LD36 August 26–29, 2016

I’m in!

Coding: Java

Graphics: GIMP

Audio: Direct recording + Piano + sfxr

Strategy: Put real effort into designing the concept, and keep it simple!

Last LD I failed because I hated the concept I was working towards and I spent too much time getting an unimportant detail right.  This time I’m gonna stick to things that won’t require so much time to get right, and find an idea I love before getting started.

Comments

TiaTnT
26. Aug 2016 · 03:55 UTC
Hello, I will be working this Ludum Dare alone, but was wondering what are your stronger points in Game Development? So if our skills are at different things we can team up to work together it future Ludum dare’s or to make games in general.

I’m in, I think!

I thought I’d check the LD website for when the next one is so I can prepare, and it turns out it’s very soon!

The only problem is I haven’t chosen any engine/framework to use. I think I’ll use XNA since I’m most familiar with C#, however I’d love some suggestions! I’m experienced in C# and Java, but I’d like to use something which is able to be published to HTML5/web. If you’re wanting to evangelise your choice, I’d love to hear it

Thanks!

Comments

QualityCatGames
26. Aug 2016 · 04:49 UTC
It is experimental, and it’s incomplete. It has basically no documentation. Some parts of it are extremely buggy.
26. Aug 2016 · 06:00 UTC
Well, gdx (kinda “default” java gamedev framework) allows html5 export.
HawkSandwich
26. Aug 2016 · 06:03 UTC
Unity supports C# and HTML5 exporting 😀

Mandatory I’m in post

Here we are one more time. Here I am one more time rather, because like last summer I’m facing this Ludum Dare alone. Not a big deal but game will be way less fancy than if I did it with my usual partner ;(. Poorly made sprites and no music will be features of this entry (if I make it).

Negativities aside, I’ll be using the usual equipment. Unity, Gimp and cfxr gonna be there for sure, and maybe something new :).

Oh, before I forget, my partner made a little game for android phones and tablets, check it out!

I’m in!

I’m back for more :)

Tools will be the same as last time, since I didn’t have time to test a warmup project in that Unity thing. But SURELY next time.

  • Haxeflixel for library stuff
  • Pixen for spritey stuff
  • Bosca Ceoil for musicy stuff
  • BFXR for soundy stuff
  • IntelliJ IDEA for IDEy stuff
  • Red Bull, trail mix, and turkey jerky for snacky stuff

Ludum Dare is super important to me and I’m so happy it’s still happening. Thanks community! (and thanks PoV of course, for continuing to make Ludum Dare better!)

I’m in!

Hello!

This Ludum Dare will be different than any other that I have done before, originaly I was planning on have a fluid 48 hour compo experience. Unfortunately, some plans have arisen and now I’ll be losing most of Saturday to a family “trip” but I am optimistic that I’ll be able to finish the compo, although if I don’t I’ll be finishing the jam and that’s no question!

Tools that I will be using are as follows:

  • Unity3D for game engine.
  • Visual Studio 2015 Community for IDE.
  • Blender (if I do 3D) for 3D art.
  • Photoshop CC for advanced 2D art.
  • Paint.NET for simple 2D tasks.
  • Abundant Music (http://abundant-music.com/) for music generation.
  • Bosca Ceoil for music creation.
  • BFXR/SFXR for sound effects.
  • Voice for sound effects.

And as always I’ll be streaming the whole process live at: http://twitch.tv/galacticglum/ as usual!

Goodluck everyone!

I am in!

Can’t wait to get started, especially after seeing the final round themes – there really is a lot of good-looking stuff in there this time around. I’m particularly curious to see what Level Changes While Your Playing or especially Plan Then Execute may bring to the table.

Oh, and as for my tools of the trade:

Game Engine: Unity3D
Coding Language / IDE: C# / Visual Studio
Graphics Tools: Paint.NET, Gimp, Inkscape
Audio Tools: Beepbox, Chiptone

That said, good luck to everybody – looking forwards to seeing what the weekend brings!

Tags: im in, LD36, tools

I’m in again

I’ve been in almost every Ludum Dare since 2012.

Rarely finished though. Not because I couldn’t, I’ve just achieved what I wanted with the weekend.

I doubt this time will be no different. My goal is to take a deep dive into Unreal Engine, since come next year we’ll be (maybe) changing Unity to UE at the office for future projects.

 

So my tools will be:

  • Unreal Enging (for learning to use it)
  • MagicaVoxel (Since I can’t really model, but I can draw)
  • Photoshop
  • FamiTracker (or some other program. Depends on the game)
  • Excel <3 (Designer’s best friend. I’ll find use for it somehow)
  • Anything else that I might need

 

Here’s a barrel I made. The very first thing I’ve ever created with magicaVoxel, and it’s pretty shit. Plenty of time to learn stuff. Have fun everyone.

barrel

I’m in

I’m in last min post.

Tech I will be using:

Engine: Unity 3D 5

IDE: Visual Studio 2015

Image Editing: Photoshop CC

Audio: Audition/Audacity

Build Script: Cake

CI Server: Team City

Various free tools off this site :).

