LD34 December 11–14, 2015

I’m a bit late, but let’s do this!!

I didn’t realize that LD34 was this weekend until I got the email saying good luck!

This will be my second LD so I’m excited to see how I do. I already have a good idea for “Two Buttons” as well!

If you’re interested, you can check out my first submission for LD32 “Bad Tummy Bunny!”

Day 1 summary

Sorry for no images.

Doing a topdown aerial dogfight with shooting and moving being the only two controls. Really clever use of them, too. Movement’s not ideal, but it could be far worse, shooting’s getting better and it feels a bit like a Vlambeer game, and as soon as I implement something that makes it more than a physics sandbox, it’ll be better. Some placeholder graphics are in, but I’ll fix that.

Actually, I spent two hours getting my shit to work and just under an hour actually doing work, last hour was on the bus. Overall, 9/10 day.

Progress Shot #1

So far I’m pretty hands on with everything.

hand

 

Progress so far…

Have a basic design done, some prelim coding, and an attack probability algorithm done.

 

1211152255

Hmm… slow start.

Got an idea that I want to try for the compo, but having a bit of difficulty starting out.  Once I get some of the preliminary stuff out of the way, I am hoping to pick up the pace.  Not too much to show right now.

I take things literally

There’s two buttons and there is growing. YOU’RE HAPPY LUDUM DARE?

You’re a kid. They’re throwing growth pills at you. You gotta be on the right button to make sure they don’t get to you. OR ELSE…

Tags: progress

Blond win !

PICO-8_3

Bedtime for Now

So, I’ve got some placeholder art and a seed of an idea. Also, I’ve learned my engine requires way to much boilerplate to get anything done. I guess I’ll have to work on that.

shot1

Count Me In

I just woke up and looked at the theme. Or themes, as it were. I think I’m going to combine the two.

The controls will start at two buttons and grow from there.

I’m thinking bars will fall from the top of the screen a la guitar hero, and you’ve got to hit the right key when they reach the bottom. Each unique pattern will match a single key, so you have to remember them. No clue if that will be even remotely fun, but let’s give it a try.

This is my first LD. My main goal is just to finish, so wish me luck. Have fun, everyone!

So the basics are coming together.

Right, so as the title says, the basic mechanics are mostly finished, There are some minor tweaks and things that can be added or changed down the line, but the fundamentals are there and mostly functioning the way I want them to.

I’m not certain what I want to do as far as graphics go to be honest… I might leave it as mostly squares, since my art skills are severely lacking. Only time will tell I suppose.

Anyways, the working premise I’m going with is a platformer where you are constantly moving forward at a constant speed. I’ve incorporated both themes. Two button controls one lets you jump the other toggles between growing and shrinking. The player can jump higher when they are tall, but needs to be small to fit many places.

Nothing fancy, but I like it so far for my first LD.

 

I am in

Last two ludum I tried some ideas which i was never able to execute. This time i am thinking small and hopefully i will be able to complete the game :)

I am taking up the two button control idea.

 

Good luck everyone :)

first 4 1/2 hours in europe

As the compo started at 3:00 am for me, I spent the first 3 hours thinking about the theme sleeping.

Then, for about an hour I thought about the themes and possible game concepts. I found it hard to incorporate both into a game mechanic that is still fun to play, so I decided to stick to Growing only. As a huge fan of the game Osmos (https://play.google.com/store/apps/details?id=com.hemispheregames.osmosdemo) I thought this is a perfect fit, so I want to go into this direction. For the next half an hour I did some rough planning about the things that need to be in. I want the game to be playable as soon as possible and then improve it in small iterations. Here is my rough planning for the next couple of hours:

trello-first-planning

Calling it a day.

Made progress, have an idea for a puzzle game, but it may not pan out. Good night and good luck!

Almost… done

The hero… without hair… xD

dos

The Solution

 

pwobwem

So, uh, this is how my day’s going.

Comments

crazya02
13. Dec 2015 · 21:23 UTC
This is by far my most liked post this contest. Perhaps my game should have been about PIZZA POWER.

Tile Map Done

After waking up and being slightly confused at what the theme was, iv got an idea and am making  progress with it, the sprites need a bit of work but the tile system is working so that’s good:MapWorking

Also I’m making a time lapse of development so look out for it after ludum dare is over.

