LD34 December 11–14, 2015

I am in (i guess)

I dont know if I will have time for LD but if I will, I will be using Unity3D personal, Audacity and stuff that will popup on me on go :P. PS: This i going to be my first LD 😀

In for the jam.

For the first time, expecting to fail horribly.

Comments

Decentsauce
11. Dec 2015 · 12:24 UTC
You can do it! :)

I’m in

This will be my first time to participate in an event like this.

Framework: LibGDX

I’m in

My first LD. I will be doing jam. Compo looks way too hardcore for me.

I Will be using Unity 5, paint.net and piskel, maybe Blender.

So excited….

im in

tools
gamemaker :studio

paint.net

photoshop

dont know what to use for music yet

sfxr for sound fx

irc youtube and twitter for procrastination

I’m in

… hopefully!

Never taken part in LD before, will be using:

Unity 5.3

Visual Studio Enterprise 2015

Whatever I can for graphics – probably GIMP

Reason

 

Hope I can get something finished!

Im In

I guess there is no time like the present to start doing something you always wanted to do.

I’m in!

beingakrakenHi,

I entered the last Ludum Dare LD33 – “You are the Monster”, and really enjoyed the competition.

I will be starting with the same game template.

You can get my improved LD33 entry at itch.io

 

 

 

I’m in!

I’m back for another 48 hour compo entry!

As always, I’ll be using Construct2, Aseprite, PyxelEdit, LSDJ, audacity, and itch.io to make my game.

 

Good luck!

I’m in

lets enjoy this 72 hours

 

I’m in!

Second time trying this. This time I will be using Unity. Good luck to all of you!

I’m in

Sadly I’ve missed LD#32 and #33 but this time I’ve got to at least try. It’s going to be rough since I haven’t used Game Maker in a long time. In those last months I’ve mainly worked in Java and C++ but I’m nowhere near good enough to make something decent with any of the two in just 48 hours.

So, dusting off the old Game Maker and I’ll do my best.

Me too, me too!

First time participating.

Hacking with co-workers with Lusmu mentoring us to fame and fortune!

Working with Unity, Photoshop and Reason.

Who’s in what now!?

Obligatory first post, it only exists because of a supposed bug. But hey, if it helps with both bot-spam, and motivation, I can’t say it’s a bad thing.

First dare to Ludum Dare, here. I’ve been a silent observer for quite some time (since somewhere around ‘Dare #21), but lacked the skills and courage to give the challenge a go. My inner pessimist is expecting failure, but heck, any excuse to, potentially, gain motivation to complete a project, is deemed worthwhile in my mind. Plus, it would be nice to put my newly formed skills to the test (I’ve been formally studying programming for just over a year now), and better yet, it would be nice to come out with a complete product, even if that product haunts me for multiple reincarnations.

Nevertheless, the plan so far is to join the 72 hour jam with my partner in crime. I shall work on the spaghetti, and my partner shall work on the pixel. Sound and game design are likely to be a shared task, but nothing is set in the holy stone just yet.

What definitely is decided is that a project will be started: a new GameMaker file will be created, a couple of objects will be added, and a few folders dedicated to artwork will exist. That’s a promise I can deliver. Hell that, and in just under 13 and half hours from now, I’ll have a bucket of chicken in one arm, and will be screaming LEEROY JENKINS! After all, the best way to beat a challenge is to just DO IT!, and you’ve got to have a war-cry to keep the spirits high… right?

We are in

Hellforge – third time – we are in – nuff said :)
We will livestream our Ludum Jam at: HellforgeStream

We will use Photoshop & Phaser most of the time.

Take care we will see you on the other side!

I’m in too!

I like all the themes in the final round and already have ideas for some of them. However yesterday I got a call for family needing to stay over for the weekend so hopefully I won’t be bothered too much!

Unity/C#

GraphicsGale

Sunvox

Tea. Earl Grey. Hot.

Music

Good luck and have fun to all participating!

So again, IN!!!

This will be my second LD. For me its honor for me be a part of participants. I will be using Unity and my goal is learn some new stuff in it. I have vote most challenging themes. So i wish everyone to have nice time in LD.

PS: can someone give me an advice about good working soundtrack? For work i choose music with no words, thanks :)

I’m in… with something really small

I guess I’m going with something like HTML5. Probably gonna do it in Dart or CoffeeScript just to keep some distance with JS which is the root of all evil.

