Boss Battle 2
The second boss battle is done. Just one more to go. The game gives you tip when you die. Speed is screwed up on the gif.

The second boss battle is done. Just one more to go. The game gives you tip when you die. Speed is screwed up on the gif.


Added spikes and fire. 😀

I ended up, kind of accidentally, making a music game. Oh well!
It took way too much time to make the menu screen beat in time with the music.
Hopefully it was worth it!
Follow me at @kodingnights
I made a little fun game. nothing too special, just having a bit of fun 
Uploading to google drive now.
While programmers don’t share any visual content, I’ll share some of the music I made. The software I used on this was LMMS (yes, LMMS), using some built in VSTs and a couple of free ones found on web, using no other gear rather than the computer itself. This is the first Ludum Dare submission of ours. As far as I can tell it is a runner game where you have to shapeshift accordingly to what you face.
Hint: you literally have to SHAPESHIFT.
Here is a demo from what the menu song might sound like:
(And here is a gif of what you may see if you happen to play our game)


[ ✓ ] Player movement
[ ✓ ] Level generation
[ ✓ ] Basic combat
[ ✓ ] Flower picking
[ ✓ ] Enemy movement
[ ] Shapeshifting
[ ] Advanced abilities
[ ] Advanced enemies
[ ] Visual feedback
[ ] Music and sound effects
Things were going great but I have to go out for some hours. I doubt I’ll be ready for the compo(or back at all :/), so Jam it will be.
Tags: 2D, Flixel, jam, progress, screenshot

The main UI is now up and running on my game, the basic AI is working just need more content and maybe fix the multiplayer.

But for now, MORE CONTENT TIME
I am not sure about the beat counter before the game start, should it shows the upbeat or downbeat? I’ve watched some karaoke on YouTube (hehe) and they seemed using upbeat for the starting counter.

Ok, so my first Ludum Dare and I’m in pretty late (only got access to a workstation 5 hrs ago, so I could only brainstorm before then).
—
Game concept for the theme is as follows:
—
Done:
To-Do:
Hurrah for default objects! Green cube is the Spy, purple are the NPCs.
The art is coming together as our artist works non-stop on our sprites, our 3 devs have the basic code for the functions down, now we’ll start to expand the game so we get some diversity. Also sounds.
Currently working on the Shapeshifting…basic functionality is done and a basic “Effect” as u can see on the Screenshot. Everything really basic. Really.
If you wanna watch us work on it, I m holding the stream together and we are on most of the time 😉
https://www.twitch.tv/lmg6 <-shameless selfplug

I’m stuck…. I can’t make art 
Maybe I’ll do paper art?
And we’re done! Our 2nd Ludum dare completed. I’m really happy with what we got done in a day and a half. A decent chunk of which was spent having fun playing the game! Good to have Ludum Dare here to give that push.
Concept by my 11 year old son, programming by me, and title screen by my talented wife. I would add another level but have work to get on with tomorrow 

Entry Here if you’re interested in some shape matching goodness.
I plan to release a mildly updated version for free on iOS and Android soon.
The ShapeShifting Hands of a mute person have the power to comunicate in any place in any part of the world.
In this game, you have to form words connecting the letters in the circle of magic jutsu stuff…
It was made in 4 hours in the OneClickJam (that starts just at the same time as LudumDare, so i used both themes (accesibility and shapeshift) to create it) I had made this game with Federico Arias (music) and Georges Issa (general help), but since it had to be in so short time, the graphics werent original (the magic simbol of sakura maybe is a prove of that xD), but right now im working on them to make it completly original and since it was made in team i had the 72 hours range to make it work 
You can actually play the game in its actual form by clicking in the image 
Tags: accesibility, hand lenguage, inclusion, learning, mute
This is my first LD, and it will actually be my first released game. It took me a long time to find an idea to work with, and I had to sleep more than I wanted (I work nights, and I was at work the night the jam started). It also took me quite a long time to learn stuff on the fly, which I should probably have taken before the start.
Anyway as we get closer to the deadline I still think (and hope) I can produce something that more or less looks like a game.
So, almost two days into the jam and my game is beginning to look like something. It is a shmup called “Heart of the Forest”.
Elevator pitch
The Heart of the Forest has been corrupted. You are some kind of druid/shaman and your goal is to cleanse it. You can draw upon the power of spirit animals to complete your mission (and that is where the shapeshifting comes into play).
What I have
What I still need
What I’d like to have (but don’t think I’ll have the time to make)
Goals
That’s more or less all there is to say! Back to work!
It’s day 2 (for me at least xD) and I’ve been doing a lot of work on the atmosphere and the game environment. It’s looking pretty good so far (forgive my poor tiling) !

Please could you guys play/test our game, Mutant Chicken Death Jam?
http://gamejolt.com/games/mutant-chicken-death-jam/140892

Tags: alien, arcade, chicken, Mutant Chicken Death Jam, norseware, shooter

A fair amount has happened since I last posted. Here is a screeny before I explain:

So, for the quick changes, I decided to change the “plutonium” to a made-up element called “apothekium”- this is to make my game more creative, and because I don’t know enough about plutonium’s properties to make an accurate representation of it within my game.
Also, I added an entity called an “apothek” (the small dog-like thing that can be seen a few blocks away from the apothekium). It’s got some cool properties because it will radiate any type of radiation it comes in contact with!
Finally, I added a nicer background for better presentation.
Still got a LOT to do, and I really don’t want to run into tomorrow because that’s when school starts and these upcoming weeks are very important, which is why I’m taking a quick revision break now!
Good luck all! 😀