LD 38 April 21–24, 2017

Nightwards, Heartwards could use some votes!

SS1.png Our game Nightwards, Heartwards still needs some votes before it can receive a rating. If you like the idea of exploring the poetic landscape of your inner self, give it a try and help us out! https://ldjam.com/events/ludum-dare/38/nightwards-heartwards SS4.png

Shameless Advertising

I've been too lazy to play your games but if you could play mine that would be cool because all I need is 9 more ratings. Now to insert a gif so people actually look at this.

LD38Screengrab.gif

Play on Windows: https://frog-rock-game-jams.itch.io/daylight-ludum-dare-38

Pixel Town - Rate it before its too late

Some Shameful self promotion: As the judging is almost over and I had so far resisted the temptation to spam the feed, maybe you would like to play my "city building/4x/strategy/tower defence/wish I had thought more about the design upfront" game before its done. Some people that played it said they enjoyed it, maybe they were just being polite. Judge for yourself. Its playable in a browser so not much effort required. Here I'll help you get started. Play Here PixelTown_first.gif

Sorry couldn't figure out how to make the gif smaller in markdown

World of echoes

Oh well... Somehow, after getting the 20 minimum ratings, no matter how many games I rate and comment, I can't seem to get anyone else to play my game. Therefore I'll resource to postspamming it here!! :D

So... World of echoes is an adventure platformer, with some unusual mechanics! You can try it out here: https://ldjam.com/events/ludum-dare/38/world-of-echoes

Hope you like it!! ;)

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Planet Heist - Post mortem

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:earthamericas::pandaface:A turn based puzzle game... I think...

This is a little late, but luckily for me as the judging started my pc died (While playing some LD games, funnily enough. Woo!) and I could only really play & rate games at work during lunch (if I got a chance :disappointed:)

...Anyway, as you can see, I shoe-horned in the theme a little, I did this to stop myself making the same mistake I made last LD where I got game-makers block by obsessing over the theme. The theme is great and I'd love to do something original with it, but sometimes the theme doesn't agree with me and I'd rather have fun making a game I want to make then a game I'm not invested in. Perhaps something to consider if you've ever felt the same way during Ludum Dare :stuckouttongue:

My favourite thing with these game jams is making something I've not made before and a turn based puzzle game is certainly something I've not tried. I honestly had lots of fun making the game but really wasn't sure it would work or be enjoyable, but by the time I was assembling the levels and creating the puzzles I was enjoying the challenge, which was an absolutely fantastic feeling :grin:

:chartwithupwards_trend:DESIGN

I tried to keep the games features as small as possible and still managed to cut a few. Perhaps a few more enemy types would've been cool, but making the levels took a lot of testing to assure they were actually possible, so this went as well as could have really... Also a few features I had planned would've maybe removed a lot of the challenge.

:flowerplayingcards:ART

I was very pushed for time in the last few hours and had to make due with a lot of the art I had deemed temporary to actually be the final version. I also never managed to add turn transitions, instead everything snaps to the next space each turn (... but, I guess it would've been odd if they did transition, as you'd be passing right through an enemies vision). More animations and ambient movement would've gone a long way into making it feel a little more alive.

🗒️ CODE

I always fall into a habit of putting art and sound before actually making the game, this usually tends to end with a lot of un-used assets and a very lacking game :stuckouttongue:, I managed to keep on track this time around and prioritise making the game.

:musical_note:SOUND

Music turned out great but I hadn't time to add as many SFX as I'd have liked, they would've been mostly BFXR audio clips anyway, so not the end of the world. Ummm... maybe a time ticking sound to build tension would've been a good idea, now I think about it...

🕹️OVERALL

I managed my time better than usual, spending most of my time committed to making sure the game is play-able and polished instead of fretting over art & sound. I would've liked to have had more time to polish art and sound, but it was passable.

I still need ~8 more votes, if anyone plays my game and leaves a comment I'll be sure to give your game a go too :grin:

PLAY THE GAME HERE

Windows only, sorry :disappointed:, it wouldn't export to html5 for some reason...

Annulus Postmortem

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In Annulus, you guide a stone-age tribe living on a ring-shaped space station. Apart from hunting and gathering, there are strange technological artefacts to study, and on occasion, there's an opportunity to shape the culture of your tribe.

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As so often with game jams, I didn't really like the theme. It's almost part of the process for me now: the theme gets revealed, I complain about it, and then figure out some way of making it interesting to me.

In this case, I wanted to make a game about shaping the culture of a society through a series of decisions. The idea was that some decisions would have useful short-term consequences but establish problematic precedents, or vice versa. A big influence gameplay-wise was A Dark Room, which I both love and actually contributed a few features to.

I'd just started playing Horizon: Zero Dawn, and so a mix of high and low tech was on my mind.

Since I could already see from Twitter that a lot of people were making little globes, I wanted to do a different topology for my game, and settled on a torus. A torus is actually a lot easier than a globe to work with, and a lot of game maps, eg Civilization's, are torus-shaped.

But because I apparently wanted to make things hard for myself - and because I wanted to get some more experience with Unity - I decided to make this torus in 3D.

Roughly the first third of the jam time was taken up by trying to get Unity on Linux to work properly, then giving up and installing it on Windows instead. Once I actually had a functioning development environment, I was able to quickly write some code that created a torus out of cube-shaped prefabs.

I started creating different landscape blocks - forest, grass, water, and so on. For this I used MagicaVoxel, which I can heavily recommend for game jams. You can make decent-looking 3D models very rapidly, and importing them into Unity is also pretty straightforward.

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One of the things I don't really like about Unity is its reliance on complex scene files made of prefabs. So as quickly as I could, I abstracted this away, creating some simple data formats for the world map and tile types. This worked really well, and by the end of the first day, the game could generate a torus of landscape blocks on the basis of the data files.

Now I just had to make, you know, the game. The interactive bit.

So next was creating a little tribesperson in MagicaVoxel and setting up controls that let it move around, and setting up the camera to follow it. I quite liked the vertiginous way the camera did not rotate along with the tribe's movement, and left it like that. Which admittedly did make the controls fairly confusing.

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After a fair amount of fiddling with light sources and camera controls, it was time to add some content to the world. I put together a simple but powerful attribute and encounter system, again with a text-based format. The way it works is that every time your tribe moves, it checks each possible encounter in order to see if it applies, and pops up the first one that applies, if any. Each encounter would then have 1-4 choices which could modify attribute values, modify world tiles, or restart the game.

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I tried this out with a simple encounter for gathering some berries - and then it was time to board a plane! Thing was, I had to be in Berlin on Monday morning to go to the Quo Vadis conference, which meant I had to travel on the Sunday. I spent my time in the departure lounge putting together more buildings and creatures for the game, including the, er Xanthelope:

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and the Eruxoraptor:

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Protip: If you make your animals aliens, it's not as obvious that you're really bad at 3D modelling.

