I-am-a-real-human! [beep, boop]
…and I’m exited to try this Ludum Dare thing for the first time ever. Let’s see how this goes 
I’m a Ruby fanboy, so I’ll use gosu. For graphics, GIMP and Inkscape?
…and I’m exited to try this Ludum Dare thing for the first time ever. Let’s see how this goes 
I’m a Ruby fanboy, so I’ll use gosu. For graphics, GIMP and Inkscape?
I’m in for my first LD!
Unfortunately I’m occupied for the first 12-24 hours of the jam, but I’ll just enter the “Jam” instead of the “Compo”.
Good look everyone! <3
Maybe I’m in, maybe I’m not… totally depends on the theme (and the lack of coffee).
Going to use Game:Maker Studio, GIMP/Insckape and probably some online tools/sites for sound effects and/or background music.
This is my second LD, I failed last time so hopefully this one will go better 
Hi guys
Just a quick im in.
Going to be using unity
Inkscape
Spriter
Not sure on audio yet
Good look to you all
Mattpattie
first one, busy weekend, but doing it anyways.
so far got just an artist, and a game maker person.
good luck everyone and have fun!
My wife and I are in for our third game. This time we have the entire duration to work on the project.
For this jam I’ll be targeting the web as opposed to downloadable java files. I hope that makes whatever game enjoyable for everyone.

Alright, I’m in!
I’ve been watching from the shadow long enough, it’s time to do it for real!
I’ll be using:
I’m going in blind! I don’t have a preferred theme and I don’t know what kind of game I’ll make. The plan is to finish and publish something for a change, so scope will be tiny and polish probably in-existent. Don’t expect much 
Only 2h left before it starts! Woohoo! \o/
We’re all ready to go! We’ll be participating in the jam. Good luck everyone!
Language: C#
Game Engine: Unity3d 5.3
Been waiting for this for months 😀
Super happy Ludum dare is upon us again. Will find out the theme when I wake up tomorrow (weird Finnish timezones), but I don’t mind. I’ll have plenty of time to.. panic, rush, panic some more, make terrifying coder graphics and so on 😀
Going with:
I’m not going to pressure myself into using c++, java or c#, instead, I’m going back to my roots with gamemaker, last time I tried to make a game for ludum dare with c++, it did not end well, but I gained valuable experience, next time, I’ll be more prepared for programming the entire thing, but for now, I’m going to focus on making an enjoyable game.
Tools:
PyxelEdit or Paint.net for art
Gamemaker Studio for the actual game
Bfxr / Sfxr for sound effects
Maybe even milkytracker for music, not sure yet, I’m new making music.
I’ll probably be posting my progress on my newborn twitter account, so if you like, I’d like to have discussions about the game here, but only if you want to 
For my first compo! Will be streaming portions of it at http://livecoding.tv/dapperdork.
Language: C#
Engine: Unity
Style: Will likely be a classic 2D-style project, unless the theme inspires otherwise.
Tools: Visual Studio, Inkscape, Photoshop
Beverage: Red, red wine.
I generally enter the compo solo, but this time around my team and I will be entering the jam!
Tools:
We are planning to make some kind of digital board game, preferably multiplayer and using the Google Chromecast optionally. A bit ambitious so we’ll see how it goes!
You can follow our progress on Twitter @BounderGames: https://twitter.com/BounderGames
Getting ready for another LD : )
Tools:
Code: HaxePunk using FlashDevelop
Art: Paint.net
Music: Bosca Ceoil
Sound: as3sfxr
Good luck everyone : )
Bit late but i’m in
Language : C
APIs : SDL2 family, Jansson, maybe Berkeley sockets
We’ll be doing the jam this time and ruling it. Just letting everyone know.
First time. We’ll see how it goes. I’ll be using html5!
Just a quick-and-dirty “I’m In” post. This’ll be my second Ludum Dare and hopefully I’ll be able to get something done. I’m smack-dab in the middle of finals week too, so my time will be limited but we’ll see how it goes. I’ll be over at twitch.tv/sigmanzero whenever I’m working on my game, so drop in and say hello!
I’m going to try to make something small for this LD because I don’t have the entirety of the weekend. I’ll casually whip something together!
