I’m in!
Second time around for me, and I will be using Unity and photoshop and maybe pyxelEdit / Voxelshop / blender depending on what I end up making.
Recently made this quite challenging Back To The Future word game as a warmup:
Tags: ld34
Second time around for me, and I will be using Unity and photoshop and maybe pyxelEdit / Voxelshop / blender depending on what I end up making.
Recently made this quite challenging Back To The Future word game as a warmup:
Tags: ld34
Really looking forward to LD34 although I may not be able to participate but I’m hopeful. As for tools and stuff I haven’t decided on anything specific but I at least want my game to be web-based.
Good luck to all of you!
Another Ludum Dare and another requisite “I’m in!” post 😛
Plain JavaScript worked great for the last competition so I’m going to be returning to it once more. Just a solo entry this time (folks have exams right now :/ ) so don’t expect much in the way of sounds or graphics.
But! Because I’m always up for a challenge I’ll be making some sort of 3D rendered game this time, not something I’ve really tried before 😀 It’ll probably end up as a neat tech demo/software toy type thingy.
Tools: Got the Atom IDE recently, faster than Netbeans and more features than Notepad++. Paint.Net will be there if I end up needing images.
Good luck everyone!
Hello everyone and welcome back to LD!
I will be in again, as always only this time for me it will be slightly different. Recently I started working for Sony in Manchester so have a small apartment that I live in during the week. This LD I will be doing the 48hour compo from my apartment! Never done an LD away from my regular home setup so this one will be on a laptop, at a dining table.. so could get interesting/uncomfortable.
Will see how I fare over the 48 hours. Plan is to use UE4, Photoshop, bfxr.net, audacity, garage band and probably Chilltrax/SomaFM to keep me inspired audio wise.
I have been working in VR on Playstation for the last few months so it is going to be a change of pace to go back to “regular” 3D games instead of Virtual. Still, I am sure it will be awesome fun.
I will be tweeting from @xopsx and updating here when I can with pics and vids.
Get some rest before the event everyone.
see you at the announce

Gary
I’m in again. This will be my second LD. My last one started out alright, but I ended up overdoing my art department (I’m no artist – so it consumed way too much time). So this year, I’m just aiming to see if I can make a smaller game, with passable art. And actually finish it, aha.
Using Eclipse with libGDX and GraphicsGale this time
My first Ludum Dare! What i’m using:
Language: C++
IDE: VS Community 2015
Library: ECSREngine, SDL2
ECSREngine is an entity component system i wrote, using sdl2 as a backbone, its under MIT License so feel free to use it!
Sound: bfxr, autotracker
Graphics: Photoshop CS6
Good luck everyone!
I hear it’s good practice to post first “I’m in”?
First time doing Ludum Dare,
My tools:
Good luck everyone!
A musician and I are in deep for the LD34 jam, but would love a focused artist to join us. It will be a 2d Unity game. We’ve done five jams in the past.
Drop a comment if you’re interested 
Hey, guys(And girls, if threre are any of you). This is the first time I take part in LD. So here are my tools:
Good luck everyone!
Unity 5 (C#)
GIMP (and Blender if necessary) for graphics
bfxr for sound effects
6 am in the morning in my time zone 😐 i’ve gotta make sure i set an alarm clock tonight and sleep before 1:00 AM 😐 meaning that i’ll need to stop watching animes by then ! >_< No pills,medicine,drinks or whatever else which may stop me from sleeping 😮 this is my first ludum dare so if it’s gonna be 72 hours there’s no way i’d be able stay up all this time ! The last game jam i joined was 48 hours and after that i collapsed in the hall in front of TV and slept for 12 hours!
Using unity -> C# , Adobe Illustrator -> crappy minimal flat art(zero art talents
most of my works will be Derivatives or minimal squares and circles this time ) , and hopefully some of sound programs introduced in tools ! B-)


This is the first time we’re going to participate in the Ludum Dare, we’re so hyped! We’re a team from Madrid with some experience in making games but never in a jam, so let’s see if we can finish something playable in time.
Our tools:
– Unity 5.3
– Photoshop
– 3DS Max
– Substance Designer / Painter
We have already almost everything that’s necessary for the weekend, we just need some pizzas and that’s all!

We’re going to livestream all the weekend, we’ll post the streaming when it’s ready.
My 2nd LD. Using Construct 2 or Twine.
