LD 40 December 1–4, 2017

Feedback please !

Hello everyone !

We need feedback ! :smile:

Forgotten cubes is a puzzle/plateformer game in which you, as a holy parallelepiped hero, need to save your dumb but friendly subordinates : the cubes. Use your brain and sense of observation to save them all ! :wink:

Please test our game, any constructive comments are welcome :thumbsup:

Come on PLAY IT !

*We test back ! * Forgotten Cubesem2017-12-04/em23-41-33.png

WE NEED MORE VOTES

i still dont got those sweet 20 votes (mainly beacuse my game is not that great) but it would be pretty helpful if u guys voted on this game

https://ldjam.com/events/ludum-dare/40/house-a-lovecraft-inspired-game

Prints :

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https://ldjam.com/events/ludum-dare/40/house-a-lovecraft-inspired-game

As a limited time offer, toss some babies for free!

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Babies with guns is my second entry for a Ludum Dare jam, the way my small game fits into the theme is that the more babies you carry, the harder it becomes to keep fragile things safe.

Please do check it out and leave feedback!

https://ldjam.com/events/ludum-dare/40/babies-with-guns

Some feedback please :)

Hey everyone, this is my game, Student Simulator. I still don't have the 20 votes required and I would love to have more feedback. If anyone can drop by and leave me some feedback and I rate, it would be great.

https://ldjam.com/events/ludum-dare/40/student-simulator

Please explain ratings

Karma for Feedback given: 13

Ratings given: 14.875

Ratings received: 16.6

*Classic Balance: 125.9630 * *

*Smart Balance: 13.4747 * *

Can someone explain what those stats means exactly? I quite don't understand how this works :)

You can try our game here: https://ldjam.com/events/ludum-dare/40/voxel-mob-arena

Thanks!

I need more ratings!

My game needs 16 more ratings, come and look at it. https://ldjam.com/events/ludum-dare/40/the-final-judgement

I will rate back

Feedback and Criticism please :)

Hey there, I would love some feedback and constructive criticism for my game: https://ldjam.com/events/ludum-dare/40/super-coin

Be as honest and candid as you can be. Thank you!

We are #6 in feedback!

Thanks to all of you who finds our feedback useful! We were working hard to create a good game within 72 hours, and we are working hard to give maximum community feedback for your games. It is our first jam, but we ain't feel like strangers here!

Check out our game

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Stupid Citizen | PostMorterm

I had the good idea to wait the end of LD to get sick.

But even from my bed, I can still make a post mortem of this Ludum Dare 40.

The Game

Day 1

So Saturday morning, arrived in time to the office to prepare before the theme announcement (11am in Japan)... and it started well, my windows decided by himself to do a big update and block the computer for 30 min ... ld-day1-windows.jpg

Except that, I was a bit disappointed by the theme, because I was clearly more inspired by "You are not the main character" or "Death is useful".

Anyway, it took me ~1h to decide what to do, and here is a list of few other ideas: * a tactical with zombies, every time you make sounds, more zombies join the horde * a cat cafe manager with a lot of cats * based on the LD tweet gif, an action game with a flamethrower and lots of spiders ^^ * a hikikomori game (visual novel), more sun you received, weaker you become * a salaryman simulator where you have more and more work stacking on your desk, and you have to avoid dying from karoshi

I decided to avoid subjects a bit too much Japanese or that requires a lot of art, and finally I decided to make a city builder.

Spend some time drawing on the whiteboard, took a coffee and finally started in Google doc and magica voxel to create the basic map: ld-day1-map.jpg

Around 3pm I finally opened unity for the first time of the weekend, quickly created a project with my basic setup (2017.2, visual studio 2017, c#6, resharper, dotween, unity cinemachine, post processing stack, ...) The rest of the day was pretty straightforward.

Just wasted a bit of time with the unity navmesh system (pathfinding), but mostly because I don't have much experience with this component. And at the end of the day, I had the basic mechanic: ld-day1-final.jpg

Day 2

Sunday was a good day, I was really efficient. I got the game states, menu, and cameras integrated in less than 2 hours. My biggest issue was related to lightning, some of my shadow were not baked and I was around 500 draw call mostly for the shadows ... took me 2-3h to find a decent solution which looks good enough and has good performance.

Except that, I spend half of my day making models for each type of building and working on those icons. At the end of the day I was kinda happy, but it was not really polish and there was still no sound ld-day2-final.jpg

Day 3

Monday, I forgot to take a day off so I had to go to work.

I saved every minute possible to work on the game (skipped lunch, stopped early). I managed to add lots of sound effect, smoke particles, water shader, make the UI more obvious, added the red arrow and work a bit on the game balance. I got my first feedback less than 6 hours before the final build, which help me to improve a bit the game feel. ld-day3-final.jpg

I also spend a bit of time on tooling, for example a simple component to randomize my props (tree, flowers, ...) ld-day3-tools.jpg

After that upload on itch.io, realized it was the wrong build, repupload and the game was online 10 hours before the deadline ~2AM.

First time I use this website to publish a game and it's really user friendly :thumbsup:

Conclusion

This LD40 was a good experience and I'm happy with what I managed to deliver. There are still few small bugs, not obvious ui or missing explanation but except that, it works quite well.

If I had to redo it, what I would like to change: * ask for feedback earlier in the development * spend more time training on third-party tools before (like magica voxel this time) * not doing it alone (too much art, models and sounds to make and integrate for a developer like me /o\ )

Sorry, this post is a bit longer than expected ^^

Just a few more.

