LD34 December 11–14, 2015

MORNING

Good morning all

Woke up to TWO THEMES. like Ferrero Rocher, Pov is really spoiling us :)

Hope its going well

Good luck every body

We chose the theme “Growing”


We thought it would be a good idea creatively to not combine the themes, but just pick one. So here it is, our main character, Jasmine!

Comments

laxeot
12. Dec 2015 · 10:45 UTC
Just realized the imgur link pooped out. :(

I’m in

And I’m in (just in case someone’s interested and I think it’s in the rules to say so…)

2 button vertical rogue-lite

smoke

So far unnamed game.

You are a monster climbing up from the deep, growing while you progress.
Controls are left and right. Both to shoot.
Currently 3 jumps are allowed but i will change this to be in upgrades.

What have i done?

  • Vertical level generation
  • Platforming controls are semi done
  • Basic shooting works.

    Whats to be added?

  • At least 2 layers of upgrading
  • Endless level gen or several “rounds”
  • Enemies
  • A lobby with growing things

Finally we have an idea

Hi Guys,

we are a group from germany. It’s 11 AM here. After 1 1/2 hours of discussion we have a basic idea.

We will stream our whole progress: http://www.twitch.tv/bananafourlife

I’ll keep you up to date.

Greetings from Germany!
Katharina

 

Comments

disaldo
12. Dec 2015 · 10:08 UTC
Im in first Jam ever -= late start will be doing growing

I’m in

I like the themes, so I’m in :)

Two buttons only

Would it be considered cheating to utilize a mouse and nothing else as the two buttons?

Shields up, bonuses are coming!

Finished bonus flow and deflection mechanics. It’s now possible to collect containers or destroy them.

recording2

Next step – add opponents and asteroids.

I’m in! Again!

Let’s do this!

My goals:

  • No magenta! (I’ll try to draw something normal)
  • Sound and Music (No silence)
  • 32 hours or more at work

I think I will use:

  • HTML5/JavaScript
  • Phaser
  • SublimeText
  • Paint .Net
  • BFXR
  • Chronolapse

Scketch

Team Lazerbeam singing in!

Hello Ludum Dare community! This is Team Lazerbeam, signing on from Cape Town, South Africa!

IMG_8280

The three of us are assembled and super excited about knocking out another weird, playful video game experience. Ludum Dare 34 marks the 1 year anniversary of the three of us creating Bionic Bliss, which was the first game we made as Team Lazerbeam.


We’re really stoked to be back on a project together, and are all really happy with the themes for Ludum Dare 34. Our concept is one that follows the journey of an adventurer, going from humble beginnings through grand quests, into their final retirement. The whole game plays out across a series of contemplative moments, favouring those over the fighting, looting, shopping and talking that typically dominates most RPG experiences. Player interaction comes in the form of guiding the hero by choosing one of two courses of action (visualized by the hero in thought bubbles). Jumping forward in the story, music, audio and visuals will then change to reflect the impact of the player’s decision.
Step-by-Step---Concept-art2 Step-by-Step---Concept-art

As usual, we’re being ambitious as hell. That said, we trust that even in a very scaled down form, we think this concept will make for a pretty awesome, moving experience. Here’s a wee video of us explaining the concept!

Okay, I better get down to drawing! We’ll check in soon with more news! We hope everyone’s having an awesome jam so far!
IMG_0150 (Copy 1) IMG_0166 (Copy 1) IMG_0164 (Copy 1)

I’m in!

This will be my first time participating in an LD Game Jam. I’ve wanted to participate many times but something always got in the way. Not this time! I’ve got three ideas for what kind of game to make, all of them using both themes. Just need to decide which to go with…

I’ll be using the following tools during the development process, possibly others if I find the need for it:

Engine: GameMaker: Studio v1.4

Graphics: GameMaker’s built-in sprite editor, Paint.NET and Adobe Photoshop CS3

Animation: GraphicsGale FreeEdition

Sound Effects: SFXR

Music: Musagi v0.23

I plan on doing all of the work myself. The main reason I’m entering the Game Jam instead of the Game Compo is to avoid unnecessary stress. I got a late start due to illness and I’d like to enjoy this first attempt.

With that said, time to get to work! I’ll be doing a timelapse of the development process, and might make a video too if my voice recovers in time.

Tags: jam, ld34, Ludum Dare

Comments

matthew_dev
12. Dec 2015 · 10:19 UTC
Another GM:S companion.. good luck!!