This time around I’m leaving Löve2D behind and going with Game Maker Studio. I wanted to try it out for a jam last time but didn’t feel comfortable using it since I barely had any experience with it.
So the tool line-up for this LD is the following:
I’m sure I’m forgetting something buts that’s about it! I’ll try to do the compo but will most likely end up doing it for the jam, will post source anyways of course!
Hoping to get some spare time together this weekend to do something for LD34.
Will be using Unity C#, Maya, Krita.
GL to everyone.
First time in a compo!
Solo dev using gamemaker: studio pro.
Good luck everyone!
Quercus Games is going to be competing as a team for our 5th Ludum Dare! We’ve got 1 artist, two programmers, and our write ready to rock! Here’s a handy Kadgar link for all of the participants on our team who will be streaming.
Good luck everyone competing in the compo and in the Jam!
It’s our first Ludum Dare.
Just hope to make something that I can show to someone and with the Painful Smile spirit on it…
We are only 2 people, 1 artist and 1 Game Design that can make a few things with Unity…
We’re making a mobile game.
May the Force be with us!!!
Unity, Jam, I am a programmer only, so art and sound will be found and taken on the Internet (and credited, of course).
Maybe I throw in some experiments. ‘Cause there is so much time, eh?
Also, Unity will be spiced up with Roslyn Compiler (C#6) and maybe UniRX.
But this is our first jam and we don’t have real experience in c++ so we might fail horribly but it ill be fun.
We’re going to use
c++
paint.net
audacity
VisualStudio
Adobephotoshop
Git
We’re not sure on frameworks and stuff yet. We’re both experienced in c# java and a few other languages.
I’m in, again.
I usually start by watching Seth’s keynote video, imo the best get hyped for LD keynote.
Then ready my tools, GameMaker, Gimp and Reason.
And my supplies, coffee, water and munchies.
then sit and wait for the theme.
Been absent from a few challenges since the last time I entered, plan to give it my all though.
Engine: Construct 2
Graphics: Krita/GraphicsGale Audio: bfxr
This will be my second attempt at the Ludum Dare. Last time did not go so well, at all… But that’s how you learn
this time going to try and stay away from 2d if I can, especially after last time haha
Unity, photoshop and more than likely Maya.
Good luck all!
Hello! So, in my previous post I said that I was going to use a library. It had a lot of hard coded stuff from the project that it was part of. I’ve cleaned a bunch of it up and now I’m at least partially ready to release it. Or at least put it where others can touch it.
I refactored a bunch of stuff in the last day and moved it to: Falling Alchemy
Eventually I’ll be cleaning up and generalizing everything a bit further. Stay tuned!
Tags: ld34
This’ll be my first Ludum Dare. I’m participating with a couple friends~
First attempt at the Ludum Dare. Hopefully by the end of the weekend I’ll have something that i can be proud of! I’m going to use pygame.
Good luck everyone!
Hey! It’s been, a while. A looooong while. Ugh! Wow, has it really been three years since I’ve entered an LD? Gosh.
Well let’s see if I still got the old weekend game-making magic. I’m going to enter once more!
I’ll probably do a jam game with a friend who has been wanting to work on a game, so this should be a lot of fun.
I’ll post more once I have the specifics. We’re doing store runs for the usual Ludum Dare survival needs (food, snacks, beer, more food, beer, beer, and more beer), so we will be back.

I’m jumping in for the compo, I’ve got exams coming up so I’m not sure if I’ll be able to spend too much time but I’ll make sure to make part of something.
I’ll be programming in HTML5/canvas, doing art in gamemaker and mixing any audio if necessary in Audacity.
This is my third Ludum Dare, feeling very unprepared for this one! (Not because I’m out of Coke or anything…)
Hopefully I can make something playable, that doesn’t look like garbage.
Best of luck to everyone participating! 😀
This will be my first time participating as part of a team!
I’ve hooked up with petercraft as an artist (which let’s be real, is what I’m better at anyway!) I’m really excited that I’ll be able to take the time to focus on what I really enjoy, and I believe we will be able to make something super cool!
Before the jam starts, I always get my repo ready and check were I can find my base assets (namely, a bitmap font and a sample song).