Wow, my game got 13 votes quite quickly. Just a few more to go. Would of course like feedback.

Link: https://ldjam.com/events/ludum-dare/40/space-special

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Give our cat some milk!

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Try it yourself! :3

Game: https://ldjam.com/events/ludum-dare/40/published-feed-them

HTML5: http://ld.flask-software.com/

Catcontent… always… works!

Have you checked out Monuments yet?

No? Well, that's a bummer.

Here it is in case you do want to check it out

It's a little arcade-ish RTS. People say it's complicated but you'll probably get the hang of it once you play a couple of times. So build up those monuments!

Or not. It's your choice after all.

A nice day we're having

I'm gonna play some more of your games today once I'm back home from school ;)

Ratings received: 20 ! Thanks you !!!!

Thanks you for the ratings ! we win a final score after rate times, it's very important for we. Thanks you ! <3 <3

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Do you ready for your new job ?

Make a good beer with a just ratio of beer and foam !

Serve your customers in the times for gain reputation !


Screenshots :

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Link : https://ldjam.com/events/ludum-dare/40/beer-me

Getting some feedback and improving the game

Hello there,

After some really great feedbacks, I decided to add some new gameplay mechanics for the game. Now the gangs can go on a rebellion if the police make a good enough job

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It is still a WIP though, and I believe it's against the rules to modify the original game after posting it. You may check the Ludum Dare compo version here: https://ldjam.com/events/ludum-dare/40/greed-mania

Have fun! :D

Life's a Glitch: Post-Jam Version

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Just want to make it clear that I've made some minor fixes to the game:

  • Timer should now display properly when going into minutes.
  • Holding jump should now consistently let you jump much higher than tapping.
  • Jumping down certain platforms should be a lot smoother, although you can still tap to aim downwards.

I have not changed any aspects that would affect gameplay or graphics as that would deviate the game too far from the original compo entry uploaded on Monday morning. The Windows build will not change for comparison sake.

Play Life's a Glitch here: https://gamepopper.itch.io/lifes-a-glitch

Narrated Timelapse of Robby & Coppy

It took some time but I've now put together a narrated timelapse where I describe the though process, decisions, tools used, and challenges when making my LD40 2D platformer game "Robby & Coppy".

I also included webcam footage and captures while drawing on the iPad this time. If anyone counts how many times I say "I ended up with" - you get extra credit! =)

https://www.youtube.com/watch?v=rXS9gZ671sY

This also acts as somewhat of a postmortem but I may add one in written form too.

Please play and rate here (web browser version available): https://ldjam.com/events/ludum-dare/40/robby-coppy

My LD40 Post-Mortem: "Noah's Apartment" - A puzzle game about pets

Hi! I'm Gastric Sparrow and this is an unnecessarily detailed blogpost about my journey, goals and lessons from my Ludum Dare 40 entry, "Noah's Apartment". Hopefully there's something you can take away for your next game jam(s)!

banner.png So many cute animals whose lives are in your hands!

The game's entry page:

https://ldjam.com/events/ludum-dare/40/noahs-apartment (Please vote - I just need 6 more! #shameless)

Noah's Apartment is a puzzle game about animals, where the more pets you have, the harder it is to keep them from eating each other. It's inspired by that riddle where a farmer brings a wolf, a goat and a cabbage to a river, and has to paddle them all across, one at a time, without realizing that having a wolf is kinda weird. Screen Shot 2017-12-04 at 8.12.58 pm.png

As this is only my first LD ever entered, second game jam ever finished, and third game ever made, I stumbled on planning. I failed to reconcile the Compo deadline with my weekend work schedule, and so ended up having to submit my game to the Jam. Lesson 1: Plan your time and follow that plan! It's all good in the end, though, as I'm not expecting a high score, just a finished game that hopefully brings someone joy for a minute.

So let's look at the timeline:

First day (Saturday 1PM AEDT)

I received the theme. The more you have, the worse it is.

Of course it was that.

Among the final themes, it was the one I had actually given some thought to beforehand, only because of how tough it was. I even discussed with my lab partner, who suggested making the game look worse as you go on (which is a unique idea in itself. But not this time, baby.). Even with the extra amount of thought, I struggled to find something workable and interesting for the better half of the day. I did some deconstruction of the theme, which is always fun to do:

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Lesson 2: If you're looking to create something striking, the first ideas are always the ones to toss out. Money, power, inventory, etc. - all of these will be done by many and clichéd by the time players reach your game. Unless of course you can do it with such depth and finesse, in which case, funnily enough, the concept wouldn't matter anyway. But I couldn't, so... on to the idea generator!

At a suggestion by @XavierEkkel (who hosted the xkcd game jam that started this passion for me), I used a random noun generator for inspiration, and got “friend”. Interesting. The more friends you have, the worse it is? Perfect game for introverts! But still what should I do? Make a platformer where you avoid friends? Should I make it turn based? What’s the goal? Just running away?

I then came up with a slightly better “Fame Simulator”, where the more FANS you have, the worse it is. Hah, topical truth. Players would fill in a Mad Libs kind of information sheet beforehand about who your character is, what they do, what they make, and the game would incorporate that into the dialogue. (An example: You’re a pop star making hit records for "Moonmen Studios". You have to network with executives and fellow creatives while weeding out the leeches and avoid the crazy fans.) You’d have parodies of the big social networks as determinators of fame. Sounds fun, but also a daunting amount of work. My few problems were: things like morale and creativity were hard to quantize, and it didn't seem like I could make it fun (except for only the funny dialogues). Lesson 3: Know your limits (and know that time is one of them).

