LD34 December 11–14, 2015

Stoof

Well, looks like I may use this LibGDX port of my tile engine.

https://dl.dropboxusercontent.com/u/59779278/Ludum%20Dare/code.rar

gg

Im in!

YAY! Lets make a game!

Ill be using Java+LWJGL+Photoshop+FL Studio

I’m in!

maybe

 

i am in!

My debiut.

Program – Game Maker

Graphics-Paint

music-piano

Hey there!) I’m completely new to gamedev, will try to make smth in 72 hours!)

I’m in!

Hey! Slightly late but I shall be doing something for this Ludum Dare, as long as I can get this uni assignment done in time :)

These two themes are both excellent!

Tools:
LOVE / Lua – framework
Renoise – music
SunVox – sfx
Fireworks / Pro Motion – graphics

Good luck everyone!

Im in

my first LD

im using

Game maker studio

flash

audacity

bfxr

I can see the matrix…

The last few LDs I’ve been disappointed by the final theme choice. It always felt like 19/20 themes were manageable, and one was just bad.

Well this time I decided to pick my least favorite theme idea and work out a really great concept for it. And what do you know? Two button controls won.

I am so ready for this. PICO-8 is perfect, too, since it’s built for two-button controllers. Nice try LD, but I’m prepared.

Lets GOOO! :D

Literally forgot after posting on 3 social media sites a month ago that LD was this weekend! XD Wont have alot of time but ill try! Using Java+LWJGL+Photoshop

 

I’m in!

People entered: Liam Parker, Alex Lenton, Jamie Dean, Joe Moffitt, Harry Chew, Elliott Webber, Alex Davies

Engine: Unity

Languages: PHP, C#, Java, JavaScript

Sound: Logic

 

I’m in

Gonna give it a try this round.

ovo

Bet

I bet these….

looking forward the final result…

OLYMPUS DIGITAL CAMERA

Ludum Dare 34

I am going to use both themes and make a game in Game Maker with GML.

We’re in

After 10 ludum dares in a row, we’re ready to keep the streak going.

All set up and ready to go!

CV_V_dyWcAACs4L CV_Yd_tWsAAiUvp CV_YDhnWoAAyw7B

Here is my setup, view and out the window! My first Jam from Manchester.

Best of luck everyone!

Comments

rjhelms
12. Dec 2015 · 02:23 UTC
The view out your window is a fair deal better than mine, it seems.
Sh1fty the B1t N1nja
12. Dec 2015 · 02:27 UTC
Nice view!

Im in!

You all will be against the JMZTeam:

Markzy

Jamarka

and I…

May the odds be ever in your favour!

I’m in!

streaming here: http://www.twitch.tv/boxmountaingames

Im In for the first time

First time entering, 72 hour game with Markzy and ZaineRidding.

I’m here!

New here.

Not feeling too good, but I’ll try to make something.

Tools:

  • C2
  • Probably flash for graphics

WAT

Ok.. my brain is melting right now…
Two button controls…
Or Growing…

OR BOTH..?!?!?
Damn this is… WEIRD…

Junnav is in, babehh!!

It’s morning, haven’t had breakfast, but we just woke up and saw the theme…

HOLY WHAAAATTTT???? ITS TWO THEMES????

MJ was like “……………..I have no idea what to do”

Btw, my previous artist wasn’t free, so I had to get MJ in as our new artist for this Ludum Dare 😉

Here’s our tool:

  • Game Maker: Studio Professional Edition
  • FL Studio 12
  • Audacity
  • Pyxel Edit (<<MJ’s using this)

Wish everyone good luck, and cya on the other side 😉

I’m in!

My second Ludum Dare,i was  very hyped.Last time i could not complete my game in time,but i hope his time i can. Here i go!