I’m in – the Jam this time

Language: Java/LibGdx

Sound: sfxr

Music: jCGMusic/GXSCC

Graphics: Free assets, GIMP

Going for the 2 button control theme!

It’s moving!

Well, I have to think of how to fit my ideas into one of the two themes, but at least I have something to you guys! I’m presenting to you a space shooter! The first progress – get the space ship rendering (for now with very simple sprite) and controlled.

Follow me at https://github.com/budicze/ld34

01

Bop It

Break time, so here’s my progress so far.

Super early gameplay featuring a basic character, and various widgets to interact with. They’ll eventually be used to control the harvester ship to grow some sort of plants on a barren planet. Maybe.

Updates via Twitter (link above post) once I continue.

Bop It

 

LD34 Progress Update 0

There is something wonderful about opening a blank project folder and slowly watching the contents come together. I get to try all the neat ideas I’ve had about structuring a project’s files to be as clean as possible :3

3D rendering sure takes quite a bit of work if you start from scratch though! I had a couple of previous experiments I could take program structure and shaders from but two hours in this is what I have to show for it:

framework complete

I know, wow indeed 😛 Time I get onto actually having something to display on the screen!

Supernova

So far I’ve got more mechanics working than I had expected. Here’s a very stupid video of what happens if you spawn way too many guardians. It sort of creates a supernova like glow that encompasses an enemy…. Might be a bit much.

I’m In

A bit late I guess but I still have an exam for today I’ll start after that which gives me about 36 hours to work on game (actually less because I have to finish early. I have my concept ready so I’ll start as I get to home. Good luck everybody!

Progress report

Powered by these: (courtesy of girlfriend, inc.)

img-1449933763

I made this:

harbour ss1

I’m in :D

I like the themes, i’m trying to use both themes if that fails i’ll just go with 1 of the 2.

I’m planning to use Unity with c#, paint.net for textures, music is unknown yet.

 

I wish everyone goodluck and have fun!

We start !

We started from 10:03 & now we have our ! Idea

See you soon for more posts !

My first break

Let’s play something relaxing for my break :)

IMG_20151212_112819b

So far so good…

I see all of these people being done with their main character design, and then i remember that my

player sprite still looks like this:

But at least i have some gameplay.

Frist Build

This is our first build after 7 hours of development.

“Jane and the Sugar Cane”

First Steps

Screenshot

The first step is done and the game looks AWESOME I really need to sleep

Comments

Morten
12. Dec 2015 · 12:15 UTC
Good Night!

Im in

First jam ever – doing growing

 

 

Im in

First jam will be doing Growing – slow start

i’m in (for the first time)!

a bit late to the game, but let’s do this nonetheless!

tools: photoshop cc 2015, unity 5/stencyl? (haven’t decided yet, depends on what i come up with)

I’m in!

This is my first Ludum Dare. I decided on using Unity.

I’m making a game about growing your own food. This is what I have so far:

ld34-1

Hi there.

Just realized i never made a post about being in the ludum dare. Or i did and forgot. Whatever.

Hi. I’ve already started work on my project. The concept is a game where you are given a character and two options; in the first level this is summer and winter. You’re given text boxes with pictograms inside that give you hints as to which to choose – you get three of these before you are forced to decide on an option that appeases your partner. Real excited to be a part of the ludum dare for once.

Count me in for #34

First time in.

Won’t be a piece of art!

Don’t know where to start.

Let’s see where I’m going.

First time Ludum dare

I just woke up and have begun brain storming, this is my first ludum dare and I have been looking forward to it. I have only recently begun programming therefore I am a noob, but I enjoy the challenge. I will be streaming everything here: http://www.twitch.tv/jmintb

Hello. I’m in.

First time participating. Going to use LOVE2D.

My game will be about a slime. Good luck.

This “in” thing

Originally I didn’t plan on joining this Ludum Dare due to time constraints (familial obligations and such), but after seeing the theme this morning I got an idea that I’m really excited about and so I’m going to give it a go. I’m going to be keeping the game assets to a minimum and focus mainly on the content instead to be able to finish on time for the compo.

  • Coding: Java, Libgdx, Eclipse
  • Art: SAI, Wacom Bamboo
  • Audio: Searching the web for free sound effects

“Once more unto the breach, dear friends, once more”

A slow start

Well, unfortunately, I don’t have a milestone yet.  It’s been pretty slow going, I’m trying to resurrect some crufy code out of fission_engine to get the physics working. So far I’ve determined that it’s broken.

