now… Don’t worry. I will fix that later : ^)
What is LD doing to me?!
So generally I sleep for 10-14 hours and have to drag myself out of bed… Well I went to bed at 6 this morning and woke up at 11. And I don’t feel sleepy at all, this is amazing.
Good morning everyone! I’m getting back to work now.
Making some progress…
This is just a bug, but the effect looked cool, so I decided to save a screenshot for posterity:
I figured out a way to make my game use two button controls, so now I’m doing both themes. I’ve got a much better idea of how the actual mechanics will work now and have started to make some strides towards implementing them. Along the way, I’ve discovered more shortcomings in my engine, particularly in the area of dynamic object allocation.
Music to Code By: Epic Trance at Digitally Imported
Very Long Day

Both of them had one.
The game I am working on with Moëbius
Check our Twitter accounts for updates !
Mine is @Crocozor
Comments
Building a Toy Factory on Stream…
Again I had to start late, but I have my idea down, and made some great progress in the 5 hours I managed to put in so far…
This is the “concept art” that I started with for my game… The graphics have come a little way since this, and I have one of two buttons working…!
Now for some sleep…!
If you want to stop in and say hi, I’ll be streaming the rest of development when I get back to it here: http://www.twitch.tv/xekedeath
Yes, I went there.
I’m using RPG Maker MV because I want to see if I can make something that looks drastically different to the default graphics provided. Nothing special right now but hopefully once the gameplay is in place, I’ll change out the graphics for something more unusual tomorrow.
It’s certainly a change from Unity and Construct2!
Some progress
Weeds
We’ve got an idea that seems to be working for all four of us, but alas, we have nothing to show for it but a simple title screen.
Why do rotations have to be so hard to implement?
I’m trying to implement rotations with Java and AffineTransform. I can’t make it rotate many times because the x is all messed up.
Comments
Progress
Everyone’s doing great! 😐 i totally cant comment great!! keep up with good work on so many posts so i’ll keep liking things 😉
hmmm..the art is as simple as i estimated it to be and i’m more or less satisfied by code so far … it’s been a very long time since last i participated in a game jam and this is the first jam(and my first LD ) i’m actually enjoying myself!! Really fun so far …
The game’s a supeeer siiiimple shooter : u’re the shooter guy(well this red square’s got some kinda lucky Luke like hair…) and u can aim to shoot (LM=shoot,RM=Change Bullet Color) and that’s it ! 😀 i had other more creative ideas but i really felt like making a shooter … so i did this 😆
And i didnt use any animations or particles here ( no sprites no key frames no built-in particle systems:D ) i did every thing and every exploding effect or animation by coding it and this was fun 😀 from now on i will go on polishing the art a bit … :/
Progress: two-thirds of day one
Got to a good milestone, I’m generating a 3D snow track in my app using some simple instructions and it’s now working quite well. It’s just the track so far, no borders, etc. I’m also following the snowman route like some others but if it all pans out this will be rather…, different.
This is done using my custom TypeScript + WebGL based framework and I’m quite pleased overall. Below is an animation of me flying around a small section of the generated track. More interesting stuff to come. Good luck, everyone!
Hour 14 dare34
Got some good sleep last night, working on the growth theme just got second to post. Title is dark harvest, think harvest Moon with demons 
Let’s kick it into high gear!
So the first idea that I came up with after last night’s announcement was a tree-growing tower-defense game of sorts. The player would grow a tree from sapling to mature while plotting seed pods on various branches to bomb the invading gnomes who want to turn your tree into lumber.
I really liked the idea and sat down to see if I could execute on it. Truth be told – it’s definitely something I can make, but I had a feeling like I wouldn’t have gotten it done in time and I would have had to brush up on a little trigonometry (not something I want to spend time on during LD – but needs to happen).
With that, I did some quick planning on a really simple city simulator game where you build structures to grow resources, population, and cash. The player can win by either Infrastructure, Economic, or Population victories.
There is under 36 hours left – this is going to be a mad race to the finish! Come watch us stream live at http://twitch.tv/thoughtreactorlive, we have funk, soul, and all kinds of great music playing.
Wish me luck!
Found it
Here’s a progress gif
Have a gif ^_^
Nothing special, no art yet, just colored blocks still.
Edit: How do I make the gif move in the post? haha I’m so new to this ^_^
Comments
Arduino Snake
Progress This Morning
The photos show where I’m at after waking up this morning. I obviously like particle effects 
Time for a breakfast!


