LD34 December 11–14, 2015

Good night before the dare

hi guys,

it is night 11:20pm here in India, have to go to bed to start for ludumdare tomoro morning 7am, calm before the storm 😉

this time I am trying to video stream my dev works.

If any 2D artist interested we can team up, tweet me @paruthidotexe

Happy gaming !!!

Tags: ld34, paruthidotexe

Comments

11. Dec 2015 · 18:15 UTC
7AM is an awesome time to start I think!

Theme announcement is at 3AM here in Germany.

So wish you a good night and a lot of fun with the compo!
12. Dec 2015 · 01:19 UTC
3AM is deep sleep dream time.. hard time to wake up..

huh.. the things we do when started loving anything(game development) in life 😉

Declaration of base code!

I have written some base code to import Yarn conversation files into HaxeFlixel and called it FlxYarn.

look at it here: https://gist.github.com/robertpfeiffer/e00a88fa1d514cc4302b

Are you tired of writing your dialogues in HaxeFlixel games as big nested if-statements inside of monstrous loops? Then FlxYarn might be right for you!

two talking heads and speech bubbles

I have built a Yarn parser, loader, NPC dialog engine and speech bubble UI for HaxeFlixel. I finished just in time in time for Ludum Dare. Now we can split up the work on a story-driven game into code(Haxe), levels(Tiled) and dialogue(Yarn). Each NPC has his own state machine.

Conversation nodes can contain multiple speech bubbles and dialog options. Nodes can contain Haxe code for scripting, which will be executed with the HScript interpreter. You can share variables from your Yarn state with the game code.

screenshot of conversation node syntax

The Yarn dialogue editor was built by Alec Holowka and heavily inspired by Twine. The syntax you see above is half my own design, half based on Yarn and HScript. The <<run $X>> macro runs haxe statements. The <<print $X>> macro evaluates Haxe expressions and pastes the result into the conversation state. Links to other nodes have the same syntax as in Yarn and Twine.

 

yarn conversation state graph

Get Yarn Here:

https://github.com/infiniteammoinc/yarn

Try out the cobbled-together nonsense Demo conversation between the neo-baroque technocrat and the spaghetti wizard (requires Flash):

http://blubberquark.itch.io/flixel-yarn-test

Tags: base code, dialogue, Flixel, haXe, HaXeFlixel, NPC, tools, Twine, yarn

I’m in too!

Gonna make a game in C++ using SFML + some base code I wrote in the past few days.

I will stream my progress on my twitch channel!

First try at LD

This is my first try, here from The Netherlands.

Language: JAVA

Libraries: LWJGL 2, OpenGL, OpenAL

GFX: Paint.net, MSPaint

SFX / Music: still trying some tools out

1,2,3,4,5,6,7,8,9,10 … 10 … 10

I totally messed up my 10th LD anniversary last time and didn’t finish a game for the first time in 10 consecutive LDs that I took part in since I started with LD#24.
I was pretty disappointed, especially because I had something going already, but well. I decided to do it again nevertheless :)

My significant other may join me and create graphics and animations in which case we will join the jam. If she doesn’t, I may do the compo dance.

I will once again use my favorite Entity Component System Framework Artemis-ODB with libgdx, IntelliJ (instead of the usual eclipse) and universal tween engine as well as my base code which you can find here.

Have fun everyone!

Final Theme voting

I felt the need to make this post because of a particular theme that made it to final voting which makes me want to strangle 2 puppies simultaneously. “Lose abilities as you progress” This is literally the exact opposite of what makes intuitive sense from a game design standpoint. by giving your player abilities over time, it gives them a feeling of growth, allows you to explain and explore each skill individually, and lets you make the level design progressively more intricate, especially with movement based abilities.

Taking away abilities as you progress means having a bunch of complicated abilities you don’t really understand how to use at the beginning of the game. There’s 2 ways this could go in terms of level design. Early levels are way too complex and then towards the end you feel like you’re putting the square peg in the square hole and that’s the entire game, or you have the same levels throughout where people could complete the earliest levels without using ANY of the abilities. It just doesn’t work well.

While alot of the themes are really cool, a few of them stand out as just plain annoying. along with “lose abilities as you progress”, “build your weapon” seems overly complex, like something you’d do in call of duty, not over the span of 48 hours (the only way i see that going well is making a bubble tanks clone, which kind of ruins the point of the compo). and “Nonviolent combat” following the explosive success of undertale, i don’t see where anyone else could go with this.