Progress has been made, now off to bed…

It’s about to be 6 AM here and I feel like I’m at a decent stopping place with my current progress.

Basic Mechanics are done (as long as I don’t break anything… later)

Currently it’s got no sound, and is just colored blocks, but that’s for tomorrow me to deal with 😀 I’d show you an image but it’s literally just a block on screen and some other blocks as platforms hah. I’ll show some progress when the visuals have made progress.

Anyways, goodnight everyone, and good luck to those currently working!

We’re in for the Jam!

Couple hacking here some fights for the first time… Imagine the possibilities! :)) while i’m coding she’s doing the artsy stuff and it will be bloody great! Today the basics, tomorrow the details and the next day the sounds.

 

Tools:

Engine: HaxeFlixel

Visual assets: Sketchbook, Spriter for animations

Audio: clueless, as always

 

You can find some of my previous jams on Torvik88’s page (not sure if links are still up or not), unfortunately he didn’t have the time to join us for this jam :<

 

Best of luck,

V

Nice themes and I’m in ^__^

Just drafted a small concept, trying to combine both themes ina single game.

Tools to use:

  • Unity 5 (again)
  • SunVox for the audio
  • Blender for the 3D Graphics

Planning

  • 3D Assets Creation (2 hours)
  • Unity project creation and code setup (1 hour)
  • Break to buy holiday gifts in Milan city centr (5 hours)
  • Game logic creation (tomorrow morning)
  • Sound effects – music and bugfixing > tomorrow afternoon

 

Forst update coming at 2 o’clock PM !!!!!

Isometric world?!

This is my first post of LD34. onto my 6th LD! Does that mean I count as a veteran? 😛

I haven’t been very active with the LD hype as I have been before, I’ve been exhausted by pesky school work and haven’t really had the time to think about it! That means my ideas haven’t been building up as I saw what the themes could potentially be since I haven’t been voting like the previous compo’s.

Anyway, I’ve never tried an isometric game before, so I saw this as the perfect opportunity to try it out, and it’s going quite well…

iso1

No actual game ideas yet, but I sometimes work best when building a game with no idea. Let’s see how it turns out!

Good luck all!

(Tools, if you’re actually interested):

Eclipse IDE w/Java

paint.net

audacity

We are in!

Me and mate from opposite sides of the worlds are in!

We are using a custom framework which my mate has been working on using OpenGL and C++. Also have made the bold decision to try out Emscripten.

The themes really put a block in our thought process last night but we are going to attempt the theme instead of using any theme we want.

Look forward to seeing what everyone produces and fingers crossed that me and my mate will finish this time, last time we attempted as the dynamic duo we were in the 2013 August with the 10 second theme and we fell short by not reaching milestones. Now just to get him off Rocket League and into programming.

I’m In ( for now)

Well this is going to be interesting…

First time entering so I hope to get something done aha

First Night (9 hours)

5

Here’s what I got so far: Don’t hit the arcs, move for score. Later on I will add obstacles and power-ups but I’m just making a very simple classic arcade-like game. c:

It’s 3 am so, Goodnight!

Stuff is Happening

LD34_2

The pink circles are all enemies, and they’re closing in. In other news, I’m going to need to turn the difficulty down at some point.

Timbre.js

I decided to make an audio-only web game, so I wanted to make sure I can manipulate sound well. I found a library which can do this called Timbre.js.

So yes, I committed the sin of trying to learn a new library to use for this LD.

The library allows you to chain effects and sounds together, kind of like BuzzMachines or Ableton Live. So for example you can start playing a sound, then feed that through an effect to make it sound muffled, then feed that through another effect to add an echo to it and so on.

This way you can create a rich sound environment that can be changed on the fly. My game starts with you waking up from a coma, so initially sounds are muffled and confused, getting gradually better. Timbre makes stuff like that possible.

It’s very cool and has pretty good docs too, but it still took me a long time to figure things out. After 9 hours of learning I’m just finally getting the basics to work.

Work in progress…

Got some basics for the game engine down. Place holder graphics for now. (Except for the pot. I stupidly spent too much time on shading it.) This plant grows and it is controlled with only two buttons.

