LD 43 November 30–December 3, 2018

Lab Escape of the Terrifying Blob - Day 1

LD43-GameplayemSnapshot/em2.JPGLD43-Title_Snapshot.JPG My game is about halfway done I think...IDK man. I actually made time for this jam so I've been thinking bigger than normal. We'll see how that goes. My plan is to have stats you can upgrade and downgrade to get you across certain parts of the game. I saw that idea somewhere else on here too, so we'll see who does it better I guess!

End of Day 1 Process

So my core mechanics are almost done. They are a bit basic, but they look and feel nice. I just need to find a way to kill the player if they take too long.

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Day 2 is all about 3D Models and Music. Here we go!!

Day One Progress

Screenshot (4).png One Day left and feeling pretty positive that I'll finish in time. Can't wait to play all the games and finish my second Ludum Dare!

Just Noticed

I am using the engine Fusion 2.5 and would like to know if it is allowed in the jam because I am not used to the ui of other engines (although I do know how to code)

So, um, where are you going with that sheep?

LD43.gif

The gameplay is starting to fall into place. I spent way too long on sculpting the volcano, and I lost at least an hour's worth of animation when Blender screwed up my animations, but hopefully there's still enough time to add in the gameplay elements I want to add. Back to work!

OK, playable in mostly done form!

Able to play a match, and... it's preeeeeetty dang fun! Very happy so far!

BirdsFlock2.jpg

Video of a playthrough... https://twitter.com/MrLeePerry/status/1069057223832158208

Video of random level generation stuff working https://twitter.com/MrLeePerry/status/1069045465163821057

Placeholder Text Art

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To speed up the prototyping process, I used text to make some art assets.

Something Evil Is Brewing

We have exploding Minions! One day down and major progress!

Preview of our work after this first day

A new preview of our “sacrifice machine”, a fast-paced puzzle game during the Mayan era.

Just need more decorations, but the final design is getting closer 🤞

CHARACTER DESIGN COMPO_Plan de travail 1.png

Sacrifice-Machine-2.png

Graphs > Games

I haven't got much to show for my game but I've got some nice graphs underlying my mechanics. Now it's just the trivial matter of programming this thing... ;-)
Graphs.png Platformer.png

Day 1 Finished

After a lot of work and non stop laughter, we finished up our first day of Ludum Dare

this is what boss the computer generated.

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Got a background music track recorded

Kept having issues with ardour's export making the audio clip, but I got it figured out eventually.

https://benaiah.me/pastes/ludum-dare-nov-2018-bg-music-v1.ogg

Day 1 progress:

I made a simple system for sacrificing and reviving friends