In terms of themes I liked, “One massive enemy”, “Break it” “Journey into the unknown” “Death is not the end” are all good themes in my opinion because they leave so much open for you to decide and play around with. It’s a starting point and not a massive annoying wall you have to work around, which is just the way it should be

 

 

Comments

11. Dec 2015 · 18:26 UTC
You are thinking of these themes in the wrong way. Any theme, if you think outside of the box, has potential to be the best theme ever. “Lose abilities as you go along” is probably the best theme in my opinion. Don’t think about it in the simplistic, you start of with abilities then you just slowly lose them all, think of it as, you start off the most talented swords master in the land, but you get cursed and lose your talent and must gain it back some way. If you think enough about any theme, it can be a amazing theme.
Vija02
11. Dec 2015 · 18:35 UTC
Exactly, losing abilities doesn’t mean that the game should become easier over time

Don’t think it as in, you have many mechanics, then it dissapear overtime. For example, someone got lost kn the woods, overtime he gets weaker. But the mechanics increase as he try to figure out how to survive.
11. Dec 2015 · 18:59 UTC
I can see “lose abilities” as a game where things are easy in the beginning precisely because you have so many ways to solve problems, where the game successively grows more difficult as you have to use fewer tools to solve problems.

My first ludum dare !

Hi from France 😀 I’m ready for my first ludum dare and will be with some friends. It’s been a while since i discovered this gamejam, but i never took time to participate.

My tools will be : lua + love2D, grafx2, and reaper.

Good luck everyone !

Tags: ld34

I’m in!

I’m in! This is my first try

Language: Rust

Libraries: Piston, perhaps nphysics/ncollide

GFX: Pinta

SFX/Music: Don’t know yet

Fifth in a row, I’m in!

I’m in, for my fifth Ludum Dare in a row! However, I will be limited in time (same reason as a year ago!).

I will use “EasyLD”, a framework layer on Drystal (lua game engine) and Love2D (lua game engine).
Paint.net, Gimp, SFX and other stuffs like my beautiful voice will be usefull as well!

Goals: Fun and out of the box game!

Hello all! This is my first Ludum Dare!

I cannot wait to do this competition! I will be live streaming the whole competition on twitch! Follow me twitch.tv/niquizzer

We are in! First time together!

Hey fellow devs and artists and musicians and whatnot,

I am in! But not alone in the Compo, as the last four times, but together with a friend of mine in the Jam! She’s quite pro at doing those art stuffs, as opposed to me, so I’m glad to have her!
It’s her first time doing this thing, but I believe it’s gonna be great.

Since we don’t really know how we’re going to be approaching this, it depends on the theme as well, I can’t say anything about what we’re going to be using.

We wish you loads of fun! Happy Ludum Dareing!

Tags: im in, jam, ld34, we are in

I’m probably in!

Both kids are sick… Crossing my fingers that they will be ok in 7ish hours…

Construct 2
Aseprite
ChipTone
Bosca Ceoil or FL

4th compo!

In again

Yet again, Ludum Dare is starting right at the end of my finals week. Perfect timing for maximum exhaustion!

I’m going to try out making a 2d game in Unity this time around, been fiddling around with learning how to get my pixels perfect.

Tools I plan on using:

Unity 3d

Pyxel Edit

cgMusic

LMMS

Audacity

SFXR

We’re in :D

I’ve completed 2 compo LD in the past. Unfortunately, due to the lack of ideas and motivation last LD, i was unable to finish it.

This time, i come back with 2 friends! :D. We are new so i don’t expect everything to go smoothly but we’ll try our best!

Engine : Unity3D

Art : Photoshop

Music : FLStudio

That’s pretty much it! Good luck and have fun everyone! ^^

Who says you need time to make a game?

I’m in again– I’ve never really been able to focus for the whole event the last two times I’ve tried- But!
This time, I don’t even have time to focus!
I have something I need to be doing tonight– tomorrow and Sunday!
But Ludum Dare is all about getting rid of the excuse that something like life can get in the way of a passionate creator!

Bah! Not this time life–

Looking forward to seeing the games that will run on my ground tier 2011 laptop (Latitude E4310 running Fedora 22)

I’ll be making something webby I’m sure– but I might try to break that pre-planned convention.
As long as it’s progress from my unfinished Java based point and click from ages ago–
As long as it’s progress from my half-hearted meteor framework MMO clicker game–
Screenshot from 2015-11-26 10-28-10
Heck– I’ll have fun no matter! Thanks for running this event!

I’m in!

I’ll use Game Maker this time, and Adobe CC.

Tags: ld34

I’m in!

I suppose that I’m still the only participator from Moldova.

– Coding : Game Maker 8.1

– GFX :  Game Maker 8.1

– SFX : sfxr, bosca ceoil

I’m in.

8th time in a row. Minimalist post ’cause really short on time.

Tools: Unity, Krita/Gimp, FL Studio, bfxr, Audacity

Really excited.

Fun.

IN

Howdy! My 11th time around… just can’t keep away. Here is my toolage. Will be taking part in the 48h compo.

