This Is My Spot
Just saying. You can kick people. And be a fish. Or vice versa :dolphin:
Game: https://ldjam.com/events/ludum-dare/38/this-is-my-spot
https://www.youtube.com/watch?v=wfCndVTukkA
Just saying. You can kick people. And be a fish. Or vice versa :dolphin:
Game: https://ldjam.com/events/ludum-dare/38/this-is-my-spot
https://www.youtube.com/watch?v=wfCndVTukkA
Hey!
Soon the vote will end, but we still lack your assessments. A little bit. Will you help us? We know the magic word… please! :)
Link to the entry
P.S. And we also have a web-version!


Hello everybody please play and rate my game. Link:https://ldjam.com/events/ludum-dare/38/monster-island

Hi guys! Do you remember the ant-game that I made?
You do? Or don't? Ok, it doesn't matter :)
Do you want to compete with others?
Great! Because I made a competitive edition of the game with leaderboard!
Just download the game and play it:

Things improved:
You can also play the original compo game and give me some ratings.
Have fun!

I'm at 14 votes so it might be a lost cause at this point but I would really appreciate if anyone would play my game <3 https://ldjam.com/events/ludum-dare/38/island-defender
Please rate my game "Just Another Pocket Universe" : https://ldjam.com/events/ludum-dare/38/just-another-pocket-universe. It's my first compo and first Ludum Dare entry and I am 11 away in all categories, so if you haven't already please take a look. I know it is a download game and i am sorry but please if you can just take the time to review and give some feedback and advice for the fututre of the game.

Hi every one, my entry needs +11 ratings, so I thought a little blog post could do the trick: https://ldjam.com/events/ludum-dare/38/small-worlds-1
Thank you!
Hellow everyone, I made this Game for LuduDare 38: Now my game needs your help to get a rank. I would really apr ECH Tate it if some of you look at my LD38 Entry. As a response, I usually play and rate the games of people that comment me. So its a win-win.
Sending heartfuls of love to all Mommas.

I need a handful of votes to hit 20.
https://ldjam.com/events/ludum-dare/38/tiny-dentist
I love you like jelly beans.
Our first LD and now our first Post Mortem for our entry https://ldjam.com/events/ludum-dare/38/exit-space-left .
What went well:The team: we are 4 friends from the same small town. I already know everybody in the group, but it take just a moment to find the right way to work together. It's really a rare circumstance find the right people to work with, and we're lucky boys! We draft something, merging our idea in a couple of hours (and some coffe):

The place: @miquik just move to this new house with his wife, so he offer to give us hospitality for the 2 days we can spent on LD. Living 10 minutes away from the headquarters give us the possibility to take a brake and eat something healthy with our families.
Using a framework we didn't know: we choose Phaser but we didn't study it, except some snippets. And this was really silly. We lost a lot of time trying to make this:
but the final result was poor and so we remove the pseudo 3d gameplay. Moving the player out in the space should have zoom out the camera and rotate the asteroid to one of 3 face. Every face with different resources...
So we had no time to test the game play. Even because the last day was a working day for us. This has quickly been confirmed by first feedback. And the second, and third and so on. Considering I played the game only one time (from start to end) before submitting.. this has been a great result!
Thanks you all, that spent some time play our entry and give us your precious feedback. Personally I've enjoy the end of the game ( the final cut scene give me a good feeling) but most of all, we enjoy make a game till the end with such a great group of friends. And play a lot of other gems you made!
Beware, next time we'll make it better!

You can crap all over my work here!
Reasons to play and rate my game:
-It's WebGL
-The voiceovers show the darkest side of me
-Thanks to the particle count it's basically a free stress test for your GPU unless you play it on Desktop. You're welcome.
-I need those ratings like John Jonah Jameson needs a new Spiderman photo.
PS edit: Stop asking me for sexual favors in return for higher ratings. I'm not falling for that again.
Hey everyone! With time running down on the judging period everybody is scrambling around for votes(Me included). I only need 6 More Votes to make it to 20! And I know others need votes as well, so anyone who leaves a comment I will make sure to play, rate, and comment on their game!:smile: Good luck everyone.
I NEED more ratings. I only have 11 so far. I left it to the last minute to get coolness because I have been extremely busy and now I'm worried I might not get enough. I worked really hard and am very happy with what I made and it would be a shame if I didn't get enough ratings. Like most people, I will give a rating in return to anyone who comments/gives feedback, showing they have played/rated my game.
https://ldjam.com/events/ludum-dare/38/snowglobe-warrior
My first person platformer, Planet of the Precursors needs at least ten more votes to qualify. If anyone has time, please check it out.
I am grateful for every vote.
https://ldjam.com/events/ludum-dare/38/planet-of-the-precursors
Hello there !
Due to Internet problems (very low rate, random shut down, …), I had some difficulties to play entries for this jam, and I don't want to rate nor comment without playing an entry. So, I have only 8 ratings so far, and even by playing some games till tonight, I doubt that I would have the 20 needed to be noted. So, if you don't know what to do the next ten minutes, you could try and rate my entry (it's a web entry, no download needed). ;)
Whatever you do, thank you to have read this post. :)
Hi,
I need more than 10 votes for my rating :( https://ldjam.com/events/ludum-dare/38/i-am-in-compo
It's a great game with ants and you can play without speakers, because It doesn't have any sound or sfx :)
Hey as most guys In the post here I still need a few votes. I would like it if some of you go and play my game. I play all the games of people that comment mine so if YOU need a few votes make sure to play mine. ITs a WIN WIN.
our game is here: https://ldjam.com/events/ludum-dare/38/miniracer/ we have barely any votes so.. rate us. Its online too! you don't even have to download stuff! https://ayyamthe1.itch.io/miniracer
You should try to escape the time loop. Pixel art
https://www.youtube.com/watch?v=DxUCRaUA0VQ
https://ldjam.com/events/ludum-dare/38/time-loop
https://ldjam.com/events/ludum-dare/38/planets-of-zoltcon
You can find out in this WebGL game. You are an astronaut and you rely on orbital mechanics to jump from planet to planet trying to find out why they are shrinking. Play the latest version: http://ludum.daretogame.net/zoltcon/
*substitute astronaut for the little prince.
Loveapple Games proudly present our entry, Scaleshifter. In this game the goal is to collect DNA to evolve increasingly better scaleshifter abilities, enabling you to zoom deeper and deeper into the natural world.

