LD 41April 20–23, 2018

Doesn't Add Up - Post Mortem

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Doesn't Add Up - Educational VR Shooter

During our final few hours of the Ludum Dare, and as always, we were scrambling to finalise a decent working and feature-rich build of the game. As these things go, and as stated by old man Murphy, what can go wrong, will. The high score wouldn't work, we only had a VR build and no promotional materials (still to come ;)). The visual fidelity also seemed to degrade between our day two and three builds but no time was left to attend to this. On the final day we also decided that some of our core mechanics were lacking and so scrapped some and added a few more.

A week later and we've got some updates, fixes and improvements to round the game off and more importantly a keyboard and mouse control set, to allow anyone to test the game out without VR.

We've enhanced the visuals, improved gameplay, fixed that high score, and focused the mission of the game. Check out the git for the full change log.

Download:

https://open-window.itch.io/itdoesntaddup

Day 2 Progress:

https://youtu.be/TWcOikJvDzk

Day 1 Progress:

https://youtu.be/km75weu9raI

Mobile port incoming!

As I continue my game post-LD, one thing I had in mind was a mobile port. Using Godot this made it really easy. Last night I got it running with some placeholder controls, and it runs really smooth!

Lots still left to do before I release an official post-LD version. But exciting to see and play the game on a phone!

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Do you like puzzle games?

I just discovered INSiTU, an amazing mixture of platformer and puzzle game with a perspective changing mechanic, that totally blew me away! This game doesn't even have 10 votes as of now, so please do yourself and its developers a favor and play it now! :)

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Come get some eye candy :)

Hey :) have you played our game yet?? In Catalpa you fly a futuristic ship throu a gigantic canyon, hope you will enjoy the experience <3

https://ldjam.com/events/ludum-dare/41/canyon

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2 finger bloody opera

Come play my game, which is based on opera music and fighting genres. Read the descriotion of the game's page and in game descriotion carefuly (I misstyped in game, it should be Left and Right mouse buttons for playing). Link: https://ldjam.com/events/ludum-dare/41/two-finger-bloody-opera

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Half way to 20 ratings, come try it out in browser!

https://ldjam.com/events/ludum-dare/41/super-word-knight-searching-for-courage

Keep your combo going in this word-search / beat-em-up genre mashup, with 3 difficulties, and a bunch of skeletons that look like they want to get sent flying, but watch out for that berserk dire skeleton!

Hard mode reserved for the true word-searching legend.

Give me games to play

I know there is a lot of games here, but some are really deep in those lists... Am going to play and rate some this evening. Please share your links :D

Postmortem for "Email Fishing: A Tower Defense Fishing Simulator"

Here it is, a deep dive into everything anyone would ever want to know about my game in a video format! I expound on my thought process for creating this game, some of the other ideas I had for this jam, what went right during development, what went wrong, and everything in between! Enjoy!

https://youtu.be/h7akfjJv3cw

Crazy Cube!!!

challenge yourself! Try to destroy all enemies and score 8200 points Crazy Cube 24em04/em2018 18__3.gif

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You can play it in your browser Or download it to your computer (windows) have fun

play the game here =) https://ldjam.com/events/ludum-dare/41/crazy-cube

Waiting for feedback

Build a game in 48 hours it's a hardest thing, we spend a lot of time trying make the game enjoyable, but of course a lot of bugs and mistakes are made on this process, let us know what you think and what we should do different.

https://ldjam.com/events/ludum-dare/41/plydridie

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Haven't posted in a while,

And I'm sure everyone looking at the front page are the same people that have seen the same posts 100 times, but just in case there is someone new out there that hasn't seen it. Elite Beat Zombygons is a Rhythm based top down shooter. Where you have to move and shoot with the beat to outlast the zombygons to finish the songs.

All the music is original to the jam, and provided as a free download on Bandcamp by our musician @JohnRyanAudio

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Have a play if you haven't already.

https://ldjam.com/events/ludum-dare/41/elite-beat-zombygons

We have our first post-JAM update. Come and Try it.

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We have recently updated our first LD Jam game and we would be very glad to get some feedback. Or if you haven't tried our game at all, come and TRY to deliver few boxes. It is not easy as it might seem.

Our current record is 14 delivered boxes. Can you beat us? Let us know ;)

You can shoot the princess

Hey! If you haven't tried this game yet then lemme tell you one thing, you can kill your princess with the gun. Try the game and win it. It's cool and emotional.

https://ldjam.com/events/ludum-dare/41/numbness

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Any Streamers/Youtubers around?

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On Ludum Dare 39 there was an awesome post by Mike Kasprzak:

https://ldjam.com/events/ludum-dare/39/false-game/dare-to-play-ludum-dare-39

Did not saw any similar for LD41.

@pov It will be really cool to have such a post on every jam.

We would be really happy to see someone playing our game on Twitch/YouTube and I think a lot of people want to show their entries as well!

If you are a media person leave a comment with your contact info, please.

If you are not a media person, but already know anyone who streams LD41 games, please, mention him/her in the comments below.

11 Days to go!

Check out Dating Clicker if you haven't already!
https://ldjam.com/events/ludum-dare/41/dating-clicker

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A Post-Mortem of Black Horizon

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This is my third Ludum Dare, and I think this is the worst game I created on Ludum Dare.

Theme Announcement:

When I first heard the theme, I had a mixed reaction. Creating a game out of the theme would be hard, but I think it would lead to some interesting results.

Idea Brainstorm:

I think this is where I failed. I should have picked a more simple idea, so I could have focused on the execution. Because of this, this is the only LD game where I didn't make a post-jam version.

Day 1:

I've never created a racing and a horror game before so creating the player movement was difficult. Plus I was saving my mobile data for uploading the game so I can't watch or search how to code car controls in unity. After that I created the ground textures, then created the tree model,street lamp and then the zombie. I had some problems with the tree since I created it in blender, so I couldn't get it to work properly with the terrain's place tree. But I fixed it in the second day. Then I created the gun sound effect using a slipper and the floor, the car engine was created using an electric fan.

