LD34 December 11–14, 2015

I’m in.

I’ll be making an uncreative and poorly executed game. Wish me luck.

I’ll probably be streaming portions of it here on Twitch.

I guess it’s time for me to be in

This’ll be my second LD assuming I participate. Not sure how much time I’ll have this weekend as it’s the weekend before exam week but I’ll try to do a little something.

Stuff I’m using this go around

    • Javascript + HTML Canvas
    • Basic 2D Collisions
    • GIMP 2 Adobe Photoshop
    • Mic + Various household objects + Win 8 sound recorder default software
    • Bad formatting in this post due to a bad copy and paste job from the last LD
    • A crappy sense of humour
    • Notepad

Yeah I think that’s about it.

I’m in again

Had a great time doing LD#33 so I’m going to be coming back for LD#34. Eager to see what theme gets selected!

I’ll be using:

Construct 2

GIMP/Clip Studio Paint

Bosca Ceoil

and Coffee. Lots of Coffee.

I’m in! Suggestions for music tools please

I’ll be using PhaserJS, Kolourpaint, bfxr, and maybe other tools like Gimp and Pulseboy.

Besides Pulseboy, what other free tools do you recommend for generating cool gaming music?

Peace

 

Comments

fragileannihilator
10. Dec 2015 · 22:23 UTC
Try cgMusic!
rd127p77
10. Dec 2015 · 22:41 UTC
I like LMMS, it is open source and Supports MIDI
10. Dec 2015 · 23:57 UTC
I’d highly recommend SunVox!
SuperDisk
11. Dec 2015 · 01:52 UTC
Check out PxTone or Organya.

We’re in

Designer and programmer @direwolfgames ready for LD34. Let’s go!

Comments

thebrickanator
10. Dec 2015 · 22:32 UTC
I’m excited to see what you guys make this year :)

Yay! a ludum dare in the school holidays

Hey I am definitely in for this ludum dare compo and am so excited 😀

LD 33 was my first Ludum dare and I placed 14th overall with 11th in the ‘fun’ category and quite pleasing results in the others too, the only issue I had with that Ludum dare is… that I missed a day of school because I live in NZ.

Thankfully at the time my parents were supportive of that decision, (as I had no real reason to be at school that day anyway 😛 ) but I don’t have to worry about it this time round due to the fact that school is now over for the year and I could literally spend as much time as I want to on the ludum dare.

As with last time I will use gamemaker studio with the built in sprite editor, serif draw plus or gimp for graphics and leshylabs.com/apps/sfMaker for sfx.

I have a few good ideas for mechanics for various themes and am ready to get started 😀

I’m in!

I’m excited to finally have the opportunity to join a Ludum Dare! I’ve been watching from the sidelines for some time, but rarely was the LD weekend sufficiently free for me to actually try myself.

I intend on using mostly Python (because it’s sexy and I still need to improve my skills with it) with pygame and/or tdl (which provides the functionality of libtcod, a long time favourite of mine), and perhaps bfxr, soundhelix and some other tools for sound/graphics asset creation. Don’t expect any fancy art though, there’s a reason my most recent projects were “ASCII”-roguelikes. I like programming more than drawing, even though I’m good with neither 😛

Cheers!

bilwis

 

I’m in!

This is my second ludum dare and I’m really happy to be participating again! Good luck to all other contestants!

I’m in!

This is my second ludum dare and I’m using game maker studio.

I’m in!

I’ll be jamming with a few friends this weekend.

3 Programmer guys

1 Artist/Sound dude

 

We’ll be using Unity and coffee to complete this.

Such fancy post

I’m in for the compo. For a change of pace and to improve my repertoire I’m doing this in Unity. Hopefully my Haxe friends forgive me.

Game Engine: Unity5 in 2D
Language: C#
Editor: MonoDevelop
Base Code: Spewnity (just some random bits of code)
Version Control: Game Source
Graphics: Photoshop, FilterForge, possible Pixen
Sound: Audacity, Bfxr, Renoise w/VST plugins
Puppies: Who doesn’t love puppies? Nazis, that’s who.

Bad Tivo

No! Bad Tivo!

 

Good luck in the jam, and don’t forget to train your DVR.

 

 

 

Tags: 2D, ld34, LDCompo, puppies, unity

I’m In

Super excited for Ludum Dare.

This time around I’ll be using Love2d along with my incomplete port of Flashpunk: Here’s the basecode I’ll be using. It’s got a WIP level editor, a few classes to make simple typewriter-style dialog boxes, and the aforementioned Flashpunk port.

Besides that, I’ll be using Aseprite for visuals and FL or famitracker for music.

