Smashy smash!
Question: when does this mini-LD end?
Question2: Where do you post the game when it is ‘done’.
Thanks.
First, I have a few things to say:
Today I realized in a very painful way that I’ve been very disorganized in the past.
I recently worked on a flash game for a teaching project I participate where University students teach programming in High School.
One of the AS3 classes I wrote for that project was what I call ‘art code’ that means code that can’t be replicated.. because the goal is artistic.
That specific code was used to generate random brick tiles for 2d games..
It seems that I have deleted it completely somehow.. is there no use crying oer spilled milk? Why do I unknowingly delete code I love?

I hope to learn from this mistake and that I’ll be truly organized from now on. 
(I have made this mistake many times before)
Themes I chose:
- Descend
- Demolish(?)
- Destroy
- Dirt
A: Name: Smashy smash!
B: Description:
You are an unseen force around a giant demolition (wrecking) ball that is constantly chasing the ‘hero’ of the game.
Use the pointer to place dirt and alter the direction of the ball. (click on the platform to erect a ramp, in the air to create a floating block)
C: One mockup image:
One mockup image coming right up:

smashy smash
D: Definition of Done:
A player can:
- Move the ball around, bouncing it from platforms to platform and switch directions.
- Lose if the timing of the jump is ‘lousy’ or if she did not switch direction in time.
- Win the game and get the hero.
And smashy smash.
Features:
- It takes over a minute to win the game.
- The hero keeps running away and jumping around.
- It gets more challenging over time.
- There is a game over screen.











The level generation is still just a test thing to see how the tiles look… not great, but they’ll do for now.