The zombie model was horrible, I spent like 4 hours on this thing. The head looks like a pillow, I couldn't get it to look like a human head. When it came to texturing the zombie, I also coudn't give it a scary face. So I decided to just give it a simple face and make the fog in Unity thick. Creating the Zombie AI was simple. It just follow the player if the player is inside the zombie's trigger.

After that I decided to make the AI of the other cars. Since the finish line changes position between 4 places. I decided to create a point between every curves at the road. The enemy cars would follow them. After they reach them, the point will give the car the next point they should go to according to the current place of the finish line.

Day 2:

I created the 3d model of the fountain. I gave the trees some level of detail. I created the menu music using Bosca Ceoil.Then I created the menu and I finished the game. That's all that I can remember during the second day.

What I liked about the game:

 1. I liked that it feels finish.

 2. I liked the fog.

What I hate about the game:

 1. I hate the car movement. At first I thought that it was slippery because i'm terrible at racing games ,but it really is too slippy. 

 2.  It is not properly optimized. It runs slow on higher resolution and graphics setting and also the file size is large at 100 mb

 3. After the jam I just felt that the game is dumb. I shouldn't really have sticked to the theme.

 4. The game is just so weirdly terrible that I dont know if I should transition to 2d games or be a VR developer instead of being a game developer. I can't figure out where I got wrong on this game. Its either the graphics or the gameplay, or both.

https://ldjam.com/events/ludum-dare/41/black-horizon

CHECK OUT OUR GAME-- SEADOGS!

SEADOGS

https://ldjam.com/events/ludum-dare/41/seadogs-working-title

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https://youtu.be/YIIwYoZGyeY

You are a pirate aboard a ship, responsible for keeping the boat spick and span. Cleaning is hard work, but you have a secret. Use magic to clean faster, but don't let your fellow crew members see your powers or else you will become shark bait.

[Control / Gameplay] Use WASD to move "E" to manually interact "SPACE" to use magic "ESC" to quit game

https://ldjam.com/events/ludum-dare/41/seadogs-working-title

You may ask how are these themes incompatible? Well, there is pirates, stealth, magic, and chores. You decide!

Comment your high scores below!

Type 'n Jump - Level Overview

Hey, thank you for all feedback and votes so far!

Type'n Jump has just received over 100 ratings! That's incredible, we're super happy!

We hope that our players enjoyed playing Type 'n Run. 🙂

Furthermore, we would like to share with you guys an overview of our level layout:

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For a high-resolution image, just Right-click it and select Save As.

👉 And if you haven’t played Type 'n Jump yet, give it a try here! 👈

Day 10, more games need ratings yadda yadda yadda

as with the last post, if your game has less than 20 ratings, feel free to post it in the comments.

My game finally has enough votes, but a lot of games still don’t. Among those are:

https://ldjam.com/events/ludum-dare/41/type-hero-adventures

https://ldjam.com/events/ludum-dare/41/snakes-and-ladders-a-texted-based-adventure-game

https://ldjam.com/events/ludum-dare/41/tilt-legends

https://ldjam.com/events/ludum-dare/41/might-and-matchic

https://ldjam.com/events/ludum-dare/41/dungeon-racers

https://ldjam.com/events/ludum-dare/41/learn-with-babafounini

https://ldjam.com/events/ludum-dare/41/dedicated-user-defined-entity-d-u-d-e

https://ldjam.com/events/ludum-dare/41/roll-playing-game

https://ldjam.com/events/ludum-dare/41/extreme-fishing-shark-bait-edition

https://ldjam.com/events/ludum-dare/41/prisma-inc

Taking a break from listing only HTML5 games. Other games need ratings too.

as always, they can all be found at https://ldjam.com/games/danger/all and https://ldjam.com/games/zero/all

Please show your support to all the games you can by helping them reach enough votes for a score.

We only need 7 more ratings!

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CircleFire is a short top-down shooter tower defense game where you play as a circle escaping through different levels.

https://ldjam.com/events/ludum-dare/41/circlefire

In a billiard table far, far away...

My pal and I celebrated this glorious day last year, during LD season as well, so the team thought, why not? Let's do it again!

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And another quickie, since we already had the assets anyways.

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Happy Star Wars Day, everyone! If you enjoyed this goof, consider playing and rating our entry, Wizsnooks. If you want to chat, we may nerd out at our Discord server. And here's the Whales and Games Twitter, just in case.

More Whales and Games posts of interest

Screen shake in a text adventure...?

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So, it is common knowledge that any game gets about 1000% better when you add screen shake, right? But my game is a text based adventure game that you play right in your windows CMD-window, that means I'm screwed right?

WRONG!

Unfortunately, even though I did implement the functionality, I did not have the time to add it to the story. Maybe next game will... Even so, I hope you give it a shot. I'm super proud about how my entry turned out, and I really need more votes...

https://ldjam.com/events/ludum-dare/41/dememtory

Finally ..... The timelapse

the timelapse video for my game Rackety Rekt is now up : https://www.youtube.com/watch?v=qrKzQ9XUsrk

check the game out if you haven't already : https://ldjam.com/events/ludum-dare/41/rackety-rekt

Gamepad support!

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Our game now supports xBox gamepad! Check it out: https://ldjam.com/events/ludum-dare/41/ultimate-game-simulator

What I've learned from Ludum Dare.

Never set your expectations to high without enough game developement practice and knowledge.

That is all.

The mom test

The best feedback I have received so far came from my mother. I had to assist her as she can’t read English. She was quick to point out the absurdity of video game logic in some scenarios in the story.

Can you help the astronaut find batteries for his car?

Astropover need more votes

Please help the astronaut find the batteries. itch_page.gif

If you just want to look, I made a 100% run for you. https://www.youtube.com/watch?v=MVg-n2nrexE

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Thanks to all who have already tested our game and left very helpful comments.