  • Language: Java
  • Game Framework: Katsu (my compo library based on LibGDX, geared toward 2D tile based games)
  • Level editing: Tiled
  • GFX: The GIMP
  • SFX/Music: Ableton Live, OpenMPT, Audacity, SFXR, Yamaha DGX640C

Good luck to all!

Welp, I’m In.

Not sure if I remembered to make an “I’m In” post last time, but this time I am. Going to likely be using a multi-computer setup, and since I am not yet confident in my Javascript abilities, I shall be using, for the most part, the same setup as usual:

Tools:

Eclipse Java IDE (and of course, Java)

Gimp/Inkscape

OpenMPT

sfxr/bfxr/jfxr

(possibly) Bosca Ceoil

(possibly) Tiled

 

Libraries:

EasyOgg

(possibly) That one Tiled Java loading library

 

I’ll also be starting from a code base (which just contains window creation code and the libraries to import), and will also be sharing my source under the MIT License (I probably need to go back and do that for all of my older Ludum Dare games at some point). For those of you who are working and Java and would like to use the same window creation code, or those who will be interested in the final source for the project, I will be uploading it shortly to a new GitHub repository I have created here.

Why? Well, since it’s required by the rules to share your base code if you’re participating in the 48 hour compo, and I was planning on making my source code for the game available under the MIT license anyways, I figured “why not?”, and decided to make some basic window creation code so I don’t spend the extra 2 minutes doing that.

I wish everyone the best of luck this Ludum Dare!

 

I’m In

I’m casually in this time.  Lots of holiday stuff to do this weekend, but think it would be fun to work with my son and daughter in between stuff.

Lets see what we can come up with.

Engine: CarpMuffin [https://github.com/BetaToast/CarpMuffin]

Art: Paint.net / Gimp / Hand Drawn

Sounds: SFXR / Audacity

 

-slyprid

I’m in for the fourth time

Hi from France, I’m in for my fourth Ludum Dare.

previous Ludum dare

I’ll use:
– Unity 3D 5.3 + WebGL as main target
– C# + Visual Studio community 2015
– Blender 3D + Inkscape
– Bfxr + Audacity

Happy weekend to all 😉

I’m in … maybe.

After a work week with an important deadline to meet, I’m super exhausted and not really in the mood of programming. I will try to participate, if my brain is able to come up with a good concept for the theme. I just hope that people will vote for an exciting theme that gives me a bit of motivation; Nothing is better motivation than an awesome vision to realize.

I’ll most likely use Unity3D for simplicity and some of the default tools to create assets (Blender, Photoshop, SFXR, Audacity etc.)

Anyway, I wish everyone an exciting, productive, successful and nice weekend and of course the best of luck. Let the games begin!

I’m in for the first time!

I’m in! I’ll be participating in the Jam! I’ll be using Unity3D and Visual Studio.

Good luck to everyone! :)

Comments

berkano
11. Dec 2015 · 19:08 UTC
Good luck and have fun!

I’m in

First Ludum Dare. Should be fun!

We’re in, for a bit.

First time for Jam with a programmer, an artist and a 1 week old baby.  Going to recover an old XNA engine and see what we can come up with.

Tags: ld #34

Here we go again

Well, this one will be our third LD in a row, and the second we do the whole team after the summer one-man entry.

As usual I’ll be using Unity as engine and GIMP for speed graphic-editing. I think Graphic designer will use Pyxel Edit for pixel art for the first time in a jam, and may be 3D Studio. Yes, we have 3D power now! 😀 We will use it? It depends on the theme. Personally I don’t like it any of the finalists however we will come up with something.

I think this post is already absurdly long enough to keep talking about our development process, time-zone delayed start 6 hours after the jam starts, and other boring stuff as long this post will be drowned in the abyss in a few minites.

So good luck and enjoy the trip! :)

 

 

 

 

 

Edit: sorry for the blank space, I’m not able to delete it easly on the phone :(.

 

Warmup + Ready for LD34!

Last night I did a three-hour mini-jam as a warm-up for Ludum Dare 34. Somehow, with all the flies I’ve been swatting recently, I ended up making a fly-swatting game. Art imitates life?

I also cobbled together a starter template for 2D Unity games, which is hosted on BitBucket and released under the MIT license. It doesn’t have much, other than my preferred directory structure and tiled2unity, although I might add some more generic starter code for LD35.

In addition, my workflow is all set. I’m using the following tools:

  • Unity 3D (well, 2D!)
  • Tiled tile editor for maps
  • tiled2unity to bridge the two (coolest thing ever)
  • Aseprite to make sprites & animations
  • FL Studio to make music & sound
  • Git for source control, which I kind of butcher by keeping all my binaries in

I hope having this all in place will make life a lot easier than my last jam. That one was a whole ten days, butI spent four learning Unity, three doing things the hard way, and three wishing I had found Tiled+tiled2unity earlier.