Looking forward to sharing more.

screen1

Tags: wip

We’re in for the Jam

The second time for me, first time for my friend (sespiros). We are splitting responsibilities by him scripting (for now) and me doing 3D stuff :). We had a great idea, sat down to discuss it and came up with a simple and engaging concept – that seems quite balanced in theory. Chose the two button theme, albeit I argue we can fit the Growing tagline in there too. deepnight was an inspiration 😉

Tech

  • Unity3D (C#, UnityScript)
  • Blender for 3D models, Photoshop for textures
  • Music with whatever we find easy

I’m doing a timelapse, and gameplay GIFs are coming too!

Possible Idea

Well this is my first Ludum Dare, at least I hope it will be. Have an idea I like and think can make work combining both themes. Now I just need to wait until I get off work to start working on it. As this is my first LD, I mostly just hope to get something done in time and isn’t absolutely terrible. Due to deciding to start this so late, I will be working alone, so it will certainly be challenging.

Tools:

Game Maker Studio

Photoshop

Not sure yet about anything else

Anthole

13-14

The map should render somewhat correctly now, maybe some player interaction isn’t too far away now that the antqueen has a hole to live in.

[Team Danecan] Finally some sort of functionality.

So, the last 3 hours i have been coding buttons n stuff.

They way i am handling buttons is by storing an Action variable. which is being set by the GUI host.

How it looks binding buttons:
statusbar.GetButton("HomeButton").SetButtonPressCall(() => HomeButton());

So yeah, a little other approach on making Button functionality. Spares me from creating tons of extended versions for each button.

 

I am still missing the main part of the game. Which is going to be in the black area underneath the bar. Though Shramper is not back yet. And i suck at drawing. So i will wait for him. Meanwhile i can fix bugs and make other controls which can be useful.

Looks a bit better now. The save button atm. Forcefully quits the game

We. Tomorrow.

This is us in a near future. We will rock as grandpas.

OldGamers

(Big) Progress!

Untitled Untitled2Untitled1

That is our progress so far. 😀

Update2: Second character done and animated…

Okay, so we had a sheep that was running..

.. now we also have the reason.

(Don’t mind the glitch in the sheeps animation, the cycles from sheep & dog just don’t sync up for a perfect loop ^^)

I guess now I have to actually code something.

ld34DogAndSheep

I have a beginning

Start

The small plant will become great? combine two theme

New Ludum Dare, new rules

Yes, new rules. Some allegroids were decided to add Speed Hack’s Rule-o-matic rules to this Ludum Dare, and they’re inspiring, or something.

Speed Hack is a competition similar to Ludum Dare, but also different. It is mandatory to use the Allegro game library, which is cool. Also there are space limitations, and some rules that are defined by the Astounding Rule-o-matic. So the rules are:

Genre requirements (from Ludum Dare)
Two button controls! Growing!

Technical requirements
There are 2 technical requirements:

Final Boss
The game must have a final boss to defeat. This does not limit you into an adventure or action game! Even Tetris Attack featured “bosses” of sorts.

Just a minute
The main gameplay must take exactly one minute to complete, whether the player(s) win or lose.

Artistic requirements
There are 2 artistic requirements:

Brainwashing/Propaganda
It doesn’t matter what the idea is, but the program should stamp it in at every available moment, or let it sub-consciously sift into the user’s mind. The more complicated idea the better. The more effective the better. Please make note of what you are trying to bring over, so it is verifiable.

Mutating visuals
The game must continually change its visuals – distorting, changing colour, or changing the shape of playfield altogether – the more creative you get, the better.

Bonus rules
There is 1 bonus rule:

Act of Politician
Hide your incompetence! If one rule is too tough for you, omit it by putting in a distraction that kicks donkeys. F.i. if one rule says you must have a high score table, you should make the UI look like if there was one, but when game ends, interrupt everything with lots of eye candy and great music. Or with a neat bonus mini game.

Let’s see what happens…

First progress report!

Hey!

This is my first time joining LDJAM! And im very excited for it!

I got my idea down already and it will combine both themes.

Here’s the first gif  –

 

Gameplay features soon!

Brainstorming

Untitled-1

Good morning! Theme was announced 2AM UK time and having slept on it I’m going to go with a grow-ray as your weapon.

Possible grow puns:

  1. Grow Away
  2. Grow Large
  3. Josh Grow-ban
  4. Do not grow gentle into that good night

Two button controls was also picked, but as the clearly inferior theme I’m going to interpret it creatively. More to come…

First steps

We (me and my friend) just started creating our game 2 hours ago. We’re beginners so we choosed to work on Gamemaker studio. Right now we made a really simple 2D platform engine.

