LD34December 11–14, 2015

I’m in

My first LD… let’s see how it goes! 😉

Game Concept Time!

Much progress has been made in the planning department, we foresee much progress such game some wow made tomorrow.

Blog Post

Ich habe ein Idee! Und du?

I have an idea!! Also, practicing for my German test haha. That’s really all I wanted to say, wishing you all the best of luck.

Comments

12. Dec 2015 · 03:28 UTC
Good luck and btw, it should be “eine Idee” :)
12. Dec 2015 · 04:27 UTC
“I have an idea! And you?” I’m learning too. Is that what you said?
12. Dec 2015 · 04:40 UTC
Ich habe keine Ideen. Oder, vielleicht habe ich eine, aber sie ist langweilig.

Got my idea going!

I’m working on a little boxing game for LD34!!

Calling it Two Punch man for now.

Using only two buttons is going to be restrictive but fun!

I cant wait to see how it turns out!

Wish me luck!

I’m In!

I did LD33 and I can’t wait to go again! Excited good luck everyone!

I may have over-slept…

Uh oh… So… Growth? Two buttons? Brainstorm time 😀

I’m in

I have a number of real-life things to do, as just recently moved so even fewer hours to do it but I’m in the compo!

Platform is Unity 5.X

Two button is the theme I plan to use, will see if can incorporate Growing as well.

Now some more sleep to think on the themes (I’m in Copenhagen so the announcement is early morning here), and the off to IKEA. After that I shall start.

Wish me luck!

I’m in?

I have a total of 5 hours I can use to make my game. So I’m going to do the extreme have jam this time. XD.

Happy chanukah!

Going basic – Just a rolling ball

Two buttons… and growing! That’s the main idea.

The main character get into a ball that have only two controls: Move right and burner (which can burn vines below).

As the game progresses, the “move right” evolves into dash that can break walls and the burner evolves into a rocket propeller that can make the sphere move up.

It is a puzzle like platform. Time for prototyping.. 😉

20151212_012245

I think I found my idea!

It only took me an hour and a half… but I think I’ve settled on an idea for my game! Fingers crossed it turns out as cool as it is in my head! Good luck to everyone!

Here we go

First time participating – I’ll be using phaser to make a super geometrical wizard battle – wish me luck =D

 

http://www.twitch.tv/joculator_dev

I’m In LD #34

I’m in this weekend for Ludum Dare #34. Not sure which theme I’ll be doing just yet, might do both “Two Button Controls” and “Growing”.

Trying to get a few others to join me, though they’d be a bit late if they do join. Either way I’ll just be doing the jam rather than the compo.

I’ll be using Unity 5.x.x with C# as the language of choice.

If I’m the artist, rather than a friend I’ll be using Paint.net for arting and stuff.

For audio it’ll probably just be Audacity + mic to create sfx, not sure about music if I get to it. Audio is always the last thing I do anyways, because I don’t have any good software, nor skill to make anything good.

All that aside I plan on streaming over on twitch at Twitch.tv/icedmetal57. Feel free to stop by and share some ideas, words of encouragement, complimenting me on my great choice of music that I’ll be playing in the background, or whatever.

Trying LD #34

Newbie here.

I like the theme and have an idea that I think might be fun…  Let’s see how this goes.

Good luck to everyone!

 

LD34

I’m in. Going to make something about growing. Might use a couple buttons too. We’ll see where it goes.

I’m in – with a mini-album!

I’m doing LD34 yay! I won’t be able to submit because I’m doing something a little different this time around; a mini-album! I’ve already started some recording and I have a devblog on my patreon, free for everyone OF COURSE! <3 I’ll post some things here tooooo :)

You can find my first preview thingy here: https://www.patreon.com/posts/3898310

First concept!

The first concept of how will be the main character of our game, there is still illustrates it and complete with the other secondary characters!

45a72d70-bca1-4aba-93df-5b963de296cb

Comments

12. Dec 2015 · 03:47 UTC
Pretty Cool~~

like a tribe master~

I’m in!

… for the jam. First Ludum Dare, let’s see how this goes.

