LD34 December 11–14, 2015

First Proto

Deer on Box

Two Button Game: Deer jumps back to Santa

I finished the first version of the game and test the experience of it. The deer looks funny. I had trouble with physics – this is my first platformer.

First day, now it’s bed time !

  • Use 2 buttons ? Check !
  • Cars grow and shrink ? Check !
  • Mayhem, destruction and general mess ? Check !
  • Stupid AI still able to totally bully me ? Check !
  • Game logic implemented ? Check !
  • Internal track editor ? Check !
  • Tons of useless built-in image effects ? Check !

See you in a few hours. It will be time to start to worry about art style and graphic assets O.o

Progress #2

Screenshot (8)

Enemy pathfinding AI is in but messy.

Todo:

  • Make enemies grow
  • Make food bowl towers work
  • Make food bowl towers run out of food
  • Make cash system
  • Make GUI
  • Make enemy stats (health, money reward, etc.) increase when they grow
  • Make menus
  • Make better art (hopefully) and add effects

Up Next:

  • Add animation to the enemy
  • Add sound

GameApi VolleyBall

Here’s another video about the volleyball…

a 2015-12-12 20-33-17-74

i’m in !

late but this ludum dare i will participate !

Comments

Drury
12. Dec 2015 · 19:00 UTC
better put a fire under it man

Gameplay almost complete

We’ve been devoting day one to gameplay, tomorrow we have a day of polish. Game is working nice currently, most graphics ugly placeholders though. We went for a game where you can be a venus fly trap, having to eat the flies. The more flies you eat, the more heads you grow but they die over time so you need to eat them quickly!

View post on imgur.com

Progress!

Hi there!

We are making some progress with the game mechanics :). The good-looking wizard can move, jump, stop and cast fireballs to the terrible green placeholders!

This is a screenshot of our progress. The art is not final and we still need a look of work but it’s looking good so far!

screen

We have a live version here. Use Z and X to cast some spells!

Let’s do this!

First Level

Five hours of work, we’re loving the results! :)

 

Finally I’ve something to show

After scratch my head a lot, I finally came up with a nice idea.

Basic functionality and growing looks good. Time to implement the 2 buttons thing.

So good to be part of it.. =)
(Btw, how can I make my GIF to play directly in the site? )

Animation

GIF, click to see

 

First time Lodum Dare!

So far it has been a bumby ride! But progress are beeing made!

 

https://gyazo.com/fa4b61d72ebec868776ef8bbd680b6f5

buttons

teaser1

lil’ teaser of what I’m working on

We’re In! First day progress

We decided to participate this year and so far we got this:

The game is about a boy's quest to reconnect with his loved one.

Reach the checkpoints to grow the power of love!

Good Luck to all!

feeling sick

nausea and headache just started, maybe food was bad. I’ll throw in an Aspirin and move to TV meanhile…

Progress Update

working title: Great Nation

So, I got my idea rather quickly this time around, and I’m trying my hardest to make something “simple” [scope is important boys and girls].

Here are a few screenshots of my progress:

#1 Just A Mockup [1 hour & 20 minutes in] –
screenshot_1_1-20

 

#2 Basic Visual Mechanics [3 hours & minutes 28 in] –
screenshot_2_3-28

[click image to play GIF]

 

#3 Basic Gameplay Mechanics [5 hours & 6 minutes in] –
screenshot_3_5-6

[click image to play GIF]

 

#4 More Gameplay Stuffs [16 hours & 56 minutes in] –
screenshot_4_16-56

[click image to play GIF]

 

Screenshots #3 & #4 don’t look like much of an improvement, but that’s mainly because I was focusing on code and not art [also I slept in between them].

It’s fun tracking my progress like this, shows how slow I am haha.

That’s it for now, hope to see the rest of you at the finish line,

good luck everybody!

Tags: html5, ld34, phaser, progress update

Level

Our level, currently in the middle of play testing. We are using the two button controls, however, we’re very loosely interpreting growing as going up.

I’m in and I am excited to participiate in my first LD!

