72 Hours
At first, 72 hours can seem like an eternity when you’re feverishly chugging away at assets whilst hopped up on adrenaline. Unfortunately, that all seemed to fade – and hours melted together quicker than any of realized.
Our game (Nebulous) is a 2D puzzle/platformer where the player assumes the role of a scientist whose been exposed to an alien mutagen that grants him shapeshifty powers. These powers allow him to navigate the otherwise impassable remnants of his research station after the catastrophe. While making his way toward the synthesized cure for his (apparently known) condition, he has the option of either saving or eating the other, stranded scientists!
While the art side of things have all come through just fine, attempting our idea for 2D gameplay in UE4 is proving to be an enormous curveball. There’s very little documentation, and some research beforehand could have helped, here. While I’m afraid we likely won’t make the deadline, it was a very exciting weekend, and the first LD for the members. We’ve got plenty of material and features to take what was initially this offhand concept and turn it into something much greater down the road!
We’ll be sure to record more of the development process next time, too! We’re woefully lacking in WIP screenshots and the like.














