
Now to make the switchboard for some peg snapping.

Now to make the switchboard for some peg snapping.

See you in a few hours. It will be time to start to worry about art style and graphic assets O.o
Enemy pathfinding AI is in but messy.
Todo:
Make better art (hopefully) and add effects
Up Next:
late but this ludum dare i will participate !
We’ve been devoting day one to gameplay, tomorrow we have a day of polish. Game is working nice currently, most graphics ugly placeholders though. We went for a game where you can be a venus fly trap, having to eat the flies. The more flies you eat, the more heads you grow but they die over time so you need to eat them quickly!
Hi there!
We are making some progress with the game mechanics :). The good-looking wizard can move, jump, stop and cast fireballs to the terrible green placeholders!
This is a screenshot of our progress. The art is not final and we still need a look of work but it’s looking good so far!
We have a live version here. Use Z and X to cast some spells!
Let’s do this!
Five hours of work, we’re loving the results! 

So far it has been a bumby ride! But progress are beeing made!
https://gyazo.com/fa4b61d72ebec868776ef8bbd680b6f5
We decided to participate this year and so far we got this:

The game is about a boy's quest to reconnect with his loved one.
Reach the checkpoints to grow the power of love!
Good Luck to all!
nausea and headache just started, maybe food was bad. I’ll throw in an Aspirin and move to TV meanhile…
working title: Great Nation
So, I got my idea rather quickly this time around, and I’m trying my hardest to make something “simple” [scope is important boys and girls].
Here are a few screenshots of my progress:
#1 Just A Mockup [1 hour & 20 minutes in] –

#2 Basic Visual Mechanics [3 hours & minutes 28 in] –

[click image to play GIF]
#3 Basic Gameplay Mechanics [5 hours & 6 minutes in] –

[click image to play GIF]
#4 More Gameplay Stuffs [16 hours & 56 minutes in] –

[click image to play GIF]
Screenshots #3 & #4 don’t look like much of an improvement, but that’s mainly because I was focusing on code and not art [also I slept in between them].
It’s fun tracking my progress like this, shows how slow I am haha.
That’s it for now, hope to see the rest of you at the finish line,
Tags: html5, ld34, phaser, progress update
I’m in and I am excited to participiate in my first LD!
Well, it’s not a lot of progress. I did get the basic mechanics down. You’re a growing tree defending itself against (blocky) lumberjacks. The game’s kinda neat though. It’s very different from the games I’ve made before. Still need to add music, sound effects, more enemies and an intro and outro. Hopefully I’ll be able to finish it tomorrow.
Good luck everyone!
So, in sticking with my initial plan to scratch any idea that couldn’t get implemented in under 2 or so hours, I’m now down to idea #3.
This idea will use the Two Button Control theme instead of growing. I’m going for a 3D snake or runner game, perhaps with some obstacles thrown in. I’m super pressed for time, so it has to be a pretty small game. Third time’s a charm!
Ludum Dare time! This is my progress so far:

Yeah, nothing at all. Impressive, huh?
I have spent the whole day in the hospital with my wife. Nothing serious luckily, but I’m so tired now.
Exactly the same thing happened to me in the last mini ludum dare.
Still I’d like to make something for the Jam, so I’ll go for something super-simple but that I haven’t done before: an infinite runner using two buttons. I’ve been thinking about how to implement this kind of game with Phaser.js, and I think I know how to do it. Let’s hope I have enough time to translate it into a game.
Wish me luck!
Tags: ld #34
I don’t know what is happening. There are two themes, one of which was my favourite, and yet I can’t feel the flow of it.
My first idea, that I started working on was patapon style strategy, where you use one button to switch bowmen and swordsmen, and second button to call for shields. I even have plan and everything, yet I couldn’t get into it and I ended up sleeping whole day with a ludum depression.
So now I opened up Studio One (free version I found out exists yesterday) and by the sound of it I’ll be working on a quick TRON clone. Well, this would be fitting, as clone of Tron was the first game I ever made in Turbo Pascal (I’m not even sure if I ever seen a Tron game when I made it; it was pre internet and while I knew the movie, there was no game arcades around).
PS. Don’t mind my attention hog.
So here’s my result progress so far. It’s the second game already (scrapped the first), might try a third tomorrow.
Two players use the same keyboard to grow their button faster than the opponent’s. Biting and scratching allowed.