I’ve been thinking of something along the lines of a MUD but single player (SUD?)  or an old text adventure. With some simple music and as little graphics as possible.

And something small just because I just want something that will be ready at the end.

I’m In

Hi,  I’m in again:

Libgdx
IntelliJ
Photoshop

Rgds.

I’m in!

Just wanted to leave a small note here, that I’m in! My last participation was Ludum Dare 27, so that was a long time ago…

Tools

As I have been prototyping with Unity lately, I’ll be using that.
Other than that I’m going with my usual tools (Paint.Net, Audacity, Bfxr, Chronolapse [and maybe OBS for some streaming]).

Have fun everyone! :)

I’m In!

After knowing about it for a couple of years, me and some friends are finally going to try our hand at it.  Prepare to be unimpressed by our lacking game dev skills!

I’m in for the first time! :3

Hey! Started making games in Python two weeks ago and figured I should give this a try. I can make the stuff move and the stuff happen!

Engine: Python 2.7
Graphics: Pyxeledit/Python
Audio: Microphone + Random objects in my room

Good luck and have fun everyone!

I’m in!

I’ll be joining Ludum Dare Compo for the first time this weekend :)

 

My aim for this jam is to try a very simple mechanic for the game, and then try to polish it as much as possible to provide a nice experience to the player. Unfortunately I can’t art, specially music, so this Compo will be a real challenge for me (ง’̀-‘́)ง

 

Here is a list of tools I’ll be using:

  • Platform: Windows
  • Engine: Unreal Engine 4 (with blueprints as much as possible, but C++ when really needed)
  • 2D art: Inkscape
  • Sound: Audacity, sfxr, Famitracker
  • Notes, design docs, story boards, TODO list, etc: OneNote 2013

Good luck everyone, and have fun!  O(≧∇≦)O

I’m In

Might not have much time this weekend but still is gonna try as I’m very excited since this is the first time I’ll participate the Ludum Dare, so good luck for everybody…

Oh, and I’ll be using Unity, paint.NET, Bfxr and BMfont.

I am in.

I have a play to go to on Sunday and dinner plans, so I am going to have to work extra hard on Saturday.

I will be using:

Gamemaker, sfxr, maybe paint.net but I am not a good enough artist for it to matter.

Good luck!

 

 

 

I’m In once more

I’m back and I’m in.
This’ll be my second LDJam, my first being #33. Just like last time I’ll be on my own but I’m open for collabs, having an artist does help after all.

My tools will be:
Engine: Gamemaker Studio
Art: PyxelEdit
Audio: Audacity & FamiTracker
Streaming: OBS

You can follow my livestream at: http://www.twitch.tv/jirrev
Or you can follow me on Twitter at: https://twitter.com/Jirrev

I’ll see you all on the other side and good luck to all.

(If you want to collab, just message me on Twitter)

Let’s shake all the rust off… I’m in.

Doing the Jam.  May have some friends pop in now and again to assist with some stuff, though it’s always a bit rough this time of year with holidays and whatnot.

I’ll be using Unity as my engine.  I’ll be leveraging sfxr for sound, maybe try to use PulseBoy to create some music if I’m feeling ambitious.  2D Graphics will be done using GIMP and 3D Graphics will be done using Blender.

Best of luck to all around and let’s have some fun!

12 hours to go – I’m ready!

Good luck to everyone participating, and remember: Have fun!

I’m ready (I hope).

  • Engine: Unity / C#
  • Graphics: Photoshop / PyxelEdit
  • Streaming: XSplit, Twitch
  • Timelapse: ChronoLapse
  • Music: Rytmik Ultimate
  • Effects: Bfxr
  • Organisation: Trello / SublimeText

Streaming via Twitch for the full 48 hours – http://www.twitch.tv/grahamweldon

Tweeting here: http://twitter.com/predominant

 

Aaaaaaand I’m in! =D

I’ll be joining Ludum Dare Compo for the third time this weekend!

 

My aim for this jam is to try a very simple mechanic for the game, and then try to polish it as much as possible to provide a nice experience to the player.

I suck at drawing, but it’ll work out I guess!

