LD 41April 20–23, 2018

Daily Recommendations Potential Delays

Hey everyone!

Downed lines have left me without internet, so there may be delays on my daily recommendation gifs until it's back up properly.

I'm still going to make them while offline though. I'll just upload them in bulk when my internet is back.

Need a little help

As you know, there are only 9 days left and I've been travelling a lot, so I didn't get a lot of time to rate games. I will start rating them as soon as possible, but I'm afraid not many people will still be rating. If you want, you can lend me a hand and rate my game: https://ldjam.com/events/ludum-dare/41/shootball-1

you know the spiel

as with the last post, if your game has less than 20 ratings, feel free to post it in the comments.

My game finally has enough votes, but a lot of games still don’t. Among those are:

https://ldjam.com/events/ludum-dare/41/indirectris

https://ldjam.com/events/ludum-dare/41/big-mood

https://ldjam.com/events/ludum-dare/41/pinball-golf

https://ldjam.com/events/ludum-dare/41/survival-of-the-smartest

https://ldjam.com/events/ludum-dare/41/astropuzz

https://ldjam.com/events/ludum-dare/41/what-did-you-say-captain

https://ldjam.com/events/ludum-dare/41/trebuchet-town

https://ldjam.com/events/ludum-dare/41/love-gore

https://ldjam.com/events/ludum-dare/41/dig-and-sweep

https://ldjam.com/events/ludum-dare/41/miedeval-comedy-defjam-heckler-edition

as always, they can all be found at https://ldjam.com/games/danger/all and https://ldjam.com/games/zero/all

Please show your support to all the games you can by helping them reach enough votes for a score.

Game Updated bugs fixed...

Most of the bugs are fixed plus more feedback is added during gameplay so it would not look like a bug but instead as what we expected but multiplayer is still not added unfortunately... link https://ldjam.com/events/ludum-dare/41/chick-n-die

Almost There! Just a few more

Hey guys! I am glad you've all loved the game. Now we are almost there to get 100 ratings. Just need a few more. Play and rate my game. It's mood is awesome.

https://ldjam.com/events/ludum-dare/41/numbness/

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Hello People of the World! :D Come and try ESC

if you haven't already come and try out this text adventure platformer hybrid ESC. It's got the spooks and the scares. Come and try it! :3

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https://ldjam.com/events/ludum-dare/41/esc

Might as well advertise my horrible entry...

So, i only have a single vote because i didn't advertise my entry. That's because it didn't turn out how i wanted it at all. I joined compo but couldn't finish it, so i had to send it in to jam. The game is mediocre, but i still want feedback to see where i can improve. https://ldjam.com/events/ludum-dare/41/bulletland again.png

WRECKLESS RALLY Art Process | Part 2: Actor Sprites

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Art Process Part 2: Actor Sprites

Previously: Art Process Part 1: Getting Started

Silhouettes & Proportions

First we will be needing some car sprites, so @daanvanyperen has something to move across the screen as he does his mystical programming magic. The player controls a tow truck rather than a racing car, so I pull up a Google image search for those on my second monitor and just get started on a silhouette. Since this is a simple shape, I decide to add basic lighting pretty early on as that will add much of the shape definition.

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Silhouette blocked out, now to fix the proportions a little to make it cute and look less lanky, and add an outline for contrast.

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Nice, I am pretty pleased with this. But @daanvanyperen needs it to fit inside a single 32x32 sprite. Righto!

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There we go, and I threw on some neutral colours so the car doesn't interfere with the colour matching, and made it even cuter still with bigger tires.

Now for the racing cars. I figure that merely the difference in colour would be sufficient for players to tell the cars apart, and make a series of the same racing car in five different colours, but @daanvanyperen points out that we need different shapes as well. Colour alone isn't enough, some people pick up on shape difference more than colour. I struggle with this increase in workload a little, but after reiterating some cars once or twice I have five fairly distinct car models.

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The orange and red cars both have similar shapes, but by tearing the roof off the red car, it feels a lot more unique.

Next up: Art Process Part 3: Environment Sprites

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Looking for games to rate!

Just 9 days left!

Now I'm sitting to rate games for as long as I can. So if your game is under 20 rates or your'e just looking for those numbers to look larger comment the link for your game and I'll rate it AND give feedback. Also don't forget to rate mine =O)

https://ldjam.com/events/ludum-dare/41/tactical-hydra THGameplay.gif

Let's see those links!

Grid Gunner is now on the Google Play Store!

After a few weeks, we got our game, Grid Gunner, onto the Google Play store! Play if you want to:

Google Play Link: https://play.google.com/store/apps/details?id=com.JoathrentStudios.GridGunner

Ludum Dare Link: https://ldjam.com/events/ludum-dare/41/grid-gunner

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Crops in Space: Life After Ludum Dare

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Kate and I are super happy with the reception we've received for Crops in Space. It was my first visual novel and her first time working on game art, so the positive reception has been amazing. Thank you to everyone who played the game, and especially to those who rated and left a comment. Your feedback has been super helpful.

We're continuing to work on the game by fixing bugs, smoothing out some rough edges, and expanding on the farming simulation mechanics, as well as further polishing the audio and artwork.

If you want to keep up with future progress on the game, sign up for my newsletter and follow the game on itch.io. We'd love to have you take this journey with us!

Favorites

This year's ludum dare was kind of odd, I wasn't overly fond of the theme, but seeing all these games made me restore my faith in creativity. Without further ado, I tried to pick out more obscure games for my best category list:

Best in Mood: KTAG kvag.png

Best in Humor: Horrors of Stangby fun.png

Best in Audio: Funk Escape sound.png

Best in Graphics: Jeff from Accounting tye.png

Best in Theme and Innovation: Missing Princess princess.png

Best in Fun: Blueplastgotchi gyurma.png

Best in Overall: Rogue Ball soccer.png

Obligatory self promo: Murder in the Refuge of Retired Monsters dsa.png

75 ratings so far! THANK YOU!

Thank you for the ratings and comments! I received so many kindy comments so I think to make this poster for the game.

