LD 43 November 30–December 3, 2018

Aaargh the frustration

After one day of #LDJAM #ldjam43 i've tried to make my idea come to life, since the base mechanics was done i've been stuck in a loop of uncertainty and nothing more was done, hours of frustration. Hope today will be better i'll have to restart from scratch...

MVP done

2018-12-02 15em32/em31-Unity 2018.2.18f1 Personal (64bit) - Home.unity - 18.12 LD43 - PC, Mac & Linux S.png

2018-12-02 15em33/em57-Unity 2018.2.18f1 Personal (64bit) - Game.unity - 18.12 LD43 - PC, Mac & Linux S.png

Got like nothing done lol

First jam. This is all i got done so far and trying to get it done tonight lol. Guess we will see what happens. HAHAHAHAHAHahaha hahahahahahahahahahahahahhahaha.PNG

mm-hmm

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yup

this isn't getting done, but it's been fun <3

5 Hours, midnight... ish maybe. Tired.

We changed directions of our game at 4 hours into this 5 hour code/graphics push. BUT, it's really coming along now, and we're super happy with what we've come up with so far. So, a gif.... progressgif.gif

Send in the Interns!

SaturdayNight02.pngSaturdayNight.png

As a world-renowned professor of tomb raiding (a tombologist, really) I find that I have very important things to do. Sip my coffee. Stroke my long beard in contemplation. Avoid undergraduates. Not die in a horrible tomb. So when I heard about a new treasure that I simply had to have, in a temple filled with the deadliest traps imaginable, I knew there was only one thing left to do:

Send in the Interns.

Jodi, Artist, Adjunct Professor, Sacrificer of Interns

Day 1 Progress

Just woke up, probably am going to have to work very hard today to get the mechanics in.

Currently: -I have a procedurally generated Road -I have a car with suspension

Time to do some work, also I will be live streaming here: https://www.youtube.com/channel/UCeetCGxCYd4Un1Sizbq4Rbg

End of Day 1

Due to offline stuff, not much visual progress has been made.

I'm working on getting a scene manager up. Maybe in the morning I'll work on the tiles and sprites. Hopefully, no interruptions stop my progress for day 2.

Good morning

Just woke up here in Switzerland. At the end of the day I should submit my game

Ramping up the difficulty

Refactored the code to allow for multiple bosses/flagships. All flagships must survive!

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*obligatory progress post*

Basic game play is finished. It's 3:00 AM here, and my eyes have had enough. Maybe tomorrow I won't wait until 7:00 PM to actually start working.

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One Day In...

...but it seems like the work will never end! 2018-12-02 02-53-40.gif

Tomorrow we make puzzles!

progress

This seems like an adequate number of frames :thumbsup:

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I am doomed :D

When I reach some point of progress of graphics design, I want more and more details. But time for coding is limitied, so I must wake up and start doing something else :D ld43_3.png

Feed Your Family

At this point there's no telling whether my game will be fun to play or not, but I'm still proud of myself for sticking with it this time around. :) mygame2.png

End of Day 2

Took forever to figure out the idea, but I think we got something great going. You must avoid getting hit by the laser, otherwise it's game over (not yet implemented!)

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