Good luck everyone!

We’re in!

We’re an artist and programmer and this will be our first Ludum Dare. 😀 I think we’ll have to miss a day though due to “real life” (whatever that is) so we’re prepared to work twice as hard. >:) Good luck to everyone!

i’m in

 

Good Luck every body (this time i wish my game can be playable)

I’m in!

Doin’ the compo.  Since it’s unclear to me if the rules still require base code to be submitted *before* the event, here’s mine: https://github.com/JustinMullin/drifter.  I’ll be using Scala+libGDX plus this library, a set of convenience stuff to make game jam development easier and faster for me.  I’m so ready to make a game!

Second time :)

After my first Ludum Dare and first game creation experiencie (LD33), I am ready for the next one. My brother and I will participate.

Unity

Photoshop + Illustrator

I’m in

Nothing special here, move along.

Unity

C#

Photoshop

Audacity

First LD… and I’m afraid…

Finally I will be able to participate.
I plan to go with:

Unity
abundant-music.com
voice recorder for android
and I’m thinking about make my art based on cutout of image stocks…. I still need to play around with it.

I really hope to be able to keep all my crazy ideas inside my head, and came up with a simple concept.

Anyway.. good luck to everyone… 😉

Comments

11. Dec 2015 · 00:33 UTC
Good luck with your first!

My Base Code for LD 34

Once again I will be using my base code that I have built up since LD 26. It is written in JavaScript and can be used to create HTML5/canvas games. You can find the base code on github: https://github.com/ZYXer-/base-code-2d

Features:
– a simple game loop
– mouse/keyboard input processing
– image/sound preloading

Additional classes for:
– playing sounds (using SoundManager2)
– loading and displaying PNG fonts
– particle systems
– pathfinding (using A*)
– image processing class to generate 8-bit style graphics

I’m distributing the code under the GPL2 license, so feel free to use any part of it for your own project. And please – like always – report any bugs 😉

I’m in.

My body is ready.

(why do we do these spam posts every Dare?)

I’m in!

Looks like I’m going to make another game in 48 hours. I’m excited about it.

As always I’ll be using Unity and C#, Photoshop and LabChirp for sure. Everything else depends of what kind of game I’ll make.

Also I’ll make a timelapse, because I really enjoy it, and post a progress on Twitter.

Good luck for everyone!

I’m in

First time, going to try and see how it goes.

Participation in the GAME JAM event – Ludum Dare

My name is Diego Fernando dos Santos.  

I will participate in the GAME JAM event – Ludum Dare .

I am a student at the University of the Federal District in Brazil , Brasilia DF, Analysis course student and Systems Development 3rd semester.

Comments

DrZanuff
11. Dec 2015 · 00:41 UTC
Hey! Hope to see you at UDF, we gotta the Labs for all the weekend for us there.

I Am So In!

Hello lassies and gentlefolk! I will be participating in my very 3rd Ludum Dare this weekend. Armed with a laptop, pizza, Rockstar, and nowhere comfortable to sit I’m hoping to go way over my head and struggle to complete something nobody sane should attempt in 48 hours. Yes, yes, I am planning on (if the theme allows) making a strategy game. Why-ever would I do this you might ask? Well I have absolutely no idea, ask my therapist maybe?

Engine: LibGDX (modified by me to be even more AWESOME)
Art: Fancy Pixels (I can really art, so I’ll just make my pixels look fancy and we’ll call it good, eh?)
Music & Sound: Hey, I’ll figure this out when it comes to it, that will totally work right?!

I’m hoping to break the top 100 overall this time around (so close with 105 last time… so close)

If you want to follow my progress on the game, just follow me on Twitter (@purenickery), I want to follow you too!

We’re in!

It’s going to be my first Ludum Dare!

I will be joining this LD with a friend of mine. I’ll be doing the sounds/graphics, even though I’m a programmer myself (I use Löve2D), he’s better with gm than me with löve and someone has to do the art stuff 😛

We’ll be using Game Maker Studio with exporters, sfxr, probably LMMS for music and aseprite for pixel art (or another program if we decide not to go with pixel art).

He said he won’t be joining so I’m alone in this now. I’ll be using Löve2D for engine, sfxr (or bfxr) and audacity for sound, FL Studio for music, aseprite or gimp for graphics. Since I’m a beginner, I don’t know if I can use any libraries or not, I’ll update here if I use libs. I’m aiming for a mostly story-based innovative game, not a generic one.

Good luck to everyone who’s going to participate! Keep the game dev. fire going!

I’m in hopefully

I might get a hair cut at some point though.