Finished proof of concept

Current playable version: http://verra.xyz/2direction/

Welp, I decided I would try something different this LD. So I’m not using c++/sfml this time. I ended up using processing which I’m pretty proficient with, and I’m also using the processing.js library to put up an html5 version of the game.

Screenshot from 2015-12-12 00-42-22

 

The concept of the game is just a simple puzzle platformer except you can only move left and right. So far it’s turning out really well. I’m surprising myself with how much level design and depth I can pull out of only having 2 directions to move. Tomorrow I’ll be making more levels, mechanics and putting in some art/sound.

Boom.

4

What I’ve got so far. Can finally move anywhere you want with still only 9 circles existing. I’ll explain the concept later on. c:

Some progress?

Game engine (somewhat) complete, some basic movement complete.

 

Gotta work on smoothing that movement and then adding some more entities!

The Battle Beings

Rough start to LD34. Main computer caught a virus. Visual studio isn’t working like it used to. So i’m making do with whats around me.
Surface pro2 saving the day.

so far here is a sneak peak of Knob and Stud!

Knob and Stud

I’m in (hopefully)

So yeah, second time around doing this. I hope to do better this time, but probably won’t since I have much more limited time. Anyway, we’ll see if I even make it to the end. Probably going for the Jam with these tools:

-Graphics: MS paint/GM: Studio.

-Development software: GM: Studio.

-Sound effects: Bfxr.

-Music: I’l figure it out later on.

Now with the obligatory “I’m in” post out of the way. Time to figure out what I’m doing. Best of luck to all of y’all!

 

We are in! Our first scratches

Hey guys!

We are in for the third time and are willing to make some reaction game that will be somehow connected to music. As always we will participate in Jam section, but anyway we have only two days, because of we will be busy some time.

But here is our first scratch:

 

 

 

 

 

 

 

 

 

 

 

 

 

Also will be really glad if you would recommend us some free melodic calm music. :)

Catch the fruit, dodge the knives.

My idea is a game where you can only move on the x-axis, and random fruits and knives/kitchen appliances are falling from the sky. You have to catch the fruit but dodge the knives. When you touch a knife, you die, but when you touch a fruit, you grow slightly bigger. As you increase in size, dodging knives becomes harder.

Let’s get this started

So I could be spending the day playing Rainbow Six but after seeing the themes I instantly got an idea for a bit of a naff game so I will be working on that.

Every time LD comes around I think about doing it and end up getting distracted so hopefully this time I can stick with it.

I will be using IntelliJ as my IDE and using Haxe with the Flixel Library, I have not thought about art yet but I will probably use Gimp or Inkscape.

Good luck everyone!

Still untitled, with placeholder graphics, but working

Seems I’m off to a good start. My first version, still with placeholder graphics, but working! The map rotates in the screen, the level loader is there already and the geometry layer is there as well. Now, to make things work tomorrow early morning. Good luck for those staying up tonight.

 

test01

Yeah, it looks plain. But I a programmer, not a designer, so please be gentle to me :).

I’m in : virtualroad

virtualroad1 starting with a openGL road drive experience. some parts are itchy, i.e. cubes/triangles instead of cars. basic texture mapping is working. (yet have to have to learn how to record as a video)

Working!

yeah

the background is just a… sample (? a “test background” :)

look this .gif

Prof of concept

Guten Morgen!!!!

Hi, I’m not german 😛 but I like this salute as I find it energetic enough (I studied german for some year).

Stop rambling…

Ok, I don’t feel like doing a full LD experience, as I’m kind of sick, I did a game jam 1 week ago and I have way too many projects I don’t want to get too excited with this one may I be tempted to add it to the “to improve” list.

So, I’m going for something simple.

I woke up at 5 or 6 am, as I can’t sleep at the beginning of a LDJAM, and I got an interesting idea about spheres battling between them, absorving one another, some screenshake and fitting with the “growing” theme. So, I’ll make an Idle game instead 😀

I spend the last 2 hours learning jQuery, remembering some of what I knew of HTML and now I thing I have all the tools I’ll need to develop a simple Idle game about a colony in outher space, just to experiment with the genre and learn a thing or 2. The plan is to sleep a little more, then lay out the complete rules of the game and hopefully implement them today, so tomorrow I have time to add some flavour, finishing touches and, who knows balancing and such.

Sound like a plan, huh?

Here I will be posting the game from time to time.

