Going to try enemy for LD34 but have limited time this weekend.
LD34 December 11–14, 2015
I’m going to try again
I’m in! And writing a for a very old console
It’s been a while since I’ve had a really good coding challenge, so I’m in for this next Ludum Dare.
My current plan is to make a game for the classic 4 color Nintendo Gameboy. I love working on limited platforms, and the limited colors/sprite size/etc will ease art creation, allowing me to focus on the game itself.
I plan to write the game in C using GBDK (I know, I should be using assembly… I feel more confident using C for this short project) GBMB and GBTD. I will like
I’ve been practicing with a simple adventure game – play it here, or see the source on GitHub. It is meant to be a Gameboy version of an NES game I’m coding, though I don’t think I’ll ever really complete the Gameboy edition. (I want to focus my efforts on the NES game. Hoping to make it a real game people enjoy playing.) I’ll likely use some techniques I’ve found, and a similar makefile for compilation. I am also hoping to test on a real Gameboy! (Though this depends on me receiving the hardware in time.)
Also worth noting, I’ll be testing on real hardware using a GB USB Smart Cart from Kitsch-Bent!
I’ll try to keep this updated with progress, and I might try streaming it.
Looking forward to seeing what everyone can do!
I’m in
Will switch from Flash to Javascript with canvas this time.
While I’m at it, I’ll switch from pixel art to vector too, with Inkscape.
If there’s sound, I’ll use Ableton Live demo, Bosca Ceoil or timbre.js.
For effects http://www.bfxr.net/
I’m going to be doing some bézier stuff, so will use some base code and a simple canvas init snippet.
If there’s curves in it and it’s playable, I’ll consider this LD a success
I won’t be seriously trying to rank well this time due to time limitations.
Comments
LD#2 (for me)
Back for a second tilt at the LD (Jam) windmill. Have a co-conspirator in phill off whom to bounce ideas and borrow assets. Stencyl again for me. Looking forward to it!
Incomiiiiing!
Hi guys !
We will be back with the famous Final Swap lineup.
Elmobo ( @elmobo ) will punch your ears with powerful, romantic, heroic music and sound.
Gyhyom (@gyhyom ) will provide fatty, redheaded, juicy, vibrant pixels.
And your humble servant Blackmagic ( @blackmag_c ) will provide unreadably, crazy, soulful, cafeinated, code.
As always, we’ll make something full of soul and energy!
See ya!

ElMobo – Blackmagic – Gyhyom
PS : We will use haxe, flashdevelop, h3d, toshop, aseprite or flash, and of course fastTrackers, you can also track the source code on github :
https://github.com/delahee/blackmagic-ludumdare
Tags: blackmagic, elmobo, gyhyom, ld34, pixelart
I’m in finally
Haven’t been able to do any of the other LD’s this year due to school so I’m excited to be able to enter this time!
I’ll be doing the Jam like I usually do with a friend of mine doing the sounds and art.
We’ll be using GameMaker: Studio, SFXR, Photoshop CC, Paint.Net and probably some other stuff
Good Luck everyone!
I’m in!
I am also in! I’ll be using GameMaker: Studio and a variety of other programs and magic and fairy dust. I’ve got some ideas for these themes already, and I’m pumped to participate!!! 
I’ve got a final during the comp, but I’m in
At least it’s a programming final, so I’ll be “studying”
I’m in I guess…
Its been a while since I last participated in a Ludum Dare compo. I attribute that fact to my lack of motivation and the ever increasing amount of university work I receive.
I will be using Java as my language of choice since that’s the programming language I am most familiar with. I will also be using the Eclipse IDE to empty my brain onto the screen with, along with Paint.net and sfxr to do the other asset stuffz. The only external library I plan on using is LWJGL 3 for the meat and potatoes of the programs backend.
I am not 100% sure on whether I’ll be tackling the weekend alone and entering the compo, or whether a friend or two will join me.
Good luck and I look forward to what everyone creates! 😀
I’m ready!

This time I will actually make it to the finish line. Pixel graphics instead of full 3D. Not sick. Enough supplies to last the weekend.
Last time I made an almost finished game, full 3D, but got caught up in trying to fix the pathfinding and physics issues. Doing the game in 2D shouldn’t have such complications near to the same extent.
