LD35 April 15–18, 2016

Character Animations

It seems that I need to be faster.

Finish animations and half of scenes.

Here are some demos (not all):

My hero:

Hero

Important NPC:

FATE

Some monsters:

Tree

Shadow

Bone

And here is one of the scenes:

Ship4

Interest you or not?

Comments

17. Apr 2016 · 09:37 UTC
Yes, the art is good.

Good morning ι(´Д`)ノ

Second day of ludum dare coming up for us, looking back at yesterday I think we made a lot of progress. Writing a post now because my brain has not completely woken up yet so programming is hard. Have a screenshot!

Screenshot 2016-04-17 10.38.30

Game is currently playable but does not have a score system yet or any interesting obstacles, it does have some very nice sound assets though but those are hard to hear in a .png.

To-Do-List:

  • polish graphics
  • add more obstacles to the levels
  • finish level editor
  • online scoreboard??
  • menu’s and the like

We’re in

Comments

DeltaNegative
17. Apr 2016 · 09:46 UTC
nice 😀

Mechanic progress

I think I’ll make a game about henshin. You know, that transformation on tokusatsu movies… For the gameplay I chosed rhythm game. So you have to pose in correct timing to have perfect transformation. Hahaha.

After several hours I managed to create the prototype, aaand the gameplay pretty much like this one.

henshin

 

Oh my, I have slow progress. It’s weekend, and I have so many chores to do D:

Tags: henshin, mhtyhr

Alternate Paths

Good day 2, everybody!

Screenshot 7

I polished the first level a bit, and added health and mana counters. Mana is used to shift planes.

My current design philosophy is to:

  • Provide alternate paths. In the screenshot, you can either go right above the saws and risk losing health, or go left and use mana to reveal a shortcut.
  • Don’t make shifting mandatory all the time. If there are places where you can’t pass without shifting, make sure there is enough distance between them to regenerate your mana.

Today I plan to work on graphics and add at least one more level. Maybe I’ll even submit my game, but I think I’ll have to go for the jam.

Everybody’s games are so much better than mine

I feel discouraged.

Comments

AnnaGavaldaKedavra
17. Apr 2016 · 09:41 UTC
Don’t be, i can assure you there will be plenty of at-least-as-shitty-as-yours games. Keep going

Metal!

Overslept a touch … but still managed to get some good work done this morning. I’ve added sound effects, so the game is a bit more lively. They’re all edited metal samples – something a little bit different. Take a peek!

I’m heading off to work now, but I’ll be back this evening to add music, and hopefully juice it up a little!

Stay cool fellow cucumbers!

cucumber_large

So I’m in… and very late

Finally decided that I’m going to try to make a small game anyway.

I probably have about 6 more hours before I call it quits, so keep your fingers crossed :-)

I’ve got this feeling that I won’t exactly tell the world about this project, but I’ve decided to make sort-of-a space invaders clone with shapeshifting ships underwater.

So a after 2 hours of works this is what I’ve got:

firstpicture

Comments

blackbird806
17. Apr 2016 · 09:18 UTC
Good luck :)

I’m getting nowhere with my current idea

I’m getting nowhere with my current idea and I had a new idea, and I guess I’ll implement that. It’s not particularly original but I’m sure you guys will love it :)

Here I GO!

That was nice to sleep. Now to finish mechanics. I hope to have last 10 hours on level design/Graphics/Music.

Music made in Soundation

Here is our music for the game Frozen Water Maze

<iframe width=”100%” height=”130″ src=”https://soundation.com/player/d8nbj” frameborder=”0″ allowfullscreen></iframe>

https://soundation.com/t/d8nbj

 

 

 

Comments

DieWithDustin
17. Apr 2016 · 09:44 UTC
sounds good mate
xclementx
17. Apr 2016 · 16:18 UTC
très tropical ahah !

Game play done

screenshot-4

Thats all the gameplay I’m gonna be able to do for the compo to get it done in time.

Now for colouring, and more sound effects.

Oh… and upload… yes…

Wasted Time

Tried to add pathfinding to what I posted earlier and it introduced a host of bugs. I think mmf2 is mad at me. Still, ended up fixing it. Just took some time.

Here’s a link.

Pathfinding, yay! I used Dijkstra Maps to do it. Oh, and can now right-click to spook the little guy into running away from where you clicked. Additionally, you can press space to cause a mini-earthquake. He doesn’t seem to enjoy that.

View post on imgur.com

Let’s do this art!

Finally programming this ” ready ” ! \o/

And i have a player now too!
(I will implement, and very soon put here)

Ludumdare

How do you submit

Noobie question. How do you submit your game once its done. I understand that you put it on  itch.io. But do you have to create a post on the LD website or something???

Comments

17. Apr 2016 · 10:00 UTC
If you’re making a jam entry click on the icon which says “The jam ends in”. Same for compo.
17. Apr 2016 · 10:41 UTC
Thanks guys.

LD 35. I’m in post

Forgot to post yesterday, but once again my brother and I will be taking part.
We have an idea and some progress, so fingers crossed things keep going well!

 

Second day. Got some sleep

Only 15 hours left and I have lots of things to do. Currently I’m working on some collisional stuff. My idea of making a labyrinth you only can pass using different shapes is working out so far.

If you like, you can watch me coding at Twitch Phila177.

Boop

LD35-011