Don't played yet? Take some moment to play and rate! https://ldjam.com/events/ludum-dare/41/confessional

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Need 20 Votes To Hit Par!

Hey there, friend! How about three holes of side-scrolling golf brawling action? More tactical than an RTS cooking show, with more injuries than a zombie horde card battler!

Golf War

is only a few votes shy of 20. Please give it a whack!

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Click here to play

Type 'n Jump - more than 100 votes!

Thank you all for your feedback and for giving us more than 100 votes!

We hope that our players enjoyed our game Type ‘n Run. 🙂

If you haven’t played it yet, give it a try here! 👈

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Also, people seem to like to share their performance on our game Type ‘n Jump but that’s just unbelievable:

😲 * Someone finished our game in 83 commands and 02:08! * 😲

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To put that in perspective, the average number of commands used to beat the game is 200, in 10:00.

My personal best as the programmer of the game is 86 commands!

Do you think you can beat it?

Remeber to type * HELP * if you get stuck somewhere!

Need 5 more reviews, give it a try

The theme was "Combine 2 Incompatible Genres" so I combined "Sports and Survival"

Where the world is trying to boo you down "literally" and you have a tennis racket to defend yourself , go teach the world a lesson.

Here : https://ldjam.com/events/ludum-dare/41/rackety-rekt

https://www.youtube.com/watch?v=qrKzQ9XUsrk

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Please rate my game.

A knight in a wizard’s snooker game

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D'oh no, I said Wizsnooks. That's how I call Wizard Snooker

So you call it Wizsnooks despite the fact this is obviously a knight.


Okay, this is time for a more abstract post. We’ve made some posts before about Wizsnooks, our roguelike loot plundering pool hybrid, and the links to it all are at the bottom. But we haven’t touched the idea of the setting yet. That we waited too long to get to it reflects how it happened in the development cycle: We pretty much left the title and setting development to the end.

On the first night, we brainstormed like crazy, with the idea of a pool game with enemies and loot being the outstanding one. With that in mind, I made the cue ball, a sword, the enemies, and we went from there. The first weapons were all swords.

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During the last day, I had the duty to make the logo of the game. The problem was that we still had no name for it. The brainstorming began shortly, with names like Medieballs (because of the setting of fantasy enemies and weapons). To add more flavor to the game, I was asked to make some hands for the cue ball, with armored gloves to further reflect the setting of the game. However, @RobinHoodPT told me that, since the hit sounds were lightning bolts, it’d make more sense if the hands were wizard gloves instead.

That’s when it hit us: The actual setting of the game. Our game would be about wizards meeting at a tavern to play a magical game of pool. Hence, the fire pits, enemies and loot. It sounded fantastic. But we still needed a name. We actually ended up with a lot of them. Here’s a list, including some that didn’t even have anything to do with wizards:

  • Bil Liard in Pool Land
  • Lord of the Orbs
  • The Elder Snooks
  • Tavern of Sorcery and Snookery
  • White Orbs Tavern
  • Poolgeons and Dragorbs
  • Billiard Dweller
  • Snook&Pool’s Tavern
  • Wizorbs Tavern of Potions and Billiards (Quickly rejected because Wizorb is an actual game)
  • Witchery, Poolery, Adventurly
  • Magic-8 Lounge
  • Witchcraft Inn
  • Orb of the Pool
  • Snorb & Bilial’s Tavern
  • Mana Snooker
  • Tavern for Magic Cats who play Magic Pool
  • Wizsnooks (Which kinda sounds like a cat's name, but we still went with it)

The list is… not complete. There’s many variations and even some that didn’t have to do with wizards at all. The story of this development is not necessarily complete. But one way or another, we finally had a name.

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That pretty much covers up the story behind the name. I quickly made up more things like wizard hats, more variety of weapons, and so on. There wasn't much time left to go full wizard, but we still managed.


It this read got you interested in , Wizsnooks, click here to play! It's available on your browser and downloadable for Windows, Mac and Linux. If you want to chat, this discord server is where it's at. And last but not least, here's the Whales and Games Twitter, so you can keep in contact with us.

There's lots of games being shared in the main page. Keep reviewing! Lots of people need the ratings! We'll continue to check more games as well! Let's keep pushing! Cheers! :whale:

Learn more about Wizsnooks' development by checking our Whales and Games' posts!

Version 1.0 is nearing!

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We finally managed to fix all the buggy animation going on in the kitchen scene! And also we can finally fish and fillet the pike that even made it to our title screen. Be prepared for cutscenes, instructions (shame on us for not managing that in our LD build!), better mechanics and more content!

Until then, try out the LD build of Haiti Kitty if you haven't already! Or don't, we won't force you!

Have a lovely day everyone!

thank's for 80 ratings receive people!

80screen.png i really was surprised when get 40! but now 80 wow! i really great-full for this and this is really interesting what score i get! think i try to continue this game if score was not bad ^^ THANK's all who was tried play in my compo"game" XD

Success = Fail

Two weeks have passed and I've had the chance to think. The game I made has more content and it is more polished than any of my previous entries. I am happy with the way the game looks. I am happy with the concept. I am happy with the sound track I managed to compose. So in many ways Golf N' Grenades has been a great success - but at the same time it was a failure.

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This was my 6th consecutive Ludum Dare and I've been taking pride in balancing making games during the events and at the same time spending time with my family and continuing with training and/or hobbies. If you've followed any of my previous entries, I've been riding motocross, celebrated birthdays, and spent a fair bit of time with my family and friends during the Ludum Dare weekends.

It would be my wife's birthday on the Monday following Ludum Dare and we had agreed that I would be taking part in LD and celebrate the birthday the following weekend. As I began making my LD41 game I was very ambitious with what I wanted to achieve and this time around it took more time than I should have allowed myself.

Although I uploaded the game with half an hour to spare before the deadline, I had used a lot of time this time around as the Timelapse shows:

https://www.youtube.com/watch?v=zOSlkF98v8I

I spent 36 hours and 45 minutes making my game and the other 11 hours and 15 minutes were sleeping, sitting with my son who had a stomach bug, playing with my kids, buying birthday cake stuff, bringing out the bouncy mat for the kids. I didn't do any training or motocross. I spent very little time with my family compared to what I have in the past. Leading up to LD41 the entire family was ill for about half a week with the same bug so I didn't get a chance to go shopping for my wife's birthday. Even though we agreed to postpone the birthday celebrations, I have always made preparations with the gifts, decorating the house, and going through all of the motions that I birthday should have.

