LD34 December 11–14, 2015

Tiny bit in

Fourth attempt at LD. Again not much time I think…

First attempt at LD went well technically but didn’t result in a playable game, only stuff moving around on the screen with no incentive for the player to do anything.

Second LD resulted in a “game” created in the jam together with my daughter which was actually a little fun to play.

Third attempt failed on all fronts: too little time available, technical issues getting stuff running and no real game concept.

This time I will attempt to put together a super mini game using the Superpowers engine http://superpowers-html5.com/ because I think it is so cool being able to jam together, simultaneously working on a project, but it is more for getting used to the engine than anything else. I may be able to convince my son to provide som input in which case I will go for the jam otherwise the compo… Won’t be spending much time on it – just using it as an excuse to learn stuff and participate in the event because it is cool!

Engine: SuperPowers
Audio: Internet blip generators…
Graphics: Gimp for pixelated crap…

Tags: imin

I’m kinda excited

I put my alarm on.. there in Italy, LD will start at 3 A.M. !!!

See you in 4 hours.. good luck everyone!

Hey I want to give this a go what do I need to do?

Hey all, this looks like a fun time.  What do I need to do to participate, just write a post that says I’m in?

I’m trying to track down all the documentation I can before this thing gets under way.  Any advice or help in the mean time would be greatly appreciated!

 

Comments

OkaDoka
11. Dec 2015 · 21:56 UTC
You really don’t need anything specific. There’s a rules page that covers everything as far as how participation works, but like beyond that there’s not really anything else you need.
11. Dec 2015 · 22:00 UTC
Advice would be try and do something much more simple than you think is the minimum playable game for your concept!
Sh1fty the B1t N1nja
11. Dec 2015 · 23:04 UTC
Awesome!

I’ll try

Just finished up a non-game related compo, with a game, in 24 hours. I’ll try riding that wave.

Will be using Swift, SpriteKit/GameplayKit, GIMP and if I’m left with time for sound, sfxr or something.

Going in

Okay, another Ludum Dare, but this time with Unity! And i will probably only spend 24 hours on making game for this LD edition… you know, gotta get other stuff done too.

uhh, maybe?

I’m in i guess. I will make something with twine.

IN

SO IN

I’m in!

I don’t know what i’m doing, but i’m in with a friend!

So… I created a blog.

I mainly did it for my own selfish needs so I can document my progress through this Ludum Dare and be able to look back on it.

If anyone would like to check it out you can find it here. I will be attempting to write a post every 2 hours once the theme is announced.

I`m in

I will be using Construct 2, PyxelEdit, Photoshop, Inkscape, BFXr and BoscaCeoil.

Good luck, everybody! :)

All set!

I’m all set and ready to roll for LD34!  Over the past two weeks I’ve spent some time cleaning up my basic javascript game engine that I used for my previous entry, and I think its ready for this year!  Really looking forward to spending two days pounding out some code and making a game!

I’m in!

My coding class and I are gonna be doing this together.

IN FOR LD #34!

In !!

using:

Engine: Unity 3D

Audio: Ableton Live , Bfxr

Art: Paint.net

 

I’m in

Using my own C++ 2d game engine NFB. I am not as well prepared this time, but let’s see if I can still squeeze in a game here.

 

My previous LD game was from LD32: Agents of YIELD.

 

I am in! Second Time!

I am happy to join the event again and I hope its going to be an interesting weekend. :)

My toolset is going to be:

  • C#
  • Unity 3D
  • Blender 3D
  • Gimp
  • Real guitar

 

I wish you all good luck and a helpful insperation!

 

Many greetings,

schw3de

I’m in

Probably using Unity, Blender, Photoshop, and PCG.  Definitely PCG.

I’m in, second time around!

This is the second time I’ll be participating. Last time around which was Ludum Dare 33 was a failure but this time i hope i get something better(something at all)

TOOLS:

Game Engine: Unity3d

Programming Language: C#

Art: Standard assets and stuff from OpenGameArt.org

Sound Effects: BFXR

Where am I?