Software: Unity3D, Photoshop, VS, FL Studio, Sublime Text
I’m In!
Of course I’m in!
Here is my unadventurous setup that I’ve used for the past 2 competitions:
•Language/Library: Haxe/HaxeFlixel
•IDE: Intellij IDEA
•Art: Pixen
•Music: Bosca Ceoil
•Sound: cfxr
I am trying SOMETHING new this time though – no dialogue. My previous 2 games were somewhat dialogue heavy, so just focusing on gameplay this time.
Good luck to all!
I’m in for LD 34!
I’m totally in for LD 34. I’ll be using C++, and SFML(Taking the medium-hard route, although I’m sure some will try to use straight OpenGL). I’m working on some library wrappers to use for the compo, which I will post once I post the game.
I’m using Visual studio 2013, likely notepad ++, and maybe some syntax formatter once I’m done. I’ll use github more than likely for documenting afterword, and follow up development.
Can’t wait for the next jam
Gettin’ ready for ludum dare 12/8/2015
I’m in!
I’ll be targeting WebGL game logic will be in Javascript and the actual rendering will be done in with in GLSL (SDF/Raymarching).. hopefully I won’t murder folks GPUs
Echo Team reporting in!
Straight from the cavern! We’re finally entering the ever evanescent Ludum Dare… after years and years of calendar conflicts we can finally join! We’re gearing up to go, are likely to use UE4, and can’t wait to see the theme! We got an artist, a programmer, a musician, and a voice actor. Plenty of stuff to go around, one might say!
Ok, so that’s about it. See you Friday! (Or Saturday, depending on where you live!)
All fired up
This is my first LD. I will be making a game for the browser in JavaScript using a text editor (vim) and Chrome + DevTools.
I’ve never really tried my hand at making art so I’ll start off with something simple like some basic pixel art or fallback to basic shapes if I get too lazy.
First time dare-er
I’m in for the first time. Super hyped!
I have already got permission to disappear from the face of Earth for the weekend from both headquarters (girlfriend) and ground control (work) so nothing can prevent me to fall into caffein induced coma 10 minutes before the deadline.
Tools:
Code: Unity 5.2 + VS2015
Graphics: Paint.NET, Krita (if needed)
Audio: Bum-chicka-wow-wow.ing into the laptop microphone or something, that’s is sadly not my expertise
No inspiration for the “I’m in” title
Hi guys !
I’m a french programmer that try to make some small video games on my free time, when I have some :p I can say it’s been a long time, last time I made one was for 32nd LD… We’ll see what I’ll be able to do.
This LD will be my sixth one, I managed to finish four games in previous Ludum Dares. I’m mostly here for fun. Each jam I try to improve one aspect of my games. The last time I kinda wanted to improve my workflow and my custom framework (built on SFML in C++) but I just hadn’t any time for that. This time we’ll see what to improve, maybe the music.

I’ll use C++ and SFML, wich is a great library built on top of OpenGL. You can find more information about it on SFML website.
I’ll also use my own “framework”, just a bunch of tools using SFML in C++. It’s not complete yet , but never will be. Anyone who wants to use it is welcome to do so. Here is the GitHub link. You can checkout some of my games or other tools/libs on my GitHub account.
Good luck to everyone !
Im In(I Hope)
I think Im in again, event though my game last time kinda sucked.
Tools: Java
Eclipse IDE
BFXR
GIMP
Check out the Kudanaman
I’m in
Language: C++ (STD 11)
Engine: None
Library: SFML
Graphics: GIMP
Audio: Bosca Ceoil, Matrix music sequencer, audacity, microphone
First time everything
This weekend I will hopefully finish my first game. I’ve been stuck doing back-end C# web development for too long. I’ve never been so excited to get up at 4AM.
I have no idea what I’m doing (gamedev wise) but seeing all the amazing, creative stuff you guys are doing really motivates me.
Tags: first game, first Game ever, first jam
Scope Management
Looking for tips on Scope Management. I’m leading a group for the Jam.
How do you manage your scope during the Ludum Dare?
Comments
In there
In with a few friends, here to have fun.
In as usual (hopefully)
Yet another copy and paste “I’m in” post. If nothing goes horribly wrong, I’ll participate in LD34 compo as usual. Once again, my awesome wife will take care of the common weekend tasks, so I can focus on creating a game. I hope I can continue the success of my most recent entry and deliver another almost polished game.