 

Atridas out o/

Going to sleep

Well,

the interface is ugly, but it works like a charm, no matter if I have 10k tiles or 700k :)

The “Art” needs work though

screen1

Also, if you don’t like the colors above, have some more in my wallpaper / stream pause screen:

 

wp

ZzZ

After three hours

Hi, here’s my current progress o the game I’m making (1 of 4 scenes).

After3Hours

As you can see, I’m making a platformer. But I want to integrate both themes into it, so no jump button! Instead I’ll try to blend them to create new alternate mechanics for movement. What that means? Well you’ll see :)

Tags: ld #34

We are in!

This is gonna be our first, and we are very excited to finally have the time and means to actually get to work on a game.

Wishing good luck to all, and to ourselves.

I too am in!

First Ludum Dare Jam for me! Normally I would use C++ and SDL, but I think I’ll give Lua a stab this time.

Programming: Lua and LOVE2D

Art (lol): GraphicsGale (The free one, mind you)

Sounds: SFXR, maybe Audacity

Motivation: Eventually sleep

I’m in the Compo!!! (^.^)/ (1st time)

Hey guys! Just wanted to announce that I’m in!!! This will be my first Ludum Dare Competition!!! I hope it’ll be fun, and I know it’ll be challenging for sure!  I plan on streaming most of the time!!! Lets do this!!! 😀

MyStream :)

I’m going to participate.

Honestly, I don’t like the two button controls theme (it’s more of a limitation than a theme), so I’m glad that there’re two themes this time. There’s an idea percolating in my brain right now, we’ll see how it goes.

I’m thinking of a side scrolling parkour game

you have a button for jump and a button for slide. Seems a bit too simple though.

Comments

flatline
12. Dec 2015 · 07:44 UTC
Haha, had the exact same idea. I’m not going for it, but if you need some inspiration: What about double-, triple-jumps?

Collectin’ Stuff

Going for both themes here! Check this out:

Any resemblance to BIT.TRIP VOID is entirely coincidental.

Any resemblance to BIT.TRIP VOID is entirely coincidental. (CLICK FOR ANIMATION)

Next on the todo list: white dots you have to avoid, and something that returns you to your original size. I think it’s a good time to turn in, and put some solid work in. I’m already feeling a lot better about this than I did with Weredude back in LD 33.

LD 34 – WIP 1

Concept

Got some basic concepts of the art and how it might proceed.

Working with a solid Unity programmer to make these happen.

Potato!

We’ve added potatoes to our game! A good old Irish food 😀

Potato + Wheat growing together

Going to get some sleep, when I get back I’ll implement trading (gaining money and such), as well as improving controls to make it quicker to test the game. Looking good so far!

Let’s grow a beard!

Yea, that’s right! The bigger beard, the more bees can fit there and fight for the forest rescue!

Also streaming my progress on YouTube:

Ludum Dare 34 Begins

Well I’ve just woken up, so what theme won? Oh, oh I see… 😛

Having a tie between two themes is pretty neat actually, I like “growing” as a concept and “two button controls” sounds like an interesting challenge.

First steps first, heres the project repository.

The Ship

Some progress on my entry – I have a ship in the interstellar flight with defector shield going up and down!

recording1

This time I’ve decided to avoid trying to do fancy art and focus on gameplay, effects, and sounds instead. Learning Cocos2d-x framework on the fly requires some effort as well, so I’m not setting myself ambitious goals.

Feeling of accomplishment is great!

Two-Button Orbital

Playing with the idea of a two button orbital game where you jump from planet to planet.

orbital

NotoriousFlex in the place

NotoriousFlex team is in for this LD, (space) Jam style.

Crew:

  • Looping: Code weaver, bloody tearjerker, king of leg day.
  • Sir Bastien: Graphics and other quantics, the artist of the muscling machine.
  • Valmont de Ragondas: Troubadour, notes dancer, master of flexing pose.

Family Pic:

Capture d’écran 2015-12-12 à 08.39.39

Check out some of Looping and Valmont’s older LD entry as Pooteam (with Carduus, but he’s not here this time :'( :'( :'( </3 ) :

Schrödinghost

ScarKrow

LiliLight

Here we are ! Like An Eagle

I’M IN.

I STARTED JUST NOW.LOST SOME VALUABLE TIME.BUT HOPING TO FINISH SOMETHING SIMPLE AND FUN

Comments

quacoo1
12. Dec 2015 · 07:40 UTC
me too

Messages

First night down

I’m not so sure about this, folks, but at the moment my idea is something I’m calling “Xtreme Crop Dusting Simulator 2015”.

