LD34 December 11–14, 2015

mission accomplished (more or less)

wooO that ended up being more work than i was expecting… good thing we eschewed the deadline from the start.  now let us explore space together, i have not even had time to play past the early game yet :v

 

play warpseed worlds!     bathy.net/wsw

made by a team of 3 over 7 days – html5 / pixel art

a fusion of starseed pilgrim & civilization

Tags: #MiniLD63, space

in

despite hosting a holiday party, I am in.

I’m in!

It will be my first try. Hope i make all the way from beginning and do my best.

Geronimo!

Hey guys! first time doing these jams!

I’m going to join LD34 as my first ludum dare! I’ll see you guys there!

I’ll be using Unity, Pyxel Edit and Photoshop.

Have fun!

I’m in

Never finished a game jam in time, maybe this time

Brisbane trio, first time jammers entering this year.

This year I’m teaming up with the hilariously dry duo from GeekWuv to enter the Jam for the first time.

I’ll be at the keyboard with one half of Geekwuv, hammering the keys noisily for maximum effect in Unity and scribbling in Photoshop , while the other half of will be coining  prose that good whisky can inspire.

We’ll be using Unity3D, C#, Audacity, BFXR and Photoshop.

Luckily the stars aligned and, by the power of Greyskull, we are all working in the same house for Jam!

I’m super pumped to be in the jam with these guys. Look forward to seeing all the entries!

illness and that just before LD34

So I “kinda” claimt I wanted to use my own engine this time around. Unfortunatly I got ill this weekend. So now it’s going to be hard to finish the engine.  I also had problems with the opengl rendering wich I couldn’t get working so my definitive choice will go out to the unity game engine.

if anyone wants to help working on my game engine , then let me know and maybe i will put it on github or something…

Anyways have a wonderfull Ludumdare.

Most certainly IN!

Hi,

I am IN for LudumDare #34!

I’ll be using a language I just discovered, and experimented with, this week-end : Elm

I hope this time I can come up with an idea quick and stay with it!

If I dare to do graphics it would be GIMP but since I’m really bad at it I’ll try a game without graphics or with really minimal ones.

Can’t wait to see which themes made it to the votes rounds!

In for LD 34!

This will be my 6th annual ludum dare, and I am most definitely in! Will be using unity for a game engine, and probably photoshop and audacity for the sights and sounds. Probably gonna be on the solo end this year!

I’m in

for the last Ludum Dare of 2015.

Platform: Web
Language: Dart
Libs: dartemis and other stuff on pub if needed.
Base Code: some utilities to reduce the amount of boilerplate code I need to write
Graphics: Krita
Sound: Audacity and maybe bfxr

Maybe I’ll create something full-screen for a change.

Sigh… I’m in for LD34

Unfortunately, I won’t have much time, since I’ll be traveling. Let’s see how much I can hack together on the train!

Toolchain is probably going to be Python with my hand-built game engine Zengin.

LD #34 – So in!

I will be entering the compo – and hope to have an awesome time. I have been learning as much as I can since last time, fine tuning my comp entry.  My game last time finished and it was a fun ride and I learned sooo much.

I have cleared the weekend of social obligations, and the kids in the house will be away all weekend! I tested my development computer – we are go for launch!

I will use Inkscape/Photoshop/Illustrator for art (been practicing the last few months with this and some amazing tuts online).

Unity 5 as my engine

Just not sure on sound (barely got any in last game) Bxfr & Audacity probably.

Oh, and most important – Red Bull, Red Bull and some Toro Rojo just in case – for energy! 😀

Bring on the theme!

UncleChris

Tags: ld #34

I’m In

This will be my 4th LD. and this time Ieven took a day off work so I can join in with the Jam.
I’m hoping the extra day and a LD Library I’ve been  working on will help me to finish a game with slightly more polish than my last attempts.

Platform: Android
Language: Java
Libs: AndEngine / LDLibrary
Base Code: AndEngine sorts me out with a game loop, opengl and a scenegraph. My LDLibrary provides me with a game screen manager and XNA-like game flow
Graphics: Paint.NET
Sound: no idea

First Timer – Eek (LD34)

Well, I’m in. I don’t know how much time I’ll actually be able to dedicate to the jam, but I’ve got a laptop and source control, so I can easily work from multiple locations if needed.

I’m nervous, excited, and eager. Is it Friday yet?!

My toolchain is going to be Unity, GIMP for ghetto devart, and Bfxr for SFX. If I need music, I’ll grab something from Incompetech.

Count me in, too!

I’m going to participate in LD for the first time, using
Phaser.js
Photoshop
Tiled (maybe)
Let’s do this!

Excited

I’m excited to join my first game jam.

[Help!] Join Questions

How do I sign up? This is my first game jam and I am very hyped for it!

Comments

07. Dec 2015 · 19:32 UTC
You are already signed up. Now you just need to wait for the theme to be announced and upload the game by the deadline.

I’m in.

First time entering. I’ll be using:

Engine: Unity

Art: Krita and Gimp

Audio: BFXR and Audacity

 

Tags: im in

I’m in !

I’ll be participating in LD34 (compo 48h). It’s my first time ever participating in a game jam. I’m nowhere near an experienced game developer. I’ll be live-streaming the entire thing at www.twitch.tv/tr1pl3w

Language/engine -> Java+libgdx

Graphics -> pyxel edit and photoshop

Sound -> bfxr

I’m In

I have been learning game dev for three years this should be a fun way to continue learning.

We’re coming back!

If you saw our last entry, you’re probably familiar with our game “Death Maze”. I (Pag, aka the head of programming for MXG) personally felt that it was an undone project, and we’re aiming for a 3D game this time (depending on the theme, of course). We really enjoyed the feedback you gave us last time, and we’re looking forward for your support this round!