I continue what I did last time. Preparing as much of the non-game work as possible. For this reason I continued expending my boilerplate project with on-the-fly code compilation, asset packing and optimization. May I’m going to implement the base classes of any game (state management, renderer setup etc.) before LD starts but if I do so, I’ll post a short release notice, so anyone can use it.
May I’m going to stream the whole process, but I haven’t checked if my current workstation can handle it.
Toolbox
OS: Arch Linux
Code editor: Geany
Map editor: Tiled
Language: CoffeeScript
Libraries: pixi.js, may howler.js
Graphics: Gimp, MTPaint
Sound editing: bxfr, jfxr, LMMS, MilkyTracker, Caustic (any of these hopefully)
Planing: Pen and paper
We’re in!
I’m going to try the jam for the first time ever! Trying with Pico8 for everything.
I’m going on adventure!
Registered, and now writing here, so… first step done, I’d say!
First-timer here, really hoping to actually finish and share a game with you people. Being here is enormous motivational kick, if anything.
Most themes look interesting as hell, too – I’m excited to see all the goodies we can do in just 48h !
Comments
IIIII’m in
Hello!
This will be my first Ludum dare, just for the heck of it. But eeeehm.. We’ll see how that goes.. But I’ll try.
Also, if anyone is in dire need of music or sound I’ll be happy to help, as I am a composer and sound designer 
My twitter: @TedWennerstrm
Comments
I’m in
I’m in! This is my first time in Ludum Dare.
I might be in… Retro Style Again!
I might be in this time if I have enough time. Last time I made a very retro style dungeon crawler like Wolfenstein or Mode7 on the SNES. I enjoyed creating my own software renderer.
My previous game used emscripten which converted my C++ code to javascript. This allowed people to play it from within the web browser. This time, I am thinking I should just make it a native program rather and then port it to the web afterwards. If this is the case, I will need to separate the platform the game completely from the get go.
Does anyone know of a way in emscripten to just get the framebuffer pixels without using SDL? Or do you have to use SDL?
Tools:
- Language: C++
- Text Editor: Sublime Text
- Web Browser: Chrome/Firefox
- Painting Program: Paint.NET & Photoshop
First time daring to enter a ludum dare
Hey guys, this weekend i will be participating this ludum dare.
I will mostly like stream the whole process. You can catch me at Twitch.tv/nostudiodude
Tools:
Unity3D/C#/Visual studio 2015
Photoshop/gimp
Another Dare for Us
We’re back again! I’m Budaniel of AAGH Games and we’re in for another Ludum Dare, our fifth (all consecutive). We haven’t ironed out our choice of tools yet – better hurry, huh? – but as per usual I’ll be doing the graphics and programming while Floata does the music and game design.
We liked our entry for Ludum Dare 33, but I personally think it was missing that trademark subtle humor we usually like to bring to the table. This time I’m hoping we can bring that back, plus since we like to experiment during jams, this – as always – should be fun.
Good luck to everyone!
Tags: ld34
LD34: We are in!!
Hi there, I am Adel Soudan, president and founder of the French indie studio Namesti Games. I have already participated to LD31 with some friends, and this was an amazing experience. I have now a student (who also happens to be my wife…) currently undertaking an internship in my company, and I wanted to make her participate to a Game Jam, so that she would get the opportunity to experience what it is. So here we are, Ilze & Adel, ready for 48 hours of coding, creativeness and coffee.
Game Designer/Tester : Ilze Puisane
Leader programer/Graphist : Adel Soudan
Tools used : Construct2, Bfxr, Audacity, Gimp and InkScape.
Wishing good luck to y’all !
I’m In
I’m IN!! It’s my second time to participate in LD Compo.
Got really FAILED in last time but a good experience.
C’mon give me another interesting theme again!
Main: Programming
Engine: Unity
Language: C#
Graphic: Paint.NET
Audio: LMMS
Map Editor: Tiled
Drink: COFFEE
My First LD – Entering LD 34!!!
Hello, WolvesOfOdin here (though technically I am the only wolf, using it as my studio name). My real name is Scott, and I am going to be entering into my first Ludum Dare! I am very excited, I stumbled upon this on accident while watching TheGypsyKnight on twitch.