Tools:

  • Art: Pyxel Edit, Adobe Photoshop CS5,
  • Engine: Game Maker Studio
  • Sound Effects: SFXR, BFXR, Famitracker
  • Music: Bosca Ceoil, Famitracker, Audacity

And some music to motivate me 😛

Let’s Go!ready

I am SO in!

I AM ALL THE IN!

You may follow my progress at @_HopFrog on Twitter.

 

Going for Two Buttons, since sounds the most restrictive… and probably fun!

I’m two buttons in

Going with JavaScript for code, PhotoShop for art and probably Bfxr/Audacity for audio.

Might use Phaser or Pixi depending on what idea I come up with.

Hope everyone has a lot of fun!

Best Of Luck To Everyone!

Best of luck!! if your without a musician for the jam I went ahead and made a collective of my music about 2 hours ago feel free to use it and make something awesome!!!

Something unexpected about LD34 and me

Hello! As #LD33 in august gave me a great boost in productivity, I was going to spend the 48 hours of #LD34 in a special way. I woke up at 4am local time intending to complete the game I am currently developing and then take an engine I made back in 2010 and make a full mobile game of it. So, the idea was to use the LD atmosphere to reduce the number of projects in my “postponed” folder.

But you know what? The first game uses Two Buttons during the most of playing time. And the engine I developed was first used for Growing structures on the screen.

So, the world is telling me that I’m moving in the correct direction! Sure, I won’t submit my games to Compo but I’ll keep you updated via posts and twitter.

And about the technology used:

I’ll use Air/Action Script 3/Starling for the Two Buttons and perhaps the same or HTML5/JS/Phaser for Growing (you know, in fact the original engine was made in Object Pascal – so old it is :) )

Tags: gamedev, indiedev, ld

I’m in

I’m using Twine because I don’t have much time.

I’m in!

This will be my second LD my first one was kind of a bust. But from what I have learned I think I will be able to try and make something decent by the end of this weekend.

Engine: Craftstudio

Music: Garageband

 

In

WOOOOOoooooo

I’m in!

First jam; kinda scared, don’t care. LET’S DO THIS!

 

Language: ES5

Libraries: CraftyJS

Editor: Atom

Art: Pinta

Music: Bosca Ceoil

Sound Effects: Bfxr

I AM IN

First LD happening in 13 min so lets DO THIS

Ludum… Hack!

This time around I am going to increase the challenge a bit and combine LudumDare with SpeedHack! I’ll follow the rules outlined in this post: linky

I plan to use the Allegro 5 library from Rust, using my RustAllegro wrapper. I’ll probably start with some basic code from previous entry. I’ll livestream this just for fun once I figure out how that works! Woohoo!

I’m In!

I’m in for the first time ever, this is going to be exciting!

I’m gonna be using the following tools:

Engine: Unity

Not so amazing art: Gimp

Music: FL Studio (Never done any work on music, so this should be great :D)

 

Looking forward to seeing everyone’s game, have fun!

I’m in

Hi everyone,

This is my first step into game dev and my first Ludum Dare. I just started learning pygame a week ago and I’m excited to see what I can create this weekend.

I’m in

I will join the compo. First time in ludum dare. Good Luck Everyone. 😀

I’m (We’re) in!!

hyped about first time on LD 😀 Joining for Jam, waiting for theme announcement!

Thought I’d best say that, “I’m in!!”

My first Ludum Dare, so nervous. I wish everyone luck.

Tools: Unity and Paint.net

Comments

12. Dec 2015 · 02:39 UTC
The first one is the big one ! Have a great Jam !

I’m in!

It’s my first time here, and I’ll be using

    Game engine : Unity

    Sprites and images: Adobe Photoshop

    Sounds/music : Adobe Audition

Version control : Git

    Questions : Google

Good luck&have fun :)

I’m in again, but with others with me!

I usually work solo, but this time, I look like I have a team of two other engineers and two artists!

I really like the theme(s).

Probably:
Tech – Unity, C#
Art – whatever the artists will use

Will be tweeting @swaggerzaki with progress!