After a number of delays - including having my luggage searched at Tegel Airport - "I'm not a drug smuggler, just an Indie developer!" - I arrived at my hotel room at roughly midnight local time. I had three hours left. The first hour I spent fixing up some bugs and adding in the new 3D models. The next 90 minutes I spent writing all the encounters in the game. The final 30 minutes I spent on building and uploading and submitting, finishing neatly before the deadline.

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I'm pleased with the final result. The encounters are pretty basic, but I think they manage to convey the tone and experience I wanted the player to have. I know the controls are... weird, but I tell myself that's part of the game's charm. I do want to make a proper post-compo version of the game with a deeper story and more detailed ecology, but that will wait until after the judging.

Play Annulus

Blomst : sunlight and fresnel

All right! This will be the third, and probably final, post in the serious on various technical stuff and graphical effects in our jam game, Blomst 🌻. You can also check out part one about procedural planets and part two about shader effects!

Go here if you want to play Blomst 🌻!

In this one, the subject is lighting! Plays both visual and functional roles in this game.

The fresnel (or rim light) looks nice, but it also makes it a little easier to see where things are on the dark side of the planet.

The sunlight not only illuminates the planet and brings out its eventual colours, but also makes plants grow and produce seeds when facing them throughout the cycling days on the sphere.

Rim light

No matter how dark the planet itself is, there is always a little bit of "backlighting" on the plants and the character to make them pop out and help the player find their way around. And it looks neat too! There is also one on the whole planet itself.

fresnel.png

The effect is actually quite simple in theory, but requires a little bit of shader work. What it basically boils down to is shining a light at the object from behind, exactly towards the camera, so that some light ends up creeping up along the sides, giving that characteristic look with glowing edges:

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And indeed, if we look at it from a different angle than that of the camera that the rim light is pointing toward, we can see how the opposite side is just entirely washed out by light:

fresnel3.png

The trick lies in the fact that the rim light always points straight at the camera, so if the camera moves and rotates, so does the rim light, and we never actually see the washed out side, only the glowing edges, making the effect work. Cheap but pretty trick!

Sun

This is even simpler. The sun is just a regular directional light, and works with a little bit of cheating, as it is actually the sky and sun circling the planet rather than the other way around, the planet's transform being the parent of these two, so that they follow along with it as it turns (another cheat here, you see—it's technically the planet rotating while the character stays in place as the player moves!).

Every time the sun completes a full 360° rotation, the game counts a new day, and as the sun passes over plants on each day, they grow or might produce seeds depending on their current state.

The solution was to use the same maths that are also used in shader to calculate the actual lighting. The N•L calculation does the trick, as the dot product between the surface normal and the direction of the light represents how directly the light is shining upon the geometry, and how much it should be lit, as demonstrated by this figure from here:

lightequation.gif

Using the same calculation in the game logic, I could check whether the sun was passing over a plant, and have something happen to it, such as this "sapling" flower growing into its fullest as a new day dawns upon it:

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Earth Quest now playable in the browser!

My LD38 game is now playable in the browser, yay! PS: ratings are appreciated. ;)

LD page Link: https://ldjam.com/events/ludum-dare/38/earth-quest

LD38 - screenshot 1.png

Just Another Shameless Plug

Just another Shameless Plug for my game, Just Another Pocket Universe (https://ldjam.com/events/ludum-dare/38/just-another-pocket-universe). Not much to do overall but some good feedback would be useful. Thanks in advance! Mainly this is because i am at less than 10 votes in all categories XD

Title

Say something

Entries You Might Not Have Tried

Hey everyone, here's a concise list of a few hand-picked entries (both Jam and Compo) that I personally liked but have had less exposure than the many popular entries. I see that most lists consist of games that are great but also viewed many times. So my goal is to give you the neat games you probably haven't seen yet!

Enjoy and comment your own entries or personal recommendations (I might consider a part two)...

Disclaimer: These six games (when writing) have < 15 comments; they aren't perfect but you might like one of them

Higher Ground

@landosystems, @doug-graham, @mecubed, @moshen, @bainerd

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"Guide the natives to Higher Ground mountain within 70 turns clock before they get flooded out."

  • Turn-based resource management/survival game... encourages lots of planning. Worth a shot!

Acquaintances

@rodrigonietiedt, @gustavo, @henrique-manfroi, @spig

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"Acquaintances is a game where you must recognize and find an old friend."

  • Short but funny memory game. Don't judge it by the screenshot... it plays well.

Krilgor

@sheepolution

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"Krilgor is small. He’s so small that you need a magnifying glass to see him."

  • Top down adventure with neat restrictions on what you can see of the world. It's got good humor!

Asymmetry

@chuigum

_asymm.png

"Asymmetry is a top-down shoot-em-up game, with something a little special added to it."

  • Run 'n gun mayhem... the twist is interesting and experimental.

Critter

@skruffye, @leftright92

_critter.png

"Critter has you caring for the needs of a small animal on a small world. The actions of the critter itself are beyond your control, but the power of the elements is yours to command."

  • The elements can be used to "craft" biomes that allow the critter to survive. It doesn't have a great tutorial in the Jam version but it's not hard to figure out after a few tries. (Temperature is important!)

The Tiny Astronaut

@jsjdev

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"Explore tiny planets as a tiny astronaut to get to your spaceship."

  • This one's short and sweet... not very complex but well executed! It uses planet descriptions for each level.

So that's all the games I could fit into this list; all have less than 15 comments and are enjoyable. I wish I could make a larger list, but it was pretty hard to find games with few comments that I liked (I did check all of the games I rated)... again you may comment if you want to recommend games of your own! Thanks for reading.

Round 2, Comment below and I'll rate your game!

Hey guys comment your game below and I'll rate it, please rate mine too, we're more than half way there! https://ldjam.com/events/ludum-dare/38/angery-ships-only

My first LD game

I have 20 votes on fun, theme and overall. But I am having less votes on the audio and mood. This being my first LD. I was less aware about these stuff.

It would be a great help, if you could spend sometime playing my game and giving it fair ratings. Thank you!

I'll play your game too :)

Game page link : https://ldjam.com/events/ludum-dare/38/save-ld-38

One last push.

https://ldjam.com/events/ludum-dare/38/meteor-mania

Hey guys and gals. I'm four away, it's my first entry so please rate me, I'm sooo close to 20 in a few categories. Leave a comment on my game page and I'll rate you too.

https://ldjam.com/events/ludum-dare/38/meteor-mania

I've release my game!

Hi folks! While waiting for the results of this Ludum Dare, I've decided to release my first mobile game on iOS and PC. It's an endless arcade untangler called XTRIK.

XtrikemScreen/em02.jpg

How many times have you found yourself in the nightmare of untangle headphone cords? Well, this game has led that to the extreme! XTRIK is equally challenging, but definitely more fun!