Tools I will be using for LD34:
Unity (C#)
Paint.net
SFXR
and stock music.
I will be entering the Jam portion of the contest since this is my first time. Mainly doing this for the experience of making a game in 72 hours. I am SUUUUUUUUUUPER excited for this event. Good luck to everyone, I hope you have a fun weekend 
i’m in , third LD !!
all set for Ludum Dare, my third one!! hope to make something you guys will like, im excited.
as always using:
unity 5
blender
gimp
you guys can check out my previous games!
http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=41817
http://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=41817
First Jam!
Hi everyone!
Going to be going for my first jam this weekend. I’ll be doing it as a team with another programmer from my game development degree. Here’s hoping we manage to create something on time!
Team: 2 programmers
Language: HTML5 / JavaScript
Framework / Engine: None!
Text Editor: Sublime Text 2
Graphics: Photoshop CC
Audio: MilkyTracker / SFXR or BFXR
VS: GitHub
I am IN!
Tools
- Game maker for “code”.
- Paint.net or blender or pyxel edit for graphics.
- Music Maker Jam for music
- bfxr for sounds (probably);
I’m in!
It’ll be the third Ludum Dare I’ll be participating in. Couldn’t join on the last one because I had to go on vacation with the family.
I’ll be using Unity. For graphics it’ll be Paint.Net and Audacity plus LMMS for audio.
It’ll be fun 😀
I’m in
C++, SFML, Thor
(My game will contain more effort than this post)
(hopefully)
announce thingage
Somehow I will manage to take the time to do this over the weekend, despite the “work” workload.
I’m in and… my first released game :D Quirkaglitch!
Okay! After a long time I finished my first game: Quirkaglitch. It’s simple game based on a weird story about childhood memories of the Speccy times. You can read the whole story and download the game (it’s free!) from here: http://xbelanch.itch.io/quirkaglitch

Oh my gosh! glitches, glitches everywhere!
As a team !
In as a team this time, we got 3 devs and 1 illustrator (using traditionnal painting), and we’ll use as usual :
Programming : Haxe + openfl + custom LD Starter (https://bitbucket.org/Lythom/ldtemplate)
Graphics : Paint.NET + plugin “Alpha Mask” + plugin “Curves+” (and other plugins in pack)
Sounds : Anything I can find (still haven’t found a proper workflow for music and sounds) but mostly Audacity.
We plan a dungeon crawler and some procedural generation if the theme allow us to =)
Have fun everyone !
I’m in … and asking another question
My 4th ludum dare. (5th if i count that time i didn’t upload anything). So i’m in again and i’m hoping to do better than last time.
Game engine: Unity 5
Language: C#
Modeling: Blender
Textures: Gimp
So my question do you guys got any recommendations for a program to make sounds/music?
Comments
First game on Greenlight!
Hi! I know everyone is talking about the upcoming compo, but I wanted to make a quick post about our shmup game BattleStorm that we (my brother and I) have just submitted to Steam Greenlight! We’ve been working on it since April, and we’re pretty excited/nervous right now, to say the least!
We’d absolutely love it if you’d go check out the game on Greenlight, and give us a positive vote if you like. 
Steam Greenlight: http://steamcommunity.com/sharedfiles/filedetails/?id=569424823
IndieDB: http://www.indiedb.com/games/battlestorm
We’d massively appreciate your support, and let us know what you think!
Thanks a lot, and everyone have a great LD weekend!
Im in
Gamemaker
Photoshop
Insomnia
candies
iDARE!
Sup fellow ludumdarers.
- Java
- libGDX
- Audacity, sfxr
- pyxel edit
I’m in and I’m bringing gifts!
I’m in! This time I’ll be working in Unreal Engine 4 and I’m bringing a very talented comic book artist with me for the jam.
I’m also bringing a little melody for anyone to use in their games. https://soundcloud.com/andreaswetter/death-and-darkness-loop
Time zone question ! (official Jam time zone)
Hi everybody!
I’m from Brazil (UTC-2:00 – summer time) and I’m a little bit confused with the jam time zone.
- In the main page has a countdown that will finish at 12am, which probably is based on official event time zone (I’m not sure if it has adjusted automatically for my time zone) .
- In the theme vote page (http://theme.ludumdare.com/) is saying 12:00 am (ESADT = UTC -5:00).
