LD20 April 29–May 2, 2011

Blog here

http://devianix.com

and

https://twitter.com/#!/deviantg33k

Alright then

Not really a good theme, but whatever. At least I have some ideas immediately. Which isn’t very convenient because now I can’t decide on which idea to go with.

I like it!

Much better than traps, climbing and jumping fat plumbers. This will encourage a bit of creativity, and that’s great!

I’m gonna spend the next hour thinking about what I’m gonna do, then to sleep. Tomorrow’s gonna be a loooong day, but it’s gonna be exciting!

Food and design time!

For some reason, I always eat healthy during Ludum Dare…

Grilled chicken, broccoli, and rice.

Bit Collective folk – you can find me hanging on the BC skype room.

Idea brainstorming: It’s dangerous to go alone. Take this!

Game ideas:

  1. It’s awesome to go alone. Side scrolling zombie killing with shotguns and heavy metal.
  2. It’s dangerous to go alone. Here, take this Boeing AH-64 Apache. Top-down Zelda clone with you in an attack helicopter.
  3. It’s dangerous to goal one. Soccer game where the goalie has a gun or something. Lol wordplay.
  4. It’s dangerous to go alone. Here, take this peasant. Medieval sim game where you team up an with AI to build a settlement, evolving into a castle, to defend against bears or barbarians or whatever.

Now I’ll put on my practical hat and try to figure out what it’d take to execute these ideas.

  1. Tileset, levels with tile placement and enemy placement that scroll, a couple of walk cycles for the hero and zombies, animations for shooting, jumping, etc, collision against the tile blocks, gravity, gun sounds, zombie sounds, complex music, simple AI.
  2. Tileset, levels with tile placement and enemy placement limited to a screen at a time, a couple of simple animations for the hero and bad guys, collision against the tile blocks, helo sounds, guns sounds, music, simple AI.
  3. Soccer pitch, animations for running, animation for the ball, ball collision and player/player collision, collision with walls, somewhat complex AI that has to try to score goals and defend.
  4. Tileset, fixed gameplay area but scrolling, verrry simple two-cycle animations for most objects and tiles, simple tile occupied collision, somewhat complex AI that has to deal with pathing around obstacles and possible coming up with strategies, lots of ambient music, simple sounds and mayyybe ambient sounds.

It’s dangerous to go alone…

… so take some friends and do the JAM!

 

Featured here is two devs, two beers, and some cajunized tatertots!

Zelda

It's Dangerous To Go Alone! Take This.

We have our theme and off and running.

And… I’ve got nothing. Time to brainstorm for a few hours. Maybe some menial labor to keep my brain active. Time to clean house.

Here is what I do know. I’ll be working with FlashPunk as my chosen framework, and the game won’t be a Zelda clone.

The “editor” builds/runs \o/

I can’t be bothered uploading screencaps just yet, but it sets mode 13h and doesn’t screw up. I think I have a vague idea on how to use RHIDE now.

Comments

GreaseMonkey
30. Apr 2011 · 00:31 UTC
80KB. Definitely better than any Allegro app’s ~900KB.

I’m tentatively in

I came up with a decent idea pretty much straight away, but I will need to go pick up some booze. I’m very non-committal when it comes to contests and life in general. Being that the deadline is for completion, I gather there is no deadline for entering except the deadline for completion ?

And while pondering the booze just now, I just came up with an even better idea for a game. Maybe I should ponder about more potent drugs, if the thought of a beer can inspire such a great idea. I think my art skills might be my biggest hurdle. Given that I have been told I am a better artist after a few beers, I shall start at the liquor store as planned.

(ok, no one ever said i was a better artist after a few beers,  but sometimes I do color when I’m drunk)

It’s dangerous to go all together. Gimme that!

Alien boy wants to conquer a planet, but it’s dangerous to go alone, so he takes a giant squid to help him
Game will be a puzzle where you shoot bricks, nothing too original, but meh

Some Ideas

It’s dangerous to go alone.  Take this duct tape. – Platformer-Puzzle ’bout creating duct tape bridges to get to the finish.

It’s dangerous to go alone. Take this clock. – Zombie-related game. Everything is related to the time. Perhaps you’re a ninja or something. They needed clocks, right?
It’s dangerous to go alone. Take this mirror – Laser puzzle or something.

It’s dangerous to go alone. Take this spaceship – Self explanatory, I’d assume. Space is quite dangerous.

It’s dangerous to go alone. Take this acid (not that acid. The one with the low pH) – Platformer-Puzzle about burning holes in things.