Right. I´m in!

The tools: LÖVE and my libraries, GIMP or Inkscape, Audacity, sunvox, sfxr.

I’m (we’re?) in!

Hey all,

So, I have attempted to enter a couple of Ludum Dare’s in the past, but I have never been successful in managing to release a final game.  This time I have a couple of friends who are also interested in entering, but each of us are concerned about time/worried about getting something done within the time limit.

So naturally, we are consdering the prospect of teaming up and entering the jam instead of the compo this time.  This should give us a little more time and allow us to use each others expertise and knowledge to hopefully get a release out this time!

Technologies/languages are still under discussion but it is looking like we will be using HTML5/Javascript and trying to keep it simple.

Here’s hoping for a good theme, and best of luck to everyone entering. :)

Ghostly

waiting to see the theme

might do a flash punk game

also check out this cool bot on twitter. it generates random pixelated textures. pretty cool resource, and its all under CC so you can use them!

https://twitter.com/CloudyConway

Im in?

Not sure I posted last time I tried this on ld32
Gonna use unity, blender, fl studio, krita/csp?
We’ll see how it goes.

Locking In!

I’m in for my 1st time and my plan is no plan!

I’m in

First time doing the Ludum Dare, good luck everyone :)

Engine: Unity

Sound: SFXR

Graphics: GIMP

throw(hat)

Let’s give this Ludum Dare thing a shot! I’ll be attempting the LD compo and using either Unity 5 or UE4. I’ll probably choose Unity just to brush up and get better at it although I’m more comfortable in Unreal. Might depend on what the theme ends up being!

I’m sort of in

Yep, for the second time. Still in but unready.

Ive decided… Im in

I wasnt going to do LD because i have finals next week and i need to study… then I decided studying is for loser. Also ive never been so unpreparred for something that requires so much preparation. Hope i do well!!

We’re in!

We are a group of four friends who really enjoy taking part in this great contest! This is already our third Ludum Dare, and we have improved in each edition. So be ready and follow our works!

Engine: Unity / C#
Graphics: Photoshop, Illustrator, Magica Voxel
3D Animation: CINEMA4D
Tablet: Wacom Intuos Pen
Music: Ableton

Good luck to you all and have fun!

PS. Be sure to check out our past games!
First compo: http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=46977
Second compo: http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=46977

In Again

Gonna use my game engine as usual. Github: https://github.com/EcrosoGames/EG2DVBv4.x

Hey!

This is my first LD, and I’ll try GameMaker (never used) and do some PixelArt (never done) by myself 😉

I’ve done some things with Unity some months ago, but #LDJAM for trying new things!

Wish me luck

All in!

First time, really hyped!

 

LibGDX

Photoshop/Flash

FL Studio and guitar I guess

i’m lazy

too lazy to write things

unity photoshop bfxr

no codebase

Feeling superstitious?

I would make this my obligatory “I’m in” post, but I thought I’d make this a bit fun and tell you some weird or crazy fact when it comes to me and game jams, and in particular Ludum Dare: I’m cursed.

Now here me out, I am aware this sounds weird and possibly crazy (because it is), but even if it’s just a sheer coincidence or just bad luck, there is an unusual pattern that has occurred whenever I take part in game jams, and this has been happening through most of the game jams I’ve taken part in since 2013.

The “curse” goes as follows: Every game jam with an even number will either lead to no completion or failure.

That’s not to say that the jams with odd numbers have lead to roaring successes but the majority of my game jam participations which lead to finished and submitted games and some have had much more positive reception than I’ve hoped for, which is saying something for someone who hasn’t (yet) reached the top 100 in any Ludum Dare category. Heck, on my own Ludum Dare author page there are only entries from odd numbered LDs.