I wish the best to everyone participating!

I’m in

I’m in it like Flint.

I’m in! I think.

After years of looking at Ludum Dare, I’ve thought that I should finally try it. I only have one day though, so hopefully I can make a game in 12 hours.

Language: HTML 5 & JavaScript.

Code: Sublime Text 2  ( Unregistered 😉 )

Art: Paint.NET.

Sound: SFXR (I plan on trying to make some sort of peaceful card game, so hopefully I won’t need it)

My original plan was to skip 34 and practice for 35 but I can’t give up the opportunity to try. Lets not die in the process.

Inspiration for you

I just remembered that ye olde Game Design Brainstormer is still live and kicking, and might come in handy to unclog your brain in case it gets paralyzed once the theme is announced.

Synchronised trio, powered by git

Ich bin Ava. I haven’t written anything on the front page the last few times. I counted and apparently this is my 10th LD. It will be my 4th time collaborating with Marte and 2nd time with Morten, who are both with me this time just like the were last time.

This time around, we’ve set up some proper synchronisation.

We’re all using SourceTree to manage our files with git through Bitbucket where we’ve set up a source control repository for our Unity 5.3 project. We’ll also be trying out nested scenes to split work up in a nicely non-intrusive way. Cool beans. Top banana. Recommended for teams!

I guess you can call me and Morten programmer-artists and Marte an artist-musician to define our probable roles during this jam.

The obligatory tool list goes something like this:

  • Programming: C# in MonoDevelop and Unity 5.3
  • Graphics: Photoshop, probably GIMP and, if 3D, Blender
  • Audio: Perhaps GarageBand and/or FL Studio for Android; Audacity
  • Sync: git (repository on Bitbucket) by way of SourceTree

Team list again:

  • Ava: programming, perhaps some graphics and audio
  • Marte: graphics and perhaps audio
  • Morten: programming and perhaps some graphics

Tags: ava, marte, morten

Spriter & Phaser – Runtime

Hi guys,

While I used Spriter the last time I participated and it was also a Phaser based game, I was not using a runtime.

I had exported the animations to a spritesheet.

This week, I found a TS Spriter+Phaser runtime implementation here: https://github.com/SBCGames/Spriter-Player-for-Phaser

With some changes (I am using webstorm, not visual studio – so i have a different typescript compiler than the author) I got it up and running. – for example I had to remove all properties and replace them with get/set methods to compile the ts.

This is a link to a gif showing a working spriter animation:

runtimedemo

I put it all into one js file (and a minified version) so it can be used in any phaser js project. (I also added a d.ts file, so it’s useable in TS Phaser Projects.)

This download includes the resulting lib and a complete test project: http://jppresents.net/static/files/ld34ressource/SpriterRuntimeTest.rar

I will most likely use this in my game tomorrow.

Ready to go. Ready to stream

Excited to say this will be my first Ludum Dare game jam.  I have participated in other jams but in addition to being my first ludum dare game jam I will also be streaming my progress whenever I can. I have class tomorrow which will hurt my free time, but other than that this will be my weekend. twitch.tv/redeamed19

I will be using Unity 5.3.  Working alone.  I will be opting out of visual stuff because I’m a programmer not an artist so I will be using some fill arts.

I’m in!

Super hyyyyyyyyyyyped !!!! Can’t wait to see what everyone else makes 😀

Good luck everyone!

 

 

Tags: DevSocYork

Hi five!

christmassIt’s that time of the year for putting on dressing gowns, making games and playing DnD (Dungeons and Dragons).

This time I’ve decided to go in for my fifth compo with a hand tied behind my back and some restrictions, in order to spice it up a notch and add that hardcore beast mode coding factor.

My handicaps are:

  • Only use 1-bit colours (black and white) for art
  • Design and code the core mechanic in 4 hours

What will this achieve, you may ask? Well… Making the art in two colours will sort of make it more difficult to convey what I’m actually showing, but make it easier to stay consistent when making art assets. The real push will be the 4 hour deadline on the core mechanic. This is mostly stolen from Cactus’ talks on game development, but will actually push me to make the mechanic first, without distractions, polishing and refining it over the next 44 hours. Hopefully this will make for an interesting twist on my part.

Otherwise, I’m going for an arcade, score attack, limited lives sort of game, with a fair amount of difficulty, as to get those fourth grader nickels from the arcade machine I’ll never release.