Thanks for reading ☺
Untitled – Progress 1
We were too late to start this time but I think we will manage. Wish luck!
The first thing I did was to prepare some modular pieces for levels.


Here is the screenshot from Unity. I was checking how they will look like in the game.

This was just a test though. My pal will code a generator so every level will look different.
What kind of game we are doing? It’s kind of a turn-based base defense game. Enemies are coming from darkness and attacking your base and other turrets till you find the exit to the level. You have to make sure all turrets have power and somewhat connected to the source. This way it’s growing from where you started. We are planning to put various types of turrets however not decided what types.
Now I’m going to do something with turrets and then enemies.
Good luck everyone.
Update 1
Sidescrolling infinite runner
Woo-hoo.
This is my first ludum dare.
I’ll be using sfxr for my sound and game maker stdio for the actual game.
RougeRogue will be making my sprites.
Jumpy Stuff!
Good Luck to all
Somewhat late, but we are starting on what is my second LD, good luck to all of you! And have a lot of fun!
First GIF
Starting To Get Bored
I’m starting to get bored of my own game, mainly because it’s unoriginal. Hopefully I’ll hang in there.
Totally Original Character
Update!
Camera Settings
Very Early Prototype
Very early prototype build of my entry, you can give it a test here, feedback welcomed 
Comments
Anyway keep up with the great work!
I’m in.
I’ve been making the game since earlier today. I only just now got to announcing it.
I’ll be using:
- Python for the language – https://www.python.org/
- Pygame for the game framework/library – www.pygame.org
- Orbitron for the font – https://www.theleagueofmoveabletype.com/orbitron
- Git for managing the source code – https://www.git-scm.com/
- Gitlab for releasing the code – https://gitlab.com
- Geany for editing text files – http://geany.org/
- Fedora for operating my system – https://getfedora.org/
- Sfxr for generating the sound effects – http://www.drpetter.se/project_sfxr.html
- Autotracker for generating the music – https://github.com/wibblymat/ld24/blob/master/autotracker.py
It’s going to be for the two-button controls theme.
In the dark
First screenshot
Progress on my game.
I woke up this morning show the themes and a starting working on the game.
The video shows my progress though the game is far from complete.Look tommorow for more updates.

Secret update.
More than 2 Defense: Salesmen!
This is a salesman, he sells posters and controllers. Basically each enemy(different brand controllers) have a certain amount of customers. If you “kill” it with this guy–he throws posters and controllers at the controllers–he depletes the customers of that controller and you gain more customers! Point of the game is survive as long as possible. Upgrades are being made!
Okay, two button controls, check, Gameboy ROM, check
muuaahhhaahhaaaa
ATTACK!
First Waypoint System!!!
Hooray for progress…
A partially working cover system thingy.

I’m in (by the way)
Your wife is in labor!
Get to the hospital before her growing belly explodes.

this is the game
game status: nearing completion

My first Ludum Dare!!!!
Progress update number 3
It’s alive!… I think
HONEY, I shrunk the .. ehm car
Yeah I’ve got progress now
Hey there. This is the first LDJAM for me this year…. Tooo much to dooo… till now. So I’ve used the night (since 3am saturday CET) to brainstorm (watching some quill18 on twitch…) so here is my idea for “two button controls” … The name is “Run to a Shelter” and the story is:
War… war never felt so arcade-like before… The city is under attack and you have to leave it. But you have to run through a couple of districts first… but every one of it got a big shelter…. Run Baby… RUN!
Here is a screenshot of the progress till now:
Hope you guys have a nice time at LDJAM and I’m looking forward to posting some progress later the day again!
Mechanics prototype online!
Hey LDers!
I made a prototype release of my entry! Just mechanics, but if you’re interested in testing: http://bit.ly/1O1S515
Continue the awesome work!!
First update
Something something, it’s growing!
End of day 1 progress
So I’m into the compo with my engine, and I have to say I did my first day well. Here are some screenshots.

That is the boss level, the mother ship spawns the child ships in five waves, and goes away. There is no death to the mother ship, because, it is a mother and we should respect it. The children can be shot though. After that, and before that, there will be again 5 waves, but this time only the children. They are generated completely randomly.

That is the shield of the player, which exists for a maximum of three seconds, and can be turned on my pressing right alt key. You cannot fire when shield is on, because yeah, the shield is solid. The firing key is left alt key. Only two controls!

