I think I’m going to run with this idea. Some random ideas in no order:
- Opening sequence where a bored king on a throne gets awarded a peasant by an old man hoisting him over his head.
- Bored king sits on his throne and is not controllable. You control the peasant.
- You lose if the king dies.
- At first your main concern is getting food for the king. You have to hunt an animal, kill it, and use it with the fire to create food.
- Note sure how the food should be consumed or tracked… in a store room?
- You can chop down some trees to get seeds that you can plant. The planted seeds will grow into plants that you can chop down and feed the king with.
- Sometimes a bear will wander into camp and steal food. If you get near it’ll swipe at you. If you get hit it stuns you for a bit. Not sure if you should be able to die.
- You can use wood to create walls that a bear can’t get through without hacking at them for a bit, but neither can you.
- Every once and a while, a new peasant will come by to help out. They have specific talents (hunter, farmer, miner, warrior, carpenter/lumberjack, stonemason, blacksmith, etc). At first you just get farmers & hunters. If you accept their help they use your food but do farming or hunting for you.
- Eventually the king demands gold (or steel? metal? i dunno). You can mine for this and stockpile it similar to food.
- Maybe you also have to get metal and wood and stone?
- Once you have some gold/metal, you will get attacked by human raiders. More dangerous than bears!
- If you enclose the king, he says something like “Yes, finally a manor fit for a king!”
- Perhaps the king gives you a bunch of achievements/quests to drive gameplay forward. Once you complete them all you winz.
- The carpenter/lumberjack will chop down trees and create wood that you can use to make walls.
- The stonemason crushes rocks into stone that you can use to create much more effective walls.
- Gold sometimes drops when you kill a rock; most of the time you just get stone or metal.
- The blacksmith will turn metal into weapons. More effective weapons make the warriors fight better.