Here’s everything:
With this…
I’m ready!
O/ Hows it going? My name is Jordan, I’ve been meaning to do a ludum dare for a while, but alas I am also a student and the student life does not allow game jams. So I’m pretty excited for this. Good Luck to you all.
Programs:
Programming: GameMaker Studio Pro (Not using drag and drop).
Graphics: Was going to go with Photoshop but decided to use PyxelEdit.
Sound: I’m using Bfxr and LMMS.
Font: Proggy Square from http://www.proggyfonts.net/.
Btw, sadly im working alone, sooooooo This Might game might stink.
– Jordan
In for my 6th Ludum Dare, 3rd as a team.
We span LA, Northern Colorado, and Chicago. Adding a few more members and hoping to infuse some semblance of story elements this time around.
Tools
GL, HF!
Using these things again:
Engine: CraftyJS
Code Editor: Brackets
Art: Paint.Net
Music: Bosca Ceoil
SFX: BFXR
ON THE LAST SECCONDS!
Hello everybody! My name is Javifugitivo and I am a veteran in the Ludum Dare, but this time I have created a new studio for this Ludum Dare: Eternal Castle. I will work with my musician (Felix Herrero) in a tiny game (always depending of the Jam theme, of course).
We will use Game Maker Studio again as main engine and a lot of interesting tools:
Joining a Jam always is special, but meeting a lot of friend devs, edition after edition in the Ludum Dare is one of the best moment for an indie-dev. Good luck to everybody and work a lot in making your dreams reality 😉
You can follow us in our web and social media:
Tags: eternalcastlestudio, javifugitivo
I’ve been wanting to enter Ludum Dare for a while now, but never really found the time. Hope I’ll be able to dedicate enough time to the making of a game.
I’ll do it with Unity3D, Photoshop and some other stuff.
Good Luck to everyone and have fun 😀
I’m going to try to do the Compo this time, but either way this is the FIRST time in a very long time that I have nothing from the start time to the end time. My goals for this LD:
I haven’t REALLY accomplished the goal of finishing a game since the first LD I ever entered almost two years ago and it stings. Every time I miss an LD or fail to complete, I wish I had done more. This LD is my chance to really put something great together.
I hope that everyone enjoys themselves and we all come out with something we’re proud of, but as I’ve mentioned, it’s tough. Since March of 2014, I’ve only successfully completed one LD project. Don’t beat yourself up if you don’t make it. Just do your best! And make your games come true!!!
HAPPY LD34, EVERYONE!!!
So this is my first Ludum Dare and also my first ever game jam!
I have a healthy supply of beef jerky and a load of energy drinks, my tools are all set up, and now I just wait excitedly for the theme!
Good luck everyone!
This is my first LD
I am using unity
Good luck everyone!
I’m in for the compo – this is not only my first Ludum Dare, but first hackathon-ish event ever. Unfortunately, I’ll probably only have a few hours to spare this weekend, so this should be interesting. 
Tools: Sublime Text, Visual Studio, C++, OpenGL, sfxr/bfxr, and more
Finally got a free weekend to give this a shot. Should be fun/exciting no matter what happens
I’m in 😀
Didn’t know if I was going to do it or not, finals next week and all. But I think I’ll do it.
I plan to use C++ using some simple tools I’ve been working on github.com/imalerich/adelie2d. Probably photoshop for some graphics.
Haven’t been able to Ludum since last one was during the first week of college. LET’S DO THIS!
I am in with a team of 4, hoping to get top 100 in each theme this time!
Good Luck Everyone!
Hey everyone, I’m going to take part in this weekend’s Ludum Dare Compo.
I’m going to use pentagine.js or LOVE2D, Photoshop/GIMP for graphics and sfxr for sounds.
I am with my friends in a local meetup in Coimbra.
I’m in, just remembered to make a post. Will likely use unity and work solo.
I’m in.
After a nice first time and a failed second try on Ludum Dare, I’m back again to #34!
This time, I’m using Unity or Construct 2. I’ll try to keep restricted to my own art, but I may end up using kenney’s stuff. I plan to use sounds generated with bfxr, as well.