Day 1 Progress

Schermafbeelding 2015-12-12 om 20.08.58

Well, it’s not a lot of progress. I did get the basic mechanics down. You’re a growing tree defending itself against (blocky) lumberjacks. The game’s kinda neat though. It’s very different from the games I’ve made before. Still need to add music, sound effects, more enemies and an intro and outro. Hopefully I’ll be able to finish it tomorrow.

Good luck everyone!

Comments

12. Dec 2015 · 19:26 UTC
Wow. That’s a really cool idea!

Well damn…one last go at this.

So, in sticking with my initial plan to scratch any idea that couldn’t get implemented in under 2 or so hours, I’m now down to idea #3.

This idea will use the Two Button Control theme instead of growing. I’m going for a 3D snake or runner game, perhaps with some obstacles thrown in. I’m super pressed for time, so it has to be a pretty small game. Third time’s a charm!

WWWW: War of Werewolfs, Witches and Wampires

 

 

A game where humans are only… resources in the battle of the three factions.
Collect, bite and convert humans to your growing horde.
Left Mouse button to move, Right to attack-mode (2 buttons, right? 😀)
Programmer’s art in Blender… enough to start coding :)

screenshot1

1st day roundup

Ludum Dare time! This is my progress so far:

blank-page

Yeah, nothing at all. Impressive, huh?

I have spent the whole day in the hospital with my wife. Nothing serious luckily, but I’m so tired now.
Exactly the same thing happened to me in the last mini ludum dare.
Still I’d like to make something for the Jam, so I’ll go for something super-simple but that I haven’t done before: an infinite runner using two buttons. I’ve been thinking about how to implement this kind of game with Phaser.js, and I think I know how to do it. Let’s hope I have enough time to translate it into a game.

Wish me luck!

Tags: ld #34

Ludum Depression

I don’t know what is happening. There are two themes, one of which was my favourite, and yet I can’t feel the flow of it.
My first idea, that I started working on was patapon style strategy, where you use one button to switch bowmen and swordsmen, and second button to call for shields. I even have plan and everything, yet I couldn’t get into it and I ended up sleeping whole day with a ludum depression.

So now I opened up Studio One (free version I found out exists yesterday) and by the sound of it I’ll be working on a quick TRON clone. Well, this would be fitting, as clone of Tron was the first game I ever made in Turbo Pascal (I’m not even sure if I ever seen a Tron game when I made it; it was pre internet and while I knew the movie, there was no game arcades around).

PS. Don’t mind my attention hog.

Comments

Geckoo1337
12. Dec 2015 · 19:40 UTC
Great. Hypnotic track ++

Enemy Possum

Screenshot (9)

Prevent it from getting fat!

Day One Complete

So here’s my result progress so far. It’s the second game already (scrapped the first), might try a third tomorrow.

Two players use the same keyboard to grow their button faster than the opponent’s. Biting and scratching allowed.

Play Here – Feedback welcome

Gameplay of MEMORY JUMP ! :)

 

Hello again!

This is the gameplay of MEMORY JUMP!! :)

Going to sleep… ZZZZzzz…

See you tomorrow!

4

 

 

 

My first gif

The gif recorder sucks :c

gifsito

Physics Engine: Complete

As is my custom, I started out by writing a physics engine. Right now, my game looks like this:

Screen Shot 2015-12-12 at 2.32.24 PM

Now, all that’s left is to add some gameplay, which is the easy part. Oh, and art and stuff. My idea is to make a game where the player is constantly in motion and leaves a trail behind them, which they can later use as a platform. Thus, I’ve made a physics engine capable of handling circle-parabola collisions since the player (who will be represented by a circle internally) can leave behind parabolic paths*. I’m also planning to use two-button controls – one to jump, and one to slide along/under things. I’m hoping that I can make some interesting puzzles using the mechanic, though I’m not entirely sure yet – I don’t want the game to end up just being “player gets confused and suffocates in their own paths”.

*Strictly speaking, a player walking on a parabola does not follow a parabolic path, but we’re gonna pretend like they do by fitting it to a parabola. Hopefully that looks okay.

Making some Headway!

Screenshot_1 Screenshot_2 Screenshot_3

I have settings menus, two different control schemes, and some graphics. I’ve also decided on the name, so you can probably guess what each button does.
The big question..? How will I incorporate the theme of ‘Growing’?