The first day was mostly spent brainstorming. That includes inspirational activities, like the consumption of Bratwurst in the Saturday market.

One of the first things that came to mind is to do something with zooming and change of scale. It appears almost no-one in LD was doing that, so that seemed really interesting. The scale change would have to be more than a gimmick though, and form a central part of the game mechanic. There had to be a reason for the player to keep shifting scale.
We thought up a lot of crazy stuff, such as zooming into a maze shaped like a Hilbert curve, climbing into a fractal tree, going into the human body, or something like Katamari Damacy.
The goal in the second day is to have a first prototype running, and start on the sound effects. We settled on shoot/pick up game mechanics that involve zooming: zoom in to collect items, zoom out to navigate and shoot enemies.
One inspiration that got us started on the visuals was a "zoom effect" shader we found on Shadertoy. We spent a little too much time on making the WebGL shader zoom exactly in sync with the sprites. The shader code was bad and required a complete rewrite. Shader code can be quite a b*tch to get right. But the day ended with the zoom visuals working!
We also did the first batch of sounds. To make the audio sound more natural, we use multiple almost identical samples for each sound effect. Sadly we couldn't use LMMS this time, so no music. We did not get it to work on our PC, and on the tablet PC the buttons and text were too small.
On the third day the whole game still needed to be programmed, but this was fairly straightforward. One challenge was efficiency: the number of sprites grows exponentially with the zoom level, so there were thousands of moving objects, even though only a fraction of them were visible at any time. We had to optimize the game engine some, though it needs more optimization still.
We already had some sounds so we quickly got sound in the game. Meanwhile we did three more batches of sound effects to improve and add to the sound.
Sounds were mainly vocalisations or involved hitting things around the house with various objects. Failed attempts at enemy death splat sounds included dropping ziplock bags of water into the bath and hitting cushions with wooden spoons. A long bout of recording screams got me worried that the neighbours would call the police – but that didn’t happen. That worries us too...
We also sourced some sounds from JFXR. All audio was mutilated (sorry, post-processed) personally by us using Audacity.
We used a creaky old smartphone for audio recording. For eating food sounds we used poor man’s apples (carrots).

But the carrots went downhill a bit by the time the ratings system was working.

Can you spot the sound made by hitting this radiator with this cat litter scoop? You might also hear a kind of faint cello sound in the background, with doppler effect. As far as we can tell, that was a passing car. Looks like the house is just a massive sound box.

Have fun and let us know what you think!
I'm finally publishing my entry's post mortem... this time around I've just been too busy with school to write it earlier. PLEASE check out the timelapse video for a quicker look at the process (it's way more concise):
https://www.youtube.com/watch?v=xNvqXLZVTE0
You can play Gaia before reading if you like!
So I began with the intention of using pixel art in my entry and decided on making a platformer based on the theme. I was actually busy for the first four hours of the compo but I figured out a general Giant Earth Beast concept to work on when I got home. Yeah it kinda sounds silly but it was great pixel art practice :D
Clouds seemed like the way to go with creating the levels... and I came up with a mechanic to sort of push the clouds back and forth to manipulate the level. Turns out this was really problematic for platformer logic because it created some awkward physics :( I spent a whole lot of time tuning the movement but even now it's still wonky. The problem was trying to have the clouds drift across the screen over time while the player jumps along them.
So clouds ended up being a sort of trampoline thing you can get through levels with. This took a lot of time to get right cause I didn't do it right the first time.

The #1 complaint by far has been movement and getting stuck/not understanding the jump mechanic... I just didn't have the platformer experience to make collision work the way it should have with the moving clouds in the initial release. I made it a bit better within a day but it's definitely Gaia's weak point. The concept itself could have been better, I felt a little limited by the clouds. I even avoided making enemies of any sort and the gameplay suffered. You can never playtest too much.
I did my best in the art area for the time I had. The effects and animations were greatly improved since my last entry (which was my first attempt at pixel art). I'm ridiculously proud of the music for some reason... I was able to put it together very quickly with blipseq. I've barely attempted music before this Ludum Dare. It plays in the background of the timelapse above if you want to hear.
All in all this has been an awesome (my sixth I think?) LD38 and I've learned a lot from my entry's problems. The games I tried have been pretty awesome and I'm anxious for Wednesday's results. Feel free to comment any questions or thoughts on this post. Thanks for reading of course!
Sorry for the long post D: see you for results!
This jam was cool test of our team's skill in a short time. We got a lot of positive emotions and feedback. Thank you to everyone who supported us with votes and comments. It remains quite a bit before the contest and we need your votes!
And remember, nothing is impossible, so just DO IT!