I’m in the Tech Valley Game Space for Ludum Dare 34, my third game jam ever!
I plan to make a game in Twine that uses both themes, a two button game about growing.
As is my custom, I started out by writing a physics engine. Right now, my game looks like this:
Now, all that’s left is to add some gameplay, which is the easy part. Oh, and art and stuff. My idea is to make a game where the player is constantly in motion and leaves a trail behind them, which they can later use as a platform. Thus, I’ve made a physics engine capable of handling circle-parabola collisions since the player (who will be represented by a circle internally) can leave behind parabolic paths*. I’m also planning to use two-button controls – one to jump, and one to slide along/under things. I’m hoping that I can make some interesting puzzles using the mechanic, though I’m not entirely sure yet – I don’t want the game to end up just being “player gets confused and suffocates in their own paths”.
*Strictly speaking, a player walking on a parabola does not follow a parabolic path, but we’re gonna pretend like they do by fitting it to a parabola. Hopefully that looks okay.
Space is no place for cows! The Cow is growing with each pickup, the planet prepared to do so. Two button controls … check!
I have an idea that satisfies both themes, so I may participate in the jam this time around. Prepare for a crappy, yet enjoyable game that may or may not exist in the very near future.
Been experimenting with what can be done to bring volume to a 3D scene. Rather chuffed with my method of creating an ambient occlusion texture:
This will be what the world is like when you first come to it (who knows the red cube could be you spaceship? 😛 ) A lifeless, barren rock. Your objective will be to look after the world and cause life eventually arise upon it.
Still a lot to do though, having a spinning planet and starscape is all very well and good but there still isn’t any proper interactivity! I’ll see what I can get done before tomorrow 
YAY It’s going very well (I think?!) – I found a matching theme, which will be growing as growing up, getting older and stuff~ The songs on the mini-album will represent different stages of life. I posted another small eerie preview on my patreon <3 https://www.patreon.com/posts/3900164
I uh, might just be making two-button infinite runner after all.
😀
So, spend the day trying to find what I was going to do… Now I know, after wasting some times. I may be a bit late…
Funny thing is, it may be the first time I don’t do graphics first… I mean, I haven’t sketch anything yet, just playing around with boxes. I really want to get to the point I can draw though.
Here’s a demo : http://cubertoy.fr/stuff/LD34/proto01/
Voilà !
Going to have to churn this out, but it’s a fun idea with a finite amount of game, unlike most of my other entries. Looking forward to posting fun gifs!
But first, pizza to celebrate me not having to use VB6 for the rest of the day.
Yours are all looking amazing! Good luck to you all.
Taha
Au passage, avec un jour de retard, un petit encouragement en vidéo pour les français qui veulent tenter le LD… et particulièrement pour ceux qui ne savent pas programmer 
(a shot french video I made to encourage people to try the LD even with no programming skill :))
So …
I’m pretty satisfied of what I have done for the moment.
It’s my first LD and I didn’t thinked it would be this good.
A little screenshot of my Work In Progress game :
http://puu.sh/lT1G6/aed6c0e68d.jpg
Come to my stream if you want to see more : http://www.twitch.tv/nanocryk (in french by I anwser in english)
But we (my lovely girlfriend and I) are making something! Check it out!