Here is a list of tools I’ll be using:

  • Engine: Gamemaker/unity(most likely gamemaker)
  • Art: Photoshop/paint.net
  • Sound: Audacity
  • Notes, design docs, story boards, TODO list, etc: trello

I’d wish everyone a big GL!

I’m in !

Second Ludum Dare for me, I swear to me that I would participate and make it mostly very simple, since I’ll be the only one. I have plugings already prepared in advance, so I’ll be able to set myself already some limits on how I will do that overall:

  • Engine: Unity / C#
  • Graphics: Photoshop
  • Plugins: 2D-Light-Of-Sight / Dotween / Dialoguer / Event Manager
  • Organisation: Trello

I want to emphasise this time a more personal project where I can develop a story instead of pure gameplay. See you monday for the results and I wish everyone else a good Ludum Dare 34 !

I’m in once more!

Hyped as always~!
As per the usual I’ll be using:

IDE: Game Maker:Studio
Art: Aseprite
SFX: Audacity & sfxr
Music: Bosca Ceoil
Timelapse Chronolapse
(with possibilities of Tiled, SPArtAn, GoTile and/or FamiTracker)

Best of luck to everybody!

I’m in!

Hello guys!

This is my first time in LD.Check my tools for game developing:

  • Game Engine: Unity 5
  • 2D Art: Adobe Photoshop
  • Audio:Bfxr and Audacity
  • Organization: Trello

Good luck for all devs and have fun!

Comments

11. Dec 2015 · 14:36 UTC
good luck and have fun!~~~ XD

Well….. I’m in

Going Javascript / HTML5 with my PPC engine.

Doing the Jam because I may use some royalty free graphics to save time this weekend and I haven’t really open sourced my engine.

And I’m in too

This will be the second time I’ll be taking part so let’s buckle up

 

Tools –

Developing – GameMaker: Studio

SFX – BFXR

Music – FL Studio

Art – Mostly GameMaker’s sprite editor

and…

a Brane ( duh…)

I’m In!

This will be the second Ludum Dare that I have participated in. Just like last time, lots of coffee ready to be made.!

  • IDE: Eclipse
  • Engine: Custom 2D Engine in Java
  • Art: paint.NET
  • Sound: Audacity

Remember guys; have a plan and stay organized.

Good Luck on Ludum Dare 34!

…cause I’m IN!

 

I’m In – but I miss Unity’s web player builds

I’m in for LD34 compo.  It is my 6th Ludum Dare.

My tools are Unity, GraphicsGale, and BFXer.  I have a personal “UnityLDStarterKit” which is code for a skeleton game that I use, boiled down from previous entries.  It helps to hit the ground running.

The loss of the Unity WebPlayer support in browsers is a concerning problem.  Test builds of the WebGL are not encouraging – they work, but the builds take a lot longer to perform, and result in a 140MB javascript file?!

140MB of javascript sounds insane to me, and obviously the experience is terrible for the user to have to wait for that to download.

My Unity WebPlayer plugin games, by contrast, were usually well under 1MB until I added sound, and then would go a bit over that.

So I am displeased by the 100x increase in download time that I feel I should expect my users to suffer.

I guess my strategy will be to build for two platforms:  PC standalone and WebGL.

 

 

I’m in!

For second time i’ll use:

-Unity

-PixelEdit & Photoshop

-Reaper & BFXR

 

Go,go,go!!!

 

I’m in!

I’m a level 1 game developer attending a game jam for the first time.

My goal is to finish a game created with LÖVE.

Totally In!

Participating again!

 

I’m going to use my Cockatoo Engine(C++ / WebGL export). Well, depending on the game, features, time, etc…

Who am I kidding.. It’s probably going to be Unity again for me. It’s always Unity.

My first ludum dare!

I’m going to be doing the 78 hour Ludum Dare for my first Ludum Dare competition.

I will be working in a team for the competition.

Programming language: Java

Graphics will be made in: Microsoft Paint, and Paint Dot Net

3D models will be made in: VoxelShop

Sound will be made in: Audacity, and FL studio

 

i’m in

I’m in

As with many others this round, I’ve been on the sidelines for many o’ Jams – but this time I ran out of excuses, and so here we go.

I will be using: Unity 5.2, Gimp, Blender, and Audacity.

 

Good luck everyone.

I’m In!