Thank you to everybody that played my game and got it to 21 ratings <333333

Bombs, robots, explosions, jet fuel and destructible terrain! :dizzy_face:
If you like Lunar Lander and tower-defense type of games, check out Twin Jet Miner - a fast-action game where you need to protect your asteroid base from evil robotic diggers :robot:. Build walls, place turrets, drop bombs and never let red robots reach the purple door.
Also, don't overuse your twin-jet too much. It easily gets overheated! :scream:
Play Online: https://ldjam.com/events/ludum-dare/38/twin-jet-joe


Your Planet: Too Big is a series of puzzles where you're tasked with making a big world smaller. You do this by dropping a finite number of bombs, where each bomb can remove a contiguous set of matching terrain.
I have to say this was an incredibly simple yet fun idea, I just lost almost an hour on this - @agee1981
The compo starts at 9PM for me, so I usually draft out a few terrible ideas and go to bed. Then in the morning, I choose the one that, upon reflection, seems least ridiculous to attempt given the constraints of the compo. :stuckouttonguewinkingeye: This time my game ideas seemed extra terrible, so I just kept writing down these awful, awful bad ideas, until I popped out a few that were actually interesting. Thanks to @McFunkyPants for that advice.
Really good game, and one of the best use of the theme I’ve seen so far! - @david-cookie
Using a continuous physics system to control terrain movements meant that it could be hard to accurately predict what would happen when you made a move. If you didn't wait until everything "settled" before making a move, you might even get different results from play to play. I think moving to a deterministic system isn't the solution - instead I should have tried different types of gameplay. An endless/waves mode might be more forgiving.
Sometimes it was a bit difficult to figure out how my change was going to effect the shape of the planet overall… - @spaceman
I recently got a Tascam DR-40 handheld recorder, because a) new gadgets are fun, and b) I wanted better sound effects. I made a list of sounds that I needed and ran off into the backyard to start crunching and dropping and touching stuff. Unfortunately it was a windy day, and I’m still lacking a windmuff (which I now know is a thing), so I moved into the garage. And surprise - there’s a lot of fun stuff to bang, scrape, and clang in my garage. Foley is fun. I liked making native sounds much more over a traditional retro sfx generator. Dumbells against dumbells make some awesome clanking.
The sounds are pretty good! With a little polish this could easily turn into a full game. - @flaterectomy
I only had enough time for one song, and I shoved it into the main menu because, you know, it kind of sucked. I really should have set aside more time for music. Its absence in-game was particularly felt by many of the players. Part of the blame was simply I'm out of practice; I should have written a few songs beforehand to shake off the rust. But also I just didn't leave enough time in the schedule for it.
However why is there only music on the title-screen? Imo the game would’ve greatly benefited from music during the gameplay elements. -@elzach
The idea I chose had a risk associated with it, which was what if the central mechanic wasn't fun? I settled on a theme and rolled out a working proof of concept on Friday night. That was a first, and it felt great! Especially because the concept worked and was interesting, that's a great motivator to continue.
Interesting game mechanics. -@arcticmattekar
I spent four hours chasing down a bug that turned out to be a known Unity issue, spent a few hours on another bug that was of my own making, and realized after banging my head for a couple more hours that I used an older Unity Download Assistant and was not even on the latest 5.6 build. After such a great first day I was optimistic I'd have a submittable game by day two, and then could spend day three polishing and adding juice. But I failed to follow @McFunkyPants "three strikes and cut it" rule, so I was coding right down to the wire again.
The colors of the planet are a tad dull. I could imagine a more comical look for the game, alien portratis while chatting, for example. And more detailed landscapes with structures like houses (landmarks), boats, tractors, animals. I would suggest to use a “fantasy” weapon like a big laser instead of bombs in this case. - @zorg
I look forward to the next compo!
Play Your Planet: Too Big here!
Hey everyone,
Although I hate doing this, this weekend just gone has been the only time I've really had to rate and review other people's games en masse. Consequentially, we're short a few ratings to make sure that we qualify!
We'd be really interested in seeing how we scored, so please head on over and give Critter a look! (https://ldjam.com/events/ludum-dare/38/critter)
Hopefully, I'll have some time to get around to doing a post-mortem tomorrow, but in the meantime, why not help a critter out? Just look how happy you'd make him!

D'aww, he's practically jumping for joy. Who wouldn't want to look after that little guy? :3
-Skruffye
Finally, had the time to write this down. Bad timing with the final exams in school. Anyway...
We took part in our first Ludum Dare and also published our first game! It was amazing to see years of work gathering experience and learning lead to a pretty small but awesome game! If you haven't already, you can check it out here: A World in a Jar

