LD 38 April 21–24, 2017

End of first 24 hours

I finally have some progress! My game is a game about fish using jetpacks to escape the small world of a fishbowl they live in and flying to the ocean. I have a little intro thing, along with basic movement mechanics and some obstacles to test them.. My hope is to finish the first level (escape the house) then add in a city escape level.

http://imgur.com/a/q04IF

Stucked at Everything.

I can't find any Sound Effects, background sound is ready and playing well. But footstep glitches makes me crazy

I'm in

I am in but only with little time since I am on a holiday with my family. Gonna try make a quick and dirty game in the nightly hours I've got.

Main menu easter egg in Leucos

It probably is the lack of sleep, but I found this "easter egg" to be extremely funny :P I think I'm gonna keep it in the final version.

http://gph.to/2oUtTFw

Planetary Escapade

Done: - Player Movement (walljumps, small vs large jumps, secret sauce that once was a bug but is now a feature) - first map (thinking i will make a second) - most of the art

TODO: - bullets. - playtesting with another human. - moving saws. - crushers At this rate, I should make it to the Compo :D

"Screenies or it didn't happen" Screenshot 2017-04-22 17:28:20.png

Day 1 status: Visual Art, UI test, "The Excel" and the Prototype

Hello everyone!!

Day 1 is over for us! We have not had much time to work today :(

Game UI Test

Captura de pantalla 2017-04-23 a las 2.37.28.png

UI Love <3

Corazou0301n.png

The Characters:

Captura de pantalla 2017-04-22 a las 22.24.25 1.png

The Planet WIP:

planeta NO definitivo.png

As an event-encounter simulation game "The Excel" is getting big:

Captura de pantalla 2017-04-23 a las 2.06.23.png

Aand, this is the first Prototype GIF:

gif_ld38.gif

Time to rest now, tomorrow more! ;)

Fugue Gevoelens

Just waiting to submit the game! Check it out here:

http://missingsentinelsoftware.com/game/fugue-gevoelens

3.png 2.png 1.png

One more blogpost

Well, guess I could add a bit more details to the assets but time is running out... levelmockup2.png

This has been a weird Ludum Dare for me lol

I'm working as part of AAGH Games again, and this Ludum Dare has gone well so far in one sense, and not so great in another.

On the good side, our game is coming along OK. We have rabbits, and freezer doors, and some other stuff. We like where it is right now.

On the other side, we fought that dumb freezer door for way, way too long, the rabbit has a hole in it (that shouldn't be there) and our live streams keep getting derailed by a combination of random banter between my friend (and co-developer) and I, unforeseen distractions, and poop jokes. Oh so many poop jokes.

All in all, I think we're in decent-to-good shape, but we'll be holding off streaming again until tomorrow. Hopefully our next live stream won't be as... crappy as the last few.

EDIT: I'll end with a picture of the rabbit during its design.

bunny2.png

Planeterarium .inc Day 1

Phew I'm tired...

So for this Ludum Dare I'm making a sidescrolling survival game about taking care of the ecosystem on a small planetoid.

Day 1 went pretty slow with having to make a character controller on an uneven circle and Unity being annoying. However I managed to enlist the artistic abilities of my friend Kal. I was planning on doing the jam anyway so this was an easy decision.

What I got done today:

  • 2D Procedural planet terrain generation system.
  • Movement on those planets.
  • Energy meter that goes down overtime and faster when you sprint.

Tomorrow I'll be focusing on making an inventory system and mechanics around that and hopefully I can dedicate Monday to creating and balancing the ecosystem.

Anyway Here are some screen shots

Ingame Screenshot

planeterarium.png

A planet generated with my system

planeterarium3.png

A close up of a spot where the bedrock breaks the surface forming a mountain.

planeterarium2.png

Ship in a bottle -painting

Here's current status:

http://tpgames.org/scr3.png

I had lots of fun creating this, it started with bottle, and a player, and a boat. Then added the background images, and snow and fish. Then TheEnd text and a minor demo effect. But all in all, lots of fun.

Progress!!

Game is coming along nicely Check it out

(currently the bird poop doesn't hurt you)

24-hours update

Not as advanced as I wanted but still made some visible progress:

alt text

Literally a small world - Day1 status

So small it might not be where you left it, when you get back.

Capture1.PNG

planetes.PNG

Capture.PNG

I at this point have a whole game that can be played from start to finish, so I'll use the other half of the time to try out tweaks and improvements, and make sure it works on all teh platformz.

24-Hours Down

Pasted image at 2017em04/em22 02_22 PM.png

Getting close to something?