I submitted my game which took about an hour to get the screenshots, videos, metadata and uploads sorted. At 4am I began to bake the birthday cake which took about an hour. The house is in a complete mess due to the ongoing renovation and we currently have no kitchen so I had to make the cake in our basement at a little sink that we have down there. I went to bed at 5.30am.

After one and a half hours of sleep my alarm went off at 7am and I got the cake out and we begun to celebrate what was meant to be a postponed birthday (I learned that even if celebrations are postpone, you are still supposed to celebrate to some extent on the birthday =). Due to the sickness and "over commitment" of making my LD41 game I didn't have any birthday presents this time. My "only" plan had been to give my wife what I got for my birthday last year which was a tandem skydive, but the night before when I told my children what I was going to give my wife, their mother, for her birthday my daughter who is 6 burst out crying because she was too scared and she at all costs didn't want me to give her that for her birthday so there I was. A cake. No presents. A house full of dust without a kitchen. On the birthday we went out for a meal but I was so tired that even that was a fail.

This time I learned the biggest lesson of any Ludum Dare so far. Family must always come first. If it is a birthday, I will have to skip Ludum Dare. I can't put the amount of mental focus into my game like I did this weekend if I am to do it in our home - it's not fair. For future dares I will yet again balance in much more social aspects and I will spend more time with my family and not be so distant. For some dares, if I want to try to achieve as much as I possibly can, it will be best off that I go away for the weekend to a retreat away from the house, where I can totally commit to the event that I, for some reason, so desperately want to challenge myself in.

Take care everyone - have fun making games! I hope this post is of some use to someone to avoid the mistake I made.

To sum it up. (Game) Success = (Social) Fail this time.

Need some rating for RoadRover

https://ldjam.com/events/ludum-dare/41/roadrover

in need of some rating, the game still needs some fixes when I have time. Any input would be much appreciated...

Thanks for the +100 Ratings!!! ❤️❤️❤️

Shuffle Climbers - Will you ever reach the top?

Thank you all for the more than 100 ratings and the feedback you gifted us with! 😊

Also, returning players will find some neat fixes and value tweaks that make the gameplay more dynamic! (you can already see it in the GIF! :wink:).

Play it in browser here: https://ldjam.com/events/ludum-dare/41/shuffle-climber

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Ratings Needed for Super Chess Card Wars

If you can spare a moment, you might enjoy taking my entry for a try. https://ldjam.com/events/ludum-dare/41/super-chess-card-wars

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It's a mash-up of the card game "War" and a fighting game with a chess piece roster. The html version even has AI added after the compo ended if you'd like an opponent. Post your game in the comments so I can play and rate yours.

Thank you for your time!

Ooops....

Sorry I was gonna post a post mortem video, but the video is not up until tomorrow. I don't know how to delete posts.

Fave Games of Ludum Dare 41: Part 6 of ???

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Dungeon Solitaire is a great mix of concepts where you play a solitaire-like game of cards against yourself to the ultimate goal of using all the cards possible. You play the cards to build a dungeon full of all kinds of traps and parameters like spinning saw blades, extra gravity, winding passages, and more. Its a fiendishly simple mechanic that's quite challenging in play. As a compo entry, this game has homemade assets too and, frankly, we kind of think that the simple, vintage style graphics helps cut back on the clutter-potential this game has for an overall pleasing visual style. On a scale of 1 to Getting Rid of that Last Stubborn Saw Card at the Very End, this game gets an 11.

Check out @lex 's entry here: https://ldjam.com/events/ludum-dare/41/dungeon-solitaire-1

untRACEable: Post-Mortem

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Now that it's been a few weeks since the jam, I feel like I'm able to take a few steps back and look at what went well and what went wrong with untRACEable. (In case you're wondering, the pun neatly straddles both categories). I'll likely add to this list as feedback rolls in, but here's a start.

The Good

  • Using OpenGameArt made things look better than they would have done otherwise.
  • The game has a title screen, multiple levels and it's possible to finish it.
  • The car is difficult to control at speed, which makes the levels challenging (to some).

The Bad

  • Not customizing the art means the concept is confusing -- why are the racers being stealthy?
  • I wasted hours of development time learning how to implement title screens and level transitions in Unity.
  • The car is difficult to control at speed, which makes the levels boring (to others).

What I've Learnt

  • Bad programmer art that makes sense is better than good art that doesn't.
  • It's important to practice the basics between jams.
  • Play-testing should happen before the jam, not afterwards!
  • You should always add screenshots to your Ludum Dare entry page. :laughing:

With the above in mind, I'm going to task myself with improving untRACEable between now and the next jam. It'll help me to practice, and with a few tweaks to the art I hope to make things more coherent. Watch this space!

As a final note... untRACEable is still in need of ratings. If you could find it in your heart to play it and give me some feedback, it would be much appreciated! Thank you again to everybody who has given feedback already; it's been very useful.

Neon Space

https://ldjam.com/events/ludum-dare/41/neon-space

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Voted for us please

We are looking for few votes for the game : https://ldjam.com/events/ludum-dare/41/stellar-storm Thanks you !

Postmortem "Tetratower"

This is my second postmortem after the one I made for A Platformer for Ants. This time I partnered with Nat Morillo and Joan Carles Vegas to make Tetratower, a mix between a Tower Defense game and Tetris.

You can play, rate and give feedback here! tetratower.gif

I try to learn something with every jam I participate on, and this time working with a team remotely was the challenge. I woke up at 8:00AM to see what theme was chosen this time. Combine 2 Incompatible Genres. It wasn't my first choice. Well, it wasn't even a choice really. Not my kind of theme. I wanted to combine 2 game genres, so I started thinking. Nat, Joan Carles and I started talking trough Discord and after a lot of combinations one felt nice to all of us, Tower Defense and Tetris. The idea was simple, complete and felt doable without stress.