This is my second one. I tried the connected worlds one a while ago, and made… something. In an effort to set my goals low I plan on taking inspiration from the chrome dinosaur game. Probably black and white and low in color variation.

graphics: gimp

os: osx

language: html5

physics: maybe matter.js. i haven’t used it though.

coffee: black pure espresso often

i might listen to this

My First Ludum Dare!

Very excited to call this Ludum Dare my first one! Hopefully it’ll turn out well. I’ll be blogging about the experience over at this blog.

I’m in

This is my first Ludum Dare :-) though not my first game jam.

My main tools will be:

  • Unity
  • Gimp
  • Audacity

Good luck everyone!

We’re also in!

We work 45 hours a week programming games for our company but now, we finally have something to work for ourselves. I’m really hyped for this event! The two of us (both programmers) will be working in Unity.

This is my first Ludum Dare and hopefully the first of many.

Good luck!

Comments

11. Dec 2015 · 00:35 UTC
Good luck on this Ludum Dare! Unity ftw ☺

My First “I’m In”

Hi,

This is my 1st LD, at least I hope so. I’m very excited about it!

I wanted to do the LD during summer, but it was so hot over here I was busy cooling down instead. At least this time it’s cooler. :)

Stuff I’m likely going to use: javascript (using my own very small javascript “framework”), notepad++, gimp, sxfr (or some similar sound program), mappy, autotracker, firefox, python  (and probably more that I can’t remember right now.)

It’s very likely to be a jam as I doubt I can make a lot of programmer-art during that time, but this depends on the theme. Perhaps I have nothing useful and have to make them new.

Also, I’ve got lots of food stored today. Still need to get more drinks, to make sure I don’t have to leave the house as much as possible. (Of course I have to go to a birthday party during the weekend, how’d you know?)

And hi to everyone on the IRC #ludumdare chat! Can’t promise I’ll be there all the time but it’s likely you can find me there. 😛

Good luck everyone!

I’m in

This will be my first game jam, and I don’t have full confidence in myself to create a game in 72 hours, but it sounds fun so I’m going to take a shot at it.

I’ll be using Gamemaker Studio, sfxr, Photoshop, and maybe Pyxel Edit, GoTile, and Bosca Ceoil (if I have time to add music).

Comments

11. Dec 2015 · 01:42 UTC
If you start simple, and just go for it, you will at the very least finish a game, and if not you will learn a ton, so you can never lose! Best of luck!

Almost forgot my I’m in post

Ya, title says it all.  Been so busy with grading/pushing my students to join/doing practice runs that I didn’t post here.  Oops.  I’ll be using either Unity or GameMaker, depending on the style of game I decide to do.  I’m going to try and work 12-tone music composition in there somehow as well. One thing I’m thinking of trying this time is restricting the core game development to two hours, then spending the remainder of the time on content and polish.  I’m rather pleased with how Dragon vs Archers turned out and it could be a fun little game with a bit more content and polish.  That said I’ll be intensely annoyed if “Strength in Numbers” turns out to be the theme.  I’m far less pleased with how Expanding Planet turned out, but since it only took me two hours, it’s no big loss.

So…tools.

  1. Unity 3D or GameMaker Studio
  2. GIMP
  3. Blender if needed
  4. Audacity
  5. Blue yeti mic for SFX/recording the piano.

Tags: ld34

We’re in

I will be doing the jam with LTPATS.

We will be using Unity. Audio will either be made from scratch or taken from free sound libraries.

Im in

Will be my third time. A charming one. 😛

I’m going to use:

Construct 2 / Gamemaker Studio (whichever doesnt break on me lol)

Spriter and Photoshop

and

bfxr

I’m In and Optimistic

Let’s go make a game! I’ll finish my game this time for sure…

Tools:

  • Phaser – Game engine
  • Krita/Blender/Gimp/Inkscape – Art stuff (use all the open source art tools!)
  • Atom – Coding n’stuff
  • Audacity – For if I actually get to sound this time…

No really though, I think I’m ready this time. All the libraries are set, the tools are up to date, and the weekend is scheduled for productive game-making. Let’s do this.

Good luck everyone!

I’m in

Will be helping run a real world LD meetup at my university and taking part in the Jam with my partner. He specialises in programming and development and I specialise in design, art, animation and composition. Hopefully we’ll be able to make something cool together over the weekend!

This is my third game jam and second LD so far, and I’m really looking forward to it! As for tools, I will probably be using Notepad for design work (lol), Paint.NET for art assets and my Roland AX-Synth (keytars are cool, I swear!) for composition along with Audacity (I prefer live recording over MIDI).