Hmm…

Not what I was hoping for, but well here we go…

Two buttons it is. Nothing said about what is being controlled with two buttons.

Pumped!

This is gonna be my first Ludum Dare, so I may fail horrendously but hopefully I’ll have fun doing it. 😀

 

Tools:

Unreal Engine 4 or GameMaker: Studio

sfxr

Blender or Photoshop

+anything else I might end up using along the way.

I’m in! First Time!

I’m working on my title, The Angio-Enigma

Program is Stencyl

Graphics in Paint.net

Comments

12. Dec 2015 · 02:34 UTC
First time is always important ! So, have a great jam !

I’m in.

First try and it’s a tie xD

I’m in!

A bit late, but I’m in! This’ll be my 9th Ludum Dare.

Working alone. I’m a programmer, but I’ll stick to the usual strategy and hypnotize myself into thinking I’m an artist and/or musician at some point.

Doing the Jam this time — I want that extra cuddle time with my poor, unloved monstrosity of a game.

 

Tools I’ll likely use:

Programming/Design: Unity and Visual Studio!

Art: GraphicsGale, Adobe Photoshop, and possibly PaintTool SAI!

Audio: FL Studio w/ various VSTs and Audacity!

 

I definitely look forward to seeing what awesome ideas you all come up with!

Pixelpotions brewing for the jam!

Hello fellow gamedevs!

We are team Pixelpotions and we are ready to jam!
We wish everyone good luck!

Check out our warmup game Swordpunk if you’d like. :)

screencap00

I’m in!

I’m in!

I’ll do this on my own and use Gamemaker, Audacity, a whole lot of paper notes and stuff I guess.

I’ll be on my own like last time because nobody wanted to go with me =P

Comments

jnharton
12. Dec 2015 · 02:34 UTC
Good Luck!

Hot Box Games are IN!

Here we are again! Time for another Ludum Dare challenge – this is going be sweet! 😀

ld_44_poster

LD30 LD31 LD32 LD33

This will be our FIFTH time entering LD!

The Team

Jess – Programming Lead
Sean – Programming, UI, Online
Sam – Music, Sound & Art
Ollie – Art & Animation

Tools

Engine – Unity 5
Language – C#
Editor – Visual Studio 2015
Sound – Pro Tools, Elias, Musagi, SFXR
Art – Illustrator, GraphicsGale, Pyxel Edit, Paint.net

Good Luck!

Best of luck to all game developers getting stuck in for LD34, we’ll see you on the other side – with another massive pile of awesome indie games! 😀

Make sure to send us your game when it’s submitted, we’ll tweet about it, play + rate! :)

Were In!

were in for our second LD!

interesting themes this time.


 

Were Using:

-GM Studio

-Photoshop

-Audacity

Im In For The First Time :) <3 Ludum Dare

Im in for my first Ludum Dare

In TeamJMZ is:

Markzy

Jamarka

Zaine Ridding

Tools:

Blender

Photoshop

Unity5

FL Studio 11

Audacity

And we are doing Growing

Good Luck EVERYONE And Make Sure You Have FUN!!!

 

 

 

I’m in!

Creative Turtle is a group of three friends from Spain who love video games.
– Antonio Zamudio Pérez is the graphic designer and animator.
– Esther Páez Sánchez is the game designer.
– Oliver Moya Bueno is the musician and programmer.

We want to make an interactive story with Unity + Fungus

I’m In!

Not sure what I’ll be doing, but I’ll probably use HTML5 and JS. This is my first ever jam or competition entry.
Look at my website to see stuff I’ve done.

Yeah, once again…. I’m in !

So yeah, that sums up the idea…

I already have some sort of concept, I guess… Will post progress. Like my last LD, it will be kinda asymetric.

I’ll use : Construct 2, Spriter, Frenden Brush Set, Audacity, Post-it, Webshooters…

For now, some sleep (it’s 3am here !)

