LD35 April 15–18, 2016

I SHALL BE BACK!

Well… I’ve got an idea. I’ve planned a bunch but only focused on one 3d model so far. Gotta get some mechanics prototyped but I’m feeling pretty tired. I’m gonna take a quick nap and get up for more coding. See you all soon!

 

Here is a teaser… (That took me way too long…)

Pinata

LD 35 Shapeshift – Design Whiteboard

ld35designdoc

Here’s our design sketch for this Jam.  The basic premise is that you’re a gelatinous cube that stretches and changes shape to move around and attack.

Shapeshifters, my old friends..

Say hello to..

hey, please, behave!

My old friend.. Goodbye.. :'(

Now it’s time to turn a new page, and start something new!

^ I made that for ScreenSaverJam this January, might be inspiring for someone for this LD :)
AAAAaaaanyway.. this is a really great theme, when you hear it for the first time, it’s appears so limiting, but as you stretch your grey cells a bit, it is actually quite broad, shape-shifting can mean a lot of things. I almost thought we’re gonna have another “You are the X” theme! xD

As for me now, I usually think visual first, but this theme is so obviously visual that I’ll try to just forbid myself to think that way. I’ll probably spend the whole first day just thinking of 50 ideas, then discarding all of them and take the 51st! Oooor I might just start experimenting in Unity something unrelated, then figure out something connected to the idea on the fly. xD It usually is either of those methods, ..or both!

But first and foremost..! I’ll go to sleep, and hopefully I dream up my game =)

You can follow me on twitter to see how my shapeshifting is going,
And good luck everyone!

If you have no idea what to do, consult TVTropes

http://tvtropes.org/pmwiki/pmwiki.php/Main/ShapeShifting

But DON’T CLICK ANY LINKS! You’ll waste your time.

This also helps, but only if it booms the concrete.

I’m In

I’m in

I’m in

I think I’ll be using Phaser even though I’ve never used it before because it looks easy enough, I want to do HTML5, and last time I got frustrated with writing physics code (I did vanilla JS). This will be my fifth LD. I’ve used a different platform each time (FlashPunk, C++/OpenGL, Vanilla JS… ok I did that twice). Unfortunately, I’ll have to submit mine early on Sunday morning because I’m going out of town.

Tools:

  • HTML5 and Javascript on a Flask web server. Testing with Firefox.
  • Photoshop and Krita with a tablet of mine
  • Adobe Audition and BFXR. Thinking of playing my Tenor Sax for music, but my microphone is awful
  • Atom text editor (I know, kill me. It works for me, it’s easy, and it’s pretty)

And I’m also starting late because my computer had a bug :( So we’ll see…

– Luna

LD 35 – Infiltrating the Rival

So…. I also got my basic idea…. Let’s see how well that works out :)

Basically, you are a shapeshifter working for a Japanese game company that is infiltrating one of its rivals to steal the idea of their next great hit…

My basic idea was…. You can copy ANYTHING around you (trying to take that mechanic to the most extreme (un)reasonable extent) and then turn into it…

And then add a lively office environment with bosses going around scolding people, people copying stuff… an office cat… etc etc….. aaaaaaaaaaah and only 72 hours to create it 😀

Wanted to go for 2d first but I guess going for a simple blocky 3d isometric style (minecraft-like) will be more efficient….

Slow start but it’s coming along nicely!

When the theme was first announced I wasn’t happy but after a hour and a half of thinking on stream I’ve thought of an excellent idea. I’ve decided to go to sleep early and wake up early as I’m not motivated to program right now (because I’m burned out from idea conception).

 

If you’re interested in watching my streams don’t hesitate to stop by.

 

Shapeshifting… things

It has begun! Well, it actually started an hour and a half ago, but I’m starting tto blog. I just finished the first brainstorming session with my partner and we both agreed that we should take a less obvious approach than simply having a shapeshifting character.

The question we asked ourselves was what else we could shapeshift… I mean we everything has a shape, so anything can shapeshift. So… shapeshifting things… Things… What things?