Have fun everyone! ^^

Tags: DevSocYork

#1st compo

I’m in for my first compo but second LD as i participate in the LD30 for the jam.

I’ll be using libGDX which is an awesome java framework. Else i’ll use Krita or aseprite for graphics and probably Bfxr for sounds.

 

Lotusgame if you see this, i’ll be pleased to follow your production !

I’m new and ready and in.

Hi, I’m Ryan. I basically just started with game dev after the GameMaker Humble Bundle. My knowledge is limited and mainly comes from the Tom Francis tutorial, and I’ve only made one prototype. I’m all in. I’m excited to do the compo and make myself work. 😀

I’ll also be livestreaming the entire time(twitch.tv/rys0n) as an extra way to keep myself on-course, and I was wondering what to put down as the “game”, because the livestream tracker on the front page of LudemDare.com SAYS to use “Ludem Dare”, but most of the people on there are in the Game Development category. I’m assuming it’s a combination, prioritizing “Ludem Dare”?

I’ll also be tweeting screenshots and gifs at twitter.com/Rys0nburger. AND I’ll probably be in the IRC quite a bit to stay sane. Other than that, that’s pretty much me. Super excited to make a game :)

Comments

11. Dec 2015 · 01:40 UTC
During the Ludum Dare competition, many people (as far as I know) use the Ludum Dare as a game. If you have limited knowledge, I strongly urge you (from my own experience) to start with a simple idea, and don’t go too complicated! Just focus on finishing a game, good luck!

i’m in

yea man i’m gonna do the game jam thing heck yea

 

gonna use the game maker because i’m a pleb

Comments

sirikan
11. Dec 2015 · 01:51 UTC
Hey,

Nothing wrong with using game maker. Spelunky was made with it :).

I’m In

I’m gonna be using Unity3D, Blender/Gimp depending on game style, and Audacity.

(First LD, expect junk from me.)

Tags: ld #34

Im in

Im new and im ready… I might be using Unity3d, GIMP, and LMMS, But I might use my game engine if i get it working on time.

In

Yep as the title says I’m In.
I’ll be doing the game jam this time around with my brother.

We will be using Unity and Blender.

I am in (hopefully)

I am hoping that I will be able to create something for Ludum Dare #34. This will be my 3rd attempted Ludum Dare, and maybe my second submission if all goes well.
Tools:
– Java (using Swing)
– Eclipse
– Paint.NET
– bfxr
– Audacity

Good luck, have fun everyone 😀

LD#34 : I’m in!

hi guys!

I’m going to do my 2nd Ludum Dare Compo this week end. I participated to the #33 and had a blast doing it!

It’s hard. But in a good way. I’m a programmer with some 3d modeling skills (but not a 3d artists by any stretch) and I tend to want to write everything from scratch, and generally in C++.

Technically speaking, I lost few hours of the last compo throwing the fundations of a game engine by hand in visual studio. I used libraries that I know quite well in C/C++ (Ogre, OpenAL, Bullet Physics…) but still, I felt like I lost to much time on this and not on actual game design.

I’m not here for a programming exercise, I (at least I think) am pretty good at coding. I’m here to experiment with game design.

This is why I started to mess around with Unity. I don’t have problems with C# (I’ve done Java before. It feel and looks really similar) and I find the dev environment is well though. I haven’t done anything real with it yet. I want to this tool to make my game this weekend.

I spend time wanting to “make games” without doing it. I don’t know why actually. I lack interesting ideas maybe. But, in the context of the LDJAM, the imposed limitations and rules, with the theme selected by the community give me the direction to sail my ship.

The ludum dare community is really supportive and awesome, and it’s a great learning experience to participate.

I wish everyone good luck and I hope you will finish your game and be happy with it. I just done my final voting, some themes inspire me, some give me no freaking idea of what to do. I hope the selected theme will be one of my personal down vote. I need that challenge! 😉

PS: wow.  A rapid blog post typed on my phone, in English, at 3am (France) that’s more than 300 words? I didn’t knew I could do that xD

 

Hey everyone! I’m also in!

So here we are again, it’s always such a pleasure. This is a special Ludum Dare for me.

As an Australian, I usually a really difficult time with the scheduling of Ludum Dare for a couple of reasons:

  1. The compo starts at 1PM on a Saturday. This means that over the 48 hours, the two nights are placed smack bang in the middle of the comp. Most of the work has to happen on Sunday, relegating Saturday evening for ramp-up and Monday morning for wind-down.
  2. The compo ends at 1pm on a Monday. For anyone working full-time, this means the compo actually ends at 36 hours (Sunday night) or you have to come to work very sleepy on Monday morning, ending the compo at something like 42 hours. Either way you miss out.

