LD20 April 29–May 2, 2011

Idea Progress

Not very much, just a board of rubbish ideas:

It’s dangerous to go alone. Here, take this peasant!

I think I’m going to run with this idea. Some random ideas in no order:

  • Opening sequence where a bored king on a throne gets awarded a peasant by an old man hoisting him over his head.
  • Bored king sits on his throne and is not controllable. You control the peasant.
  • You lose if the king dies.
  • At first your main concern is getting food for the king. You have to hunt an animal, kill it, and use it with the fire to create food.
  • Note sure how the food should be consumed or tracked… in a store room?
  • You can chop down some trees to get seeds that you can plant. The planted seeds will grow into plants that you can chop down and feed the king with.
  • Sometimes a bear will wander into camp and steal food. If you get near it’ll swipe at you. If you get hit it stuns you for a bit. Not sure if you should be able to die.
  • You can use wood to create walls that a bear can’t get through without hacking at them for a bit, but neither can you.
  • Every once and a while, a new peasant will come by to help out. They have specific talents (hunter, farmer, miner, warrior, carpenter/lumberjack, stonemason, blacksmith, etc). At first you just get farmers & hunters. If you accept their help they use your food but do farming or hunting for you.
  • Eventually the king demands gold (or steel? metal? i dunno). You can mine for this and stockpile it similar to food.
  • Maybe you also have to get metal and wood and stone?
  • Once you have some gold/metal, you will get attacked  by human raiders. More dangerous than bears!
  • If you enclose the king, he says something like “Yes, finally a manor fit for a king!”
  • Perhaps the king gives you a bunch of achievements/quests to drive gameplay forward. Once you complete them all you winz.
  • The carpenter/lumberjack will chop down trees and create wood that you can use to make walls.
  • The stonemason crushes rocks into stone that you can use to create much more effective walls.
  • Gold sometimes drops when you kill a rock; most of the time you just get stone or metal.
  • The blacksmith will turn metal into weapons. More effective weapons make the warriors fight better.

Comments

Schwiggy
30. Apr 2011 · 01:32 UTC
I’m taking note of your name so I don’t miss playing this 2 days from now :)

OK, 22 minutes in, 0 hours sleep – here how it goes…

Just broke 125 lines with 0 hours sleep yestersday and prepped to leave on paris trip, I now have: TileD maps loading 100% loading done and rendering done onto my screen, Nice :) along with the start of a game map file under way (super nice :)

Story is something like this: You are an apprentice but somehow something happens to your mentor dude and you are being chased by bad guys that blow up the wrong persons house a few times. Luckily your mentor dude is alive and so are you. So he sends you ‘the key to the world’ – what shall it be? Because that package is pretty damn light!

Stay tuned! For the fate of the world! Game name? Nothing so far! C-A-F-F-E-I-N-E YAAAAAAAAAAAAAAAAAAAARGGGGH!

An idea!

Say, there’s a team of researchers / soldiers / civilians struggling around in the darkness. There’s something lurking in the dark, and while it is reluctant to approach armed-to-the-teeth humans in full light, still if it ever catches someone alone and separated from the group, it’s curtains. Two people can survive, but one always gets killed. Humans desperately need to get to safety, to light, while monsters are hungry: they want to eat them all.

Now the best part: you’re on the side of monsters. You can pop out of the shadows briefly, make strange sounds or make subtle alterations to the level, like suddenly turning on the lights. Doing this, you compel them to investigate or scare them away, with the ultimate goal of having at least some of them walk alone. And then you eat them, scared and broken 😀

So, that’s my best bet for now. Maybe sounds a bit too epic, but this is it for now. I’ll go get some sleep.

Tags: idea

Flower Power

Hallo again!

 

Some of you may remember my Infinite space discovery game for LD 19.  You may also remember that it didnt go very well.  BUT! That was LD19.  This time around, I’m doing something different.

 

We are going to be eating the hopes and dreams of disabled orphans.  With this guy:

 

I’m making a platformer where this guy (Reginald), gets a cannon strapped to his back (it’s dangerous to go alone…) and is sent into the dreams of sleeping orphans.  His goal is simple…Eat.  Using the cannon, he will fight Dinosaurs and eat the sweet tasty hopes inside of dreams.

The twist, the cannon will shoot a random weapon.  I’m going to create a bunch of weapons and give you a random one at the beginning of each level.

~Kylegar

That Theme…

Yesterday I was thinking of potential game ideas for every item on the final voting list. “It’s dangerous to go alone, take this!” happens to be one of three that I came up with absolutely nothing before. Guess that serves me right for trying to jump the gun (not that I consider coming up with an idea early cheating 😛 it’s just an idea, and they’re a dime a dozen).

So this one has really taken me off-guard for my first Ludum Dare :/

Nevertheless after a half-hour of pacing my parents’ kitchen I’ve gawt one [that I like of three]! But it’s fairly shapeless with a parallel battle mechanic… so I’m  thumbing through Jesse Schell’s”Deck of Lens”  and hoping it’s possible to do this in two days. The closest comp to LD that I’ve ever entered was 5 days, and I thought my eyes were going to hemorrhage and my brain was going to melt. Fortunately neither of those happened so today/tonight I’m joining you hardcore code killahs.

I have this competition in the bag.

I know you’re jealous of this title screen. I’m sorry you can’t do better.

Comments

SonnyBone
30. Apr 2011 · 01:46 UTC
AW MAN.

First screenshot!

First prototype of the mapping systemHuzzah! I’ve got the mapping system up and running!

 

I’ve decided to do a 3rd person shooter. I’ve always avoided programming in the genre because I could never find a robust way to do mapping and levels… well here ya go 😛

Locked and Loaded (Literally)

Ok, having chosen my idea, I have descended into my game development bunker with enough liquor to last .. umm .. 2 days I’m thinking. I shall not emerge until the game has been completed or the beer runs dry. The location of the bunker is impossible to trace, so don’t even try finding it. Even this post could just be a plot to throw you off course.