The game core is very easy: a simple touch between two strings to swap them, don’t let any knots reach the spikes. Seems trivial, but I assure you that it will push both your reflexes and analytical skills to their limit!

Key Features - Endless gameplay - Simple interaction - Colorful themes - Simple & beautiful graphics style - Online leaderboards - Achievements

Links

iOS | Android | PC

I would be very grateful if you would give me some feedback about the game.

Cheers,

Nick Zangus

p.s. If you haven't already done so, check out my entry for this Ludum Dare COWMETS. Thank you!

Save my game!

I thought i don't need to post my entry again, but i still don't have 20 ratings in some categories, so Here you go.

promo5.png promo2.png promo6.png

The Final Push

Hey guys! This was my first time competing in Ludum Dare, so it would really mean a lot to me if my game could get placed in a couple categories. I've got about 13 reviews for each category so far. https://ldjam.com/events/ludum-dare/38/bitverse Desktop 04.24.2017 - 18.07.17.02.png Desktop 04.24.2017 - 18.08.59.04.png Desktop 04.24.2017 - 18.10.14.06.png

Thanks in advance for playing my game!

If you're suffering from the same problem, post your game here and I might play it.

New features and Expansion?

Im thinking about expanding my game into a couch party game (coop or vs) please comment below or at the game page the following, it would really help me out!

A) Coop, Vs, or Both?

B) New Weapons you would like?

C) New Enemies you would like?

D) Powers you would like (like skyrim shouts)

E) Price you would be willing to pay

F) Anything else You would like added or changed!

if you haven't yet played it, you may do so here! (https://ldjam.com/events/ludum-dare/38/ragdoll-wars)

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Want some destruction?

Play my game Exoman (https://ldjam.com/events/ludum-dare/38/exoman)

(btw. Is still need 5 ratings, it would be nice if you rate it :)

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Still working on this

Improved the look quite a lot with shading, detail texture generation, background generation and that shadow effect.
New are the moons and I also improved the AI.

Moons, shadows, all years long#screenshotsaturday #UE4 #gamedev #LDJAM pic.twitter.com/l9Zde0oGOg

— David Hagemann (@TocoGamescom) May 13, 2017

Also new is this game mode in which you have destroy planets for precious debris:

New game mode is all about destroying planets
because you want to turn them into precious debris#UE4 #gamedev #LDJAM pic.twitter.com/2N4FcoDmBV

— David Hagemann (@TocoGamescom) May 10, 2017

Furthermore there will be actual levels where you play against the AI in various scenarious.

Run, U Fool! LD38 Post Mortem

You can check the game here!

The judging is going to end up soon, so I want to publish some things about the game I made with two friends; one is a seasoned game developer and for the other one it was his first game ever, so I'm hoping he enjoyed the jam as much as we did! First of all, let's start with a trailer video, to see what the game is about. :)

https://www.youtube.com/watch?v=qkjE4uvN6Ks

Theme

When we went to sleep (we are in Central Europe), we though we have a game for every theme. For A Small World, it was a game with small planets. However, when I woke up and saw how many people have similar grasp of the theme, I went to search for another take on the theme. Others joined me soon after, we went to brainstorm. Obvious one were ants and such, but I'm already creating a game with ants in my spare time, so that was out of the question - especially since I want to do LDs to learn new stuff, not to reuse the stuff I already know and did in the past.

After some discussion and brainstorming, I remembered a board game from my childhood, which seemed as a base for the game. In this moment, we wanted to have a small circular world, with nice heavens and sky around it, crumbling (and becoming even smaller) as you run inside towards the circle. To add some interesting mechanic, the colorful gates were added, to be forced to decide between staying for few seconds to match the color, or run and catch the next one.

So, where did it go wrong and kinda disconnected from the theme?

Well, simplifications had to be made, once we realized what we actually envisioned, if we wanted to have some visual quality similar to our previous LD game, One Room Factory. We found out it's much easier to do rectangular than circular, especially if we want the crumbling floor and walls, and that some underground industrial-ish/hell-ish setting is much more time preserving too. We tried to preserve the idea through narrative, but it probably is not enough in retrospect.

Run02.jpg

Development

As soon as we decided on the theme, we started doing the code, prototyping, and creating assets. I started to prototype and code basic sutff, @amertak was trying some stuff related to level generation and level design with the code, and @zgragselus focused on creating graphical assets.

As I mentioned previously, we are from Central Europe, which means the timezones kinda screw us during LD; after Friday spent in work and having to do work on Monday as well, the time when people can focus on the game is kinda limited. We also could do something on monday evening, but it wasn't much. So, definitely shot out to @zgragselus for staying up late on Monday until the deadline, and submitting the game!

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Leasons learned from LD37

Our LD37 game had a lots of comments about being hard and having no tutorial; we learned a lesson, and made a fully scripted tutorial and more simpler game by itself, so this is definitely a plus.

Also, people disliked no WebGL build last time. We have it now, but it's still the non-preferred to play our games, since we focus a lot on post-processing and graphics, and the WebGL has performance issues even on OK computers. This is especially true with the shatter effect.

We did not learn from the HW requirements; we again have a game that is ridiculously demanding for LD games, but hey - we are gamers, and we just like creating games for people with gaming rigs and can't help ourselves!

We have a custom audio track, made by a friend of @amertak, for our game. Be sure to check out his SoundCloud, his music is really great!

The Good, the Bad and the Ugly

  • G: Having a tutorial
  • G: Shattering floors and walls!
  • G: Controller support (yes, you can play the game using a controller)
  • B: Repetitiveness of some levels
  • B: The theme connection getting lost
  • U: Performance issues

Feedback

Any feedback you give us is really appreciated! We love reading it, and are happy with anything that helps us improve as game developers for future LDs or for our careers. So please, if you try our game and have some feedback, don't be afraid to write it! ;)

Shatter effect

Expect a special feature about this in the next few days by @zgragselus! It will definitely be worth a read, and it will show you how we did the shatter effects.

--

Until next time (LD39, hopefully!), see ya!

Still working on this

ScreenShot00067.jpg

Improved the look quite a lot with shading, detail texture generation, background generation and that shadow effect. New are the moons and I also improved the AI. https://twitter.com/TocoGamescom/status/863411780973989888

Also new is this game mode in which you have destroy planets for precious debris: https://twitter.com/TocoGamescom/status/862391681429250050

Furthermore there will be actual levels where you play against the AI in various scenarious.

Anyone have time to review my game?

Asking for help. Quite positive I've rated and reviewed over 30 games and my teammates have rated a few as well but we have been stuck at 17 votes for days and are worried we won't break 20. A gif of the first level is below. If you are in the same predicament, comment and I'll rate and review yours. Thanks!

https://ldjam.com/events/ludum-dare/38/spider-collider

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Thank you!

I just wanted to thank everyone for such wonderful comments and feedback on our game! This Ludum Dare has been a real dream so far.

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I'm glad we didn't go with our original plan.