Anyway, here are the things I’ll be using, shamelessly copied from August’s LDJAM. Nothing has changed outside of me purchasing the Professional Edition of GameMaker: Studio:

  • Programming
    • GameMaker (GML)
    • Code::Blocks (C++)(OpenGL)
    • Eclipse (Java)(LWJGL)
    • Unity (C#)
  • Artwork
    • Blender (3D)
    • Macromedia Flash 8 (2D) #flashisnotdead
    • Photoshop CS6 (2D)
    • Paint.NET (2D)
    • Trust Slimline Design (Tablet)
  • Music
    • Casio CTK-450 (Synth)
    • Puldin Guitar from 1991 (Acoustic Guitar)
    • FLStudio 11
  • SFX
    • SFXR
    • Audacity
  • Misc.
    • Notepad++ (for quick notes)
    • MS Word (for writing)
    • OBS (for streaming)

Again, I’ll be streaming the entire event on http:/twitch.tv/artyllo. Chat is always open, so drop by if you want and we’ll have a chat about random stuff and ask questions about me, programming and/or game development, art, music, ect. I’ll probably also have a timelapse uploaded on my YouTube after the event has finished, which can be found here.

For instant updates and tons of gifs, please follow me on twitter at @MageArtylo!

That’s all from me for now. Have a pleasant Ludum Dare and good luck to you all!
See you in the arena, mortals!

– Artylo

I’m in!!!!

I hope to finish a game this time, would be mi second. this weekend I don’t have to much time, so it has to be a game made in 15 to 20 hours, let’s see how it ends.

Language: Javascript

Art: GIMP + Paint.Net

Audio: BFXR

I’ll use my base code from the last Ludum Dare. is at https://github.com/wilthord/LD33

Good luck everyone,

I’m in !

I will probably use pico8 but I may replace it with haxe if the game grows too fast.

Here’s some gif of my latest pico8 games if you want to check them :

Rainmaker

rainmaker

Fire & Brimstone

fire&amp;brimstone

 

Comments

11. Dec 2015 · 19:45 UTC
That Rainmaker game looks great I’ll try it.

Im in!

Good luck everyone, have fun and make something [awesome/fun/silly/niche/crazy] just about anything!

We’re in!

Me (Coder, Music, and SFX) and some friends (Percy (Coder), Shramper (Artist), Davifu1000(Level Designer, and planning, n stuff)) Will be participating in the Jam! :3

– The game will be made in our own little 2 day mockup MonoGame based engine.
– Shramper will be using Photoshop and Illustrator for art.
– And I will be using Ableton Live for audio work.
“I went to a seafood disco last week, unfortunately, while I was there, I pulled a muscle” – Shramper

Team Squid Blink is In!

Squid Blink Games (http://www.squidblinkgames.com/) is in for the Ludum Dare #34 Game Jam.

Our team:
– Zach W. (Code simian, possible music if time allows)
– Cindy N. (Art, animation, whip cracking)
– A large pool of friends (to help us come up with an idea when the theme is announced)

Guaranteed Tools/Frameworks:
– Unity
– Adobe Creative Cloud
– Spineless (https://github.com/zachwhite/spineless)

Eager to start, and looking forward to the challenge!

In for a penny, in for a pound.

I’ve not used it yet but I’m going to try and use Pico-8.  If nothing else I’ll find out whether I like it or not by the end of the weekend.

As usual I’ve not had any time for preparation, but I do have a few bottles of Club Mate chilling, so it’s not all bad.  Here we go again.

gl hf all

maybe

maybe?! no idea if I’ll actually have time but gonna try to make something small…

tools: unity, blender, adobe cc, audacity, ableton live

i’m in

Well, I’m in. Let’s hope I get something done this time.

Using clojurescript/threejs and possibly phaserjs for audio. We’ll see. Just finishing up some general game library code.

Good luck everyone!

I’m in, stealth mode.

I’m in, but not for a competition now, just for the thrill of working with thousands of you!
If I finish something that’s barely playable, I will send it in.

I hope the theme allows for some crowd or multi-agents, because that is where my up-coming game needs some work – so no throw-away code now.

I will use:

  • BABYLON.js + some of my pre-rolled libraries + other libs from github
  • Blender for assets
  • Photoshop for painted textures
  • Audacity for sound effects (posibly recorded with mic)
  • LMMS for music + free VST-s

In again

I’m in! Almost late to write the post, but better late than never.

 

I will use:

 

Unity 5

Photoshop/illustrator

 

Good luck to all and greetings to my fellow spaniards :)

I’m in

The compo starts at 2AM here, so I’ll be waking up early in the morning to start coding – I’m planning on trying a second time to do a roguelike, last time I entered I got distracted by too many things over the weekend to get it to a decent state.

When I say roguelike, I’m thinking of a very traditional one, turn based with ascii graphics.

An example of this kind of game would be one of my favorite all time games ever – ADOM.
http://www.adom.de/home/downloads.html

Scroll down to the ascii version.