So if you are interested, I will show you my evidence and also add in some lessons that were taken from them.

Ludum Dare 28:

Most of why this jam went wrong for me can be summed up in the post mortem I wrote. The short version was that I was collaborating with another person, and we left pretty much everything from what tools we would use, to our game jam idea to the last minute, and as a result we made an unfinished game that we felt embarrassed to keep online so I reached out to Ludum Dare to have that game removed. I don’t have any criticism to give Code_Assassin, but we pretty much agreed that if we were to collaborate again, we’d definitely need a week or so to prepare what games we could make and what tools we would use.

Lesson: Prepare well in advance.

Ludum Dare 30:

So this one I did announce I would participate, and I was joined into a team this time. So how come I didn’t submit a game at this one? Well the answer was that a game was made, and submitted by the other programmer, LiquidBrewing, the game being Cardboard Giuseppe. However as you can see, no one voted for it, and only two comments, reasons why I’m not so sure. During development there were some issues, namely that one of the artists dropped out (meaning I ended up doing some artwork in order to finish the game up) and it didn’t help that I was away on Friday and Saturday. I guess it wasn’t a surprise that the majority of the code that I wrote never got used in the game.

Lesson: Leave some days free to work (especially in teams)

Ludum Dare 32:

I couldn’t participate in this one, although I cannot find a reason why. I can recall telling people I could not take part because I was going to be away somewhere, but I cannot recall what event prevented me from taking part.

Global Games Jam 2014:

Just to show this doesn’t just occur at Ludum Dare, here’s Global Games Jam. I’ve participated at GGJ for three years running and 2014 was the only year that had an incomplete entry. This one had a much larger team of seven people, and yet the reason we never finished was once again, down to tools. We all agreed to use Unity, a great choice if it wasn’t for the fact that most of us never used Unity before, and our venue actually had rooms with didn’t permit the use of Unity (although Unreal Engine was accepted). It was a shame, since we had an idea of an RTS where the visuals and language of the game would depend on what side of a revolution you chose (kinda like Command and Conquer, now that I think about it). On the plus side, I managed to write a sophisticated and fully designed graphical user interface, just a shame the gameplay never became fully realised. I later wrote a post mortem of the jam so you can see the full details of what happened near the time it occurred.

Lesson: Use and prepare tools you know how to use.

So whatever reasons of this, I’m still taking part in this LD, even if it’s number 34. Whether or not the incidents above are the cause of an actual curse, I still enjoy the learning process and hard work I put into making small and quick games every year. I look forward to seeing what cool stuff gets created and I hope, despite already having a planned trip to London…Ah well, going to London to see friends during a Ludum Dare didn’t stop me at LD31!

Tags: cursed, ld34, post-mortem

Comments

11. Dec 2015 · 22:50 UTC
btw, nobody played cardboard guiseppe, because the submitter also played/rated nothing.

In for the 2015 holiday LD!

And i’m going to submit this time, damnit.

Probably will go either Unity or Love2d (my usual go to). Not sure.

In Again

Graphics: Photoshop / Gimp;

Audio: Audacity w/ bfxr;

Programing Lang. : HaXe;

Library: OpenFL;

I’ll give it a go

I suspect due to time restrictions I won’t get anything finished, but that’s not really the point is it :)

 

Anyway, I’ll be using SDL2 & OpenGL stuck together with badly-written c++.

That’s a perfect plan for a quick prototype, right?

Obligatory “I’m in” post

My second Ludum Dare! I’m really excited to start creating something over the next 48 hours.

My tools will be Unity 5.3 (yes, I want to test the multi scene feature ;-)), bfxr and as a Programmer I don’t really know what graphics software I’ll be using yet. Any suggestions? I was thinking about paint.net.

I’ll also be streaming and creating a time-lapse video of my development in the end. My twitch is twitch.tv/mBeierling. Maybe see you in the chat!

Happy gamedev everybody!