That is the logo for this game. Everything is almost done and the game play is implemented. Now the remaining things for tomorrow is to implement the menus, add in score and lives, a lot of play testing, and finally SUBMITTING TO THE COMPO!!
Tags: 2D, ld34, progress, screenshot
In!
Ok, time to declare my in-ness.
This time I will be using Unity again, but targeting HTML5 rather than the web player. For once I want to try making something simple but fun (as opposed to my trademark overcomplicated and boring) partly because I’m starting late but also because I’m dying of the plague. There will, however, still be an element of preceduralness.
“The Dream” is still to get some sort of music into one of my LD entries!
I’m streaming myself coding my entry for this ludum dare!
You can find the stream at http://twitch.tv/stelarcf
PROGRESS!
So, I’ve made progress!
Still haven’t come up with an idea for my games name, but it’s coming along great! Added a HUD to show you your stats. You get to build buildings with the money you have, and you generate money every second (in-game seconds, which are roughly the same as real seconds, I just had to tweak the timer until it felt right) depending on how many buildings and floors you have as well as how many minutes have passed. Here’s a screeny:
The red buildings are CPU buildings, the grey buildings are the player’s. Everything’s going great! A few bugs here and there, like the CPU occasionally adding more floors to the player buildings instead of its own.
Seen some great work, keep it up!
Comments
Colors!
Comments
First Build online!
Hey quick update, I have a very early build online. It is unity webplayer, so it does not work in Chrome. I chose it because it is very small to upload.
Here it is: http://gamejolt.com/games/the-snowball-effect/113120 or http://lordskaven.itch.io/the-snowball-effect
Please leave feedback here.
Thanks.
LordSkaven/Lukas
UGLYism
Feels bad man.
I have come to accept that my original idea is not working after several hours of work put into it…and the first day is coming to a close soon.
On to something, growing

http://i.imgur.com/U40El4N.gif
The tests were a success!

http://i.imgur.com/uOlCzNG.gif
On to human experiments, here is my character sculpt, One Punch Man, No, I mean Growing Limbs Man:

http://i.imgur.com/rn4hYcSl.jpg
Not sure about this, should I go with hair or hairless?

http://i.imgur.com/8NA2fyOm.jpg
Making some good progress
Working on planting procedural trees!
Comments
Getting better
Comments

It works!
texture loader needs improvement
Now with more guns
Welcome to the famous disco live
Game logic is almost done
It doesn’t have form yet.
At least my growing plant code is almost there. I just need to instantiate growing parts and leaves. The screen scrolls as you move up that’s why the upper left is empty. You control with two keys. I might add some background and incoming tiles you have to avoid or something. Don’t know where I am going with this, but at least I realize pico-8 is more fun and motivating for ludum dare events than all I have used before. But maybe it’s just a start, let’s see if I will catch up with regular compo instead of jam this time.
End of day 1
I only have a small amount of implementation, because I juggled ideas for most of the day (and got distracted by some other stuff). Now it is sleep time. After I wake: implementing WebSockets, first cuts of raw graphics, sketching out concrete technical design for deployment, and figuring out the details of game mechanics. The idea I’ve basically settled on is similar to one I later saw in the post stream (but then lost track of, because everything moves so fast. Sorry!): a multiplayer game with players controlling different stations within an assembly line of sorts. The “Two button controls” part may make it in if I can make the stations all controlled thus, and the “Growing” part is intended to involve both the widgets as they move through the level, the expansion of the level area, the implied thematic growth of a business (and resultant speedups and complexity increases), and something else which I’m not revealing in blog form yet because I think it’ll work better as a semi-surprise (though I’ve already told a few people).
But now! Sleep. I shall hope that things will become clearer in my dreams.
WOoooooooooooooooh Ludum Dare!
It’s been a little while! But here I am daring to dare again (you’d think I wouldn’t be so dum(b) as to do more of these). ha. ha.
I’m using some previously existing code I wrote and some music a friend made so this will be a Jam entry, not the ‘ole compo. ANYways here’s WONKS

wonk
How does it fit the theme? No idea! you might try to grow something at some point (But that’s salt water, maybe your goal is to find fresh water, although the intended goal is to be taken on a spiritual journey like no other). Most of what’s in the game right now is audio/atmosphere stuff. There’s some soft ocean noises, footsteps, you can click LMB/RMB to close your weird freakish robot clampers and they make a delightful sound when you do.
Right now I’m working on the “pod” or something you start the game in, I think the idea is you landed on this planet? You can see the base of the pod at the far end of the sandbank or whatever this is.
More importantly I think I’m going to let you snip those reeds with your clambers, with a real good little snip snip sound effect in there. That’s probably what WONKS needs right now.
Happy Jamming!































