I won’t say too much about the details about my game, because many simply don’t exist just yet. But I can tell you this much, I need to develop some flea AI. Luckily I’ve watched enough cartoons involving flea circuses, and have a good idea of what they should act like.

The bunker artwork has eaten up 15 minutes of my time, but it’s like warming up and stretching before you play basketball… It’s necessary to avoid pulling a hammy. Now it’s time to step inside the mind of a flea and become a flea.see you on the other side…

 

Treating each game like it's the end of the world

First Game Scrapped

Well, only an hour and a half in, and I’ve already scrapped my first idea. Decided that I don’t think I could come up with enough unique ideas for a puzzle game in a short period of time… Goodbye my blocks…

Next up… Something else with blocks. 😀 I’m afraid I’m going to spend the entire first 24 hours scrapping ideas partway through that I won’t get anything done. :(

Comments

Magnus
30. Apr 2011 · 01:34 UTC
Hey, at least you got something done. I’ve been brainstorming for an hour and a half with no success.

A possible idea?: Target Market

A very broad theme, but workable :)

You play a shop keeper who specializes in equipment and items for adventurers. Your goal is to speak to your patrons and convince them they need a item. Whenever you speak to a adventurer, you can select the kind of conversation you want to have and then fill the spaces using a list of verbs.  Depending on if you made a sale or not you gain points based on how far a leap you made (Like getting a warrior to buy a staff) and how well you catered to their traits (possibly randomly generated?). Points can be used to buy enhancements (like shopping music, a larger vocabulary, etc).

Gonna start making a quick and dirty prototype after a snack run!

Comments

themindoverall
30. Apr 2011 · 01:35 UTC
I like your idea a lot.
SonnyBone
30. Apr 2011 · 01:45 UTC
LOOOOVE this idea!
BigBoyBlue
30. Apr 2011 · 01:55 UTC
Yeah I know, that was part inspiration for my idea. The other was Man bites dog :)

Take this!

Take this, take this, take this!

I’ve been thinking about how to develop based on this theme and have some ideas, but I’m not sure how things would unfold. I have some humour and a rough idea for a story. Two brothers taking on the world? Hmm, maybe.

I didn’t spend too much time looking at the themes when voting but I came up with an awesome idea for evolution, that could also ride off of the theme for this contest. An item that evolves based on your playstyle and battles? That would be kinda neat, but it touches more on evolution than “Here, take this”.

I really want to go in the direction of overhead view adventure/rpg… but I’m not sure if time will really allow for it. My programmer art skills are limited to say the least, and then there’s filling out a story and some dialog. Time to ponder some more.

Take This!

Ok, so the name might change but I finally decided on a concept!

Take the role of a shop keeper and supply adventurers with items. Craft items from resources. Get resources from returning adventurers or buy them from traveling salesmen. Adventurers try to defeat an evil empire and you can see the progress as they move towards their goal. If they survive a fight they come back to purchase more things and hand over any goodies found. Repeat until one side wins!

Take This!

Cake Mania meets Minecraft meets Pianola!

First generated world !

I used a quite basic but efficient “minecraft” style generation (sedimentary ?) :

Works pretty good for the global map. Now I shall zoom in and generate details for the player to explore :)

A huge scope…

I broke my own rule and set a pretty damn big scope for myself…I really do hope I finish. I really shouldn’t go for this but what the hell. Faith and caffeine might make this possible. Ill provide some more insight soon. Good luck all!

Snack time – already

It’s 5:35 am now and I got a little hungry. Now that is what i’m talking about. Yummy, delish and filled with veggies and wonder. Yum yum

Yummy

Off to a good start… maybe?

Well, I figure I’ve at least got a good idea going. So far it involves kittens, pig men, and a monster truck. Now if I can get my physics happening fairly soon I may be on the road to having a decent entry! This was actually the theme I was hoping for in particular so maybe luck is on my side!

Hope everyone else out there’s got a good start! :)

Comments

SonnyBone
30. Apr 2011 · 01:43 UTC
“So far it involves kittens, pig men, and a monster truck.”

Progress is slow

All I have is this tittle screen and a script for the comic that opens the game.

OK, so here’s my idea

“It’s dangerous to go alone” — Sure, why not have a game in which there are two characters working as a team? You can only control one and the other is a computer-controlled character who obeys “STOP” and “COME TO ME” commands.

“Take THIS!” — On its own, this makes me think about attacking. As in, someone’s about to punch you. I’m leaning more towards environmental hazards that occur if your partner gets too far away from you. Something silly and comical that makes no sense otherwise, maybe — something like a weight falling on your head. Like after a time limit or something.

 

Trying to combine the two I think of something where you have a partner that follows you closely. Upon reaching certain obstacles, however, there’s a timing element to get past (like pistons that can crush you), and you can’t both go because your partner is JUST slow enough to get crushed when you avoid it. So you have to let him stay in one spot, and then a time limit starts. Gotta get past the trap or else that weight will fall on you and so you’ve lost a life. Once you’ve gotten past, your partner teleports a few behind you (so that traps can be chained, leaving space for pausing between obstacles to get timing right), and you’ve both gotten through safely.

 

Probably won’t be able to get this done in time on account of other commitments. Damned end of the semester deadlines.

Lunchtime – The Elders Items

So im having a bowl of ceral and pretty soon my favourite game is up shortly might go on it for 20 minutes then back on track on my LD. I might be entering the Jam instead but it depends. The Elders Items is the name of my game. Well the idea is basically getting items from elders that has unique abilities. Not telling you what they are!

– GMD