After work, I came home beaten at midnight. Why does it have to be a late work day? I was too tired, but couldn’t fall asleep. I kept thinking about my Fame game. I read other people's thoughts about the theme online through Twitter and Discord. Hmm, true... Tetris kinda IS the original "The more you have, the worse it is". That was when I decided...

Scratch all of it, I’d do a cute animal game. Pet-tris!

I jotted down what I could think of before falling asleep...

Second day (Compo deadline)

I read back what I had written down the night before. There were mechanics, thematic, art ideas, all jumbled like the thoughts of a madman. And a madman I was. "Herbivores are bae", I had written.

My game would have a bunch of animals plausible as pets, and what they eat. The most important thing was establishing an inter-woven food chain. It could be played like Tetris, but technically opposite in its goal, which is to accumulate instead of getting rid of tiles. It will definitely look nice, with animals morphed into little square and rectangle tiles.

The devilish thing: Players would have to choose between letting the pets in and throwing them out (because they're too carnivorous), and I figured it would be funny to have a text scroll that detailed that animal's demise ("Paul the Lion went to the sewer to find shelter, and later died of hypothermia"). Sorry. (Not really)

Then I also thought of Agario, and how animals could become bigger as they eat. They would be circular with physics bodies, and collisions triggering the act of eating. (I went with this version, but without the growing big). I kinda wanted to stay away from the Tetris thing, which seems clichéd to me at the time. Now I know that may have been cooler.

[Note: I also came up with the META idea - which is the more you have on screen (e.g. score / info) the worse it is. For example: scores eat up your fighting space / range of view; or information on screen can be read by the enemy and used against you. It’s cool, original, and would definitely strike a chord with people. But it was too late to change. I kinda want to see that in action, and wish I had gone with that, but... Lesson 4: Sometimes in real life you gotta make a difficult choice. Just like in video games!]

Sooo I got down to the Pet-tris idea. The first things I did was the physics body with temporary sprites. Then I made the wall - Tetris-inspired again. I hunched over polishing the animal sprites, making them as cute as possible. Finally, let them collide, and voila! Basic mechanics in the bag!

Screen Shot 2017-12-03 at 12.26.52 pm.png Beautiful assets.

Except it’s not. I had wanted to let players directionally shoot pets out of a cannon, but had trouble with global positions due to MacOS’s high DPI display interfering with Godot's pixel grid. In the end, like the mouse position, the idea went out of the window. And then there was the problem with timing, like how to determine how long the pet has been in the “win zone”. Sometimes other pets interfere, other times the pets’ polygon trigger the collision multiple times! (I didn’t solve it until it was pointed out by players). So much went wrong, but alas! before the day is over, I have most of the mechanics in place.

Lesson 5: Practice. Always have your main mechanics in the bag before you even start. Don't rush in expecting to finish it without knowing how. Cause it will go wrong.

I realised I didn’t have time: It was 2AM, and I have to submit in 10 hours. I needed sleep, but also I needed to polish, make the main menu and cover art, AND implement audio.

When I woke up, I had to go out for some important paperwork ordeal.

So the day started at 10AM, and I had work at 12. I frantically threw together audio, using a tutorial, but the art was incomplete. I didn't submit.

I'm out of the Compo.

~~Compo~~ Jam deadline

As I came home, I calmed myself down. Sure it was disappointing, but I still have the Jam deadline to go. It didn't matter what score I would get, because I'm making this for the love of games, I told myself. So I added art, fixed some physics problem, and added tutorial text. I was going to submit the jam version early, because in my heart, it’s a compo entry. I still finished a game, by myself, in 2 days, plus or minus.

Lesson 6: You'll have goals that you won't finish, but keep your head up. It's a learning opportunity.

Final thoughts

What I learnt through this magical experience was more than anything I could have asked for. Here's the lessons summed up for you guys, and some more thoughts:

  • Lesson 1: Have a plan and follow that plan. Always know what you're doing.

  • Lesson 2: Spend some extra time to mull on your ideas, your creativity will surprise you!

  • Lesson 3: Know your limits, and play to your strengths.

  • Lesson 4: Don't be afraid to kill your ideas. Knowing how to make difficult decisions will help your journey a lot.

  • Lesson 5: Prepare and practice.

AND ALSO:

  • Share. I didn’t talk much with the Discord / Twitter people, even when they were sharing ideas. I felt I was in no position to offer my "expertise" because it’s my first LD, but I also wanted my ideas to myself. In the end that hurt me more, as the only ideas I had were my own, and no one could give me feedback, and I couldn’t realise how bad some of the ideas I held on to were.

  • Change it up. Don't be afraid to get out of your comfort zone. It will make it more fun. I've never done jams, now I do. I've always done jams on my own, now... It's still fun, but I'm craving more. That’s why I’m planning to do a jam as a team next time with another Godot developer. Two heads must be better, right?

What's to come?

Well the game is still extremely expandable (with a A!) and I plan to add plenty more in the future! Some ideas off the top of my head:

  • Water level: With more fish instead of mammals. And also terrain specific areas in the house.

  • Cat fight: If dogs and cats touch each other, they swap places.

Keep in touch if you want to see progress: https://gastricsparrow.itch.io. Thanks for reading, and best of luck with your jam products!

Boiler Room Defense now has a Web version

Provided for convenience. I'd still recommend playing the Windows version for full screen glory.