I appreciate it! English is not my main language so it is all the more difficult for me to write understandable, constructive and helpful comments.

https://ldjam.com/events/ludum-dare/41/astropover

Honest Dan's Trout - Beyond the Top 5 Scores

So it turns out there are some talented Trouters out there! Within the game you'll only see the top 5 scores displayed, but I thought some of you may be interested in seeing how the rest the scores look! This may help others (including myself!!) realise that there is plenty of others struggling to get near that top 5 too!

So here are the top 25 (I've removed some duplicates):

  1. @BoltKey 40020
  2. @jpcm360 19540
  3. @Slug_Overdose 15840
  4. @JPCM360 14280
  5. @topbraj 11150
  6. @Stephmo 9430
  7. @FablesGames 9020
  8. @Zivix 8260
  9. @noahro 6400
  10. @kbbq 5660
  11. @gamejamcurator 5490
  12. @markopolodev 4670
  13. @HonestDan 3710
  14. @KotieMakesGames 3690
  15. @Proud 3590
  16. @FRANK! 3100
  17. @MerlinLeWizard 2790
  18. @InsertCoffeePls 2770
  19. @Icantplayonlaptop 2710
  20. @Velocity7 2470
  21. @VascoFreitas 2140
  22. @Aurel300 1830
  23. @Flippo 1680
  24. @Metallicus 1420
  25. @ElysiaGrifffin 1410

Not given Honest Dan's Trout a go yet? Play it here! <3

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Golf N' Grenades Postmortem - Narrated Timelapse

Hey all! I've been away for a bit but now I'm back and I found some time to create a postmortem which is basically a narrated version of my timelapse video where I talk a bit about the thought process and challenges with creating my game Golf N' Grenades.

https://www.youtube.com/watch?v=w_DmQ1kcYHM

If you want to try my game, please feel free to do so here: https://ldjam.com/events/ludum-dare/41/golf-n-grenades

Stay awesome everyone =)

I'll record myself playing your game, so please check out ours!

After a lugubrious amount of balance tweaks, ui redesigns, cutscene polishing, and all around game bettering, our game:

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https://ldjam.com/events/ludum-dare/41/artheria

Is finally ready for the spotlight. So in the interest of gaining interest my plan is to stream or record myself playing (thoroughly) at least 10 other LD entrants, and hopefully in exchange some of those people will play/review or even stream our game.

So if this quid pro quo interests you, or if you just want me to stream your game and don't want to stream or review ours, please respond to this post. I'll choose from the responders and stream at least 10 of them.

I really do hope you check out our game, please play the good edition

(Windows (Good Edition) : https://www.dropbox.com/s/e8bea7nohxcpetc/ArtheriaFinal.zip?dl=0)

It's the best 72h game that 2 weeks ever built. 😁

Mobile compatible games

Long train ride on mobile. Post games that can be played on Android!

SwordStep update in progress

ezgif.com-video-to-gif.gif Working on update for my ldjam entry https://ldjam.com/events/ludum-dare/41/sword-step And i'm very interested in some feedback about it and some stars maybe =)

Get Baked - Timelapse Video

Here's a timelapse video of the creation of Get Baked, our Ludum Dare entry. We didn't capture any of the first 16 hours of the event (I forgot to start Chronolapse at first like a dunce) so we missed the early design/concept/testing part but it picks up at the modeling of our Gingerbread Man (or G-Man as we call him) and continues from there.

If you'd like to give Get Baked a try and a rating, here's the link. We would love the feedback!

https://youtu.be/13GG4_PwRZc

Cannot update the game...

Unfortunately unity has decided to update and the bugs fixed version of the game could not be uploaded but soon will be.

Follow Me! https://twitter.com/abdulmunim2005

FOOTBALL WITH AK47

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RaTE AND PLAY! 🐤

https://ldjam.com/events/ludum-dare/41/fire-duck-football

Extending my game after the votes

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I'm thinking about my game, some people tell me some really good ideas and, why not? After the votes, I will update my game with any funny features and you can participate commenting here any ideas.

I'm thinking in more commands, enemies, levels, extra objectives and why note, more final animations or intermediate animations.

If you like my game and you want to have any part of you in the game, comment! I will answer to all ideas, the funniest ideas will be implemented after the votes and you will be in the credits!

Now I will take some easter eggs writing a special hidden commands.

if you have not played my game before, here the URL: https://ldjam.com/events/ludum-dare/41/birdy

Have fun!

YES! You can Shoot the Princess! XD

If you haven't tried this game yet then lemme tell you one thing, you can kill your princess with the gun. Try the game and end it. It's cool and emotional.

https://ldjam.com/events/ludum-dare/41/numbness

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LD 41 Puzzle Tower Time Lapse

I finally finished time lapse video!

https://www.youtube.com/watch?v=REmOQZcwRUA

You can check the game here: https://ldjam.com/events/ludum-dare/41/ld41-placeholder-1

We still have received ratings < 20 😱

Thanks!

I need ratings

IDK play my game or something https://ldjam.com/events/ludum-dare/41/clickjumper

Platform Hero playthrough

Here's a playtrhogh for my entry beaten in 3 minutes!

Entry link: https://ldjam.com/events/ludum-dare/41/platform-hero-1

https://youtu.be/39QrgOkKtGM

Bully Squares. More about controls and bug fixes

Hello!

As recent feedback told me, I totally misunderstand the importance of more detailed description of controls.

So I've added a little highlight with controls description right in the center of the game, to remind players about controls. Hope this will help

And I get a lot of feedback on my game, so thanks to those of you who rated it. Others, please ignore the last sentence, and go rate my game please. I would appreciate it a lot. Basically, I think I need much more feedback, to make something worth playing out this little game.

My game is here https://ldjam.com/events/ludum-dare/41/bully-squares

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And why there are so little comments regarding mentor in the game? That is strange, since he is very supportive and motivating. Check him out.