I’m really happy to say I’ve been able to take Monday off work this time, so this will almost be a full LD48 for me! One bummer is that I’ve got a doctor’s appointment an hour after the compo starts, so I lose a bit of time there but I’ve tried to compensate by doing some extra prep in advance. I’ve already got my project timeline set out, as well as a shopping list (which mostly consists of instant noodles).

All in all, it should be a really fun jam,
Good luck everyone!

Oooh almost forgot here’s what I’m using:
Art – Aseprite
Tile Editor – Tiled
Engine – Unity2D
Sound – FL Studio

I’m In!

In for the first time in a while. Will be looking to use either Unity or Pico-8.

If I use Unity, the following programs will also be used:

BFXR, PixiTracker, and Piskel

LD34: I’m In

Happy to announce that I’ll be jamming along for LD34!

The setup I’ll be using:

  • Desktop PC
  • Ubuntu 14.04 LTS
  • Unity3d
  • Sublime Text
  • GIMP
  • Blender
  • Audacity
  • LMMS

Also probably:

  • a pen tablet
  • Qubicle – if i can get it to work via WINE
  • streaming – probably running on separate box and just pointing a webcam on me as i studio

 

I’m in! (I think)

Going to be my first time participating. Hope I know enough of my language in order to get something out there! 😀

In for another LD

Doing it up for the 7th LD in a row.

 

Tools:

Haxe + Haxeflixel

PyxelEdit

BFXR/SFXR/Sunvox

 

Will I; Won’t I?

I think I’m in. I took the day off tomorrow to help prepare some base code (mainly to clean up my platforming physics library that I used in previous compos and to add some stat/prob stuff that I think would be useful) and to relearn how to use libGDX and Java since it’s been four months since the last time I even looked at that language and library.

But, as is normal for a person with a job, it keeps intruding! They scheduled my company’s Christmas party at 6:30PM on Friday and so to show willing I’m going to have to miss at least the first three hours. And tomorrow my gaming group is getting together– I’m DMing after a two month absence from being able to!

Anyway! Onto the good stuff:

Platform: Win8 64bit PC

IDE/Language: Java with Idea Intellij

Art: Table, Gimp and Spriter (If I can get some practice.)

Sound: Ah… Good question.

Base Library/Code: Alchemist’s Cause (Older version of libGDX.)

 

I’ll be refactoring what’s there over the next day or so to pull out the physics portion (and add in the ability to have Physics events have ‘call backs’ for various stuff) and likely try to make the ‘control’ system a little bit better. And probably add more comments. If work has taught me anything it’s that you always always always ALWAYS  need more comments (just like dots.)

Tags: ld34

I’m In for 72 H JAM

Hi everyone this is about my 3rd or 4th LDJAM but the other jams I have either not completely finished a game or kept on changing ideas halfway through development.

Tools: Unity 2D V5.3, Visual Studio C#, Paint.Net, Audacity

My goals for this jam are to:

Have fun/Working Game play Mechanics

Actually Finish a complete Game

Make sure that Cameras work for different computers

Have Fun game developing!

Here is a video that I made to say that I am in for the LDJAM!

Hope you all have a great time and good luck!

SwipeFastStudios

 

Tags: ldjam

I’m In!

This is my second LD, and with last round scoring top 75 for mood, I’m hoping to do pretty well again.

 

Tools:

Graphics: Paint.NET, Aesprite
Engine: Love2D (lua language)
Audio: BFXR

Good luck to all that is joining!

Comments

Sosolol261
11. Dec 2015 · 03:48 UTC
EEEEric!!!!

I’m In

This is my third ludum dare now. Gonna be using unity for the first time instead of java and OpenGL.

 

tools:

Unity 5.3

GIMP

Audacity

Blender

probably BFXR and Musagi if I have the time.

I’m in

I’ll finish working tomorrow afternoon, and then it will be LD for the whole weekend.

Tools:

Unity, pixlr, abundant-music

I’m in!

I’m in for my second jam, and first solo attempt. I’m super excited, and hoping for a good theme.

Tools:

Unity, Visual Studio, Blender, Adobe, Corel, Gimp, Mischief, Audacity

I’m in!

I’ve been a longtime follower of Ludum Dare and have decided to join in the compo this time around!

 

I’ll be trying out the Phaser framework. 2D should be easier for me, and being able to use javascript should be pretty nice. Looking forward to seeing what the theme is, as well as what other people come up with!

im in

this is my second LD.

im using game maker or unity

I’m In!

Since everyone else has gone off for vacation with there families here at Overrtime Studios! It shall just be me entering the competition. I’m ready for this!

