I’m in
My first LD… let’s see how it goes! 😉
My first LD… let’s see how it goes! 😉
Much progress has been made in the planning department, we foresee much progress such game some wow made tomorrow.
I have an idea!! Also, practicing for my German test haha. That’s really all I wanted to say, wishing you all the best of luck.

I’m working on a little boxing game for LD34!!
Calling it Two Punch man for now.
Using only two buttons is going to be restrictive but fun!
I cant wait to see how it turns out!
Wish me luck!
I did LD33 and I can’t wait to go again! Excited good luck everyone!
Uh oh… So… Growth? Two buttons? Brainstorm time 😀
I have a number of real-life things to do, as just recently moved so even fewer hours to do it but I’m in the compo!
Platform is Unity 5.X
Two button is the theme I plan to use, will see if can incorporate Growing as well.
Now some more sleep to think on the themes (I’m in Copenhagen so the announcement is early morning here), and the off to IKEA. After that I shall start.
Wish me luck!
I have a total of 5 hours I can use to make my game. So I’m going to do the extreme have jam this time. XD.
Happy chanukah!
Two buttons… and growing! That’s the main idea.
The main character get into a ball that have only two controls: Move right and burner (which can burn vines below).
As the game progresses, the “move right” evolves into dash that can break walls and the burner evolves into a rocket propeller that can make the sphere move up.
It is a puzzle like platform. Time for prototyping.. 😉
It only took me an hour and a half… but I think I’ve settled on an idea for my game! Fingers crossed it turns out as cool as it is in my head! Good luck to everyone!
First time participating – I’ll be using phaser to make a super geometrical wizard battle – wish me luck =D
http://www.twitch.tv/joculator_dev
I’m in this weekend for Ludum Dare #34. Not sure which theme I’ll be doing just yet, might do both “Two Button Controls” and “Growing”.
Trying to get a few others to join me, though they’d be a bit late if they do join. Either way I’ll just be doing the jam rather than the compo.
I’ll be using Unity 5.x.x with C# as the language of choice.
If I’m the artist, rather than a friend I’ll be using Paint.net for arting and stuff.
For audio it’ll probably just be Audacity + mic to create sfx, not sure about music if I get to it. Audio is always the last thing I do anyways, because I don’t have any good software, nor skill to make anything good.
All that aside I plan on streaming over on twitch at Twitch.tv/icedmetal57. Feel free to stop by and share some ideas, words of encouragement, complimenting me on my great choice of music that I’ll be playing in the background, or whatever.
Newbie here.
I like the theme and have an idea that I think might be fun… Let’s see how this goes.
Good luck to everyone!
I’m in. Going to make something about growing. Might use a couple buttons too. We’ll see where it goes.
I’m doing LD34 yay! I won’t be able to submit because I’m doing something a little different this time around; a mini-album! I’ve already started some recording and I have a devblog on my patreon, free for everyone OF COURSE! <3 I’ll post some things here tooooo 
You can find my first preview thingy here: https://www.patreon.com/posts/3898310
The first concept of how will be the main character of our game, there is still illustrates it and complete with the other secondary characters!
… for the jam. First Ludum Dare, let’s see how this goes.
Please let me know of any of you need music and/or sound effects for your game(s). Feel free to check out my website at jmcmillenmusic.com. If you would like to collaborate, please send me an email at jmcmillenmusic@gmail.com. Thanks!
-Jeff
We’re geared up and ready to go for Ludum Jam 34!
For this compo we’ll be using GameMaker for the majority of the game development and git for version control. Aside that, we’re pretty open ended! Currently a two-person team, but we might grab a couple more if their schedules free up!
Good luck!
Having a hard time combining those, may just stick to one (two button controls, Growing is throwing us off hard). We’re sticking to Game Maker for this, with Hexel and Illustrator sprites. Now, to begin!
I’ll be ambitious this year and make a game with both themes! Actually, it’ll be two different games each using one theme. And they’ll both be in the same game, so you select between them. Oh, and they’ll share content between them and each will affect the other. Yeah, I’ll complete this easily! Nothing can go wrong…?
I just started working on a tycoon-type game, when I realized that I was going to be too complex to finish in the compo… I think for the rest of tonight I am just going to write down some ideas.
Possibly changing coding tools to vanilla HTML5, Python, and the Bottle framework.
I haven’t decided yet, but it’s fairly likely. Been wanting to do a thing for a while, theme(s) fit it perfectly.
STRONGLY TEMPTED TO DO THE THING.
Anyone who keeps track of what games I’ve been making in past Ludum Dares will know that most of the time I’ve been making endless (as in, game keeps going till you die, like Crossy Road or whatever) games in Unity because my level design skills suck.
Last time I thought I’d try something different so I wrote an interactive story in Twine. It was nice for a change, and I could certainly write something deep and meaningful to fit the “growing” theme. But I’m sorry if anyone was hoping for that because I’m making another endless style game in Unity.
I was thinking of using Pygame for something different, but what I’m trying to do here I already know how to do in Unity, and Pygame is slightly more complicated to learn just at the start of a compo than Twine was.
Come check out the dev stream at http://twitch.tv/laxeot/, or watch the concept art stream here!
Hello I’m In!
This is my first Ludum Dare. I am going to try for compo. To be 100% honest if I complete this it will be the first game I have ever completed. To add on to my stress I am going to try to do both themes.
Also I am streaming my slow slow progress. http://www.twitch.tv/jumpmengaming/
I’m already enjoying being a part of this. I’m going to take this jam with my friend. We chose Two Button Controls.
We already have some solid ideas, I hope we can deliver it. Nice to see such enthusiastic community. My twitter never have been so busy as today, hahaha.
Good luck to everybody and mainly: HAVE FUN!!
Sort of! The theme combination is… quite something this time around, isn’t it? I think I will definitely try to make something upon the fields of Count Webula (praise be unto Its Tanglesome Visage lest it blight us with Janus’s Curse).
I didn’t get a chance to prepare a stack or do Warmup Weekend, and I haven’t used some of the Moderne Webbe stuff in ages and haven’t tried some of it at all—dare I go for, say, Haxe + WebSockets-based multiplayer with Erlang or Haskell on the backend? Maybe! Maybe. … maybe.
Ad gloriam!

