Spooky Music Preview (toot toot)
Tags: ambiance, DevSockYork, music
Tags: ambiance, DevSockYork, music
I just finished my second ever Ludum Dare game, Blue Moon.
The objective is to collect all the hidden gems in the world while avoiding the evil Hunters.
Using the 1, 2, and 3 keys you can switch between a wolf, a shark and a bird.
Please check it out here and give me your feedback 
Ok, a fair amount has happened since the end of day 1- unfortunately it’s nothing extraordinary and the whole shapeshift concept hasn’t even been implemented yet! That’ll be next on my list…
If you’ve read any of my previous posts, I’m attempting to balance out LD and final exam revision, and it’s going OK (albeit not as well as it could be…)
Anyway, here’s some screenshots of the progress!

Ok, I’ve added hat items (you can now wear radiation helmets). The idea is that the helmets protect you from radiation, however the helmet will eventually break. When it’s broken, any radiation that comes in contact with your head will decrease your “irradiation” bar- the blue bar on the left of the HUD.

I’ve also added hand items- the idea here is that you will pick up the yellow radiation case to carry your plutonium in. When you equip the case in your hand, another slot appears on the HUD to show if you’re carrying plutonium or not, as can be seen in the image.

Also, you can just pick up the plutonium, however doing so will continuously irradiate you if your helmet isn’t equipped- so to be safe, try and carry it in the case! I’ll probably add a timer or some to pressure the player into finishing the level quickly so there’s actually a better meaning to the case.
And, the little block in the room in the top left is the reactor- touching it with plutonium equipped will take you to the next level.
What’s that? “Where’s the shapeshifting?”, yeah… I’m coming on to that. Slowly…
A bit late to the party, but hey, a little Puzzlescript game won’t hurt anybody 
Tags: compo, im in, LD35, Ludum Dare, puzzlescript
First time entering this gamejam, and I’ve made some decent progress in the past day.
My game is basically a very simple 2d action game, requiring different weapons to kill different enemies.
Got levels loading up, collision detection working and have the character playable. Now to actually implement shapeshifting and some enemies.

Hopefully i’ll be able to finish this game, art looks bleh but manageable.
Good luck to everyone!

^..^ testing, testing.

The basis of the game: change the elements from which depend on the ability of the character and its strengths and weaknesses

Hi, I’m using Unity and found this script: http://wiki.unity3d.com/index.php?title=Triangulator
Can I use it and still enter the compo? I asked in IRC but some people gave me different answers.
Thanks.
We’ve managed to create our game world on the first day and are currently deep in the gameplay coding. Personally I am looking forward to filling this bad boy with story about hunting down group of shape-shifters (ups spoiler alert). Some coding slowdowns happened down on the road but so far nothing catastrophic. Good luck to everyone else.

Guess who win!
Hi everyone!
We took a little break last night to finally get some sleep, but we’re getting ready to get right back to work this morning. I wanted to share a little bit about our project for #LD35 (so far).
Our currently untitled game is a peculiar mix of point-and-click adventure and top down stealth.

Top down stealth thing

Point and Click WIP background
We’re doing a mix of different art styles, though we’re definitely proud of our absurdly cute characters.

Awwwwwwwww
We’ll hopefully be back later with some GIF’s showing the gameplay, but for now it’s back to work! 
It is getting difficult to finish this project, but we still have one day.
The team is working full time and things are working pretty well!
Take a look at our level design for one of the stages.
Greetings from Brazil!

Tags: #BrazilianGame, Brazil, shapeshifting
Hi, unfortunately, I won’t be finishing up my game in time to enter for this Ludum Dare Jam this year. When starting this I expected it to be shorter and more simple than I made it, but it looks like I’ll have to spend a little more time on it. I will be continuing the game, but not showing it off to the LD Jam this year. Maybe next year I will join! But for now, I’m gonna drop out. I’m excited to finish this game but I want to do it at my own pace and polish it and make it all pretty. Hope you guys enjoy it when I’m done, but I’m gonna drop out for now, good luck to everyone still in the competition.
Now I ain’t even sure if I’ll be able to complete a game, this is the third time I’m starting from scratch. Wish me luck.
My first LD COMPO it's finishing ! Just left other animations... and particles... effects.. T.T --JUST DO IT!--

The game is going well. Still not really sure what I’ll call it, but I have pretty much finished all but one of the mechanics as well as all but one of the SFX. I just need to add a sort of story and a bunch more levels!
So here’s a sprite sheet of my enemies:

As you can see, they are very blobby and drippy and also the sound effect that plays when one sees you has a distorted sound clip of me making a slurpy noise in it. So that’s fun.
and some programming stuff up there
I think I’ll start the artwork now. Drawing those henshin movement