To all you other developers out there, I wish you all the best of luck! May the best team win! 😀

 

~Pag

I’m in.

Tools:

Pico 8

…

That’s about it. It’ll be my first time using it for a full project, so I’ll still be working most of it out, but I’ll be doing all my sprite/map/code/potentially awful sound/music editing within the console.

Hopefully I can design something fun and short in the allotted time. I don’t tend to be very good with deadlines, so we’ll see how this turns out…

I’m in

My name is Dylan Woodbury, and I’m a UCSC Game Design student. Will be using Aptana to make an HTML5 game for the theme. This will be my second Ludum Dare jam. Excited!

I’m in

This will be my second Ludum Dare compo!

I will use the Unreal engine for the first time.

I reckon I’ll get a few hours practice beforehand, and if nothing else, I hope I am able to produce something playable at least.

As I always say, nobody remembers a coward! :)

I’m In!

Second Ludum Dare. This should be fun!

Tools:

Unity

PyxelEdit (free version) [art]

Bfxr (sounds)

 

I’m in

Woo my first Ludum Dare!

Tools:

Graphics: Aseprite free from github.

Audio: Bfxr

Programming: C++ and SDL 2.

Going to do the compo! Get ready for some programmer art!

Tags: 2D, C++, game, im in, jam, Ludum Dare

I’m in!

Really excited for this one, I’ll be using

-Unity
-FL Studio and BFXR for the music and sfx
-Fireworks for graphics

I’m in!

This will be my first Ludum Dare. I’m not ready to put my Java or C++ skills to the test yet (maybe next LD), so this is what I will be using for LD #34:

GameMaker: Studio

GIMP 2.8

Musagi

Audacity

If things go well, I will record the whole thing to share on Youtube. I cannot possibly stream the event with data caps… sorry!

Ludum Deals for Ludum Dare 34

Deals! See the comments below for this LD’s list of offers, bargains and other things.

If you’d like to submit your own deal, post details and a link in the comments below, or send Mike an e-mail.

I’m In!

First time participation.

Going with unity (C#), gimp, blender.

I’m %100 in! (%0 out)

I’m VERY stoked for this Ludum Dare.

I’ll most likely be using Gamemaker Studio as per usual. But who cares about that mumbo jumbo….

IT’S JAMTIME

I’ll probably be doing the compo but if you’re interested, and you think the shoe fits, I’m low-key still interested in teaming up.

Stay healthy and enjoy yourselves! <3

Comments

Catwheel
08. Dec 2015 · 01:36 UTC
Hey, I’ve got a team I’m putting together. I’m hoping to use gamemaker too. :3

We did a game jam last year and got a pretty good game going. We currently have 3 members, me(designer and programmer), ginger (our artist), and chris (audio)

My first LD!

Hi! My name is Ittai Manero and this is the first time ever I do something in the LD website. I’ve been watching and playing the awesome games you’ve been creating for a while now, and I think it is time to participate. I’m not a programmer, I just love videogames and it turns out I can manage pretty well with creating graphics (I’m a comic artist for a living) and I can do simple, small games with Clickteam Fusion. This is gonna be my first LD and I’m really excited about it!

So I’ve just submitted an small game or something like that for the warm-up thing, please be kind and check it out! ^_^
http://ludumdare.com/compo/ludum-dare-34-warmup/?action=preview&uid=59011

59011-shot3-1449529994.png-eq-900-500.jpg

 

The BEST Theme in my Opinion (I’m IN!)

So… I went to PoV’s twitter page today, and, checking out the BETA test for Theme Voting, I saw it, The Theme.

Theme

You may be able to tell which it is, considering it’s green, but really. ONE MASSIVE ENEMY.
The ideas.

But anywhoozle, I’m In! I’m gonna try and knock into my head this 4th round: “Keep it simple stupid!”, me being the stupid. Y’know, 4th time’s the charm!
I have a feeling in April I’ll be saying “5th time’s the charm!”. Just my guess.

-Programming: Unity5!
-Art: Paint.NET
-Sound: BFXR or my trusty mic.
-Music: Umm… I dunno.

Good luck guys!
-SkullPixel

I’m in for my 2nd LD

I’m in for my 2nd Ludum Dare. Can’t wait!

For LD33, I did music for a game called Fire Fight. http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=55627

For this LD, I’m pumped to be working with Leafthief. I had a blast working with him on the last GBJAM, and I’m looking forward to working with him again.

I love holing up in my apartment all weekend, cranking out tunes as fast as I can.

Good luck to everyone!

Tags: #audio #sfx, music

What time in Kyoto when LD starts !?

Hey guys,

I’m hosting a game jam in Kyoto, Japan. But I’m really lost about jetlag. What day and time exactly is it going to be there when LD starts (when theme is announced ?)

Save me !

Thanks :)

Comments

Aik
08. Dec 2015 · 03:48 UTC
You’re GMT+9 – normally it would start at either 10 or 11am on the Saturday depending on whether or not the country of the admins is having daylight savings or not. You can work it out looking at the countdown at the top of the page.

I’m in?

It might be a bit late. I’ve got to learn SFML n’ stuff before the jam starts. Let’s just say I’m in anyway!

It’s all about the fun, right?

I’m in (first timer)

Hi everyone I will be participating in the next Ludum Dare (compo). The development process will be streamed on Twitch: http://www.twitch.tv/LaresYamoir

Have never used WordPress before so I still need to figure out how this all works. Thanks for reading and let’s have fun at LD!

I’m in!

Just here to say, “I’m in!”.

This will be my 6th Ludum Dare and I am excited for it.

