LD 43 November 30–December 3, 2018

Not sure where i am going with this....

So... I scrambled something together with the help of assets from asset store. Trying for JAM entry. I had a gameplay mechanic in mind but i kept on experimenting with shaders and stuff and got something completely different, it seems. Not really sure what its going to be... but im having fun so far! :D Check out the gif.

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https://media.giphy.com/media/iqeOQHdDma5CTiX1Bg/giphy.gif

Wounds System and Item Tracker

I've made a lot of progress today. The system item and wound systems are functional now I just need to make a game to use them in! This is definitely my most ambitious LD so far. The player will be forced to make decisions to sacrifice items or sustain wounds which will lead to heavy debuffs once they sustain enough.

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Just starting

today I will start working on my game (busy saturday) I hope tonight + tomorrow is enough to finish it.

Day one progress

So it's fair to say that it took me far longer than I anticipated to decide on an idea, and so I started extremely late. However I've made progress nonetheless and I look forward to making more when I awake.

Here's a little preview snapshot of me being chased by a group of Vengeful Souls, P.S. It wasn't fun. 0 225.png

I made a gif of the chase which you can see at the following link, https://imgur.com/a/QObk1Ws.

Follow me here to stay up to date! You can also follow my Twitter @harripickering to keep up with my future projects.

AAAAAH

Overheating is now a thing!

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Tomorrow is going to be all polishing now that I have all of the basics down.

AkimBear doesn't follow rules

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I really just wanted to show off all effort I put into a reflective water surface

Wgah-nagl ftaghn !

Cultist.jpg First entry in LD, second jam ever, not yet playable, but we're confident.

The sacrifices are being made!

Finally we are able to make some sacrifices now... beside my sleep that i'm sacrificing since yesterday.

The main gameplay are ready. Now I'm goingo to sleep and tomorrow I'll go back to work in enemys and IA.

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still on prototype

well at first i wanted to make a point-n-click quest but i didnt knew how to add LD's theme to it. but last evening i finally come up with idea for game. This will be a platformer with time limits, and a "story" will be based on a tale about Danko the Flaming Heart. You need to keep light in a dark forest so NPCs could safely run through level. If you dont have much time before the end of lever you can sacrifise your heart to light whole path or you can safe your heart but some NPCs would die. now im on prototyping stage but i hope i'll finish it in time. i wasnt prepared for this challenges but it's a nice experience d_AA-SsH5O4.jpg

I made a bloobly thing

I'm working on a raymarching renderer for my entry in the jam, and am doing the level design right now. I decided the courtyard needed a fountain: bloblo.gif It's... something.

The game is currently a single 12kb .exe. Once I add sound and some game logic, I'm aiming for <64kb total.

It's time to rest!!!

I'm so tired, maybe it's time to go to sleep and continue tomorrow...

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An Sad story of lincoln

It's going well,made an dialog system need to make some controls for player and some music.

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yea this is the pic for the platform and character.

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The Character Now Jumps!!!,Yay now i'm going to take bit of rest but progress is good

IT's done take a look

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Looks like our cityscape is starting to shape up!

Now you can actually see some skyscrapers! In fact, we’re walking on top of some skyscrapers in endless fashion! And running! We think you get the overall point. 👟🐳

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The game is coming alive right in front of our eyes! There’s still another two days of whole refining and making the game feel fluid, fun and engaging ahead of us! In case you are also participating, make sure you have a great jam! (We’d love to feature your games after the jam is over.)

Are you also working on your mind and are somehow still awake at 6AM working on your game? We’d love to see some of the progress of your own games over at our team’s Discord server!

My stairway to heaven.

Ending today on a late note (It's 1:00AM for me), but I had missed a lot of the day and needed to catch up. The game does look visually appealing, though, when you don't add 50 cubes with a halo effect on them. I mostly need to work on the UI with an occasional tweak to the gameplay, and then cook up something in Bosca Ceoil. Today was mostly a success! Screen Shot 2018-12-02 at 1.04.40 AM.png

Day 2 Recap

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My first boss is complete, and my second is halfway there. Tomorrow is for finishing the AI, finishing graphics, and doing audio. Keep it going everyone!

Intro cutscene

Hah, never again am I making an intro cutscene for the compo, but I'm pleased with how it turned out. intro cutscene.gif