Hopefully I’ll do sounds this time.
I’ll be joining again this time (3rd time participant) and am glad to see most the of the “You are the X” themes fell by the wayside…
It’s going to be 3D again, because 2D is just a D too few.
Also, I’m testing my TypeScript based game framework “Stardazed TX” I’ve been working on since the last LD. It’s a conversion of my native C++14 framework and I’m happy the way it’s been shaping up. It’s almost 250KiB of code so far and you can find more on the github repo.
For a quick preview of what I’m working on, see this development build of a racing game I’m using to prototype stuff:
Try it here: http://zenmumbler.net/gz/
Z to accel, A to brake, Left–Right to turn, Down for Gear-up, Up for Gear-down. This build is manual gear switching only, sorry about that. There’s some other weird things going on, but it is just a prototype after all. Be sure to try it with the volume on. (it also works on mobile with touch and tilt controls, only tried on iOS9 tho, focus is on desktop for now.)
Mandatory tools list:
Best of luck everyone and see you on the other side!
I’m in!
I’ll be either using Unity3D, or allegro.js. No idea yet.
The only thing I know is that I want to finish a great game!
Hey guys! This will be my 4th Ludum dare.
I’ll be using unity, gimp and garage band.
Here we go!
Danny
Hopefully i’ll be participating in the game jam, I have some work to do for university however so I may not be able to finish, but if all goes well I will be making a game using: Unity, Photoshop and as3afxr for sound effects.
I don’t have a lot of time this weekend, but I’ll do my best to build something in whatever time within the 48 hours that I can grab.
[Edit]I might not be in anymore. How the hell can I make a two-button text adventure?!
So, I’m in for the jam. It’s my first LD and my first jam. I’m afraid!
I’ll be using python/pygame (in sublime text) and GIMP. Maybe I’ll also use sfxr and beepbox for sound (honestly I can’t imagine having the time, but we’ll see…)
My aim this time around is just to have fun and get something finished, no matter how crappy.
Throwing my hat in the ring again, hoping to finish this time (second time’s a charm maybe?). Just going to try not to get bogged down with graphics and keep it minimalist until the code is done. Using Phaser, Aseprite, BFXR. Keeping it simple.
My 5th attempt, and my tools are very likely:
I’m also going to stream on twitch: http://www.twitch.tv/snooze82/profile
But I’m living in Germany, so maybe you’re sleeping while I stream 😉
The repository is set up: https://github.com/fourty2/LD34
Good luck!
As some of you might know, I have been working on my own 3D JavaScript library for HTML5 Canvas (without WebGL). It works, so that’s great! Unfortunately, the fps can’t get over 30. So, for this Ludum Dare, I will be making a 2D game instead of a 3D one.
This was just a little update, I hope all of you guys are going to have an amazing Ludum Dare this weekend! (I’m extremely hyped, so I will have a great one for sure 😉 )
-Stefan-
For my third participation.
I will use:
Unity, Qubicle, photoshop and lots of coffee
Good luck everyone
I had a whole plan of how I would be better prepared for my next LD. Yeah, that didn’t happen. Still can’t wait. I guess we will see if I learned from all of my rookie mistakes last time. Can’t wait to see what everyone comes up with.
Will probably go with GameMaker again.
Tags: im in, ld34, no sophomore slump
Hey,
It’s my first LD.
I’m going to use: C++ with SFML, Paint.NET,..
Good luck everyone!
I am in for the first time. Tools: Unity3D (with Visual Studio), Audacity, Gimp.
Good luck and have fun to everyone!
So I guess I’m in for like the 7th time or something. I’m starting to feel old haha. It’s still unclear what exactly I’ll be doing, as I may do the jam with one of my friends. If I go solo, I’ll be tinkering with:
Engine: Game Maker: Studio
Graphics: paint.NET
Sounds: sfxr & Mario Paint (Not kidding, using it to create basic tracks to then convert to a midi file. Then I’m going to throw said midi through some programs and sound fonts to hopefully make decent music!)
Anyways I hope you all have a wonderful dare! Remember to vote for two buttons!
Tags: #votepotato, and now i'm in the tags goddammit, Game Maker Studio, paint.net, sfxr, two buttons
I’m in for my 7th round of Ludum Dare! My first compo was LD28 back in 2013, and I haven’t missed a single one since. LD34 will be two years from my first Ludum Dare (and my first time ever releasing a game), so I’m going to try and fill this compo’s game with references to kittens all the other games I’ve submitted.
