LD 38 April 21–24, 2017

I’m in!

Hey folks! I’m in again, this will be my 3rd time participating!

Last time i blew my expectations away by getting #29 most innovative and 90# most fun game, with my Space Captive entry.

I can only hope that i come anywhere close to that this time, the theme is “Small World” and i’m not exactly excited about it, as i usually like to incorporate the theme in the game mechanics in a interesting way, but this time trying to come up with some ideas i’m mostly blank.
I did come up with one idea of having a small round world platformer, that you can see most of it on your screen and you can run around, but the idea of not having isometric(is this even the right word for it?) coordinate system scares me and will definitely be a challenge. Especially because i’m by no means good at gamedev.
Here’s a rough sketch of what i am planning to make…
idea_draft
Also this is type of game that would really benefit from a good artist, rest assured i’m not one.(as you can probably tell by the sketch :D)

So my hopes for this entry is that i can at least get something working up at all.

Tools:I will be using Gamemaker
I will also stream my work on twitch, so come say hello!

Good luck and have fun everyone in LD38!!

Comments

Cerno_b
22. Apr 2017 · 04:33 UTC
Dammit, I return from planning breakfast and the first thing I see is my idea! Oh well, I guess it was a little too obvious. I’ll stick to it anyway. Good luck with yours!

I'm in!

Hey folks! I'm in again, this will be my 3rd time participating!

Last time i blew my expectations away by getting #29 most innovative and 90# most fun game, with my Space Captive entry.

I can only hope that i come anywhere close to that this time, the theme is "Small World" and i'm not exactly excited about it, as i usually like to incorporate the theme in the game mechanics in a interesting way, but this time trying to come up with some ideas i'm mostly blank. I did come up with one idea of having a small round world platformer, that you can see most of it on your screen and you can run around, but the idea of not having isometric(is this even the right word for it?) coordinate system scares me and will definitely be a challenge. Especially because i'm by no means good at gamedev.

Here's a rough sketch of what i am planning to make...

Also this is type of game that would really benefit from a good artist, rest assured i'm not one. (as you can probably tell by the sketch :sweat_smile:)

So my hopes for this entry is that i can at least get something working up at all.

Tools:I will be using Gamemaker I will also stream my work on twitch, so come say hello!

Good luck and have fun everyone in LD38!!

Just started coding!

Since this is our first LD, we have decided to stick with something simple. After some hours discussing what we should do, we finally settled with a Missile Command-like game. Won't get into details regarding the storyline for now, but it seems like things are flowing well!

LETS GO!!!!!

I am prepared to get 0 hrs of sleep for a game I probably won't even finish

I'm in!

Unity+Blender

I’m in for the compo!

The tools

Godot Engine
Inkscape
LMMS

Good compo for you all

I'm In!

This is my first Ludum Dare!

I'll be working alone and creating a Visual Novel in Renpy for the Ludum Dare Jam. Wish me luck!

Let us see where this goes..

I will be making a 3d isometric block puzzle game with stylistic 'programmer' textures. Good luck to all who join in this weekend.

Mac Streaming Fail

Well, I couldn’t figure out how to get my capture card to work with my Mac. So, I’m dumping the capture card and the Mac and going do everything on my Windows laptop. :(

Super irritating, THANK INTELS:
Copy Protect Content, thank you for your money.
Copy Protect Content, thank you for your money.

New Goals:
* Use the DeFold engine (This would be a first)
* Make a platformer, I have this idea for an rogue-like-runner (This would be a first)
– Streaming on Twitch

I'm in like a trash bin (?)

Alright guys, I first competed in LD27, and then didn't compete again until the 37th LD I was very happy with my end result in both of the jams, and I am excited to do it again!

What I will be using:
Html5 + Javascript
and probably bfxr for sound

When I will be working:
Well, this one here is the big issue. I have 16 hours of work this weekend, and I have to sleep for about the same amount of time, leaving me with just 16 hours to create my game. Although last time I had only 12 hours and it was fine so we'll see how it goes.

Best of luck to you all!

8th Ludum Dare! First time streaming

Same old stuff, programming in Java, using GIMP for art and FL Studio for audio

Haven't done Ludum Dare for a while, think the last time was LD 35

Doing a 2D retro planet style shooting thing

Stream: https://www.twitch.tv/brizzycal

I'm in!

This is my first time participating!

LD38 Special

I’m in!

My goals are: * Make a platformer, I have this idea for an rogue-like-runner (This would be a first) * using the DeFold engine (This would be a first) * Streaming on Twitch * Developing on Mac for the first time (This would be a first)

2 Hours In.....

2 hours in and it's lookin' good!

https://puu.sh/vsb3w/859f802676.gif

Streamed live at https://twitch.tv/galacticglum/

My Game Idea: Battle for the Last Planet

This game is a tiny open world arena game that takes place in a dystopian future on the last planet in existence! You are fighting against the alien race of “PLACEHOLDER” for the tiny planet!

The game plays similar to platform shooters like Megaman that takes place in an open world arena! My goal this jam is to make something quickly that can be played several times!

Ludum Dare 38 - Day 1

Originally posted on http://unitynoob.com/posts/ludum-dare-38-day-1.html

So, another Ludum Dare, eh?!?

The theme for LD38 is Small World. I had a number of ideas, which all centered around being in a confined space (go figure) in a turn based world.

I considered a small Roguelike, we you move inside a tiny dungeon, avoiding monsters and traps, but I felt that although small, did not fit the theme well. Besides, I am already making a game similar to that. Next, I thought of a small platformer, where each level floated in space, and you had to find a teleporter on each world, which would take you to the next world. I also thought of a game where you were on an island, and also a pathfinding game, but I did not get much inspiration from those.

I have finally settled on a simple game where you land on a Small planetoid (World) and must mine the area to find the Resources for your next order. Along the way you, you must avoid the different Alien lifeforms that are trying to stop you.

I think what will be interesting about this game, is the mechanics I plan to add. For example, when mining for resources, you can only mine to the left or right of your position. You pickup resources by walking on them, but you can only hold one at a time. You can also drop the current resource you have to the left or right of you. You can also swap resources, that is, if you drop an item to the left, and there is already something there, you will then get the item that was there, and the item you had will be dropped.

There will also be some simple pickups. The first, is the good old extra life. Next, is a Ice Block, dropping this on a Alien will freeze them for 5 turns. You can also find explosives, dropping these on aliens will push them at least 5 tiles away from you. Explosives are also great for blowing up obstacles on the World, which you might need to do in order to explore other areas.

Once you have collected the resources for your order, you can return to your ship, which completes the level. You then move onto the next level.

So thats all I have for now. I will start refining the game as I start coding.

Till tomorrow.

I'm In

Uhm, My first LD and I'll be using unity mostly and maybe blender or paint.net/photoshop

I have no idea what I'm doing! \o/

But then again, when do I ever?

Decided to semi-revisit an old favorite idea of mine, with a sorta virtual pet. With a twist. I didn't think about how much art this'll need though. Oh goodness I'm in over my head.