Need Music and/or Sound Effects?

Please let me know of any of you need music and/or sound effects for your game(s).  Feel free to check out my website at jmcmillenmusic.com.  If you would like to collaborate, please send me an email at jmcmillenmusic@gmail.com.  Thanks!

-Jeff

Preparing for the Fool Fest!

We’re geared up and ready to go for Ludum Jam 34!

For this compo we’ll be using GameMaker for the majority of the game development and git for version control. Aside that, we’re pretty open ended! Currently a two-person team, but we might grab a couple more if their schedules free up!

Good luck!

Hmmmmm…

Having a hard time combining those, may just stick to one (two button controls, Growing is throwing us off hard). We’re sticking to Game Maker for this, with Hexel and Illustrator sprites.  Now, to begin!

What to do… Do both!

I’ll be ambitious this year and make a game with both themes! Actually, it’ll be two different games each using one theme. And they’ll both be in the same game, so you select between them. Oh, and they’ll share content between them and each will affect the other. Yeah, I’ll complete this easily! Nothing can go wrong…?

Just wasted my first two hours programming too complex of ideas…

I just started working on a tycoon-type game, when I realized that I was going to be too complex to finish in the compo… I think for the rest of tonight I am just going to write down some ideas.

Comments

uheartbeast
12. Dec 2015 · 05:29 UTC
Me too XD

Possible toolset change.

Possibly changing coding tools to vanilla HTML5, Python, and the Bottle framework.

I haven’t decided yet, but it’s fairly likely. Been wanting to do a thing for a while, theme(s) fit it perfectly.

STRONGLY TEMPTED TO DO THE THING.

Business as usual

Anyone who keeps track of what games I’ve been making in past Ludum Dares will know that most of the time I’ve been making endless (as in, game keeps going till you die, like Crossy Road or whatever) games in Unity because my level design skills suck.

Last time I thought I’d try something different so I wrote an interactive story in Twine. It was nice for a change, and I could certainly write something deep and meaningful to fit the “growing” theme. But I’m sorry if anyone was hoping for that because I’m making another endless style game in Unity.

I was thinking of using Pygame for something different, but what I’m trying to do here I already know how to do in Unity, and Pygame is slightly more complicated to learn just at the start of a compo than Twine was.

Bullet proof concept art

 

So, you are a wizard and your beard grows by defeating enemies. You cast spells with 2 buttons.

RoughConcept

 

Comments

12. Dec 2015 · 04:40 UTC
Hahaha I love the beard growth idea

Posting I’m In! seems like what I am supposed to do.

Hello I’m In!

This is my first Ludum Dare.  I am going to try for compo.  To be 100% honest if I complete this it will be the first game I have ever completed.  To add on to my stress I am going to try to do both themes.

Also I am streaming my slow slow progress. http://www.twitch.tv/jumpmengaming/

My 1st LDJAM! What a nice community!

I’m already enjoying being a part of this. I’m going to take this jam with my friend. We chose  Two Button Controls.

We already have some solid ideas, I hope we can deliver it. Nice to see such enthusiastic community. My twitter never have been so busy as today, hahaha.

Good luck to everybody and mainly: HAVE FUN!!

In!

Sort of!  The theme combination is… quite something this time around, isn’t it?  I think I will definitely try to make something upon the fields of Count Webula (praise be unto Its Tanglesome Visage lest it blight us with Janus’s Curse).

I didn’t get a chance to prepare a stack or do Warmup Weekend, and I haven’t used some of the Moderne Webbe stuff in ages and haven’t tried some of it at all—dare I go for, say, Haxe + WebSockets-based multiplayer with Erlang or Haskell on the backend?  Maybe!  Maybe.  … maybe.

Ad gloriam!

Progress!

I have done some coding, and the idea starts to shine!

player and grass

And here in action: (click for gif to play)
moving

progress 1

jumping

I’m in

First proper attempt at LD.
I’m going to enter the Jam.

Tools are:
C#
SFML
Pyxel Edit
Unsure about sound yet.