P.S. And I've fixed that bug when one square can jump over the other square. Now it can't... well, most of the time!

A Relatively Small World: Expanded Edition - Site now live!

I have been hard at work remaking my LD38 entry into a full-fledged game. The website is now live! There's a link to the itch.io page where I'll be posting development progress for now.
ldjam.com - Mozilla Firefox.jpg And of course, if you want to see my LD41 entry, you can find it here.
@somnium @ethereal-psyche-games @spacesparkle @sagarpatel25700 I have included your excellent feedback on the site :wink:

Recap of my 7 "Let's Play" and tips on making a game good for "Let's Play"

Hey there, so I'm closing my Ludum Dare 41 Let's Play video series:

This was a great theme and a very unique Jam. I played lot's of innovative game. Basically, when I was playing any game, I knew we had more than what's on the surface. The 2nd incompatible genre would always bring a twist to it, which I like.

One thing I wanted to share, is my Let's Play video on how to make a game good for "Let's Play", which includes some examples from games I've played this jam.

https://www.youtube.com/watch?v=Tl8O1_amFys

And below are some recap of my "Let's Play"

Let's Play #1 This was my first video entry into this Jam. A great success! I just picked games from those who posted in the discord channels I follow (GameJammers, French Game Jam, One Hour Game Jam) and played them.

Let's Play #2 This game had my first Birthday shoutout! Some more games picked from the Discord channels, and from some tweets I followed. I had a great time with Karaoke Ninja which had me sing throughout the whole game! 🎼🎤

Let's Play #3 This time, I started the list of game that were sent to me through the comment section of a post. Lot's of variety of games there, and great to show. Furry Debugging was a challenging puzzle, which I only managed to finish because I had to record my video 3 times due to technical failures!

Let's Play #4 Lot's of interesting entries. Tsun Tsun Button Mash forced me to censor my own video! But thankfully, my censor penguin came in just in time to block the sensitive material.

Let's Play #5 A particular favorite Let's Play of mine, because it was the first Let's Play video in 🇫🇷! (et oui, entièrement en Français). Every Tuesday, I make a French video, so I was happy to find all those LDJAM games made by French people. It also contains one of my favorite entry: Line-em Up

Let's Play #6 Lot's of interesting concepts there. We had Hanoi, city of scooters which had multiplayer elements, and let me name drop Indochine! The video also featured a game from my co-worker Glen, Renai Racer

Let's Play #7 My last video of the Jam. This was great, I got to play Magic and Machines and Advance Cookwares, from streamers who have previously played my game. So I was glad to return the favor.

In short, this was a great jam. I can't wait for the next occasion to do Let's Play again! (Hopefully before the next Ludum dare). For potential fun new game jams, check out the GameJammers discord channel, or Jupi's Indie Game Jam website

I hope you enjoy my work. If you'd like to see more, please feel free to subscribe to my channel!

👋

YEAH! You can shoot the princess!

If you haven't tried this game yet then lemme tell you one thing, you can kill your princess with the gun. Try the game and end it. It's cool and emotional.

https://ldjam.com/events/ludum-dare/41/numbness

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OFFBEAT SOCCER ( SOCCER WITH GUNS ) ;)

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Thankyou all for playing and rating our game. We have updated the game which will now be called as "Post Game Jam Update". Please play the game and have fun. YOLO.

https://ldjam.com/events/ludum-dare/41/football-shooter

TennisZ - A zombie Apocalypse Tennis Game

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Tennis Z - A Blender Game for the Ludum Dare 41!

Have you even imagined how crazy it will be to play tennis during a zombie apocalypse? Zombies running and fighting for fresh brains and you trying to avoid them to throw the ball!

You can see the game page here, of course: Tennis Z - Ludum Dare 41 Entry

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How crazy it is? :)

The question is: Who is gonna win? Humans? Zombies? It's in your hands, now!

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I hope you enjoy playing! :)

Click here to play Tennis Z

[Web] Once upon a time...

... A kind jammer thought about clicking a link to an Ludum Dare entry page. It wasn't just any game the jammer contemplated playing; it was Story Collabs, an unusual compo entry in a world of Unity-games.

Click here to go straight into the story ScreenshotCollab.PNG Click here to go straight into the story

Come, stay a while and listen, help contribute to our story!

I'm in need of reviews, let me know in the comments if you've got a game you'd like me to play & review!

Made a short demo video for JumpCard

We submitted the full game in time, but I refined some small parts with the jumping after I got a lot of feedback about that. Here is a demo video about it. What do you think? :)

https://www.youtube.com/watch?v=DdxqiRVObXs

What happens if you give the dice a gun?

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cool game!!!

challenge yourself! Try to destroy all enemies and score 8200 points

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You can play it in your browser Or download it to your computer (windows) have fun

play the game here =) https://ldjam.com/events/ludum-dare/41/crazy-cube

Shady Cards - Poker & action platformer; we need your feedback!

As the title says, we'd really like to get as much feedback as possible on our game Shady Cards. Here is a quick video we've made that introduces the game main features:

https://www.youtube.com/watch?v=nqpyGX9QW7U

If you could leave us a review, this would be really appreciated, and we'd be sure to take a look at your entry too! Here is the link to our page: https://ldjam.com/events/ludum-dare/41/shady-cards

Cheers!

A short Puzzmortem

I decided to finally make my first postmortem, a Puzzmortem, about the development of my entry, Puzz Snake.

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Short Intro

This time, I tried to learn from previous LD editions not to make the same mistakes. Comments suggest that I succeeded, at least partially.

My idea: Puzzles mixing the traditional Snake with platformer -- Snake with gravity, in essence.

What didn't go well

  • Once again, I wasn't able to put in some interesting features.
  • As in last LD, I wasted time with audio -- mostly trying to record. The cable was guilty.

Anyway...