Time to put the petal to the medal.
First proper attempt at LD.
I’m going to enter the Jam.
Tools are:
C#
SFML
Pyxel Edit
Unsure about sound yet.
You have to scale object with a banana
Use f to grow banana or use j to decrease banana
http://greedy-games.com/dl-games/LD34/
I made it in 1 hour just for fun, but it’s not my final compo.
I meant to get this post done sometime during the week, I also hoped to have my base code in somewhat better shape. Oh well.
I’d better get going…
So I’ve thought up plenty of ideas but none of them have interested me yet. I’m going to sleep on them and then see what I think up when I’m less tired.
Figured I’d stick true to “tradition” and do the “I’m in thing!”
This is my 9th Ludum Dare in a row, and I promised myself back at my first, that I’d make at least 10 consecutives- So.. Closing in 
Tools will be something in the area of:
Since I have very limited time I may end up grabbing 3rd party graphics and sounds- And then submit for the Jam instead- Time will tell I suppose.
Happy jamming everyone, looking seeing and playing your games 

Hopefully I can actually turn this into a game!
ALso gifcam recorded it really fast for some reason 😛
I said I would do Ludum Dare a while ago and didn’t, maybe now I’ll do it… Maybe… I’ll see how far I get :I
Thought I had a conflict for this weekend, but it turned out I’m clear! So, after coming up with a possible game based on these twin themes, I think I’ll hop in for my 3rd Ludum Dare!
(Also, David Kalina from Tiger Style just saved my ass and pointed out that I had misread the theme as ONE button controls instead of two, haha! Whew!)
I’m using:
Unity
Modo
Photoshop
Audacity
Autotracker random music gen tool
Good luck, all!!!
@MrLeePerry
If you need a musician, I can do that.
We are in!
And this time we all consider making a not-so-usual game.
Two button controls sound good for us so let’s see how this will go!
by crafteverywhere, kuso and lg.
This is my first game jam and have pretty much everything to learn, lets see how this works out.
Fastest progress on an LD entry ever for me. Game is working as intended. I’m currently using Kenney.nl graphics for the prototype, but if I want to be in the Compo, I’m going to have to replace these with my own. Maybe since there is time, I’ll add some juiciness er razzle dazzle. Water particles, sweat particles, screen shake, fireworks when you get a perfect score, etc.
I love the themes so much that I’ve decided to use both! I have a game design nearly finished and am excited to see it come to life.
Theme
Two Button Controls and Growing
I will be using
Unity3D
C#
Paint.net
Bfxr
Autotracker.py
OpenGameArt.org
DaFont.com
I clearly need to learn more about blender, because the way of importing my model that was supposed to work did not work at all and i spent like an hour shooting troubles and eventually just gave up and shat it out as an efbiyex.
I don’t function well when tired. Sleep now. bringing to greph pepar in case brilliance strikes.
OK, so I’m sticking with 2 buttons controls, along with some ideas I had during the theme voting a few days ago. I’m a bit surprised that I already know which game I’m doing at this time. Usually I’d still be brainstorming ideas, but, better like this. Maybe this time I’ll complete the game before the submission hour. Or I’ll get lazy, spend some time goofing around and program like crazy in the last few hours :).
Get ready to rotate everything with two buttons. Ready in 40 hourd from now (or so).
So it took me a little while to make it over to the site to check out the theme, but I took a quick peek at twitter and saw that it was Two Button Controls and so I mulled over what to do with that. I’ve been wanting to do a cold-war “spy network vs. spy network” kind of strategy game for a while, and I think I’ve decided on a way to fit it into the two button theme.
I’m going to model out the game of searching out other spies while trying to defend your own with boardgame-like mechanics (which are naturally more restrictive in the number of actions you have at any one time anyways). A set of cities is each represented by a deck of cards, and each player has a set of spies to shuffle into these decks. Players take turns drawing cards from any city to search it or adding cards from their hand into a city’s deck representing the spread of misinformation. Cards can have actions and effects when they’re drawn or when they’re placed, so that will add some variety and flavor to the overall gameplay loop. In the end, though, it’s all about those two actions and the interesting possibilities that come out of them:
My goal is to create a game that is fairly quick to play with a little logic and deduction, sort of like minesweeper or Love Letter – simple mechanics with just a few but interesting actions. My primary challenge is that I can see some interesting bluffing and other social mechanics in the physical space but you wouldn’t be able to hide some information easily. In the electronic space, I’m not confident I can make a computer use any sort of bluffing mechanic so the game has to be fun without it. On the flip side, though, for a game about espionage, a computer game can keep some information secret from other players much more easily. Now it’s time to prototype to see if any of this actually hangs together.
3 hours in and I’m still stuck without an idea…
Anyone else in my position?
We don’t have a name yet, probably some japanese name…