I will be using:

  • Unity
  • Visual Studio
  • Gimp/Photoshop
  • LMMS/Audacity
  • BFXR/SFXR
  • cgMusic (or something similar if I feel the need)

I’m running on a fresh install of windows so hopefully I’m not missing any programs. Oh also I’ll be swapping out this mechanical keyboard with something less fatigue inducing.

This year I hope to improve two things: Better UX in my games that make them intuitive, and better looking art more geared towards my strengths.

What are you hoping to improve this year?

Good luck and have fun!

IN

UE4Editor 2015-12-07 23-51-29-54

Reporting in to attempt my 8th Ludum Dare.

I’m going to try something different this time around and use Unreal. In the past I’ve always used my own open source game engine, The Frank Engine, but I’ve been learning Unreal for about a month and I think this will be a good exercise. I’m also going to try making it all in Blueprint, so no code either. This time I also want to make music, probably with Figure on iPhone.

Previous Entries

  • The Monster I Am (LD33) – A rampage demake with physics based destruction.
  • Scan Lines (LD31) – A platformer where the world is being rebuilt one scan line at a time.
  • (R, G, B) (LD26) – A minimalist adventure game with cool lighting effects.
  • Dark World (LD25) – A platforming game from the enemy’s point of view.
  • Spacescape (LD21) – Escape a self destructing space station, with hand drawn art and vocal sounds.
  • Light The Way (LD20) – Guide the creatures to safety with your light, with minimalist art.
  • Protractor (LD18) – A katamari shoot-em-up, with a ship construction system and abstract visuals.

My Tools

 

Tags: in

Looking for one more

Looking for more more Dev to join our team for this next LD.
We’ve got:
Me – Leader and programmer/designer
Ginger – amazing artist
Chris – audio mix master
Casey – 3d artist and programmer

We need one more player to start our team. We are looking for either an artist (preferable 2D) or a programmer (we’re using either Unity w/C# or GameMaker)
Here’s an example for a game made last jam by Ginger, Chris, and I : http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=57692
If you’re interested, please leave a note below. :3

I’m in for LD34

Yep I’m in  for LD34 and this time i am finishing it..

Tools

Game : 2D Game

Engine : libgdx

IDE : Intellij Idea

Editor : Tiled (if needed based on the theme)

Concept & UI : Inkscape

Game Art : Krita , paint.net

Audio : LMMS, BFXR, SFXR, Audacity

Last time LD33, missed due to unexpected work in office.

LD32 : http://ludumdare.com/compo/ludum-dare-32/?action=preview&uid=51981

If any 2d artist interested ping me, we can team up..

Dev updates blog : http://paruthidotexe.blogspot.in

Tags: ld34, paruthidotexe

I’m in for round two!

I’m in! My goal back in August was to participate in 4 game jams throughout the year: LD 33, LD 34, LD 35, and global game jam. LD 33 was fun and I learned a lot, but now it is time for my second jam of the year: LD 34!

Tools I’ll be using:

1. GameMaker Studio for code and engine stuff.

2. Reason, Audacity, Finale, and BFXR for audio stuff.

3. GIMP for art stuff.

4. Paper for design stuff.

Last time I was couch surfing and made the game from coffee shops, the university campus near where I live, and a coffee table at a friend’s house. This time I have my desk setup and everything, but I do have to work during one day of the event. For LD 33, I submitted my game to the Jam, but this time I’m going for the Compo.

Hope everyone has fun!

my 3rd Ludum

This will be my 3rd Ludum Dare

wish me luck d(=3=)b

me : Programmer

Engine : Unity2D

art : photoshop

are you artist ? wanna collab? cmon contact me :3

Iniam again

As always with limited time,

it is difficult to shine,

maybe i will be granted by the muse

a decent game idea to use

and enough time and wit

to implement it

As always:

Crap!

Crap crap crap! I have a test the day after LD. I think I can study for it in one day, but that means… only saturday for LD :(

Comments

Milo
08. Dec 2015 · 14:37 UTC
Just use the themes of your class in your game – kill two bird with one stone!

In!

Hey guys. I tried Ludum Dare last time but couldn’t think of anything good for the theme, so hopefully I’ll be able to actually make something this time 😛

I’m using HaxeFlixel, FlashDevelop, Photoshop, SFXR and LMMS.

Good luck and have fun everyone! :)

I’m in.

I’m in for the fourth time !

2D or 3D ? Compo or jam ? Card game, silly action game, abstract exploration game or tough as nails bullet hell ? I don’t know yet…

Tools of the trade : JavaScript / FL Studio / Audacity / Gimp / Blender / Git(hub) / Pen and paper

Recent jam works : Öde (procjam 2015), Stochastèmes (procjam 2015), Subterranean (LD33) and Imithe (JSSTG 2015)

Good luck everyone !

In for my 4th Ludum Dare

Hey, just posting this to say “I’m in!” for the comp. This is my 4th Ludum Dare, but my last one was #29, way back in April 2014. I’ve used various flavors of Java for my games in the past (applets, libgdx) but I might change it up this year with an Android game, a browser game in JavaScript/HTML5 or something else (!).

Tools:

  • Language: Java (libgdx/Android) / JavaScript (probably with some library, maybe I’ll learn Processing.js) / Something else (C++, python, something new?)
  • IDE: Eclipse/Android Studio/Sublime Text 2
  • Art: Paint.NET, GIMP
  • SFX: Bfxr etc, Audacity
  • Music: I’ve been playing around with pixitracker, which I really like. Also LLMS
  • 3D models (if I have to…): Blender

We’re in for the Jam!

Usually I do the LD by myself, but this time I’m gonna introduce a friend to it, and why not do so by doing the LD together?! :)

That’s why @andredotj and I will be entering the Jam as a team! We’re both programmers at the core, so we’ll see how this goes. Looking forward to the event! I am currently in Japan and my friend in Sweden, so the time gap will be a challenge for sure!