Another newbie here, that’s my first LD, and I’m very excited with. and already have some ideas

my tools:

LÖVE 0.9.2

Adobe Photoshop Cs5

Corel Draw X5(judge me)

The Omniscient Google

*Imagination*

Have fun everyone

In for my 3rd LD!

I wasn’t sure I’d be able to make this, but I’m finding the time! This will be my third Ludum Dare and I’m sure it’s going to be a blast! I haven’t had much of a chance to do any game dev since the last LD, so I’m itching to get back into it. Let’s do this!

I’m in

I am entering the competition. I’m likely to crash and burn, but what better way to end my first week as a developer after a quarter century break than by entering a competition?

I’ll be using the Cinder Library and C++ as my main language.

My goal is to make something incredibly simple and finish, no matter how rubbish the result. I will not be able to devote the entire 48 hours to development, or anything close, so it will have to be simple.

I hope I can still hack it, but there’s only one way to find out for sure!

Comments

11. Dec 2015 · 16:00 UTC
Weee can’t wait to see the result.
11. Dec 2015 · 19:40 UTC
Excellent. Enjoy it and best of luck. It’s like riding a bike :)

I’m in!

The upcoming LD34 will be my sixth jam. Let’s see what I’ll manage to create this time.

I’m going to create a game using Cocos2d-x with CoffeeScript. Coffee files will be compiled to JavaScript by a special script written in Ruby. Here’s my game template containing this script (the ‘template’ branch). You can use it if you like (tested on MacOS and Linux), I’ll be happy to help.

Let’s jam!

Myy first ludum dare

This is my first ludumu dare. I will be using:

Gamemaker: Studio

Bfyxr

paint.net

I’m in!

Going to try and finish this time, but mostly I’m aiming to enjoy it and improve on my previous attempt.

Using Atom, gimp and the rest is all up to JavaScript, HTML5 and my mediocre skill set.

I’m Casually In…

I’ve got a few things to do this weekend including a Christmas dinner with friends and my college’s Christmas party, but I plan to dedicate about a day to developing something for this Ludum Dare.

I’ll probably be using Unity, C# for development and FireAlpaca for my artwork.

Roll on the theme release!~ <3

Joining as a team

Second jam for some of us, a first for others

Unity, PS, Audacity, FL, potentially Piskel

 

Let’s hope the team stays off the booze and avoids the flu for this one :)

I’m in.

Let’s do this!

I’m in!

I’m sacrificing a chance to have some friends over this weekend. Hopefully I can make a game that will make up for that!

This time, I’ll be using PlayCanvas as the engine. This is a brand new system for me, but it seems to be easy to learn. I may also use external tools like Blender, GIMP, and some SFX generators since I’m not familiar with the capabilities of PlayCanvas yet.

I’ll be livestreaming throughout the weekend at http://twitch.tv/nonemuninja and I’ll be posting status updates on my new blog at https://nonemu.ninja

Let’s go!!

in

In for a 5th attempt (only a single submission :”(   )

C# Xmarain (can anyone spell that without google?)

my own utils which are years overdue a re-write.

 

Comments

Drezus
11. Dec 2015 · 16:01 UTC
I guess even with Google you still managed to misspell Xamarin

I’m in

I used to use game maker a lot… about about 7 years ago…  I bought GM:studio in the humble bundle a couple of months back and it’s about time I gave it a whirl! We’ll see how much I remember!

But I will use game maker, and I will make a game.

Good luck all! :)

 

I’m in

Unity, Blender, Paint.net, Musagi, Audacity and sfxr.

Last LD I focused on making the game look good and that almost killed it for me. I also didn’t properly design the game, went over time and had to enter the jam.

Since last LD I’ve gotten better at design and know my way around unity.

Good Luck everyone!

I’m in! Super-excite!!!1!

This will be my umpth attempt at a Ludum Dare, with a few successes under my belt.