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Play it here, if you're interested.

https://ldjam.com/events/ludum-dare/38/little-lands

Good luck!

Playing games for a while

Check it out.....

https://ldjam.com/events/ludum-dare/38/its-a-small-world-and-its-gonna-get-smaller

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Please review my game

Hey, all if it would be possible you could take a chance to play my game that would be appreciated https://ldjam.com/events/ludum-dare/38/global-good-guy

TimeWars Post LD Update: Major Edits and Twitch Integration

I have just finished compiling a new Post-Jam version of the game for you all to try. Thanks everyone for the constructive feedback, for most of the fixes and content changes came from the feedback I received. I also added a new TwitchMode feature, which you may have seen me make a few posts about already, but for those of you who don't know, you can now host your own Twitch simulations and your viewers can use chat commands to influence the game. This should hopefully add some replay-ability and variety to the game and create a more multiplayer experience. You can easily configure your twitch settings and get streaming in under a minute, just be careful not to show your OAuth on stream. For that purpose, the OAuth is only accessible through a special menu, and that menu doesn't display the whole thing at one time. Also added, a new feature that lets you mute the music in the Twitch game and control the volume on it. But more excitingly, Twitch players can now spawn in their own units via a spawner from their own client! That means that if the streamer gets bored, he can just start spamming out units and creating gigantic battles! (if your PC can handle it.) There is no limit on how many units can be spawned from the spawner (in total), so feel free to mess around however you want to. I hope you guys enjoy this update! :D
Download: https://drive.google.com/file/d/0ByXJ2rTJuFvpam9Sd0dHbzZSSzA/

P.S. My game is super close to entering for a final score and I would love it if we could get about 5 more ratings, thanks much! https://ldjam.com/events/ludum-dare/38/timewars twemtwitch.PNG tw/emtwitch2.PNG twemtwitch3.PNG tw/emtwitch4.PNG

[If these photos look low-res, that's because they are. I took them in the editor.]

Full feature list:

Easter eggs now display when you unlock them, Twitch integration features mentioned above, pushed the win/lose messages to the top and made them smaller, updated the controls.txt included with the game, some other stuff that I don't remember right now. Have fun!

Some update to the vote tool

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Hey everyone, I just want to update that I've added a "find game that need votes in all categories" feature based on popular demands.

http://vatcss.info/ld38votes/ Rate away! :smile_cat:

Play Bubblenaut, a relaxing game set in an oniric world !

We are pleased to present our Ludum Dare 38 project : Bubblenaut !

Come play and vote here : https://ldjam.com/events/ludum-dare/38/bubblenaut

Bubblenautem2017-04-28/em06-44-03.pngture game set in a dreamy world. Born inside a small planet, you will explore several realms to find the Heartfruit, and witness the might of its taste ! We hope you enjoy our work :)

Divine Marbles

This jam's theme was "A Small World". So, of course, we placed our game's action in an entire solar system.

You play as a god, using planets as marbles, and trying to place them on orbits as close to the sun as possible. So, for you, it is indeed a small world.

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We hope you will find this game fun. We still don't have 20 votes, so we will appreciate any help.

The game has two modes: single player and 1v1. You can watch 1v1 gameplay here:

IMAGE ALT TEXT

You can download and vote at the Divine Marbles' submission page. Thank you!

Play Spike Spire!

Hey, check out Spike Spire, my short but difficult platformer! There's also a shooting mechanic, but no enemies yet. I definitely want to expand on this in the future, and the game definitely can use checkpoints, and an actual sprite for the player. Let me know if you can beat it!

Play the game here: https://ldjam.com/events/ludum-dare/38/spike-spire

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Almost there! (WebGl)

I am so close to 20 votes and really want to be ranked in my first Ludum Dare. If you have the time, please check out my game in browser here: https://ldjam.com/events/ludum-dare/38/polyville

Feel free to leave a comment on this post of a link to your game and I'll be happy to check it out!

Couch Multiplayer Games

I love couch multiplayer games. Their shrinking popularity in mainstream gaming sucks imo, so it's always great to see them here in Ludum Dare.

Unfortunately, a lot of us who judge and rate Ludum Dare games do so on our own, so it can be hard to get good love and feedback for local multiplayer games. So I've compiled a list of some of the local multiplayer games I've found so far in LD38 (including the game my team made :grin:).

To anyone who has a friend handy (and hopefully a couple controllers) -- please check out some of the couch multiplayer games in LD38! Also, to anyone else who made a local multiplayer game, please leave it in the comments, and I'll add it to the post.

Ours

Apocalypse World Cup

2 player sports game where the ball is the Earth, but you’re also on the Earth… don’t think about it too hard. If you spin the ball, you spin the world. If you set the ball on fire, you set the world on fire. Destroy the Earth with your color of flames to win!

Apocalypse World Cup by Issac (me :smile:) (@issac), Jay (@jay), Neil Hanson (@neil-hanson), mbrajk (@mbrajk), and perfexxiion (@perfexxiion)

https://ldjam.com/events/ludum-dare/38/apocalypse-world-cup



My Favorite

Raven Delivery Service

2 player co-op game in which two twin witches inhabit a small floating island in the sky. From this small world, they contract the raven clan to deliver various magical items to their customers on the surface.

Raven Delivery Service by DDRKirbyISQ (@ddrkirbyisq), IBYuMe (@ibyume), Xellaya (@xellaya), and Vincent Castelli (@vincent-castelli)

https://ldjam.com/events/ludum-dare/38/raven-delivery-service



A Bunch More

Small World Fighters

2-4 player 2D multiplayer shooter/brawler game where the players fight for control of a small planet. There are two modes - Control and Battle.

Small World Fighters by noddingTortoise (@noddingtortoise)

https://ldjam.com/events/ludum-dare/38/small-world-fighters


Ain't Big Enough

2 player game played on a small planet, where two sheriffs fight to the death. There are lots of power-ups and the bullets curve around the world.

Ain't Big Enough by gustavo.christino (@gustavo-christino), Pedro Henrique Cesar (@pedro-henrique-cesar), Samuel_Cirqueira (@samuel-cirqueira), Gugs (@gugs), matheuscampos2910 (@matheuscampos2910), and arlamjr (@arlamjr)

https://ldjam.com/events/ludum-dare/38/aint-big-enough-1


High Noon Robots

2 player game played on a small planet, where two robo-sheriffs fight in a crazy and frenetic deathmatch. You can shoot your enemy, but be careful: if you miss it, you’ll have to pay attention to your own bullet… it’s a small planet, so watch your back!

High Noon Robots by Dark_Power (@dark-power), Volo92 (@volo92), Nurbed (@nurbed), johnnyupset (@johnnyupset), Boriky (@boriky), Toccio94 (@toccio94), RoxXx88 (@roxxx88), refax (@refax), Yagalos (@yagalos), vergat (@vergat), baldo91 (@baldo91), and fama88 (@fama88)

https://ldjam.com/events/ludum-dare/38/highnoon-robots


From robots with love

2-4 player asymmetric party game where the players fight for the control of a snow globe. The player who has the snow globe controls the game world.

