LD 38 April 21–24, 2017

Gods Play Dice [LD38 Day 1]

Hey all! Hope everyone is having a good time thus far. :] Here's a quick wrap up on my current game at the moment.

When the theme first announced, I wasn't getting too many great ideas at the time. At the same time, I assumed most of the games that would be uploaded would be space- or geography-themed, so any ideas relating to that were absolute cross-outs.

So with that, I was left with a few ideas: (1) exploring a microscopic world since its tiny and all, (2) a sort of game like in Men in Black where aliens play with marble-shaped universes, and (3) a game where, contrary to Einstein's belief, gods play with dice as if people were pieces on a chess board (there was also a fourth but I don't remember it anymore).

I wasn't getting any simple or interesting mechanics from any of those ideas so I felt stuck for a good while, but the third option continued to be thought-provoking. Typically I work on silly cartoonish light-hearted stuff, but with some bottled-up emotions lately, I needed some form of release. And since nothing is better than a game jam for experimentation, I figured I should try something a little more controversial.

After deciding to work on this idea, I went straight to sleep. Because I was very tired. Yep.

The next day, I went to work on some concept art to help clear up some ideas I had. After finishing up that art and coming up with some decent color palettes, I started working on separate sprites for the game. With most of the assets made, all I need to do left is create one more player sprite animation, 5-10 immobile character sprites with varying colors, and a bullet sprite. I probably won't finish all that tonight; but once that's done tomorrow, I can start writing the code and crafting a good dialogue. Luckily the game is simple and I won't have to overwhelm myself with new techniques but a couple, so it should go just fine.

spremtest/embig.png

The night prior going to bed after the theme was announced, I thought about having the player decide the fate of innocents and wrongdoers alike with a game of Russian roulette. While its not a mechanic that doesn't give the player much control, I figured the feeling of losing control of a situation could be used as an advantage. However, I was terrified of how people would react if they played a game like this. I kept asking myself "what if", and psyched myself out earlier this morning. But while thinking of a new idea, I urged myself to keep going, because its no use to ask "what if" when, to put it bluntly, no one knows who you are.

But with that, I'd like to add a note about the game. As someone who is agnostic, this game is not meant to bash religion in any way. Its meant to recall those moments in people's lives who may have experienced loss in some form, and in their grief, find themselves asking "why them? why did they have to die?" The game isn't made to make a point, but instead to let people experience something they don't yet understand. If someone finds themselves relating to this game way too much, they're free to opt out. As someone who knows someone who's experienced heavy loss, it's a painful experience.

Life can be cruel and often without reason. Every moment is a gamble, and our lives are small and fragile. You can interpret that as meaninglessness, or as a chance to create a fulfilling life. It's different for everyone.

Aight, enough of that. Thanks for reading and best of luck to everyone. Next post tomorrow!

making progress!

ld38 screenshot01_t.png

our little bugventure is coming along :bug::zap:

We hit a weird spot

We don't like what we've ended up with, and we're not liking any of the ideas we have. Here's what we've got: Untitled.png things.gif funkybeats.gif

Basically, you fly around and eat planets. That's really about it! We rolled around some ideas for enemies and stuff but all in all the problem seems to be that we can't figure out how to make playing a worm fun.

What to do, what to do....

First Time!

Hi, this is my first time making a game for LudumDare, wish me luck, im by my own. Here an image of what i have so far! Mundo.png

Sad Little Small World WIP

The game im doing is for start, a card game, just now ended with the main idea and rules. The next steep is to transform this into a videogame in Construct2. Maybe, maybe not, with multiplayer support. you can see an image here: (is not much, just the idea and placeholders in corel draw) https://www.facebook.com/photo.php?fbid=10212161103603927&set=a.1979234241629.116447.1266349172&type=3&theater

assets are done

assets

 

gameboy styled

Improvements

This game is coming closer and closer to its end. The latest things I did are adding an inventory that is invisible right now and smoother tile destruction(before every other tile after the destroyed one flickered for a few msand it was really ugly because of it).
Right now it looks like this:version 0.0.3.gif

My Github page: https://github.com/HolyOlaf/LD38

Progress Report: World on the Tip of a Ballpoint Pen

Hi everyone! I've been making steady progress on my entry, which takes place on the tip of a standard ballpoint pen which has become the host of an entire little world. Now that it is possible to post images, it's time for a gif of what I've done so far!

Now I am going to work on combat and the other parts of the game. :-)BestDemo.gif

Warren Robinett is formally invited to watch my Twitch Stream!

Not kidding; I snagged his email over at an even at Rutgers called R-cade, and I just emailed him an invite. With any luck, we might be seeing him on the message boards!

Anyway, since I said 9pm sharp I will be broadcasting...now.

Bounceball is done

Not sure how to release "my game" I can save and preview, but not publish it, so I'll just do it here.. It came out much better than I thought it would! :D http://dusted.dk/pages/ld38/ Looking forward to playing all (most of!) your awesome games!

done.jpg

End of Day One for "Haunted"

Twine as a programming language is both simple and infuriating. It took a while but I managed to make the game minimally functional -- all rooms work and most of the core actions are in place. I even have the introduction and endgame elements installed with placeholder text.

I really wanted to add more features over the course of the day and kept telling myself to hold off until the basic game was complete. Now that I am here, I am going back through the code to identify where new features can be inserted without breaking the whole darned thing. I also can see just the text parts so I can improve the readability and add in important story to explain what the heck you're doing (and why!)

Can I get all of this done by tomorrow? Probably. It won't have cool graphics, but I think I can boost the look and feel of it. I may even try some mood music too.

24H left

Let's go everyone keep them fingers typing! Enjoying the streams so far and my own game is coming along aswell :)

First 24 Hours Complete

I kinda got ahead of myself and made this day restart sequence. I might have time to polish for once. Does it seem like a small enough world? gif02.gif I hope you guys keep at it :D

End of day 1

welp day one is over and i got most of the core mechanics done tomorrow i will work on making the game more fun to play like enemys or something idk yet anyway to sum the current progress up you're a dude on a mini planet and you gotta watch your diet aka not eat the animals to extinction scrsht.png

Menu

spending time on scripting menu (?) was it worth it?

https://twitter.com/matfernandestt/status/855950311416004608

Smol World

Was feeling very uninspired by the theme at first, but then an idea hit me and I'm having fun working on it. This is my first game jam without team members, and it's amazing how much I get done when I'm not running ideas past a committee. :P

smallverse4.jpg smallverse6.jpg smallverse13.jpg smallverse9.jpg

Core Game finished

Our small world in a jar is basicly done. With 20 flowers and 6 soils implemented (and esay to extend). Goal of the game is to unlock all 20 flowers only with 4 flowers from the beginning. If you don't know how to get the next flower you can look for some help in the plant-o-pedia.
GameView: Screenshot.png Plant-o-pedia: Screenshot 2.png

24 Hour Mark!

Well this is turning out interesting! ^_^

gif_2.gif