Previous games:
CHOOSE W1SELY – #51 Theme, #109 Overall
Neath: Surf Ace – #97 Humor, #693 Overall
Two Worlds – #223 Audio, #912 Overall
snowlr – #105 Humor, #546 Overall
Jelly Fighter – #202 Humor, #787 Overall
Antimon – #103 Audio, #151 Overall
Likely tools this time around:
Engine: Multimedia Fusion 2
Graphics: Photoshop
Sound: Bfxr
Music: Fake Music Generator for music, and MuseScore for modifying it
Lets do this! Again.
Going to use LibGDX with Artemis-odb framework and maybe Kotlin? Sounds fun! And usual suspects for assets.
GLHF!
Facts:
There is Jukedeck: https://www.jukedeck.com
It makes music based on genre, mood, speed and a rudimentary instrument choice. The music is quite good for automatically composed music. The authors of the site claim the copyright of the tracks. There is a license model, which grants you either usage rights (up to 5 downloads per month for free for individuals/small businesses) or transfers copyright to you (expensive).
Question:
Is it just a tool or is it automated creation? Who creates the music? Is it suited for Compo?
Discuss!
(My opinion is below the fold)
I think it is not suited for Compo, since it is more than a tool. The options are simple and most of the actual creation lies in the algorithm/AI. Saying “Hey, make a fast dark rock track with traditional instruments” is not a creative act. Compo requires everything made by you, so I think Jukedeck is out.
On the more philosophical aspect: I do not think this AI i quite advanced enough to be a creator in it’s own right, so the programmers who wrote and trained it are the real creators here. Although I think we are approaching the point of “artificial persons” quite fast, we are not there, yet.
I still think it is a great tool and fantastic if you need some placeholder music to create a mood without investing much time into composing and recording.
First LD, with a very first game. Never finished one besides the tutorial projects.
Using Unity…
…and kinda nervous…

This time I am not going to fuck up and redo everything on the end of the third day, I am going to stick with my trash until the end.
Well, I should be in again (assuming life doesn’t get in the way). As usual, I’ll use:

So, go ahead and vote on a programmer-mind friendly theme for this round ;).
Well, let’s say “we’re in” this time. This is my second Ludum Dare, the last one being my first and I am so exited going in for another round!
So, this time I infected two of my friends with the idea of creating something fun over the course of a weekend and they wanted to join. Last time I didn’t finish my game but I learned a lot in the process. Now it is time to do it properly!
I don’t know what we’ll be using, probably Unity.
Let’s hope for an inspiring theme, happy crafting everyone!
this I my first ludum dare and I’m using C# with Unity and Pyxel Edit
Well LD33 was my first game jam but I feel like I did pretty well with my entry Bunny Inferno so I’m going into into LD34 with anxious anticipation, especially watching and participating in the theme voting.
Since this is my second LD and I didn’t really introduce myself my first time I thought I’d make an opportunity to do so. My name is Stanley/Stan, I’m 25, and I’ve been programming for about 12 years. I found Game Maker 4 when I was 11 and quickly decided game development is what I wanted to do. Soon after that I then jumped head first into c/c++ for quite a while until exploring java, c#, python and here more recently(1-2 years) I’ve been working with html5/js, which has become my favorite environment to work in. But last LD I chose to use Game Maker: Studio on a whim, which I hadn’t even looked at since I was 12, and since then I’ve been taking a break from the web platform and having fun messing around with GM:S and seeing what it can do.
I’ve also dabbled in content creation having some experience in traditional art; 3d modelling, texturing, 2d sprites, writing, music, etc. I enjoy doing a bit of everything. =)
My mainly used applications would be Blender, Paint.NET, MS Paint(shhh), Milky Tracker and/or FL Studio. Sometimes Audacity… depending on how sane I am that day.
As far as the compo I think, depending on the theme, I may work with either Game Maker: Studio or html5/js. But I guess we will have to see!
Good luck everyone and have fun!
Geez, it’s been a while since I completed a successful entry. We were expecting our second when I first joined LD and now he’s turning five!
Tools:
Processing
Game Control Plus
Gamepad library for Processing
Frames animation library for Processing
Executor library for Processing
Piskel
Tiled
ChucK
LiCK
Hey folks.