I’m about to turn in for the night, and hopefully get an early start tomorrow morning. This is how things look so far:

progress2

I spent more time than I should have puttering around with aspect ratio corrections, to have a C64-style 160×200 screen render correctly at arbitrary square-pixel resolutions. It kind of works.

First on the agenda tomorrow is figuring out what’s involved to go from here to a game. I have ideas, but right now I can’t tell if they’re worth pursuing – either way it’s early enough yet to go in a wholly different direction if need be.

Tags: ld34, progress, screenshot, unity

It’s a start!

2015-12-12-131456_3840x1200_scrot

Things are taking shape. I’ve got some assets done and the basic player movement works. Time for the fun stuff, like monsters and loot :)

Feel free to drop by my live stream at http://www.twitch.tv/vidarnel

2015-12-12-132106_3840x1200_scrot

Procrastinating, but getting somewhere

snap1

So, there are some cells, and you command one(or more, if I could make it), and you must help it grows, feeding, avoiding predators… doig things…

Files under Itch.io and Tumblr

I’m in

YEAH!

I’m in!

Here I come, Ludum Dare 34!

There are two themes, which came as some surprise. The description says I can take one of them, or both. I think I’ll go with both then, because where would be the fun otherwise? (Also it’s a lot easier to narrow down ideas with more limitations.)

Tools

  • Code: Game Maker Studio or raw JavaScript
  • “Art”: Paint Shop Pro 6 and Game Maker Studio’s built-in editor most likely, but I’m always leaving this open
  • Sound: bfxr, and maybe a random music generator, if I need music

Currently brainstorming after a great breakfast. Got a sore throat from a cold, so no voice acting this time!

Good luck to everyone!

Tags: imin

Bugs bugs bugs

I’m Calling it a night…

Here is my progress.second one

I’m going to sleep

here’s the “1st level”. It’s ugly but… I have not finished yet

tres

…back

freed neighbour’s cat “sifka” from our garage, who spent part of its (her?) night there

Making progress as time goes by!

 

Screen Shot 2015-12-12 at 07.54.28

 

So I basically haven’t stopped ever since LD started and I’m already working on the explanation screen!

Gooood Morning!

Good morning from Italy! Now we get a coffee and we are ready to go!

Comments

kerm1t2
12. Dec 2015 · 07:59 UTC
buon giorno!
kerm1t2
12. Dec 2015 · 08:06 UTC
nope, south germany – like Italy very much, though

Character Design

Just done some character design, along with some programming. I am going for a Spore Evolve / Agario type game. Going well so far! Untitled-2

Tags: ld #34

I’m in for the Compo

Looking towards an HTML or Kivy game, heavily embracing the tied Growth and 2-Button themes.

We’re in

As almost always, Rad Star is in again ! But this time, our graphist flew away to help a friend, so we’re working with one more constraint: a game with few graphism.

Good luck to every one ! See you on the end line :)

@thomas_baudon

@Ynck_33

First compo: I’m in

Hello, first time participating. Going to use Python 2.7 and Kivy 1.9.0 for development. Other things (art and all) will be decided as time progresses.

Best of luck to all.

One button down, one to go.

I’ve got one of my two buttons working. I’m dodging the point a bit by using the mouse as well but hopefully that’s acceptable. It is not a button after all. 

This is the significantly easier button however so there’s still a lot to do.

I’m in

For my fourth participation in the compo I will be using Phaser and good old PhotoFiltre for pixel art, on my new Linux Mint laptop :)

Good luck everybody !

Progress Post, Before I Sleep

Progress on my unnamed, barely planned out game! I’m slowly substituting the placeholder art for the real stuff. While it’s missing a few things, I’m calling it a day(or night) well spent.

Gif3

See you all tomorrow and thanks for reading! ☺

6 Hours in an getting some where

Im 6 hours in and have a moving player sprite some enemys and core motion mechanics in place.

if anyone wants to give my current build a go its here https://www.dropbox.com/s/7rp547wtmsr24lr/Game.jar?dl=0

just run the jar file, use up and space to play.