I haven’t used Phaser in forever, so I ran through the examples and basic techniques so I’d have them ready for whatever game I want to make. You can see my “template” here:

It’s a silly “game” about a local famous turkey:

http://steviebushmanld34.azurewebsites.net/

Turkey

I’ll be using

  • Phaser.js (OMG IT’S SOOO GOOD)
  • HTML(5)
  • Typescript / Javascript
  • VS 2015 Community and/or VS Code
  • Aseprite (pixel editing)
  • Gimp
  • Audacity
  • FFmpeg
  • Some custom tools to automagically convert *.ase files to *.png and to compress my audio for me

Things I always forget how to do (so I implemented them in this demo)

  • How do get a d*mn sprite on the screen
  • TileMap loading from Tiled
  • Particles
  • Right clicking arrrggh why is it so hard
  • Basic ui
  • Google web fonts
  • Getting sounds and music playing
  • Preloaders! Not needed for a game but soooo nice

Here’s the source. Feel free to use it to get started!

http://steviebushmanld34.azurewebsites.net/tsc.js

 

In!

Okay,

I was preparing and advanced base code, with some 2.5D rendering. It’s not finished, so I’ll have to spend some time during LD on fixing it, but that’ll be even more fun!

You can find it here: https://github.com/rnlf/blender_game_tools

I will also use my old base code https://github.com/rnlf/lust as well as some other open source libraries.

Have fun, everybody!

I’m In

First time doing a game jam/ ludum dare thing… BUT LETS DO THIS!

 

Tools:

Unity, GIMP, Audacity and possibly Blender? Depends on the theme!

I’m in!

This is my first Ld Jam and im sooooo excited. I ll be using Game Maker Studio.

Good Luck to all!


 

My 11-th LD

Hi there!

I’m in again. And I have prepared some useful scripts and objects (GMS) for quick-start:

HERE

I am using GameMakerStudio, FLStudio+NES.vst+magical8bitplugin.vst, bfxr, gimp maybe.

Also I will stream development on my twitch chanel, I think, at 7.00 GMT or later

I’m in for the LD34 Jam

I’ve been “in” and not really had much chance to participate for a quite a few jams now, but I’m hoping to spend some time doing something fun this weekend for LD34.  The usual suspects for my tools are Unity and C#, but I think I’m going to try another route this time:  I’m going to try rapid prototyping a game in the ugliest HTML and javascript imaginable.  I’m looking for a really fast turnaround on getting some text and some pictures on the screen and being able to mock up the flow between different modes/screens/pages quickly.  I usually get stuck staring at at an empty Unity project thinking “how am I going to get something showing up”, so I’m going to try and get straight to the mechanics and game flow as quickly as possible this time around.

I’ll just leave off with an encouraging reminder from a previous post that everyone has favorite (and less favorite) themes, and you can always start with a mechanic you want to play with and figure out how to pull the theme in around that.  I’ll be doing the same thing this time around too.  Good luck folks!

I’m in for My First Ludum Dare

This weekend will be my first Ludum Dare! I’m excited to see the theme and what I can throw together for it.

We are in !

Hi,  The mighty alpacas lovers are back for this contest ! Language: Javascript Engine: Crafty Graphics: Inkscape / paint / paint.net Audio:    http://jfxr.frozenfractal.com/#  (maybe) / basically not sure of anything when it comes to audio, but we’ll try to do stuff Ormaz & Billos

 

Hey there,i’m in again !

Tomorrow is my third Ludum Dare,i’m really excited again !

Last time went bad (sick,or lack of sleep),so this time i’m taking precaution !

I’ll use unity or UE4,substance painter and gimp (probably others,i’ll see after the theme).

I’m hoping everyone will get something amazing done this week-end ! Can’t wait to see what everyone did !

Going in

Just realized I’ve forgotten to post my “I’m In” post for this Ludum Dare compo.

 

So here it is; I’m in for another 48 hours of frantic coding and drawing, probably not going to try as hard to music this time as that didn’t work out very well last LD.

My tools will be; C++, SFML, Angelscript, linked together with CMake and programmed mostly on Visual Studio 2015. With some side-additions of GIMP, maybe Blender, and possibly LMMS too.

You’ll be able to watch me stream most of the time at http://twitch.tv/ananace if you’d like, I try to answer questions and keep up to track with the chat while working.

 

Sadly I haven’t gotten my proposed multiplayer part working yet, so probably not going to go that route for this LD, but we’ll just have to see.

 

I hope that you’ll all have a fun time during the coming days, I’m certainly going to try.

// Ace

Tags: im in

I’M IN!!

This will be the second time that I will make a game for Ludum Dare. My goal this time will be to reach a placement of at least the top 200 games in some category.