First Stages

My idea is a fish game that is a cross between flappy bird and feeding frenzy. Collect the little fishies and grow bigger! First Ludum Dare and loving it so far, hope everything turns out and I can add more to the game.

Twitch: http://www.twitch.tv/mtgjebby

Any suggestions for the game?

 

 

Fishgame

What is this

WHAT IS THIS

 

WHY HAVE I MADE IT

 

idk what I’m doing.. it’s brown

 

Capture

Comments

Mechatodzilla
12. Dec 2015 · 04:30 UTC
IGN 10/10

Off to a slow start.

I meant to get this post done sometime during the week, I also hoped to have my base code in somewhat better shape. Oh well.

  • Theme: Growing
  • Language: C
  • Engine: Kawaii Engine (http://karatorian.org/2015/ld34/kawaii-ld34.tar.gz)
  • Graphics: Gimp
  • Editor: Geany
  • Build System: Make
  • Version Control: Git
  • Operating System: Debian Linux
  • Music to Code To: Lorena McKennit, To Keep the Cold Winter at Bay

I’d better get going…

No Firm Ideas Yet

So I’ve thought up plenty of ideas but none of them have interested me yet. I’m going to sleep on them and then see what I think up when I’m less tired.

I’m in – Two themes -Yay!

Figured I’d stick true to “tradition” and do the “I’m in thing!”

This is my 9th Ludum Dare in a row, and I promised myself back at my first, that I’d make at least 10 consecutives- So.. Closing in :-)

Tools will be something in the area of:

  • IDE
    • Unity
  • Graphics
    • Blender
    • Paint.NET
  • Sound/Music
    • SFXR
    • SynthFont
    • CGMusic

Since I have very limited time I may end up grabbing 3rd party graphics and sounds- And then submit for the Jam instead- Time will tell I suppose.

Happy jamming everyone, looking seeing and playing your games :-)

Progress!

After spending some time making some simple programmer art and toying around with the engine, I’ve made some progress. The player is animated as well. I’ll show this sometime later.

Screenshot_1

I’m in

I said I would do Ludum Dare a while ago and didn’t, maybe now I’ll do it… Maybe… I’ll see how far I get :I

Well.. it’s something

Just one very simple map with player movement.

ld34progress1

Aaaaaw screw it, I’m in!

Thought I had a conflict for this weekend, but it turned out I’m clear!  So, after coming up with a possible game based on these twin themes, I think I’ll hop in for my 3rd Ludum Dare!

(Also, David Kalina from Tiger Style just saved my ass and pointed out that I had misread the theme as ONE button controls instead of two, haha!  Whew!)

I’m using:
Unity
Modo
Photoshop
Audacity
Autotracker random music gen tool

Good luck, all!!!
@MrLeePerry

I am in, sort of

If you need a musician, I can do that.

Comments

PainfulSmile
12. Dec 2015 · 05:01 UTC
Nice musics!

Our 2nd ludumdare!

We are in!
And this time we all consider making a not-so-usual game.
Two button controls sound good for us so let’s see how this will go!

by crafteverywhere, kuso and lg.

I’m in

This is my first game jam and have pretty much everything to learn, lets see how this works out.

 

I have my prototype done

Fastest progress on an LD entry ever for me.  Game is working as intended.  I’m currently using Kenney.nl graphics for the prototype, but if I want to be in the Compo, I’m going to have to replace these with my own.  Maybe since there is time, I’ll add some juiciness er razzle dazzle.   Water particles, sweat particles, screen shake, fireworks when you get a perfect score, etc.

ld34-screenshot

A Solid Beginning

I love the themes so much that I’ve decided to use both! I have a game design nearly finished and am excited to see it come to life. 

Theme
Two Button Controls and Growing

I will be using
Unity3D
C#
Paint.net
Bfxr
Autotracker.py
OpenGameArt.org
DaFont.com

I clearly need to learn more about blender, because the way of importing my model that was supposed to work did not work at all and i spent like an hour shooting troubles and eventually just gave up and shat it out as an efbiyex.

I don’t function well when tired. Sleep now. bringing to greph pepar in case brilliance strikes.