😀

 

What a crazy theme

I’m awake. As per my custom, I’ve woken up early instead of opting for staying up late. I’ve got some energy drinks ready and I’ve got an idea ready. It’s time to flesh it out on paper so I can start working on it.  Thankfully this time around, I got my fission_engine environment all setup ahead of time, so that will save me a little bit of time.

refueled mouse

with new batteries, grab + drag working again

It begins.

I wonder what this will grow into?

A game. It's going to grow into a game.

Having overslept…

… I think I’m with the boring route and recreate a proven concept – the snake. It fits the theme way too well and might not end up boring as my last entry. And I will still learn a lot :)

[Team Danecan] Some work has been done

So, our game: “Twotler: A game about social media fame” is getting a little step forward. Our mockup engine has been a little in the way. But the worst part is over now. I just need to add all the GUI Elements into the engine and then this window.

How the game looks so far, Yeah. Not alot of gameplay mechanics yet. going to be the next stuff up! :3

How the game looks so far, Yeah. Not alot of gameplay mechanics yet. going to be the next stuff up! :3 It’s mostly the backend of the thing that has been worked on.

Shramper has been working on buttons! 😀

homeOff homeOn homeOver

Welp, i will head back to code this beast… :3

I’m probably out

My motherboard died the day before Ludum Dare.

I bought a new motherboard which doesn’t boot after I tried installing it.

No idea when I will have a computer again. Best case scenario is when 24 hours already passed, and I probably don’t need the special stress that comes out of game jams :(

Comments

Member1221
12. Dec 2015 · 08:38 UTC
Aw, sad to hear about your motherboard. 3:

Though you have an other try next year, so if you don’t get your Motherboard working before the jam ends. Then I’ll just see you next year (if you join there :P)
12. Dec 2015 · 08:45 UTC
Read it as “My mother died the day…” .. next sentence made me re-read.

“Growing” Roguelike progress of some sort

ld34_pic1

Well, there’s my random dungeon generator.  As simple as it is, it’s still the most complicated thing I’ve done in C# so far. I don’t know if it’s my Visual Assist or just Visual Studio but the syntax autocomplete stuff just seems to really be fighting me.

Took me a bit to figure out a vector array in C# is called a List.  Great naming, yeah.

After the maze generates you can use the arrow keys to run around the maze.  (actually you can move even WHILE it’s generating if you really want to get frozen in a wall somewhere)  It “feels” pretty good the way you can hug walls, it uses Unity’s built in 2D physics collision. (each tile has a collider, optimizations be damned!)

Akiko volunteered to do some sprites for me tomorrow if she has time, so this might turn into a Jam entry… still don’t know about gameplay really.

Wrote a .bat file to do the webgl html5 export and upload, you can try what I’ve got so far here.

Im in but a little late + Stream

In for another great LD im a little late but i have a stream http://www.twitch.tv/thecoder15

 

 

Tools: Godot Game Engine, Pinta Image Editor.

Character idea – #LD34

IMG_20151212_084425_198

Ive got the hero character idea, now need to work on gameplay 😀

Prototype – Dawn of the Dust Bunny

gameplay

You are a dust bunny and are attempting to grow big enough to escape.  This will incorporate both two button & growing.  You are able to become DUST DEVIL and rise up, or PAUSE in place.  Mabel is always moving and she will have a duster of some sort.  As you roll over dust, you will pick them up and grow, eventually being big enough to escape the room. :)

I need to get some sleep, but feel really good about getting stuff accomplished over the weekend to clear it up a bit.

Uncle Chris

Tags: gamedev, ld34

Time to start! Slow, but good!

Alrighty~

Time for me to start working on this gem. Had a hard time coming up with a decent idea, but in the end I think having those two themes together gave me one to work with.
I don’t have anything playable yet, but wrote down a good bit of the rough gameplay. Now I will first prototype the whole thing and then add some beauty to it. :)

Hope you are doing well too! Might stream some bits at at some point.

Nine hours of progress – Infinite drivin’ around!

After nine-ish hours of work, I’ve got my infinite driving game up and running. It’s got a nice feel to it already, but it still lacks a lot. Welp, good progress anyway!

scr0

Night 1 Progress – First LD!

Hello everyone! This is my first LD, yay! I decided to use both of the themes, growing as your company grows, and 2 button controls as, well, read below…

More than 2 Defense Teaser

I kinda twisted the “2 Button Controls” around…2 Button Controllers? 😉 This might give you an idea of what the game is. Everything except the enemy AI(which is being worked on–tomorrow) works! The shop, getting money, selling, etc. There are also sounds and music! (none of which I own, credit will be given when I submit the game) The trees are out of scale but I’ll fix that tomorrow. For now, I’m off to sleep!