What went well

  • I had a simple idea. No complex physics. And no complex AI. Yet. (???)
  • I got music and sfx, even though the music doesn't sound very well. I wonder if anybody noticed it's synchronized with the snake's steps. I also wonder if anybody noticed it's generated randomly in some parts.
  • Acceptable placeholder art made it to the final Compo version.
  • I started with some useful UI base code.
  • To some extent, I ended up with a complete and decent game -- the levels weren't too hard and I managed to pack the playable levels I had before the deadline into something coherent.

Final words

So, overall, I had fun and I didn't exhaust myself. This is the first game in which I really started making updates soon after the Compo.

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(Image: A new feature, bugged right now, that certainly would make people notice the synchronization between the music and the snake)

So...

If you want, give it a try! I'd like to get more opinions this time: Puzz Snake =)

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I need votes! So you better like racing!

I chose Idle and Racing (and also retro). I get my inspiration from cookie clicker but I added a racing aspect to the game. I realize now that this game is a basic prototype and definitely needs to be updated after the voting ends. My friends seem to enjoy this game, and you even get addicted to it if you play it enough. There is a grind at the beginning of the game, but once you get your first engine the game is smooth sailing! Try to multitask, leave the game alone, see how far you get! This game has an undefined ending when you get everything upgraded, but I plan to update this game because it has so much potential. Just remember to give the grind a chance before you give up, Enjoy!

https://ldjam.com/events/ludum-dare/41/a-racer-can-idle ARCI Game.png

HELP NEEDED ( SHAMELESS PLUG FOR VOTES )

hey guys the play and rate period is almost over. I only have about 10 votes. Would you all be so kind to drop by and rate my game. Much appreciated :).

PRANK

YOU'LL NEVER GUESS WHAT HE DID IN THIS GAME!!!

https://ldjam.com/events/ludum-dare/41/flayer-puck

Type 'n Jump - Level Overview

Hey, thank you for all feedback and votes so far!

Type’n Jump has just received over * 100 ratings*! That’s incredible, we’re super happy!

We hope that our players enjoyed playing Type ‘n Run. 🙂

Furthermore, we would like to share with you guys an overview of our level layout:

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For a high-resolution image, just Right-click it and select Save As.

👉 And if you haven’t played Type ‘n Jump yet, give it a try here! 👈

Cross Word Shooter

Have you already tried Cross Word Shooter?

If you want to find out how does combination of FPS and Scrabble look like, don't hesitate!

https://ldjam.com/events/ludum-dare/41/cross-word-shooter

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Playing ld jam games on Twitch

Playing games from the Danger Zone but will also take request.

Join me on: https://www.twitch.tv/casualgames_nu

PS don't forgot to play and rate my game too: https://ldjam.com/events/ludum-dare/41/chrono-blaster

10 days left

as with the last post, if your game has less than 20 ratings, feel free to post it in the comments.

My game finally has enough votes, but a lot of games still don’t. Among those are:

https://ldjam.com/events/ludum-dare/41/cloudy-island

https://ldjam.com/events/ludum-dare/41/dimensional-rift-escape

https://ldjam.com/events/ludum-dare/41/platfighter

https://ldjam.com/events/ludum-dare/41/sam

https://ldjam.com/events/ludum-dare/41/tanxz

https://ldjam.com/events/ludum-dare/41/jump-forest-jump

https://ldjam.com/events/ludum-dare/41/simon-says-race

https://ldjam.com/events/ludum-dare/41/blaster-typer

https://ldjam.com/events/ludum-dare/41/heist-41

https://ldjam.com/events/ludum-dare/41/crush-of-duty-saga

Taking a break from listing only HTML5 games. Other games need ratings too.

as always, they can all be found at https://ldjam.com/games/danger/all and https://ldjam.com/games/zero/all

Please show your support to all the games you can by helping them reach enough votes for a score.

How Late for Love was written

My name is Goss and I wrote the story and dialog for Late for Love, which you can play here.
"What?", I hear you say. "Did they have a dedicated writer for a game jam?". We did, and if you give me a moment I’ll explain how I drank just as much coffee and slept just as few as my two other teammates, and how I helped make the game we made (which you can play here by the way).

We decided to mix speed racing with dating sim, and so each of us had a challenge. Our game designer/programmer Gama had to make sure playing it would feel seamless and interesting. Our artist Mdonze had to give it bones and flesh, and I had to write an engaging story for it to convey feelings which, despite what fans of the Fast & Furious franchise might have to say, don’t easily flourish in a roaring vehicle storming on the tarmac.

Finding the idea

No game has ever told a good story without blending it in its gameplay. I knew I had to use as much core elements of the game as possible; to make constraints into strengths so that the story would only work in this particular situation.

What’s a love story that only happens in a car, doesn’t involve characters getting lost at any point (we agreed they’d be only one road) or physically interacting and can be told in just about a few minutes?

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At first I had this idea of two childhood friends whom you’d follow very briefly at specific moments of their lives - key moments - all of which would happen on the move (a sled ride when they’re four, a forbidden night on a motorbike at sixteen and a car trip in adulthood for example) and serve as levels for the game. Mdonze and Gama gave that pitch the strongest, most spontaneous and synchronized “Nope” that’s ever been said by professionals who rightly know what can and cannot be done in less than three days.

It had to happen in one trip. One journey, a few minutes of playing and The End.

We knew from the beginning it’d work well if they were going to a wedding. It’s both romantic and dramatic, especially if they’re late, and it makes for a proper background to the racing aspect of the game.

It could have been their wedding, though I feel it would’ve been hard to build up drama without going too cheesy.

The bad news is I won’t unveil much more of what ended up in the game because I don’t want to spoil it for you if you haven’t played it yet (have I told you you can do such a thing right over here?). Sorry about that. The good news is I’ve already said it all anyway. If you’ve played it, you know.

Pouring it into the game

Once the story had taken shape I wrote it down in short form; a little synopsis which I read to Mdonze and Gama, to see if they liked it. At this point we had about 60 hours left (we started late).