I have at least a little pixel art experience (even tho i am still very bad at it) so I will focus on doing graphics foremost and be a programming backup, while he will focus solely on the code. Don’t know what we’re gonna do about music and sounds, as Jam is more relaxed in its rules, but I think we’ll try to create as much as possible by ourselves and use external material only as needed.

Our tools:

Engine: Unity3d (with 2D)
Coding language: C#
Code editor (for me): Visual Studio
Graphics editor: PhotoshopVersion control/Project sync: Git
Sound/music: [unknown]

My library that I use for every Unity project: https://bitbucket.org/taviandir/unityextensions/src

Let’s enjoy the ‘Dare! 😀

 

I’m in

Hey everyone.

This is my first Ludum Dare, as well as my first game dev jam ever. I’ve made a few tiny games over the last three years, but I’ve never completed anything substantial. I’m hoping that the time constraint will provide the motivation to get something out the door.

Tools:

  • Development: Unity 5
  • Scripting: MonoDevelop (tried to get VS Code working but its not quite up to par as of yet)
  • 3D Stuff (if I end up doing 3D): Blender
  • Art: Gimp and/or Pixen
  • Sound: Audacity and Bfxr

Good luck and have fun!

New team joining for LD34!

Hello!

A bunch of collegues from our company got together and decided we want to make games! So the Kenze Game Team is ready and eager for LD34!

Check out our modest (and very quickly built) website here.

 

See you this weekend!

I’m in ! my 2nd LDJAM !

Hi everyone,

I’m in for the 2nd participation. A little bit of stress but also many forward forward to start this 34th edition !

I think I will again develop in Java and use :

– Netbeans, SublimeText2 for Java code
– Photoshop CS5 for graphism
– Audacity and Bfxr and LMMS for sounds and musics
– Some sheets and pencils for drawings, sketches and thoughts
– Lot’s coffee, pizzas ( My personnal fuel :) )
– Electronic music for concentration

Goal : Finish another game in 48 hours and have better rating than be first participation.

Changes for new edition !!! I have my personnal website in french ( Because i’m French ) here

I wish good luck everyone !!! And welcomes all French participants at the same time.

Code snippets for everyone to use

Hey everyone,

For my own use I’d been coding up some base code for items and levels. So as of yesterday I’ve put them up over at itch.io and it’s called Basecode Bits.

It’s free to use for anything and will be updated with different little snippets predominantly for game dev and game jams.

This is what’s currently included in the small pack:

  • Level Object.
  • Item Object.
  • Basic Level Generation Code.

If you have any ideas or suggestions then post a comment over on the itch.io page.

Tags: basecode, code, Game Dev, Snippets

I’ll be glad to participate in this little ‘happening’

So, I’m in. I have nothing but a free weekend ahead of me, admittedly after a Friday night of Christmas drinks with friends, but I have nothing else. I have just completed my final topic of Uni with Distinction and am looking to celebrate and put my brain to good use. What better way to do that than make a game in 48 hours?

Tools:

  • Game Maker: Studio
  • Paint.net
  • Sublime Text 3

Extras:

  • Spotify – I’ll be throwing together a playlist largely consisting of stoner rock (Kyuss, Colour Haze, Om, Sleep, that sort of thing) as well as a smattering of other favourites

Keen to get this started, let’s see some great entries, people. Good luck!

LD34, me voici !

LD33 was damn fun, expect me ! 😉

I am very excited about LD34 and the outcome of the theme. But most of all, I can’t wait to play all the fun games all of you will make. Have a good Ludum Dare everyone !

I am in!

I am in for my 3rd LD and the second solo one.

I think I will aim again for something 2D since 3D takes more time and I usualy want to spend more time on game mechanics.

My Entry for LD#33 Drama in Space (*link*) went well but I think i can do better now (and yes, I am still working on Drama in Space, its quite a diffrent game now :) )

 

I will use Java with libGDX, Eclipse, Gimp, Bfrx, Audacity and maybe some more.

 

I most likely will stream my progress on twitch.

Never thought I’ll blog for a game jam…

especially before it even started. Well here we are.

I’m assembling some of my friends and former teammates for another game jam, first time Ludum Dare (always missed the term).

We’ll apparently go jam and we’d like to make something nice.

Some tools we’ll (probably) use:

  • Code: SFML/C++
  • Documentation: markdown, doxygen
  • Graphics: Aseprite, ?
  • Music: Audacity, autotracker?, ?
  • Sounds: sfxr?, ?
  • Versioning: git, something else for binary blobs?
  • Communication: IRC, face to face, flipchart, issue tracker
  • Promotion: twitter, website?, ?
  • Playtesting: LD gathering @ Prague, friends?
  • Continuous Integration: Jenkins? (if we can get it going)
  • Distribution: deb packages, rpm packages?, NSIS?, dmg packages? (we’ll see what we can do, zip files are always good backup solution)
  • Placeholder Art: OGA
  • Energy: tea, coffee, energy drinks, coke, food, sleep :)
  • Time Management: ?

Even though it’s not a rule for jam, we’d like to release everything we create this LD under free licences. Code will most probably go MIT or BSD and multimedia CC-BY.

Right now, we are:

  • 1 Game Designer/Team Lead/Lead Programmer
  • 1 Music Composer
  • 1 2D/Pixel Artist (probably Saturday only)

I have a few more folks on maybe, including 1 extra programmer and 1 extra artist. Unfortunately we’ll be probably missing some more people we always relied on in past jams including an UX specialist and English copywriter/corrector, who can’t do this weekend.

We’d like to finish and we’d like to produce something nice. Not necessarily price winning, but enjoyable. If you’d like to build something this LD, but don’t think compo is for you, you might join us locally or remotely, even just for brainstorming, playtesting or to look under our hands and comment (that can be pretty helpful too!). If you can fill in some missing links in our team, even better. Drop me a note on here or on IRC.