A.S.S.S.

Amazing Super Space Ship Game

Amazing Super Space Ship Game

y

Update IX: Radiation

Oh Noes! A Silo blew up and their’s Radiation Damage Everywhere!Update IX

Overgrow!

overgrow

Meet Blossom, a plant content with devouring the planet!

This is the result of probably 5 hours work, next up, enemies and level completion! 😀

A map, a player, 2 themes

Bonsoir ! (from Paris)

I started this morning around 8 AM. I hope to make it for the compo this year o/

I’ll stick to the theme “Growth” and I try to make a decent rogue-like.

Here is a screen of the map generation:

map_generation

Good luck to everyone and have fun o/

Day 1 Progress – No Space For Cows

ld34_cowSpace is no place for cows! The Cow is growing with each pickup, the planet prepared to do so. Two button controls … check!

I may or may not participate.

I have an idea that satisfies both themes, so I may participate in the jam this time around. Prepare for a crappy, yet enjoyable game that may or may not exist in the very near future.

Merry Ludum Dare!

Santa’s got a lot of work to do in this game. And so do I. Let’s get started!

santa_idle

LD34 Progress Update 3

Been experimenting with what can be done to bring volume to a 3D scene. Rather chuffed with my method of creating an ambient occlusion texture:

asteroidy

This will be what the world is like when you first come to it (who knows the red cube could be you spaceship? 😛 ) A lifeless, barren rock. Your objective will be to look after the world and cause life eventually arise upon it.

Still a lot to do though, having a spinning planet and starscape is all very well and good but there still isn’t any proper interactivity! I’ll see what I can get done before tomorrow :)

Progress so far on mini-album!

YAY It’s going very well (I think?!) – I found a matching theme, which will be growing as growing up, getting older and stuff~ The songs on the mini-album will represent different stages of life. I posted another small eerie preview on my patreon <3 https://www.patreon.com/posts/3900164

DISTRACTIONS

I uh, might just be making two-button infinite runner after all.

😀

Day 1

 

 

This is my progress after Day 1, Hope you guys have had a good LD34!

Good luck all!

fil

 

[LD34] – First Prototype

So, spend the day trying to find what I was going to do… Now I know, after wasting some times. I may be a bit late…

Funny thing is, it may be the first time I don’t do graphics first… I mean, I haven’t sketch anything yet, just playing around with boxes. I really want to get to the point I can draw though.

Here’s a demo : http://cubertoy.fr/stuff/LD34/proto01/

 

Voilà !

Finally have time to participate! Got a stupid idea, too!

Going to have to churn this out, but it’s a fun idea with a finite amount of game, unlike most of my other entries. Looking forward to posting fun gifs!

But first, pizza to celebrate me not having to use VB6 for the rest of the day.

Yours are all looking amazing! Good luck to you all.

Taha

Pour les français (for the french…)

Au passage, avec un jour de retard, un petit encouragement en vidéo pour les français qui veulent tenter le LD… et particulièrement pour ceux qui ne savent pas programmer :)

(a shot french video I made to encourage people to try the LD even with no programming skill :))

Update

Yes, as the title below suggests, I gave in and went for an endless runner (oh no, not another one …). Well, at least menus are fun!

br1

Growing strawberries

ld34-4

Comments

12. Dec 2015 · 20:24 UTC
Pretty strawberries!! 😀

It’s going somewhere …

So …

I’m pretty satisfied of what I have done for the moment.
It’s my first LD and I didn’t thinked it would be this good.

A little screenshot of my Work In Progress game :

http://puu.sh/lT1G6/aed6c0e68d.jpg

Come to my stream if you want to see more : http://www.twitch.tv/nanocryk (in french by I anwser in english)

I’m late D:

personagem

Comments

12. Dec 2015 · 20:30 UTC
I think you forgot a letter

HALP!

Hi!

 

I hope the LD34 is going well for everyone even though it probably isn’t!