I and @Traincraft finally had the time to participate at our first Ludum Dare (and didn't forget about it). I took my PC and got together with him for 3 days.
We were quite excited, started planning out some ideas for games, prepared the Twitch streams and updated all our software. Then it was finally time (which was 3 AM for us). Ludum Dare started.
About 2 hours in we had a pretty good idea of the game and started working. Me mostly doing design work and @Traincraft mostly doing programming work. We mainly used Unity, Aseprite and Visual Studio, because we already worked quite a bit with these.
After only the first day, the game took shape. After the second one, the entire core was done. On the third day, we polished and added more content.
Time Management
We nailed it! We had a working game after 2 days and then could expand it on the 3rd day. Thanks to our JSON-based approach to reading game content, it took nearly no time to add 200% more content to the game. We even had time to add little details like particles for putting down soil. A small detail, but really adds a lot to the mood.
Game Design
According to the feedback, we are receiving, we have a pretty solid gameplay. While the descriptions and puzzle elements could have been a little bit better, they already seem to work quite well.
It definitely helped that we didn't close down on one idea. By changing and tuning the gameplay on the way whenever we thought is was necessary, we ended up with something uncluttered and fun. For instance, we initially had planned for money to be a component of the game, but eventually decided against it because it simply didn't add anything.
Graphics
I was quite a bit nervous about this. I don't see myself as a great artist, but for some reason, people seemed to like my pixel art in the game. I'm really happy to see this worked out so well. Especially since I had limited time.
Theming
We had some ideas in mind, but we were completely caught off guard by the theme. We never thought "A small world" would win.
So we essentially stood there for half an hour with no idea what-so-ever.
Timing
Sadly, we didn't have a lot of time after the judging started since we had final exams in school. Really bad timing, but that shouldn't be a problem next time.
Had lots of fun. Will definitely be back next time! :grin:
Only 283 left! Everybody play!
Check out this tool by @avavt to find games that need help placing in Ludum Dare 38!

Tiny Invasion needs some help! not so many votes. comment and I would love to try out your game and leave some feedback!
https://ldjam.com/events/ludum-dare/38/tiny-invasion
![8d1[1].png](http:///raw/e27/3/z/4569.png)
My game, A Relatively Small World, has an original guitar soundtrack, which I think sounds good on its own, but you should try listening to it (or playing the game) while also listening to RainyMood, a website that plays rain sounds for concentration. It's quite relaxing.
Hey guys! This was my first time competing in Ludum Dare, so it would really mean a lot to me if my game could get placed in a couple categories. I've got about 18 reviews for each category so far.
https://ldjam.com/events/ludum-dare/38/bitverse

Thanks in advance for playing my game!
If you're suffering from the same problem, post your game here and I'd be happy to play it.
Whats up? the sky? a cloud? is it a bird? is it a plane? no? not superman either? ok.
im just trying to waste as much white space as everyone else before they ultimately tell you to play their game :wink: so play it! (https://ldjam.com/events/ludum-dare/38/ragdoll-wars) and make that thing in the sky a decapitated limb of some form or another.
what a beautiful world.
PS. check out SHARE THE LOVE and vote on games that need more votes first! http://vatcss.info/ld38votes/
I took the time to extensively comment my entire game. I ended up with 885 lines of comments (wrapped at 80 characters!) for 1,570 lines of code. The code is pretty good for a 48-hour game and might give you a starting point for writing your own roguelike.
Topics covered:


The main objective of the game is to keep an ecosystem in equilibrium using GUN, LIGHTNING and METEOR.
So basically there is 3 species in the game which is the Slimes, Rabbits and the Rhinos. If one of the three species’s became extinct then it’s game over.
Comment down your game and I will play it and rate it.
https://ldjam.com/events/ludum-dare/38/statera

We weren't too sure how this was going to go; neither of us have made games before and neither of us are in touch with our artistic side, but we did it! And it even works™ in a browser, on Windows, and on a Mac! https://ldjam.com/events/ludum-dare/38/tiny-planet-big-universe
Neither of us have touched Unity outside of this jam. We learned everything we needed to learn during the event. SO while the game itself may not be super impressive on the technical level, and while there is quite the spaghetti monster hiding underneath it all, we got the game out there.
What did I learn? Images + UI = way bigger pain than I anticipated. A large chunk of my time was in making the images work with the UI, which slowed down feature work.
Was hoping to have had a high score page finished, either locally or to a remote server, didn't have time. Was hoping to support mobile input, didn't have time. Was hoping to have time for changing the difficulty over time, only got to that partly.
All that being said... We pushed a game out there. Basic as it is, it's out there. Check it out! https://ldjam.com/events/ludum-dare/38/tiny-planet-big-universe

My game is about saving the planet, and is my second participation in LD (First one was LD36). I think this LD went quite well compared to the last one, mainly because during this LD I had more time and had a good idea of what I was going to make very fast.
The thing that didn't go as well is that I didn't test my game enough to see if I had done/balanced everything correctly. But overall I think this Jam was a succes.
Please give my game a go, Its playable in the browser so no downloads necessary. Comments/feedback is always appreciated.
Game Link: https://ldjam.com/events/ludum-dare/38/earth-quest
Thanks ;)
I thought I would share some stats from my game Micro-World Defense!
First off, lets have a look at my ratings so far:

So, it looks like we have between 23 and 27 votes. Obviously, my game isn't very numerous, as that has the least amount of votes, while the graphics are the best part, with 27 votes, which is equal to the overall rating. After looking at this, I assumed I only have had 27 downloads, right?
Well, lets have a look at my itch.io stats, as it should show me some more specific analytics.

Huh. So I've had 62 views, and 37 downloads. This was pretty interesting to me. Because I didn't have a web build, I only get about 60% of viewers to download my game. But what about those 37 downloads? Did 10 people not like my game enough to leave a rating?
If anyone else has some interesting statistics from LD38, or has some insights into my statistics, I would be interested in seeing them!
I know this is so last week, but I finally have more comments now!