 

Competition Spec Info:

  • Paint.net For Images Because I’m Not Familiar With Photoshop Just Yet.
  • Eclipse Mars IDE
  • Java 1.7 and or 1.8
  • Windows 7 Ultimate

So yeah. I wish everyone that is competing the best of luck! See you tomorrow!

I’m In!

This will be my second Ludum Dare.  I did kinda good last time but I want to improve.

I will be using Unity 5, Paint.net, and blender.

I wish Everyone luck!

New tool: Vertex Meadow

I made a simple to use 3D environment creator called Vertex Meadow: http://www.vertexmeadow.xyz/

It’s completely web-based and allows you to make 3D levels using a simple paint-program-like interface. You can also easily share your creations via URL (similar to Puzzlescript) or export for a standalone build.

Multiple levels can be strung together via link triggers.

I hope someone finds it useful! I’ll probably make something using it for the Jam.

vm1

I’m in!

Maybe I will actually make a game this time 😀

I will most likely be using my own game engine https://github.com/S2DGames/S2DEC. Or Unity. Depends on what I feel like using. This is like my 4th or 5th LD but I have yet to make anything worth while. Generally do to timing/being busy.

I’m in!!!

I’m in!

I’ll be doing the Compo, and I can’t wait! I did it once before, but aimed EXTREMELY too low…so I ended up with a not-so-great game at all. Then I missed last one. Now I can really have fun! There may be a chance I’ll not be able to start right when the compo starts (an event in real life that may or may not end before a good time) but after that I definitely am doing it.

I will most likely be using these tools/software:

  • Eclipse (Eclipse Kepler, for coding the code in Java)
  • Paint.NET (art)
  • sfxr (sound effects)

I will also be using the libraries LWJGL and slick-util.

I’m in!

I’m in for the jam!

Unless the theme is “two button controls” or “non-violent combat”. What kind of game only has two buttons or non-violent combat?

Comments

11. Dec 2015 · 14:28 UTC
You could make some interesting games with only two buttons or non-violent combat. Just give it a thought, you would be amazed at what u can think up! Good luck! :)

LD34

Doing the jam with a few of my buddies this time.

Using Unity 5.0, sfxr, and photoshop!

Let’s do this!

First Time!

Doing Ludum Dare that is (well, I intend to go the Jam route rather than the Dare).

I’ve tried making a game or two before, but it’s sometimes hard to decide what to do and how to do it (i.e. getting started). It’ll be interesting trying to do something fast by myself. Technically I did work with some other people for Global Game Jam back in January, but that was just basic level design (on paper) and some limited work in MultimediaFusion 2.

No idea what to do. Whatever comes out will probably be 2D. Might use Love2D, since my limited experience says it seems to have very similar graphics mechanisms to Processing which I’ve played with a bit more.

I’m in!

I’m Shaun Spalding, sometimes known as ShaunJS, sometimes known as the YoYo Games Community Manager, sometimes also known to make video games.

I’ve entered every LD since LD30, making this my 5th! Unsurprisingly I’ll be using GameMaker: Studio again and also unsurprisingly will be streaming my every (waking) moment at twitch.tv/ShaunJS. I also tend to do review + voting streams in the following week too where I play viewer submitted games and we all talk about them and give feedback etc. =)

At YoYo Games we also want to help out the GameMaker Army taking part in Ludum Dare in any way we can, so we’ve put our HTML5 export module on sale for the whole weekend, get those browser submissions in for easy voter access. 😉

/shameless marketing

My workspace is a total mess but it is nonetheless prepared!

2015-12-11 11.05.15

If you’re a GameMaker user hit me up on twitter at @shaunspalding or even @yoyogames (that’s basically me too) and let me know you’re taking part!

VIDEO GAMES.

-S

#5

Going to be participating in the Jam once again!  My fifth attempt?  I may or may not have a partner in developing music, sfx, and graphics.

Game will be produced in raw HTML5 javascript!

Sublime for text editing

Photoshop and/or Manga Studio for the graphics (possibly more)

Audacity, LMMS and/or Fruity Loops may be used for Music/ SFX

 

As with each Jam I’ve been on previously, using this ‘FDZ mini’ framework code for the games.  The latest edition is here, with a little ‘walkaround’ example included!  The all of the code in ‘FDZ_js’ is the framework JavaScript.  All of the rest is supporting content for a walkaround example posted on the site.

http://www.gwbloom.com/dev/games/FDZvers/FDZmini-0.5.zip

I’m in! (With my buddies) (In the jam) (not the compo) (the compo is scary)

I have been waiting to participate in these for years, and I finally got some time to do it!