Looking forward for this jam! This time we are more ready than ever. See you all down in the arena and good luck to all your projects!

Eremiell

I’m in.

Been a while since I did an LD, but I’m back in for this one, having a free weekend.

I’m wanting to use libGDX, but suspect I’ll probably fall back on Unity3D, though I’m nervous about Unity’s WebGL support. However, I haven’t coded Java in a long time and have probably forgotten all the caveats and pitfalls of good practice.

So, let’s theorise:

Programming: Eclipse / LibGDX
Art: Pixelmator (possibly ASEprite too)
Music / Sound: Cubase 7.5

Though most likely will run screaming and flapping my arms around to Unity at the 13th hour…

Comments

08. Dec 2015 · 17:48 UTC
Cool me too.. i am well versed in unity3d… but dont like the closed source part cant able to make some advanced level of gameplay… i am hoping to achive that in libgdx..

I am new to libgdx, when ever i am getting time i am learning libgdx..

Now trying to learn and make a game for LD34..

all the best

I’m in for a demi-weekend!

 

Forward! 

This weekend I’ll have about 1.2 days of time to spend on le Ludum Dare! (woe me, never a full weekend anymore…)

I will try to compensate a bit by doing some one-day exercise games this week.

Tools:

  • Engine: Unity3D
  • Pixels: Photoshop
  • Vectors & art: Inkscape
  • Sound  & editing: Audacity
  • Music: always my weak point… will try Bosca Ceoil again I think (but looking for better off-the-cuff music makers/generators)

 

I’m in!

Obligatory I’m in Post.

Tools are Java, Slick2d and copious amounts of coffee.

-Tom

In.

I’m in. Hoping to do better than last time, so decided to post about it early in a gesture of dedication.

Language: Haxe – yay.
Engine: Luxe – working out how to use it now. So far that hasn’t been very clear, but slowly making some progress.
Graphics: GIMP, Inkscape – normally I’d do bad pixel art with GIMP, but maybe bad vector art would be faster?
Music: Whatever random music generator I can find half an hour before the deadline. Should really put more effort into music, but it’s not likely to happen.

 

Psyched!

Are you ready people!? 😀

Comments

rjhelms
08. Dec 2015 · 16:45 UTC
Ready as I’ll ever be!

In for LD34!

I am really happy it is finally time for a new Ludum Dare. Always look forward to make time in these weekends!

I am really charged for this weekend. Want to develop something and I feel inspired. Let’s see what comes of it.

  • Language: JS with HTML5. I am going to use the usual Magic Library I’ve been putting together across the last few LDs.
  • IDE: Emacs
  • Art: Paint.NET, mypaint, Inkscape, my hands if I want to do some quick drawings offline
  • Sound/Music: Audacity, and a mic. Maybe my old synth if I am feeling fancy

A few reminders to myself before making a mess of it as usual:

  • Pick one idea and stick to it until the end.
  • Make a game that can be done in hours, not days. The smaller the scope, the better.
  • Focus on the core mechanics first, anything else later.

As a closing note, check out my game page over at itch.io. Let em know what you think, I would really appreciate it.

And that’s it. See you this weekend.

We’re in!!

We’re in!

My first time participating in a Ludum Dare. Not the first time for the other guys in my team though.

Here the participants:

  • Sosolol261 (Programmer)
  • Mahham (Programmer)
  • Muddmaker (Programmer)
  • Odyssay (Programmer)
  • Fantos (Programmer)
  • Noobstep (Music/SFX)

Language: Lua
Engine/Framework: Love2D
Various Other Softwares

I hope this LD will be a good one!! May the better one win 😀

Comments

08. Dec 2015 · 17:32 UTC
Wow, 5 programmers. I’d say that’s quite impressive! Do you guys have some kind of workflow in mind, maybe a set of tools you’ll be using to ease the collaboration? I’d be interested in how you guys are going to handle cooperation under the pressure of ludum dare.
Flattened Tesseract
08. Dec 2015 · 18:19 UTC
We decided that each will pick a different feature and work on it and have ste some standards on how modules should work

I’m in

Not sure if this is in the right place, here for my first LD weekend. will decide what tools etc I’ll use during the 48 hours.

I’m In Ludum Dare 34!

It appears that I’ll be participating in my third Ludum Dare this weekend, first time in the 48 compo! I will be busy most of Friday night but I think I’ll still try to enter in the competition this time around. Since my time frame is much smaller, the game should be a bit more basic than my previous entries. After working on Bionic since October, I am immensely excited to make a fresh game!

I will be using various tools:

Engine: Unity

Language: C#

Graphics: Blender, Gimp, Photoshop

Audio: LMMS, Audacity, SFXR

ld34

Something I will do is create a time lapse of the development, like I did in LD33. I hope you stay up to date @PowerSparkGames during development, thanks for reading!

Tags: compo, gamedev, imin, ld48, Ludumdare, unity3d

We’re in!

Young Horses is in as a full team for the first time! Will be nice to try something new.

<3

Misfortune

As I was about to participate in this LD, I realised I’m going away on this exact weekend. On top of that, I’m currently ill, which could ruin all my plans.

I hope I’ll be able to participare anyway, even if I have only a little spare time. I’m afraid my “I’m in” and “I’m done” posts will be one.

Ludum Dare #34, time #6! I’m in!