Pre-alpha (lol)

The blue rectangle is the player, and when he touches a purple block, it changes its direction. Also there is a debug number above 😀

Ludum Dare 34 – End of the first night!

We brainstormed a few ideas, settled on one then ended up hemming and hawing over it for a few hours then went through a few iterations to finally nail an idea down. Tomorrow its game time!

Lets start

Even though my weekend is packed, I am going to try and make a game in the spare time I have.

I feel this is a good oppertunity to come up with a real simple and small design with a minimum scope.
My other games always turned out to have a big scope with I never really finished at the end of the comp.

Tools:
– Unity3d 5.2 (can’t upgrade yet due to work stuff, grrrr)
– C#
-Photoshop for art (I think I want to do something isometric art this time)
-Audio… I really should get that in this time, it adds so much! Probably Reason and SFXR.

 

 

Good luck to all, have fun!

LD34 – Update 2

One button switches direction, the other jumps.

One button switches direction, the other jumps.

Just getting Started

The LD has been running already for a little over 9 hours, and I am only now getting started with the IDE and environment setup. I don’t feel too bad this time round though as I have already spent some time thinking out a project which I *think* is attainable!

You will be growing an army’s borders with supply lines, kind of like a tower defense, but also a little different.

Notes:

init_post

Interesting Theme

So, i just read carefully and thoroughly through the theme anouncement email and i have to say that it is a very interesting and unexpected theme, as i haven’t seen it in the previous voting rounds:

The Theme for Ludum Dare 34 is…

…

IT’S A TIE …

blabla ramble mumble…

 

So, now i just have to find an interesting implementation for this theme, lets hope something comes to mind…

muse…

hello?..

are you there?!!

…

..-FIGHTER maybe?

too risky, they’ll sue me…

hmmmm, wikipedia?

  • a finish to a competition with identical results, particularly sports
  • a concept to bind a distributed object to a class
  • a musical notation symbol joining two notes without a break
  • a punctuation and diacritical sign
  • a rectangular support for the rail
  • …

 

well lets see, till then:

goeth forth and codeth

Yey, Spinning models + text rendering!!!

This is what I have done so far. I am using modern OpenGL which takes a long time. From here on out, it should be pretty fast though 😀

Compared to other people’s progress reports I seem quite behind. However, I still think I will finish, if not the whole game, I will make it simplified. I have quite a good idea :D.

I should speed up because I just had a very strong coffee as well!!

Good luck everyone!!!!

Ned Boulter

I need to stop playing my game and develop it more!

After a couple of different attempts and ideas, I decided to go with a more simplistic approach. This way I wouldn’t run out of time and would be able to develop more into the game play and features.
Thinking that is all well and good, now I seem to be “testing” too much! And by “testing” I mean enjoying my game. I don’t even have a functional score yet, lol.

Time for a little break to get my head into gear, and crack on with my game.

[Update #1]

Tags: ld #34, spin-circle

A little bit late, but I’m in!

Finals have sucked away my usual teammates, so I guess I’m making a board game solo again. Not that I’m complaining though, tabletops are awesome. 😉

Y’know what else is awesome? Dice Normal Maps!

Dice Normals_512

What’s not awesome is figuring out how to evenly distribute 10 different faces across 55 d6’s, with as few duplicate dice as possible. (If anyone has any advice on this, it would be greatly appreciated!)

Luckily dice are the only component, so that and playtesting are all that I need to take care of for the rest of the weekend! 😀

90 minutes of coding and planning in and I’m at lift-off

startingSo far, I’ve got pixels on the screen, written up some general functions in ROM Bank 0 for collision detection, music, sfx, etc. Got ROM Bank switching working and a plan for how I’m going to get this game idea, which I’ve settled on, onto the screen. Now I just have to errr… do it somehow!

As a side note,each Gameboy ROM bank can only contain 16kb of  data tops, so it’s going to be interesting cramming things in there correctly!

the hardest thing is done

Yap, finally I had an idea 😀

the game will be made with game maker studio, arts with photoshop

In!

I’m hoping to get something together this time around.

Concept:

You play as a magical tree that is constantly growing, from a tiny sapling to all-bearing great tree. As the Wish Tree, you can choose to grant or deny wishes from the local town. Each wish that is granted or denied affects generations for years to come. How does your story play out?