If you don’t get it, search for “japanese wall game” on google…
My idea consists of gravity. I have always wanted to test out physics and realistic gravity so here it goes.
I’m in.
Unity3D
SFXR/Audacity
GraphicsGale/Aseprite
I love the theme(s) this year, but can’t for the life of me think of something good for them.
Had a work christmas party tonight, so im starting a few hours late. I know it’s not in rules anymore, but the code im starting with roughly from last week warmup: https://github.com/agmcleod/ld34-warmup. I’ll likely exclude box2d in the build, as i dont think i’ll need full physics.
Here’s our working list:
https://github.com/caiges/amish-chicken-schlinger/issues
Here is a background and music for our game!

Theme Song Let us know what you think!


Right. So in about 3 hours, I’ve decided on using Construct 2 as an engine. Why? Not really sure. It seems pretty good, and for my first time around I wanted to keep it simple.
Since I’ve decided on 2d, I’m using SFXR and GraphicsGale for tools. Aaaaand I’ve got an idea down. Nothing fantastic, but it’s a start. Hopefully before I go to bed I’ll have some screenshots.
So, I’m going for the two button theme. The goal is to make a game with spherical cowboys with guns fighting spherical ninjas with katanas. Pretty much all you do is bounce around and kill each other in a very curvaceous terrain. So, two buttons; jump and attack. Right now you can move and jump around the environment with a bunch of enemies spawning, but you can’t fight yet. I’m looking forward to seeing how it is when it’s all said and done!
After having trouble with choosing something related to “Growing” I decided to get the two button part down. There’s just the player (blue) and the enemies (red)!

