
LD 42 August 10–13, 2018
you can now move boxes

Mc nuggets give me hope
Quick break with the team to replenish energy
Edit: Half our team^

It's look like something
Since yesterday I'm working on the base of the game : move character (rectangle) and display different elements of the game.
It's not a lot of things, but I'm satisfied ! :)

we had a limited skill in drawing lol
the artist of our team had difficulties drawing a character for our game, so we suggested to use a real image as a guide to draw pixel art lol
sample:
output:

ps
this is our first design of the character

pps not meant to make fun of him :P we are learning to be a better artist :D
Okay back to tutorials...

Thanks for everyone who told me to make a game!!!
Well, thanks everyone who told me to make the game. Because I did and its coming along great! I don't know whether I am doing Compo or Jam. I will probably do Jam because I can't be asked to show the source files etc. The UI is ugly but it will be improved. I have made everything in this game myself! I will show the video in a few minutes!!!
Base mechanics
Preview gif here : https://imgur.com/a/ndwX7Tx
Yesterday I had the time to implement the base mechanics of the game.
The goal of the game is to move the little dummies from one island to another to safe them. :rowboat: :island:
If you don't, the water will rise until they begin to drown. 🌊
I will now add an ending state (you lose if too much dummies drown and you win if enought of them reach the final top island) and try to make interesting mechanics of gameplay. At first I wanted to make it a fast pace, infinite game where you have to save the dummies as long as you can. But while testing, I just think a puzzle game will be nicer.
Anyway, let's continue ! :smile:
Good luck everyone and have fun ! :thumbsup:
Our progress
Here it is :D.

WIP
It sure gets messy in Amazon's warehouses!
with @p1nkmaria
First day completed!
So far so good. 😜 Ludum Dare is even more fun with a team!

Dare on!
We will now start the jam!
After brainstorming for two hours, we have decided on what to do. Let's see how much we can do in 30 hours.
* Prepare for space running out.
* Prepare for puzzling levels.
* Prepare for trouble with tribbles.
The game will be made in Unity 2018.2.2, and graphics will be produced in Aseprite.
Team: 3x coders, 2x artists, (1x musician?)
Holy crap! More bugs than i thought!
There seems to be alot of bugs left in the game. Gotta go fix them!
And... I'll start again
After about 6 hours working on my idea and completing the prototype, I realized that I have a better idea... So... I'll start again. Wish me luck. :smile:
Phew! Game Coming along. Day 2, time to munch!
Game jam is going better than expected! Yesterday, I got a lot done on my game, and I think I might just actually finish it! Good luck everyone!
i not sure
is this stupid? start game creating from logo?)

Was it worth adding this big ship?

Starting second day
EN-US
It's ten o'clock in the morning, after a breakfast and a cup of coffee, I'm ready to go back to work
---//--- PT-BR
São 10 horas da manhã, depois de um café da manhã e uma xícara de café, estou pronto para voltar a trabalhar
Getting comfortable

Making a game about two chums sharing a bed and trying to find a comfortable position together. Pico-8. It's really coming along!
Ok, bye!