From robots with love by Scarounet (@scarounet), ZeAntwan (@zeantwan), Guillaume Voisinet (@guillaume-voisinet), jutruc (@jutruc), and Anize (@anize)

https://ldjam.com/events/ludum-dare/38/from-robots-with-love


Space Brawls

2 player game where you use orbital physics to try to shoot down each others' space stations.

Space Brawls by jcsirron (@jcsirron), and btrotter101 (@btrotter101)

https://ldjam.com/events/ludum-dare/38/space-brawls


The Land We Must Take (La Terre qu'il nous faut conquérir)

2-4 player turn-based strategy game where you try to build the biggest empire on a tiny world.

The Land We Must Take by kavehes (@kavehes)

https://ldjam.com/events/ludum-dare/38/the-land-we-must-take-la-terre-quil-nous-faut-conquerir


Not Enough Space

Up-to-4 player game where you try to knock your opponents off into space with bombs!

Not Enough Space by mactinite (@mactinite), DanteEXE (@danteexe), alexispoquiz (@alexispoquiz), PandaChan (@pandachan), and SleepyShaman (@sleepyshaman)

https://ldjam.com/events/ludum-dare/38/not-enough-space


Murder Mitosis

Up-to-4 player chaotic arena ~~death~~ dish match game in which you play as nano bots, competing to control deadly (but also weirdly cute) microscopic creatures, in a small world that gets more and more crowded as you fight.

Murder Mitosis by ArcticMattekar (@arcticmattekar), and forscience (@for-science)

https://ldjam.com/events/ludum-dare/38/murder-mitosis

Rate Raven Delivery Service Today!

Raven Delivery Service is a fast-paced Overcooked-style game where twin witches mix ingredients to brew potions in a race against the clock!

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Click here to play and rate the game!

Two ways to play: * Co-op mode: Coordinate with a partner to gather ingredients for your brews * Single-player mode: Switch between the twin witches to maximize your efficiency

Co-op mode recommended! Grab a friend and play together! (Keyboard + Gamepad supported)

You can also download the soundtrack for free here!

Full post-mortem coming soon!

Our Artist is Back!

What happens when a programmer draws a concept:

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What happens when an artist draws a concept:

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Can you see the difference? Me neither :smile: That's why our game was made without artist.

But I'm so happy he is back <3

Feedback-R-Us Part 5

@morrilet and I can't get enough LD38 games! Link us your game in the comments, and we'll give it a play and leave you some feedback. Feel free to check out our entry, rovR: https://ldjam.com/events/ludum-dare/38/rovr

Looking forward to playing more of your fantastic games :)

Look at this cube thing

hi.png Look at this little guy Why is he crying? Why is he a cube? Why is his shadow circular even though hes shaped like a square that doesn't even make any sense?

Well, play my game to (not) find out why! (if you want) https://ldjam.com/events/ludum-dare/38/a-giant-hitch

Post-LD game mechanic flooding

After the release of my LD38 entry "Planetary Remains" I've played the game a bit myself and I realized that you can get past a critical spawn rate so the asteroids start blocking themselves. I did put a limit at the spawn rate but I was unable to test it out properly prior to release so I had to hope it was a reasonable rate. Still, I think the limit that does exist prevents total flooding of the screen so it should still be a <10 minute limit of how long you can play (I hope!)

Here is a video of my latest (successful) highscore attempt - I think the spawn rate hits the minimum cap at 3:52 in the video:

https://www.youtube.com/watch?v=posAWX45wfU

You can play the game here (HTML5 and Win download): https://ldjam.com/events/ludum-dare/38/planetary-remains

Play the least talked about game on LD38!

That's right, unless you are one of the amazing 9 people that have voted on my really terrible game, you are really missing out! It isn't only the least talked about but it is possibly the worst game you'll play this year! I know, you can hardly contain your excitement right? Me either! Don't miss your opportunity to play this amazingly reprehensible excuse for a game. While it may be around forever, wouldn't you rather play it now than later after everyone else has already had their fun trolling me in the comments? What are you waiting for?

... Seriously though, I have 9 votes and would love to get to 20. I know the game is not good, but I want to fix that and need some additional feedback. I don't plan to turn this into an amazing game or anything, but something a little more playable as I doubt I'll take it down off itch.io. No download required, you can play in your browser. MAC users beware, it requires right-clicking which was a complete failure on my part and I'm glad it was pointed out.

https://ldjam.com/events/ludum-dare/38/insect-attack

Tableworld

Can i get you guys to play my game ? I think it turned out pretty well and i would like to work on it some more. But thats hard todo without diverse feedback https://ldjam.com/events/ludum-dare/38/tableworld

"Drifting Away" - My first LD game

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Game page

Even though I have made some small games before, I had never tried Ludum Dare. It was fun!

During the LD weekend I was suffering quite a bit from spring allergies, which made me pretty uncomfortable. The game was going well until I hit a stupid bug (the player character wasn't resetting properly after collisions) which took way too long to fix, and I was so uncomfortable from that and the allergies that I had to take a long break. Luckily on the last 12 hours on Sunday it all came together, and I was able to submit for the compo.

Who Told You That?

If you've played my game, (and if you haven't you should), where did you find out about it? Was it from feedback friends, a comment on your game page, my self-promotion, or the basic Ludum Dare coolness system? Comment below and let me know!
You can find my game here. GameMaker Studio.png

TBFTWLD38 a buster!

Screen Shot 2017-05-13 at 8.00.47 PM.png And for the third installment of TBFTW meets LD, we have another over-eager submission- this time, riddled with the ghosts of tooth pain and bugs. It has been a month.

Check out the "game" here: https://ldjam.com/events/ludum-dare/38/too-big-for-this-world38

If 1 gig is too big, just watch the lil game trailer. Here's a link: https://vimeo.com/217338079

Thanks for all the encouragement and feedback! Thanks for making games and games. And thanks https://twitter.com/mikekasprzak et al. Could not, do it, with out, you. :D

I saw someone revived the Wordclouds tonight

We're getting very close to reaching a big milestone with ATLANTIS and could use a handful more votes. If you've got time, give it a shot over here: https://ldjam.com/events/ludum-dare/38/atlantis

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The Sun needs your help!

The Solar System is under attack and you must defend it by establishing turrets on the planets that orbit it! Help us get to 20 ratings and check out the game here:

https://ldjam.com/events/ludum-dare/38/planetary-defense-force!

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Reviewing Retro Rabbit!

If you haven't yet, be sure to try out our game Retro Rabbit:

RETRORABBITCOVERsmall.png

You can click on the image or visit us via our URL here: https://ldjam.com/events/ludum-dare/38/retro-rabbit

Also, we are happy to leave reviews and feedback to other games as well, simply leave a comment in this post and we'll be sure to take a look at it!