Tools:

Unreal Engine 4

Photoshop

Modo/Blender/Silo

Stagelight for music maybe

 

Frustration

Phaser. Phaser. Don’t have a documentation site that has an enormous top bar that covers up half the page. I don’t know what you Real Frontend People use, but my monitor isn’t that tall. I can’t see half of what’s going on and I can’t scroll properly because this thing is in the way and the body text scrolls behind it. Come on. Wait a minute, maybe—okay, there we go, at least the local version seems less horrific.  But why would you make your public face look so much worse?

Why do you not support me providing a canvas element for you to draw on?  In fact it seems like you specifically don’t support it.  I wanted to prearrange some things in the DOM and use it for compositing, and now I can’t.  I want to make sure the canvas goes into the right place with CSS and now it’s that much more awkward to.  Come on.

Please don’t framework-foxtrot me.  I should be able to integrate existing things on rawer levels.

It’ll be fine.  I think.  I have some ideas for procedurally growing things with small ranges of inputs being able to guide them.  I really hope I make it to multiplayer.  Hmm.  nginx+Go?  YAWS?  I really wish I’d been able to do Warmup Weekend.  Sigh.

Hmm, soft paintery background art I think I can make if I want it, and I think I might—I’ve got Art Academy on my 3DS and I can export from that and that should be good enough if I don’t need good resolutions and I like the pigment simulations it uses.  Do I want pixel-y foreground art?  Do I want to use Csound for sound effects?  Do I even have a good pixel art editor around?  Where was that tools page again?

*work work work*

OverGrowth

One idea has stuck with me even though it’s a bit strange. It’s a design based on the mecanics of a disease (cancer) and the ways to fight it, using a snake as the base mechanic (because two buttons). This disease is a very high stakes cat and mouse between a tumour and both the immune system and possible therapies. So for example,eating will become risky real quick for the snake, and so will moving. Win conditions will be taking the snake out, or if I do a mode playing as the snake, it’ll be reaching a given size, or managing to send parts out of the field (metastasis). I’m thinking it might be doable to do offense mode, defense mode, and possibly do local multiplayer too (hot seat).  I do feel weird using a disease and its therapies as inspirations though. I’ll start on it anyhow and see if this can be a fun game to play despite its underlying topic. Thoughts?

I’m in

This is being posted after the fact, due to trying to submit five minutes before the competition started when the server was being DDoS’d.

I’m going to be programming a really simple game on the SEGA Saturn (if I have time, I’ll try and get some textured sprites working).  Also, being as tired as I am, I’m just going to wait for the theme, write down a bunch of ideas, then work on the game in the morning.

 

Tools

SEGA Saturn SDK

Krita (if I get the time)

 

Good luck, everyone!  Have fun.

GROWING

We are certainly in! We’ll stick to GROWING without the two buttons control part. We already have an idea based on this, from Evolution:

Amorphous growing mass included 😀

Already coding!

 

getting there.

valk unit lawyer tv show, wip.

2 buttons : innocent/guilty; growing : your approval ratings.

tv show for high-speed verdicts. tune-in for more later.

Progress 1 (Heading on to bed)

I have accomplished a lot in these past 10 hours, some of the highlights include :

  • Completed all the basic game functions
  • Created a very unique story and interpreted the theme well (In my opinion)
  • I’ve finished working on gun mechanics for the game
  • Created some neat effects such as the swinging vines in the photo below
  • I’ve got most the vital art done with already
  • I sorta neat lighting thing

Its all still a major WIP, but I am excited to see what I come up with when I start working on it when I wake up. I still have ALOT of work left, and I will probably be pushing the deadline, but I’m confident I’ve found myself a winner.

I still haven’t come up with a name yet, but I will figure that out soon!

Here’s a picture of what I have done so far!

 

I HAVE MANAGED TO LISTEN TO  MONSTERCAT FOR 10 HOURS NON-STOP!!! I’m proud of myself right now.

Gl with all your games! And if you want an awesome LD track to listen to while building your games, check out my…

SOUNDCLOUD PAGE!

 

 

I have no idea what I just wrote.. Its 6 am in the morning right now…

All righty then

So the maintenance crap is over, I’ve taken a nap, and have my… tasklist.

This doesn’t do markdown, does it (:

Well anyway:

– SIMPLE game.