The game in question: https://ldjam.com/events/ludum-dare/38/ant-forts
I really didn't want to do this, but since there's little time left and I'm still at least seven votes off from getting any score at all, I guess I'll do one of those vote-begging posts. I haven't even posted anything at all this time around, so I don't feel quite as bad.
This was my 6h Ludum Dare and, imo, the game turned out pretty good, although family problems cost me most of day 2...
For the sake of adding some value to this post at least, here's stuff I planned to do, but didn't get around to:
That's it, I guess. Here's a screenshot:

You know what? I guess I could have one of those word clouds made too!
(I removed the word "game" btw)
And finally, here's the link to my game! Please play it and vote! I promise it won't take long!
Come and try LLama's World, c'mon! It's your last chance!

https://www.youtube.com/watch?v=0GMD93Y4d5I
Spermicorn Official Theme (extended). you can play the game "Spermicorn" here: https://ldjam.com/events/ludum-dare/38/spermicorn
played and conceived in 1 hour circa. for the game Spermicorn. 80s funky spermy fun feeling. ENJOY! :)
https://www.youtube.com/watch?v=FJVHw9Z9n94
Spermicorn OST. You can play the game "Spermicorn" here: https://ldjam.com/events/ludum-dare/38/spermicorn
played and conceived in some hours. for the game Spermicorn. hackathon crazy stuff. 80s fake synth sax sexy ballad feeling. ENJOY! :)

Our idea was to make a game where you are a boy who fights with his friends from the neighborhood. Also, we decided to do it in 2D. Our goal was to make simple but eye-catching arts that could fit our game.
The basic idea was to make a cute kid. @moono, as our 2D graphic, made some simple concepts.

To make the process of creation simple we've chosen kids not facing directly a right side.

The next step was coloring and giving some life to art. At first, we didn't think about coloring boys with random colors. With that in mind we developed this:

Below you can see another character made for the first prototype of the game.

In the middle of the event, we decided to give our boys some more colors. The idea behind it is simple. We desaturated characters' parts to make them gray and then, inside a Unity, gave a random tint color for those sprites.

At the end, we are happy with the result. Our characters have some unique style and they are quite cool.

If you haven't already, you can play our game here: CLICK!
If you are interested even more you should follow https://twitter.com/panmadzior.
After finishing up my quick 6 hour project in my hotel room I resumed my holiday and almost completely forgot about Ludum Dare until this weekend. I suddenly realize that the judging period is ending on wednesday and I have only got two votes. So I spent this weekend playing and rating games like crazy and is almost now at 20 ratings in each category. Would be nice to get a nice last push over the finish line. So I would appreciate if you took a little bit of time and played my game: Parvus Mundi


Did not get even 10 votes yet, please, vote!!

"You thought, you made a game, and end the LD? You are wrong. Now you are going to write a game for me and hack the ludum dare site! Muha ha ha!"
https://www.ducktron.com

I still need a few more votes to be eligible, if anyone is looking for some HARDCORE SIMULATED DUCK ACTION I'd be very happy if you tried my game: https://ldjam.com/events/ludum-dare/38/ducktron
I've played THIS game, and it deserves some love, because I genuinely think that it's really good.
It appears to have really small number of votes and the developer apparently didn't vote any games.
So if anyone knows @swrni please tell them to go vote so he can get a score and perhaps begin or continue theirs game dev.
I haven't been able to find anything about them but if this is really theirs twitter, it's really sad and they deserve some love from us.
SO PLEASE, stop self-promoting and go vote theirs game
I've even generated a word cloud for him :smiley: :heart: :heart:

I present you the 2 other games created by my team @DevForPizza
LD36: Too Old To Run http://ludumdare.com/compo/ludum-dare-36/?action=preview&uid=112552
LD37: Fox in the grange http://ludumdare.com/compo/ludum-dare-37/?action=preview&uid=112552
For this ludum, we need 10 more votes, please give me a feedback :)
LD38 --> https://ldjam.com/events/ludum-dare/38/battle-ham

All of this game has been created with Phaser
Have fun ! ;)

Hey everybody! Are you know how to win of nature selection? All rights! Need helping each other! With Ludum Dare #38 was create so many good games who need your help. Take time for rest and rate some games! It worth it. What a pity that i can't to play in every game! But if you stay link below that post i can give you rate.
And about my game: I fixed creepy sound when objects bounced and more simplified it. Try it by yourself!
Play on web: https://www.openprocessing.org/sketch/422870
Link: https://ldjam.com/events/ludum-dare/38/the-whole-truth-about-nature-selection
Judging soon ends and i want to say:
Thanks all for yours reviews and good luck!
Hey,
so I still need some votes to get a final score on my game.
So how about that...
If you play my game and vote for it, i'll play yours and vote for it too!
Just write a comment with your game in it.
Thanks!
Link: https://ldjam.com/events/ludum-dare/38/planet-spin