 

We’re in

Gemisis and Stereomike team up for this LD.
Gemisis does coding, Stereomike does artwork.

Tools: Unity, Lightwave, PS, 3D Coat, Substance Painter / Designer

 

Good luck to everyone!

Im in!

Again…..

We are in!

Team blackquiltro is in for its second Ludum Dare!

Hopefully we’ll do better than last time and had the same (or more) fun!

I as a designer/coder will be using Godot as game engine. I’ll start solo tonight but family will join for testing, designing, making art and supporting!

The family will use old school paper, pen and mic for art and sound! (At least that is the idea)

Good luck to all from Chile!!

 

 

 

Will try to be in

I told myself I would try to be prepared for the next one with Unity but I don’t think I’m quite there yet.

 

Going to try and use either Gdevelop again or maybe GameMaker.

LMMS for audio, or bfxr

GIMP for graphics

We’re in!

I’m in for my fourth LD, but this time I am accompanied by Cellmon95. This is my first time participating in a team (aka the Jam) and it is his first time participating in a LD event whatsoever. We’re hoping to make a game with SFML with C# bindings. The codebase on Github was coded by Cellmon95.

Good luck everybody, you’re awesome!

 

???

I registered with another email but never got a registration link so I tried another but uhh I’d really like to use the original : ? retrieve password won’t send any emails either…. the registration just ended up in the ether but I’d like the username for it anyway so can it be deactivated somehow? Thanks!

LD34 I’m in, v2!

Second LD for me. I’ll probably be using the same software as last time:

  • Unity3d
  • Photoshop
  • bfxr
  • propellerhead’s figure (on iOS) for music
  • audacity for editing clips

LD33 entry: http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=3916

Obligatory “I’m in” post.

Please pick a good theme…please? 😉

 

I’m gonna be using SFML, Thor and the wonderful STL, possibly ChaiScript, otherwise 100% C++.

We are in !

We will participate to this LDJAM. Our creation will be probably in JavaScript / PhaserJS.

Hope the theme will be good this time 😉

Good luck everyone !

Céline & Zoé

I’m in!

There we are! My first Ludum Dare.

Probably pixel art (if some other pixel artists want to join us, just hop in! 😉 )
So photoshop.
Not sure about the engine.
FLStudio for the music/sound design.

@nowk_n

I’m in

I’m in!

This is my first jam. Should be fun. I’ll be using Unity , Inkscape , GIMP and Sunvox. Aaaand probably any other tools I can manage to learn in a 3 day period. Good luck everyone.

JetstreamSnake

I’m In!

With the help of some friends we will be entering LDJam for the first time. This will be our first game, and we’re really excited.

I’ll be coding in C# and using XNA, while my friends will be making the graphics and perhaps audio. This will be a challenge for me, but I am really looking forward to it.

In! 1st time!

I’m in for my first LD. Hopefully I’ll finish a game – just finished some finals so I might need to take half of the hours to sleep 😛

I have some idea to apply text analytic techniques to a game. I hope it will be something new and related to the theme. Wish me luck!

Tools:

Haxe + OpenFL

Photoshop

FlashDevelop

GarageBand + bfxr

Im In!

Last one I’ve done was a couple years ago, hopefully still got what it takes. 😀

Tools:

Eclipse

LWJGL

Slick2D

Gimp

and good ol’ Java

It’s been a while!

Oh my last LD was a year ago, but this time I’m finally in!

And i don’t know what to use 😛 I will probably decide between UE4 learning Defolde or doing smth from scratch 😉

I’m in :D !

Hi everyone ! Let’s all have some fun for the next 48 hours, shall we !

Like many, it will be my first Ludum Dare Compo.
I did a Jam some time ago, but I was jut helping someone quite skilled and already used to this kind of event / game-making stuff.
(Escape segfault, if anyone want to know)

I’m sick of waiting to have some great & sufficient skills to make decent games that I would be able to show without pre-judging of what people might thought about it.
I want to make games, and I want to move my ass, so here I am jumping in, all fresh of 2 years of code, and that’s all I have.