So, If the time zone is ESADT, the jam will start at 3:00 am (Brazilian Time). Is it correct ?
I don’t wanna to mess things up, just be prepare!
Thank you!
Comments
I’m IN!
Hello world!
So first time entering Ludumdare.
Engine : Unity 5.3 / Game Maker ( not 100% decided yet)
Photoshop
Audacity
Ambitions which will definitely fail…or not. 😛
If I said I wasn’t in…
…would you still love me?
j/k DEFINITELY in this time!
My stuff:
Engine: C++ with HGE
Sound/music: Milkytracker/Musagi/Audacity/sfxr!
Graphics: Paint.net & Aseprite
Can’t wait for the awesome theme! Good luck all
I’m in finally!!
After many jams I just watched, it’s time for me to face the Ludum Dare!
I’ll use:
- OS: Windows 10;
- Programming Language: GML;
- Engine: GameMaker:Studio;
- Graphics: Photoshop;
- Audio: Ableton Live;
Let’s go!!
i am doing this yes
yes.
in javascript probably mostly from scratch. maybe a library or two idk.
A platform build target question.
Hey LDers,
I have a question relating to what I should target x86 or x86_64.
I am using unity and am planning to release my game on the following platforms:
Web player, WebGL, Windows, Mac and Linux.
My question is whether it really makes a difference whether i build for 32 or 64 bit. From what I understand 32 bit can run on both versions but 64 only works on 64. Am I correct in this assumption for all my listed platforms?
I will only have like a gb of data available for the jam so I am trying to decide what builds will cover the most ground.
Also does anyone have a suggestion for a small program I can use to create audio for my game as that is area where I have very little experience.
Thanks for listening
LordSkaven/Lukas
Comments
I’m in!
Like technically I have some stuff going on this weekend,
but gonna give it my best attempt! ‘v’
- Game Maker
- Photoshop
- Paint tool Sai
- Audacity
- General sorcery
LD34 Wallpaper
Hello, i’m in
Hi, it’s my firs LudumDare. I think it’s will be awesome weekends and we all make awesome games.
Tools:
- Unity 5
- C#
- Paint.Net
LD34, I’m in.. hopefully
So this will officially be the first Ludum Dare that I’ve entered. I was planning on entering the last one, however work took over my weekend :(.. Hopefully it doesn’t do the same this time.
Planning on using:
Java with LibGDX for the programming side, PS/Gimp for graphics, and FL Studio for music and maybe sfx.
Should be fun! I look forward to seeing what everyone creates!
I’m In
This will be my 3rd Ludum Dare! I’m very excited.
Tools:
- GameMaker Studio (Programming)
- Aseprite (Graphics)
- Bfxr.net (Sound)
- Audacity (Sound)
- Bosca Ceoil (Music)
I’ll be streaming live on twitch if you want to come hang out: Twitch Channel.
Best of luck!
I’m In
I Think I’m In
It’s going to be a crazy weekend, and I’ve never deployed a solo project before (usually I’m just the artist+designer), but what better way to learn than by jumping into the deep end??
Succeed or not I’ll also be looking forward to everyone’s entries.
Cheers!
Getting ready to go..
.. while I skipped the last one, I want to make at least something small for ld #34
Progress so far: set up a minimal phaser (current stable 2.4.4. compared to 2.3.0 from last ld) project in webstorm (11.1 – new major version)
Just black screen, one sprite loaded to make sure it’s good to go.

I also checked that my inkscape (still version 0.91) and spriter (still version 4.1) are operational.
What’s with the versions obsession? Don’t know.
Didn’t do any game development for way too long.. I hope I can get into it quickly this weekend.
Also chronolapse still works, so there will be another video after the ld.
My timelapse from ld 32: https://www.youtube.com/watch?v=oWpvEB_k25Y
Good luck and have fun everybody!
We’re In For The Jam
Making this post on behalf of me (Alex) and my friends Jared and Aurel.
We’re in for the Jam, using:
- Unity
- Lightwave
- Blender
- GIMP
I have a Unity-related rules question though. How strict are the rules regarding opting out for reusing art assets? For instance, are the standard assets bundled with Unity fair game? If we use one of the default skyboxes or re-target the default walk animation onto a character we modeled, do we have to opt out of the Graphics category? Thanks!