I broke it down into a classic structure of three acts, each of which matching one of the three different environments Mdonze had begun to draw.

Screenshot_act2.png The second act takes place in a forest

Then we set up a process; I would write one act on Twine, present it to the team, get feedback, do some rework if needed, implement it in the editor and start working on the next act.

I didn’t expect implementing the story in Unity to take half my time. We had a system worked out for my non-programmer brain in which I’d fill up blank fields with dialog lines and set up timers for answers or next dialog events.

That last bit is what took me so long. Because Gama designed the game so that the conversation would happen as you are driving, it became a real-time interactive fiction and we had to take pacing and flow into account.

I twisted and tweaked those timers until the conversation flew smoothly whatever path you'd choose and still fit the driving rhythm, while giving the player enough time to focus on both.

lateforlove_gif.gif Answer "Not at all" and she'll reply something nice almost instantly, while "Yes" will start a 15 seconds long awkward silence

Many ideas bounced between us about how to blend narrative elements with gameplay rather than simply laying them on top of it, i.e. make stuff happen out of the dialog box. Some we managed to implement (above screenshot of second act for example), some we didn’t have enough time for.

This was my first game jam ever and I could write ten pages on what I’ve learned but what I really want right now is to shut up and hear what you guys have to say about our game.

BONUS QUESTION: I’ve hidden a famous dating sim reference in the game, comment this post with a reference to that dating sim if you’ve found what it is! ;)

PLAY THE GAME

READ OUR POSTMORTEM ON VISUALS

Postmortem of Match Strike: LD#41 Part 1

Well, I got to say, this LD was a lot of fun for me. I'm going to share some of my experiences I've had to with creating Match Strike, my LD#41 entry.

There's still time to play Match Strike and give me your thoughts! And if you want me to check out any of your games in specific, just reply back here.

Day 1: Ideas and Early Implementation

I checked the theme with some trepidation; The sort we all feel, where we expect it to be a weird theme that we will blank on. I know we've all been there. "What do I do?" "I can't think of anything?" "Maybe I should just...make a 2D platformer and shoehorn the theme in?" :grin:

But this time? I was prepared! No, I don't mean that I had already looked over the theme choices and individually crafted an idea for each one. Some of you might be able to do that, but my brain is too small to hold all those possibilities. What I mean is that instead of having tons of ideas, I had been thinking about a flight sim. I don't know why, other than watching longplay videos of F-15 Strike Eagle or Red Baron (great DOS games), and waxing nostalgic for those old flat-shaded 3D polygon worlds.

So when the theme landed, I knew instantly what I had to do. A flight sim as genre #1. But what about genre #2? What would be the worse thing to combine with the high speed, low accuracy of a flight sim...? I barely had to think about it. A match-tile game! Let's call it Column Strike!

Originally, I wanted to do a match-3 game, such as Candy Crush or Columns. (Hence the name.) You'd be tasked with flying to parts of the world and pick up combinations of blocks, and then fly them to the target. Right! Vague idea, but I got it. Let's start work.

It didn't take me long to sketch up the basics. First was the plane. I didn't want a realistic flight sim (since that would take too much time!), so I modeled up a futuristic looking craft that had some basis in the real world. At least, the concept art of what the F-19 fighter was supposed to look like...

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Once I had the plane, making the world was simple. Pixel-art up a flat terrain, and I'm done! No need to be fancy here.

But the next step? Making a flight HUD. This part was fun. Lots of fun! In fact, I think I spent most of my time on this for day 1. It was complete overkill to have a HUD with altimeter, airspeed, artificial horizon, and so on. But I just wanted it. So bad. And it was worth it, as that HUD would act as the foundation for every other decision I would make about Column Strike.

My end of day I was nearly done with all of this. The artificial horizon wasn't working properly, but I was pretty tired at this point, and the math part of my brain wasn't math-ing. I put it aside and then went to bed for some much-needed sleep!

End of day 1!

30+ Reviews Thx

https://ldjam.com/events/ludum-dare/41/ludums-kitchen

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the element of improvisation

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charlie has been doing research on new types of brains, particular neuron configurations. in an effort to make his research easier, he's updated his music brain machine.

he has taught the brain how to improvise. he can now hit the orange button switch to engage WRITE mode which will continuously generate new notes ON DEMAND as the sequence plays. he can even LEARN while this is happening to reward a particular note choice without interupting play.

he has been falling into the void more often as of late so he has constructed a gaseous platform to ride on.

adding and removing sequences will no longer reset sequence playback. after adding a sequence you start it by pressing the green PLAY button.

BETA BRAINS have been added to the PAUSE menu. help charlie research these untested brain types by reporting what you discover.

https://ldjam.com/events/ludum-dare/41/charlie

Crescendo Update - Balancing and Pausing

Hey everyone! First of all, huge thanks to anyone that has rated my compo game or given feedback, it means a lot to me! I just pushed an update that hopefully makes it less frustrating to play. The game can also be paused now, and will auto-pause if the game window loses focus. You can read the patch notes here! I have many more things I want to do with this concept, so sit tight while I work on the post-LD version this week!

If you haven't played it yet, it's a rhythm-based platformer game. Feel free to head over here and play it! I'd love any feedback!

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Thanks for the +100 Ratings!!! ❤️❤️❤️

Shuffle Climbers - Will you ever reach the top?

Thank you all for the 100 ratings and the feedback you gifted us. 😊

Also, returning players will find some neat fixes and value tweaks that make the gameplay more dynamic! (you can already see it in the GIF! :wink:).

Play it in browser here: https://ldjam.com/events/ludum-dare/41/shuffle-climber

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Gina's World

💄 TRY YOU!

https://ldjam.com/events/ludum-dare/41/ginas-world Gina’s world is a game made for people who are willing to dress Gina in the best possible way so she can visit well dressed the world where only she has control of what she does. 💄 https://www.youtube.com/watch?v=Im3AUSPzMIQ ⚠️But be careful!⚠️ Your imagination can not be touched when it loses its balance. 🤯💥

KISSES! 💋

How I got 50+ ratings in less than a week

With the colossal amount of games submitted to this jam, it's so easy for your game to get buried. Because of this, I notice some jammers have difficulty getting to the minimum required amount of 20 ratings.