Base code: https://github.com/wiltaylor/UnityStandardProjectPackage – This is just skeletons for menus, credits etc. I will also put my build scripts in here too later on tonight too.

Other Libs:

This time I am going to play around with 2 extra libs that look interesting.

  • Unity3D.IncrementalCompiler – This will let me write unity code in C# 6 which means I get all the nice syntax sugar from Visual Studios 2015.
  • Zenject Dependency Injection IOC – This is a IOC container built with Unity in mind. In my day job I am a big fan of Autofac so will see how this goes.

 

Tags: LD36

Comments

dvdking
26. Aug 2016 · 08:34 UTC
incremental compiler is cool, it compiles faster and c# features are nice

but at some point compilation would just freeze, and I had to remove it(at least it is very easy to remove).

We Are In

We are in, looking forwards to it.  Using a similar custom JS framework from last time, I tweaked and improved the SFX code a little bit.  Strongly contemplating using that component as much as possible (especially until I see how efficient I can make the draw code).

http://gwbloom.com/dev/games/FDZvers/FDZmini-0.7.zip

Entering Ludum Dare 36

I just copied this post from last time and edited it.

chrome – debugging and running the javascript game

200 ok – the web server

notepad++ – the editor, would use atom but it keeps on freezing for some reason

inkscape and paint.net – graphics, inkscape for gui and paint.net for actual graphics

musescore, audacity, chiptone – music and sounds

phaser – the game library

canvg – svg gui

javascript-state-machine – might be useful

basejs – error handling, asset loading, modules and a loading screen

pencil and paper – planning and time management

some base code – will become useful for a basis of my code

also, my code will be hosted at https://github.com/aucguy/Ludum-Dare-36 and the final game will (probably) be hosted at https://aucguy.github.io/projects/LD36/view.html, although the warmup is posted there now for testing.

By this point I’ve stayed up too late getting things in order considering I have to get up early tomorrow, so good night.

We’re in!

Me and my mate are from Straya and this is going to be our first game jam!

  • Engine/IDE: Gamemaker
  • Photoshop CS5 for 2D art.
  • Guitar Pro for music creation.
  • BFXR for sound effects.
  • Voice for sound effects.

Good luck guys! Looking forward to seeing what everyone does. <3

hihi im in!

hi! i’m in for a 48 hour compo!

I’ll be using the following:

  • code: GameMaker Studio (with Android export)
  • music: BFXR (to generate samples) and Schism Tracker (to compose)
  • sound: BFXR
  • art: Paint Tool SAI and GameMaker Studio’s built-in sprite editor

I’ll be building for Android (and testing using an Android phone) during the competition, and then I’ll port it to Windows after I submit an .apk.

I’ll use GameJolt for distribution.

I am using a codebase for UI purposes. It adds virtual joysticks to a touchscreen device. Here is a link (opens in GameMaker Studio) https://dl.dropboxusercontent.com/u/40870733/mobilestuffs.gmz

Let’s Jam!/We’re in! :D

alexmugford and I are in for the jam! 😀  This will be our first Ludum Dare!

We’ll be using our own custom C# engine called Dryad that runs on MonoGame and SMEd for level design.

Best of luck to everyone!  Excited to see what everyone comes up with! :)

Comments

alexmugford
26. Aug 2016 · 12:37 UTC
Let’s do it! ~12 hours to go

We’re in.

This will be our first time taking part in the Ludum Dare. Our tool of choice:

Engines: Gamemaker, Unity

Graphics: Manga Studio 5/ Clip Studio Paint, Pixen, TvPaint, Blender, Crazy Bump

Sound: Milky Tracker, BFXR

Our entry

I’m going to participate with more 2 or 3 colleagues

 

We using Unity as engine, Photoshop to asset creation, Audition to sound edition

 

This is our first jam so, good luck to us! ^^

Tags: #gamedev #ludumdare #gamejam

First Ludum Dare

This is my first Ludum Dare and I know a lot of people ask if there are some tips and hints but most of what I see involve trying to keep your energy lol. I was more so interested in tips and hints, or small things that improve your games greatly. I’ve been making games for about 5 years and I’m 14. I appreciate your time in reading this and hope to get some responses! :)

Comments

Tom01098
26. Aug 2016 · 06:58 UTC
Don’t do something for the jam you’re unfamiliar with, because stuff can go wrong and you won’t have a clue what it is

so… where’s the about page? lol

Hey guys, I’ve gathered that this is a contest of sorts for creating games. But I can’t workout where to find the rules! lol..  I read on a different site that you’re supposed to make everything yourself.  does that mean every sound, every model, every animation, etc?    where do I get more information?  all the discussions feel like everybody knows something I don’t and it’s important haha… is there an official rules page?

Comments

rjhelms
26. Aug 2016 · 06:43 UTC
Welcome to Ludum Dare!
Boberro
26. Aug 2016 · 06:45 UTC
also TL;DR: if you can, do Everything by yourself, and post it to compo, if you can’t do as you please and just release it as a jam entry.

Most important thing here is to finish something that can be called a game.

I’m in

Hi ,  i’m game designer student and its gonna be my first Game Jam.

I use unity / Adb.audition / LayOut / Xmind ….

Good luck for this 36 Ludum Dare