It’s dangerous to go alone. Take this box – Who knows? BOXES ARE AWESOME. There’s so much you can do with a box! You can step on it, you can put stuff in them, you can do BOTH at the same thing, you can build a fort out of them…

Comments

configurator
30. Apr 2011 · 00:52 UTC
You should call the box a weighted companion cube. Then you wouldn’t be alone.

4.30 am

Morning folks. Celebrating the start of Ludum with some milk (bacause I’m a wuss that way)! #gallery-1 { margin: auto; } #gallery-1 .gallery-item { float: left; margin-top: 10px; text-align: center; width: 33%; } #gallery-1 img { border: 2px solid #cfcfcf; } #gallery-1 .gallery-caption { margin-left: 0; } /* see gallery_shortcode() in wp-includes/media.php */ cam_2011-04-30_04-22-17 cam_2011-04-30_04-22-17

Comments

Schwiggy
30. Apr 2011 · 00:51 UTC
That’s pretty hardcore; I mean, what if you were lactose intolerant? *shudders*
SonnyBone
30. Apr 2011 · 00:51 UTC
THAT… HAIR

Let’s get an engine on the go here!

I’m going with a platformer/RPG.

I’m not gonna focus on sprites or music or anything YET. Instead it’s time I just got a nice little engine together…

Isn’t he cute!?

 

Brainstorming session, vol. I

Yuck.  We had awesome themes in the running, and we ended up with….this.

Ah well, I have an idea for it anyway: a game where the player controls two protagonists: one who is heavily armed and runs really fast, but takes damage at the drop of a hat and cannot carry their own ammunition, and the other who has the ammo crates and is pretty robust, but moves slowly and cannot shoot.  I’m kind of thinking of some sort of top-down dual-stick shooter, but with the restriction that the left stick controls the weapon firer, and the right stick controls the ammunition carrier.

I still have another hour of work to go, but I’ll run right home and start banging it out.

 

Comments

SonnyBone
30. Apr 2011 · 00:52 UTC
I WEEP FOR GIRL GAME TRAPS

LD20

I finished work about 15 mins before the start, haven’t slept more than 6hrs a night this week, and have spent zero time preparing a code base to work from. TIME FOR SOME LUDUM DARE!!!

What I do have:

1) 650ml + 1900ml of philips beer.

2) XCode on 27′ iMac.

3) Absolute minimal SDL + OpenGL template (will post once its pulled together)

4) Intent to make something! (Half-assed, but that is better than nothing!! woOOo!)

 

Looking forward to seeing what y’all make.

Let’s do it!

So, that’s my first try at Ludum Dare (and really, my first ever try at completing the game in less than four months, so trying my best so far wouldn’t be enough, gotta do better than that :) )

Theme is so resourceful, I got some ideas swimming through and through in my mind already. Don’t know yet what shall I pick. As for the tools, I’m going to use Qt. That’s what I know best.

To all gamedevs out there, good luck and have fun! Do create something awesome!

Some of my personal game ideas for this Theme:

Some ideas for the "It's dangerous to go alone" comp.

I think I’m gonna go forward with “Heartless Henry”. Not cuz his name is henry, just cuz he’s heartless…. muhahahaHA!

 

Note: I’m not exactly a Game Developer by profession, but I’d like to think I have some good idea of how to design one from scratch. If not… well it’ll still be a fun experience! 😛

It’s Dangerous to Go Alone!!! Take This…

Between the office last night and this topic… All I can think is: “It’s Dangerous to Go Alone, Take This” “that’s what she said!”

 

Will be excitedly joining in this time! Have to sleep tonight though and work most of tomorrow. Guess that just means I’ll really have to make Saturday night and Sunday count :)

Ideas that sound good.

So the best Idea I have so far is it’s dangerous to go alone, take this cloning device.

Don’t know where that will lead yet…

-Evan D.

It’s dangerous to brainstorm

So, last time I made a total Zelda ripoff, and so I want to do something different. Random thoughts:

  • A dating sim. At the start of the game, you get a wooden sword. “Hit them with sword” is ALWAYS a conversation option.
  • You’re a Kobold. You have a stick.
  • A game about giving advice?
  • You’re an old man in a cave. You need to keep an endless stream of adventurers supplied with starting equipment.

Comments

configurator
30. Apr 2011 · 00:56 UTC
I like that last idea, sounds like fun.
30. Apr 2011 · 01:01 UTC
“You’re an old man in a cave. You need to keep an endless stream of adventurers supplied with starting equipment.”