Hi!
I hope the LD34 is going well for everyone even though it probably isn’t!
I have an issue. I am coding my game in c with sdl2 on Linux, and I haven’t done that in while and it seems I can’t cross-compile it to windows. Well I can but the executable just doesn’t do anything. The code runs just fine on Linux itself. Here is the command line I use to cross-compile the thing:
i686-w64-mingw32-gcc code.c -o exe -lmingw32 -lm -L/mySDL2folder/i686-w64-mingw32/lib -I/mySDL2folder/i686-w64-mingw32/include -lSDL2main -lSDL2 -lSDL2_ttf -lSDL2_mixer -lSDL2_image -mwindows
So yea, I am using mingw64, the sdl2 dev files should be alright as I did successfully cross-compile with them in the past, although it was for Windows 7 and I am now on Windows 10. I can’t cross compile a simple hello world application either so I guess I’m missing one or two mingw32 flags maybe?
Does anyone have any idea?
Thanks and happy jamming to you!
Took me way longer than I expected XD
probably the only update video I’ll do.
I talk about the educational game I’m making, and why… 22 minute video with maybe like 1-2 minutes of game-play shown; the rest is me rambling 😛
(I’m also live streaming my development here: https://www.youtube.com/watch?v=28lCktkrqAc)
Got the basic ready. Had some linux Unity delays. Got a dropout. Still feeling good but slightly worried.
2 player two button each robot punching game.
Here’s my current prototype of the game I am making for LD34. Hmmm… is this fun? Hopefully, it will be.
It just so happened that Ludum Dare is taking place at the same time as my university finals. Talk about poor timing! Pretty saddened that I probably won’t be able to submit anything, although I’ll try to free a couple of hours to make something small for the jam. Oh well.
(click img for animated GIF if it’s not moving right now)
Enough for the day. I named it 13VS25 (lives enemy starts with vs lives player starts with -creative, I know-).
Todo for tomorrow:
I’m progressing slower than liked but isn’t that always the way for a Ludum Dare, haven’t got much to show but lots of the underlying ideas and code structures are in place.
I’ve always like the ‘Game of Life’ style mechanics, I’ve even done something around it on a previous Ludum Dare. The Growth theme seem to fit it perfectly, however I’m not following strict Cellular Automata rules, just the essence. I not sure the Two Button Control theme will make it in, I’m going to try but will see once the more game play part of it rather than the simulations and growth rules are being worked on.
Some lessons I never learn, should have sorted out my dev environment better before starting. Things like keyboard, and screens suddenly getting annoying waste a fair bit of time. Not yet used to twitching, to do it well I think you need to have setup your work environment for OBS. I had it on a laptop and so sometimes forgetting that when you flick over to check email, chat on slat etc. that is also shown. What I’d really like is to have it focus on a few chosen windows and show whichever one is currently active.
A migraine style headache has stolen a few hours, as needed to huddle in the dark for a bit and don’t think it will be a wise idea to push the midnight oil, but thats fine. One of the things thats always important to remember about Ludum Dare, is that it isn’t about working 48/72 hours non-stop filled on pizza and red bull, its to try something playable and hopefully fun and interesting. If you are up to it, doing the ‘extreme’ Ludum Dare can be fun, its an experience doing that kind of crunch, however its not required. I’ve done enough crunch for games to last me a lifetime and whilst enjoyable, my general health and life are beyond that.
So i’ll stick to a more sedate, less extreme version of Ludum Dare 😀
I’ll be back tomorrow with some more slack and hopefully more progress.
I managed to get some basic gameplay working so far, and that’s good 
I still need to do lots of stuff though.. some decent gfx, audio, some more gameplay stuff, loads of particles.. 😉
But considering this is my first LD entry I’m already satisfied I got this far.