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Play It Here

If you play this on Linux or Mac, please let me know if it works, I can't test this here.

The Terry Pebble Show

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An Awful Day Time TV Simulator

Have you ever dreamed of being a tacky, low budget, day time talk show host? Well time to fulfil that dream by playing as compassionate but not afraid to say it straight faux-therapist/talk show host Terry Pebble. Interview the guests and decide if you should play the shoulder to cry on or give them a swift wake up call. Sometimes to the truth hurts… and gets better viewers.

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We started 24 hours late, there isn't much gameplay but hopefully you'll have fun anyway!

Play - https://ldjam.com/events/ludum-dare/40/the-terry-pebble-show

Postmortem version of "A Platformer for Ants"

With the feedback received I improved the game a bit. I've changed the "keep pressing to jump further" mechanic for a simple double jump and balanced the gravity, and now the platformer feels even better. I also solved a few bugs with the camera on some rooms and added a trail indicating you where are you respawning after dying.

You can play the new and the old versions at the game page:

https://ldjam.com/events/ludum-dare/40/a-platformer-for-ants

Thanks a lot for the good feedback and words, it really means a lot to me.

Let's see if someone can beat this time, made by a friend of mine.

Nice Time

Play in your browser !

Hey, thanks for playing my game, I made a webGL build so you could play it in your browser :D

(tweaked the sfx that were a bit too loud)

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Enjoy

Announcement

Hi! I've removed non Web-GL builds for sake of only having to update a single file if horrible, game breaking bugs arise. If I make a post-mortem version, that will probably be separate as Mac and Windows executables respectively. If you haven't played it, I recommend, in my very unbiased opinion as one of the developers that you play it! https://ldjam.com/events/ludum-dare/40/nested-dungeon icon.png

Thanks to everyone who rated Re:Tileation!

To everyone who gave some great feedback to Re:Tileation: Thank you very much from the bottom of our hearts! You guys make doing Ludum Dare a great experience!

For those who haven't tried the game yet, your feedback is still appreciated.

PLAY GAME HERE: https://ldjam.com/events/ludum-dare/40/retileation

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My entry for this LD: Ecstasy of Gold

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Hey guys! My game for this LD is called Ecstasy of Gold. I'm very proud of it and hope that you all play and have some fun with it!

Check it out at https://ldjam.com/events/ludum-dare/40/ecstasy-of-gold

Please, don't forget to leave your feedback and rate it!

Note: The original submission is the Windows version, but many people were just checking the page and not downloading it, so I created a WebGl build. Unfortunately, it has a slightly worse graphics quality, so it can run smoothly in a browser.

Lil' Justin's Fame Escape

I put it on youtube so it's easier to check it out: https://youtu.be/qX-Xj0EDwpo

Hope you guys like it! Here is link to our game :) https://ldjam.com/events/ludum-dare/40/lil-justins-fame-escape

No feedback?

I have received about six ratings in every category, but only two comments so far. As the feedback really is what makes this jam a learning experience, I'd like to ask you to try the game and rip me to shreds if you see something you don't like :grin: No matter what you think, let me know!

Play Here

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Hell-A Work! Thanks for the Feedback and critical bug fixes

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Hey guys,

First of all, thank so much for your feedback! This is awesome, we are so happy that you are enjoying the game.

To celebrate this, we have uploaded a new version fixing the most critical bug you have reported! (One bug that break the gameplay at certain point).

Thanks from the entire team. You guys rock!

LINK: https://ldjam.com/events/ludum-dare/40/hell-a-work

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Game released earlier

I was gonna make a post on how I was done making my first ludum dare game early and ya'all can try it out if you want but the blog post button wasn't working for me before. Well it's working for me now so now you know : )

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https://ldjam.com/events/ludum-dare/40/soul-warrior-merope-soaring-soul

Our second Ludum Dare Game is now available to play in browser

Hey!, give us some feedback and let us know how many people you flirted with.

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Link to play the game: http://vps88994.ovh.net/flirtthemall/

Link to the game: https://ldjam.com/events/ludum-dare/40/flirt-themall

Tell us about your skill!

We had not enough time to add an online leaderboard to the game but we would love to know what your best score is. If you try it please leave a comment to tell us.

https://ldjam.com/events/ludum-dare/40/shield-masters

https://youtu.be/yhupuAXXJgI

Infernus Quest Progression Bugfix

Fixed some of the bugs regarding quest progression conditions and the visibility of the return to home button. Also fixed a combat speed issue and some button hitboxes. Progression is not currently completely fixed so the trigger that gives you the ability to spend souls and energy is not in.

https://ldjam.com/events/ludum-dare/40/infernus

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Im going to do a post ludum dare version this weekend pls send me sugestions

so people im starting to work on a post ldjam version like putting better controlls or making a morse code list in game so it gets easier and dont breaks the experience but i would like to know what u guys think so tell me in the comments

https://ldjam.com/events/ludum-dare/40/house-a-lovecraft-inspired-game

Thanks for the feedback! We really apreaciate it!

First thanks for the feedback, you guys are awesome! New challange, can you solve it with 3 sqares? (Also shameless self promotion)

https://ldjam.com/events/ludum-dare/40/inky-pinky-square

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the Burger Joint, my first LD game!

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Build the most outrageous burgers for your needy customers, and deliver them through the club in this difficult physics-based hamburger building & delivering game!