Tags: ld #34
I’m IN again
Looking forward for this LD, I hope it will be better than last three!
Tools:
- Engine : Unity
- 2D : GraphicGale/Inkscape/GIMP
- 3D : MagicaVoxel
Good Luck to everyone!
I’m in, and game maker will carry me to victory!
Nuff said.
I’m in again but this time is going to be special.
I’m so excited for another Ludumdare and this one is going to be really special for me. First of all I’m going to use a new engine that I have never used before, the godot engine. Second of all is that I’m going to spend the entire saturday developing my game on a laptop. The reason behind the laptop is that I will be sitting on a train the entire saturday and therefore I will need to use a laptop and to top it all off, the train doesn’t have wi-fi. Using a new engine that I have never used before without an Internet connection is going to be quite interesting. But anyway, here is the list of all the tools I will be using:
- Engine: Godot engine
- Graphics: GIMP
- Text-editor for notes and other stuff: Neovim
- Sound effects: Bfxr
- Music: Not really sure
This Ludumdare is going to be really awesome, I can already feel it! Good luck everyone! 😀
Comments

I read about a stackoverflow dump once ( I don’t recall it being very big ). But doing all this offline might be a fun challenge as well 😉
IN
Let’s do it!
Tools of choice:
-Unity
-Paint
-Love
Comments
Beware! First timer!
Hey there!
I’m very excited to join LD for my first time. I will work in Unity and keep things simple otherwise with Gimp and Audacity.
Happy jam!
Back again
We are in again.
Using Unity
Maya LT
Mixcraft
Photoshop
Looking forward to playing everyone’s game.
Tags: ld #34
I’m in!
For the second time!
I will use:
- Unity – the new 5.3 Version as a trusty engine
- C# in MS VS Community 2015 – for coding stuff
- Blender – for 3D stuff
- Audacity, Bfxr, cgMusic and FL Studio – for audio stuff
- Chronolapse – for a timelapse
- OBS Multiplatform – for (maybe) a livestream
- GitHub – for backup and maybe team-members
In!
Long time gm48er, first time LDer, looking forward to seeing how this goes! Tools will be:
- GameMaker: Studio for code
- ASEprite for pixels
- Audacity for sound
- OBS for livestreaming
- tullyhansen for partnering and general camaraderie.
[Obligatory “I’m in” post]
[Talk about the fact that I’m in]
[Talk about how I did in previous years]
[Lists tools being used]
[Mandatory well-wishes]
Now seriously, I’ll be using Java in eclipse, with LWJGL, along with PNGDecoder (From TWL I think?) and I’ll also be using a set of basic Tools I’ve made in Java, just things that load images, sound, music, and fonts. (But I have to make these fonts myself in my own custom format) Finally, I’ll use GIMP for my “art” and probably just a piano for my “music”. All of the above (excluding my piano and GIMP) will be in the eclipse project.
I’m very excited to see what I, and you people, can do. Good luck everyone!
I’m! + Some Tools
I’m in for my 7th LD!
And here some free tools for you!
PSDAnim: it’s a tool to use with Photoshop (or Gimp, Clip Studio Paint, Paint Tool Sai, any tool that export PSD!) to view your animations while you create them! See how to use it with this GIF:
DPLoadScreen: quickly add a load screen between your levels inside Unity!

Tags: tools
I’m in
I missed the last one so this time I’ll try to try 
Unity, as always. Dont know about the rest…
Hopefully in again after a hiatus!
Hello I just want to say I am in again after a break from many because of school and such. Anyway my tools are as follows:
- Unity3D
- Visual Studio Community
- Photoshop
- Garage Band
- Audacity
- Blender (If 3D is needed)
I am super excited, so good luck and have fun!
I’m In
It’s been about 2 years since I’ve given LD a serious go. So time to clear out the cobwebs and give it a shot.
Tech/Tools OS Linux (Ubuntu Gnome) Engine Löve2D (+ TESound) IDE vim w/ a modest dot file Code analysis Luacheck Version control git Repo GitHub Sound b/sfxr Music Sunvox Graphics Gimp, AsepriteSo… I’m in?!
First time here!
Me and my friend are going to participate.
Guess we’re going to use Unity 5.
Hope we make a good game!
I’m in
Really looking forward to this one :). Got a few options of the tools I can use.
