MiniLD #26: Overkill Demolition Company
My favorite genre of casual game currently is demolition-type games (especially on the iPad/iPhone). Think Angry Birds, or iDemolition. I really enjoy the games which present you with a sturcture and a minimum amount of materials/equipment with which to bring that building down. While I love the puzzle aspect of these games, sometimes I wish there were a sandbox mode that I could just mess around and blow things up in. My game is my attempt to (sort of) realize this wish. I want to make a game where the goal is not to bring down a building with the minimum amount of force- it’s to completely, ridiculously destroy the building in ludicrous ways. My original inspiration for this game was a demolition game where you hurl huge meteors in the sides of buildings, sending parts everywhere.
I might not even submit this game, but I’m having a ton of fun creating and, most importantly, playing it so far. If anyone wants to follow, I will likely post updates only on my blog at http://codenameian.blogspot.com/ since I’m not sure how the blogs work here. Is there a way to view all posts on, say, MiniLD #26 at once? Or is the only way to view other people’s posts through the dashboard view? Very strange organization… anyway, the required post:
A: Name of the game
Overkill Demolition Company (I need a better name, I think.)
B: Description (140 chars)
Destroy buildings in the most extreme, overblown, and stylish methods possible.
C: One mockup image
See blog: http://codenameian.blogspot.com/2011/05/overkill-demolition-company-part-1.html
D: Definition of Done: (Example) 3 levels, 3 enemy types, 1 boss, music track, sfx
Necessary:
* Physics of buildings and explosions
* Scoring system
* A level- or money-based unlocking system
* Three distinctly different and fun weapons
* Randomized maps (since the game is not about puzzles, why have premade levels?)
* At least 3 different building templates
* At least 2 different building materials
Hopeful:
* At least three weapons, including passive (bombs, nukes, meteors) and active (godzilla, mechs) ones
* Random building construction (this seems hard) rather than templates
* Good, non-programmer, graphics (pipe dream)
* Sounds
Those last two hopeful goals might tell you my personal goal for this game. I don’t necessarily care about the vanity polish of this game. Since I wasn’t sure where/how to post this post, I am already about 40% complete with my game, and I already legitimately have fun with it. That’s ultimately my goal, is to create a game that I want to play. And crappy canned sounds repeated ad naseum, and ridiculously detailed graphics really don’t make a game any more fun to play. It’s not something I would show off to someone necessarily, it’s just meant to be a fun time distraction!
Anyway, I imagine few people will read this. If you are actually reading, leave me a comment with any thoughts? I’m going to keep working on this, but I’m not sure if I will submit it- I would probably be embarrassed to do so.
As you head down in the elevator, others will try to hitch a ride. you will then need to use a combo of your abilities (open doors, close doors, emergency telephone, Lobby button) as well as changing the indication of which direction your capsule is moving in. every time someone is let in, they will select a floor they want to go to. The floor they wish to get to will be incremental (first duder wants the lobby, second duder wants the 1st floor, etc.). When you arrive at a floor someone wants to get off at you will be forced to stop, slowing you down and making it easy for others to get on. The game ends when either you get to the lobby or your elevator is forced to move upwards (because the last selected floor is higher than your current height). Yeah.


