This is my first time entering a Ludum Dare compo, and probably my first time ever finishing a game. :D (also a first time creating a .gif like that)

I'd greatly appreciate if you peeps could check out my game, and leave a review d: (note: the downloadable has better visuals and audio.)

https://ldjam.com/events/ludum-dare/40/the-burger-joint

Coinminator video!

If you are brazilian or understand br portuguese, here's a video about our jam game:

https://www.youtube.com/watch?v=81JNAIj3ORM

If you don't know our game yet, it's a platformer about collecting as much coins as possible and if you have too much coins, you get reaaaally heavy. So toss your coins and comeback for it later and watchout for the cops!

The video explains it well too :D

Crabs... The more you have, the worse it is

Check out our silly and disturbing entry! Let us know what you think too!!

https://ldjam.com/events/ludum-dare/40/aaah-crabs

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16 ratings for my game Goonisher, almost there :D

Thanks for everyone who played, commented and/or rated my game Goonisher! Got 16 ratings so far, pretty satisfying to see. =]

Tried to make a WebGL version, but it gets too slow when there are hundreds of enemies. I guess the physics usage right now is too big. Gotta keep the standalone version only, for now.

Anyway, thanks again!

https://ldjam.com/events/ludum-dare/40/goonisher

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drop a comment and I'll rate your game back!

Come join GETA GAME JAM! January 13th to 16th.

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Wanna join a post-Ludum Dare game jam? Why not do Geta Game Jam? In this jam you get to make a game in 72 hours, either alone or in a team, that is based on the theme of CHAOS AND ORDER. It begins at 11am aest (the same time that Ludum Dare starts) on Saturday, the 13th of January, and ends on Tuesday January 16th at the same time. Come along and join us. We’re excited to see what awesome ideas you guys come up with!

CLICK HERE TO LEARN MORE

JOIN OUR OFFICIAL DISCORD SERVER

Plugging in the Christmas Lights

:christmastree: :ribbon: :christmastree: :ribbon: :christmastree: :ribbon: :christmastree: :ribbon: :christmastree: :ribbon: :christmastree: :ribbon: :christmastree: :ribbon: :christmastree: :ribbon: :christmastree: :ribbon: :christmastree: :ribbon: :christmas_tree: :ribbon:

RE-SANTA was an idea I came up with after sleeping in on Saturday morning. We should have gone to bed at 11, but instead waited till nearly 3 am for the theme announcement, only to go to bed just an hour shy of that time, and then lying awake in bed until it was time to read up on the theme on our phones... classic LUDUM FAIL.

:gift: Click to play RE-SANTA on Web or Windows

It was an overall lazy but fun jam, and we made a game about being lazy all year long.

Laziness even resulted in the shorter name, even though we kind of agreed that RETURN TO SANTA would have been a better, punnier title. But alas, knitting takes time - and we had waffles to eat and coffee to drink.

Merry Christmas, for crying out loud.

:snowflake: :ribbon: :snowflake: :ribbon: :snowflake: :ribbon: :snowflake: :ribbon: :snowflake: :ribbon: :snowflake: :ribbon: :snowflake: :ribbon: :snowflake: :ribbon: :snowflake: :ribbon: :snowflake: :ribbon: :snowflake: :ribbon: :snowflake: :ribbon:

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:christmastree: :ribbon: :christmastree: :ribbon: :christmastree: :ribbon: :christmastree: :ribbon: :christmastree: :ribbon: :christmastree: :ribbon: :christmastree: :ribbon: :christmastree: :ribbon: :christmastree: :ribbon: :christmastree: :ribbon: :christmastree: :ribbon: :christmastree: :ribbon:

:gift: Click to play RE-SANTA on Web or Windows

America 2018 goes WebGL + post mortem!

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My compo game America 2018 now has a WebGL version that you can play here, right in your browser! :open_mouth:

Here's some post-mortemish observations about the making of the game. What worked out nicely and what didn't turn out like I expected...

Let's start with the most obvious firts: the graphics. To get the weird "lowpoly meets marker drawings" -graphical style I used a custom lowpoly painting tool for Houdini to create the graphics. It worked adequately and I think the game has a pretty nice style. I'll continue improving the tool for future projects, especially its performance since it get pretty slow when there are lots of strokes.

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The tool also had a feature of generating a sort of a time lapse series of meshes that can be then played in sequence in Unity. It looked pretty cool but it didn't end up very well utilised in the game. I used it to fade in meshes in the distance (so it kinda looks like a weird streaming/LOD thing) and fade out the monsters after they die (although I had to speed it up a lot to make the game feel responsive and they're bathed in particles so it's not that visible here either). So all in all, think I wasted like two or three hours of my precious time on an effect that wasn't that crucial for the end product. :grin:

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I was originally planning on using my eurorack modular synth to create the music for the game. In all likelihood it would have been weird, awesome and it would have stood out but when the time came to make music I scrapped the idea. It would just have taken too much time, probably like 1-3 hours (which curiously equals the time I "wasted" on that effect I described earlier :wink: ). Instead I just cranked out something in Ableton Live using familiar VSTs with familiar presets and some samples. I quickly jammed a few simple melodies and rhythms and then I bathed almost everything in reverb to make it sound, uh, big. A cheap trick, I know, but works well enough for something like this :innocent:

Regardless I am quite happy with the music since I only spent 30 minutes making it and, while the song is simple, it fits the game's mood well.

https://www.youtube.com/watch?v=Kkcj12wyRhA

So how about the game itself? I think it's OK. I've never made an FPS but I just used the Unity FPS controller (with very little changes to parameters and code) and it did its job pretty well with close to 0 effort. Overall the game plays well and is mildly entertaining and relatively bug-free. I think the biggest flaw with the entire game is that the gameplay itself isn't that special and, even though I scaled down my initial plans during the development, I never really aimed that high with gameplay. I consciously wanted to focus on solid implementation and production values but I think I missed the mark here with having a too simple gameplay. Next time I definitely want to emphasize the game design aspect more. :thumbsup:

Didgeribug update incoming.