P.S: There are more games that needs votes in order to get a rating! Find them via this link:

http://vatcss.info/ld38votes/

Check out our game!

Hey guys! We've had a lot of fun this Ludum Dare playing your games and making our own. We're getting close to the 20 ratings needed, but we still have a few to go and we need your help! Please play and rate our game at https://ldjam.com/events/ludum-dare/38/cubical. We have an HTML 5 build so it shouldn't take up too much of your time :)

If you still need ratings yourselves please mention your game in the comments and we'll try to return the favor as soon as we can.

cub1.png

Feedback word cloud!

Seeming that everybody else is doing it, I figured i'd do it to! YMnAlw200AAAAASUVORK5CYII[1].png

I just wanna thank everybody for all the wonderful feedback you've given me! :smile:

Oh and here's my game if you'd wanna play it: https://ldjam.com/events/ludum-dare/38/retrohacker-1993

So Close Yet So Far

I'm on the verge of hitting 20 votes in most all categories and could really use your help getting the rest of the way!

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Check out my game One Small Step and leave us a rating!

https://ldjam.com/events/ludum-dare/38/one-small-step-1

NEED RATINGS!

Been holding off on rating for too long and now I need to make sure I get enough ratings. I will try to play and rate everyone's game who comments on mine.

Thanks!

Feedbacks? :D

https://ldjam.com/events/ludum-dare/38/the-space-explorer

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Try time man's skies

Hey, sorry to 'beg', but I've been having a few shit weeks after the jam,so I couldn't get around to play much this time around. Edit: doesn't matter, I freed up few hours on final days :D

If anybody got 1-3minutes,try my game out and leave a vote. Good/bad doesn't matter as long as it's honest. Cheers and have a good day.

https://ldjam.com/events/ludum-dare/38/tiny-mans-skies

Strongly Recommended #1

Murder 38 Episode One neatest storyline ever <3 (I didn't make this game & I don't know the creators, I just think it is awesome and deserves attention) Kinda feels like Phoenix Wright haha

https://ldjam.com/events/ludum-dare/38/murder-38

Have you played this?

Yes - if that got your attention here's an opportunity to selflessly promote our game! Thank you for your insights so far!

https://ldjam.com/events/ludum-dare/38/destructo-island

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My Wordcloud

I see that some are adding word clouds, so here is mine for my game, Contamination

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Of course, if you rate my game, I will return the favor.

https://ldjam.com/events/ludum-dare/38/contamination

Seven Pillars Word Cloud

Everybody seems to be doing these things, so I suppose I'll hop on the bandwagon.

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If you want to play the game referred to by critics as "awkward," "hard," and "cat," feel free to check out my game at this url: https://ldjam.com/events/ludum-dare/38/seven-pillars

Yada Yada Yada...

Blah blah blah... you know what im here for.

play my game! https://ldjam.com/events/ludum-dare/38/ragdoll-wars

have a wonderful shamelessly self promoting week :wink:

El Escubo's Key Quest Postmortem: The Good, The Bad, and The Ugly.

For this Ludum Dare, @alucardx60, @emelia-k and I created El Escubo's Key Quest, a game about a cube in search of his house key. This is the first Ludum Dare we've entered using the Godot Game Engine. This, combined with the fact that we haven't entered the past three Ludum Dares, means that we were bound to have issues.

The Good

The best part about this game is that we made it, and we had fun doing it. Despite being in unfamiliar territory with a new engine, we managed to make a fairly decent game.

I managed to put in an options menu, complete with rebindable inputs. Godot made this process a lot easier than I expected.

The art turned out very good thanks to the work of @alucardx60! It has a pretty cohesive pixel art style. Just take a look: Screenshot from 2017-04-24 21:12:24.png

We ended up with music that transitions based on the area the player is currently in, and it works and sounds really good thanks to @emelia-k. Only issue here is that the music might desync a little occasionally. It only has one track, and you can listen to it here: https://soundcloud.com/emelia-kaylee/aperipheral

The Bad

Of course, with any game, especially a game made in 72 hours with sleep-deprived developers, is going to have issues.

The game was intended to be more open ended, and we originally planned to have four areas. However, due to time constraints, we ended up downsizing a bit. We also intended to have a raft item, but that also got cut.

Due to a weird mistake, when the player changed the music volume, an ear-piercing noise would play. We found out that at full volume the music volume was set to 10,000. The maximum volume is supposed to be one. As it turns out, the volume slider internally stores the volume as an integer between 0 and 100. We forgot to divide by 100, so we ended up with this: (100 master volume × 100 music volume) = 10,000 total volume, resulting in ear-piercing noise.

We were also going to have sound effects, but eh, it's not a big deal.

The Ugly

Now it's time for the really nitty, gritty, and dirty stuff.

For a top down game with jumping, it would probably have been best to use 3D collision. I didn't. Instead, I ended up using 2D collision. Because 'jumping' in a top-down game doesn't really make sense on a 2D plane, I had to improvise. I ended up with two different layers of collision. One layer the player collides with all the time, while the other layer the player only collides with if they are on the ground. In this screenshot, the purple squares represent the ground layer that the player can stand on. Note how it is one-tile offset from the ground and makes level design confusing. Screenshot from 2017-05-14 01:26:13.png

Godot's tileset system is a little weird and it takes too long to make a tileset. Instead of dealing with this, I opted to use the Tiled map importer, so that we could create levels with Tiled and import them into Godot. It works, but it ended up creating as many headaches as it solved. I will probably just use the built-in tile system in the future.

Since everything is 2d sprites or tilemaps, we had to layer everything so that things made physical sense. If something was on top of something else, it had to be drawn on top of that thing. We ended up with a bunch of y-sorting and a weird tile layer setup that made things stupidly complicated. That, combined with the decoration layers, and a layer for ladder collision, resulted in this monstrosity: Screenshot from 2017-05-14 01:31:39.png Don't even try to ask what each individual layer represents, I've already forgotten by this point.

Conclusion

Despite the issues that arose, everything turned out pretty well all things considered. We look forward to using Godot in future, for both Ludum Dare games and actual, longer-term projects.

WOAH!

LOOK AT THIS STATISTIC! 317 games have no comments at all...

We need to fix this!!! You can see the list of games here: http://feedback.ld.intricati.com/?event=9405&sorting=received woah.PNG

Also, feel free to check out my game! https://ldjam.com/events/ludum-dare/38/escape-the-world-1

Nucleu WordCloud

I noticed people doing this and thought I'd do the same, because I have all these musicians with instruments that need to fit onto a little cart with wheels...