We’ll be 3 programmers and 2 artists in the team, and we’ll be using Unity3D (2D xD), Photoshop, PaintTool Sai and sfxr :)

 

I hope we get something great at the end. Or playable. Or something such that it moves….

 

Good luck high five!

I’m in!

In again, my 10th LD this time! I’m rapidly approaching the point where I’ve got a 50/50 ratio of Completed to Uncompleted, though this time round I’ll be working on things with some friends of mine.

It’s a fairly ad-hoc, casual arrangement, so the only program I know we’ll be using is Construct 2, and we’ll see what everyone else ends up using later.

Best of luck to everyone else participating!

I’m in…

… for the compo baby!

I’m going to use Java, libgdx, artemis, paint.net, … and a lot of coffee to bound them all together.

cheers!

I’m in! (doing the jam while taking care of a booth :P)

gamejams

I just gave a talk about why people should make more game jams haha

This time things will get tough ’cause I have to take care of my booth and showcase my game while I jam, but I couldn’t miss the Ludum Dare and the event I’m at right now it’s not very busy, so I should be fine. I’ll try to come up with a decent game, wish me luck!

Here’s my twitter! Happy jam!

We’re In

Participating for the second time. Tools we will be using:

  • C++
  • Visual Studio 2013
  • SDL2.0
  • Pyxel Edit
  • Sound — not sure
  • SQLite

Have fun everyone, I am much less prepared than last time if that is possible 0_0

:)
Cheers,
Adam

I’m in!

Ohhh man, am I so ever stoked! My name’s Daniel, and I’m in for Ludum Dare 34! I did it back with my friends a few years ago, and I’m super stoked to do it again.

I made a little browser game a few days ago to warm up, and you’re welcome to play it here if you’d want!

Also, I’m using base code for the submission, so here is my GitHub repo:

https://github.com/danbolt/ld34

Comments

bloodydoorsoff
11. Dec 2015 · 10:08 UTC
Fun game!

We’re In!

Hi! Me and my friend are joining the jam for the first time!

Tools we will be using is either :

  • Just node.js with paint.net, or
  • Java with libgdx, intellij for the IDE, and using paint.net for this too.

Depends what we think will be fun at the time.

Good luck to everyone and looking forward to trying everyones games out :)

GLHF

AND MY AXE!

Er, I’m in.

I’m In

I’m excited to be participating in my second Ludum Dare. I’m planning on entering the compo like last time. Last LD I finished a game but it wasn’t very fun or playable. This time I am hoping to change that and create something fun and enjoyable to play. I am looking forward to learning a lot and playing some awesome games.

Tools I will be using:

Visual Studio 2015

Monogame

Bfxr

Paint

GIMP

Excited For Ludum Dare

I’m going to try and finish something this time, probably for tooling I’m going to use Love2D, or Unity as those are my prototyping toolsets. As for graphics, gimp and inkscape, possibly may use a pixel editor like pyxel edit.

I’m in!

first time joining ludum dare using unity :’)
goodluck to us all!

Tools I’ll be using:
-unity2D,C#, monodevelop
-photoshop/illustrator
-FL Studio

I hope to finish it as a Compo entry…. because school…..

I´m in

After taking a break of 2 LDs, I´ll be in this time 😀
My Tools:

– Unity 5.3 as Engine
– Visual Studio 2015 Community as IDE
– Photoshop CS6 for Graphics
– GitHub for SourceCode
– Dropbox for Uploading/Hosting

Not sure about Audio yet

My Tools

My Tools:

Löve framework and my boilerplate + Sublime/Vim + the amazing PikoPixel editor + Inkscape + FLStudio/Supercollider/Audacity/Bfxr

I’m in.

This will be my sixth time participating, the first being LD24.
I’ll probably be working in Java again.
Best of luck, all.

I’m in!

This’ll be my ninth attempt at Ludum Dare, and this time I’ve convinced the missus to join in too.

 

Code: Visual Studio 2015, C#/DirectX, Snap (my custom engine)

Graphics: Gimp, Maya LT

Audio: Bfxr, Bosca Ceoil, Sunvox, Audacity

Streaming: Twitch, XSplit

Also, rather than indulge in my usual grumbling about the available themes, I’ve created a Ludum Dare Theme Generator to come up with some alternatives – let me know what you think, and if you find any good ones 😉

I am in!!

I am in!! Will use: Unity3D + inkscape + graphics gale + paint.net

have fun everyone 😀

I’m in

Hey there, guys!

So, yeah, I’m in. For realsies.