I’ll be learning Unity (still working on it right now before it starts), I have a few base of C# (I prefer C++, but Unity is basically C# Scripting, as I’m told by the internet, so it should be fine)

I’ll also be learning the art of making myself some graphical assets, i have PyxelEdit to accompany me, and my great friend Photoshop in case I’m lost. (yeah, totally proprietary software, but I don’t want to waste precious time in that stuff for now)

The audio & music will be problematic, but I think I’ll figure it out later (procrastination, when you got me <3 ), for now, let’s just have the really basic (but nonetheless awesome) BFXR

That’s it, I’m IN !

(I’m not an English native, it’s all coming from my instinct, so I apologize in advance in case I’m making your eyes bleeding while you read this)

Second Ludum Dare

It’s nearly time to start making a game for my second Ludum Dare. My first Ludum Dare was a complete failure, it was absolutely terrible. The game wasn’t finished at all, the graphics were terrible, sounds weren’t all that great either. Let’s hope I can do better this time 😀

Tools:

  • Game Maker Studio PRO
  • GIMP
  • FL Studio
  • Audacity

I’m in !

I was close to forget this formality …

As time is already running out i’ll try to make this post quite short…

I’m in !! and i feel super hyped up because one of my favorite (and one of the greatest) gamedev out there was super nice when we met and offered me a chance to make it in MT Studio…

What a strange, and great feeling, more and more intense :)

I’ll use some of these tools :

LMMS/Reaper

Bfxr/Sfxr

AutotileGen/Pro-Motion/GIMP/Spriter who knows

Game Maker Superawesomestudio

Bitbucket/Maybe some baddly written “lib” half-lost from past unfinished games for inspiration … (ahem.Should i do that without guilt for compo?)

Some paper and a pen…

I hope everyone will have fun, and i’m very proud and happy to be able to make it with such talented and approachable gamedev guys. I said it would be short.

Good luck everyone !

PS : excuse my translation mistakes, i hope this was readable :)

 

Cheers !

 

I am in!

My Name is Henri, and I’m a Games Design and Production student from the United Kingdom. This will be my second LD I have entered, and I am feeling pretty hyped!

Here’s a snippet of my work outside of Jams.

My set up is pretty much just a darkened room and a laptop, along with GameMaker, and a lot of coffee.

If you want to follow what i get up to, you can do so on my Twitter, which is under the name @PixHammer. I may also stream some biz too, will post on Twitter before that though. :)

Cheers, and good luck!

 

-Henri (PixHammer)

I Think I’m In!

Hola! Think I’m going to make a solid attempt this LD!

Tools:
3D
——-
Blender
Substance Painter

2D
——-
Krita
Clip Paint Studio
CACAni

Music & Sound
——-
FL Studio
Audacity

Twitch Stream: http://www.twitch.tv/beardbotnik

I’m In

5th Ludum Dare with Sirmi. Hyped as ever! We’ve had a pattern going for a while now and I hope it continues for this jam: First game we did was pretty good, second was terrible. Third game we did was pretty good, fourth was pretty bad. Hopefully this pattern continues (but only for this one)!

Round three: I’m in!

Trying to go for Compo, using the usual stuff: Unity, Visual Studio 2015, Asesprite, Paint.NET, LLMS.

Trying to do a timelapse this time and now the only missing thing is a theme.

We are in !

Second time! 3 or 4 or 5 guys, Unity3d, Gimp and Coffee. Definitely hyped :)

kraken

Good luck everyone! May the kraken force be with you!

I’m in, second time.

Heya

Unless a major hiccup happens, I’m ready for LD34.

My first LD is 32, which I produced something that resembles a game, but couldn’t make it available for Windows, which resulted in no-one playing it.