This is for my entry, "Nucleu", of course: https://ldjam.com/events/ludum-dare/38/nucleu

wordcloud.png

Non-Toxic Discord / Slack Rooms

I've really enjoyed hanging out and chatting with members of the community, and the conversations I've been able to have were both fun and informative. Are there any good / active chat rooms folks use (Preferably ones without high levels of community toxicity). I'm in my local IGDA Chapter Slack but it's mostly dead for weeks at a time.

Obligatory Wordcloud

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You can play my game here: https://ldjam.com/events/ludum-dare/38/mouse-and-blade

https://www.youtube.com/watch?v=Dxz5ee1DRrY

That WordCloud thingy all the cool kids talk about

Here it is, am I cool now ? wordcloud.png

By the way you can play my game here : https://ldjam.com/events/ludum-dare/38/recursive-nightmare It's a cool game, I swear !

feedback word cloud!

Thank you Ludum Dare community, your comments have been awesome!

wordcloud.png

Play (and rate) my game here: https://ldjam.com/events/ludum-dare/38/daydreaming-island

Let's get some more plays!

Everyone seems to be doing these so here's ours:

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Also my whole team have exams right now and are struggling to make up coolness to get up to 20 ratings! Any help would be appreciated and we'll try our best to play your games too! https://ldjam.com/events/ludum-dare/38/the-new-kid

Almost enough ratings.

Just need a few more ratings to get a score, and my game can now be played in browser. Ps: Will play your game if you put the link in the comments. :)

Link: https://ldjam.com/events/ludum-dare/38/earth-quest

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SlapR: Post-Mortem

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Link to SlapR, if you wanna play and review it :)

Hey!

I know I said I'd do this post-mortem few days after the end of the Ludum Dare but I end up working on some other things, doing some reviews, etc... and thus I didn't quite have the time to do it.

But anyway, here it is! :)

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1 - The Gameplay

For the first thing that went right, I guess it would be the gameplay I chose, I'm quite happy how it turned out.

At first when I saw the theme, I had ideas like small planets and so on, so I tried to skip all of those to go a bit more original, as Rami Ismail said:

Your first three ideas don't count

cf: https://youtu.be/6sqcFNjE2Gw?t=30m10s, I actually recommend you to watch the entire talk which is really great and he has many other helpful advices like the 4:44 rule.

Then I thought about including the theme into an idea I had earlier that week, so I started to design the main character, I was looking for a cute animal to design, and once I did the penguin, another idea came up to my mind that I decided to stick with, and that's how SlapR was born!

The idea I wanted to do at first is now a game I'm doing as a personnal project and that I hope I'll be able to release as a full game, I'm quite excited about it!

2 - The Art Style

Then, for the art style I'm not really an artist, I've never been into that.

But for quite some times I tried to go into it a bit more, to become a more complete game developer.

And by reading the feedback I had about it, I'm really happy that people like it, it gives me some confidence boost and I guess I'll try to become better with voxels!

3 - "The Game Feel"

It has been something I've working on lately, and this Ludum Dare has been the chance for me to try things I learned and experimented to give a better feeling to the players.

And I read about this many times in the reviews I had, like how the slap feels, which is like the only thing you have to do, and it seems what I tried to make it feel good turned out pretty well. I guess it's mostly thanks to the sound design and to the screenshake.

Two other talks that I would like to link here, because it helped me to give better "game feel" in my games, and I think many of you will know which I'm talking about, and for the others I hope they'll help you too:

  • "Juice it or lose it" by Martin Jonasson & Petri Purho: https://youtu.be/Fy0aCDmgnxg
  • "The Art of Screenshake" by Jan Willem Nijman: https://youtu.be/AJdEqssNZ-U

SlapR_Wrong.png

1 - Animations

So I wanted to animate the penguins by using Mixamo, which I only used once and that was for my previous Ludum Dare, but I don't know why this time I couldn't make it to work. I spent quite some time trying to figure it out, but I prefered to stop, and to focus on some other things, like the "game feel".

I have since got better with rigging/animating in Blender, so for the next time, I'll get myself some time to do on my own proper animations even just basic, but to have at least a little something that makes the game even more alive.

2 - Physics

This is the second thing I had trouble with and noticed too late. With the scale I used to export my models, I should have change the gravity force at the start, but didn't know it yet.

And that's after setting up various things, like the icefield, the slap effects (ejection, force, etc...), that I noticed it, and by changing it I'd have to look at everything again and adjust all the values. So I prefered to change just few things to make it a little bit less bad and focus on other stuff.

For those of you who might be wondering how the icefield is done, it is thanks to a character joint.

Unityem2017-05-14/em10-39-25.png

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In the end I'm quite happy with the result, and moreover by looking at the feedbacks that all of you left (thanks again for that <3).

It has been my second Ludum Dare, and I feel I did better than the previous one, so by the time the next one comes up, I'll improve my skills and try to do even better! :)

Thansk for reading! :)

Cheers everyone!

Ratings Please?

Hi, I need some ratings. It would be very nice if you tried my game!

Feedback wordcloud.

A word cloud of my feedback, as everyone is doing :P

Ps: Need a few more rating on my game for a score. (Link: https://ldjam.com/events/ludum-dare/38/earth-quest)

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Please Play and Vote for PLUTUS!

HELLO EVERYONE :smile:

Been very busy with our day jobs (and life) past couple weeks and hadn't had a chance to play too many of the other submissions but we got around to a few. We currently are only at 7 votes on the majority of the categories and really all we want is to get a rating at the end of the voting to see what people thought so PLEASE check out our game and VOTE! :alien: Over the next few days we are really going to crack down on playing and rating more games so if you want us to check out yours please VOTE and link it in a comment on the ldjam game page: - https://ldjam.com/events/ludum-dare/38/plutus

THANKS! :smile:

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ldjam #ldjam38 #ludumdare #iwantocreate #plutus #apostate #apostategames #indie #indiegamedev #indiedev #gamedev #pcgames #steam #freegame #free #space #spacexploration #clickteam #fun

Music of "To Do List"

Here's the soundtrack from our new game, made for LD38.

FinalScena.png

https://soundcloud.com/blinch_music/sets/to-do-list-ludum-dare-38

P.S. Music contains spoilers! It's preferable to play the game first to avoid them.

PLAY GAME

Android build is up!

Hello everyone! I made an android build for Minor Alternative Destroyer. The game is more suitable for android so I just wanted to make a apk version of it. I didn't made any bug fixes or features. It's the same version with windows build. It's just a jam game if you guys had fun for a few minutes thats more than enough for me :slight_smile:

Wordclouds are back!

Didn't get round to making one earlier in the week, so seeing as they're making a bit of a comeback here is my feedback as a wordcloud:

Wordcloud2.png

You can play and rate my game * HERE *

Post mortem of my game

Few thoughts on the making of my game Six Degrees of Separation Between Me and the Party.

Game Idea

The game is inspired by the concept of Six Degrees of Separation which states that human society is a Small World type of network. According to this idea all living things and everything else in the world are six or fewer steps away from each other so that a chain of "a friend of a friend" statements can be made to connect any two people in a maximum of six steps (source Wikipedia).