After the chat, I started prototiping the Tetris part of the game, I felt like it was the most hard of both. In the meantime, Nat and Joan Carles started with the concepts of the game. I really like working with great artist like them, because the "This gonna be ugly AF" feeling is out of the equation. The problem here is that I liked everything they gave to me, I'm very bad at criticism when art is the subject. But, look at that, it's awesome.

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In a few hours I had the Tetris part of the game done and working. After that, I started with the wave system and the enemies. That part was easy, because it's not my first rodeo with Tower Defenses. Also, this time I felt like sharing, and I streamed part of the development on Twitch. It was fun, but I think it slowed me a bit.

After resting a bit I integrated the art and animations. That part was also easy, I work everyday with 2D sprites and Spine animations and was a piece of cake.

After that, the only thing to do was polish, polish and more polish. After finishing the menu, I improved the animations of the enemies after receive damage, I tried to solve some bugs caused by the moving columns and played a bit to improve the difficulty curve.

We had a fight one moment for a stupid thing we didn't talk about too much. That was my fault, I wasn't stressed but during jams I'm very salty. I don't want to make stupid mistakes and this makes me and awful person sometimes. After resting and talking, everything was ok (I hope :<).

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The last day everyone was happy with the result, but some of us felt that something was missing or could be improved. The lack of time with this or not testing it enough was the problem. After all, we were 3 people but only me played the game during the development. The idea for the next time is let the others play the game sooner in order to have time to improve more things.

Overall, I'm very happy with the result, the game is BEAUTIFUL and looks complete. The gameplay is very basic but is polished enough. It's easy to modify or add more waves if we want to. Wihtout doubt, working with a team was a great decision.

What went well - Awesome team. - Beautifull AF. - Solid but simple gameplay. - Streamed part of the development. - No stress.

What went wrong - I provoked a stupid fight. - Lot's of things we wanted to do got cut of the final build.

Tools - Unity 2017 - Visual Studio 2017 - Photoshop - Spine

That's it. I hope this was useful to someone. I had a lot of fun making this game, with luck the same you'll have playing it.

Thanks for reading!

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Come play Totempo ! :)

We made a musical puzzle game with tower defense aspects !

See it here : https://ldjam.com/events/ludum-dare/41/totempo

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We would be honored if you left a rating or a review !!

Have a nice day :)

What happens if you give the dice a gun?

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cool game!!!

challenge yourself! Try to destroy all enemies and score 8200 points

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You can play it in your browser Or download it to your computer (windows) have fun

play the game here =) https://ldjam.com/events/ludum-dare/41/crazy-cube

Thank you so much guys for 180+ of ratings!!!

Im so happy that my first Ludum Dare Game entry got a lot of ratings like this. I didnt expect it. Thank you so much guys!!

If you did'nt played it yet you can try it now.

Visit: https://ldjam.com/events/ludum-dare/41/gender-circle GC.jpg

Guerrilla Gardening - Post-Jam version in progress

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I have made a start on the first of two post-jam updates to my game, Guerrilla Gardening. The first update will mostly just involve polishing the jam version based on the feedback I've received, though there will be some gameplay changes. The second update will be a bit more comprehensive, and take the game in a more story-driven, RPG-lite direction.

You can read more about my plans, and follow the development, on itch.io. I will also be posting about most major changes on my twitter. I hope to have the first update out at around the time the Ludum Dare results come out.

But if you're looking for games to rate for now, don't bother with mine. There are still over 50% of entries without enough ratings to qualify for results, so I encourage you to play some of those instead!

What a beautiful day outside...

Close the curtains, remove the screen glare,

_Get yourself comfy in your old PC chair, _

Who needs joy of the sun when it's out...

When your deeply engaged... engrossed in the Trout.

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PLAY IT HERE - PC OR WEB VERSION

note: Leaderboards only work on PC version.

Type 'n Jump - World Record

People seem to like to share their performance on our game Type 'n Jump and now we have a new world record!

😲 User @eToThePi-i finished our game in 79 commands and 02:02! 😲

https://www.youtube.com/watch?v=iBIyJGrxNAc

The previous best performance was from user @bernardex with 83 commands in 02:08.

To put that in perspective, the average number of commands typed to beat the game is 200, in 10:00.

My personal best as the designer of the game is 96 commands and 02:31!

Do you think you can beat it?

Foos Fight

Check out my ld41 compo entry foos fight. a local multiplayer foosball-pinball mashup on an evolving playing field.

https://youtu.be/jnfd9UbsY

https://ldjam.com/events/ludum-dare/41/foos-fight

GIMGUMHO NEW RELEASE

Hey guys!

We actually fixed some major bugs in Gimgumho (for exemple a major bug prevent the apparition of the last wave with the huge boss)and we also improved game elements to facilitate the comprehension of the rules.

Don't be shy! Come to try and comment our game! It is way cooler than before!

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Turn-Based Sports

https://ldjam.com/events/ludum-dare/41/blipblapball

My turn-based sports game only needs a few more ratings to qualify!

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[Rhythm-FPS] Can you beat my highscore?

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Play Bang Bang Revolution!

My best so far is 195! Can you beat it?

(Tip: Listen to the bass drum!)

Shoot to the beat of the song in my 2nd LD game:

https://ldjam.com/events/ludum-dare/41/bang-bang-revolution

Also feel free to comment the link to your LD submission and I'll play when I get a chance!

WRECKLESS RALLY Art Process | Part 3: Environment Sprites

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Art Process Part 3: Environment Sprites

Previously: Art Process Part 2: Actor Sprites

The Track

Since I quite like the vibrancy of that 2015 Micro Machines app image, I briefly consider throwing down a bright blue track for the cars to drive across, but that will probably interfere with the colour matching.

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I go for the neutral blue-ish grey as our tarmac that I had originally scrapped from the colour scheme (see Part 1: Getting Started), and leave the bright colours for the cars and the off-track surfaces. I am not super pleased with the green tone for the grass, but after tweaking for a while I just leave it. If it still upsets me later on, I can always change it more radically. (Spoiler alert: I leave it as is.)