I’m aiming to cross tho finish line with a working game on Windows/OSX this time.

I’ll be using the awesome Nim language, with SDL2. Sketch will be used for graphics, no idea about the sound.

Let’s do this.

I’m in!

I’m in for my second LD! Will probably end up going with compo, since I won’t be able to make use of the extra day of the jam.

Let’s try again this time, I’m in!

In recent compos I have taken on a bit too ambitious game ideas, and failed to finish, so I’m aiming for something simpler and 2D this time.

Tools:

  • IntelliJ IDEA
  • Gimp
  • Bfxr
  • Milkytracker if I get around to composing music

Libraries:

Language:  Kotlin

Target platform: Android and/or cross platform Java executable.

Basecode:  Basic kotlin/android/libgdx maven project.

I’m In

Welp, my 4rth Ludum Dare, i think. Lets all have some fun! 😀

Chaoslab /wave

Hats in the ring so here we go!

Great to see a large turn out for Ludum Dare #34.

Poisons are…
Paint Shop Pro / Java / Ableton / Eldian (own IDE & Midi triggered) / Eclipse / GIT / Water Soluble Pencils / Paper / Theena (Ant build tool) / MIG (file level multi project management tool which I need to open source it some time) / Ludum IIRC / etc …

Good luck everyone.  :-)

I’m in!

I’ve gone through years where I was studying for finals while dreaming of the LD game I’d love to make.  But I’ve graduated and I can now spend my weekends jamming on games!

I have no idea what I’m going to be making or how I’m going to make it.  I wrote a quick 50 line javascript interactive fiction parser a week ago as an experiment and I might recreate a better version of that for the Jam.  But some of these themes are pushing me towards doing something in Unity3d.  Or maybe I should take this weekend and watch those Tom Francis Game Maker tutorials and learn game maker (I have been meaning to.)  Or, what if I were to create something more akin to an ARG — I’ve been interested in doing something like that for a while, and I think I have a couple interesting ideas up my sleeve.

Only a couple hours until the theme is announced and I jump in!

Good luck everyone!

I’m in!

Jamming with my partner for the first time.

We are both new to game development. My partner is a graphics/sound designer and I’m a programmer. We’ll be using Unity.

Going to have lots of fun this weekend!

In

In, but depends on the theme.

Going to try something new this time.  Rather than C# will be going down the HTML5 route.  Been exploring Phaser.js the last couple days.

  • Phaser.js
  • TypeScript
  • Paint.net
  • Visual Studio 2015/VSCode

As usual limited time, so aiming for simple gameplay.

i’m in

 

Fisrt ludum dare!!

I’ll be probably using unity 5.3, FL studio and Piskel app.

I’m in

I’m new to all of this but I feel like this is the time I want to participate, after lurking some of the previous jams.

Language: Lua
Framework: LÖVE
SFX & Music: FL Studio
Platforms: Windows and Android for dev and playtesting, but OSX and Linux are also supported by LÖVE out of the box. iOS only if I get hands on an iOS device over the course of the jam

Good luck to all of the other devs out there and don’t forget to have fun

So it’s been too long…

I’ve not finished a game for LD in over a year now. Time for a change.

 

This time I will be dipping my toes in the water with Twine, inkscape and maybe Gimp

I’m in!

This is my first LD and my primary goal is to actually finish something playable.  I’ll either be using Unity or something with Java depending on the kind of game.

Gl & hf!

 

I’m in!

This is going to be my 8th Ludum Dare! Woo! Super excited.

Fingers crossed for “two button controls,” but I could go for a few of the other themes as well.

Anyway, here’s my “obligatory base code post.”

https://drive.google.com/file/d/0Bxz43KZe5ukpbG9wMUw3cTFaaHc/view?usp=sharing

(It’s Java)

This time I’ve actually added physics with collisions and shit. Let’s see if that actually gets used.