As many of you know, Ludum Dare is an international event. About half of us are in the US and Canada (mostly US), but the other half is elsewhere in the world. Everything we do is online, and no matter where you are in the world, what we do happens simultaneously for everyone.
I live in Canada (London Ontario), so when I’m scheduling Ludum Dare, I do have a bias for my continent (North America). As I see it, Ludum Dare events start on Friday’s at 9 PM Eastern Time, but what that also means is they start on Friday at 6 PM Pacific Time. The reason for this time is that a majority of people in North America are out of school or out of work between the hours of 5 PM and 6 PM. Again, for me it’s 9 PM in the evening, and by the time I get things wrapped, I can often get to sleep by midnight (which I imagine is normal for most people).
Unfortunately for our friends in Europe (the largest part of that other half of participants), this means Ludum Dare starts anywhere +/- 2 AM (02:00). For some it’s 1 AM, but for others it’s as bad as 4 AM or 5 AM. Beyond a certain point you may as well just wake up early, but unfortunately our friends in Europe are right in that worst case spot.
This is something I haven’t been able to come up with a good solution to.
Global Game Jam works around this by giving organizers the theme ahead of time. This works as GGJ is about being there in person, and you’re mainly being social with those physically around you.
We can’t do that.
Most people that do Ludum Dare do it from home. It would be unfair to give themes to Gatherings and not everyone in the same timezone. We’re also extremely internet social (#LDJAM), with a huge presence on Twitter. And as we get more of the new website online, we’ll be doing even more and more social things.
I get many requests from hosts of gatherings to get the theme early, but I can’t think of a way to share the theme early in a fair way.
So that’s my dilemma.
If we start sooner, people on the west coast of are still at work and school. If we give the theme early to some people, it isn’t fair for others. I don’t like the idea of segregating parts of the community (i.e. different submission times for different timezones).
The strictness of the time limit, 48 and 72 hours, is important to a lot of people. The fact that we have a solo-only event is important to a lot of people. The fact that one of our events requires source code is important to a lot of people.
I have a few too many constraints to deal with, to make it perfect for everyone. 
What do you think? Share your thoughts in the comments.
This time is going to be a time crunch for me, because I won’t be able to start until Saturday morning, and I have finals next week
Regardless
Tools
-Java
-Audacity
-Paint.NET
I am hoping to
A long time ago I used to play with spheres, and I came across http://kiwi.atmos.colostate.edu/BUGS/geodesic/text.html which is a description of how to tile a sphere 😀
I’ve blogged about building icospheres before, so I had some code to borrow to adapt to see how spheres might look for a maze or dungeon design:
If I get a chance to do LD34, I might try and make a 2D wrap-around dungeon on a sphere or something… 😉
Repost: I put screenshots of every LD33 game into a statistics program and discovered a disturbing ghostly pattern pervading the choice for themes this LD34:
This time I’ll finish! I said the same thing for the past 3 of them but this time its the one.
Using Unity, Paint.Net and Reaper.
I am in again!
Language: Java with eclipse
Graphics: Paint.NET, Piskel, maybe Gimp, Inkscape and Synfig
Music: FL studio, LMMS, maybe incompetech.com, Soundation or Abundant Music. Depends on how much time I have left
SFX: Might use SFXR if I have time or just Audacity.
Not that many changes.
I’ve seen a few games come out of LD but I’ve never, personally, participated.
I will be using:
Unity 5
Visual Studio CE
Photoshop CC
Ableton Live

I never submited a game before, so I hope to do this time. My tools:
I don’t know how to make music, so I will try something simple like pixitracker
This is my first LD. I am still learning python and this will be my first game!
I will use python 3 and pygame
Here is the engine I made that I’ll be using for ld 34, use it too if you want too!
Let’s do this thing!
how to use it:
code in the code.txt
#key(needed position)>message(change to position);
example:
#start(1)>started(2);
#help(2)>this is help(2);
Sorry for messy and quick post, I’m in a hurry!
This entry, will be my first.
Will be using the following:
Eclipse + libGDX for programming, PyxelEdit for graphics and bfxr for audio. Maybe FL Studio, if I am willing enough to spend time on that ^^
Maybe I will use Tiled for the map, depends on the final theme!
Good Luck and as always Have Fun!
