LD35 April 15–18, 2016

Not the most inspiring theme for me

But I have made some progress. I did decide to use the html/php framework from last Ludum Dare to create a different game. Basically its akin to using an engine, I had basic movement and npc implemented last ludum dare, and I’m building off of that.

This is a different style of game in that rather than have to perform any sort of combat (can’t find a good way to do combat with this engine/framework) it has you answering who wants to be a millionaire style questions.

 

The tie to the theme is thin at best but meh.

 

All that is missing now is 30 additional questions. The game was already cut back in scale and I think this is the smallest amount I can do to give you a decent test of this style of game.

 

Unfortunately I’m running out of time to complete the questions and that will be my goal in the morning for about 3 hours before work (and to submit it)

 

No screenshot because it is just text.

Busy

BusyThings can get quite busy. Definitely going for an arcade style game here. Hopefully I’ll have something to submit tomorrow within time.

Tags: arcade game, food, food truck

You are a brain

My game idea is that you are a brain, and you manage to get into some ooze in order to move around faster. If you take damage, the ooze flies off of you and eventually you have no more ooze, back to brain form. You can find the ooze gibs laying around and get back to ooze form though. Going to make a few more variations for what the brain can enter (vehicles). That’s my “shapeshifting” piece, I hope the voters approve 😉

gibs

Progress

Done with the player

ezgif.com-video-to-gif

Whoa!

View post on imgur.com

 

This is starting to turn out pretty well.

Comments

17. Apr 2016 · 06:25 UTC
You image do not show.

Probably, you can’t post direct link to image on Imgur.
17. Apr 2016 · 08:14 UTC
Looking forward to trying this one out.

Line of sight mechanic – more developed

A proper robot has interchangeable parts. Ultimately, balancing different augmentations for different situations is where I’m hoping to go with this game – for now, only the different sensors are implemented.

progress2

Note that the shape shifts as you change parts. I’m not 100% convinced about this sprite work but it’s good enough to do the job unless there’s a surplus of time.

I think that’s gonna do me for today. Now job 1 is to try to get a good night’s sleep.

Tags: LD35, progress, screenshot, unity

I really love the theme, can’t take part :(

Wow, I had so many ideas for this compo (mostly about morphing shapes and puzzle games in 3D).

I just happen to have to finish a big test from a job interview, exactly at the same framework I was gonna use for this ludum dare.

Well, maybe next time. Or maybe last day during the Jam. Good luck to the rest of you!

Comments

17. Apr 2016 · 06:18 UTC
Good luck at next LD :)

Update #2

Most content is in right now. All thats left is to add menus, levels, effects, and sound.

Screenshot (1)

 

Why?!?

Have been working on a song for the last hour and then… the program crashed…. and I didn’t save it…… :/

Comments

17. Apr 2016 · 06:23 UTC
poor luck lad

Progress and Fun

Okay, so I don’t have a lot of time. I’ve got a lot of my project done. On my current schedule I need to finish all the levels by 5AM (in 3 hours). After that It’s all Polish polish polish, and bug catching.

Anyways, have some glitches of boulder plants.

Boulder Spawner
——————————————————————————
Boulder Spawner3

I had another one but the file was too big, I think -.- oh well. Jam on!

TV demands!

TV now demands you bisculatron the right shapes!

screenshot-3

Oh no!

The compo is almost done and I still have a long way to go :( I still need to do some programming and sound effects, and if I can finish those I can make a good tutorial. I might not finish the whole game in time

Space Shift

“Space Shift” has a spaceship and a bunch of shapes.  Shell screen is set up and it’s basically shippable now if I had to.  Still lots of stuff to do to make it better!

Screenshot 2016-04-16 23.27.48

Screenshot 2016-04-16 23.28.04

Art Is Awful

The first image of our game is the best thing you’ll ever see:

Quality Image

We have some good icons that I decided didn’t deserve to be in the image.  I didn’t want to punish our artist by putting those quality icons in the atrocity that is my HUD.  Movement is done.  Basic AI is done.  The HUD is mostly done but it won’t go on top of anything else and I don’t know why.  GUI work makes me want to kill someone.

The game itself is a rogue-like game that controls like a MOBA.  You fight waves of enemies and once an enemy dies, it drops an ability.  You can then stitch the remains of the enemy onto yourself and take its ability as a replacement for one of your current abilities.  It’s fairly morbid and we hoped that a cute art style would create a nice juxtaposition.  Unfortunately, we didn’t get that style to work super well.  Anyway, we’re all going to sleep.  With any luck, we can start producing mass amounts of abilities tomorrow and save polishing for Monday.

Comments

JapaBijoux
17. Apr 2016 · 06:37 UTC
KAPPAAAAAAAAAAAA

A-MAZE-ING!

Making Progress on Day 2, created and rendered my Hero Character with Qubicle, loaded a larger maze from a test image for debugging, and cleaned up my infrastructure.

Mikeware - MLN - Screenshot 2

I even have some crappy partial scrolling implemented so that it re-centers when you get close to the edge of the screen.  Now on to the harder part of adding my game mechanics which are what make it fit the theme…  This won’t just be any other maze.

Probably streaming for another hour or so tonight before retiring until tomorrow…

Progress report… and combat simulations

To test game balance, I wrote a script to test combat between all possible shapes you can shift into. It’s basically an automatic 2v2 arena with the results summarized in a table. The first number in each cell tells you how often the monster to the left wins, and the second number tells you how often the monster at the top wins.

So you can see that the “air” monster is quite victorious, only losing fights against the mage–and even then, it still wins 22% of the time. I’m going to have to nerf that monster a lot. Or maybe I’ll just stick it at the end. The bat is also a bit overpowered.

“Unicorn” and “glip” don’t win, but they’re not really supposed to win by themselves.

Table1

Nom nom nom

munchymonsters_3