Hello everyone,

I’m in for my 6th time!  I’ve got a couple new fancy tools I’d like to try out this time around, so we’ll see how it goes.  For the most part, my toolset hasn’t changed, but here’s a rundown:

  • Html 5 Canvas / Javascript, using the Phaser framework.  I’ve also made a custom plugin for it since the last dare, PhaserIlluminated.  It’s a 2D lighting engine for Phaser as it lacks the support for it.  Hopefully I can put it to good use!
  • As always, Gimp for art.  Tried and true.
  • Spriter may be used if I decide to do something that’s not pixel art.  I like how it makes fluid animation easy, but the trade off is it’s not all that useful for pixel art styles where sprites change greatly between frames.
  • I’ve really been enjoying learning about music creation and making a few of my own songs.  So to continue growing in this area, I will be making another custom soundtrack this time around, using Bosca Ceoil, a simple music creation app created by Terry Cavanagh.
  • BFXR for random game sound generation.  Bleep bloop, bleep bloop!
  • Sublime Text 3 for code editing.  The text editor is mightier than the IDE.
  • GitHub for source control management, using a Ludum Dare template I created for use with Phaser.  To be in line with the rules, I’ve hosted it here.  Feel free to use it, if you wish!  It contains a rudimentary state management system and a preloader.  Just change the images around to whatever suits you.  I’ve also added support for logging Google events!  I hope to get some useful information about how people are playing my game in the weeks following the dare.
  • My own website to host the finished product.  Now completely redesigned!
  • Chronolapse for time lapse capture. Nothing more satisfying than analyzing how the weekend went by watching a condensed video of it all happening over again.

Thanks for reading!  Good luck to everyone and I hope everyone has a great time during the dare!

~Cudabear

I’m in !

First ludum dare, graphics and web design

I’ll use photoshop and/or illustrator for 2D games.

I’m in !

My first Ludum ! I wanted to try it, because it looks like a good opportunity to try new things. But most of all, it’s also a good way to do simple things but with real gamefeel.

I’ll be a programmer during this Ludum, so I’m a little bit afraid of not success to finish the game and disappoint my teammates (usually, I am game designer, not programmer). But time will tell !

I’m In

Third time playing, Can’t wait!

I’m in! Time to rebound from the last two failed LDs…

So I failed to submit in the previous two LDs this year, one time as a team and the other solo. I’m not going to let that get me down, however. I’m going to narrow my process and scope and really work on coming up with one solid mechanic and getting it implemented ASAP. If it takes me more than 2 or 3 hours to code the mechanic then it’s no good!

As for my toolset, it really depends on what the theme ends up being. I’m really itching for a broad enough theme that can allow me to get away with a real simple 3D game, but alas, I’ll likely be settling for a 2D game.

Engine: Unity3D or Construct 2
Code: VisualStudio 2013 or Sublime Text 3
Graphics: Photoshop CC
Audio: FL Studio 12 and BFXR
Support: Trello, TweetDeck, Google Docs/Spreadsheets, Spotify, SourceTree (for Git)

I’m really making it my goal to “keep it simple, stupid”. I don’t even care if I personally don’t like the game, I need to execute to get this puppy done! If you want to follow the journey, I’ll be microblogging over at http://thoughtreactor.tumblr.com and streaming at http://twitch.tv/thoughtreactorlive.

Good luck everyone! Keep it simple. And most importantly – have fun!

Comments

d_0o_d
08. Dec 2015 · 18:02 UTC
For my first ludum dare, I wanted to implementiert this cool feature ( I think it was a Portal gun ) which took me forever to implement. When I realized that, I was struggling whether or not to finish the gun, because I put a lot of effort into it, but it was just killing my time. I scrapped it and it was a good idea.

Really learned from that experience :)
08. Dec 2015 · 18:17 UTC
Yes, it’s always great to have ideas going into it (trust me, I have tons right now), but it’s even greater to be able to recognize the weight of those ideas before diving in. This is the ultimate challenge of Ludum Dare! It’s what keeps me coming back every four months.

I’m so in.

Yeah I am.

This will be my second LD, my first one was LD32 and I made TETRATOR which got 69th on overall compo.

I will be using paint and possibly GIMP or maybe just code for the graphics, FL Studio for the music, SFXR for the SFX and I’ll be coding the thing probably in C, maybe C++, with SDL2.

Also, my Twitter will serve as changelog during the whole process, with screenshots and GIFs so come say hi for more LD love!

Excited & In

I’ll be joining this upcoming jam with the help of a few friends (a musician and hopefully also an artist), and we’ll be making some sort of an HTML+JS canvas game. Needless to say, we are all really excited :D! Happy jamming (and compoing) everyone!

I’m in again :)

Ahoy,

Had a ton of fun in the last two ludums I was in, and plan on using what I learned to try to improve my efficiency and build something for Compo that is actually a full experience. My previous titles Umbrellespionage and  Imperial Accountant were both pretty alright, but had similar issues. I spent a decent amount of time producing the graphics and had no solid conclusion. In addition both were stealth games which means I am likely to try to avoid that for this Ludum Dare.

What I did well in previous Ludums:

  • Involving the Theme
  • Keeping the game at a particular level of polish
  • Provided reasonable sound and music

What I’ll be trying to improve in this Ludum:

  • Making the theme integral, as opposed to simply related
  • Make a catchier name
  • Avoid long startup  (as reviewers are likely to spend less then 2 minutes on the game on average unless they are very hooked)
  • Create a gameplay experience that can be satisfying in both short form and long form gameplay.

Thanks for reading and I’ll probably be streaming this for anyone who is interested.

 

The (I’m) inn

Hey guys! One of Tech Valley Game Space organizers here. Naturally, I’m in for the fifth Ludum Dare and the fourth time organizing this event at our physical location. If you happen to live nearby, check us out!

