LD 38 April 21–24, 2017

Published!

Exit.. Space Left

is out! Play it till the end... the best part probably :)

https://ldjam.com/events/ludum-dare/38/exit-space-left

Oh well.

Looks like our asteroid tower defense thing won't be submitted. We bit off more than we could chew with this one and ran out of motivation before the end. Usually a successful game jam project will have a tipping point where you realise the game is coming together and is actually fun and cool. Unfortunately this moment never came for us, since it took too long to get the basics working.

Also, don't do 2D isometric games for a game jam, they're too much of pain to both draw and code.

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RIP for now 'Assault on Deimos'. Perhaps we'll finish it off later, I spent too long drawing that asteroid to waste it.

Keypuppers is back!

Sorry about that little snag, the game is now playable again!

https://ldjam.com/events/ludum-dare/38/keypuppers

Progress?

So, I still have lots to do and probably won't be able to finish on time, but I'll keep on working...

Here is what I got so far:

https://gfycat.com/FarflungSeveralArcticwolf

I wish I knew how to embed these gifs... Anyway!

The character shoots and shields and jumps and double jumps! Yey!

Dr. Zorongo final entry!

This is our final entry for LD38, lots of fun, lots of work, very tired, but we are very happy with the result! There are a lot of bugs and we could not implement final boss and many other mechanics, but that was worth it! Hope you like DR. ZORONGO! @zorongo @trini-hc Gameplay gif: https://media.giphy.com/media/3ohze1wdgPiB2w2Vlm/giphy.gif

Enjoy this shit! imgZorongo.png

Aaaaaand....

It's released into the wild! :)

Enjoy, and let us know what you think!

https://ldjam.com/events/ludum-dare/38/kenbor

Yourselves - Finally finished!

Yourselves is a puzzle platformer in which your past actions and selves will hinder or further your goals.

More info and download link at : https://ldjam.com/events/ludum-dare/38/$26365

Video: https://www.youtube.com/watch?v=Khu6sw7hQMc

We have 9 levels!

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And Done!

Finally we are done. Check it out here https://ldjam.com/events/ludum-dare/38/insekter
Now Zzz.

Dr. Zorongo is finished!

ImagenZorongo.png

Even in the tiniest of worlds a poop with a PhD can triumph.

Link/Devlog: http://gamejolt.com/games/drzorongo/251424

Trini Hato: Artist/3D Modeling/Development - https://twitter.com/trinihc

Alejandro Martín - Sound/Music

Iván Moreno: 3D Modeling/Animation/Development - https://twitter.com/ivamorlor

Andrés Rodero: Programming/Development - https://twitter.com/LordPelos // https://twitter.com/aisttirgames (in english)

Made for the #LudumDareGameJam38 #LD38 #LDJAM

The End and the Begining

...

Those who knew

what was going on here

must make way for

those who know little.

And less than little.

And finally as little as nothing.

In the grass that has overgrown

causes and effects,

someone must be stretched out

blade of grass in his mouth

gazing at the clouds.

__Extrait of BY Wislawa Szymborska

snap2017-04-23-14-16-27.png

Concept

We want to try to represent two spaces or "worlds" within the interaction of the video game;

The first one is the world of the "text"; If we get a text (like the fiction), the text can create a small world (space) in which the player can play, transform, or compose the words in the same time, to create some new texts, like the stream of consciousness.

The second one is about the world of the hero or protagonist himself in the video game. The tasks we make, the difficult levels that we can figure it out, this fictional world, which means nothings for us, but everything for the protagonist; The game world is belonged to the protagonist or the player? The interaction between the player's subjectivity and the avatar of the Text, which has a interesting force in it.

"Who's the author? " Asked by Michel Foucault.

“Who's the player?” Asking by us.

Control:

W A S D TO MOVE; HOLD THE LEFT BUTTON OF MOUSE TO FIRE;

Group Member

Game Designer: YE Zitao;

Programmer: Kurisu L; art^9 ; Ahikz L;

Art: YE Zitao, Check Pi;

QA: Check Pi;

Tools: ​Unity 5.6; Bxfr; Magicavoxel;

Ludum Dare 39...

Cooperation in distance;​

Link

itch.io : yzitao.itch.io/the-end-and-the-begining (source code);

We'll update the new version; (/▽╲)

A quick update...

ezgif.com-optimize (2).gif

Worked on a lot since the last post so I figured I'd upload a quick post. @cayleblucas worked on our amazing UI: ezgif.com-video-to-gif (4).gif

I also finished making the enemies... They now wander around aimlessly, chase and attack the player. You can kill them with your pickaxe too.

[ X ] Combat system

[ X ] Mining system

[ X ] Crafting system

[ X ] A small world

We're almost there, hoping to upload within the next hour... Just testing and setting everything up!

...

...

And we're done...

After two weekend days and one after work afternoon our team is finally done... It was a great experience to participate on our first LD JAM and we're looking forward to next one :smile:

And here it is! godspeedemcover/emitch.png

Game page

Download page

Finally!

I have finally finished. How I managed to make a game with an illness, school work and exams crammed in between I will never know. I am not completely happy with the game itself. Not all of the gameplay elements that I wanted were implemented and there are more than a few bugs. But hey, that's Ludum Dare right?

Due to the fact that it is late and I have school tomorrow, I had to rush a quick description, but I will update it asap. If you want to check out my project (I am going to refrain from calling it a game), you can check it out at: https://pixelformedstudios.itch.io/a-very-small-planet or at: https://ldjam.com/events/ludum-dare/38/$16019

Time for sleep Zzz

Astromike Jam Submission: An Update

Hi!

astromikeemicon/emcropped.png

We've updated Astromike! Now he really crashed his ship, and not a placeholder cube :smile:

Here's a sneak preview: https://www.youtube.com/watch?v=b30id6bcWQk

Itch.io Page with downloadable links: https://mikea15.itch.io/astromike

Hope you like it!

Grounded Quest

Using those final hours to try and get some sort of polish. AAaaaaa

Beta001.jpg

Finaly: Space Ship: Andromeda

It is done !

After 3 days of hard work my second LD-Game is finished. Can´t wit to get your feedback!

  • Download: https://drive.google.com/open?id=0B-VDEA8LFgb8dC1JQXpZcUlqREk

1.png

2.png

The Walls Are Closing In

 

 

 

Description

This is a top-down fast-paced puzzle game with a bit of a story arc. You’re a guy trying to avoid the evergrowing darkness and complete each level / part of life as fast as possible.

 

Behind the scenes

Ok so here is my group’s entry for LD38. I originally started with another friend who had to bail out after we had modeled all 3d assets for the game. Infuriated, I decided I’m gonna make a game on my own then. Changing from Unity to GameMaker, I figured out my skills would be adequate enough to create something. I found out later that I’d need some help from my brothers and decided I’m gonna replace the old friends with my bros as my new team members. The soundscape is the only part of the game that we did not create ourselves. Everything is credited according to CC rules in the credits though. I digressed from the theme a bit, but I still claim the game is about a small world, since the world of the protagonist is shrinking step by step and he’s fighting against that change.

The .exe download file for Windows

Tags: walls closing darkness mental puzzle action topdown pixelart mom dad beard highscore light small world depression shrinking