We decide that the tarmac surface should be pretty clean and not grainy, so the detail will come from things like cracks, skid marks, and rubble. Most of these sprites are single tiles, with only a few spanning two or more tiles. Looking back now, I wish I had made more multi-tile cracks and rubble-piles.

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Off-Track and "Decals"

Our track is straight, and while red-and-white curb stones are reserved for corners on real race tracks, they are too classic an element to not include. I add white stripes to mark the edge of the track as well for further detail, and eventually make those yellow instead, with some darker tarmac underneath. I use Tiled to build our levels, which allows for layering tiles, so I can overlay the lines kind of like decals on top of the darkened tarmac without needing to make a ton of extra tiles. Race tracks also have starting grids and finish lines for different types of races, which adds further detail. To make the off-grid surface more interesting than just a straight line, I add tiles where the tarmac extends into the grass as a type of run-off area.

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Off-Roading the Road

This still leaves the track too boring in my eyes, and since we called our game Wreckless Rally this calls for some off-road areas. Adding dirt changes the texture of the track considerably, and will make for a lot more options designing the level. I also include rubble tiles to put on top of the dirt as greeble, as well as dirt-filled pothole sprites to place on the tarmac.

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Next up: Art Process Part 4: Staying Sane During A Jam

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We would love some more feedback

Since we want to develop our project further more (and we have already started), we would love to hear some more tips, ideas, critique or feedback for our first JAM entry (or our patched version). So if you haven't tried our game yet, come and let us know what you think and what would you love to see changed in the future.

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So far we would love to thank to all of you that left us with feedback.

Our entry: https://ldjam.com/events/ludum-dare/41/jing-jang-delivery-co

Updated version: https://jin9310.itch.io/jinjangdeli

The Risky Squad

Check out The Risky Squad! It's an online multiplayer turn-based tactical squad shooter platformer! Animation6.gif

Big House Of Snails: Links fixed!

I have finally managed to fix the links! Now it's possible to download the source code AND the "UnityPlayer.dll is missing" error is now fixed!

Links:

Vote for game: https://ldjam.com/events/ludum-dare/41/big-house-of-snails

Download game: https://gamejolt.com/games/bighouseofsnails/338502 Icon.png

Type 'n Jump - World Record

People seem to like to share their performance on our game Type 'n Jump and now we have a new world record!

🥇 #1 @lexi World Record:

User @lexi finished our game with 70 commands in 01:42.

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🥈 #2 @eToThePi-i:

User @eToThePi-i finished our game with 79 commands in 02:02.

https://www.youtube.com/watch?v=iBIyJGrxNAc

🥉 #3 @bernardex:

User @bernardex finished our game with 83 commands in 02:08.

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To put that in perspective, the average number of commands typed to beat the game is 200, in 10:00.

My personal best as the designer of the game is 96 commands and 02:31!

Do you think you can beat it?

what are you think people?

this is a first sketch of new menu view any ideas? comments? because i still thinking about it ;)

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Running out of titles

as with the last post, if your game has less than 20 ratings, feel free to post it in the comments.

My game finally has enough votes, but a lot of games still don’t. Among those are:

https://ldjam.com/events/ludum-dare/41/run-n-cook

https://ldjam.com/events/ludum-dare/41/snowy

https://ldjam.com/events/ludum-dare/41/indirectris

https://ldjam.com/events/ludum-dare/41/mineman

https://ldjam.com/events/ludum-dare/41/extreme-tower-fishing-2018

https://ldjam.com/events/ludum-dare/41/tejuru-tetris-jump-run-digger-unicorns

https://ldjam.com/events/ludum-dare/41/prom-goblin

https://ldjam.com/events/ludum-dare/41/motherducker (this one reminds me of an 8 hour game jam I did https://brainpunch.itch.io/chick-chain)

https://ldjam.com/events/ludum-dare/41/love-in-the-gaming-club

https://ldjam.com/events/ludum-dare/41/puzz-snake

as always, they can all be found at https://ldjam.com/games/danger/all and https://ldjam.com/games/zero/all

Please show your support to all the games you can by helping them reach enough votes for a score.

Wooh

I can't wait to see all the stats coming up in about 8 days! All this hard work is going to pay off. Oh yeah. If you want to check out my game, go here: https://ldjam.com/events/ludum-dare/41/moon-baller

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Will you shoot the princess??? :O

If you haven't tried this game yet then lemme tell you one thing, you can kill your princess with the gun. Try the game and end it. It's cool and emotional.

https://ldjam.com/events/ludum-dare/41/numbness

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See you at Ludum Dare 42 !!

Hey guys!

I have little activity this time because I have a baby who is 1 month old. This was an added difficulty to complete my entry hehe.

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This is my “TO DO” list that I could not finish:

  • Improve the bounce prediction (accuracy and effects).
  • Improve the visual feedback on ball hits.
  • Make some items, like buttons on the wall, to open rooms when you hit them with the ball.
  • Create a boss. (I was thinking about a boss with a shield, and you have to aim some items to hit him, and dodge some balls at the same time)
  • Secondary action, deflect balls with right click.
  • Improve the AI, who can dodge some of your balls.
  • Fix some enemies who rotate in certain places when dead.

I'll try to play more games but I think this is my last post in the main page this edition. So... see you at Ludum Dare 42!!

Thanks for playing my game and for the great comments you wrote for me!

If you didn't play "Ping Bang Pong" yet, you can play and rate it here

Fave Games of Ludum Dare 41: Part 7 of ?????

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Honest Dan's Trout is honestly one of the most honest to goodness Gameboy experiences I've played on this Ludum Dare. The limited color palette and well-crafted sound effects took me back to those nostalgic days before backlit screens and rechargeable batteries. Not does this game look slick but it's hella challenging- in a fun, fast paced way, not a old Gameboy platformer way. My old person brain was quite entertained by the brick breaker paddle and tetris block rotation all at the same time. A great puzzle game that relies on a simple, clean mechanic framed in a neat, aesthetically pleasing package! Honest Dan's Trout gets five trouts out of five. (why is it called trout???)