– Keep Simple.

– Get finished.

 

Idea is … pretty much someone elses, and I’ll be trying to NOT expand on it til the game is ready to be expanded AND there’s time.

Now the problem: I dunno what to use for the language/platform and I’m thinking ‘javascript/canvas’ but that is step 1. Decide, and go. I am also thinking ‘haxe’ but that is ‘learn a new language’ during it and um no. And of course I’d prefer sticking with lo:ve but – yeah that isn’t web/browser and I should do web as it can be used with work stuff that needs to be done. So. DECISION:RESEARCH now.

Comments

Truck
13. Dec 2015 · 13:28 UTC
still dealing with a load of ‘not set up’ things, which I’m basically taking as “prepare for later.” There are a ton of things that I need to do that are not work, and much of it involves setup, so – in short: having time to prepare beforehand is very important, as is not being completely stressed.
Truck
13. Dec 2015 · 15:13 UTC
following another work crisis, I’m basically wiped, and quite frankly it was a tiny one – but still, the stress level is out of the park and I just am not getting anything done today. At all.
Truck
09. Feb 2016 · 09:05 UTC
It’s February! Not “next weekend!” and I finally have 2 days to do something not work! And I may actually get a chance to do something today, but it does depend on post-updates of machines and such.

(Untitled)

HeroGif

Meet the Hero of our incoming game on his way to the gunshop. (Clickable gif)

We’re in!

We’re a dev team from Poland and this is our first Ludum Dare!

Kicked off quite late, but hoping to catch up soon 😉
Using both themes and trying our best!

Good luck, everyone! 😉

#gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 100%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ IMG_5207

That’s what it looks like so far :)

I’m In!

Back again this time around, due to my misfortune of my computer breaking during the last dare I couldn’t participate.

However my computer is fully functional and I will be entering the Jam.

The engine I am going to use is Game Maker: Studio Professional.

For art I will be Using Photoshop CS6.

For Sound I will be using a mixture of Fruity loops and Audacity to make my sounds.

I hope everyone has fun because I know I will and with that being said let the Jam begin!

I’m in ! Introducing “Two Growing Buttons”

2gb_tw02

This time i will go alone and use 2 themes at once.
ill be using unity5 Playmaker + probably 2DxFX 2d Sprite FX
For now i can press one or the other button to make it grow while the other shrinks
I have simplistic ennemy “spiky blocks” spawning on top and falling.

Now i need to handle defeat condition + destroy ennemies offscreen.
I’ll keep posting !

Milestone 1: Movement

It took a while to get started, but it’s finally started. It’s not much, but it’s, well, not much.  Too me 4 hours to get tiling to work again in fission_engine, and I’m not even sure where physics stand yet, don’t know if they work. But the illusion of movement is on the screen.

Checklist time.

  1. Get tiling in fission_engine to work again
  2. Get physics working in fission_engine
  3. Draw MC
  4. Draw mystic tree
  5. Add mystic tree to back ground
  6. Parallax mystic tree
  7. Add enemies
  8. Add weapon attacks
  9. Add mystic tree growth
  10. Add health?
  11. Add end game
  12. Polish

I am so behind.

I’m in!

I’m making a game of mice who have to pile up on top of each other to reach some cheese. I will be using godot or construct2 and inkscape. I already got some assets.

 

mouse_brown mouse_greymouse_white

Progress so far…

progress2

two button theme (three if you count the reset button), you can only jump and go forward…

Growing Assets

The almost completed tile set atlas.PatchAtlasV1Calling it Patches of Adventure for now. ^^

Tags: gameboy

finally

we have finally made the 2 button control for our game. 12 hours now! (in spain)

Habemus game idea

Hi there!

After a long brainstorming we have decided to create a game where you control a robo-wizard who has lost his memory… actually it has been stolen by the evil character of the game. He doesn’t remember how to walk, jump or cast a fireball spell.

Using two buttons you need to perform all the actions of the game. You need to unlock the forgotten spells using combos and clear levels without dying.

Let’s go!

 

Stuck with one eye

Literally stuck with one eye… can’t think of any ways to progress.

slowly

do not like both theme’s, but slowly growing into it 😉

I’m in.

Little late, but I’m in for the Jam.

Tags: ld #34

I think I’m in

A bit late, but I think I’m in for the jam.

Will try to do something really simple based on growing and building.