This is going to be boring stuff, so if you are not interested in philosophical breakdown, keep scrolling.
I just feel I have to share this thought.
I am no veteran to LD, so I hope it is not too cheeky to talk about this. I tried to write this is a way that I wouldn't sound like cliché old-man-hipster, who says "Back in my day...", but I guess I didn't make it.
My point is, I have always loved Ludum Dare for it's small and friendly community. It always felt as if no one was egoistic about their own games, but they just enjoyed the hype of the others and the great mood of the event itself. Even obvious shitty games were rated nicely and politely and everyone was helpful and friendly.
I don't know why, but this year it seems almost as if LD went viral (I hope this is the right expression) and too many people came here to try it out... which is awesome... but on the other hand, it also lured those who are here only for shitposting ("PLS RATE MY GAME! FAST!!!" ...you get my point...) and negative comments, which I have never seen before on LD event.
I'm really glad that LD went this famous (game entries are almost doubled this time!), but I also fear, that in few years this event will be spread throughout the world so much, that there will be 100 000 game entries, and the whole mood of a small friendly community will turn into "YouTube-like /Reddit-like" huge population of trolls and negative people.
Ok, I have made new version of main Hero - barbarian. When I don't have to rush I can spent more time for painting. Meet new barbarian. And you can compare it with old one. That I made for LD.

unforunatly we couldn't use new hero in the post-jam build. There will be a lot of work to make new physical model for the hero.
You can play and rate our game here: Come on, barbarian!
Sorry for promoting my game, but it still didn't reach the requied 20 ratings! Please, if you have time, try it and leave feedback!

Hellow Everyone, It would be cool if you could rate this game I made for LD38:https://ldjam.com/events/ludum-dare/38/timmy-and-the-snowflake Also, I Usually rate all the games of people that comment me so don't be afraid to rate my game!
We're very close to reach the 20 votes mark, so please play, vote and give some feedback to our game and we will try your game!
Link: https://ldjam.com/events/ludum-dare/38/dr-zorongo
The game has poops and toilets, so it has to be good...
Grow corn and send it off in the FoodCo truck, but you will need to defend your crop from monsters while you wait for that pesky delivery man to come. The game is based around combining items with no real hints ingame so if that is your thing that go wild.
https://ldjam.com/events/ludum-dare/38/foodco

Figured that I should make an 'ad' as I need at least 12 more ratings to be scored.

Not Enough Room is a game where you are stuck in a room. And hopefully not die.
Try it out here: https://ldjam.com/events/ludum-dare/38/not-enough-room
Controls: - Move: AD/↔ - Jump: Space - Jump Height: WS/↕
Post your game below and I try it out~ ;)

Edit: Woah, suddenly +10 in an hour. Love you guys <3

Hi developers, I'm inviting you to play and review my game
https://ldjam.com/events/ludum-dare/38/little-wild-invasion
Thank you!


This is my second ludum dare, and I would love some feedback and opinions.
Game Link: https://ldjam.com/events/ludum-dare/38/earth-quest



The main objective of the game is to keep an ecosystem in equilibrium using GUN, LIGHTNING and METEOR.
So basically there is 3 species in the game which is the Slimes, Rabbits and the Rhinos. If one of the three species’s became extinct then it’s game over.
Comment down your game and I will play it and rate it.
https://ldjam.com/events/ludum-dare/38/statera
Hello! The difficult platformer I made still needs more ratings! Please check out and rate Spike Spire!
I will likely make this into a full platformer game at some point, so any feedback will be appreciated!
Hey everyone, first thank you so much for the feedback for my first LD entry, Blocknauts! I've gotten great feedback and more ratings than I could have hoped for, it's been great!
That said, voting is still on, and many others need your help, too! :cry: There are a lot of great games out there that need ratings and developers who need constructive feedback to improve their skills. Please consider spending some time to play few more games.
I didn't make http://vatcss.info/ld38votes/, but kudos to the community member who took the time to make it. Let's finish LD38 strong and get as many fellow developers across the finish line as we can!
Our little world is on the edge of a third world war, the power to launch the NUKES is in the hands of 2 megalomaniac lunatics, and we, mere mortals, are left to watch this devastating game. But now you have the unique opportunity in life to play NukeBall as one of the two leaders!
https://ldjam.com/events/ludum-dare/38/nukeball
WebGL - play directly on browser

Hi, for most of the team this was the first Ludum Dare, and it was a great experience. We connected the Jam theme to our real world news. We need some reviews for the game, so if you have the opportunity, take a look and review it. We'll try our best to review yours also. Thanks!


If you want to try my Game: Space Ship Andromeda (https://ldjam.com/events/ludum-dare/38/space-ship-andromeda)
It is about waking up alone on a Space-Station, in the middle of nowhere, traveling to a distant Planet.
If you want me to play your Game, comment below!



a game about fighting through a intergalactic brawl of worlds.


https://ldjam.com/events/ludum-dare/38/the-best-game-ever-conceived

Sim Sperm, you are one in a million. Only one can survive.
If you haven't played it yet, now you don't even have to download it!
Divine Marbles is a cosmic twist on the game of marbles, for one or two players, based on a gravitational simulation. You play as a god, throwing planets into a solar system, trying to place them on orbits as close to the star as possible.
And with that, it's time for the last minute wave of shameless self promotion for those last few votes! But unlike the masses I will not be... oops! Oh no... I've "accidentally" dropped my game link and a snazzy screenshot... how careless of me.
https://ldjam.com/events/ludum-dare/38/aliens-vs-rng

Do you think you are a multitask person? Then try to check out my Compo entry in the Ludum Dare "Anthill Multitask" where you manage an anthill across multiple games at once, while aim for a better score and rank!!
Good luck there!
https://ldjam.com/events/ludum-dare/38/anthills-multitask