So, a proper oldschool roguelike, in the browser – I’ve found that far more people will play a game if its just a simple link to click and everything works in the browser.

Tools:
HTML5 / Javascript
Eclipse
Tiled for designing the levels

That’s all you really need – I’ll implement a save system at the end, if I get the main game working properly, which would require a bit of PHP and MySQL – nothing terribly fancy.

Good luck everybody, have fun, and remember – keep it simple.

Updating my engine

Hi everybody,

I update my engine I created for my Ludum Dare games. It’s in Java.

http://shivur.itch.io/shivur-engine

Good Ludum Dare for everyone!

Shivur

I think I’ll join too

Mystical geeting’s.

I think I’ll join in on the action too but I’m a bit unclear if you are supposed to register/announce to join in, if that has already happened, or if you just show up whenever and that’s that.

Comments

BulletsArePeopleToo
11. Dec 2015 · 20:19 UTC
The only requirement is to submit your game by the deadline. But a lot of people like to announce the tools they’ll be using and post their progress throughout the weekend. :)

I too am in

Yes!

I’m totally unprepared, but really looking forward to a proper LD again. Over the past week or two I hacked together a real simple JavaScript + HTML5 canvas engine in my spare time, and I’m looking forward to testing it out for real :)

“Art” will be made in Photoshop probably.
Don’t even ask about sound.

Have fun everybody!

I’m in (for real).

Hey everyone, this is my first Ludum Dare :)

Engine : Construct 2

Visual : Photoshop

Sounds : My guitars and maybe bfxr

 

Good luck !

I’m in

I suppose I’ll give it a try. Whatever I wind up doing, I’ll most likely be using the Unity 5 engine.

I’m positively in

ludum_dare_3x

Hi, guys!

This is my mood for upcoming Ludum Dare. I think I’m going to make something simple and positive this time :-)

Will use HaxeFlixel, FlashDevelop, Krita et al.

Have fun!

I am in!

I am in for what I think is my 8th Ludum Dare and this is what I will be using:
Language: Java
IDE: Eclipse
Framework: LibGDX
Art: Gimp
I will be streaming it all at Twitch.tv/Turkey2349 and Beam.pro/Turkey
GL HF!

We’re In!

Hey guys,

 

I’m back from last ludum wanting more! Me and my group are definitely in and this time around, we’re gonna try to do it using Construct 2. Hopefully the theme is as enchanting as all the games we’ll see this time around <3

 

Can’t wait!

Nwestninja

I’m in!

Let’s go build a game! 😀

Hi there

Hello everyone !

I’m in for the LudumDare Compo ! Here are my tools :

  • Haxe
  • HaxeFlixel
  • Krita
  • Vim / Tmux
  • Tiled?

All of that on Ubuntu.

Here is my personal library : http://code.vikindie.fr/Sebastien/GamesTools .

I will be mainly in my company (you can’t refuse desk, screens and fiber Internet !) with some collegues / friends (all part of the Vikindie association). We will stream on http://www.twitch.tv/Vikindie .

 

Oh, by the way, as a french, I have to say, don’t forget people having an azerty keyboard :).

Have fun everyone !

I’m In!

I really want to finish this time.

C++ with SFML

Jam again!

I’ll be at a local meetup for the first time since Ludum Dare 28, and so I hope that means I complete a game!  I am putting up my scoreboard made with ImageMagick.  (I should figure out how to make this fancier looking.)

ScoreboardLD34

I will be in the jam, I might even have a team, so we will see what happens.

We’re in!

Myself and a friends first time doing a Game Jam and Ludum Dare!

We will be using:

Engine: Unity

Visual: Photoshop/Graphics Gale

Sound: Presonus Studio One

I’m In!

I’m in! I’m in! I’m in! I’m in! I’m in!

good luck to everyone

I’m in

This is my 3rd Ludum Dare!

Tools im using

Gamemaker: Studio

LMMS

Paper and Pencil

I think i might use my head a little this time lol

Comments

ClassyGoat
11. Dec 2015 · 21:14 UTC
Ah yeah, a fellow GM:S user! Good luck!
Bonecrusher
11. Dec 2015 · 21:23 UTC
Thanks! and to you aswell

I’m in

I’m in for the compo.

Only did the Jam last time and that was life-changing.

I’ll be using RPG Maker MV, GrafX2, LMMS, Audacity and GIMP.

See you all at the starting line :)

Pete++

I’m In!

So… A compo it will be.

  • Language : JavaScript.
  • Toolkit : stack.gl, browserify, and everything in between thanks to npm.
  • Assets : Blender, maybe some Gimp. I’m definitely lacking some music tool.
  • Art style : theme-dependent but I’ve mostly trained on low poly/low colors modeling recently.