Simple idea

OK, so I’m sticking with 2 buttons controls, along with some ideas I had during the theme voting a few days ago. I’m a bit surprised that I already know which game I’m doing at this time. Usually I’d still be brainstorming ideas, but, better like this. Maybe this time I’ll complete the game before the submission hour. Or I’ll get lazy, spend some time goofing around and program like crazy in the last few hours :).

Get ready to rotate everything with two buttons. Ready in 40 hourd from now (or so).

SPYGAME

So it took me a little while to make it over to the site to check out the theme, but I took a quick peek at twitter and saw that it was Two Button Controls and so I mulled over what to do with that.  I’ve been wanting to do a cold-war “spy network vs. spy network” kind of strategy game for a while, and I think I’ve decided on a way to fit it into the two button theme.

I’m going to model out the game of searching out other spies while trying to defend your own with boardgame-like mechanics (which are naturally more restrictive in the number of actions you have at any one time anyways).  A set of cities is each represented by a deck of cards, and each player has a set of spies to shuffle into these decks.  Players take turns drawing cards from any city to search it or adding cards from their hand into a city’s deck representing the spread of misinformation.  Cards can have actions and effects when they’re drawn or when they’re placed, so that will add some variety and flavor to the overall gameplay loop.  In the end, though, it’s all about those two actions and the interesting possibilities that come out of them:

  • You know a city’s deck is getting thin and your spy is in there somewhere, so you can pad the deck with some sabotage cards.
  • You’ve drawn your own spy card from a city’s deck, gaining a nice extraction action but also giving you the chance to place it in another city deck while the other player thinks it’s still in the original location.
  • You have a feeling an enemy agent is in a city deck, but you have an agent in there too.  Do you risk searching for them when every card you draw increases the likelihood they might draw your agent as well?

My goal is to create a game that is fairly quick to play with a little logic and deduction, sort of like minesweeper or Love Letter – simple mechanics with just a few but interesting actions.  My primary challenge is that I can see some interesting bluffing and other social mechanics in the physical space but you wouldn’t be able to hide some information easily.  In the electronic space, I’m not confident I can make a computer use any sort of bluffing mechanic so the game has to be fun without it.  On the flip side, though, for a game about espionage, a computer game can keep some information secret from other players much more easily.  Now it’s time to prototype to see if any of this actually hangs together.

Still stuck…

3 hours in and I’m still stuck without an idea…

Anyone else in my position?

Comments

rotpar
12. Dec 2015 · 05:03 UTC
Same here, thinking of calling it quits
MrLeePerry
12. Dec 2015 · 05:30 UTC
Yeah, I thought I had something solid… but playing it through in my head, I’m losing interest in that.

Screen #1

We don’t have a name yet, probably some japanese name…
screen1

If you don’t get it, search for “japanese wall game” on google…

Comments

PotatoGrader
12. Dec 2015 · 04:59 UTC
Oh, japanese wall game emulator sound super fun!
12. Dec 2015 · 05:00 UTC
HOOOOOOLE IN THE WAAAAAL

Yay! Gravity.

My idea consists of gravity. I have always wanted to test out physics and realistic gravity so here it goes.

34 is a good number..

I’m in.

Unity3D
SFXR/Audacity
GraphicsGale/Aseprite

I love the theme(s) this year, but can’t for the life of me think of something good for them.

Making a flower growing game

grow

For this Ludum, I decided to incorporate both themes into my game. It’s a game where you use two buttons to grow a flower. Not much to it beyond that. Will I expand upon the idea? We’ll see (I probably will).

No idea yet, but gonna start

Had a work christmas party tonight, so im starting a few hours late. I know it’s not in rules anymore, but the code im starting with roughly from last week warmup: https://github.com/agmcleod/ld34-warmup. I’ll likely exclude box2d in the build, as i dont think i’ll need full physics.

