A brief introduction
This is our very first Ludum Dare and our third GameJam in general.
We are currently a beautiful team of three people.
Programmer (The most valuable part)
Artist (The most underrated part)
Game Designer (The most unneeded part)
We use Unity for our project and strive to become better at our craft.
A brief overview of the game
It is not the most ambitious, but definetly one of the most fun projects which we have worked on this far.
You will be able to enjoy a 3-Button-1-Scene-Puzzle-Mashfest in a generic fantasy setting without any purpose or reason.
Enjoy wonderful amateur hand-drawn Pixel Art, a code-base based on desperation and energy drinks, and a raw introduction narrative recorded on a phone.
The main goal is to find out the weakness of your opponent and to destroy it. Simple stuff, really.

This was the GD mockup for our "concept".

And here we have another mockup of a title screen.
And with this we will continue engulfing into our project.
GOOD LUCK, EVERYONE!