Voilà !

We’re in!

No Grapes Games is in again for our third time! We learned a lot form our mistakes last time! We’re tackling both categories this time!

Question about themes

Isn’t it supposed to be two button controls?

Comments

Angeblow
12. Dec 2015 · 02:35 UTC
There are two themes you can choose from because they tied! Choose what works for you!
IguanodonT
12. Dec 2015 · 02:40 UTC
What I meant is that one of the choices is “Two button controls”, but on the page it says one button control and growing. I understand that there are two choices.
IguanodonT
12. Dec 2015 · 02:41 UTC
Never mind; they have since changed it to read two buttons and growing. Thanks.

An idea is born…

So the theme for Ludum Dare #34 is a tie between “Two Button Controls” and “Growing.”  I do not think this has happened before, please correct me if I am wrong.

Using one, using both, using one to limit one aspect of the game and the other to limit another aspect should allow for a greater challenge, hopefully resulting in greater creativity.

For “Two Button Controls” I can’t help but think of a mobile style game where you direct your character on screen by clicking on the left or right side of the screen.  This would lend its self well to a flappy bird type of game, or some of the newer incantations.

For growing I can’t help but think of that old snake game, or perhaps a weed that is growing up the screen trying to reach daylight, all the while avoiding obstacles.  The higher you get, the higher your score.  The game would never end.

I’m really leaning towards that infini-tap keep the weed growing for as long as you can vibe!

Comments

Angeblow
12. Dec 2015 · 02:36 UTC
I actually thought of flappy bird’s execution as well!
Sh1fty the B1t N1nja
12. Dec 2015 · 03:40 UTC
Yeah, just trying to keep it simple, good luck to you as well!

I’m in!

I’m in! For the first time, we will participate. Good luck!!

Tools
Unity 5 – C# (Visual Studio 2015)
Sound: Chiptone and Audacity
Art: Photoshop, Illustrator, Pyxel Edit

Team
Lucas – Programming
Rodrigo – Art

I’m inn

Hi all!
I’m surprised, but my body woke up exactly half an hour before the announcement of the theme.
The next few hours I’ll think and drink tea. To come up with something awesome.
No, to REALIZE that you invented something amazing – need a few hours.
I don’t know yet what it will be, but the fact that waiting makes me tremble.

So here we go again

We’ve been working on an idea for a lil while now. Have some source code already established, but have been struggling with a demo because we could not make a final decision on controls. I’ve been wanting to go NES style with only 2 buttons, but it was something we just could not agree on. Then bam, here comes LD with the 2 button theme. This was enough for me to convince my partner to give it a shot. So here we go, let’s see if we can get a demo running. Guess I better call my artist. Lol.
We will be using Gamemaker.
I have no idea what software the artist uses.
Edit:
Artist uses autodesk sketchbook pro
Animator uses photoshop

Going to Try This

It’s been a while since I’ve made an attempt at this. Maybe I’ll actually finish something for once. I’ve improved a lot over the past year or two. Going to go for “Growing.”

Language: C++
Libraries: SDL
Tools: Audacity, Gimp

I’m in

I’ll use Unity3D, Lmms and Krita.
I’m planning to use to base code based on my previous entries, I’ll hope that I have no problem with that. D:

My first Ludum Dare

Tools: Game Maker Studio && Aseprite ;).

Good luck for all!

This was not the theme I was expecting

This is what is great about Ludum Dare, it always keeps you on your toes.

I think I have a working concept with left and right controls and something that will cause growth as the primary mechanic. So glad I played way to much Mario Party in the day.

Comments

12. Dec 2015 · 04:26 UTC
It’s not the theme anyone was expecting!

I’m in!

Surprisingly, I already have an idea. All the normal tools (Unity3d, Gimp, Krita, Blender).