The following are code libraries I use in my base code for reading MP3 files:

jl, mp3sqi, tritonus_share

I’m in!

My second Ludum Dare, but my first making my own game (helped out with artwork on the last one).

I am in for LD34

Hello world,

I am going to be making my first ever unity project aiming to put it on android as part of the compo. Will most likely be difficult but have been looking at a few tutorials and have installed what I think I need.

Have fun with the compo and jam, Good luck everyone, time to sleep for 8 hours before my late start.

 

Ludum Dare 34! I’m in!!!!

Ok, I’m in!  I hope I do well.

I will be using the following:

  • Unity 5, Visual Studio Ultimate 2013 and C# (whether I do 2D or 3D)
  • Photoshop / Illustrator CS5
  • Maya 2014 / Blender
  • Fruity Loops: Fruity Edition
  • sfxr

Good luck to everyone that participates, I can’t wait to play your games!

I’m in!

So psyched for this! :)

I’m in! :D

Mandatory “I’m in” before candidate themes brainstorming and even more mandatory bedtime.

Goals for this LD: 
1: Less is more. Aim at something simpler and feasible.
2: Don’t look at the game through programmer lenses. Having a cool experience for players is more important here than code structure, architecture and whatnot.
3: Make a fun game and, of course, have fun making it.

Tools of the trade:
TECH: Either Haxe+[OpenFL|Flixel|]+FlashDevelop, or Unity5/C# + Visual Studio. Unlikely candidates: Game Maker, Pygame. Just in case, here’s the link to some old setup code built on top of Haxeflixel, plus some tilemap experiments that I’d done for Unity. Find them here.

Special guests:
ART: [GraphicsGale|Photoshop|Inkscape] + Texture Packer.
AUDIO: Bfxr + Audacity + [Famitracker |Bosca Ceoil] for sound and music.
LEVELS: Tiled for level editing depending on the game needs and the coding choice I end up making.
PLANNING: Trello for bookkeeping.

Good luck to everyone!

I am in

most likely, have some stuff to finish up before it starts

Zanzlanz is here!

Hey! I’m Zanzlanz here for my eleventh time participating in Ludum Dare!
It’s final exam week at university again, but I’ll see if I can make something interesting in the compo anyway :)

Here’s a handful of my recent LD games (newest to oldest):
– ARBF
– Snowman Slide
– Dynamole
– Str1ngle
– Convey

What I’ll develop with:
– Flash CC (AS3)
– FL Studio
– GIMP
– BFXR
–
Audacity maybe?

I’ll stream with:
– Twitch.TV (My page is Zanzlanz!)
– OBS
– SoundCloud, Spotify, and YouTube for music

Here are some things I could potentially use to help with LD. Feel free to use it! Any credit is appreciated 😀

– 2015/ARBFSource
– 
2015/Ludum Dare Extra Code 2
– 
2014/DynamoleSource.txt
– 2013/Str1ngleSource.zip
– 2013/Ludum%20Dare%20Extra%20Code
– 2013/Convey.zip
– 2012/LudumDareEngine.fla
– 2012/LudumDareEngine2.fla
– 2012/Dragon%20Boss.fla

Let’s see how it goes :)
– Zanzlanz

Comments

11. Dec 2015 · 23:46 UTC
All the best!!!! I’m hyped as well!

I’m in for my first LD

I’m in for my first LD! I’m waiting absolutely prepared with my new friend UE4 😀  Can’t wait to start 😀

 

I’m in!

3rd Jam this time around, really looking forward to it. Hopefully I’ll be joined by an artist on Sunday, but we’re not sure yet.

I’ll be using Unity as always, programming in C#. Let’s hope I can achieve everything I want this time 😀

Are we stoked yet?

Good evening all!  Things look great this time, for my eleventh time in.  There is no crisis for once attempting to impede my work (the worst one thus far was an almost evacuation when the gas company found a gas main leak across the street).  If got food prepped in advanced; software up to date, and absolutely nothing I can blame not having a great time developing a game this weekend.