We are still working on a PostLD version with a lot of bug fixes.

If you still havn't tried the game your feedback is welcome :D ! https://ldjam.com/events/ludum-dare/40/didgeribug

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The game has been upgraded - Type Them Down

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Thank you so much for your feedback!! So I listened and changed some stuff.

Changes:

  • A lot Harder..(Suggested by those who already played)
  • You can actually return to main menu after you die
  • If you type the same letter with the Tesla tower, you won't lose a shield! That means the Tesla tower is really useful now.

Play the game: https://aggeloniasdev.itch.io/type-them-down

Rate the game: https://ldjam.com/events/ludum-dare/40/type-them-down

Woking on a post ludum dare version.

Because of the 263 people who have played and rated my game, I'm planning a post ludum dare app of my game. :smile:

Right now I'm working on new vehicles. newModels.PNG

No Feedback about my games design & gameplay despite 5 ratings?

Hi there,

This is our first ludum dare, And both of us are new to the world of game development. We made the game on the concept of having lots of girlfriends and having trouble in managing them all.The video game was inspired by the movie "Don Jon"

We are unsure whether people are understanding the rules of our game at all. We have 5 ratings on our game, But no feedback regarding the game's design or fun factor or anything else really.

I would be really grateful if some of you guys play our game and leave a very honest review on the games design. It will really help a couple of newbies develop as designers and help us grow in the field of game development!

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Play here and please tell us how to make the game design better! https://ldjam.com/events/ludum-dare/40/donjuan-girlfriend-dating-simulator

Super Fucko Rescue - Post Mortem, gifs and timelapse

Here we go !

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First of all, as always, it was a lot of fun.

Day by day debrief :

Day One : I focused on character design and controls. It's always a bit tricky to get the jump to feel right, it was okay in the end. Now that I look back at it, even if there's some recoil in game when you shoot, the character animation for shooting lacks life.

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Day two : I worked on the main mechanic : carrying and launching the guys you have to save. It all went right until I tried to add a pickup animation. I fucked up and lost a lot of time (between 3 and 4 hours) for something that didn't matter that much. I also added a pick/drop gun mechanic and it was a pretty dumb idea.

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Day three : "Okay, I have less than 16 hours. I have enough time to add ennemies, make music and level design." I did not :D. So I started the day by working on ennemies and I like them a lot. I had a bit of a problem with the shooting since their gun was very low but I ended up with what I think is a cool idea for the bullets.

I tried to cram everything else in what time was left. I ended up with 3-ish levels with some basic tilemap and no music.

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In the end, I'm a bit disappointed that I lost a lot of time on some bullshit ideas. If it doesn't work throw them right away, you can't polish a turd. Even if I think the way I tried to follow the theme is a good idea, I lacks juice.

I'm pretty happy with the design ideas and the work on vfx/explosions. I usually try to make game in genre that I haven't tried seriously before and now I think I have a better grasp of the 2d shooter style, I might even try to push this one further with a focus on fighting/level design and gamefeel.

Now it's time to try and rate games \o/. MacOS and Linux builds will come tonight.

TimeLapse

https://youtu.be/3ntX698dEPI

PS : Please. Don't do that. dont.jpg

Dick. I don't really care for ratings but I'd rather get an honest bad rating than a bullshit "I pressed buttons lul, now I have good feedback rate. Gosh I'm so lonely.".

Want to try out an easy puzzle platformer from a new game developer?

Exploring a new genre of games in a game jam was difficult for me... Have a look at my LD-40 Compo entry and rate my game... Reviews and comments will help every new game developer to gain more experience... And I would say, Not only rate my game but rate every single game(if possible) which are more neglected and have received less than 10 reviews! As they are mostly new game developers and need experience...

I know that some of you might have seen my previous posts, urging you to rate my game! Well, I have received four reviews until now... And I still need more to cross the par of 20.

A link to my game - https://ldjam.com/events/ludum-dare/40/coin-mania

Our first LD and we are loving the response

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Almost forty ratings received and we are stoked. We were close to give up on Friday night after not finding that idea that hit the trade-off of awesomeness and do-ability. But the next noon with a clear head and a strong intention of going through this experience we came up with this idea of a simplified version of one of the ideas we had during our brainstorming session.

At the end of the development we were pretty happy with what we had achieved, but now we are even more happy at how good people are reacting to the game. It's true the game isn't perfect and it has some rough edges to be polished. Thanks to all the feedback we are getting, we now know which are the most important ones.

So far we are loving the whole LD experience, developing, playing games and sharing feedback with fellow game devs.

If you haven't tried Greedy Merchants out you can do so here. We hope you enjoy it and please leave us your feedback!

Still hyped!

Our first Ludum Dare was really intense. But now playing all the other games gets me even more hyped! Thanks everyone for participating!

Carrie - The Game

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Who would have guessed candies could be your worst nightmare ? Try "Carrie" now :

https://ldjam.com/events/ludum-dare/40/carrie/

Updated Bugs, New Feature Ideas Anyone?

