Finaly finished my game !
My game is now published ! Yay :D
You can download it on Gamejolt

Feel free to test it, I would be glad :)
My game is now published ! Yay :D
You can download it on Gamejolt

Feel free to test it, I would be glad :)

When I first played with this concept the game seemed completely impossible to actually win. A few days of playing with it non-stop and suddenly I'm like Space Tiger Woods.

The game is up, this is my first ludum dare ever, it was fun
Download Link: https://benslimane.itch.io/where-is-she

Welcome to Planet Earth. Since humanity ruined everything in the universe, waves of meteorites are coming towards us! Defend the world by destroying the meteorites. You don't want to get our small world too small, do you? :wink:

This game has been made using: * Java (Eclipse) * GIMP * Looplabs * Launch4j
Made by: - Jelle @MrGussio (Developer) - Maurice @Maus (Graphics & Game Designer) - Tigo @tigokok (Game & Sound Designer)
Things you might want to know before playing: - Windows SmartScreen might block the executable. Click on "More Info" and then you should see a "Execute anyway"-button or so. - Also Chrome might block it. Click on "Keep" to still download it. - The sounds volume is a bit buggy. Please don't put your headphones too loud. - Everything has been done within the 72 hours mark.
Use A and D to move, W to fire.
Windows: https://gussio.ga/downloads/earthinvaders/EarthInvaders.exe (6.3MB)
Windows/Mac/Linux: https://gussio.ga/downloads/earthinvaders/EarthInvaders.jar (6.3MB)
Chrome and Windows (don't know what MacOS/Linux say of it) might block the executable. Press "Keep" to continue.
Miniscule Frenzy is a retro platformer which tops off fluid movements and tight controls with nostalgic art and a soundtrack to die for! Play it here: https://www.indiexpo.net/en/games/miniscule-frenzy
Join us on Discord! https://discord.gg/8s4thNx Art by Theihe: https://twitter.com/Theihe803 Programming Mieeh: https://twitter.com/DavidStyrbjrn Music by Re:Coutch: https://twitter.com/EliCoutch



Okay. It's somewhat rushed, but I managed to make something for the Jam!
Achievement Get! is my first game for Ludum Dare, so I hope you try it out!
It's a game where you get 24 different achievements. You know.
Link to game.
So it looks like we took a little bit big bite. Goint to RTS wasn't the best idea. We got pretty far, and I am quite sure that we could already realease it as a walking simulator on Steam early access :smile:.
We have some MAJOR features like:
- placing buildings
- moving units
- killing units
- spawning units

Then there are some new features like cutting trees and tress (:anguished:), which are buggy and need either rework, or fix.
And the newest things partially broke building placement, plus we got caught in multiplayer (which wasn't even programmed) and pretty much untested matchmaking.

But hey, at least we had a great time, we figured what we are capable to do in a such short time period. We would like to continue development of the game and who knows maybe, it'll get good and popular, but only time will tell. But yeah we're out.
(hint: you probably won't because we might not have time to make a choice menu)
Sometimes small thing have a big secrets.
But not this time.
In Island you have:
SWORD!
MAGIC CLOUD!
KING!
and some other weird stuff
Fascinating dialogues
and MORE!
Go ahead and try it:
https://drive.google.com/open?id=0B1mqtSQ4NdDsR0Z3SnhHN3dKdUE
Now with SOURCE CODE! https://drive.google.com/open?id=0B1mqtSQ4NdDsb05Ta0JjNnNkUVU
and its my 1st LD game

So yeah, we took the road on saturday early evening to the abandoned abbey ! Because we are working on a point-and-click / escape game !
We discovered this giant playground and played with candles for almost 5 hours!

The traditionnal final crew shot ! (Without Rémi and Jérome who stayed at home to work really hard…)

Now we are back home, tired but happy ! Only few hours left.
Thought I could made it this LD. Started on the second day, progressed today but got a little bit messy code and annoying bugs, also missing features and mechanics. So I am getting out(i dont think i will make everything work fine with the remaining time).
Had a great time, learned some new stuff and tried new stuff. Hope i will make it to the end next time. Good luck for those who still in the race and congrats those who made it to the finish line.
p.s sorry for grammar mistakes, english isnt my mother language. p.p.s the bug wasnt a bug, the code works as planned (silly me). But i still have a lot to do and will not finish with the remaining time.
It's been a tiring 72 hours, but Pieni Saari is done. Please give it a try. And a special thanks to Joshua for making those awesome tracks for the game.
https://jasper-demulder.itch.io/pieni-saari
Time to study for finals, so shipping this out ahead of deadline. Best of luck to everyone in these last hours! https://ldjam.com/events/ludum-dare/38/small-world-collider




A small world where bunnies live in harmony, until...

Hi everyone,
I'm a hobby Unity coder and this is my first jam. I've really enjoyed my time making this game, super rush rush but got there in the end :D
I opt-out of sound as I haven't added any, sorry :(
My wonderful wife @alisoncox provided me with all the art and I've added basic animations within Unity.
WebGL: http://creativeox.co.uk/cutopia/
Windows build: http://creativeox.co.uk/cutopia/Cutopia-Windows.zip
Linux build: http://creativeox.co.uk/cutopia/Cutopia-Linux.zip
Mac build: http://creativeox.co.uk/cutopia/Cutopia-Mac.zip
Move with arrows keys or "A" & "D", fire with "Space" or mouse click. Controller also supported" Fullscreen button bottom right for full experience.
Enjoy :)

We did it! We completed out LDJAM despite my teammate being on the literal opposite end of the world. Im in South Africa and he is in Australia, working with such drastically different timezones made from some interesting challenges, but i am VERY happy with the results!
Check out you game if your in the mood for some cheeky fun! https://ldjam.com/events/ludum-dare/38/freedumb/

So I've finally finished, and with uploading and submitting out of the way I can finally relax and begin the ever important step of dissecting my approach, mentality and mistakes made during the Jam.
Last Jam I learned a lot about time management, three days is not a lot of time when you have to program AND create game assets and so I am VERY glad I decided to create a lot of the data structure and boiler plate code a week before hand, this code helped a great deal in giving some organisation to the mess that was thrown in during the compo.
Lessons learned this time around are one, UI based, whilst creating my entry I had no idea what or where anything I made for the user to see needed to be placed, and this lead to a large delay that could be worked on. And two, despite me trying to cut back on the scope of my game I have still opted to create a game that was a tad too unrealistic, "Aliens vs Rng" is a game that uses Randomly generated Dialog for it's humor and as such needs a large library of text to call upon so the player doesn't quickly exhaust all of his options, which is exactly what will happen in my game as I was only able to put in three complete dialog trees which will entertain for all of 10 seconds.
Well I hope others did better than myself and take the time to reflect and improve further, Best of luck.