Time to Sleep On It

Ludum Dare always starts at 9 p.m. for me. It’s usually a great time, but lately I have been switching to a “normal” sleep schedule. Since I’m pretty beat, I’ll sleep on it. Having two themes this time makes the decision process quite a lot easier, but most of my competitors will have about a 9-10 hour head start while I’m recharging.

 

This is probably a really good thing for me, though. I expect a lot of people will be worn out when I wake up around 6 a.m. tomorrow morning, and I will have a chance to read updates and see what was made whilst I slept. Hopefully this will give me some idea of what direction *not* to go in, and help me grow a more novel idea.

 

In the morning, my list looks something like:

  1. Research: I’m going to spend 30 minutes researching & learning what other people are doing, so I can move in a more unique direction. Grass Simulator 2015 anyone?
  2. Brainstorming: I will then spend some time, but no more than 90 minutes, brainstorming a game I can make with my current tool set, fitting the theme, and fun in 6 hours or less.
  3. I’ll take a short break, probably around 30-90 minutes, so I can be fresh and ready when it’s time to hammer on my keyboard.
  4. Bulk development: Next step is actually hacking out the rough prototype. I want to create something more substantial than the 10-15 minutes of gameplay I made for my last Ludum Dare entry. Depending on the design, I’ll either need to make a win condition absent/mathematically impossible, or have highly variable and mostly procedurally-generated content. The second option sounds like a ton of fun, but I’ll need something that I can hack out in a couple of hours as I’ll need a lot of time for hashing out the mechanics. I will also put together some really basic (and I mean, really, really basic) sound and if I have time music but if not, perhaps just a basic percussion loop.
  5. Respite: After bulk development, I intend to take the rest of the day off, so I can be fully refreshed on the last day of the compo
  6. Polish: All those minute settings, fixes, bug-smashing, levels adjustment, etc will be given an entire day this time. Last time I tried Ludum Dare, I didn’t give myself enough time for this and ended up pulling the game completely. To avoid that happening again, I want to have the majority of my resources dedicated to polishing.

 

And that’s it, by the time I’m done with this, it will be getting late. I do expect about 3-4 hours of buffer between the time I complete my work and the submission deadline, but as we all well know that buffer usually gets eaten up pretty fast.

 

And that pretty much sums it all up. I can’t wait to see what everyone makes, it’s always so much fun to play other people’s games and see what can really be done in such a short time.

Cheers, and happy coding!

-Will

I’m in :)

I’m full of pizza and feel confident about going solo for the compo!

Probably going for something HTMLish. I like WEB.

Well…

I really wanted 2 button controls, and growing might be a nice addition too, but I still have no idea about what to make or what to use. Will sketch something on paper and try to make an accessible idea because, hey, 2 buttons give us this opportunity, right? 😉

 

Good luck to everyone! 😀

Comments

12. Dec 2015 · 02:51 UTC
metoo…. and also still no idea now…..

We’re in!

Working in the Jam with a friend, I’ll be doing the programming and he will be doing the art.

We’ll be working in Unity 3D using the free Mixamo fuse characters and animations available in the store.

I have yet to complete a Ludumdare on my own, but hopefully with his help we can do something fun with the jam!

I’m in!

Here we go again, another shot at the LD! Going to put all of my focus on mechanics implementation, and probably going to skip on sound and graphics work this time around. We’ll see.

Gonna stick with Phaser again for this round. It’ll make it easier for others to test, and easy for me to get started.

Good luck to all!

The Coolest Idea Ever Made

I have my game idea. It’s mainly for the “Growing” theme but technically “Two Button Controls” works too since it requires the mouse. I’m not gonna say too much.

 

Anyways:

Your pet continuously tries eats an unhealthy food bowl. Each time the pet eats it, the pet grows. The goal is to make the pet not grow or else it will go kaboom.

Have fun everybody!

i am in

This is my first LD. I’m going with “growing.” I think I’ll be using HTML+JavaScript, three.js and Blender. :^)

Im in

Here we go guys!