I’m not made my mind about going for the compo or the jam yet, but I’ll work alone anyway.
The next hour will be filled with my suffering while we wait for the theme announce
I am going to try, for what is probably the fourth time, to actually complete a compo. Life always gets in the way
Good luck everybody!
This is my first LD! :’D
Just to confirm that I will be working with HariEdwin for this months Ludum Dare!!
I wish I could say this would be my first time, but this’ll be my second LD, and third time rushing a game from scratch overall.
I feel obligated to have improved, but I haven’t touched Unity in what seems like weeks. No…. months.
I wish I could still use the “I’m new” excuse for making a crappy game.
But whatever, man.
I’M GOING TO MAKE A CRAPPY GAME AND THERE’S NOTHING YOU CAN DO ABOUT IT
HA
Tools:
Ignorance of lessons learned
Poop
Suffering of the innocent
Hi everyone, this is my I’m in post. This will be my third Ludum Dare. Hopefully I hope to be working again with my awesome team mate, my daughter (Now 8 years old). She makes the graphics and I code (Try to code them)… last ludum dare we worked together and had great fun.
Engine- I’m planning on using Godot. But if not, maybe Project Anarchy with 2d, or Unity3d, or Gamesalad, or Stencyl…it will depend…
Drawing – Spritesomething for pixel graphics or Inkscape if vector graphics is the way…
Sound FX -SFXR
Music- LSDJ on the Gameboy, or Nanoloop on Gameboy, or MilkyTracker, or Ableton Live.
Anyway, have a great Ludum Dare everyone! and Have FUN!!!
It is that time of the year again. Scramming to get a cool game together in 48 hours. I’ve been preparing for this…
I will be using Unity 5, Paint.NET, and… i think that’s it.
Have fun my fellow jammers….
Got a long plane ride ahead. Lot’s of pictures to take. Lot’s of stories to tell. It’s been too long since I last got to participate in Ludum Dare. Hopefully my skills have improved a little while I’ve been away at college.
Stream starts now! Dev starts in an hour!
im in for my first ld.
Myself and my ladyfriend will be participating in the Jam this go ’round. I’ll be doing code/everything technical, and she’ll be doing art.
Tools:
-Unity3D
-Atom
-Bfxr
-Krita
Good luck everyone! 😀
Haven’t even looked at tools yet but probably unity and PyxelEdit.
Maque da g’aimz.
I’m finally in! This is my first Ludum Dare!
I’m planning on using pixi.js to make something to run smoothly in a browser. Let see how it will go!
😀
I’m in. I heard posting here is required to have a user page working right, so let’s try that.
This’ll be my first time solo, so let’s see how this goes.
I’m all ready to go. The theme better be good.
As with all the other people! I’m in!
first ludum dare.
i did a practice one a few weeks ago, and im super excited for this one!!
game engine: unity
Art: gimp and inkscape
music: lmms (i still suck at music, so we will see how this goes.)
sound: BFXR
twitch.tv/jcmonkey
Second LD alone and now using Collie.js with GIMP and SFXR. Almost no free time this weekend, so I don’t expect to get very far.
This is my first Ludum Dare. I am quite eager to participate, and although I did not get much sleep last night, I am hoping to stay up for quite awhile this first night. I am fresh off of ‘winning’ National Novel Writing Month (in which winning is automatic if you write 50,000+ words of a novel, whether or not you actually finish your first draft), and I am finding that creation contests assist me much in motivating my muse to go outside and play, so to speak!
When it comes to game creation, my go to genres/styles/whatever are text adventures (the Quest engine works for me) and classic, turn-based JRPGs (I enjoy various RPGMaker engines, and I hope to do my best to avoid the pitfalls of relying too much on default assets and genre cliches.) I am expecting to make one of the latter, and if I have any time remaining, work on one of the former. My Monday is jam packed (I’m both a teacher and a student, and the semester is not over yet), so I am aiming to be productive tonight, Saturday and Sunday, football or not.
Best of luck to everyone!
I have to work so it’s not gonna be easy, but Im gonna try something
Hi!
We’re doing this! Jam, as we always do (we’re a team, after all).
We missed the last one but it’s now way too long since we did our last jam not to participate this time.