Tell me what you think ☺
This is quite a bit late, but I had to drive a few hours in order join my team. This is my fourth jam (finished two times) and my second time doing it with a team.
We will be using:
Language: C++
Open Source Libs: SFML
Team: My Bro and IGraphics: MS Paint
Audio: None
We will be using a Git repo here.
For our game, we’re going to make a farming simulator(?). We have a growth cycle for our first crop (wheat), and are getting ready to add in a bunch of cool stuff. Hopefully we’ll have an early build up tomorrow, along with a feedback form so we can really focus on what to do. For now though, see what we have working!
Sooooo after 3 hours I decided to scrap the game I started on (stupid platformer, I hate physics lolz)
Here’s my new super epic game concept (totally original). If you can’t read my handwriting. It’s basically space invaders with restricted movement (one button, player move direction inverted when reaching wall) and just one big “boss” enemy. The enemy grows with game time. You shrink when you get hit, but so does the enemy. Game over when you disappear or the enemy grows into you. Since this is the real first game I make I’ll be happy when I actually get this to work in the remaining time 😀 (click image for epic epicness aka full size)
i’ve been sleeping by now and just woke up … i dont think i’d be able to make it for compo ( if i would i’d be really proud of myself) .. but gotta work hard! 😀 😆 😆
I just woke up, couldn’t do the usual 4am start because of Christmas party yesterday. Now all fresh and rest I am ready to Jam.
I will live streaming my development this time at: http://www.twitch.tv/samulijaaskelainen
This is my 10th LD, first time streaming, time to expand my horizons.
A slice of last nights leftover pizza and a cold bottle of Club Mate. What better way to start LD34. Breakfast of champions.
I didn’t vote for either of the themes, in fact I down-voted 2 buttons, but together they seem pretty good. Well the ideas are flowing which is a start. Early days but I’m thinking ‘Dungeon Crawler’ at the moment.
Lets do this.
I chose “Two Buttons Control” theme,
base mechanics are :
– you switch the light (on/off) either by right clicking with the mouse or left clicking on the switch button at the bottom of the screen
– You can see the enemies and kill them(left click) only when the light is on.
– Each enemy that you kill, leave behind a glowing object
– You can see that object and pick it (left click) only when the light is off
– These glowing objects are actually your bullets, you start with just 3 bullets, then every enemy you kill, you’ll have to take a bullet from him in order to keep playing (this give you the chance to miss an enemy 3 times)
– If an enemy reach the center of the bottom of the screen (right over the switch button) then the game is over
going to sleep for 4-5 hours then start doing the UI and the rest of the Graphics.
For the jam, my game will be “Slap?”
It will incorporate both themes (mainly 2 buttons)
You grow up and live through life, at every event you can choose to slap or not to slap them.
Some events and outcomes are randomized, and although it will be a little chaotic, spam clicking 1 way or another will be fool hardy, and it will require some critical thinking for such a simple game.
Tech:
Platform: Chrome and Firefox (other modern browsers will probably work as well)
JS: JQuery and possibly proccessing and angularjs
CSS: Bootstrap
Text Edtior: Sublime Text
Images: Gimp and Pinta
Good luck everyone!
Decided to ignore the two button theme and just use the “growing” one.
Current concept is that you play as a wizard, as you play you gain new spells which you can add to your spell book (growth). I am also planning on including the theme of growth in some of the spells and in the enemies, haven’t figured out how yet.
Currently have a working spellbook that lets you flick through pages that can be modified at runtime and I have ~8 spells implemented. Hopefully this goes well.
I’m off to a good start. 

Capping a long, rough week with my first Ludum Dare! Two Button Controls and/or Growing? Hmmm… I think I can work with that…? Here’s to a rek’d weekend and hopefully a game (probably an ugly, ugly one) at the other end!
The first couple of hours was slow, but I think I’m getting somewere. It’s a reach, but I’m thinking of “Growing” your power base to summon an elder god upon your city of your choice. The play could be interesting but I’ve got to use a lot of time to experiment with and develop the puzzle-y aspect of the mechanic. Hopefully I’ll have enough time left to get in the visual/audible flavah it really needs to be cool.
So i’m in! Wow 2 themes tho pick from, this will be an exciting LD
I’m not really sure what i want to make yet but i think it’s going to have to be fairly simple mechanics( Yay for only two buttons), but ill probably be using jmonkey engine, blender and gimp. Good luck everyone
Just got home from work so getting off to a late start.
The engine i’ll be using is Unity 5
also photoshop
Good luck everyone!
After A few hours of work, I finished the base mechanics!
Not that there are a lot of them…
For the 2 button controls theme, does using the mouse to rotate or move something count as a button? Or does a button only mean a key on a keyboard or a mouse button?
Thanks!
Going for broke and trying to do both themes. That said, I’m focusing on Two Button Controls first. I plan on going very literal with it and have only two buttons, either the left/right mouse or left/right edge of a phone/tablet. For my initial idea I really needed it to be in 3D for it to make sense. So my goal for tonight was to see if I could establish a proper scene. Creating 3D assets, especially humanoids, from scratch is a big weakness of mine. I’m satisfied with what I have, so I’ll work on the core mechanic tomorrow.
Tags: wip
I’m in! This is probably my 10th or so Ludum Dare, and I hope to produce my 7th actually-submitted entry. I’ll be entering the jam instead of the compo this time, due to the support of my girlfriend. In past Ludum Dares, I have been plagued with two major problems: I get too distracted, and I choose a gameplay concept that is too experimental or that my tools aren’t really built for, so it ends up taking the whole period of the jam just to code, leaving no time for art, sound, levels, or polish of any kind (sometimes failing to produce a playable build at all, sometimes submitting just the barest skeleton of a game). I’m hoping working with someone else will help with the first problem by keeping me focused.
To combat the latter problem, I tried to think of an idea for a more conventional game that would allow me to more easily use the tools I’m already familiar with- I really did! But I just finished brainstorming with my girlfriend and, well… given our shared sense of humor, I should’ve guessed that the resulting idea would be something really friggin’ weird. We managed to include both themes, too. I hope we can finish it!
Tools:
Good luck to everyone!
Day one is finished. Didn’t get much done, but I did get a lot of stuff laid out and set up.
Looking forward to some heavy progress tomorrow. I still feel as if I can do this.