First LD

So this is my first LD, I’ve got a couple of ideas floating around in my brain, let’s see how it goes. I’ve lost a bit of time already and will probably lose more before the end of the compo so I will probably just enter the Jam.

First Jam Entry

Just submitted my first game to the jam–“when i am empty please dispose of me properly”–go easy on me!

One button controls accel; the other rotation; together they mess with the visual effects!

also my awful sprite: derek

 

Construct 2

Ableton Live 8

Paint.net

Finding hidden secrets

Using the new lighting to discover things and interact with the environment.

LD34-Lamp3

We’re in!

I am in again, for the third time, this time with a friend who doesn’t have much programming experience. We’re going to program our game together, in hopes that he learns something from it.

We’ll both be using these:

  • Language & Engine: Lua and Love2D
  • Versioning: Git via Github
  • Communication: Tox

My tools will be these:

  • Code: Vim
  • Audio: Milkytracker and Bfxr
  • Graphics: GIMP, Krita, Wacom Bamboo Pen And Touch

…and he will be using this:

  • Code:  Geany
  • Graphics: GIMP

Good luck to everyone participating!

I’m in

I woke up on 8 AM (CET) and I still haven’t any idea for game. Maybe I’ll just make sequel to my former LD game (it falls under 2-button theme, link: http://ludumdare.com/compo/ludum-dare-30/?action=preview&uid=22312)? I’m using

  • Unity3d
  • Paint.NET
  • SFXR
  • GridEditor2D (I bought it recently and I love it!)
  • maybe Pixitracker for music

I’m in for the 34 Ludum Dare

I’m in and I choose the theme…

Huh…

Why not both?

A game with two buttons, but were the more you play, the more you grow stronger?

I’ll see.

LD34 Update – Well, it’s a start

After a night up, I have almost a main character =)

Well, for me who was worried about getting a creative block, the work is flowing better than I expected, thanks for that much welcome encouraging on my first post. Thanks a lot!
My main character have one animation and moves around. And the main enemy got his concept art done.

Next, I need to polish the camera, add jump action and animation and get some work on the enemy.
But now, I deserve some rest ^^

=============
On the playlist: Old tokusatsu themes and some songs from South Park.

Progress!

Checking in for the first night. Turns out I met the goal of having the game functionality 100%(ish) in place on the first night! I am a bit concerned that most people won’t have the requisite 8 joysticks/4 controllers needed, but they should have the two buttons!

You’re an octopus! Making sushi!

kirbytails7_LD34_night1

Sticky Stuff!

I came up with a game that suits both themes:

2015-12-12_11-32

Title: Sticky Stuff

  • The player uses two buttons (or keys) to turn around, but is otherwise stationary.
  • Phase 1:
    • Small objects spawn on the left, right or top.
    • They start to move towards the player.
    • The smaller objects attach to the player when they collide with it.
  • Phase 2:
    • Small objects spawn on the left, right or top.
    • They start to move towards the player.
    • The objects cause damage / minus points when they hit the player.
  • Each level has these 2 phases, game zooms out every now and then so that the player is effectively smaller but must collect more objects.

Time to make something(playable)!

11-39

Got the base code done, hopefully this ld is going to go better for me than the last one! for this ld I decided on a simple concept: ants, that couldn’t be to hard could it?

Going to try for both themes, that should be fun!

LD 34 Plans

Well, I’m planning on using Unity as my method of game development right now, since it’s pretty popular nowadays. I’ll somehow combine both themes of this LD, and make a character that is controlled by growing and shrinking. It’s a physics-based game, so I’ll come up with some small ideas.

Currently all I know is programming, and I plan to use this competition to get to know more about the rest of it.

My thought is to make a game where you just travel from the beginning and get to the end, with mostly minimalist graphics due to sheer incompetence. I have very little experience with 3D computer art, so this game’s going to have to be kind of simple.

progress3

level

I’m In.

Well then, I’m in again.

Not sure what I’m going to do yet but I’m going to focus on growing as my main theme.

In the name of trying new tools I’m going to try using play canvas.

I’ll also be using Blender and photoshop.

Good Luck all, I look forward to playing your games :)