I don’t know if I’ll have the time right after this, but I’m thinking of making a tumblr or some kind of page to host the lists of local multiplayer games from Ludum Dare that we like to keep. We’ve done a couple in posts here, but I think they get too lost in the hurricane of activity this becomes during and after the jam, hence my wanting to do it externally.
Does anyone have a better option or should I go for a tumblr?
Gonna be teaming up with ApplePaddle for the Jam this time!
Programming: Unity + MonoDevelop (C#)
Graphics: Photoshop, SAI, Blender
Audio: LMMS, SFXR, Audacity
Misc: GifCam, Chronolapse
As always, good luck to everyone. 😀
Anthro final is due by midnight and I think I’ll need almost all that time, so I’ll get started on LD34 hours late!
(But if the theme fits with the subsistence economy of the Ahtna Athabaskan, I’ll at least have my head in the right place!)
I’m in for like the third time!
Hopefully I can actually finish this time!
alright! Let’s do this.
I never did a ludum dare before, so I’m excited.
Weeeeeeee gonna be a blast \o/ \o/ \o/
I was really happy with my result last time, and that was with a workday thrown in! Not this time, though, so I’ve got no excuses.
Yep, I’m in again, with, hopefully, a better game than last time.
Good luck to y’all.
Software:
Unity
GraphicsGale
Audacity
I’m in. This will be my first ludum dare. Super excited!
What I’ll be using:
Programming: Java, Eclipse IDE
Graphics: Paint.net
Sound: SFXR
Hi.
I don’t know what I’m going to use for this. It might use anything from a batch script to unity. I might not even make a game….
But yeah. Best of luck to everyone and I hope y’sll have fun!
It seems everyone is doing this. Not sure why, but whatever, may as well.
First try at a Ludum Dare!
Gonna use Unity and IDK what for art or music. I’ll figure something out.
I’ll try make something in the free time I have this weekend.
….I think! I’m getting my excuse matrix out early – I have a busy weekend schedule already created for me by my family, and I have some final bug testing to do for a forthcoming steam release of my game there. But – what the heck – I’ll give it another go!
Good luck everyone!
We are going in after missing our last two LDs deadline’s by miles. Weapons of choice as usual: Unity, Illustrator and Ableton Live. Woop woop woop.
EdgeOwl and I are going in for the jam for the second third time! Leaning towards using Unity as the engine this time, probably with 2D graphics for the sake of time.
Hey guys! I am super excited to say I’m am going to be competing in the Ludum dare for my first time! I can’t wait to see what I and everyone else can make!
Program: Unity3D/Visual Studio
Modeling: Blender
Artwork: Photoshop/Fireworks
Music: Maybe AudioSauna
I read somewhere I should do an “I’m in”-post… :I
I am planning on using plain JavaScript, just to learn the language a bit more. I hope there is a theme that will work with that.
Maybe I will just fall back on Game Maker, if I can’t archieve what I want with JS.
Also my guitar + mic for sound (thinking about doing a music-first game). Problably no visuals other than a basic web layout, maybe some rectangles, let’s see what I can get away with… 
Hello everybody! First time as a team and we plan to make a small game but emotional and addicting; with simple mechanics and enjoyable moments.
We’ll use Unity (Vini Pereira) and a lot other fun stuffs:
aseprite; photoshop; illustrator
spriter pro;
and a bunch of tools for sound lead by Thiago Adamo.
Good luck to everybody!
facebook
@estudiovacaroxa
@bakudas
Tags: bakudas, BR, emotional, purple bit, tiny game, vaca roxa

Despite a very awkward schedule, I am in. Tools will include sfxr, SDL2, and code of my own devising.
Also, this may turn into a jam entry – unless I try to make a game in 12 hours.
I have no idea what I will do. If I can’t think of anything interesting at least I’ll use the time to learn more!
After a long time, I’m participating in Ludum Dare once again…
I hope I can finish the compo in time, good luck to all!
I’ll be using Unity, GIMP or Inkscape for graphics, Bfxr for sound effects and maybe LMMS for music.
Previous entries:
LD24 BLOCKVOLVE
LD25 The Heroes’ Menace