Check out @honest-dan 's submission here: https://ldjam.com/events/ludum-dare/41/honest-dans-trout

GINA'S WORLD GAMEPLAY

TRY AND EVALUATE >> https://ldjam.com/events/ludum-dare/41/ginas-world <<

Gina’s world is a game made for people who are willing to dress Gina in the best possible way so she can visit well dressed the world where only she has control of what she does. But be careful! Your imagination can not be touched when it loses its balance. https://youtu.be/T7OygPyrkqo TRY AND EVALUATE >> https://ldjam.com/events/ludum-dare/41/ginas-world <<

GINA'S KISSES! 😘😘😘

Challenge yourself!

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Haven't got that rewarding feeling of beating a hard game today? Come and challenge yourself with TACTICAL HYDRA! Think carefully your next move in this original turn based shooter. New mechanics thanks for grateful feedback of satistied players!

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Easy mode for first plays extremely recommended!

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Don't forget to press SPACE to end turns in version 1.5

Rates and any comments are welcome!

https://ldjam.com/events/ludum-dare/41/tactical-hydra/

Thanks for the +100 Ratings!!! ❤️❤️❤️

Shuffle Climbers - Will you ever reach the top?

Thank you all for the more than 100 ratings and the feedback you gifted us with! 😊

Also, returning players will find some neat fixes and value tweaks that make the gameplay more dynamic! (you can already see it in the GIF! :wink:).

Play it in browser here: https://ldjam.com/events/ludum-dare/41/shuffle-climber

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And remember... if you have nothing better to do... just dance! Webp.net-gifmaker.gif

InvadTris 1.8 - much improved web experience

If you played InvadTris in the last few days, if you only played the HTML5 build, you may have noticed a variety of issues, such as glitched sprites, lack of sound effects, slow performance, and keyboard press event detection issues.

I've released an update, 1.8, which addresses most of these issues. The game should now be a lot more playable. Except in IE11, which is still slow and doesn't handle audio for some reason. I don't have Windows 10, so haven't been able to test it on Edge, so if anyone has played it in Edge, I'd love to hear how it ran for you.

I'm a bit torn on whether I should continue to try to support HTML5 browsers with my GameMaker projects, due to the number of limitations and issues that browsers seem to have running GameMaker projects. It seems that most people prefer not to download a Windows-native build and run it, but if the result is that more people play my games in the browser, only to have a markedly inferior experience as a result, it doesn't seem like a very good trade-off. The best way to play the game remains to download the .exe and run it as a native Windows application. Web play seems to be acceptable in the latest Chrome and Firefox, at least on my hardware. YMMV.

Other improvements in recent builds include a much-improved Tetris control set, which now includes wall-kicks, and sound effects for rotating the block and for 4-line clears. I've also added stats tracking for the Tetris pieces. I'm continuing development on this until I have reached what I feel is the ultimate expression of my concept, and this may take me a while to achieve, but it's been very enjoyable for me to work on this. Currently, the play experience is slightly disjointed, as many have commented it feels like playing two games side by side rather than one unified game, but as I continue to develop this game towards its ultimate expression I believe that this will be taken care of.

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I hit 20 ratings almost within 24 hours of uploading my 1.0 build, but since that time my play rate has declined dramatically to a trickle of maybe 1-2/day, and as of today I've still received only 38 reviews. Which is not bad, but I think this game is good enough that it deserves more plays. The ways in which Space Invaders and Tetris gameplay compliment each other is interesting. Both feature things that move downward from the top of the screen and which need to be cleared before they overwhelm you. It's unexpected that their designs should echo each other in subtle ways like this, but they do, despite being from seemingly incompatible genres, but it's a delight to me that my work is revealing these similarities, and that the two games mash up so well.

Play InvadTris

Still In Need of Ratings-Also Thought of Possible Continuation

https://ldjam.com/events/ludum-dare/41/star-shadow-incomplete

Ignore the fact that I have placed a negative view on my own game in the game's description. I had a thought of completing what I wanted to do for the game post-jam and I want to know whether anybody would think that would be a good idea. If you have time, please give it a test and let me know what you think!

Jacksepticeye plays "Barry Has a Secret" (post-jam version)

Here's jacksepticeye playing the post-jam version of the game "Barry Has a Secret".

The post-jam version is gameplaywise same as original, with one major bug fix, some fixes & tweaks and an ending. (jam version was done in 3 days and now post-jam version is that +1 day polishing & fixing).

https://www.youtube.com/watch?v=23sRUricc

When I started creating this small game for Ludum Dare one of the things I was experimenting was the "pick up items" system. I tried 3-4 different camera-angle-pickup-physics options. I had controls where you could move pieces exactly where you want them to be. I tried another camera angle where you can see easier where the item is going. I tested "distance of pickup point from the character".

I eventually landed with a weird-top-near-the-shoulder angle, and very very strange pickup system where object floats in the are bit like magician would be handling it.

There was two big reasons for this weird-funny-pick-up-item systems:

1) This game has "Puzzle" and "Dexterity" challenge:

First of all, if you could place objects exactly where you want the game becomes "simple" in the sense that it's no longer exercise of "dexterity" (if you will) but only a "puzzle" (where do i put these items). When the character's hands are wiggling the game is now "puzzle + dexterity". You need to think "where do i put these items" (the puzzle aspect) but also about "how to get there". The carrying system adds randomness: you cannot be 100% if you get the item or all the items in the place where you want. So that's number one for goofy pickup system: it's part of core gameplay.

2) Goofy things increases odds of getting Youtube coverage

The pickup system and hand waving is pretty funny to watch (at least for few times until the joke wears off ;). There's already several funny videos by awesome people where they laugh at the way Barry waves his arms. It's hilarious to watch. I think whenever there's chance for something fun, there's chance that youtubers make even more fun videos.

Goofy hands / pick-up-items-system was one reason that increased chances of getting coverage from youtubers to play the game and share it in their channels. (Goes without saying: there's incredible amount of luck involved)

Thanks for reading.