I have an issue. I am coding my game in c with sdl2 on Linux, and I haven’t done that in while and it seems I can’t cross-compile it to windows. Well I can but the executable just doesn’t do anything. The code runs just fine on Linux itself. Here is the command line I use to cross-compile the thing:

i686-w64-mingw32-gcc code.c -o exe -lmingw32 -lm -L/mySDL2folder/i686-w64-mingw32/lib -I/mySDL2folder/i686-w64-mingw32/include -lSDL2main -lSDL2 -lSDL2_ttf -lSDL2_mixer -lSDL2_image -mwindows

So yea, I am using mingw64, the sdl2 dev files should be alright as I did successfully cross-compile with them in the past, although it was for Windows 7 and I am now on Windows 10. I can’t cross compile a simple hello world application either so I guess I’m missing one or two mingw32 flags maybe?

Does anyone have any idea?

 

Thanks and happy jamming to you!

Game is working but it is ugly.

post1

This is the game when the coder do all the sprites. Next post when the graphists add his work.

See you later !

Day One Progress

Got the basic ready. Had some linux Unity delays. Got a dropout. Still feeling good but slightly worried.

2 player two button each robot punching game.

Screenshot from 2015-12-12 22:34:47

 

Comments

LeithGil
12. Dec 2015 · 21:07 UTC
for future reference there should be a button on your keyboard that says Prt Scr above backspace or somewhere around there to screen shot. That is if your keyboard has one

Status Update

Here’s my current prototype of the game I am making for LD34. Hmmm… is this fun?  Hopefully, it will be.

 

Poor timing

It just so happened that Ludum Dare is taking place at the same time as my university finals. Talk about poor timing! Pretty saddened that I probably won’t be able to submit anything, although I’ll try to free a couple of hours to make something small for the jam. Oh well.

Comments

batmanasb
12. Dec 2015 · 20:43 UTC
same here, in fact my first final starts before the JAM ends!

Calling it 13VS25 and a day

13vs25

(click img for animated GIF if it’s not moving right now)

Enough for the day. I named it 13VS25 (lives enemy starts with vs lives player starts with -creative, I know-).

Todo for tomorrow:

  • Finish improving enemy AI (already wrote most code for that, not visible yet)
  • Make it pretty with some nice art
  • Create a main menu / title screen
  • Maybe add some particles
  • Do some code cleanup / polishing
  • Hopefully get creative in the left over time (lol, who am I kidding)

Comments

AnaglyphCoding
12. Dec 2015 · 20:55 UTC
Looks very retro, can’t wait to try the game! 😀

Framework in place

I’m progressing slower than liked but isn’t that always the way for a Ludum Dare, haven’t got much to show but lots of the underlying ideas and code structures are in place.

I’ve always like the ‘Game of Life’ style mechanics, I’ve even done something around it on a previous Ludum Dare. The Growth theme seem to fit it perfectly, however I’m not following strict Cellular Automata rules, just the essence. I not sure the Two Button Control theme will make it in, I’m going to try but will see once the more game play part of it rather than the simulations and growth rules are being worked on.

Some lessons I never learn, should have sorted out my dev environment better before starting. Things like keyboard, and screens suddenly getting annoying waste a fair bit of time. Not yet used to twitching, to do it well I think you need to have setup your work environment for OBS. I had it on a laptop and so sometimes forgetting that when you flick over to check email, chat on slat etc. that is also shown. What I’d really like is to have it focus on a few chosen windows and show whichever one is currently active.

A migraine style headache has stolen a few hours, as needed to huddle in the dark for a bit and don’t think it will be a wise idea to push the midnight oil, but thats fine. One of the things thats always important to remember about Ludum Dare, is that it isn’t about working  48/72 hours non-stop filled on pizza and red bull, its to try something playable and hopefully fun and interesting. If you are up to it, doing the ‘extreme’ Ludum Dare can be fun, its an experience doing that kind of crunch, however its not required. I’ve done enough crunch for games to last me a lifetime and whilst enjoyable, my general health and life are beyond that.

So i’ll stick to a more sedate, less extreme version of Ludum Dare 😀

I’ll be back tomorrow with some more slack and hopefully more progress.