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Well, I would like to share how I, a solo dev, with no online following, on my second Ludum Dare, got 50+ ratings in less than one week. (For comparison, my last LD game got 21 ratings in the full 20 day period.) It's not the biggest achievement, and most of these points may be obvious to some of you, but for the rest hopefully my experience will help you in the 10 days that's left for this jam, and in your future jams as well.

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1. Rate, rate, rate!

The Smart Balance system works! I didn't care much about it on my previous (first) Ludum Dare, and combined with getting burnt out from two sleepless nights I couldn't rate many. And like I mentioned, I only got 21 ratings. This year is different. I'm sure Mike Kasprzak, our host, has been tweaking away at the balance systems, and it shows. My game shows up on the first page as soon as I rate more games than I get ratings.

Try to get in on it early as well; as a Compo-ist it was a lot harder to get your game up there once the Jam entries flooded in. That's why sleeping enough and getting less burnt out did way more wonders for my game than staying up all night. I was able to rate, rate, and rate!

Even if you wake up three days later, there's still time to get your game out there, via rating and commenting. I make a point to rate everyone that rates my game; it's the best way to assure people that their time is appreciated and get more ratings. And I don't mean giving a generic "Good game" comment. Put thought into it, mentions pros and cons, praise specific details (developers love it when little details they put in are noticed), point out the bugs, and give suggestions as to how they can improve their game. Constructive criticism is what all devs crave, and most of them will be thankful enough to rate your game back with the same constructiveness!

2. Make your game accessible

It's no coincidence that a large portion of previous LD jams' winners were games that can be played in browser. Of course, browser games aren't necessarily better, they're just more accessible.

It goes without saying that if it takes more than 2 or 3 steps to get to playing your game, your game won't be played at all. I don't remember how many times I see a game that looks really interesting but can't play it because it's Windows only and I can't get to a Windows rig soon enough for it to matter.

Your game doesn't have to be browser-based to be accessible. My game doesn't have browser support (:cry:), but I made up for it by porting to all 3 major OS: Windows, Mac and Linux. If you're making a game in Unity for example, it's not much extra effort but yields a lot of result. Plus, porting is something that can generally be done after the deadline without being frowned upon as much as fixing bugs or adding content. Many devs are on Mac or Linux, so if something that takes you a few extra minutes can give your game even just one more rating, why not do it?

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2.5. Make your game straight to the point

A bonus point: Make your core game visible on the surface. Make it so I have to press at most one or two buttons to start the actual gameplay. Design it so the gameplay is obvious to the average gamer, if not, give comprehensive explanation of the controls and objectives in the form of tutorials, or if you're strapped for time, put it in as game text / descriptions. Players aren't stupid for failing to figure your game out. They'll say your game is confusing, and I'll have to agree.

That leads us to the very related and pertinent point...

3. Make your game marketable

I know, I know, as a developer I also just want to make good games and not have to go into networking or marketing. But the truth is, gameplay alone won't sell your game.

Spend time making a nice clean cover art. Extra points for good looking art, but it's not necessary. It just has to be readable. A jumbled mess of a cover image doesn't just reflect badly on your game, players's eyes will automatically skip your game for the next black cover with readable white font.

whichone.png Which one will you play first?

(Look, I'm not saying minimalism is the way to do it, and personal preference matters too. I'd hate to see every game with white text and black background. I'm saying generally graphic design helps in marketing, and you should do your own research in that field, especially if you want to become an indie gamedev.)

In your description (and blogposts), make a point to add images and gifs. Bonus point for interesting gameplay snippets. Most players don't have time to read everything, and you have a minimal window to get a hold on their attention. That's what I've been doing with this post, and it must be working since you have read this far.

Give your game a catchy tagline, and make it somewhat accurate. "Faster Than Light meets Farmville!" guarantees fans of those games will be interested, but also sets expectations. "No one has gotten to Level 3 in my game!" triggers player's competitiveness. Choose your tagline wisely, and don't just submit a one-line post that says "Play my game please I'm desperate". (See also point 5: Be proud.)

4. Get streamers on it

'But Gastric,' you say, 'my game is hard to market and you must play it to get it!' Well, you're in luck. Streamers and Let's Play-ers are there to help you sell that gameplay. Streamers often promote themselves on the LDJam front page with a link to submit your game and a time. You can't catch them all, but you sure as hell should try. My friend (who also joined Compo) and I, we share streamers' links with each other and it helps a lot. You'll get that extra attention from a pre-established community. Some of them will come play your game, and the extra hype from seeing a streamer play it will make it better to them as well. (Also, be there when the streamer plays your game, or they may skip it.)

Screen Shot 2018-05-06 at 1.38.06 pm.png Credit: Game Dev Underground (Tim Ruswick)

When there, just be yourself, and be helpful to the player. Spend a little time to interact with people in the community. The game is an extension of yourself, so be nice and proud. Which leads us to...

5. Be proud!

So you finished a game, and it wasn't what you intended. You think it's a mess, it's full of bugs and it looks like a Picasso painting splashed with acid. So what? It's something you made in two or three days, which is a legitimate achievement, and you should be proud. Don't act like you failed. It may gain you some pity points, but also make sure people stop taking you seriously. Who knows, some people would have liked your game if you didn't drive them away by sulking. Say you tried your best and you had fun, because that's the point of Ludum Dare! And come back next time with an even more fiery desire. The LD community is always welcoming.

If you find this helpful, you could show me some love by playing my game. I hope I've been helpful. Best of luck with your entry!

The Ultimate Magic Duelling Tournament VR still missing a couple of votes!