I aim at cutting relentlessly on any ambitious/exploratory coding taking me away from assets/gameplay tasks. Well, that would be a good thing anyway :)

Thanks to Shiro Games and Motion Twin for hosting me!

Comments

jakeman722
11. Dec 2015 · 21:03 UTC
For your music editer you can use programs like LMMS. :)
oparisy
12. Dec 2015 · 08:42 UTC
Hey thanks jakeman722 for your comment!

I’m in!!!

I’ve missed so many ludum dares but now I’m going to join in!

I will be using Flash Professional CS6.

Good luck everyone!!!

Comments

ClassyGoat
11. Dec 2015 · 21:13 UTC
Ah yeah, rocking it old school.

I’m in again

I’m going  for the 48 hour compo! im going be useing this

Language: Java

Graphics: Paint.NET

Sound: sfxr

The School Day’s Finally Over!

For me, anyway. So, just another 5 hours until Ludum Dare… What am I going to do until then? I have no clue…

2nd Ludum Dare

Hopefully will have an enlightenment when the theme is announced. Drawing blank for most of the final candidates. Won’t probably wait and will start in the morning. Unity3D again, will see what I’ve learned in the past month working on my first game.

New in Ludum Dare

Hello fellow ludum.

This will be our first ludum dare, I and a friend and we emocinado participate.

Tools:

Aseprite.
Unity3D.
Bfx.

Until then, I really hope a fun weekend.

My first Ludum Dare!

Hey all!

I’m in!

This is my first game jam!  I will be using Unity and C#.

I just want to say that you guys have a great community here, everyone so supportive and nice.  Good Luck everyone! and lets make some great games!

Comments

ClassyGoat
11. Dec 2015 · 21:12 UTC
Welcome, friend!

We’re back !

ChrisAntem & me are back for the jam !

Stronger than never !

We will use Construct 2 & Photoshop

Good Luck Everyone !

I’m in!

This will be my 1st Ludum Dare. My goal is just to finish a game that I can submit.

Language: Java
IDE: Eclipse
Art: Paint.net

Comments

11. Dec 2015 · 21:12 UTC
I had the same goal the first time I entered LD. That’s a pretty good goal ! Have fun !
OkaDoka
11. Dec 2015 · 21:37 UTC
Very logical goal, best of luck to you!

I’M IN

At first, I wanted to write a long fancy “I’m in” post, but who needs those posts anyway? 😀

It will be 5th time for me.

So, I’m in!
And so is my new slightly unfinished game engine, written in C++ with SDL/OpenGL/GLEW/OpenAL/zlib.

Comments

ClassyGoat
11. Dec 2015 · 21:12 UTC
I look forward to seeing what you make!

I’m in

Yay!

Comments

ClassyGoat
11. Dec 2015 · 21:17 UTC
Agreed.

AAAAAAAW YEAAAAAAAH

This is our stash. I’d like to see what you guys got:)

This is the pre Ludum Dare Stash competition lolimage-11-12-15-04-12

Finished!

Well, I’ve finished. That was quick. Hope you enjoy it!

#LDJAM

— Ben Porter (@eigenbom) December 12, 2015

So READYYYYYYYYYY

IMG_3722

Absolutely cannot wait for tonight!

32″ and 19″ FTW

Comments

ClassyGoat
11. Dec 2015 · 21:32 UTC
Awww, monitor and child.

I’ll give it a go

I’ll be using Unity. I’m making this post to prevent myself from chickening out if it’s a theme I’m not expecting!

I’m in!

I’m looking forward to making a terrible game in 48 hours while having an absolute blast developing it!
As always, I’m looking forward to what you crazy people are capable of making in 48/72 hours.

Tools to be used: Unity, Visual Studio, Inkscape and maybe some free tools for music/sound if I get enough time.

I’m in!

I’m in! This will be my 15th Ludum Dare. My toolset:

  • Engine: Unreal Engine 4
  • Language: C++
  • Graphics: GIMP, Blender
  • Sound: Bfxr, Audacity

Oh yes, I’m supposed to announce participation

So yes, I am back. Aiming for Compo. Stuff I might use:

Tools

  • Webstorm
  • Chrome/FF Dev Tools
  • Gimp
  • Blender
  • Inkscape
  • Bfxr
  • Otomata
  • Jukedeck (if I sway my mind to think it is ok or change to JAM anyway)
  • Audacity
  • Bosca Ceoil
  • Anything else I come along that seems useful at the time, I will tell about it then

Libraries

  • vanilla.js 😉
  • playground.js
  • three.js
  • require.js
  • no basecode

Tags: im in, libraries, tools

We are in!

Hi all!

I and my friend we try to make best game!

GL to all!

Comments

ClassyGoat
11. Dec 2015 · 21:31 UTC
May the GL be with you, my friend.
OkaDoka
11. Dec 2015 · 21:43 UTC
Good luck!
matthew_dev
11. Dec 2015 · 21:44 UTC
Good luck to you!