Engine: Unity3d Pro
IDE: Visual Studio 2015
Graphics: Photoshop and Illustrator
Music: FL Studio
Sound: Audacity and Audition
3D: Maya LT and Mudbox
Base code: https://github.com/wiltaylor/UnityStandardProjectPackage Contains boiler plate code and build scripts etc.
Tags: ld34
I’m in!
Hey everyone, this is my first time around in LD.
OS: Debian (Linux)
Coding tool: Intellij IDEA (a better Eclipse)
Language: Java 8
Graphics: Gimp
Sound: Home piano, possible sfxr as well
Game plan: Take nap Friday afternoon. Await announcement at 9 on Friday (Easy Coast, woo!), begin sketching immediately. Use power acquired during nap to stay up late and begin coding if a good idea comes along. Eat and sleep intermittently, while simultaneously improving my game and lowering my standards, until they eventually meet in the middle, hopefully before Sunday. Add crappy graphics and music along the way if I have time.
Happy designing!
Tags: game, Ludum Dare
I am in!
Ok, again we will jam at the college. This time we have all the support, labs, place to sleep, food… We hope some more people will join us there. We will form the teams on friday. As always, here are the weapons:
- Construct 2
- PhotoShop / Illustrator
- Krita
- Spriter
- Audacity
Here is one of the banners for the event:
Comments
I am in!
This’ll be my last LD as a teenager *cries on the floor*, and my third LD. I’ll be updating progress on my twitter over the weekend so feel free to follow me in the link next to my name! Good luck everyone!
We’re In
Saucy Games here, reporting for another game jam. This is our second go at it and we’re very excited for LD34.
Gonna do the thing
Very excited. Probably gonna be tweeting about it and stuff. Awww yis.
I’m in
I’m in for my second dare,
Tools,
Haxe (js with my own engine) (editplus 3 as my editor)
paint.net
boscaCeoil
I’m In
Second time around…
Like last time, I’ll be using C++ and SFML for my game.
And I’ll probably just use public domain audio and textures again.
I’m in again!
Hi, I’m Sam and this is my second Ludum Dare compo declaration. I’m going to try to one-up my last entry by focusing more on the gameplay.
I’ll be programming using Haxe with three.js externs like before. The base code is a very-work-in-progress collection of Haxe utilities, algorithms and HaxeFlixel extensions called Lycan. I also hope to build on this sky shader editor I made in the aftermath of the last compo.
This is going to be a good one. I’m already looking forward to playing people’s entries and exchanging feedback. Best of luck to all!
Tags: base code declaration, im in, ld34, ludum dare 34, ludumdare34
I’m In
This is my first Ludum Dare and I’m excited. I am not sure if I am using Python and PyGame, or Godot and GDScript (Godot’s scripting language, It’s a lot like Python).
I plan on using:
- OS: Windows 7
- Programming Language: Python/GDScript
- IDE/Engine: Pycharm/Godot
- Graphics: Paint.net
- Audio: I’ll worry about that if I get there but probably sfxr and SunVox
Joining in!
Lately, I was busy with my job, so in terms of indie dev, I’ve made either nothing, or a bunch of crap.
But that’s about to change this Ludum Dare!
Im in!
Ok, this is my 4th ludum dare im competing in. here are some stats:
completed: I have completed 2 out of the 3 i participated in.
engine: libgdx again(4th time)
graphics: Paint.net
graphics theme: i was going to go for a monocolor pixel type game.
statistically I have not done that bad in past compos, my highest catagory was graphics of my last game which was something like 600th, so not horrible but definitly not too good.
hopefully no physics engine, but you never know!
GOALS:
Get a good timelapse of my time working!
complete the game!
have a nice art theme!
Stretch: have sound effects and music!
Standard “I’m in” post
// Standard stuff goes here
for (int i = 0; i < ∞; i++) System.out.println(“I\’m in!”);
Now seriously, I’m in for my 3rd Ludum Dare! I haven’t done any competitions since last year at this time but instead been working on a solo game. I feel like my skills have improved not only in coding but in game design overall. I’m hoping for my best LD yet!