-Coco | RoseOwnage
Going to try to complete something this time. GL!
My first and last LD I participated in was LD 30 – beneath the surface.
I finally have time to work on another game! I’m no artist still so I may use free art assets.
Using:
Unity and whatever else is necessary .
I’m in, and excited to participate in my first LD!
I’m still working out whether I’ll be working with Unity or Cocos2d-x, but either way I’m looking forward to jamming with you all this weekend!
I figured I might as well put myself in, officially, on here, once again. Theme voting is scaring me as always, since most of the themes I don’t like, but I guess that makes whatever I’m making more interesting.
As usual, I’ll be using GM8 (after trying GM: Studio and finding that it was broken software), FL Studio 10, Paint Tool Sai, and most likely Bfxr, since I’m too lazy to learn another program well enough for sound fx.
Anyway, happy creating to anyone involved, and I swear to god, Four Elements had better not win the theme voting…
Hello yes, tools I will be likely using:
Unity or Game Maker, mmaybe Zbrush, undoubtedly Photoshop, Bfxr or Audacity.
Bye.
I see everyone saying “I’m in!”, so… I’m in too !
This will be my first Ludum Dare. I am using Construct2 and Gimp.
Oh, and I am French, so I will probably make some spelling mistakes. If there are some grammar fans, feel free to correct me !
I’m in! Will use Unity and GIMP for sure, but I don’t know what I’ll use for sfx and music.
UoY’s DevSoc will be taking part for it’s second ever time! We will play host to around 10 people on campus, with a handful more taking part from afar!
We have several first timers taking part this event, so hopefully this will be a fantastic learning experience for them. We aim to kick off proceedings at our on campus event by forming teams (for those who want it), getting everyone up to speed on the rules and letting more experienced members give advice and answer questions. Then, we’ll be set for the 2am start!
We’ve asked members to post updates and tag their posts DevSocYork, so if you’re interested in following the progress of our little society, you’re welcome to do so.
Good luck to everyone and have fun!
Tags: DevSocYork
Nuff said. Hopefully better than last time.
this will be mine and my freinds first game jam. he’ll handle sound and ill do design on rpg maker VX ACE. art and story (if we have time) will be collaborative.
This is gonna be my second Ludum Dare. Once again, I’ve gathered a team of a few friends. Depending on what we come up with, we’ll use either one of my custom engines or Game Maker Studio.
(I thought I’d post my own ‘I’m in’ separate to the society one)
Along with running our own small real world meetup for Ludum Dare, I will be taking part in the Jam for the first time (previously only done compo). I’ll be working with my partner over the weekend and Monday, with the aim of his design and my development skills coming together in perfect harmony (that’s the dream anyway).
Having missed the summer one due to moving I’m really looking forward to this one! It looks set to be a fun weekend with friends from our uni society, even if I might have to cover the graveyard shift once or twice.
In terms of technology, it’s fairly standard fair for me…expect a Unity game.
Tags: DevSocYork
This will be my second Ludum Dare, and I am so excited ! Hoping to do better than last time (didn’t manage my time well and ended up with a bad unfinished game
)
Will be using Unity 5.3 as my engine, and whatever other software I need
Wishing everyone their best 
Cole and Jordan Studios is doing LD Jam 34!
Find us on Twitter @CJstudios
The usual tools…
Unity, Visual Studio (community edition)
Blender, Gimp, Paint.net
Garageband, Ableton Live Lite, Audacity
Using
Unity
Paint.net
Audacity
Good luck everyone!!!
Compo this time. I’ll be using https://github.com/WilliamBundy/LD34-libs as my starting code, as needed (might drop Farseer if I don’t end up using it). I’ll be using Aesprite, Audacity, Sunvox, BFXR, Famitracker, Sublime Text, and Python (and maybe more) as utilities, while building the core game in C# with SDL2 bindings for windowing, graphics, etc.
Will be doing this one by myself, so I’ll probably do something a bit simpler than what me and Mace did in the last LD (LD33, Monsta Stelth Gem).
The themes this time actually got me excited as there weren’t a lot of ones I disliked! (Generations or One massive enemy pls c: )
I’ll be using Haxeflixel for the programmy part, either Flash Pro CS5.5 or Aseprite for the graphiccy part, BFXR for the sfx and Bosca Ceoil for music (if I get that far).