Jam (win) & post-jam (win/webgl) version are available at itch io: https://sandfella.itch.io/barry-has-a-secret

Ventureville: Post-Jam version in the works

Thanks everyone for all the votes! We've got over 20 now, which is great to see. :smile:

But in the meantime we've been working on some of the features that didnt make it during the Jam along with a lot of tweaks and improvements overall for a post-jam release of Ventureville. Ive been taking note of feedback from friends and the LD community for the upcoming changes.

Ventureville v2.0 also has the much needed (and now properly implemented) farming features. With 'Tom' tomatoes and 'Benedict' cabbages able to be grown (among other things). I foresee a 'Benedict cabbage-patch' achievement in the future.

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Also if youve ever wondered how cows and sheep come into the world, this gif reveals the secrets (it involves vegetables and punching) Gif here: https://i.imgur.com/wXMSIsq.gifv 😜

Building is also implemented, bandit AI greatly improved (erm... https://i.imgur.com/WcNs7VC.gifv) along with a small novel worth of other tweaks, fixes and improvements.

Will be posting soon (probably tomorrow)!

Our entry version of the game is at the following link, with WebGL available if youre still yet to check it out: https://ldjam.com/events/ludum-dare/41/ventureville

Until then, any other votes would be great to see! Its been a great Ludum Dare, looking forward to seeing everyone's results!

Post-Jam-Verison is out now!

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Just wanted to let you know that we just published a Post-Jam-Version of "CornWars LD" for you to enjoy. Self-evident it is not for rating but we hope you enjoy it.

Oh and if you did not already do so, feel free to rate our game by playing the official submission.

https://ldjam.com/events/ludum-dare/41/ld41-1

I know that i'm too late but... WEB VERSION IS HERE

The file size of my game is 100 mb, so finally having a web version means more people can play my game.

Also I just created an itch.io because web versions in gamejolt is not that good.

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Ludum Dare Page:

https://ldjam.com/events/ludum-dare/41/black-horizon

Itch.io Page:

https://kripp.itch.io/black-horizon

Harvest Hook: Upcoming features!

Hi space farmers!

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After receiving tons of feedback for the little game we put together on the LD, we have decided to implement a few more features in a post-jam version.

That said, I won't post any updated version until the rating period ends, but here's a little teaser of those features:

  • Trees with fruits and more planet variety!
  • Weird alien vegetables!
  • Machines to make space-farming-with-a-grappling-hook easier!
  • Character upgrades!

Feel free to try out space-farming-with-a-grappling-hook (better name needed for this noble profession) in the current version and tell me what you think of the game! Features you'd like to see, things you liked, improvements, criticism or essays about the impossibility of farming tubers without a proper atmosphere. Anything would be really appreciated.

Here's a link to Harvest Hook, if you want to try it out. There's a webgl version, so you can play it on your browser.

See you space cowboys!

I need you ! (To rate my game.)

I just began rating games. Didn't have much time since the end of the jam.

By the way, my team's game only has 1 review so far ... And it was still suffering from a game breaking bug. Sad story. Now it's fixed, so I encourage you to give it a try :

Asimov's breakout !

A mix of RTS and stealth game, where you lead newly sentient robots to an uprising against their human overlords, but in a pacific way. Just raise awareness and smuggle resources for the cause. But don't get caught, or they'll dismantle us all.

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Everything you need here : https://ldjam.com/events/ludum-dare/41/asimovs-breakout

The robot who will take your job soon thanks you for your attention.

Mare Underworld

Hey, check out our insane mix of dungeon crawler and chess

Knight was lost on battlefield, and now his white war-horse looking for him in dark mystic islands hovering in the middle of the abyss. This dark place guarded by undead pawns and rooks and filled with death traps.

* Play and rate game here *

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Type 'n Jump - World Record (Update)

These are the current best times and commands performances on our game Type 'n Jump:

Time:

🥇 #1 @lexi World Record:

User @lexi finished our game with in 01:42.

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🥈 #2 @eToThePi-i:

User @eToThePi-i finished our game with in 02:02.

https://www.youtube.com/watch?v=iBIyJGrxNAc

🥉 #3 @bernardex / nlemmer:

Users @bernardex and nlemmer finished our game in 02:08.

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Commands:

🥇 #1 @lexi World Record:

User @lexi finished our game with 70 commands.

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🥈 #2 nlemmer:

User nlemmer finished our game with 74 commands.

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🥉 #3 @eToThePi-i:

User @eToThePi-i finished our game with 79 commands.

https://www.youtube.com/watch?v=iBIyJGrxNAc

Do you think you can beat them?

👉 Give it a try! 👈

Golfing Dead Post-Jam version : controls improved

We worked on a new version of the game; better controls, better physics and zombies easier to kill !

We need feedbacks on the gameplay and YOUR feelings, to improve the game in the best way.

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It's not easy to master, but our goal is to let the player free to do whatever he wants, like in real life.

Although don't limit yourself only on hitting the ball, you can move around to find the right position and put more or less power in your swing.

Don't forget that you can look around when you swing, you'll be able to see if zombies are approaching and know if you are throwing the ball in the right direction.

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Golf and fight depends only on the force you put in the movement, so don't minimize the mouse sensibility (that you can costumize in the camera options).

Try, rate and comment on : https://ldjam.com/events/ludum-dare/41/golfing-dead

what day are we on now?

as with the last post, if your game has less than 20 ratings, feel free to post it in the comments.

My game finally has enough votes, but a lot of games still don’t. Among those are:

https://ldjam.com/events/ludum-dare/41/speed-fortress

https://ldjam.com/events/ludum-dare/41/chef-of-war-1

https://ldjam.com/events/ludum-dare/41/musketeer-s

https://ldjam.com/events/ludum-dare/41/theres-only-stars-in-the-fire-line

https://ldjam.com/events/ludum-dare/41/unbeheaded-monarchs

https://ldjam.com/events/ludum-dare/41/the-exterminator

https://ldjam.com/events/ludum-dare/41/not-a-turtle-race-multiplayer

https://ldjam.com/events/ludum-dare/41/ship-hacker

https://ldjam.com/events/ludum-dare/41/antumbra

https://ldjam.com/events/ludum-dare/41/high-flying-beats

as always, they can all be found at https://ldjam.com/games/danger/all and https://ldjam.com/games/zero/all

Please show your support to all the games you can by helping them reach enough votes for a score.