Hi, if you happen to have a VR rig that works with SteamVR, we'd appreciate your votes at our submission: https://ldjam.com/events/ludum-dare/41/the-ultimate-magic-duelling-tournament-vr . We're still a couple votes short of 20, probably because of the VR aspect of the game, but we believe it's possible to get there!

Deliver punches with math (if you didn't already!)

Our game is primarly about combining beat'em up and educational math game... You probably think "this cannot be done - it doesn't make any sense!" - and you are right - but can those generes be combined in a way that you could play and not be frustrated? Check for yourself here and let us know! :

https://ldjam.com/events/ludum-dare/41/educational-beat-em-up-punches-delivered-with-math

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InvadTris 1.7 released!

1.7 2018/05/6

  • Tetris: wall kicks implemented
  • Invaders breathe timer (delay after losing a life)
  • Additional Invaders shot sprites
  • Updated Tetris sfx

Play and Rate InvadTris

Any Rhythm Games Out There?

I would love to play and rate some rhythm games. Comment down your links

Fallen Leaves Speedrun Contest

https://www.youtube.com/watch?v=wKUJ7JMGqm8

This is a recording of my terrible attempt at speedrunning my own Ludum Dare 41 entry - "Fallen Leaves". I've made a few obvious mistakes and there are at least two or three skips that I haven't used (not counting possible glitches).

Think you can beat me? If you can finish Fallen Leaves under 1:19, I'll include your name in my next game (which - given how much I enjoyed my first jam - should come sooner rather than later). And as an added bonus, if you can explain why I've chosen 1:19, you'll also win the same prize - no speedrunning skills necessary!

Or maybe you're interested in the 700 or so words of story that I've skipped through? In any case, you can try my game here:

https://ldjam.com/events/ludum-dare/41/fallen-leaves

In need of critique! [High Explosive Stealth]

I haven't had alot of luck when it comes to the amount of ratings i've recieved, I would mean alot if someone would play my game! C:

The game itself is quite simplistic because of lack of time caused by the amount of school work i had the same weekend, but I think it turned out quite good!

Game link: https://ldjam.com/events/ludum-dare/41/high-explosive-stealth

[Stealth + Artillery Game]

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Outstanding number of plays on SoundCloud

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The first time my composition on sound cloud reached 100 plays. Great thing this is due to Ludum dare more people could listen to my music and some seem to enjoy it. I am very happy about it and want to share it.

Here is the link to my sound cloud album https://soundcloud.com/user-801567242/sets/cared-original-soundtrack And you could check out our game, this is a platformer combined with tamagochi in cyberpunk world https://ldjam.com/events/ludum-dare/41/cared

Playing your games from Hell Café

I'm back from the week I was ill and I got new energies to continue playing your games.

If you play and rate mine, I will do the same with yours :) https://ldjam.com/events/ludum-dare/41/love-and-hate-in-hell-cafe

So, this is Love and Hate in Hell Café. It's a puzzle where different colored demons and angels need to be matched. Nevertheless, their color likes need to be kept in mind. The better is done, the most will be earned.

In this version is a bit hard to lose (but it's possible), since I wanted people enjoy the playing experience. There's a goal of 20 good matches, but the game can be closed before getting tired of it :D

There's lot to be done (graphics improvements, restaurant management, etc.) but the game is as I could implement in the JAM time (I did it alone in less than 20 hours). The final game play will be splitted in days with some objectives and money to be paid to the Café owner...

Here's an example of the evolution of the angels in the game:

JAM Day 1:angel.png JAM Day 2:angelB.png JAM Last 3 hours:angelPie2.png Comming soon...:angel3a.jpg angel3b.jpg

I hope you play my game, rate it and leave a comment there. Thanks a lot! https://ldjam.com/events/ludum-dare/41/love-and-hate-in-hell-cafe

probably my last post , need 7 votes

I still need 7 votes , here's my game (I combined sports and survival) : https://ldjam.com/events/ludum-dare/41/rackety-rekt

https://www.youtube.com/watch?v=qrKzQ9XUsrk

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WRECKLESS RALLY Art Process | Part 1: Getting Started

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Art Process Part 1: Getting Started

Frame of Reference & Image Dump

So we've settled on an idea. We're going to make a top-down racing game mixed with colour matching. My frame of reference is pretty clear from the start: 1990's Nitro (my dad and I both played this game a lot on our trusty then new Amiga 500s) and 2010's Bejeweled. These are the games I have most experienced with in each genre. At this stage I have to think to myself, is my frame of reference sufficient? Maybe I need to do some further research into games I have never played. The colour matching aspect is pretty clear, and the plan is to make this game look more like a racing game than like Bejeweled, so let's quickly collect an image dump of racing games. The Micro Machines series comes up in conversation with @daanvanyperen and @meatmachine a lot, so let's take that and Nitro into a Google image search and see what comes up, including toys and more modern games.

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This image dump, or mood board if you will, is mostly there to get me in the right visual mind space. This all sounds a little ethereal, but I find it helps me a lot to get the aesthetic fluids going. Hmm, that still sounds weird. Let's move on!

Colour Scheme

We pretty quickly decide that a cute style will work well for the format. So small cars and bright colours are the way to go here. This then leads to a colour scheme to use. There are a bunch of 16, 32 and 64 colour schemes I have collected over the years, but this image from my dump draws me in the most:

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I begin picking colours I like, avoiding tones that are too similar. This leads to the set marked 1. on the right side of the image, which I fine-tuned to the set marked 2, primarily by scrapping the more desaturated tones. This colour scheme is my starting point, though. They are more a guideline than a rule. I will add more as needed, and potentially alter some colours as I see fit along the way.

Next up: Art Process Part 2: Actor Sprites

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Time is runnig out

The player's reaction time actually counts towards the piloted mech's speed in combat. You can only flee from a fight if you are faster than your opponent.

If you have a couple of minutes please consider checking out my browser game. I still need 10 ratings. Make sure to leave a comment so I can try out your entry as well.

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