...prepare for epic battles ;-)

https://www.youtube.com/watch?v=FSsvlfgp2FI
I hate begging for votes but we still need some rating points to get >= 20 points. Thanks for your help ;-)
Take a look at our game! (: Thank you!
https://ldjam.com/events/ludum-dare/38/aint-big-enough-1

Our teams entry, MiniRacer, needs 10 more votes! By Wednesday..
Links:
https://ldjam.com/events/ludum-dare/38/miniracer/
https://ayyamthe1.itch.io/miniracer
No download needed!
We, Banana4Life, submitted "Where is Mommy?" to LD38 as our first ever attempt at an horror game. Getting the mood without breaking it throughout the game was a real challange, but we are pretty happy with the end result.
Did you make an horror or have you played one? Please share them, I'd really like to play them!
You're a bunny, and you're on a plane.

:cloud: :rabbit: :airplane: :cloud:
Hi everyone, I've just blitzed through a buncha other peoples games, and I'm a little short on 20 votes. :disappointed:
I comment and rate back, sometimes in video form!

https://ldjam.com/events/ludum-dare/38/bunny-on-a-plane
My game The Bugs World still needs four more votes so I guess it's time for the post-jam update. This game is a simple but fast-paced RTS game without base building but with bugs. To win you need to destroy all your enemies bugs. Collect food and deliver it to your nest to produce more bugs.
This time I decided to use a full-featured engine instead of the various frameworks and libraries I used before. Due to it's open-source nature I went with Godot and I'm glad I did so. Considering this was my first attempt on a serious game using this engine things went pretty well.
What impresses me the most is how reusable Scenes in Godot are. When starting a running game is shown as an (failed) attempt to explain the gameplay to the player. You see two teams collecting food and destroying each other afterwards. This scene is constructed using the same nodes that I used for regular level creation. The biggest difference between this scene and a regular level is that this scene don't contain a human interface scene but two AI player scenes.
As usual during Ludum Dares I tend to spend my time on the wrong aspects of the game. This time the menu got a lot of polishing while some major problems weren't fixed. Thus the jam version didn't contain highlighting of selected bugs nor a complete explaination of the games gameplay elements. I tried to explain the gameplay by showing a AI battle on the main menus background but didn't notice that this would require understanding of some of the games rules. Basically I lost my focus on the later player.
The game also lacks gameplay elements that allow variation of the gameplay flow. The player can only win when collecting much food before attacking. It lacks strategic options. Neither helped the fact that I released the game with a broken damage system so bugs insta-killed opponents.
I tried to create some background music this time but haven't liked what I created so I got rid of it entirely in the end. A nice melody could've improved the ambient of the game a lot. May one day a game of mine will have sounds.
I'm still working on some fixes for the game and I'm going to release those when the voting is over. The postjam version will add the bug selection and some other improvements.
I'm considering flat colored isometric vector art for a possible full game release but I haven't decided about that yet.
Been so busy with work I haven't played as many entries as I would like. If you can please play my game, il ensure to play yours back! Thankyou :))


https://ldjam.com/events/ludum-dare/38/tiny-buckler
A quick heads-up before the voting is over! If you like to play a short, cute game, check out Our Little Island.

(and leave me a comment please :))
WE just need 2 more people to rate our game, and we'll be in! We wouldn't mind if you dropped a rating! Reply here and we'll do the same to your game! Have a nice day :D
When I ride the buss to work every day I go by a fence where someone has written the following: "Life is not the days that pass, but the days you remember." This makes me think of the latest LD and how..
Get on with it (Ok, ok)
During today lunch I though back to this LD and these where the first five games that came to my mind. They are not necessary my favourites (although are all very strong contenders), but they are the ones the ones that somehow managed to be most memorable to me.
I really was not prepared for this.
It's funny because it's true.
Just one more time!
My inhabitants where science larps.
Right in the feeeeels!
Yeah. Of course I remember this one to. Except it does not count, does it?
I will remember having lots of fun making this one. I hope you enjoy it.

You know what would be cool? You doing the same thing.
I'll be looking forward to it.
Cheers, J
Now that it's been a few weeks, I've had the chance to think about how everything went. I think this Ludum Dare has been a big success for me, mostly because it's the first time I've actually managed to finish an entry! In addition I've also been getting great feedback which is an added bonus :) I feel like in making a game on such a constrained time, you really learn a lot very quickly. Can't wait for the next one ;)

I'd still love some feedback on my game, so feel free to rate it :) https://ldjam.com/events/ludum-dare/38/earth-invaders
We are only a few votes away from being able to receive a rating and we would love to be able to see how we did! So please check out our game, vote, and comment with feedback and a link to your submission and we will check it out! :smile:
https://ldjam.com/events/ludum-dare/38/plutus
Can you save Smolwurld? It's under attack and it's only two days left to try saving it!
https://ldjam.com/events/ludum-dare/38/attack-on-smolwurld
Alright, I'm done. I have about 30 games left to play on my list, but I have to go traveling for work tomorrow and won't be able to make it on time. I also wanted to help some low-rating games make the cut, but I simply don't have enough time, sorry.
I have to say: Thanks a lot for all the nice comments from everyone who played my game. I received so much feedback this time, it was an awesome ride.
If you care to play my game before voting ends, please go ahead:
https://ldjam.com/events/ludum-dare/38/a-perfectly-lovely-adventure

Here's a time lapse in case anyone is interested in that kind of stuff: https://www.youtube.com/watch?v=Z0lX77yj1AY
To wrap it up: This was my third Ludum Dare, and it was also the first one where I handed something in that felt like a complete experience. I'm really happy about the result and will be looking forward to LD40 (come Christmas time, if I remember correctly) for some more practice.
Good luck to everyone for the remaining voting time, I wish all of you some good and helpful comments. See you on the other side in a few days.