As usually, here’s my tools of the trade:

Programming: Visual Studio 2015, C#, Monogame 3.4, Notepad++.

Graphics: EVERYTHING UNDER THE SUN.  I do have a lot of software for doing art, but I am a slow artist so I’ll likely stick the usual pixel art in Paint.NET, with some sketching on paper of Sketchbook pro.

Sound: Famitracker, Audacity, and an Ukulele.

Base Code: My custom engine, ported to Monogame.  As always I suggest taking a peak and stealing the good bits if you like it.

Font: For any text display, I have been using a free font  from http://www.proggyfonts.net/, specifically Proggy Square.  I have converted it to a spritefont (PNG) for use in monogame (both full size, and something that fits in 8×8 for the NES style graphics I aim for).  The original font and converted formats can be downloaded Here.

Also as a side note, I think I got one of my coworkers to compete this time so I’m am eagerly excite to see what he’s come up with.

I’m In

Time for try numero dos … Let’s DO IT!

I’m in!

First time Ludum Dare!

I’m in a weird mood – let’s make a weird game. Since I couldn’t make it last time, I hope this time will be a blast.

I got my priorities straight:
1. Finish
2. Make the game my unique, little princess

Good luck everyone!

I’m In!!!

I’m in! This will be the second LD I’ve entered. Gonna enter the Jam this time, that should give me more time to work on stuff!!

Tags: DevSocYork

I’m in

In for my second dare.

Tools:

  • Unity(or possible my own engine)
  • Blender
  • Paint.NET
  • FL Studio

Tons of gatorade and honey buns to keep me awake.

Always in

6th time around, I’m looking forward to making something bigger-and-better than I have before! (Or at least more polished than before)

Tools:

Unity3D
Visual Studio 2015/MonoDevelop
Photoshop
3DS Max + Mudbox (if 3D fits the theme)

Looking forward to getting started!

I’m In for the Compo :)

Ok, this is my 4th Game Jam this year but first time Ludum Dare 48h solo compo.

Good Luck everyone!

 

PS: I am using Unity 5.3, Gimp, InkScape, Spriter (Maybe), Bosca and Audacity for SFX

I’m in

Typical “I’m in” post. Have fun everyone. :)

I’m in!

First time saying it but definitely not my last,  I’m excited,  I’m scared,  I’m In!

Tags: Ludum Dare

I’m in!

A bit of a late “I’m in” post, but here it is. I was intending on making a little 3D framework before LD so I could use that, but time constraints suck. So I thought I would make a game with Unity or Unreal… Until I found out by trial and error that the HTML5/WebGL builds of both of them kinda suck. So I guess I’ll be going with Phaser, so I won’t be doing anything fancy with graphics at least. As is customary, here are the tools and other things I might or might not use:

  • Programming language: TypeScript (typescriptlang.org)
  • Game engine: Phaser (phaser.io)
  • Text editor: Atom (atom.io)
  • Graphics program: Paint.NET (getpaint.net)
  • Audio programs: LMMS (lmms.io), bfxr (bfxr.net) and possibly Audacity (audacity.sourceforge.net)
  • Timelapse related programs: Chronolapse (chronolapse.com), ffmpeg (ffmpeg.org)
  • Streaming program (if I end up streaming): OBS (obsproject.com)

Comments

Dietrich Epp
12. Dec 2015 · 00:05 UTC
Sweet! I was going to use Phaser, and I still might do if the custom WebGL code is too much of a tall order.

sECOND TIME: i am in

I am in, this is my second time. I enjoyed a lot the first time and i want to continue.

We are two programmers/artists and one music kid (hope this time helps me XD)

We ll use construct 2/ Stencyl/ Visual studio

Hope it s not too late 😀

I am in

Well, I am in!

I will be using basically libgdx and gimp.

gghf