I’ve done way better this LD so far than I thought I would’ve done. I have some interference tomorrow as I have to go for a karate grading that will take a small chunk out of my day (shouldn’t be more than 3 hours) but I should be finished in time regardless.
So what’s new?
Well, I’ve decided to have my land as an island. It looks quite nice however I feel that it’s lost some of its looks, however that’s probably due to the fact that the awe has died down since it escalated when I found out I could actually make a convincing isometric game.
Up next: finishing touches to landscape, menu system, sounds, finish the game and finally tweaking before release!
Finally settled on what kind of game I want to make. A big thank you to my wife for encouraging and inspiring me as I brainstormed possibilities.
You play as a soul swimming in the River Styx, fighting against the current and encountering (or avoiding) souls as you do. The controls will use the mouse for movement and the left/right mouse buttons for interactions with the other souls.
I don’t want to spoil the plot, and I may not even get to implement it depending on how long it takes to get everything working, but I’ll explain the mechanics.
The black souls are hostile and will chase you, drag you down and attempt to make you a part of the darkness at the bottom of the screen. Meanwhile, white souls will try to reach the white light, and souls which are turning black will slowly fall towards darkness with the occasional fits of hostility.
When you encounter another soul (regardless of color), you will go to an Interaction Screen where you can use either harmful (left-click) or helpful (right-click) applications of your power to interact with the opposing soul. At the same time, the soul will also be interacting with you in its own way.
Depending on how you interact, you may defeat the soul and make some of its power your own, or you may befriend it and it will accompany you on your journey (as depicted above by the orbiting souls). There will be three endings based on how you choose to interact with the souls around you.
As you defeat souls and absorb their power, you will grow in size and be able to more easily encounter other souls. Alternatively as you befriend souls, your friends will grow in number. This is how the Growth theme is incorporated, although there is a subtler incorporation as well revealed with the plot.
I’ll cover more on how interaction works and the variety of powers that can be used in a later post. Time to work on the game itself!
Tags: hope, jam, ld34, Ludum Dare
Creating the city layout for our game in Blender. Built regular tiles to avoid having to adjust by hand 😀
with some changes in the pathfinding code it was possible to make the tunnels a bit less like a cave and more like an anthill, now there are some minor bugs but that shouldn’t be too hard to fix. The issue now is how do I make sure the player can see everything without making everything too small too see?
No inspiration. Nothing worth getting excited about. Yes I hate the theme and really hate the other theme but worse than that I have nothing to show for many hours of scribbling. Sadly, I’m out. And also going out too.
I’m live streaming my first Ludum Dare on twitch!
http://www.twitch.tv/lolgamer65youtube
Got quite some stuff done today. All the mechanics I envisioned are in the game. Tomorrow comes the difficult part: Designing appealing levels around them and polishing the game.
Will do some paper drafts tonight for the levels, so that I can dive right into level building once I wake up. So far I’m quite satisfied with the result of the game. I’m pretty sure, that I’ll get it to a decent state, until the deadline.
Tags: ld #34
I’m currently working on a game named Nine Panels for LD 34! You can watch the Development on http://twitch.tv/chaseplayslive
Today I had *some* progress, but the early parts of today were clogged by other things. I have managed to get some basic behind-the-scenes things set up.

I have also finished out an outline of the gameplay, so tomorrow I should be able to just work on the gameplay, finishing up the graphics then porting to windows.
So while taking a small break to spend some time with the kids and take a carriage ride (in fall weather instead of winter weather), I came up with how to jigger the weapon system. I’ve decided that the weapon is a lost soul repulsion system. Button x will repulse the lost soul while button z will attract the lost souls towards you. With that also comes a goal to the system, but I will speak of that on another post.
o/` My couch made of orange vinyl o/`update.
now using stencyl, and photoshop. and a laptop or 3.
One way or another i will do something.
be positive, be awesome, we all can do this.
Dammit Unity crashed on me for the first time and of course it’s during Ludum Dare. I’ll try to move all the folders to another project and see what happens.
I am just not feeling it this time. Good luck everyone, excited to play your games!
… for this sort of event makes me realize how alternative, for better or worse, my brain works. I’m seeing a lot of excellent artwork and design principles for puzzle and platform games, and here I am writing brief, snarky comedy descriptions of rooms and hoping that my conditional logic will be tight enough to make this game playable when time’s up. Ha!
My first Ludum Dare. 15h straight into the first day 
Pixels are oozing from my ears but I’m having a lot of fun.
Been a bit unsure about how to interpret the theme, but i guess it’s just a matter of starting and hoping everything will fit together! Let’s get going!
First, I read it as “looping contractions” and thought: “That’s what people want”. Then I read it again.
– Raybarg
PS: That quote is what Raybarg said on IRC after I posted the link to this pic 😛
PPS: I am updating stuff on the here: http://pta2002.com/2015/12/11/loo-doom-dah-ray-updates/
It’s a real problem. I am stuck with pta2002_ because a kiwiirc ghost keeps reconnecting as pta2002. *sigh*
It’s a real problem!