Unity 5.3 – Visual Studio

Have a nice ludum!

Not my first LD, but the first where I’ll post something

Hi !

I already did a few LDs and other Jams, but I rarely post anything about it, but this time I wanna try to share what I can come up with.

I’ll see where my ideas will take me first, but I’ll probably use Unity, Audacity & Photoshop.

Let’s see what we can do, have fun everyone ! :)

Early brainstorming – I’m (possibly) in!

 

 

CWAmMbAUAAAGkVi

Doing some super rough brainstorming. Kinda have a fun and cheeky idea of making some simple business sim game about running a game jam site. Won’t be anything too complex, but I am horrible at making UI so this could be really hard for me. Definitely gonna have a rough time coding with my broken hand, plus with finals next week, but I am determined to try at the very least. I am not really sure I can finish this game, but I think this time I want to try something harder instead of going for a 2 button action/rhythm based game and go for something a little more challenging.

Good luck everybody!

Im in, and I bring cookies

Trying for compo.

Using…

Mac

Construct 2,

Art stuff, to be decided.

Cookies to be eaten.

I’m in, I swear!

I promise I’ll get something done this time!  Honest!  I mean, I’ve got two themes to choose from, I have no excuses!  This time I’ll be using Unity3D (again), Photoshop and possibly OpenMPT for music.  As always, I can’t wait to see what all you guys come up with!  Good luck!

Game Concept GET

I’m in, I’m excited, I have a basic game concept mapped out, and I’m starting to write code. I’m going with a Centipede variant, where you play the Centipede, trying to eat things and grow, while avoiding damage. Two button controls, of course, and all the dev art you could possibly want. :)

First LD and Internet is out

…. So.. Just perfect. I write to you via my phone. My first dare and it happens to be Hella stormy out and my Internet has been down  since yesterday. Thank God I work in IT and have a computer at work that held me over while I was at work today. Ah well.

Day’s over, the night is young, the theme has been announced, my beer is cold,  I’m ready.

ENGINE: Unity 5.3.0f4

PROGRAMMING: Visual Studio 2015

ART: Photoshop CS6 / Blender

AUDIO: I have no clue lol probably audacity since I have no Internet and that’s what’s installed.

Let’s get to work.

I’m in!

This is my second Ludum Dare, and I couldn’t be more excited.

I’m doing the compo again, and my main focus is growing, and I’ve chosen to do a platformer with a twist. I’ve started working on one of the player sprites, and its coming together quite quickly. I’m really excited to see what everyone else comes up with.

GrowbotsmallWip

Also double dibs the title “GrowBot”.

Good luck and have fun!
-zagony

UPDATE I: World Gen Started!

Yay ^_^ Going strong with this. We have a randomly generated map based on an X and Y value, making the Width and Height of the map. It places dirt tiles randomly. Iso game here I come!

Update I

3-2-1 Let’s Jam

Actually, I’m trying to compete in the com; here is what I’m using:

 

I’m using my own emgine as well as php and jquery (as I designed this to be used for browser games)

gimp

 

a lot of mountain dew

several gamera movies.

lots of music.

Giving this a shot

It’s my first jam and I’m a total noob, but I think the themes are awesome so I’m in :)

Unity + Maya I think

The beginnings of an idea

When I heard one of the themes was 2 button controls, I thought of how mobile games tend to work. I know I’m not the only one thinking this. 😛

Upon further thought, I realised you could actually still do a lot with only 2 buttons.  While I was thinking about how you typically move in a mobile game, my thoughts drifted off to my time playing Super Mario on the SNES and it’s side scroller nature. It was then that I wanted to do a side scroller along those lines. The 2 buttons default behaviour would be to move the player left and right. Through button combos the player can jump and other things might be possible.

 

I want to incorporate the growing theme in as well, but I have yet to figure out how I might do so.

OhBoyOhBoyOhBoyOhBoyOhBoyOhBoyOhBoyOhBoyOhBoyOhBoy!!!!!!