Hyped hyped! ^w^
Tomorrow evening I’m off to a xmas-party with work and should be home around the time the Jam starts. DRUNK! Should be fun 
Stack:
Haxe
OpenFL
SVG
Inkscape
stream: http://www.twitch.tv/dailybitsof
Tags: ld #34
This Ludum Dare also marks three years of one game a month challenge for me. Time to step outside of my comfort zone and really try new stuff. For couple of last LD I have played too safe.
I’ll be gearing up for this LD with:
Hello all!
First jam I’m going to attempt to partake in, didn’t know this jam was on the way until today! I’ve been wanting to participate in one of these for a long time now but I usually miss it for one reason or another.. If all goes well I’ll be gunning it for most of the weekend straight! <3
tool set:
Unity 5.x; Blender; Photoshop; Audacity (although I rarely get to the sound part…) and all mighty Google!
I primarily work in 3D, so kicking something out in such a small timespans should be something else..! It may or may not be, depending on if anyone else I know is interested :P.
BlackFesk (@LDJAM33) was our first ever Ludum Dare jam. We are four game developers and buddies who got together for the Sweden Game Jam in Skövde, Sweden. Sweden Game Jam was a local game jam where everyone who had planned to make a game for LD 33 could sit together and have a smaller competition with each other, before uploading the game to LD33, in a nice creative environment.
When the theme was announced, we came up with a TON of ideas, but as soon as the idea of a “Giant squid, wrecking ships into airplanes… Oh, and screenshakes! ” came up, we all decided that was it. Our reasoning was merely that something about it sounded like great fun.
Making the game, we had a blast! Although most of us are no strangers to Game jams in general, what really surprised us about Ludum Dare was the amount of feedback and constructive criticism people put on the game pages.
We were so excited every time a new BLACKFESK comment emerged that the person who found it would immediately send it to everyone else in the team via social media.
It seems like the Ludum Dare community is a really strong and caring one, and we will gladly participate in more LD jams in the future!
We would also like to recommend having local events like this, in conjunction with Ludum Dare or any other international jam. Making games in a creative and social game-jamming environment is a great way to inspire/get inspired and add extra fun to the experience!
Thanks for reading! /Team Blackfesk
I’ll be rolling with Unity as usual.
Looking forward to it!
Good luck everyone! 
Good luck, everybody! Let’s make some awesome games. 
I’m in guys, rolling with unity3D, should be fun 
For the third time, I’ll be competing in the Ludum Dare competition!
Exciting! 😀

Using Blender, Unity, and Garage Band 
Stone Monkey Studios and friends are in for our fourth Ludum Jam.
Our team is
Jon Rasmussen – Art/Code
Ryan Nohr – Code
Nick Amlag – Art
Zeke Fenelon – Music
Akash Thakkar – Sound Design
We’ll be using Unity3d for our engine and a whole bunch of standard tools.
Art
Blender
Mya
Photoshop
Mudbox?
Audio
Audacity
FL Studio
Others?
Misc
Visual Studio
Plugins
We’ll use a handful of “boilerplate” unity packages.
Sound Manager (I really hate writing a new audio engine every time)
Notification Center
Other minor utilities.
We’ll see you at the starting line!
Cheers-
Howdy,
I’m xodene (Maximillian), programmer and music producer. This is my first Ludum Dare and game jam. I’m pretty excited to start working, a game jam seems the perfect place to enhance my game design skills. A bad habit of mine is to linger on game concepts for months, hopefully the 72 hours will spark my creativity.
So what kind of handy tools I’ll be using this weekend?
Additionally, I’m going to try to steam development on Twitch! I’ll definitely be live all Saturday morning (PST) and possibly Friday night. Good luck to all developers, I’m looking forward to trying your game!
Long time no see !
Now that I made a wallpaper, I had to get in.

LD34 wallpaper
My first was ld32, my second will be 34. I started with Haxe but I want to try something with unity this time.
I’ll probably use the following:
Unity 5.3 (didn’t try the webgl build yet but I hope it got better ^^)
Blender
Gimp
Reason and Audacity for the sounds/music
Again, my main goal is to make something simple but enjoyable. Also, I hope I’ll have enough time to put art in it o/
I’m in.
Actually, planning and feature-creeping is my main obstacle, so the plan this time is to:
1.) Not plan! Not look at the theme. Avoid Twitter. Instead, I’ll sit down and just let the code… flow like water (not uphill).