The game is an adventure of 2 kids who try to put this theory in action in order to get invited to a party organized by their favorite rock star. It's a classic adventure coupled with a "chat" feature. Because the two are going to chat a lot.

I wanted to make it interesting by introducing several outcomes(endings) to the game, each one of them triggered by different set of actions (one of the endings is triggered by talking on the chat only, while others require to do other types of actions as well). The game is supposed to be lighthearted and humourous, but at the same time there's a hidden message on society, which becomes apparent if you play all the endings.

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Developpement challenges

The game has two different gamplay modes: the point&click adventure and chat. Although I already have an embrion of a house engine for point&click adventure that I build upon with every game, I still had to add some stuff to it such as: the dialog system, hotspot click management, NPCs, improuvements of character animation... Fortunately it didn't present much trouble. The main challenges of this Ludum Dare were: - to code the chat feature from scratch - to make the game pixel perfect: cursor, fonts and character movement

What went bad

Developpment has taken me way too much time. I had a hard time with pixel perfection (I made a blog post about my solution here). I've also spent lot's of time developping chat and particularily the dialog tree selection, a feature I practically didn't use at all in the end as I ended up having very little time to write all that dialog possibilities... As for the chat characters I had to reuse the portraits from my previous game and create some place holder art for all the characters that are not visible (fortunately, as they are not visible it may appear intentional). I also didn't have any time left for composing music, but the tune I found at incompetech.com was just the right thing.

What went good

What went good is that in the end I managed to implement all 3 endings as planned. Most poeple who played the game until the end, found the hidden message and I'm really happy with that! :smile: I'm also very happy with the graphics and the general look and feel of the game. It is probably one of my best jam games.

Conclusion

I had great fun this time around as usual which is the most important. I've also played so many great games and received lot's of fantastic feedback so far. It's very inspiring, thank's a lot!

Gurkenlabs plays LDJAM#38: Murder Mitosis

The third youtube game review we want to share with you is a game by @for-science.

Highly recommend to play the game yourself over here:

:video_game: Murder Mitosis

https://www.youtube.com/watch?v=MUTCEiFkkoI

Also while you're at it and if you feel like punishing some naughty gnomes, check out our game :

:birthday: Naughty Gnomes

Shameless Plug!

Edit: Got just enough, thanks everyone.


Hello! It's my 8th Ludum Dare, and I messed up this time. Life got distracting, and now I don't have enough votes right now. In fact, I only have 5 votes out of needed 20. ;_; I'm trying hard to play as many games as I can this weekend.
Your help would be much appreciated.

~~If you play my game and leave a comment, I'll play your game in return.~~ You're too late. :P

Link

Here's a gif for your viewing pleasure:

1.gif

Need 4 rating =) KILL BOOM

HighresScreenshot00000.png https://www.youtube.com/watch?v=WZvXN9Df-HE

LINK: https://ldjam.com/events/ludum-dare/38/kill-boom

DOWNLOAD: https://1drv.ms/f/s!ApkdlCI1TwtvgQ5rAHYPfhdyiMqn

Just try a lovely low poly world. But be carefull there are a lot of enemies

Try this Ants-hardcore challenge yourselves Now! (Need some more few ratings) ;D

Updating here one more time because there are still a few ratings missing! But anyways, thats a very cool compo entry a made and you not going to be disapointing to try!

Can you a managa a game with multiple tasks at the same time a for a better score!! Try it out now!!

https://ldjam.com/events/ludum-dare/38/anthills-multitask

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RPG games

I've tried to find another RPG games with turn-based combat submitted for LD38 besides mine, and here is a little list of what I've found:

Ported SmallTrek to Web

You can play the web version here!

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Just ported by base code to use the Nim Javascript compiler target so now It runs natively in javascript with canvas. Let me know if you have any issues running it.

https://ldjam.com/events/ludum-dare/38/smalltrek

We published a game on the Play Store!!

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Heaven Harvest is a game our team made to practice for the ludumdare38.

We wrote down a few themes and picked one out randomly, which was 'RAIN'.

First, we were going to make a moody 2D platformer, but we quickly shifted to a casual endless, highscore game.

In Heaven Harvest, you, the angel makes rain to grow crops and gain points.

There's a short tutorial, so feel free to try it out!!

LINK https://play.google.com/store/apps/details?id=com.Clickmation.HeavenHarvest

And if you haven't already, check out our compo game!!

https://ldjam.com/events/ludum-dare/38/$19665

DON'T LEAVE FEEDBACK ON MY GAME

Now that I've got your attention: I've rated around 25 games so far. But my game has only 14 rates. People keep on leaving really long feedback on my games and, although it was helpful at first, everyone is just saying the same things, and it's driving me down on Feedback Friends. (I also don't know how coolness is calculated, but I know it has to do with some of the feedback that I get.) So play my game, because I said so, and rate it. Leave a little comment and I'll play yours, but longer comments aren't really adding anything. Now here's a gif to make everyone feel better:

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Play Daylight for Windows: https://ldjam.com/events/ludum-dare/38/daylight

Care to rate our first entry ?

First of all, thanks to everybody that took the time to play and rate our game and all the other games. The feedback is much appreciated and it interestingly shows the diffrent kinds of players there are :)

We're a few ratings away and it would mean alot to us if we can get a final score at the end in a category.

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https://ldjam.com/events/ludum-dare/38/the-last-acorns

Game Link: https://rac-games.itch.io/the-last-acorns

And if you leave a comment, we can rate your games too ;-)

Close to 20! :)

Hey folks,

after playing and rating about 30 games i realized that our game just need a few more ratings to reach the magical number 20 :smile:

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Please check out and rate our game at the Planet Taxi Jam Site

Thanks!

Need a few more ratings

I just realized I'm not quite up to 20 ratings. It'd be really sad not to get a score at the end :worried:. If anyone's looking for a game to rate mine is called Lalao, it's a short story game that can be played in browser. I'll do some more rating over the week so if you leave a comment I'll have a go at yours. :heart:

https://ldjam.com/events/ludum-dare/38/lalao

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Time Loop / Have Fun

You should try to escape the time loop. Pixel art

https://www.youtube.com/watch?v=DxUCRaUA0VQ

https://ldjam.com/events/ludum-dare/38/time-loop

Gameplay Video

Just uploaded a short gameplay video of me playing both control and battle mode against Ai bots of my entry 'Small World Fighters'. You can check it out below.

https://www.youtube.com/watch?v=1fbpcJZVemw

And if you haven't already, why not check out my game and give it a * rating *!

Title

Say something

Only three days left...

...and Plonat Atek doesn't even have the 20 ratings yet! :scream:

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I'm doing my best rating games but I missed a lot of time in the last couple of weeks and would really appreciate every bit of feedback :slight_smile:

If you leave a comment I'll check your entry out too of course!