 

I will for my next game make a 2D game of some sort.

I will program in java for the benefit of easy porting to windows and mac.

I will for this run aim to make art of higher quality, however I’m considering pixelart as a retro style.

I will experiment with music and sound even if this is not something I’m good at.

 

I have my hopes for a theme for this Ludum Dare and it is Colony for my interest in history.

 

Good luck to everyone and keep making great games!!

 

I’m in!

I’m in!
This time severely limited by time and mental reserves, but, it’s my 10th Ludum Dare! Maybe I can make it count!

Photoshop CS5 for the graphics, Fruity Loops for sound and Construct 2 for code.
As per usual, I expect to make a pretty pixelart game that is very little fun.

Here’s some stuff I pixeled earlier

Good luck everyone <3
Christina
tumblr_n6ygv3gEf11t29obqo2_400

CFOGkK_WgAEVSd0

CSLfrwEUEAAhAik

Tags: 2D, im in, ld34

Comments

11. Dec 2015 · 17:15 UTC
Great stuff!
TajamSoft
11. Dec 2015 · 18:27 UTC
That pixelart is amazing! :)

I’m In!

I will most likely being using Kha and Inkscape, but we’ll see what I come up with when the theme is revealed.

Ready to roll out!

Super pumped for LD this weekend! Going to be using Dart once again and will be streaming the whole process over on my twitch page live.vanzeben.ca starting at 7PM EST

Now it’s time to get some zzz’s and food for later!

Just another I’m In Post

Hello to anyone who is actually reading these repetetive posts

This will be my fourth Ludum Dare and hopefully the third time I actually finish instead of giving up halfway through…

This is the first time I actually practiced before the compo starts… These pixel art characters are the result

compilation

I’ll be using Unity, Paint.net, and in the unlikely case I’ll expand into the third dimension Blender

Good Luck Guys!

LD34 I’m in

photo1449850651398

Keep calm and jam on.

I’m In!

Gotta make plans, but I’ll be doing the compo by myself unless I can get a co-worker of mine to do some music for me!

I might be in.

Hopefully I should be able to participate in this Ludum Dare, as long as I can’t get my work out of the way first. This will be my third or fourth Ludum Dare. I can’t really remember now,p. Hopefully, I will be using:

  • Java with eclipse
  • Maybe OpenGL, if not then software rendering
  • Paint.NET

If all fails then I will use HTML5 and JavaScript.

I’m in

First timer here. I missed the last event and I dont want to miss this one.

Weapons of choice:

Inkscape for any vector related stuff.

GIMP to make some nice pixelart.

Audacity & LMMS for sound and music.

Godot Engine to make the game.

 

 

about that … “I’m in” thing.

As there is server stuff that must be done at 8 am, and that’s 4 hours after the announcement, and the server stuff may not exactly work out considering that… yeah just… let’s not go there.

So the short version is: _IF_ the server stuff takes all day: I’m not in, because I’m doing server stuff.

_IF_ it doesn’t, then, we’ll see, because I have to prepare for that, and not LD. And. Yeah.

The amount of “suck” here is quite high and I’m going home now.

I’m in, of course.

If I can do Ludum Dare I will. I’m back for the compo and hoping to do better than last time. My primary aim is to avoid over complicated mechanics and to bring a simple game from concept to completion.

 

Tools:

My tools are as follows:

Unity3D v5 – engine
Visual Studio 2012 – programming
Blender – 3D modelling
PaintShop Pro – textures, art, image editing
SAI PaintTool – digital painting
bfxr – sound effects (I think, may change)
LMMS – music
git – version control
Texture Packer – spritesheet editor

Code Base:

CGS stands for Core Game Systems and it generally contains a bunch of useful tools that help speed up development:

Event driven communication between components
Unit test tools
Save/load functionality
Numerical ‘stat’ class that you can apply modifiers to
Physics based character controller
Debugging tools
Time and file utility classes
Zip file of framework code:

CGS v1.0.6

I’m in

For my first Ludum Dare ever. This will be interesting.

Will probably use Gimp for graphics, and Javascript as language. Maybe even try a framework I’ve just released on GitHub.

I’m in!