Making a Tower Defense Game

Your pet goes through the maze and will grow when it reaches the goal (aka food dish). Theres much more actually done, its just not visible (The engine, tower support, etc.)  Screenshot (5)

LD34: Update 1

Got some ideas down for the theme, and threw some stuff together. Enough work for tonight, I guess. See you tomorrow!

progress1 progress2.gif

Working basic opengl engine :)

After an hour or two i got my engine working. I still got a lot of work to do, like add VBO/VAO rendering, lighting, terrains and an OBJ file loader.

I got a few ideas but still haven’t decided, it’s 6 am here now. Time for a little nap 😉

engine

Background and music

Here is a background and music for our game!
background

Theme Song Let us know what you think!

Comments

12. Dec 2015 · 05:32 UTC
super cool!~~

like it so much~~

Working hard, or hardly working?

Right. So in about 3 hours, I’ve decided on using Construct 2 as an engine. Why? Not really sure. It seems pretty good, and for my first time around I wanted to keep it simple.

Since I’ve decided on 2d, I’m using SFXR and GraphicsGale for tools. Aaaaand I’ve got an idea down. Nothing fantastic, but it’s a start. Hopefully before I go to bed I’ll have some screenshots.

Cowboys Vs Ninjas, in spherical format

So, I’m going for the two button theme. The goal is to make a game with spherical cowboys with guns fighting spherical ninjas with katanas. Pretty much all you do is bounce around and kill each other in a very curvaceous terrain. So, two buttons; jump and attack. Right now you can move and jump around the environment with a bunch of enemies spawning, but you can’t fight yet. I’m looking forward to seeing how it is when it’s all said and done!

sommer_devScreen1

Progress 3 Hours In

After having trouble with choosing something related to “Growing” I decided to get the two button part down. There’s just the player (blue) and the enemies (red)!

Gif2

Tell me what you think ☺

Comments

RiokuTheSlayer
12. Dec 2015 · 05:33 UTC
Nice visuals at least! Looking forward to seeing it!

Late We’re In

This is quite a bit late, but I had to drive a few hours in order join my team.  This is my fourth jam (finished two times) and my second time doing it with a team.

We will be using:

Language: C++
Open Source Libs: SFML
Team: My Bro and IGraphics: MS Paint
Audio: None

We will be using a Git repo here.

Tags: ld34, ldjam

Crops And Growth!

For our game, we’re going to make a farming simulator(?). We have a growth cycle for our first crop (wheat), and are getting ready to add in a bunch of cool stuff. Hopefully we’ll have an early build up tomorrow, along with a feedback form so we can really focus on what to do. For now though, see what we have working!

Growing Wheat

 

A fresh start

Sooooo after 3 hours I decided to scrap the game I started on (stupid platformer, I hate physics lolz)

 

Here’s my new super epic game concept (totally original). If you can’t read my handwriting. It’s basically space invaders with restricted movement (one button, player move direction inverted when reaching wall) and just one big “boss” enemy. The enemy grows with game time. You shrink when you get hit, but so does the enemy. Game over when you disappear or the enemy grows into you. Since this is the real first game I make I’ll be happy when I actually get this to work in the remaining time 😀 (click image for epic epicness aka full size)

Capture

 

haha just woke up

i’ve been sleeping by now and just woke up … i dont think  i’d be able to make it for compo  ( if i would i’d be really proud of myself) .. but gotta work hard! 😀 😆 😆

Good morning LD!

I just woke up, couldn’t do the usual 4am start because of Christmas party yesterday. Now all fresh and rest I am ready to Jam.

I will live streaming my development this time at: http://www.twitch.tv/samulijaaskelainen

This is my 10th LD, first time streaming, time to expand my horizons.

Streaming with multi views + democracy mode ON!

We just finished our brainstorming and we’re starting to prototype our idea. I just pushed the Start Streaming button 😀

twitchLive

We’ve integrated a democracy mode into the streaming so you guys can choose what to see. I hope this image clarifies it:

Botones_democracy

Cold Pizza and Club Mate

A slice of last nights leftover pizza and a cold bottle of Club Mate. What better way to start LD34. Breakfast of champions.