Language: Java
Libraries: LWJGL 3 (No engine, writing backend the first night)
IDE: Intellij (I like the way it integrates with git)
Graphics: Photoshop
Audio: FakeMusicGenerator
I’m In Again
This is my Second Ludum Dare
I am using:
- OS: Windows 10 Pro
- Engine: Stencyl
- Graphics: Photoshop
- Audio: Fruity Loops
Good Luck Everyone!!!
LD34: I’m in there like swim-wear
Well, I’m in for yet another Ludum Dare My tools this time around will be the same as last time (and many events before):
Language: Haxe
Engine/Framework: HaxePunk
Graphics: GIMP
Sound: sfxr/autotracker
Energy: Coffee
Remember to vote for “Build your weapon” for the theme!
Let’s make this the greatest game jam of our lives!
I’m in
Hey, guys. I’m in, obviously. Here are my tools.
Language: Java
IDE: Eclipse
Library: SFML port to Java
Graphics(lol): Paint.NET
Music(lol): sfrx
Excited and hoping to have fun! Wishing you people well!
I Am In
Been a while since I attempted one of these!
I was going to do something in Rust + Piston, but had some problems getting it all working nicely, and decided to try something else. So, yesterday I spent some time learning the Phaser engine instead. I’ve never used it before, so I’m trying to figure out all the boilerplate/boring stuff ahead of time
My tools this time round:
OS: OSX / Windows 10
Engine: Phaser
Language: TypeScript
IDE: Visual Studio Code
Browser: Chrome
Graphics: Pixelmator (+ others maybe)
Sound: Ableton Live + sweet, sweet, hardware synths
Not sure how to get a timelapse thing going on OSX, I might look into it.
Tags: html5, im in, ld34, phaser, typescript
Going in once more!
This will be my sixth time and I’m looking forwards to it! Planning to make a smaller game this time around, as I feel my ideas have been too large for me to accomplish in the time frame. As for my tools, I’ll be using Unity (Game Engine), Visual Studio (IDE), Beepbox (Music, some SFX), Chiptone (Other SFX), Paint.NET (Art) and Gimp (Art extras)
As always, I may end up using (and fixing up) some old Unity platformer code I wrote a while back – feel free to use it for your stuff if you want.
Good luck!
So obviously I’m in! :-)
Usually this post shows up some time after the theme has been announced, but who am I kidding, right?
Of course I’m going to participate!
So the tools I’m going to use this time are:
https://github.com/AlexMartinelle/PicoEngine
The Pico Engine is a mini-game engine I made during the Ludum Dare 33, to avoid having to redo all the boiler plate code every time I decide I want to make a C++ based LD project 
It’s free and opensource so anyone can use it.
Code:Visual Studio 2015 Community Edition
Gfx: Gimp, Wings 3D, Blender
Sound (If I find the time to add sound-support to Pico-Engine): Audacity, Bfxr and LMMS.
Good luck everyone!
Some New Wallpaper for LD34
I’m in!
I’m in for the compo. I will be using GameMaker Studio supported by photoshop for graphics, sfxr for sounds, and if anyone has good suggestions for a free audio tracker, I’d appreciate it. My old version of Reason doesn’t work for me anymore.
Do the Ludum Dare
So haven’t said I’m in, but I’m in!
Once again my tools will be:
– Gamer Maker Studio
– Photoshop
– Fl Studio
– Other programs that may be required will be used. (Like audacity, bfxr, and such)
3rd Time in, hoping for a good one. Since the last Ludum Dare I was able to release a game on Google Play! So glad I have been doing these Ludum Dare’s, and glad they are there, as the help me develop my ability and understanding. Not to mention the motivation and drive that says, “Hey, you can actually finish a game. Well done.”

[My Release since last Ludum Dare]
Ludum Dare 32 highest rating was Mood. Coming #158 with a rating of 3.52.
Ludum Dare 33 highest rating was Theme. Coming #5 with a rating of 4.41. (Quite stoked with that!)

Previous Ludum Dare Entries (32, 33)
Ludum Dare 34 …. Well, hopefully try and Overall in the top 100, that would be cool.
Hope everybody does an awesome job! I shall try harder this time round to vote and play more of your awesome games. 
I’m in!
I’m definitely in, not sure about going for the jam or the compo though.
My tools:
Engine: Unity/C#
Graphics: Photoshop/Illustrator
Audio: Music Jam Maker
Food: I’ll go full vegan if I can
Sleep: A teaspoon