It is time again. Looking forward to it a lot. This time around, I will be responsible for the music. Toolset:

  • Electric guitar, portable amplifier and audio interface
  • Midi keyboard
  • FL Studio

I will probably also do some of the programming. Weapon of choice:

  • TypeScript in IntelliJ

Let’s Do This Thing.

This will be my first LD and I’m pretty excited.

I plan on streaming as much as I can on Twitch: http://www.twitch.tv/tbg10101

 

Have fun everyone!

I’m in.

Will be using HaxeFlixel, PyxelEdit, Lycan, Reaper, and depending on whether or not I need it and have one to hand, a TARDIS.

I’m in.

My tools will be:

– JavaScript
– Gimp for graphics
– sfxr for sound

I’m in!

Excited for Ludum Dare, haven’t done this in a long time! :0

I’m in

This is gonna be fun. Will use HaxeFlixel to code my game, and whatever tools I have to make graphics and music. Probably might go with a tracker for the music part, but not sure yet.

I’m In!

Using Construct 2

I will be streaming on twitch.tv/Mordiaky

I am in !!

First LD Can’t wait.

Jam LD34

PurpleApes is in for the jam!!

I’m in

Hi everyone!

it’s my second time I hope improve my results :)

Inkscape, krita, Reaper and …

GodotEngine again of course!

 

I’m in!

If.. I have time, IF, I’m in !! 😀

 

Who cares, let’s go back to ludum dare!!!

My setup:

  • marteEngine
  • gimp2
  • tiled

yeah!

I’m in!

This is my first proper Ludum Dare by which I mean I will actually have the whole time (apart from naps) this time around.

I will be using C# and MonoGame and my Entity Component System thing that I made https://github.com/Anthony-y/component-engine3.0 as well as Paint.NET for “art”.

i’m out

JUST KIDDING IM IN

(i think)

 

(i’m gonna participate)

I’m in!

 

 

I will be using

-Eclipse (Coding in java)

-Slick2D library

-Paint.NET

-bfxr

-AudioTool

 

Good luck guys!

Comments

Jordan
11. Dec 2015 · 17:57 UTC
I found Slick2D “slick” and simple for the Ludum Dare, but LibGDX is worth trying if you’d like more fancy things in your game such as Box2D lights and Box2D physics. LibGDX is just as easy to use, and Box2D/Box2D lights may be simpler than you think if you haven’t yet considered them.

Inposting

lmao I forgot about the “I’m In” thing until literally like five minutes ago.

Anyway. I am. Workin’ with the same friend as last time, probably another one as well.

IM IN @.@

Me, my boyfriend and two friends!

using C++11 + SDL2 + Emscripten(port to web)

we like hardcore :V

 

We’re In!

Guess we should do the obligatory “We’re In!” post.  Good Luck Everybody.

Tags: ld34

Handy Atom plugin.

If any of you are using JavaScript for Ludum Dare and happen to be using Atom, I made a handy little plugin to help you out. It’s called “class-complete” and makes it really easy to create classes in JavaScript.

Feel free to check it out.

I’m in

After one successful and one failed Ludum Dare, and with the year ending and my time opening up, I’m back in the competition.

I will be using the following tools:

  • Game Engine: Love2D
  • Text Editor: Notepad++, Sublime Text 2
  • Version Control: Git, Bitbucket
  • Graphics Editor: Inkscape
  • Music & Sound: sfxr/cfxr, LMMS
  • Timelapse: Chronolapse

If I’m in, there will be flesh!

Probably not gonna take part, because my current project has such a strong pull I just can’t get away from that.

These are the tools I would use: Unity, Visual Studio, Photoshop, Adobe Audition for Sounds, Reaper for Music, and this time probably Aseprite for Pixelart Animations.

I updated my little framework here: https://github.com/talecrafter/GameJamFramework

There’s an importer tool for Aseprite animations in it, if you’re interested. Takes away much of the manual labor of setting up those sprite animations.

LD34 I’m in

Just copy my standard text about my standard toolset

Language: C++, my base code can be found here.

IDE: Visual Studio 2008 Express Edition.

Libraries: FLTK, OpenGL, OpenAL, mpg123.

For GFX: MSPaint, Gimp.

For SFX: PXTone, sfxr/Bfxr.

Possible I’ll use Tiled Editor and Bosca Seoil.

Hope the theme will be interesting.