Something is moving

I managed to get some basic gameplay working so far, and that’s good :)

I still need to do lots of stuff though.. some decent gfx, audio, some more gameplay stuff, loads of particles.. 😉

But considering this is my first LD entry I’m already satisfied I got this far.

It’s come a long way…

I’ve done way better this LD so far than I thought I would’ve done. I have some interference tomorrow as I have to go for a karate grading that will take a small chunk out of my day (shouldn’t be more than 3 hours) but I should be finished in time regardless.

iso8

So what’s new?

Well, I’ve decided to have my land as an island. It looks quite nice however I feel that it’s lost some of its looks, however that’s probably due to the fact that the awe has died down since it escalated when I found out I could actually make a convincing isometric game.

Up next: finishing touches to landscape, menu system, sounds, finish the game and finally tweaking before release!

Weird glitch in my game.

I just added a death screen to my game and on my first run this happened:

Runner 2015-12-12 14-46-07-86

Comments

thesquigglez
12. Dec 2015 · 20:55 UTC
UPDATE: The glitch was that i forgot to put in a background into the death screen. Fun!
12. Dec 2015 · 21:46 UTC
Bug? It’s a feature. Keep it

Swimming in the River Styx

Finally settled on what kind of game I want to make. A big thank you to my wife for encouraging and inspiring me as I brainstormed possibilities.

LD34Concepts

You play as a soul swimming in the River Styx, fighting against the current and encountering (or avoiding) souls as you do. The controls will use the mouse for movement and the left/right mouse buttons for interactions with the other souls.

I don’t want to spoil the plot, and I may not even get to implement it depending on how long it takes to get everything working, but I’ll explain the mechanics.

The black souls are hostile and will chase you, drag you down and attempt to make you a part of the darkness at the bottom of the screen. Meanwhile, white souls will try to reach the white light, and souls which are turning black will slowly fall towards darkness with the occasional fits of hostility.

When you encounter another soul (regardless of color), you will go to an Interaction Screen where you can use either harmful (left-click) or helpful (right-click) applications of your power to interact with the opposing soul. At the same time, the soul will also be interacting with you in its own way.

Depending on how you interact, you may defeat the soul and make some of its power your own, or you may befriend it and it will accompany you on your journey (as depicted above by the orbiting souls). There will be three endings based on how you choose to interact with the souls around you.

As you defeat souls and absorb their power, you will grow in size and be able to more easily encounter other souls. Alternatively as you befriend souls, your friends will grow in number. This is how the Growth theme is incorporated, although there is a subtler incorporation as well revealed with the plot.

I’ll cover more on how interaction works and the variety of powers that can be used in a later post. Time to work on the game itself!

Tags: hope, jam, ld34, Ludum Dare

It’s Growing !!

SushiNoGifu

A Little teasing ! Dealwith ! =)

The end of day one.

Things have gone pretty well. Could have gone better, could have gone worse.

Have a gif.

ld34-1

(This isn’t playing automatically for some reason, click it.)

22-53

with some changes in the pathfinding code it was possible to make the tunnels a bit less like a cave and more like an anthill, now there are some minor bugs but that shouldn’t be too hard to fix. The issue now is how do I make sure the player can see everything without making everything too small too see?

Wash out

No inspiration. Nothing worth getting excited about. Yes I hate the theme and really hate the other theme but worse than that I have nothing to show for many hours of scribbling. Sadly, I’m out. And also going out too.

Comments

Flygamer101
12. Dec 2015 · 21:05 UTC
No Don’t Go out! Don’t give up faith. If you can’t find an idea, then just make a game. You will get scored badly in the theme area, but who cares? Its still fun to make a game!

First day over

Got quite some stuff done today. All the mechanics I envisioned are in the game. Tomorrow comes the difficult part: Designing appealing levels around them and polishing the game.

Will do some paper drafts tonight for the levels, so that I can dive right into level building once I wake up. So far I’m quite satisfied with the result of the game. I’m pretty sure, that I’ll get it to a decent state, until the deadline.

Tags: ld #34

I Made Art

I updated the artwork and made it look less “Super Mario cloney”.

Now its time to work on the score board.

