Finished.
I didn’t get as much done as i’d liked but at least I have something to submit. Overall i’m pretty happy with it. Give it a try here.

I didn’t get as much done as i’d liked but at least I have something to submit. Overall i’m pretty happy with it. Give it a try here.

I did it! Post Mortem coming later…
After some hectic last hours I think we’re… done? At least we have something that could resemble playable!

Cute events! ^^
Sweet!
I fixed my black-sprites bug in WebGL!

Playable inside the entry page with the power of WebGL!
Have fun!
I made it guys, I managed to finish my first game and upload to the Jam
Here is the link My Very First Game
Please try the game and give me their opinions even if they are negative 😉
I’m really happy for participate in the event and I will see you all in the next Ludum Dare for sure.
For the next I will be using Python 
It’s over! I made a game!
The game is a platformer in which you shapeshift (duh) between being able to charge jumps or dashes. There was originally another shape that could charge attacks, but just the platforming itself was fun enough to stop there.
Enjoy!
I made a Twine game. It’s short, and last minute.
I decided that since this was my First Ludum Dare, that I should make a post to commemorate it.
You can play it here: An Abnormality
Have fun!
or not. It is Twine after all.
Tags: LD35, ludumdare35
Hello! We’re a team of 2 guys from Brazil, and this is our second LD (the first one was Mini LD#55 from almost two years ago entry: Samurai Tactics).
We had to “finish” it earlier, but we’re pretty happy with the result and how well we managed to work this game out!
Check out our entry and let us know what you think of it!


Have fun!
Please rate and comment on my game here http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=64382
Finally it comes to an end, and similarly to a lot of my developer peers, I had to throw in the towel. I originally planned to opt-out sounds as I lack a good chiptune backtrack and there were no sound effects. In the end, I opting out the hole game with the concept.
My experience
The plan was simple and pretty straightforward, then life came and steal my precious time, then I let time flow out of my hands. Despite my efforts, I enjoyed this competition a lot. My motto is unchanged, I will stay with this: When I fail, I learn a lot. When I succeed, I inspire myself.
Earlier I and my teammates had some successful try, but this time I left alone, so I wanted to participate in Compo. This was the first time, and decided to use JavaScript. It was a solid start, then I started to innovate. New ways and game-style strange for me, fresh game concept to try myself out and come up with something original.
Why am I failed?
If I am not fond of my known ways, I will lose time by creating a new concept, implementation of new ideas will make me, to think more than work on it and if I don’t have enough experience to realize a plan, I will fail miserably.
To start something new, I should end something old and use the time to learn and practice. This way I will prepare myself to participate next time with or without a team. To take a chance with this concept, I will examine the possibility, to create this game and give an article for it somewhere on Ludum Dare.
The concept
Initially I though some basic concept then started to think about creatures, that are able to transform themselves both physically and mentally. When the creature in a mentally transformed state, it will leave its body (the shell) and create a spiritual form. They can have some body changes similar to modern cybernetic prosthetics that helps them to physical transformation. There is a building in a fictional, Asian desert, that was created by weather anomalies that created the desert and started to reveal an unknown building. Their language is ‘simbols’, that is an alien alphabet, and your task as an archaeologist to decipher and translate the notes and carvings to advance in their building and learn more about them and the origins of humanity. I planned to have a helper as another archaeologist or you are just using a computer interface to control a robot and find the puzzles. To make this job harder, the ‘simbols’ will rotate and change the meaning to make the job of ‘code breaker’ harder.
The realization
With a modern interface I created an alphabet with 40 element. There is a short intro and intermission texts, and only one level was developed. This level is not finished as the ‘simbols’ are not animated as I originally planned and there were no easy way to input the player guesses. I though about a hangman style input below each symbols, or have a great table with symbols and you should guess there. Eventually I started to implement a point and click method to choose one ‘simbol’ from the table and guess by typing on the keyboard.
Screenshots
LycanthCoding-Intermediate Text
LycanthCoding-Final Notes
Best regards,
Ernesty The Creator a.k.a. XenoDragon
Creative Sectors
Tags: #LD35 #gamedev #indiedev
We submitted our game just in time, as is traditional. We went for a 16bit-style platformer this time, with a little alien guy who can transform into various things. As usual there were big plans for a story of power cuts, daring escapes and heroic rescues, but we greatly under-estimated the time it takes to makes levels. Really pleased with the music though, check it out HERE

A little 2D plateformer made with Pymiro as pixel artist! Enjoy! 
I’m finally done! My first ever game/ gamejam is over, and it was a lot of fun making it! I am definitely coming back in 4 months 😀
Play my game here!

I ran out of time well before I could get it anywhere near what I’d hoped, but hey, it was my first time ever developing something from scratch!
Had a lot of fun! Definitely gonna try to make An Actual Complete Game for the next jam.
anyone else experiencing itch.io not downloading a newly uploaded Unity game? Just trying to see if it is just me.
This has been an amazing experience! First Ludum Dare, first released project! I started a day late, and made some placeholder models and got a basic prototype going. On day two I got the help of my good friend Georgino Pastrani to make some good art. We spent today bringing everything together to get something close to the desired experience. I didn’t get to balance the game to a point where I’m happy with it, but I’m happy that I’ve finally got something out there, the experience has just been phenomenal. I look forward to playing many of the great entries put in, and if you decide to check ours out, I hope you enjoy it!
Twitter: https://twitter.com/StealThyPie
Georgino’s Blog: https://plus.google.com/communities/115039488226000487666

You can checkout our game here!
And here it is: http://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=5267
I’m pretty happy with it, though there are certainly things I’m unhappy with. I go into more detail on the game page, so please check it out! 