LD 38 April 21–24, 2017

Remember Ludum Dare 10 Year Anniversary? "Tiny World"

So I had a good idea for all themes, besides just this one that one, nothing more than "LD23 clone" it reads. Which was my first LD and the game I finished wasn't finished and the idea wasn't that great either.

So its brainstorming time!

Maybe a lucky signal?

My first participation and power ends right at the beginning of the LD. But the power has returned and I could join in. Have a lot of fun guys.

First Night Progress

I'm moving along a lot faster than I initially anticipated, and I've got a pretty reliable world generation system down already. Here's an example of one such small world that it will generate: while they all have slightly different shapes their block percentages and general structure tend to stay the same, which I'm happy with for a LD game.

http://i.imgur.com/gD0yGmM.png

Im In!

First LD!!! A Small World Awesome!!!

Silent Sloth Studios - Making the Progress ;)

So yea, me and my boys @juri, @agee1981 and @dregs (when he wakes up!) have made some good progress on the core ideas, concepts and story for our LD38 game! Will admit to not being STOKED about the theme, but you gotta play the hand you were dealt, we brainstormed some solid concepts and are super happy with our direction, so bring it on!!!

Sssshhh? Wait....did anyone hear that? No? I am sure its nothing to worry about, as you were ;)

:ghost: :space_invader: :scream:

Good luck everyone!!!

~Just Do It. Slowly.~

Coffee drippin'

Heya! I'm in. Just woke up five minutes ago, loaded the coffee maker and opened the site to check the theme. A small world, huh. Let's see what I can come up with!

As usual, I'm working with LibGDX and IntelliJ for the programming, Psycle and Audacity for music and audio, and perhaps either GIMP, Inkscape or Blender for graphics - I have no idea which one it'll be.

Good luck to all of you!

I'm in.

Maybe I can finish something this time around since my whole weekend is cleared for this. Time will tell.

Concept and foundation set!

I finished working out the concept for the game. It's going to be fairly simple, as my goal is to just finish a game, so I went with an easy platformer.

You're an astronaut on a mission, tasked with finding out why the Rosetta landing module at the 67P comet started sending information back up again. In doing so, you discover a strange portal that leads to unknown lands!

My Game Jam 38 Idea

Well, I was thinking about a lot of different game ideas, but maybe I'll go with one where you're a car in the center of the screen, and you drive around the entire world and it's different biomes while shooting enemies. I'm thinking there would also be towns in the biomes where you can exchange items you collect in each biome for power ups and progression items and things like that. It's nothing amazing, but I hope it doesn't turn out to be too much trouble. :bus:

But why am I tired

Like come on, I need more time but like not enough coffee... and how about that airplane food, am I right cue 1989 sienfeld laughtrack Anyway this is my first time and I just realized how much time I'm gonna waste by sleeping... lol

Early movement AI testing

Not much to show, but here's a little vid. https://youtu.be/CN6sC9H6MOM

Antivirus (working title): More planning this time!

We spent about 45 minutes brainstorming game ideas around the "Small World" theme, and then picked one. The next hour was spent discussing gameplay/rules/mechanics/art and level designs. Now, we have some work to do to get a simple prototype up and running. We don't have anyone working on sound at the moment, but we are hoping our sound engineer shows up tomorrow to help with that.

The basic idea is this: The player is a miniaturized virus-fighter inside a computer that needs to attack the virus and repair components so the firewall can be brought up. Once the firewall is up and all traces of the virus are gone, player moves to the next, more complex level.

Two stories, one decision

After an hour or so of brainstorming, I've narrowed my options to two potential storylines to develop into a piece of interactive fiction. One involves a ghost trapped in a haunted house (world is confined to a couple of rooms), or a lonely watchstander at a remote space outpost who must make hard choices when proximity alarms go off indicating an alien threat approaching our precious little planet.

I cannot decide which one offers a greater gaming experience, so I will sleep on it and decide first thing in the morning.

we are in!!!

We are doing it again!!!

 

Unity and C#!!

And hopefully lots of good ideas!!!

Good luck everyone!!

I'm in!

I pretty much started sketching and hoped an idea would come. Two hours later and I finally think I have something that could work. It's not even a platformer!

We are in!

Cassels and I are making a game using Construct 2. I have no experience with Construct, so I'll probably be doing more concepts and (programmer) art for this one. I'm gonna get back to it, cheers!