Hello Ludum Dare participants. I've tried to change the background movement of my game and I would like to know what do you think, please. :)
Harmonic movement or different? Some people say that the different movement is so weird.
Test the game here if you haven't: https://ldjam.com/events/ludum-dare/38/defend-your-tiny-worldpreview

Last chance to rate my game (and to destroy your enemies with a gigantic exoskeleton... :) ) https://ldjam.com/events/ludum-dare/38/exoman


Just wanted to write my own personal post-mortem of our game, Flerth! I was in charge of art shenanigans. This wasn’t my first jam rodeo but it was my first LD.
We were aiming for a simple, replayable concept. Most people probably spend a couple minutes max playing a jam game, so we wanted it to be easy to understand and quick to complete. We also wanted to make a game that would give us a giggle, since that’s usually pretty motivating in itself.

We went through a few ideas first until we hit on Flerth, which struck a chord with everyone. We got to work pretty quick which was good since it’s easy to get caught up in all the fun ideas.
I was afraid that players might just see the cute and not much else. But we got a few comments regarding how quickly players turned to killing the Peeps when they would get overwhelmed. So that made my day. Could be the copious amounts of blood and screenshake though.
We organised and sorted our roles and tasks and managed to hit our goals! We had plenty of ideas of what we’d like to smush into Flerth but we got it down to what we definitely needed to have the game playable. We had a clear idea of who was doing what and how long each task could take.
Really pleased that we managed to fit a bit of play testing in. It’s usually pretty hard to make time for it since it usually takes most of the game jam to get the game working well enough to pass it someone else at all (at least in my experience!).

The scoring system isn’t very apparent. We wanted to let the player figure some things out for themselves, but I think the scoring needed a bit more direction. Perhaps some kind of indicator on the Peeps to show when they’d get tuckered out enough to return to the city (whether that be animation or a little bar or sommat).
I’m also not that happy with the instruction screen, I feel that could have been much better. In an ideal world I would like the player to be taken through things in game, but we didn’t have time to implement/test anything like that.
As it is, the game hits a certain point and the difficulty ramps way up. I think Peep increase needs to be more gradual, or come in waves.
I don’t think we’ll take any further, but it’s fun to ponder the what ifs! Personally I would consider making it a level based game rather than survival. We had talked about the God Hand having items to put in the Peeps way, like conveyor belts, TVs with dumb advertising etc, which the player would acquire as they progressed.
During development we did chat about having different sorts of Peeps with different attributes. Some would be mini-paparazzi in tiny news vans that had to be smushed. Some would be day dreamers and totally be unaware of the edge and fall off etc.

Overall I’m really pleased with what we made. On a personal level I would have liked to have used this game jam as an opportunity to mess about with 3D some. I didn’t this time because while I can cobble together a simple model I can’t remember the last time I rigged anything! If I could have I would have liked to done have the God Hand in 3D.
If you read all that, thank you very much for your time!
You can play Flerth here if y'fancy

HEY ALL!!
So with 2 days to go my game is closer and closer to reaching that 20 ratings score, 14/15 on most categories. I know that many of you will be busy but if some people would take the time to give me some feedback and ratings, anything anyone does will be great.
I Apologise that it is a download game but please check out my game Just Another Pocket Dimension here: https://ldjam.com/events/ludum-dare/38/just-another-pocket-universe
Hey, decided to live stream some post-compo development of my game. Find it on http://twitch.tv/oaster2000
Join me if you want, and hey if you want to suggest something after playing the game you can find it here: https://ldjam.com/events/ludum-dare/38/just-another-pocket-universe
Our game, MiniRacer, only needs five more votes to qualify! No need to worry about a download, its online!
Links:
https://ldjam.com/events/ludum-dare/38/miniracer/
https://ayyamthe1.itch.io/miniracer
Hope you enjoy!
Ayy
Play Until Tomorrow!
We are pleased to present our Ludum Dare 38 project : Bubblenaut !
Come play and vote here : https://ldjam.com/events/ludum-dare/38/bubblenaut

Bubblenaut is a slow-paced adventure game set in a dreamy world. Born inside a small planet, you will explore several realms to find the Heartfruit, and witness the might of its taste ! We hope you enjoy our work :)
Check out Destructo Island
https://ldjam.com/events/ludum-dare/38/destructo-island
We finally finished up the timelapse of the creation of Mind's Eye
The timelapse condenses ~45 hour of development into a 12 minute video (so it can be a bit jarring at times) and represents half of the overall work done (doesn't capture the work done from my teammate @micah).
https://www.youtube.com/watch?v=Hd2tTwQdFn8
We have continued to work on the game, making some changes based on the feedback we've gotten so far. This includes some quality of life control changes to overall game difficulty balances.
Thanks to everyone who has already played our game and left some amazingly positive comments -- but with only the last few days of scoring left, we would love any additional feedback.