Updated art

LD 34 on Twitch

I’m currently working on a game named Nine Panels for LD 34! You can watch the Development on http://twitch.tv/chaseplayslive

I know it’s not much, but…

Pretty nice experience, my first jam and first Unity project. Got most of the game (although it’s veeery simple), just gotta change some graphics + animations for a main character.

ezgif.com-video-to-gif (1)

Some little progress

Today I had *some* progress, but the early parts of today were clogged by other things. I have managed to get some basic behind-the-scenes things set up.

I have also finished out an outline of the gameplay, so tomorrow I should be able to just work on the gameplay, finishing up the graphics then porting to windows.

Milestone 4: two buttons

View post on imgur.com

So while taking a small break to spend some time with the kids and take a carriage ride (in fall weather instead of winter weather), I came up with how to jigger the weapon system. I’ve decided that the weapon is a lost soul repulsion system. Button x will repulse the lost soul while button z will attract the lost souls towards you.  With that also comes a goal to the system, but I will speak of that on another post.

o/` My couch made of orange vinyl o/`
  1. Get tiling in fission_engine to work again
  2. Get physics working in fission_engine
  3. Draw MC
  4. Draw mystic tree
  5. Draw souls
  6. Add mystic tree to back ground
  7. Parallax mystic tree
  8. Add enemies
  9. Add weapon attacks
  10. Add mystic tree growth
  11. Add health?
  12. Add levels
  13. Add end game
  14. Polish

WIP

Here’s a screenshot of one ship flying away from another in my as-yet-unnamed game:

wip1

Eventually it should be possible to destroy enemy ships and steal their pieces to grow your own ship. It has more than two buttons for control though, so I guess it’s only going to fulfill one of the themes.

End of Day 1

LD34_3

Thee upgrade screen is mostly functional now. There are currently spread, damage, and piercing upgrades for both aimed and unaimed shots, plus the health upgrade. The game kinda works now, all it’s missing is content and balance. Wonderful.

commit: stuff

i’m making something annoying….

oh way

while listening this album:

Dammit Unity crashed on me for the first time and of course it’s during Ludum Dare. I’ll try to move all the folders to another project and see what happens.

Dat Raycast

(Borja, Programmer)

I’m learning a heck of a lot of stuff in this LD, and we might actually get something done! GG everyone.

RayCasts

Bleh, I’m out

I am just not feeling it this time. Good luck everyone, excited to play your games!

Day 1

wings

That is all for now

Comments

NaoisTheGuardian
12. Dec 2015 · 21:36 UTC
Is that a super-potato?

Working on a text adventure…

… for this sort of event makes me realize how alternative, for better or worse, my brain works. I’m seeing a lot of excellent artwork and design principles for puzzle and platform games, and here I am writing brief, snarky comedy descriptions of rooms and hoping that my conditional logic will be tight enough to make this game playable when time’s up. Ha!

Ugh, super late start.. ohwell!

Been a bit unsure about how to interpret the theme, but i guess it’s just a matter of starting and hoping everything will fit together! Let’s get going!

Comments

jaytechmedia
12. Dec 2015 · 21:49 UTC
You can do it, friend!

Looping contraptions

First, I read it as “looping contractions” and thought: “That’s what people want”. Then I read it again.

– Raybarg

PS: That quote is what Raybarg said on IRC after I posted the link to this pic 😛

PPS: I am updating stuff on the here: http://pta2002.com/2015/12/11/loo-doom-dah-ray-updates/

Commit: Intro Screen

Untitled

Nice intro screen, don’t you think. We’ve made the text to be animated, but we cannot show you on a plain png file :D, hope you like it.

Ortogonalis has lift off!

Here’s my entry to LD34 compo:

Ortogonalis

Ortogonalis

Ortogonalis

Please rate and leave feedback. Your input is always appreciated.

Hope you enjoy 😉

After 20 hours: textures!

Screenshot from 2015-12-12 22-37-43

 

It looks a lot nicer with some decent textures (still need to make the textures better, but at least it’s not a coloured blub anymore).

Darn kiwiirc!

It’s a real problem. I am stuck with pta2002_ because a kiwiirc ghost keeps reconnecting as pta2002. *sigh*

It’s a real problem!