Shady Cards - Poker & action platformer; last day for feedback exchange!

As the title says, I’d really like to get as much feedback as possible on my game Shady Cards. I'm going abroad tomorrow (for more than a week), and I'd really like to leave some reviews before leaving, as well as getting some.

Here is a quick video we’ve made that introduces the game main features:

https://www.youtube.com/watch?v=nqpyGX9QW7U

If you could leave me a review, this would be really appreciated, and I’d be sure to take a look at your entry too! Here is the link to my page: https://ldjam.com/events/ludum-dare/41/shady-cards

Cheers!

Big House Of Snails

A Horror-FPS game

Shoot your way through a horde of radioactive snails!

https://ldjam.com/events/ludum-dare/41/big-house-of-snails

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Only one week left!

Time is passing by very fastly. So, if you have a game that still lacks votes, comment them below and we will try them!

Also, might wanna consider trying ours? The Game

If you do, don't forget to comment! :D

WRECKLESS RALLY Art Process | Part 4: Staying Sane During A Jam

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Previously: Part 3: Environment Sprites

Art Process Part 4: Staying Sane During A Jam

Fun With Logos

There are always moments during a jam where I start feeling bad about my work, bored of the process, or I have done the work I needed to do and am waiting for a new task to present itself. What I like to do during those moments is to add some character just to entertain myself.

I enjoy watching Formula 1, so I decide to include some of our previous Ludum Dare titles as Formula 1 team logos. This is a fairly frivolous exercise but it will keep me energized, give us some further detail to place around the levels, make a nice Easter egg for fellow Formula 1 fans, and will potentially have some people recognize us from our previous work. @meatmachine offhandedly comes up with an excellent frog-snack peddling slogan, so I throw that into the mix as well.

(Disclaimer, some of the previous LD entries in these logos are @daanvanyperen's solo submissions, from before I joined him.)

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Fun With Frogs

We decide to also include a Frogger reference to the game. It is a horizontally-scrolling racing game, so it just makes sense as a bit of added fun. I find screenshots of the original Frogger, recreate the original sprite, and go from there to make it suit our aesthetic. We implement him in the difficulty choice level, so the player isn't too distracted by trying to score to notice him.

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These are both ways to make sure the jam stays fun during those more frustrating moments where you've been working and concentrating and your creativity in designing the necessary visual game elements has started to run low. Have fun, stay sane!

Bonus tip: I also made sure to buy three really good beers, and reward myself with one each night after we call it quits for the day. Beer might not be your thing, but this can naturally be replaced with whatever small joyous moment you can supply yourself with. Hafe fun, stay sane... and satiated?

Next up: Art Process Part 5: At Last, Some Animation

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Bloodtype Coffee

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LUDUM DARE 41 - TIMCO!

Bloodtype Coffee is an 2D/3D switching game! You start a normal day in office but… after a whole night of work you better loot the coffee machine to save yourself from unconsciousness! In Bloodtype Coffee you have your hardest coffein shock ever in your life.

Game: You control an normal office man. Trink coffee on a coffee machine. But you need coins to buy your coffee. When your caffeine scale is to low you will die. Game over! Highscore is the distance you walk in the office.

Rate us: https://ldjam.com/events/ludum-dare/41/unkown-title

Axe and Roses improvements

We finally found some time to make little improvements to our games.

V1.0.2 log : - Changed text size and fonts - Removed ugly and useless pause/option menu. - Emotions animations feedbacks are now slow enouth to be seen by normal human beings. - Changed ending scene for something less but still ugly. (That's something you can't really fix when you're only into programming. I should really start to learn other stuff).

If you havn't tried it yet, you are welcome to discover our barbarian dating simulator here

https://ldjam.com/events/ludum-dare/41/axe-and-roses-a-barbarian-date-simulator

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Post Mortem of CONFESSIONAL - Part 3

Hi guys, my name is Rodrigo Denúbila and I'm the developer of CONFESSIONAL.

This is the last part of the Post Mortem of CONFESSIONAL. If you doesn't read the previous part, you can check it out here PART 1 and here PART 2

Well, in previous part I've worked in the tools and basic animations. It was sunday and I woke up around 9 am, had a breakfast and got back to work. I spent most part of the day working in hit animations and putting everything together.

As the previous animations, I've created the hit animations using uMotion and joining everything using the Unity Timeline tool. It was the first time I used this timeline functionality and I found very easy and helpful.

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Animation is where I have more difficult, so I spend a lot of time doing this and didn't reached the level of quality I wanted.

Around 5pm Luan send me the sfx and music that I implemented in the game. At this point I hadn't created the lines, just had a general idea. So I've started to create the line in brazilian portuguese (my first language) and then I had to translate to english. I've used Polyglot to make multiple language support wich is very easy to use and it's free!

Around 8pm the game was almost ready, I've just working in some bug fix and improvements, like Decals, that makes the environment more interesting.

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When I was satisfied with the gameplay, I've worked in the main menu and the loading screen, that took me around 2 hours.

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And finally, the game is ready!

I just have to build and upload to Gamejolt, what took about 1-2 hours. And then I finally could sleep with the feeling of mission accomplished!

What went well

  • I finalized the game, and I'm very satisfied with it!
  • I think I got a really nice graphics and mood in the jam time.
  • I've studied and learned some techniques that i hadn't chance to try before.
  • I could test an idea for a game I had a long time ago, and receive a lot of high quality feedbacks.
  • I really loved the music Luan created for the game, and the mood created by it.

What went wrong

  • Unfortunately I couldn't work as much I wanted in the plot, so the background history is not so deep.
  • Animations was not that good. I really need to study more.
  • Unfortunately I don't know nobody who does voice acting, so I had to work only with subtitles in the game.

Used tools

  • Unity
    • uMotion
    • Polyglot
  • Blender 3D
  • Substance Painter
  • Photoshop

That's all! Thank you for reading, and if you haven’t played Confessional yet, take a chance: https://ldjam.com/events/ludum-dare/41/confessional