Haven’t decided on the tools though, since I’m mostly on the art side of things. I can do some rudimentary coding and game design, but that’s definitely not my strong suit. So, it would be nice to join a team, I guess. I don’t know, feel pretty indecisive this time. Might just fool around in Unity or GameMaker on my own.

In case someone needs an artist, here is my credibility :)


2 3 4 51

Can do 2d comfortably, and a bit of 3D. Only a bit.

 
Anyway, let’s have fun with this jam, guys! Good luck to everyone.

Comments

Guybrusch
11. Dec 2015 · 11:58 UTC
Im looking for an 2d artist.

It’s my first LD and I work with godot.

My Skype:alexholly1 , germany, if you are interested.

We’re in

Once again,

Ion Programming is in for LD, we will be once again using LibGDX after our very successful last entry.

Poppy will again join us to for the art.

Good luck to all attending.

I’m In!

First LD soon! lets hope i can make something actually playable, good luck everyone!!

 

Tools:

  • Unity3D (C#) and Xamrin Studio
  • bfxr
  • Photoshop
  • Sleep and Energy Drink

 

I know i have said it before but good luck!

First Timer

Yeah….uhm…
I’m gonna participate for the first time, not sure if something will come out of it, but hopefully this will be my first full game 😮
and I guess I’m not the only one being a whole ton of nervous about it…soooo…:
Good luck to everyone, be brave, be strong and make sure you are stocked up on energy drinks :)

Comments

11. Dec 2015 · 11:25 UTC
Cool! Welcome to Ludum Dare.

I’ll try to hide from my family!

I’m in! I just need to hide from my family so that they don’t interrupt me. I will probably use Playground.js as “engine”. Though I haven’t decided on 2D/3D yet. In any case I’ll use Photoshop for the 2D stuff and Blender if it’s needed. Sound design will be made in Renoise.

Good luck to you all!

I’m in

This time I’ll try making a game in old-school C with some software rendering (using Maratis-Tiny-C).
I have a PC backed using the amazing TCC compiler for “scripting”, and Emscripten for the web. I hope I can make it !!

Good luck everyone !

T-Minus 14hrs to LD34!

#LDJAM is almost upon us!

So far we have a decent team setup, we’ve got:

  1. Programmer
  2. Designer
  3. Artist/Sound
  4. (Possible 4th artist)

We’re be using Unity 5.2.3p3 and making use of a myriad of development suites, including but not limited to: Photoshop CC. Maya 2016, Audacity, and Mixamo Fuse (Adobe now). We haven’t settled on a 2D or 3D game yet, but once the theme is announced we’ll be picking what fits the theme best.

I’m in!

I’m in for the first time and I’m ready. I think I’ll be using Blender/Paint.NET for the art, and Clickteam Fusion 2.5 for the game itself. Hopefully the exporters I bought work. I may use Audacity, BFXR/SFXR, and FL Studio.

Good luck to everyone! :)

Mandatory “I’m in” post.

I’m in. First time making game in about two years. Going for the compo for that sweet 48 hour antisocial caffeine rush.
I haven’t decided on my tools yet, will probably do so after I think of a game idea, but I’m considering giving Pico-8 a try.

Good luck to everyone!

Tags: im in

i’m in

it ‘s my first participation and i hope create a nice game ^^

i’m using :

unity3d

gimp and inkscape

blender

good ludum dare for all of you.

I’m in! My First Time

This is my very first Ludum event and I’m so hyped. I just hope I’ll finish in time.

 

These are the stuff I’ll be using to complete the game

Platform: Linux

Language(s): C++, Lua

Image editor: Gimp

Code Editor: Kate

Sound/Music: Audacity ( if I have time )

API: SDL2

Depending on Theme and time left, I might use some other tool like Synfig.

I’m In

I’ve got a ton of homework to do over the weekend, but I’ll see if I can make time for the Compo, so I’m hopefully in!

Tools (Kind of depends on the theme, but here are my probable options):

  • Engine: Unity3D, or maybe Java
  • Image Editor: GIMP
  • 3D Models: Blender
  • Tilemap Editor?: Tiled
  • Sound FX: SFXR
  • Music?: Sunvox
  • OS: Windows

Good luck!

Tags: ld34

I’m In!

You don’t know who I am and this is my first time doing a ludum dare, but I’m in. I’ll be participating in the compo and streaming my entire process, so if I’m coding I’m streaming.

 

Here’s what I’ll be using:

  • Language: Java
  • Library: Slick2d
  • Music: Program that makes random music
  • Image editor: Paint.net
  • Streaming: twitch.tv/tukisboolukis

I’ll be bringing in a small amount of code to help me make the game in the allotted time.