I listen to feedback, if yall wanna take a look I would be most grateful. TY. https://ldjam.com/events/ludum-dare/40/shoot-keep-your-score-down

Changelog (12/5): Added Resizable Window..forgot to check the box the first time. Added Code in Play.cs, fixed game breaking ability keeping players from playing again.

New features cannot be added yet. They will be added to the PostLD branch on GitHub, then merged with the master branch after the judging ends.

Thanks all for looking

DO YOU WANT TO BE A RAIDER?

Test your skills by lock picking chests in a dungeon infested of zombies. You will get rich (or die trying).

https://ldjam.com/events/ludum-dare/40/dungeon-raiders

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PS: Comment if you see the rare Moonwalker zombie. Yes, it happens some times ¯_(ツ)_/¯ #IsNotABugItsAFeature

beer and parkour

Endless 2d runner, parkour, beer and crappy menus in a one small package ;-) make sure to check the game out and rate: https://ldjam.com/events/ludum-dare/40/dont-get-drunk

Thank's in advance! Parkourad.png

Bobby's awful idea need some update

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Things are getting worse for Bobby!

Thanks to your feedbacks we are actually correcting some bug.

If you want to test the game it's here: https://ldjam.com/events/ludum-dare/40/bobbys-awful-idea

LET'S RATE EACH OTHER GAMES HONESTLY

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I dont want comment like "wow awesome" If you write like this I'm not gonna play yours .I want attentive comment with plus and minus of the game. Write your games under this blog. I will start to play and rate your games 3 hours later.

PLAY THE GAME :smile:

Highscores on Too Many Fishes

Hey guys,

We're going to maintain a leaderboard on the game's page. Don't hesitate to give it a shot and to claim your place in the top.

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https://ldjam.com/events/ludum-dare/40/aquariumus-too-many-fishes

Just leave your score in the comments :) Have fun!

Any Good Browser Games For Me To Check Out?

Post your favorite browser based games here or your own and I'll be sure to check them out!

Here's mine: https://ldjam.com/events/ludum-dare/40/a-spark-of-light

New Version and 8 ratings to go! Play 'Fourteen'!

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Currently 8 ratings to reach the magical number 20, it would be incredible if you would play and rate my game.

Just finished releasing the second version of the my game. The ridiculous double jump was fixed (in case you didn't know in the original version the faster you pressed the double jump the higher it would take you, so.... that had to go), some changes in terms of level design, so that it's easier for players to progress through the level and learn the mechanics.

I will be working on this project and I will be updating it constantly so if you like the game or you are waiting for the full version etc follow the game page on GameJolt and you will be notified of different versions. Next versions won't have anything to do with the LD since they will have increased content etc which break LD's rules for new versions.

Again, if you play and rate my game thank you very much!

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Sugarplum Summit wishes you a good morning!

Good morning everyone! (If you're in the U.S., otherwise good day :P)

The overnight response for Sugarplum Summit has been terrific. Thank you so much! I am going to write up a blog post about our development process and release it later today. I may even get our artist to write up how he came up with all these cute animations.

In the meantime, if you haven't checked out Sugarplum Summit, head over to our Ludem Dare page now and give it a try!

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Thank you all!

I love Ludum Dare because---in just 72 hours---you get to push yourself from that

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to this

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all the way to here

https://www.youtube.com/watch?v=Yp1BlSnUG6s

Plus, you get to play all the great stuff other people have put out. Looking forward to the weekend to catch up!


Play our LD40 VR game: Rattletrap VR for HTC Vive, Oculus Rift + Touch (Windows)

Follow us on Twitter and on YouTube or on Facebook

Did you play our coffee game?

Here is our LD Jam#40 game!

It is my first Ludum Dare for me. But my team have more experience.

https://ldjam.com/events/ludum-dare/40/make-ludum-dare-great-again

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Space Awaits!

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Hello everybody!

After reading a couple of feedback from you guys I have managed to release a couple of gameplay fixes and the game should be ready for you to play it :)

Thank you!

Browser Games

Hey everyone I'm looking for fun browser games to play! Here's my browser game about chickens: https://ldjam.com/events/ludum-dare/40/too-many-chooks TooManyChooksGameplay.gif

Do you know Chaparrito?

LINK -> https://ldjam.com/events/ludum-dare/40/chaparritos-adventure

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Games Browser updated for LD40

Hi all, once again my

  • instantly searchable
  • instantly filterable

games browser has been updated with the latest round of games. Looking for something specific like an author or just for some keywords, find it immediately. In addition, it has a full archive of LD games going back to LD 15.

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Find More LD Games to Play!

Oh, and while you're at it, play my game as well!

Don't Grow Ego : News

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Hi everyone !

First of all THANKS to ALL of YOU Don't Grow Ego made it to 20 ratings !

According to your feedback and my expectations I'm gonna fix the scoring system which isn't working well. That is the main thing I can do to improve the experience. I guess I'm allowed to do so according to the rules. The question is, am I allowed to add more sentences in the game ? I mean from a certain point of view it wouldn't be a new feature. It would be a way to avoid the repetitiveness. I intend to resize the answers as well to make it more readable.

I'll also think of a post LD version including a tutorial introduction for exemple. I'll probably make personalized game over messages too. That depends on your feedbacks.

If you already have played Don't Grow Ego, please, do you have any advices for features you'd like to see in the game ? In the opposite case, if you haven't played it yet, I can only encourage you to try it out. Here's the Game Page

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Interview at Cacophony

Hi all, in our game you can experience a job interview as a conductor. Can you distinguish the musical instruments? :)

https://ldjam.com/events/ludum-dare/40/ldjam-40-music-puzzle-game-name-pending

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So happy!