#meetup_oembed .mu_clearfix:after { visibility: hidden; display: block; font-size: 0; content: " "; clear: both; height: 0; }* html #meetup_oembed .mu_clearfix, *:first-child+html #meetup_oembed .mu_clearfix { zoom: 1; }#meetup_oembed { background:#eee;border:1px solid #ccc;padding:10px;-moz-border-radius:3px;-webkit-border-radius:3px;border-radius:3px;margin:0; font-family: 'Helvetica Neue', Helvetica, Arial, sans-serif; font-size: 12px; }#meetup_oembed h3 { font-weight:normal; margin:0 0 10px; padding:0; line-height:26px; font-family:Georgia,Palatino,serif; font-size:24px }#meetup_oembed p { margin: 0 0 10px; padding:0; line-height:16px; }#meetup_oembed img { border:none; margin:0; padding:0; }#meetup_oembed a, #meetup_oembed a:visited, #meetup_oembed a:link { color: #1B76B3; text-decoration: none; cursor: hand; cursor: pointer; }#meetup_oembed a:hover { color: #1B76B3; text-decoration: underline; }#meetup_oembed a.mu_button { font-size:14px; -moz-border-radius:3px;-webkit-border-radius:3px;border-radius:3px;border:2px solid #A7241D;color:white!important;text-decoration:none;background-color: #CA3E47; background-image: -moz-linear-gradient(top, #ca3e47, #a8252e); background-image: -webkit-gradient(linear, left bottom, left top, color-stop(0, #a8252e), color-stop(1, #ca3e47));disvplay:inline-block;padding:5px 10px; }#meetup_oembed a.mu_button:hover { color: #fff!important; text-decoration: none; }#meetup_oembed .photo { width:50px; height:50px; overflow:hidden;background:#ccc;float:left;margin:0 5px 0 0;text-align:center;padding:1px; }#meetup_oembed .photo img { height:50px }#meetup_oembed .number { font-size:18px; }#meetup_oembed .thing { text-transform: uppercase; color: #555; }

Ludum Dare 34

Friday, Dec 11, 2015, 7:30 PM

Tech Valley Game Space
30 Third Street Troy, NY

5 Space Cadets Attending

https://youtu.be/XVrgCgtKobIThe time has come…to make games for the 34th tri-annual online game jam, Ludum Dare!No experience in making games necessary!  This is just a fun challenge for all of us, and often serves as an educational moment to learn how to work with deadlines.  We will be going through game idea brainstorming and team building e…

Check out this Meetup →

Anyways, I plan to take it slow this time, by attending the Jam. My tools of trade are:

I’ll probably play around with Unity Cloud as well, post-jam, to handle any bug fixes.

My past projects are:


Can I Haz Monsters?


Star Driller Ultra


Unconventional Stick Swinging Simulator


Laundry Day


The Sentient Cube

In again, of course

Oh hey.

Last time I experimented with using Elm, a functional reactive language/platform.  It was pretty entertaining, but I actually don’t think I learned much.

So I’m going back to using Haxe/HaxeFlixel again this time because it’s so easy.  I feel a bit like a traitor to the cause, but whatever, I have a ten-year old student who shouts “LAMBDA!” whenever he writes a map or a filter, so I think maybe I’m karmically in the green for now.

I’m In

Looking forward to this, got no plans or distractions all weekend and Monday off work so I can work up to the deadline without worrying about sleep. I’m going to be using the following

  • Language: Java with the LibGDX framework
  • IDE: Eclipse
  • Art: Paint.NET, Gimp, Inkscape
  • Sound/Music: BFXR, OpenMPT, Guitar with Rocksmith Cable

Hoping for a good theme but I’m going to sketch out an idea for all the final ones to make sure I have something.

Tags: im in, java, libgdx

I’m in

Hey dudes, this is, like, totally my first entry into Ludum Dare. I’m going, like, be using python and pygame (because it is rocking and rolling) as my programming platform. Dude.

8 PACKS OF OREOS AND I AM SO IN!

I am most definitely in!

So excited it’s already time for LD, been waiting for this since the last one and I have 8 packs of oreos to fill me with planet destroying energy!

I will be using Java, piskel and gimp for art, audacity and a my microphone for sound.

😀

I am in!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

I am in, this will be my fifth time. I started in 29 and took a break in 33 due to burnout and laziness. But now I am back and I am ready. Although I will possibly be unable to work for twelve hours on Sunday.

So my tools will be:

Engine: Unity 5.3

Language: C#

Graphics:Blender/Gimp

Audio: Not sure I dont have a lot of experience here. Any suggestions?

Energy drink: Dragon

Alcohol: Tequila

Snacks: Chutney potato chips

Music: METAL!!!!!!!!!!!!!

Hope you all the best in the best game jam ever!

LordSkaven/Lukas

Best Themes so far

I have to say that I believe Round 4 has some of the best themes out of all the rounds so far! Thoughts?

Comments

Teekeks
08. Dec 2015 · 21:46 UTC
Uhm, I voted most of them out o0
08. Dec 2015 · 22:09 UTC
I’ve been mixed about all rounds. I think 2 was my favourite. 4 has some good bits but some awful ones too.
Picking a username is hard
08. Dec 2015 · 22:48 UTC
I personally found that round 3 had the best ones. But they were all pretty balanced.

In again

Let’s do this LDJam thing! No particular goals, just want to enjoy the event.

I will use the same set of tools as last time.

Framework: HTML, Javascript, ImpactJS, my own analytics stuff
Text editor: Kate
Graphics: GIMP, Inkscape, Infinte Design
Audio: Maybe Autotracker or Fake Music Generator and bfxr or jfxr. Audacity to edit my own recordings, done wth my mobile phone.

Base code: (just a basic HTML template and minimum CSS)
https://bitbucket.org/f7f5/ld48-base-code/src

Good luck to everyone!

Tags: imin, ld34

I’m in for the fifth time!