2.) Day 2 however, I’ll look at the theme and shoehorn it in! Hopefully I’ve got an engine-blob in place that is flexible enough to be shaped into something which works.
Yeah!
I think I will be in this weekend. Still contemplating, as almost none of the themes I liked or was even neutral about made it to the final voting round.
If I participate I will probably use:
Unity
Gimp
SFXR
Famitracker
I am super excited to participate! In LD 31 and 32 I had a blast!(I was on vacation for LD 33, damn holidays!) I want to be a game developer for a living, so making a game, getting some feedback and learning from others’ works it’s just too damn good!
This time around, I won’t be using java, though. I’ve been working a lot with Unity and feel very comfortable with it, so I will use it. Let’s see if this time around I can get something for the Jam, if not, C0mpo will also be alright ;).
Hope you all have fun and make great games! Good luck!
Hey folk,
I’m in for LD34.
I will, again, work with Love2D.
I prepared a tiny 3D Isometric engin (around 50 lines of code…) :
https://github.com/dmekersa/love-3Diso

These are the best times of the year! I can’t wait to nearly kill myself making a game in 3 days! 😛
I have no idea what I’ll be doing or using this year, but it’ll most likely be the usual programs of MSPaint, FL/Cubase/SFXR, Clickteam Fusion/Flash/GMS and lots of tea.
It’s going to be a blast! Hope everyone has a great time this upcoming weekend!
-Joel
I thought Ludum Dare started next weekend! I should learn to read…
Anyway, I’m going to try and participate this time, regardless of theme though I may lose part of Saturday.
I have two ideas I’d like to expand upon, but I also want to do some Twitch interactive gameplay / networking stuff so it’ll just depend on said theme. I’ll be using Unity, possible using Unity 5.3 and seeing if their web GL stuff is any good *shrug*. If not, I’ll just do PC, Linux, and Mac builds and put them on my itch.io site.
Good luck to everyone!
Tags: ld #34
I’m in!
This time I’ll be writing c using SDL and compile to the web using Emscripten. I’ll be using the base code in https://github.com/vidarn/sokoban as a starting point for the game.
I’ll be streaming at http://www.twitch.tv/vidarnel/ the whole weekend
Good luck everyone! 
I don’t have lot of time this week end but i will try to do a fun little game.
Good Luck to all !!
I’m in again for my fourth Ludum Dare! I’ve not had time to practice, or even really prepare due to life events, but I’m down and have set the time aside to focus on it again!
Good luck to everyone, and have fun!
First time 
Linux, Haxe, MyPaint, Blender, GIMP, sfxr, Audacity.
I’m a first time competitor so hopefully things don’t blow up. I’ll either be using HaxePunk / HaxeFlixel or GLOOME depending on the theme.
Gonna do my first Ludum Dare this weekend. Any last minute tips?
Hi! We are a designer and a programer. We are from Spain and this is our first time.
We’re going to use Unity and we are looking for artists, programmers and musicians! 
Good luck to everyone, and have fun!
Well, it’s my first time participating, and I hope all goes well for everybody here. Good luck! 
I’ll be using Java and LWJGL, will probably do a timelapse of it all and know it’ll be fun.
The last time I entered a Ludum Dare was back in 30 where I didn’t do so well. I had severely underestimated things and my perfectionist side got the better of me.
I’m ready to see if I can redeem myself this time around and hopefully at least do better than last time. A finished game would be great, but if I at least get something that’s fairly decently playable then I’ll be happy with my progress. I did the first jam with unreal engine 4 which I never used at that point and some things never change. 😛 I won’t be using ue4 this time but I will be using another engine that I don’t know much about. I just love the excitement of learning something new while a rapidly approaching deadline looms on the horizon. What will be different this time however, is I’m not going to let my perfectionist side get to me this time. Things won’t look the best but they’ll certainly work for the task they’d be created for.
Tools:
Engine: Stencyl 3.3.2 (Flash and Windows)
Graphics: Paint.Net
SFX: Bfxr
Music: abundant-music
This will be my 15th time participating in Ludum Dare. My Weekend is mostly clear and I should have plenty of time to make a game this weekend.
I’ll be using:
Construct 2
bfxr
Photoshop
abundant music
Gamejolt API (Achievements and Highscore table) [Possibly anyways]