I didn’t vote for either of the themes, in fact I down-voted 2 buttons, but together they seem pretty good.  Well the ideas are flowing which is a start.  Early days but I’m thinking ‘Dungeon Crawler’ at the moment.

Lets do this.

I chose “Two Buttons Control” theme,

 

(click on the image for Gif preview)

twoBut

base mechanics are :

– you switch the light (on/off) either by right clicking with the mouse or left clicking on the switch button at the bottom of the screen

– You can see the enemies and kill them(left click) only when the light is on.

– Each enemy that you kill, leave behind a glowing object

– You can see that object and pick it (left click) only when the light is off

– These glowing objects are actually your bullets, you start with just 3 bullets, then every enemy you kill, you’ll have to take a bullet from him in order to keep playing (this give you the chance to miss an enemy 3 times)

– If an enemy reach the center of the bottom of the screen (right over the switch button) then the game is over

going to sleep for 4-5 hours then start doing the UI and the rest of the Graphics.

Slap?

For the jam, my game will be “Slap?”

It will incorporate both themes (mainly 2 buttons)

You grow up and live through life, at every event you can choose to slap or not to slap them.

Some events and outcomes are randomized, and although it will be a little chaotic, spam clicking 1 way or another will be fool hardy, and it will require some critical thinking for such a simple game.

Tech:
Platform: Chrome and Firefox (other modern browsers will probably work as well)
JS: JQuery and possibly proccessing and angularjs
CSS: Bootstrap
Text Edtior: Sublime Text
Images: Gimp and Pinta

Good luck everyone!

Getting Started

Screenshot1LD34

Decided to ignore the two button theme and just use the “growing” one.

Current concept is that you play as a wizard, as you play you gain new spells which you can add to your spell book (growth).  I am also planning on including the theme of growth in some of the spells and in the enemies, haven’t figured out how yet.

 

Currently have a working spellbook that lets you flick through pages that can be modified at runtime and I have ~8 spells implemented.  Hopefully this goes well.

Concept Selected!

Here, have a title screen.

2015-12-11 23_29_35-Clipboard

Looks like I’m going to be attempting a psuedo-strategy game where the main mechanic is growth. You control how you grow and attempt to “over-grow” your opponent.

I’m going to bed. Hopefully tomorrow will be a super-productive day!

character update

jane-char

First draw of the main character of our game (female character), up view, 2D, pixel art. 2 bros making a game from Brazil.

Webs!

I’m off to a good start. :)

Whoooo boy here we go

Capping a long, rough week with my first Ludum Dare!  Two Button Controls and/or Growing?  Hmmm…  I think I can work with that…?  Here’s to a rek’d weekend and hopefully a game (probably an ugly, ugly one) at the other end!

The first couple of hours was slow, but I think I’m getting somewere.  It’s a reach, but I’m thinking of “Growing” your power base to summon an elder god upon your city of your choice.  The play could be interesting but I’ve got to use a lot of time to experiment with and develop the puzzle-y aspect of the mechanic.  Hopefully I’ll have enough time left to get in the visual/audible flavah it really needs to be cool.

Screenshot 1

Comments

killthealias
12. Dec 2015 · 05:48 UTC
Hey, are you living in Seattle? I’m working on a Fallout 4 mod set in Seattle and I’d like feedback from someone that actually lives there. If you’re interested, shoot me a message on Skype (username is Killthealias) after Ludum Dare is over.
12. Dec 2015 · 06:17 UTC
I do! After the Dare then!

It Grows.

Untitled

Jumpin’ Around!

Here’s our character, Tanya Titor, jumping around!

jumpy

Meet Chuck

chuck

This is Chuck. Chuck can’t spell, and his best friend in the world is Toby, his lunch box. But more on that later.

A bit late to the party!!!!

So i’m in! Wow 2 themes tho pick from, this will be an exciting LD  :)  I’m not really sure what i want to make yet but i think it’s going to have to be fairly simple mechanics( Yay for only two buttons), but ill probably be using jmonkey engine, blender and gimp. Good luck everyone

late start!

Just got home from work so getting off to a late start.

The engine i’ll be using is Unity 5

also photoshop

 

Good luck everyone!

