LD 43 November 30–December 3, 2018

Graphically Speaking

I was stuck with family for pretty much eight hours today, and will be with them again for a long time tommorrow so I am hoping to really buckle down and get the game finished tonight (anything is possible with hard work and spagehtti code. While I was trapped away from my keyboard I did manage to do some work on my graphics so now everything doesnt look like the most generic unity clicker ever. I'm close to my finish line now just need a few more bits and bobs then I will have most of the next 19 hours to polish up the rough edges.

Here is a progress image and a video to see my sweet graphics in motion.

002_graphics.png

https://youtu.be/7RqJoKQi5CU

Update VII: Worldbuilding + Music

Basically all i've done is assets. A lot of assets.

I also made 2 tracks, one for the tutorial and one for the overworld. I'm feeling a bit tired despite taking a short nap an hour ago, but I'll push onwards!

Tutorial Theme

Opening Fields II

Traveling in the overworld:

2018-12-01_22-10-14osf.gif

False start, but I've done some work!

Yeah so I fell asleep earlier so I'm a bit behind, but I've started on my game! I'm doing a smaller project since I wasted a lot of time in my kip, but I started with the sprite art. I've aimed to make it quite low-res to save time, but it doesn't look too bad anyway. I like starting with the art cause it lets me see how everything will pull together in the end. I'm making a fantasy type tower defence game where you have to periodically sacrifice gold and/or your subjects to satisfy an angry god, while also fending off a horde of goblins who are attacking your castle. It's not the most impressive project, but I guess it's not bad considering I'm working alone - and this is my first jam! Thanks for listening.wip.png

Glacier Climb, Day 1 Report

Alright! It's the dawn of the second day of the jam and here's my results from yesterday:

https://www.youtube.com/watch?v=3wSGcNlMYYg

The game is a mountain climbing challenge where you climb increasingly difficult challenges using the frozen remains of the people who have tried to climb it before :grimacing:

Most of the basics of the planned core gameplay are pretty much there. Most importantly the physics-driven character movement works and is solid and it looks just as funny as I hoped it would. Freezing the climbers at the will of the player to aid future climbers works too and is not too macabre to not be funny :smile:. Previously the character was a ballerina for a while since it matched to style of the movements pretty nicely but freezing those characters turned out to be way too grim :grimacing:

https://www.youtube.com/watch?v=wV1XnAxE8rw

As you can see from these early physics tests, I've kinda gotten back to the original concept of the character although in a slimmer shape since longer legs worked better: first.gif second.gif

Game playable!

The game can be played now - only some minor polishing left.

Screenshot from 2018-12-02 13-56-03.png

Play it at: https://neverik.itch.io/henhouse

Visual revamp, working on platforming

Making a my first ever 3D platformer for LD has been a very rapid learning experience. Turns out it's hard!

Screen Shot 2018-12-02 at 4.54.19 pm.png

Screen Shot 2018-12-02 at 4.54.38 pm.png

Screen Shot 2018-12-02 at 4.55.19 pm.png

Screen Shot 2018-12-02 at 4.55.41 pm.png

Quick question

Can I use the post-processing stack in the unity store if I'm doing compo?

Day Two Progress!

Finished up all the abilities / mechanics. Replaced all the spheres / cubes with some hand-drawn art (coloring todo). Started getting some procedural enemy spawning going.

TODO: - environment art - Better level ramping - Death animations (visual feedback in general) - Main menu - Restart - All SFX / music - Better coloring

Oh my...

Resuming the dev stream at 10 AM PST tomorrow! https://twitch.tv/frenchie144

(Better quality gif: link

progress3-small.gif

Day Two Progress!

Finished up all the abilities / mechanics. Replaced all the spheres / cubes with some hand-drawn art (coloring todo). Started getting some procedural enemy spawning going.

TODO: - environment art - Better level ramping - Death animations (visual feedback in general) - Main menu - Restart - All SFX / music - Better coloring

Oh my...

Resuming the dev stream at 10 AM PST tomorrow! https://twitch.tv/frenchie144

(Better quality gif: link progress3-small.gif

Progress on Let's Start a Kitty Cult!

Probably should have posted that I was in. The usual tools: Unity, Photoshop.

I wanted to go much simpler this time around, so I opted to do very easy pixel art. Progress is steady. Just added "blessing" of humans, and the "seduction minigame." Human sacrifice is on the way.

I have a basic idea in mind, but honestly, I'm just kind of making up things as I go. I think this is the first time I've gone into a jam without a clear plan in mind, and I gotta' say... it's a lot of fun winging it!

Cat fights for the Cat God! catfight.gif

Oh. And there's some stupid humans, too... onlyhuman.gif

The Backpacker

Here is a junior adventurer, treasure seeker who's our main character. He particuarly loves labyrinthine places... But this time he might regret his choice

Rendu avatar.png

And his dog doesn't have the same name.

Zeus needs sleep! 18 hours remain.

It's probably about time for bed, so I'm wrapping the big day up. Lord knows there's enough left to do, but it's doable.

sacrificing.gif

Accomplished today:

  • Came up with an idea
  • Most of the sprite work
  • The routine stuff: walking around, jumping, remembering how the hell Unity works.
  • Picking up peasant-eggs and throwing them in a frying pan
  • Getting caught doing so

Todo:

  • Throw money at the peasant-eggs to keep them appeased
  • Zeus' anger
  • Sound and music
  • Peasant-egg spawning
  • Win/lose logic
  • UI & title screens
  • Sound and music
  • Balance & polish (ha!)

Most of those are actually gonna be pretty quick wins, so I'm feeling pretty good.