And thus we came up with the idea that we want to make a game about shapeshifting the ambient! What does that mean though? Well, I’ll tell you more as the idea takes shape.

For now though, to bed so I can start early tomorrow!

Wow I’m here.

This is probably going to get flooded out by all the other posts, but who cares. I will be joining Ludum Dare this year, and I can’t wait to get started. I will be using RPG Maker VX ACE to make a Side Scroller based RPG. I’m pretty excited, hope you guys will like it, the name will be “Room 51”. Aaaaaand good luck to everybody else! Let the GAMES begin! :)

Tags: ludumdare35

Interesting Theme

I’m in, will probably make some sort of puzzle platformer

I’m only in if my Playstation toolchain decides to behave

Here’s my base code. It’s what I ended up with after some Ludum Dare jam entry (yes, that one that had nothing to do with the theme but was supposed to have something to do with bombing buildings), a couple of One Hour Game Jams and a few other experiments. It has a rather hacky OpenGL wrapper, and by hacky I mean I have to fake a depth buffer on a console that does not have a depth buffer. Let that sink in. (Or not, as the solution for that is rather elegant. Texture warping, on the other hand, still requires you to subdivide polygons in a suitable fashion.)

It hasn’t been touched in a while, and since I last touched the code my hard drive started crapping out and bad sectoring so I decided to get a new hard drive and chuck CRUX Linux on (goodbye for now FreeBSD, stay classy, don’t do systemd, and don’t do meth) and then copy all my stuff over. I’ve heard Void Linux is the way to go these days but until this hard drive craps out (It’s a Seagate 1TB SSHD Hybrid) I’ll have to struggle some more. Oh well, at least the graphics drivers no longer get wedged at random points and require a reboot, and no longer do I get garbage spewing everywhere on my screen.

Here’s what happens when I try to compile it with GCC 5.3.0:

 

(EDIT: what WOULD be pictured if the site wasn’t broken: a demonstration of the text not working properly – turns out it’s using the wrong CLUT, AKA palette. the font is completely fine.)

Mostly working but the text is buggered. No idea why, as the font is in VRAM. Everything else appears to be functional, although I’m not sure if this thing has the SPU RAM loading screen, and it’s kinda hard to test if the controller inputs work when you need to read the font to see what the hell is actually going on.

I blame $gp. That thing always bites you in the arse when you’re trying to just get things working.

Timewise I may be a bit too restricted to actually get something working. We’ll see.

My setup:

  • Editor: VIM
  • Graphics: pixra and/or GIMP
  • Sound: SunVox
  • Music: SchismTracker (yep, I’m still using that s3m player!)
  • Engine: Base code as linked above
  • Libraries: Base code, newlib, f3m (in base code)
  • Physics: None. What, you think I’d bring pre-made physics to a Ludum Dare?

I actually have a game idea too, so I may actually end up with something. We can’t not have a PS1 entry, dammit!

I’ll have a go at the Ludum Dare 35

Tools

  • Unity3D
  • Visual Studio 2015
  • PaintShop Pro

And if I get to the audio…

  • FL Studio
  • SFXR (maybe)

I’ve come up with a partial idea that hopefully I can turn into a game. Don’t want to say much about it until I actually can make something of it.

Aaaaah I’m in

WTF I just typed a bunch of stuff here. Anyway after an aborted attempt a couple of years ago, having a second try at my first ever Ludum Dare. 48hrs, Unity, Photoshop.

Progress Update!

2 Hours in and we have a player that moves and shape shifts! Bling is working on sounds, Ben is making graphics and I am programming.

Update II: First Shots

Finished some early art and I’m working on the fundamentals and basic systems now. Once again Good Luck!

UpdateII

Smart monster :D

I’ll end up making a shooter 3D with pixel art sprites :) Something like a poor version of Doom or something like that heheheheh

Here a complete smart and strategist enemy searching for the player, then finding the player, then going to a safe position, then loosing sight of the player, then starting to search the player again, and on and on and on

what

Bullets!

Working on a game! GIF uploading doesn’t seem to be working. Let it be known that this post would have contained far, far too many bullets.