Oh boy oh boy oh boy oh boy…. I. AM. SO. IN.

The one theme that I wanted to win or else I wasn’t doing the dare, actually won! I’m going to be using growth as my theme.

Here is a hint to what my game is going to be: Potato

ShowPotato

Isn’t it beautiful?

This is my 3rd Ludum Dare and I was hesitant on doing it because I have only one day not two. :( But I’m planning on doing something really simple with this potato so I’ll probably finish in time!

Using my sack o’ junk as usual:

-Unity

-Photoshop

-3ML editor for sound.

Good luck to you all! And may Shia LaBoeuf be with you…

DO IT! JUST DO IT!

I was a little worried when I saw the theme was Two Button Controls – but then I realized I could also pick Growth! I plan to make a game focused mainly around growth but with an ending tying into Two Button Controls. Let’s see if that’s how it goes. Good luck everyone!

I’m in!

Hello guys,

I’m in for fifth time, and this time I really like the theme. I was going to go with the theme Two button controls and I already had an idea, to remake of a great classic game that I played a lot in my childhood and I’m so sure 99% of you should have played it at least once.

Anyways, I chose the controls to be LEFT ALT and RIGHT ALT as I need them to be completely far away in the keyboard, so people can play it comfortably. Gonna enjoy this time a lot more than previously. I won’t be leaking about the game until it is complete.

A merry ludum dare guys!

Tags: compo, ld34, motivation

Comments

ShadedVertex
12. Dec 2015 · 03:09 UTC
Hey, it’s me, ShadedVertex. Remember me, from JGO? I’m participating too, though I’m gonna go with “Growing”. Good luck, mate!

Devlog 01

So I’m one hour into the jam, I created basic player movement (left and right), attack, idle and run animation.

Played a bit with unity new placeholder art tool, might end up using it all the way!

player-controller

player-controller

I have been creating 2 button game last few months, so all ideas I have for that theme are based around that, so I chose to go left/right + 2 keys. Also have idea to implement growth, I have to see how that goes!

Off to a good start!

First LD!

This is gonna be my first LD, and it won’t be perfect but will be fun! :3

Going be using Gamemaker: Studio and Asprite (and booze).

In it to try it

Gonna try to hit both secret ingredients. Thinking Crystals. Thinking colours. Using unity.

Time to get down to business

Well, we are underway at our first Ludum Dare, and we are pretty excited, we will be incorporating both of the themes, and without giving too much away, it will involve Japanese cats.
– Pickle Crew

An hour late, but I’m in!

I entered the jam a year ago with some friends, and created Blockade Runner. This year, it’s just me, so I’m going for the compo, if I can make it in time! My toolset:

  • Eclipse IDE, Java, with Processing 2.2.1 library for graphics and Minim for sound
  • FL Studio for music/sound
  • Pixelshop and/or Paint.NET for any spriting
  • ChronoLapse and OBS for screen capture

I’ll be streaming at twitch.tv/stuntddude and will post a time-lapse when I’m done. Happy jamming, all!

We are in!

my friend and i are starting our first LD we are going to use unity, photoshop and magix musicmaker let hope we can deliver something fun.

Change of Plans

I originally intended to participate this season, but scheduling conflicts got in the way.

HOWEVER:

I will still use the theme “Two Buttons” for the first game built on my LWJGL-based game engine. The engine has been a side project of mine for a while. Hopefully I can get it finished soon so I can use it for the next LD!

I’m not out

I have a couple of things scheduled for the weekend, but I already got an idea involving both themes. I’m going to start working and see how it goes. In any case, I’m aiming for the jam deadline.

I might be in?

Exams are next week.

Whats more important, game-making, or the future?

Ehhh…

Anyway, if I do decide to join here are the tools Ill be using:

IntelliJ with Java

Graphics Gale/Paint.net

Abundant Music

SFXR