Alright!

After A few hours of work, I finished the base mechanics!

Not that there are a lot of them…

 

Cue Janky Placeholder art

So, like, so far my game is about being a bear and going about your business.

I’m going about it (so far) with 2 button controls! A ‘move’ button that progresses bear

along a path, and I’m working on how the ‘interact’ / ‘attack’ / ‘shoot’ / whatever button will work.

bear progress 1

DOES USING THE MOUSE COUNT AS A BUTTON???

For the 2 button controls theme, does using the mouse to rotate or move something count as a button? Or does a button only mean a key on a keyboard or a mouse button?

Thanks!

Comments

gabriel_pnc
12. Dec 2015 · 06:04 UTC
I dont think so, if u use the mouse to aim,i dont think its count like a button, but if u use the right or left click, of course it is.
Zarkith
12. Dec 2015 · 06:05 UTC
I don’t think anyone would consider analog stick or mouse movement to be a button. Clicks yes, movement no.
Geckoo1337
12. Dec 2015 · 06:07 UTC
In fact, you can do what you want. Don’t ask us so as to know if you can (or cannot) do something.

The theme could have many meanings. Good luck ++
behzad_robot
12. Dec 2015 · 06:10 UTC
😆 same problem here … solution = as @Geckoo1337 said do as u wish!
12. Dec 2015 · 06:10 UTC
The theme is completely open to interpretation. If you want it to count, it counts; if you don’t want it to count, it doesn’t count. You’ll often see a few games that play with the meaning of the theme in stranger ways, too (like: instead of having two-button controls, the object of the game is to control two coat buttons that have fallen off their coat, or something like that)
Crawler Studios
12. Dec 2015 · 06:33 UTC
Thanks people <3

Tonight’s Progress

Screenshot (6)

I got more of the engine done and added the first test of towers. The towers are healthy food bowls. They “shoot” at the pet to stop it from reaching the end and getting fat.

Calling it a night, have the initial direction set.

Going for broke and trying to do both themes.  That said, I’m focusing on Two Button Controls first.  I plan on going very literal with it and have only two buttons, either the left/right mouse or left/right edge of a phone/tablet.  For my initial idea I really needed it to be in 3D for it to make sense.  So my goal for tonight was to see if I could establish a proper scene.  Creating 3D assets, especially humanoids, from scratch is a big weakness of mine.  I’m satisfied with what I have, so I’ll work on the core mechanic tomorrow.

WIP screen shot 01

 

Tags: wip

I promised myself I wouldn’t get too outlandish…

I’m in! This is probably my 10th or so Ludum Dare, and I hope to produce my 7th actually-submitted entry. I’ll be entering the jam instead of the compo this time, due to the support of my girlfriend. In past Ludum Dares, I have been plagued with two major problems: I get too distracted, and I choose a gameplay concept that is too experimental or that my tools aren’t really built for, so it ends up taking the whole period of the jam just to code, leaving no time for art, sound, levels, or polish of any kind (sometimes failing to produce a playable build at all, sometimes submitting just the barest skeleton of a game). I’m hoping working with someone else will help with the first problem by keeping me focused.

To combat the latter problem, I tried to think of an idea for a more conventional game that would allow me to more easily use the tools I’m already familiar with- I really did! But I just finished brainstorming with my girlfriend and, well… given our shared sense of humor, I should’ve guessed that the resulting idea would be something really friggin’ weird.  We managed to include both themes, too. I hope we can finish it!

Tools:

  • Programming language: Haxe
  • Game engine: HaxeFlixel
  • Editor: Atom
  • Art: probably GIMP (I was planning on also using assets from OpenGameArt, but let’s just say I don’t think we’ll find very much that is applicable to our game)
  • Music: GarageBand if I have time, finding some CC-licensed stuff if I don’t
  • Sound: bfxr

Good luck to everyone!

LD34: Day 1

Day one is finished. Didn’t get much done, but I did get a lot of stuff laid out and set up.

Looking forward to some heavy progress tomorrow. I still feel as if I can do this.