I’m in, this will be my fifth time to participate in Ludum Dare. Everytime I said to myself don’t make strategy games but ended up making it, maybe I will make something else this time….maybe

My tools:

Engine: Unity 5.3
Language: C#
Graphics:Gimp
Audio / Music: Hopefully some audio this time

Happy Jamming! :)

I’m IN

I’m in for this new edition.

Ludum Dare Hype!

Despite the fact that it will be finals week, I’m in.

LD34 tools

I finished the list of tools I’m going to be using during Ludum Dare 34:

Development:

  • Sublime Text 3 Beta: Code editor
  • Paint.NET: 2D low res / pixel art / sprite editor
  • Gimp: 2D high res editor
  • SFXR: Sound effects
  • LMMS: (Background)music
  • Chome: Testing (I will be making a web-based game)
  • MagicaVoxel: Voxel editor (only for trying out how things look, because I won’t use .obj files etc)

Streaming:

  • OBS: Streaming software
  • Twitch: Streaming service
  • YouTube: (Background)music during stream

I would love to hear your tool-set! Make sure to comment them down below 😉

 

Good luck to everyone this weekend!

-Stefan-

Tags: ld34, ldjam

I’m in – with friends this time

This will be my second Ludum Dare, and my third game jam overall. This time I’ve gotten two friends interested, so I’ll be joining the jam rather than the compo.

Language: JavaScript/HTML5
Engine: custom or Phaser, still undecided
Dev environment: vim, a bash prompt, and git

I may re-use some code from previous jams, which I have on GitHub (LD31 and Kiwijam 15). For instance, if I go with a custom engine, I’ll almost certainly grab my existing geometry code.

Play Game in Dropbox

Hey there!

In preperation for LD 34 I programmed a small game in Unity. Now I wanted to try to upload it to Dropbox so you can play it in the browser. Instead of displaying the webpage I can only download the page. Can someone please help me?

Thanks in advance!

Comments

Picking a username is hard
08. Dec 2015 · 22:45 UTC
I’ve never seen this done before. I don’t know if Dropbox has the capabilities of running a game in the browser, however sites like newgrounds and gamejolt have that ability. It’s simple to upload to both and it just works. Sorry I could help you with the drop box issue, but I hope that these suggestions will make your life a bit easier during the competition.
mackthehobbit
08. Dec 2015 · 23:13 UTC
Put your HTML file inside your public folder in dropbox. That’s worked for me in the past.

I’m in!

First game jam, first LD. Just hoping to finish a game.

Unity 5/Adobe CC/Logic Pro/Maya

Looking for more team members

Looking for more more Dev to join our team for this next LD.
We’ve got:
Me – Leader and programmer/designer
Ginger – amazing artist
Casey – 3d artist and programmer

We need one more player to start our team. We are looking for either an artist (preferable 2D) or a programmer (we’re using either Unity w/C# or GameMaker).
We are also looking for an audio artist or someone with audio skills for doing music and possibly sound effects generation. You don’t have to be super good at this, just passionate about it.
Here’s an example for a game made last jam by Ginger, and I, and a few other peeps : http://ludumdare.com/compo/ludum-dare-33/?action=preview&uid=57692
If you’re interested, please leave a note below. :3

Comments

09. Dec 2015 · 00:09 UTC
“We are also looking for an audio artist or someone with audio skills for doing music and possibly sound effects generation. You don’t have to be super good at this, just passionate about it.”
Catwheel
09. Dec 2015 · 09:56 UTC
Thanks! We will definitely consider it. We are doing the Jam, so if you’re doing the compo, maybe we can work together when your done with the compo?
armanb21
02. Jan 2016 · 23:10 UTC
I would love to help. I am a Unity3d programmer.

I’m in

Definitely joining.  This will be my second Ludum Dare.

I use Stencyl for my games.

Yas, I’m In!

It’s been waaaaaay too long since my last game jam but I’m ready to get my feet wet last as I stumble head first into Ludum Dare 34! I want to apologize to everyone ahead of time for whatever weird thing I make.

Game Engine: Unty 5.3
I-to the-DE: Visual Studio 2012
Language:
 C#
3D Graphics: Blender
2D Graphics: GIMP 2
Audio: Sfxr or some royalty free sounds

Tags: ld34

I’m in, Can I vote if I only participate as team member?

Don’t know how it works here so , srry I’m noob at ludumdare posts. (srry about messing around)

Probably using Unity or Construct framework, and pixel art with graphics gale.

 

Don’t know if I’ll find a team or do it alone. But if I join a team can I be able to vote after?

cy@

 

Comments

rjhelms
09. Dec 2015 · 00:31 UTC
You can only rate games from an account that submits a game – and whether you’re a team or solo, only one account submits each game.

I’m (hopefully) in

Heyy

 

Going to try my luck at another ludum dare.

Stuffs:

  • Unity or Löve2D
  • Krita and Pixelmator for art
  • Something for audio idk

Count me in!

In the last game jam, I was able to pinpoint my weaknesses in game development (it was coding. who’da thunk?). Even though I haven’t worked on anything since, I’m willing to give LD 34 my all. Let’s do it!

Game Maker || Milkytracker || SFXR || Manga Studios 5

Declaration of Ludum Daring

I, recursor shall endeavor to participate in this LD beginning on the 11th day of the 12th month of the year 2015. In doing so I herein declare that I plan to use:

Or I Might scrap all of this and go with GoDot Engine.
I’ll be limited to around 24 hours this time due to some events that require my attention this weekend but I’ll give it my best shot.

Tags: ld #34

In, Out, In….. Out

I was in 31, out 32, in for 33.

Alas, I’m overseas for work over the LD34 weekend. So in keeping with my “in-out” tradition, I’m out for 34.

I will however, participate in spirit, by voting on themes, checking what is the final theme, and dipping in next week to try a few games.

Good luck to all those who participate.