I don’t have art, no music and my coding skills are rusty, so expect the best xD

Off for the Night

Already posted one journal, so I may as well keep updating. With any luck, it should keep me motivated to see through to the end of the challenge.

As somewhat expected, my game design/plan of attack ended up being ambitious, even when using both the two button controls limitation, and the growing theme. Even so, I must admit, I managed to make a lot more progress than I had initially expected. With any luck, I should at least be able to finish the combat state of my plan. Can’t say I believe the game will be any sort fun, but hey, it’s been fun creating it, and I believe that’s what counts.

Either way, I’ve delivered on the promise of creating a GameMaker file with a few objects, and a folder dedicated to the project (I had low expectations). In addition to this, my partner has created a pile of art assets, and I’m currently working on the combat script. So far, not much happens aside from getting input, handling an action, and displaying the action’s symbol (there’s a lot of timing and state switching involved… no idea how I’m going to implement parrying), there’s also debugging commands. References to character stats (both enemy and player) are also working, so I can currently use the ‘attack’ button to diminish the opponents health (and, temporarily, use my ‘block’ button to heal the opponent).

The code itself needs to be refactored, not just for cleanliness, but also because my plan is to have both the NPC and Player run the same combat script (the script accepts two parameters: target_object, and input), so any changes to that script will carry over to any combatant.

I’ll reveal more about the game at a later date (there’s a lot of content I wanted added, but I doubt it will be). So far, the plan is to have you face off against enemies to earn experience. Earning experience levels you up. Levelling up allows you to choose one of two stat boosts. And every few levels, your character will visually evolve. This game will use only two buttons (excluding debugging commands, which will likely be quotes out prior to release).

Obligatory screenshot:

First Ludum Dare. End of day one.

First Ludum Dare; end of day one. Attacking the opponent (ATK-CD is Attack Cooldown)

Family Board Game Night: The Board Game

This year, to top my 2nd place in Innovation (Jam) in LD 32 for making a spreadsheet game, I’ve decided to innovate even more and make a video game played entirely with dice and cards and little tokens and – hold on ::hand to ear:: I’m being told that’s called a board game.

So our game this year is called Family Board Game Night: The Board Game. It is a literal board game and will be available in PDF form for people to print out, but I’ll also try to get a browser-based interface up to make testing and judging it easier. I’m developing it with a friend and we should have the mechanics and content under control, but we are looking for an artist, so if you or someone you know is a 2D artist who can knock out a few dozen card-sized doodles for Monday, let me know.

Concept

You are a family of people who don’t really have the whole family harmony thing going on. At the suggestion a magazine article, Can five weeks of board games make your family a happy family?, you are going to try to play board games several times a week. Each week, you get together, try to coordinate your schedules, and try to agree on which game to play. If you can avoid fighting and stick to gaming for five weeks, maybe, just maybe, you might become a happy family.

Gameplay

Before the game starts, players create family members by drawing trait cards and rolling play skill stats, which affect how well you play certain games and what sorts of interactions you can have with your family. Each family member starts with a morale score between 2 and 7, on a scale from 1 to 12. The family’s board game collection is a single basic board game.

The game is divided into five weeks, and each week is divided into three phases – scheduling, playing, and board game shopping.

During scheduling, each player draws a number of scheduling conflicts. Players then try to decide on 1 to 3 days to play games that week, and which games to play. If there are no scheduling conflicts, everyone is happy. If there are conflicts, players will have to make hard decisions.

Family members then play the scheduled games. A typical game will take about 20 seconds to actually play, but may set off any number of events which affect family morale.

At the end of the week, adult characters receive income and child characters can ask for allowance, which the family then uses for board game shopping. An inventory is selected from the deck of games the family doesn’t own, and the family can decide which games to get and whose money to spend.

After five weeks, the family tallies up family member morale to determine if it is a happy family. If it is, everyone gets +1 morale in real life.

Our plan

We’re on track so far. We’ve got the basic rules down and have started creating the lists of cards available for play. We’ve got 21 board game cards, each with unique rules and consequences, and are a good way towards our starter goal of 24 trait cards, 12 secret goal cards, and 30+ event cards. We should be at the in-team play test state some time early afternoon tomorrow, and can get to card layout, balance tweaking, and additional content by tomorrow evening. If we stay on track, the game will be in a submittable state by Sunday morning and we can spend our time having people play test it while we flesh it out and make it pretty.

This is fun. ::nodnod::