I’m in

I’m in again, this will be my third Ludum Dare entry, going to be entering the Jam with a friend like always. Going to be using Eclipse with Java again with Paint.NET for the graphics.

 

Good luck to you all with the compo / jam and have fun.

I am in too

Well i am actually going to sleep now but as soon as i wake up, i will jump right into it. Hopefully time will be enough (although i already know it won’t lol)

 

Tools:

Unity3d

sfxr

Photoshop

Blender maybe?

I’m in!

Getting a bit late for this really but best say it anyway! Second ludum dare to do and I’m looking forward to it! I’m gonna be using unity for the game engine, paint.net for graphics and (probably) bfxr for sound effects.

Good luck everyone! 😀

Comments

OkaDoka
11. Dec 2015 · 21:44 UTC
It’s our second as well, good luck and have fun!

We’ll Be There!

By there I mean in our house, which none of you can verify….so….we’ll be participating. Ah, good old syntax.

Not sure on the tools yet, we’ll update tonight, but it will depend on the theme. Either Unity or GameMaker for the engine, either Hexel, Illustrator, or Blender for Art. Not sure yet on music.

I’m in!! ;)

sorry people, but I who will create the best game this time!  :)

Comments

ClassyGoat
11. Dec 2015 · 21:41 UTC
Is that a challenge?!
matthew_dev
11. Dec 2015 · 21:43 UTC
We’ll see….. 😛

I’m in

I’m ready, can’t wait to start!
(wait no.. I think I will go to sleep first 😉 )

will be using :
flashDevelop for Dev
git for source control
wacomTablet+sketchbook+gimp for graphics
spriter for animations
midi keybord+museScore+audacity+LMMS for music
sfxr or audio recorder for sfx
ivona software for voice generation

Doin’ it

Me and ninjascript are back again. We’re still sore from our defeat this summer so we’re going to attack this LD with everything we’ve got. We’ll be using:

  • Webpack + Babel (ES2015 FTW)
  • PhaserJS
  • SublimeText
  • Probably GIMP/Pyxel/something
  • Maybe Spriter
  • Umm, sound…

Anyway, we have our starter repository up here if anyone wants to use it.

 

Excelsior!

hello

test, i have no idea what i’m doing

Hi, We’re in! (The jam, not the compo) (the compo is scary)

We’re a new game development team, mostly made up by college students or recent graduates.

We are 3 programmers and 2 artists, and we’ll try to make something playable in our very first Game Jam!

Our tools will moslty be Unity3D (actually 2D), Visual Studio, Sublime Text and Git for programming, and Photoshop and PaintTool Sai for the graphics, and sfxr for the effects.

Good luck to everybody!!

Comments

OkaDoka
11. Dec 2015 · 21:43 UTC
The compo is horrifying, best of luck in the jam!

I’m in!!!

I’m in for this one! I didn’t get to do the last one but I did 33. I’ll be streaming at www.twitch.tv/kronosaurus33 and I’m SOOOO HYPED!!!! Would write a long thing but who reads these anyways? If you do though, in your free time before LD check out my site for my other work: www.240interactivefiction.weebly.com (I’m sorry i’m too cheap to buy a domain)

 

HYPE IS REAL!

I’m in!

I’m in for this one! I didn’t get to do the last one but I did 33. I’ll be streaming at www.twitch.tv/kronosaurus33 and I’m SOOOO HYPED!!!! Would write a long thing but who reads these anyways? If you do though, in your free time before LD check out my site for my other work: www.240interactivefiction.weebly.com (I’m sorry i’m too cheap to buy a domain)

I’ll most likely use Gamemaker, Twine, or maybe try out Unity!

HYPE IS REAL!

I’m in!

I’ll be entering the Jam using HTML Canvas and JavaScript, hopefully!

This is my first time!

Comments

OkaDoka
11. Dec 2015 · 21:45 UTC
Good luck (it’s everything you’ve heard and more), it’s a gratifying event to participate in!

I’m in

Within the 48 hours (that’s right, going for compo) I have like a billion things to do, and next to that, I’ll try making a game worth playing! 😉

 

I’ll (probably) be using:

  • Eclipse for Java
  • Java
  • LWJGL or Slick2D
  • if (!hwinwuzhere.getBrains().areFried()) hwinwuzhere.use(hwinwuzhere.getBrains());
  • SFXR for sound (or BFXR, don’t precisely remember which one).
  • A keyboard, a mouse and a computer!

Good luck everyone and happy coding! :)

I’m In!!!

Time to try this out for the first time. I’ll be using:

Language: C
Libraries: SDL2 (and other SDL2 libraries)
IDE: Code::Blocks
Art: GIMP