We're so happy with all the feedbacks and ratings we received on our game! Thank you all!

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If you want to play!

https://ldjam.com/events/ludum-dare/40/petrucio-the-gem-stealer

Don't forget to play: "Games: Behind The Scenes"

Play this “meta” game! A game about making and playing games. Discover the truth inside a computer game as you fight to keep your players satisfied by building levels constantly.

You live inside a game. You are the real worker who builds the levels people play. But… how many players can you handle?

(Inspired by ideas like Wreck It Ralph, Toy Story and Tron)

https://youtu.be/-tkdLOU1Utk

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No software comes without bugs

No software comes without :bug::bug::bug::bug::bug:, so it was with our game. :slight_frown:

We are glad that LD community is not critical of such things but is always helping out when they detect them.

So if there's anyone who tried our game and it finished for him in like 10 seconds, that was a very small :bug: with very big consequences!

It has now been solved, so if there's a chance for another try, we would appreciate it :)

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A tiny sad story

I'm quite lucky because I found a fun game mechanics at the very early stage of prototyping: 9963.gif

But I didn't stop there and turn this fast-paced platformer into a story-driven game: story-reading-480.gif

I hope the plot could bring you a more lively character and a richer game experience.

It's not long at all, but does need some good platforming skills to finish it.

Read this tiny sad story :slight_smile:

I bet you can't beat the record of 900$ on Money Making Miner :p

come check out and try to beat the top score on Money Making Miner! It is a fun 2d voxel based game, where you play as a jetpacked miner guy trying to mine ores for money, but be aware the more stone you mine, the less your profit at the end of the day! Note The physics are the only thing I didn't have time to perfect, so they can be a little jumpy, but once you get how they work it should be all good!

Link : https://ldjam.com/events/ludum-dare/40/money-making-miner

Pitures: jetpack1.PNG pic1.PNG pic4.PNG

Spring Clean – DO NOT CROSS

We made a cute, geometric strategy game, inspired by JezzBall and Qix: You need to clean your room, but you have to make sure your roomba doesn't run over your beloved cats! Luckily you've got lots and lots of barrier tape...

We had a lot of fun making this and recording cute meowing and purring sounds! Click on the images to play it! :3

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Bug fixes for Sumo Slam

I got a lot of reports of the sumo guy disappearing of the top of the screen, this has now been fixed.

I got a few reports of unpredictable/frustrating bounces, and a lot of that was caused by too much torque, so I fixed that too.

Thank you for pointing these things out and helping to make my little game the best it can be! :blush:

If you haven't played it yet, or were initially turned off by these bugs, I would love for you to give it a try!

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RATE: https://ldjam.com/events/ludum-dare/40/sumo-slam-2d

PLAY: https://www.kongregate.com/games/TheGreenSquid/sumo-slam-2d

TWITTER: https://twitter.com/TheGreenSquid

Thanks again,

Joel Rochon

IGLU - v0.2 + Dev Video

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So we did some updates to Iglu... BUT! the original submission is still up! So, if you're going to try it out, you should play that first, rate our game, and if you enjoy it enough, why not give 0.2 a try?

LUDUM DARE SUBMISSION: https://ldjam.com/events/ludum-dare/40/iglu

ITCH.IO VERSION 0.2: https://indemonai.itch.io/iglu-v02-ludum-dare-40

ITCH.IO ORIGINAL SUBMISSION: https://indemonai.itch.io/iglu-ludum-dare-40

v0.2 Update Log:
  • Gamepad Support (XBOX 360 / XBOX One only, PS4 might work)
  • Made the whole game a tad easier, but still challenging!
  • Updated sound volumes
  • Updated title screen

I also made a video while finishing up this update, and in the video I beat the game for the first time! Skip to 20:19 if you just wanna see the gameplay (3 stages + boss fight!). If you're interested in our thought process while doing the Game Jam, the rest of the video might be of your interest :)

https://www.youtube.com/watch?v=-QWxUMVH3DU

Now I rest and then it's finally time to start playing and rating other games! Feel free to drop a comment with your game!

Have fun!

Hey, you there

pssst

click this link https://ldjam.com/events/ludum-dare/40/inperito

yes click it

pls

We're halfway there!

Our game Cult Classic has half the votes we need!

This is my first successfully completed LD game and I'm really proud of it.

Give it a play if you want!

https://ldjam.com/events/ludum-dare/40/cult-classic

200 views?!

thanks guys! :O now if only i had 200 votes... ;)

you can play my game here 3 713.png

Murder Milk graphics

Thanks for the comments on the look and feel of this game...it really is great to hear after a long weekend.

I appreciate that some see the Kill Bill reference in the baby suit.

I hope more people check it out and vote...feedback is great either way!

https://ldjam.com/events/ludum-dare/40/murder-milk

OST on Bandicam!

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We uploaded the OST on Bandicam. Hope you'll enjoy it! One of the tracks wasn't featured in the game, we didn't have time to implement this part.

OST: https://ronemmitt.bandcamp.com/album/get-rich-or-sink Game: https://ldjam.com/events/ludum-dare/40/get-rich-or-sink

Defend all slimes!

Join me as the Slime's Guardian and defend them from falling in the forest giant hole!! https://ldjam.com/events/ludum-dare/40/slimes-guardian slimesguardian.png